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Diffstat (limited to 'source/blender/render/intern/source/rendercore.c')
-rw-r--r--source/blender/render/intern/source/rendercore.c2902
1 files changed, 2902 insertions, 0 deletions
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
new file mode 100644
index 00000000000..32db34d7ac6
--- /dev/null
+++ b/source/blender/render/intern/source/rendercore.c
@@ -0,0 +1,2902 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+/* system includes */
+#include <math.h>
+#include <string.h>
+#include <stdlib.h>
+
+/* External modules: */
+#include "MEM_guardedalloc.h"
+#include "BLI_arithb.h"
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+#include "MTC_matrixops.h"
+#include "BKE_utildefines.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_image_types.h"
+#include "DNA_object_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_lamp_types.h"
+
+#include "BKE_global.h"
+#include "BKE_texture.h"
+
+/* local include */
+#include "RE_callbacks.h"
+#include "old_zbuffer_types.h"
+#include "render.h"
+#include "render_intern.h"
+#include "zbuf.h" /* stuff like bgnaccumbuf, fillrect, ...*/
+#include "pixelblending.h"
+#include "shadbuf.h"
+#include "renderHelp.h"
+
+#include "jitter.h"
+
+/* own include */
+#include "rendercore.h"
+#include "rendercore_int.h"
+
+/* globals for this file */
+/* moved to renderData.c? Not yet... */
+RE_Render R;
+Osa O;
+
+extern float Zjitx,Zjity, Zmulx, Zmuly;
+PixStrMain psmfirst;
+int psmteller;
+
+float holoofs= 0.0, fmask[256], centLut[16];
+unsigned short usegamtab=0, shortcol[4], *mask1[9], *mask2[9], *igamtab1, *igamtab2, *gamtab;
+char cmask[256], *centmask;
+
+/* functions */
+/* comes from texture.c (only used here !) */
+/* extern void do_halo_tex(HaloRen *har, float xn, float yn, float *colf); */
+
+void gamtabdit(unsigned short *in, char *out);
+/* int count_mask(unsigned short ); */
+void scanlinehalo(unsigned int *rectz, unsigned int *rectt, short ys);
+/* void add_halo_flare(void); */
+void edge_enhance(void);
+
+/* Dither with gamma table? */
+void gamtabdit(unsigned short *in, char *out)
+/* unsigned short *in; */
+/* char *out; */
+{
+ static short rerr=0, gerr=0, berr=0;
+ unsigned int col;
+ char *cp;
+
+ cp= (char *)&col;
+ out[0]= in[0]>>8;
+
+ col= gamtab[in[2]]+berr;
+ if(col>65535) col= 65535;
+ out[1]= cp[2];
+ berr= cp[3];
+
+ col= gamtab[in[4]]+gerr;
+ if(col>65535) col= 65535;
+ out[2]= cp[2];
+ gerr= cp[3];
+
+ col= gamtab[in[6]]+rerr;
+ if(col>65535) col= 65535;
+ out[3]= cp[2];
+ rerr= cp[3];
+
+}
+
+float mistfactor(float *co) /* dist en hoogte, return alpha */
+{
+ float fac, hi;
+
+ fac= R.zcor - R.wrld.miststa; /* R.zcor wordt per pixel berekend */
+
+ /* fac= -co[2]-R.wrld.miststa; */
+
+ if(fac>0.0) {
+ if(fac< R.wrld.mistdist) {
+
+ fac= (fac/(R.wrld.mistdist));
+
+ if(R.wrld.mistype==0) fac*= fac;
+ else if(R.wrld.mistype==1);
+ else fac= sqrt(fac);
+ }
+ else fac= 1.0;
+ }
+ else fac= 0.0;
+
+ /* de hoogte schakelt de mist af */
+ if(R.wrld.misthi!=0.0 && fac!=0.0) {
+ /* op hoogte misthi is mist volledig weg */
+
+ hi= R.viewinv[0][2]*co[0]+R.viewinv[1][2]*co[1]+R.viewinv[2][2]*co[2]+R.viewinv[3][2];
+
+ if(hi>R.wrld.misthi) fac= 0.0;
