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Diffstat (limited to 'source/blender/render/intern/include/shadbuf.h')
-rw-r--r--source/blender/render/intern/include/shadbuf.h75
1 files changed, 75 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/shadbuf.h b/source/blender/render/intern/include/shadbuf.h
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+++ b/source/blender/render/intern/include/shadbuf.h
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+/*
+ * shadbuf_ext.h
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef SHADBUF_EXT_H
+#define SHADBUF_EXT_H
+
+#include "render_types.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** Init memory for old-style shodow buffers. */
+void initshadowbuf(struct LampRen *lar, float mat[][4]);
+
+
+/**
+ * Calculates shadowbuffers for a vector of shadow-giving lamps
+ * @param lar The vector of lamps
+ */
+void makeshadowbuf(LampRen *lar);
+
+/**
+ * Determines the shadow factor for a face and lamp. There is some
+ * communication with global variables here.
+ * @returns The shadow factors: 1.0 for no shadow, 0.0 for complete
+ * shadow.
+ * @param shb The shadowbuffer to find the shadow factor in.
+ * @param inp The inproduct between viewvector and ?
+ *
+ */
+float testshadowbuf(struct ShadBuf *shb, float inp);
+
+/**
+ * Determines the shadow factor for lamp <lar>, between <p1>
+ * and <p2>. (Which CS?)
+ */
+float shadow_halo(LampRen *lar, float *p1, float *p2);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* SHADBUF_EXT_H */