diff options
Diffstat (limited to 'source/blender/render/intern/source/rendercore.c')
-rw-r--r-- | source/blender/render/intern/source/rendercore.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c index 59a505a3195..bc5e7f23e21 100644 --- a/source/blender/render/intern/source/rendercore.c +++ b/source/blender/render/intern/source/rendercore.c @@ -992,7 +992,7 @@ static void convert_to_key_alpha(RenderPart *pa, RenderLayer *rl) } /* adds only alpha values */ -void edge_enhance_tile(RenderPart *pa, float *rectf, int *rectz) +static void edge_enhance_tile(RenderPart *pa, float *rectf, int *rectz) { /* use zbuffer to define edges, add it to the image */ int y, x, col, *rz, *rz1, *rz2, *rz3; @@ -1133,7 +1133,7 @@ typedef struct ZbufSolidData { float *edgerect; } ZbufSolidData; -void make_pixelstructs(RenderPart *pa, ZSpan *zspan, int sample, void *data) +static void make_pixelstructs(RenderPart *pa, ZSpan *zspan, int sample, void *data) { ZbufSolidData *sdata= (ZbufSolidData*)data; ListBase *lb= sdata->psmlist; @@ -1515,7 +1515,7 @@ static void shade_sample_sss(ShadeSample *ssamp, Material *mat, ObjectInstanceRe { ShadeInput *shi= ssamp->shi; ShadeResult shr; - float texfac, orthoarea, nor[3], alpha, sx, sy; + float /* texfac,*/ /* UNUSED */ orthoarea, nor[3], alpha, sx, sy; /* cache for shadow */ shi->samplenr= R.shadowsamplenr[shi->thread]++; @@ -1578,7 +1578,7 @@ static void shade_sample_sss(ShadeSample *ssamp, Material *mat, ObjectInstanceRe VECCOPY(color, shr.combined); /* texture blending */ - texfac= shi->mat->sss_texfac; + /* texfac= shi->mat->sss_texfac; */ /* UNUSED */ alpha= shr.combined[3]; *area *= alpha; |