+ else if(hi>0.0) {
+ hi= (R.wrld.misthi-hi)/R.wrld.misthi;
+ fac*= hi*hi;
+ }
+ }
+
+ return 1.0-fac;
+}
+
+void RE_sky(char *col)
+{
+ float rf, gf, bf;
+
+ if((R.wrld.skytype & (WO_SKYBLEND+WO_SKYTEX))==0) {
+ *( (unsigned int *)col)= R.wrld.fastcol;
+ return;
+ }
+
+ R.wrld.skytype |= WO_ZENUP;
+
+ if(R.wrld.skytype & WO_SKYREAL) {
+
+ R.inprz= R.view[0]*R.grvec[0]+ R.view[1]*R.grvec[1]+ R.view[2]*R.grvec[2];
+
+ if(R.inprz<0.0) R.wrld.skytype-= WO_ZENUP;
+ R.inprz= fabs(R.inprz);
+ }
+ else if(R.wrld.skytype & WO_SKYPAPER) {
+ R.inprz= 0.5+ 0.5*R.view[1];
+ }
+ else {
+ R.inprz= fabs(0.5+ R.view[1]);
+ }
+
+ if(R.wrld.skytype & WO_SKYTEX) {
+ VECCOPY(R.lo, R.view);
+ if(R.wrld.skytype & WO_SKYREAL) {
+
+ MTC_Mat3MulVecfl(R.imat, R.lo);
+
+ SWAP(float, R.lo[1], R.lo[2]);
+
+ }
+
+ R.osatex= 0;
+
+ do_sky_tex();
+
+ }
+
+ if(R.inprz>1.0) R.inprz= 1.0;
+ R.inprh= 1.0-R.inprz;
+
+ if(R.wrld.skytype & WO_SKYBLEND) {
+ rf= 255.0*(R.inprh*R.wrld.horr + R.inprz*R.wrld.zenr);
+ gf= 255.0*(R.inprh*R.wrld.horg + R.inprz*R.wrld.zeng);
+ bf= 255.0*(R.inprh*R.wrld.horb + R.inprz*R.wrld.zenb);
+
+ if (rf>255.0) col[0]= 255;
+ else col[0]= (char)rf;
+ if (gf>255.0) col[1]= 255;
+ else col[1]= (char)gf;
+ if (bf>255.0) col[2]= 255;
+ else col[2]= (char)bf;
+ }
+ else {
+ col[0]= 255.0*R.wrld.horr;
+ col[1]= 255.0*R.wrld.horg;
+ col[2]= 255.0*R.wrld.horb;
+ }
+ col[3]= 1; /* om verkeerde optimalisatie alphaover van flares te voorkomen */
+}
+
+/* ------------------------------------------------------------------------- */
+
+void scanlinesky(char *rect, int y)
+{
+ /* have to type this! set to : addalphaUnder: char*, char*
+ * addalphaUnderGamma: ditto called with char *, uint* !!!
+ * unmangle this shit... */
+ void (*alphafunc)();
+ float fac;
+ int dx, x, ofs;
+ unsigned int col=0, *rt;
+ short *sp;
+ char *cp, *cp1;
+ float u, v;
+
+ if(R.r.alphamode & R_ALPHAPREMUL) return;
+
+ if(R.r.alphamode & R_ALPHAKEY) {
+
+ cp= (char *)&col;
+ cp[3]= 1;
+ cp[0]= 255.0*R.wrld.horr;
+ cp[1]= 255.0*R.wrld.horg;
+ cp[2]= 255.0*R.wrld.horb;
+
+ for(x=0; x<R.rectx; x++, rect+= 4) {
+ if(rect[3]==0) {
+ *( ( unsigned int *)rect)= col;
+ }
+ else {
+ /* voorkomen dat 'col' in afbeelding voorkomt */
+ cp1= (char *)rect;
+ if( cp[0]==cp1[0] && cp[1]==cp1[1] && cp[2]==cp1[2] ) {
+
+ if(cp1[3]==255) cp1[3]= 254;
+ else cp1[3]++;
+ }
+
+ if(rect[3]!=255) {
+ keyalpha(rect);
+ }
+ }
+ }
+ return;
+ }
+
+ if(R.wrld.mode & WO_MIST) alphafunc= addalphaUnder;
+ else alphafunc= addalphaUnderGamma;
+
+
+ if(R.r.bufflag & 1) {
+ if(R.backbuf->ok) {
+ if(R.backbuf->ibuf==0) {
+ R.backbuf->ibuf= IMB_loadiffname(R.backbuf->name, IB_rect);
+ if(R.backbuf->ibuf==0) {
+ R.backbuf->ok= 0;
+ return;
+ }
+ }
+ /* welke scanline/ */
+ y= ((y+R.afmy+R.ystart)*R.backbuf->ibuf->y)/(2*R.afmy);
+
+ if(R.flag & R_SEC_FIELD) {
+ if((R.r.mode & R_ODDFIELD)==0) {
+ if( y<R.backbuf->ibuf->y) y++;
+ }
+ else {
+ if( y>0) y--;
+ }
+ }
+
+ rt= (R.backbuf->ibuf->rect + y*R.backbuf->ibuf->x);
+
+ /* op welke plek */
+ fac= ((float)R.backbuf->ibuf->x)/(float)(2*R.afmx);
+ ofs= (R.afmx+R.xstart)*fac;
+ rt+= ofs;
+
+ dx= (int) (65536.0*fac);
+ sp= (short *)&ofs;
+
+ #ifdef BBIG_ENDIAN
+ #else
+ sp++;
