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Diffstat (limited to 'source/blender/render/intern/include/texture.h')
-rw-r--r--source/blender/render/intern/include/texture.h86
1 files changed, 86 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h
new file mode 100644
index 00000000000..9d033ac26dd
--- /dev/null
+++ b/source/blender/render/intern/include/texture.h
@@ -0,0 +1,86 @@
+/*
+ * texture_ext.h
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef TEXTURE_EXT_H
+#define TEXTURE_EXT_H "$Id$"
+#define TEXTURE_EXT_H "Copyright (C) 2001 NaN Technologies B.V.
+
+/* no types!!! */
+/* #include "texture_types.h" */
+
+struct Tex;
+struct MTex;
+struct HaloRen;
+struct LampRen;
+/**
+ * Takes uv coordinates (R.uv[], O.dxuv, O.dyuv), find texture colour
+ * at that spot (using imagewrap()).
+ * Result is kept in R.vcol (float vector 3)
+ */
+void render_realtime_texture(void);
+
+/**
+ * Do texture mapping for materials. Communicates with R.... variables.
+ */
+void do_material_tex(void);
+
+/* unsorted */
+int blend(struct Tex *tex, float *texvec);
+int clouds(struct Tex *tex, float *texvec);
+int cubemap(struct MTex *mtex, float x, float y, float z, float *adr1, float *adr2);
+int cubemap_glob(struct MTex *mtex, float x, float y, float z, float *adr1, float *adr2);
+int cubemap_ob(struct MTex *mtex, float x, float y, float z, float *adr1, float *adr2);
+void do_2d_mapping(struct MTex *mtex, float *t, float *dxt, float *dyt);
+void do_halo_tex(struct HaloRen *har, float xn, float yn, float *colf);
+void do_lamp_tex(struct LampRen *la, float *lavec);
+void do_sky_tex(void);
+int magic(struct Tex *tex, float *texvec);
+int marble(struct Tex *tex, float *texvec);
+int multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
+int plugintex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
+int stucci(struct Tex *tex, float *texvec);
+int texnoise(struct Tex *tex);
+int wood(struct Tex *tex, float *texvec);
+
+#endif /* TEXTURE_EXT_H */
+
+
+
+
+
+
+
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+
+