diff options
Diffstat (limited to 'source/blender/render/intern/source/convertblender.c')
-rw-r--r-- | source/blender/render/intern/source/convertblender.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index e6f054583b1..69dd9607c3b 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -762,7 +762,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par w= vec[2]*re->winmat[2][3] + re->winmat[3][3]; dx= re->winx*cross[0]*re->winmat[0][0]; dy= re->winy*cross[1]*re->winmat[1][1]; - w= sqrt(dx*dx + dy*dy)/w; + w = sqrtf(dx * dx + dy * dy) / w; if (w!=0.0f) { float fac; @@ -927,7 +927,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par w= vec[2]*re->winmat[2][3] + re->winmat[3][3]; dx= re->winx*dvec[0]*re->winmat[0][0]/w; dy= re->winy*dvec[1]*re->winmat[1][1]/w; - w= sqrt(dx*dx + dy*dy); + w = sqrtf(dx * dx + dy * dy); if (dot_v3v3(anor, nor)<sd->adapt_angle && w>sd->adapt_pix) { vlr= RE_findOrAddVlak(obr, obr->totvlak++); vlr->flag= flag; @@ -3796,8 +3796,8 @@ static GroupObject *add_render_lamp(Render *re, Object *ob) normalize_v3(lar->imat[1]); normalize_v3(lar->imat[2]); - xn= saacos(lar->spotsi); - xn= sin(xn)/cos(xn); + xn = saacos(lar->spotsi); + xn = sinf(xn) / cosf(xn); lar->spottexfac= 1.0f/(xn); if (lar->mode & LA_ONLYSHADOW) { @@ -3820,7 +3820,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob) /* z factor, for a normalized volume */ angle= saacos(lar->spotsi); xn= lar->spotsi; - yn= sin(angle); + yn = sinf(angle); lar->sh_zfac= yn/xn; /* pre-scale */ lar->sh_invcampos[2]*= lar->sh_zfac; @@ -5438,7 +5438,7 @@ static float *calculate_strandsurface_speedvectors(Render *re, ObjectInstanceRen { if (mesh->co && mesh->prevco && mesh->nextco) { float winsq= (float)re->winx*(float)re->winy; /* int's can wrap on large images */ - float winroot= sqrt(winsq); + float winroot= sqrtf(winsq); float (*winspeed)[4]; float ho[4], prevho[4], nextho[4], winmat[4][4], vec[2]; int a; @@ -5477,7 +5477,7 @@ static void calculate_speedvectors(Render *re, ObjectInstanceRen *obi, float *ve StrandSurface *mesh= NULL; float *speed, (*winspeed)[4]=NULL, ho[4], winmat[4][4]; float *co1, *co2, *co3, *co4, w[4]; - float winsq= (float)re->winx*(float)re->winy, winroot= sqrt(winsq); /* int's can wrap on large images */ + float winsq = (float)re->winx * (float)re->winy, winroot = sqrtf(winsq); /* int's can wrap on large images */ int a, *face, *index; if (obi->flag & R_TRANSFORMED) @@ -5544,7 +5544,7 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float * VertRen *ver= NULL; float *speed, div, zco[2], avgvel[4] = {0.0, 0.0, 0.0, 0.0}; float zmulx= re->winx/2, zmuly= re->winy/2, len; - float winsq= (float)re->winx*(float)re->winy, winroot= sqrt(winsq); /* int's can wrap on large images */ + float winsq = (float)re->winx * (float)re->winy, winroot= sqrtf(winsq); /* int's can wrap on large images */ int a, j; float hoco[4], ho[4], fsvec[4], camco[4]; float mat[4][4], winmat[4][4]; |