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Diffstat (limited to 'source/blender/render/intern/render_result.c')
-rw-r--r--source/blender/render/intern/render_result.c100
1 files changed, 62 insertions, 38 deletions
diff --git a/source/blender/render/intern/render_result.c b/source/blender/render/intern/render_result.c
index c308147fc5b..0681bcd9aa5 100644
--- a/source/blender/render/intern/render_result.c
+++ b/source/blender/render/intern/render_result.c
@@ -213,12 +213,37 @@ static void set_pass_full_name(
/********************************** New **************************************/
+static void render_layer_allocate_pass(RenderResult *rr, RenderPass *rp)
+{
+ if (rp->rect != NULL) {
+ return;
+ }
+
+ const size_t rectsize = ((size_t)rr->rectx) * rr->recty * rp->channels;
+ rp->rect = MEM_callocN(sizeof(float) * rectsize, rp->name);
+
+ if (STREQ(rp->name, RE_PASSNAME_VECTOR)) {
+ /* initialize to max speed */
+ float *rect = rp->rect;
+ for (int x = rectsize - 1; x >= 0; x--) {
+ rect[x] = PASS_VECTOR_MAX;
+ }
+ }
+ else if (STREQ(rp->name, RE_PASSNAME_Z)) {
+ float *rect = rp->rect;
+ for (int x = rectsize - 1; x >= 0; x--) {
+ rect[x] = 10e10;
+ }
+ }
+}
+
RenderPass *render_layer_add_pass(RenderResult *rr,
RenderLayer *rl,
int channels,
const char *name,
const char *viewname,
- const char *chan_id)
+ const char *chan_id,
+ const bool allocate)
{
const int view_id = BLI_findstringindex(&rr->views, viewname, offsetof(RenderView, name));
RenderPass *rpass = MEM_callocN(sizeof(RenderPass), name);
@@ -250,8 +275,13 @@ RenderPass *render_layer_add_pass(RenderResult *rr,
BLI_addtail(&rl->passes, rpass);
- /* The result contains non-allocated pass now, so tag it as such. */
- rr->passes_allocated = false;
+ if (allocate) {
+ render_layer_allocate_pass(rr, rpass);
+ }
+ else {
+ /* The result contains non-allocated pass now, so tag it as such. */
+ rr->passes_allocated = false;
+ }
return rpass;
}
@@ -323,14 +353,14 @@ RenderResult *render_result_new(Render *re,
#define RENDER_LAYER_ADD_PASS_SAFE(rr, rl, channels, name, viewname, chan_id) \
do { \
- if (render_layer_add_pass(rr, rl, channels, name, viewname, chan_id) == NULL) { \
+ if (render_layer_add_pass(rr, rl, channels, name, viewname, chan_id, false) == NULL) { \
render_result_free(rr); \
return NULL; \
} \
} while (false)
/* A renderlayer should always have a Combined pass. */
- render_layer_add_pass(rr, rl, 4, "Combined", view, "RGBA");
+ render_layer_add_pass(rr, rl, 4, "Combined", view, "RGBA", false);
if (view_layer->passflag & SCE_PASS_Z) {
RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_Z, view, "Z");
@@ -427,7 +457,7 @@ RenderResult *render_result_new(Render *re,
}
/* a renderlayer should always have a Combined pass */
- render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, view, "RGBA");
+ render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, view, "RGBA", false);
}
/* NOTE: this has to be in sync with `scene.c`. */
@@ -453,26 +483,7 @@ void render_result_passes_allocated_ensure(RenderResult *rr)
continue;
}
- if (rp->rect != NULL) {
- continue;
- }
-
- const size_t rectsize = ((size_t)rr->rectx) * rr->recty * rp->channels;
- rp->rect = MEM_callocN(sizeof(float) * rectsize, rp->name);
-
- if (STREQ(rp->name, RE_PASSNAME_VECTOR)) {
- /* initialize to max speed */
- float *rect = rp->rect;
- for (int x = rectsize - 1; x >= 0; x--) {
- rect[x] = PASS_VECTOR_MAX;
- }
- }
- else if (STREQ(rp->name, RE_PASSNAME_Z)) {
- float *rect = rp->rect;
- for (int x = rectsize - 1; x >= 0; x--) {
- rect[x] = 10e10;
- }
- }
+ render_layer_allocate_pass(rr, rp);
}
}
@@ -501,7 +512,7 @@ void render_result_clone_passes(Render *re, RenderResult *rr, const char *viewna
&rl->passes, main_rp->fullname, offsetof(RenderPass, fullname));
if (!rp) {
render_layer_add_pass(
- rr, rl, main_rp->channels, main_rp->name, main_rp->view, main_rp->chan_id);
+ rr, rl, main_rp->channels, main_rp->name, main_rp->view, main_rp->chan_id, false);
}
}
}
@@ -512,7 +523,8 @@ void RE_create_render_pass(RenderResult *rr,
int channels,
const char *chan_id,
const char *layername,
- const char *viewname)
+ const char *viewname,
+ const bool allocate)
{
RenderLayer *rl;
RenderPass *rp;
@@ -542,7 +554,7 @@ void RE_create_render_pass(RenderResult *rr,
}
if (!rp) {
- render_layer_add_pass(rr, rl, channels, name, view, chan_id);
+ render_layer_add_pass(rr, rl, channels, name, view, chan_id, allocate);
}
}
}
@@ -1083,7 +1095,7 @@ int render_result_exr_file_read_path(RenderResult *rr,
void *exrhandle = IMB_exr_get_handle();
int rectx, recty;
- if (IMB_exr_begin_read(exrhandle, filepath, &rectx, &recty) == 0) {
+ if (!IMB_exr_begin_read(exrhandle, filepath, &rectx, &recty, false)) {
printf("failed being read %s\n", filepath);
IMB_exr_close(exrhandle);
return 0;
@@ -1175,20 +1187,32 @@ void render_result_exr_file_cache_write(Render *re)
/* For cache, makes exact copy of render result */
bool render_result_exr_file_cache_read(Render *re)
{
- char str[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100] = "";
+ /* File path to cache. */
+ char filepath[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100] = "";
char *root = U.render_cachedir;
+ render_result_exr_file_cache_path(re->scene, root, filepath);
- RE_FreeRenderResult(re->result);
- re->result = render_result_new(re, &re->disprect, RR_ALL_LAYERS, RR_ALL_VIEWS);
+ printf("read exr cache file: %s\n", filepath);
- /* First try cache. */
- render_result_exr_file_cache_path(re->scene, root, str);
+ /* Try opening the file. */
+ void *exrhandle = IMB_exr_get_handle();
+ int rectx, recty;
- printf("read exr cache file: %s\n", str);
- if (!render_result_exr_file_read_path(re->result, NULL, str)) {
- printf("cannot read: %s\n", str);
+ if (!IMB_exr_begin_read(exrhandle, filepath, &rectx, &recty, true)) {
+ printf("cannot read: %s\n", filepath);
+ IMB_exr_close(exrhandle);
return false;
}
+
+ /* Read file contents into render result. */
+ const char *colorspace = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_SCENE_LINEAR);
+ RE_FreeRenderResult(re->result);
+
+ IMB_exr_read_channels(exrhandle);
+ re->result = render_result_new_from_exr(exrhandle, colorspace, false, rectx, recty);
+
+ IMB_exr_close(exrhandle);
+
return true;
}