diff options
Diffstat (limited to 'source/blender/render/intern/include/texture.h')
-rw-r--r-- | source/blender/render/intern/include/texture.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h new file mode 100644 index 00000000000..9d033ac26dd --- /dev/null +++ b/source/blender/render/intern/include/texture.h @@ -0,0 +1,86 @@ +/* + * texture_ext.h + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef TEXTURE_EXT_H +#define TEXTURE_EXT_H "$Id$" +#define TEXTURE_EXT_H "Copyright (C) 2001 NaN Technologies B.V. + +/* no types!!! */ +/* #include "texture_types.h" */ + +struct Tex; +struct MTex; +struct HaloRen; +struct LampRen; +/** + * Takes uv coordinates (R.uv[], O.dxuv, O.dyuv), find texture colour + * at that spot (using imagewrap()). + * Result is kept in R.vcol (float vector 3) + */ +void render_realtime_texture(void); + +/** + * Do texture mapping for materials. Communicates with R.... variables. + */ +void do_material_tex(void); + +/* unsorted */ +int blend(struct Tex *tex, float *texvec); +int clouds(struct Tex *tex, float *texvec); +int cubemap(struct MTex *mtex, float x, float y, float z, float *adr1, float *adr2); +int cubemap_glob(struct MTex *mtex, float x, float y, float z, float *adr1, float *adr2); +int cubemap_ob(struct MTex *mtex, float x, float y, float z, float *adr1, float *adr2); +void do_2d_mapping(struct MTex *mtex, float *t, float *dxt, float *dyt); +void do_halo_tex(struct HaloRen *har, float xn, float yn, float *colf); +void do_lamp_tex(struct LampRen *la, float *lavec); +void do_sky_tex(void); +int magic(struct Tex *tex, float *texvec); +int marble(struct Tex *tex, float *texvec); +int multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt); +int plugintex(struct Tex *tex, float *texvec, float *dxt, float *dyt); +int stucci(struct Tex *tex, float *texvec); +int texnoise(struct Tex *tex); +int wood(struct Tex *tex, float *texvec); + +#endif /* TEXTURE_EXT_H */ + + + + + + + + + + |