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Diffstat (limited to 'source/blender/render/intern/include/edgeRender.h')
-rw-r--r--source/blender/render/intern/include/edgeRender.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/edgeRender.h b/source/blender/render/intern/include/edgeRender.h
new file mode 100644
index 00000000000..d6e2fcb989e
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+++ b/source/blender/render/intern/include/edgeRender.h
@@ -0,0 +1,63 @@
+/*
+ * edgeRender.h
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef EDGERENDER_H
+#define EDGERENDER_H
+/* ------------------------------------------------------------------------- */
+
+/**
+ * Add edges to <targetbuf>, which is of size <iw> by <ih>. Use <osanr>
+ * samples, and intensity <i>. <compat> indicates an extra shift in the
+ * image, for backwards compatibility with the old renderpipe. <mode>
+ * indicates which edges should be considered. The edges will be shaded
+ * to <rgb>
+ */
+void
+addEdges(
+ char * targetbuf,
+ int iw,
+ int ih,
+ int osanr,
+ short int i,
+ short int i_red,
+ int compat,
+ int mode,
+ float r,
+ float g,
+ float b
+ );
+
+/* ------------------------------------------------------------------------- */
+
+#endif /* EDGERENDER_H */