Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/render/intern/include')
-rw-r--r--source/blender/render/intern/include/render_types.h2
-rw-r--r--source/blender/render/intern/include/texture.h12
2 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index 42dc9bcdfb2..3d97eda50d9 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -236,7 +236,6 @@ struct Render
struct Object *excludeob;
ListBase render_volumes_inside;
ListBase volumes;
- ListBase volume_precache_parts;
#ifdef WITH_FREESTYLE
struct Main freestyle_bmain;
@@ -621,6 +620,7 @@ typedef struct LampRen {
#define R_BAKE_TRACE 32
#define R_BAKING 64
#define R_ANIMATION 128
+#define R_NEED_VCOL 256
/* vlakren->flag (vlak = face in dutch) char!!! */
#define R_SMOOTH 1
diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h
index 2dc12f39db7..b23d6b09524 100644
--- a/source/blender/render/intern/include/texture.h
+++ b/source/blender/render/intern/include/texture.h
@@ -35,17 +35,17 @@
#define BRICONT \
texres->tin= (texres->tin-0.5f) * tex->contrast+tex->bright-0.5f; \
- if(texres->tin < 0.0f) texres->tin= 0.0f; \
- else if(texres->tin > 1.0f) texres->tin= 1.0f; \
+ if (texres->tin < 0.0f) texres->tin= 0.0f; \
+ else if (texres->tin > 1.0f) texres->tin= 1.0f; \
#define BRICONTRGB \
texres->tr= tex->rfac*((texres->tr-0.5f)*tex->contrast+tex->bright-0.5f); \
- if(texres->tr<0.0f) texres->tr= 0.0f; \
+ if (texres->tr<0.0f) texres->tr= 0.0f; \
texres->tg= tex->gfac*((texres->tg-0.5f)*tex->contrast+tex->bright-0.5f); \
- if(texres->tg<0.0f) texres->tg= 0.0f; \
+ if (texres->tg<0.0f) texres->tg= 0.0f; \
texres->tb= tex->bfac*((texres->tb-0.5f)*tex->contrast+tex->bright-0.5f); \
- if(texres->tb<0.0f) texres->tb= 0.0f; \
- if(tex->saturation != 1.0f) { \
+ if (texres->tb<0.0f) texres->tb= 0.0f; \
+ if (tex->saturation != 1.0f) { \
float _hsv[3]; \
rgb_to_hsv(texres->tr, texres->tg, texres->tb, \
_hsv, _hsv+1, _hsv+2); \