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Diffstat (limited to 'source/blender/render/intern/include/zbufferdatastruct_types.h')
-rw-r--r--source/blender/render/intern/include/zbufferdatastruct_types.h77
1 files changed, 77 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/zbufferdatastruct_types.h b/source/blender/render/intern/include/zbufferdatastruct_types.h
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+++ b/source/blender/render/intern/include/zbufferdatastruct_types.h
@@ -0,0 +1,77 @@
+/*
+ * zbufferdatastruct_types.h
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef ZBUFFERDATASTRUCT_TYPES_H
+#define ZBUFFERDATASTRUCT_TYPES_H
+
+#define RE_ZBUFLEN 64 /* number of lines in the accumulation buffer */
+
+/**
+ * Primitive data structure for zbuffering. One struct
+ * stores data for 4 entries. This struct has been extended
+ * for the render pipeline overhaul.
+ */
+typedef struct RE_APixstrExt {
+ unsigned short mask[4]; /* jitter masks */
+ int zmin[4]; /* min. distance of all samples */
+ int zmax[4]; /* max. distance of all samples */
+ int p[4]; /* index */
+ int t[4]; /* entry type: ZB_POLY or ZB_HALO */
+ struct RE_APixstrExt *next;
+} RE_APixstrExt;
+
+/* For now I'll stick to the Blender convention of hand made defines */
+/* but this should definitely be done in a better way. An enum may */
+/* be some help, but masking is still a nice feature... */
+/* object types to buffer in the z buffer */
+#define RE_NONE 0
+#define RE_POLY 1
+#define RE_HALO 2
+#define RE_SKY 4
+
+/* unique indices for each field */
+#define RE_ZMIN 0
+#define RE_INDEX 1
+#define RE_MASK 2
+#define RE_TYPE 3
+#define RE_ZMAX 4
+#define RE_PIXELFIELDSIZE 5
+
+typedef struct RE_APixstrExtMain
+{
+ struct RE_APixstrExt *ps;
+ struct RE_APixstrExtMain *next;
+} RE_APixstrExtMain;
+
+#endif