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Diffstat (limited to 'source/blender/render/intern/include/vanillaRenderPipe_types.h')
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diff --git a/source/blender/render/intern/include/vanillaRenderPipe_types.h b/source/blender/render/intern/include/vanillaRenderPipe_types.h
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+/*
+ * vanillaRenderPipe_types.h
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef VANILLARENDERPIPE_TYPES_H
+#define VANILLARENDERPIPE_TYPES_H
+
+/* Render defines */
+#define RE_MAX_OSA_COUNT 16 /* The max. number of possible oversamples */
+#define RE_MAX_FACES_PER_PIXEL 500 /* max. nr of faces rendered behind one */
+ /* pixel */
+
+enum RE_SkyAlphaBlendingType {
+ RE_ALPHA_NODEF = 0,
+ RE_ALPHA_PREMUL,
+ RE_ALPHA_KEY,
+ RE_ALPHA_SKY,
+ RE_ALPHA_MAX
+};
+
+
+/* Render typedefs */
+typedef float RE_COLBUFTYPE; /* datatype for the colour buffer */
+
+
+/**
+ * Threshold for add-blending for faces
+ */
+#define RE_FACE_ADD_THRESHOLD 0.001
+
+/**
+ For oversampling
+
+ New stack: the old stack limits our freedom to do all kinds of
+ manipulation, so we rewrite it.
+
+ A stacked face needs:
+ - a face type
+ - a colour
+ - a conflict count
+ - a data pointer (void*)
+ - a mask
+
+ The stack starts at index 0, with the closest face, and stacks up.
+
+*/
+
+struct RE_faceField {
+ int faceType;
+ float colour[4];
+ int conflictCount;
+ void *data;
+ int mask;
+};
+
+
+
+#endif /* VANILLARENDERPIPE_TYPES_H */
+
+