+ #endif
+
+ ofs= 0;
+ x= R.rectx;
+ while( x-- ) {
+ if( rect[3] != 255) {
+ if(rect[3]==0) *((unsigned int *)rect)= *rt;
+ else {
+ alphafunc(rect, rt);
+ }
+ }
+ rect+= 4;
+
+ ofs+= dx;
+ while( *sp>0 ) {
+ ofs-= 65536;
+ rt++;
+ }
+ }
+
+ }
+ return;
+ }
+
+ if((R.wrld.skytype & (WO_SKYBLEND+WO_SKYTEX))==0) {
+ for(x=0; x<R.rectx; x++, rect+= 4) {
+ if(rect[3] != 255) {
+ if(rect[3]==0) *((unsigned int *)rect)= R.wrld.fastcol;
+ else {
+ alphafunc(rect, &R.wrld.fastcol);
+ }
+ }
+ }
+ }
+ else {
+
+ for(x=0; x<R.rectx; x++, rect+= 4) {
+ if(rect[3] < 254) {
+ if(R.wrld.skytype & WO_SKYPAPER) {
+ R.view[0]= (x+(R.xstart))/(float)R.afmx;
+ R.view[1]= (y+(R.ystart))/(float)R.afmy;
+ R.view[2]= 0.0;
+ }
+ else {
+ R.view[0]= (x+(R.xstart)+1.0);
+
+ if(R.flag & R_SEC_FIELD) {
+ if(R.r.mode & R_ODDFIELD) R.view[1]= (y+R.ystart+0.5)*R.ycor;
+ else R.view[1]= (y+R.ystart+1.5)*R.ycor;
+ }
+ else R.view[1]= (y+R.ystart+1.0)*R.ycor;
+
+ R.view[2]= -R.viewfac;
+
+ fac= Normalise(R.view);
+ if(R.wrld.skytype & WO_SKYTEX) {
+ O.dxview= 1.0/fac;
+ O.dyview= R.ycor/fac;
+ }
+ }
+
+ if(R.r.mode & R_PANORAMA) {
+ float panoco, panosi;
+ panoco = getPanovCo();
+ panosi = getPanovSi();
+ u= R.view[0]; v= R.view[2];
+
+ R.view[0]= panoco*u + panosi*v;
+ R.view[2]= -panosi*u + panoco*v;
+ }
+
+ RE_sky((char *)&col);
+
+ if(rect[3]==0) *((unsigned int *)rect)= col;
+ else alphafunc(rect, &col);
+ }
+ }
+ }
+}
+
+/* ************************************** */
+
+
+
+extern float Tin; /* texture.c */
+void do_lamphalo_tex(LampRen *lar, float *p1, float *p2, float *intens)
+{
+ /* p1 p2 already are rotated in spot-space */
+ float v1[3], vec[3];
+ float dist, totin=0.0;
+ int a, steps= 32;
+
+ v1[0]= p1[0];
+ v1[1]= p1[1];
+ v1[2]= p1[2]/lar->sh_zfac;
+
+ VecSubf(vec, p2, p1);
+ dist= Normalise(vec);
+
+ /* fixed number of steps */
+ dist/= (float)steps;
+
+ for(a=0; a<steps; a++) {
+
+ VecAddf(v1, v1, vec);
+ VECCOPY(R.co, v1);
+ do_lamp_tex(lar, v1);
+ totin+= Tin;
+
+ }
+
+ totin/= (float)steps;
+
+ *intens *= totin;
+ /* why isn't there a return value here? */
+}
+
+
+
+void spothalo(struct LampRen *lar, float *view, float *intens)
+{
+ double a, b, c, disc, nray[3], npos[3];
+ float t0, t1 = 0.0, t2= 0.0, t3, haint;
+ float p1[3], p2[3], ladist, maxz = 0.0, maxy = 0.0;
+ int snijp, doclip=1, use_yco=0;
+ int ok1=0, ok2=0;
+
+ *intens= 0.0;
+ haint= lar->haint;
+
+ VECCOPY(npos, lar->sh_invcampos); /* in initlamp berekend */
+
+ /* view roteren */
+ VECCOPY(nray, view);
+ MTC_Mat3MulVecd(lar->imat, nray);
+
+ if(R.wrld.mode & WO_MIST) {
+ /* een beetje patch... */
+ R.zcor= -lar->co[2];
+ haint *= mistfactor(lar->co);
+ if(haint==0.0) {
+ return;
+ }
+ }
+
+
+ /* maxz roteren */
+ if(R.co[2]==0) doclip= 0; /* is als halo op sky */
+ else {
+ p1[0]= R.co[0]-lar->co[0];
+ p1[1]= R.co[1]-lar->co[1];
+ p1[2]= R.co[2]-lar->co[2];
+
+ maxz= lar->imat[0][2]*p1[0]+lar->imat[1][2]*p1[1]+lar->imat[2][2]*p1[2];
+ maxz*= lar->sh_zfac;
+ maxy= lar->imat[0][1]*p1[0]+lar->imat[1][1]*p1[1]+lar->imat[2][1]*p1[2];
+
+ if( fabs(nray[2]) <0.000001 ) use_yco= 1;
+ }
+
+ /* z scalen zodat het volume genormaliseerd is */
+ nray[2]*= lar->sh_zfac;
+ /* nray hoeft niet genormaliseerd */
+
+ ladist= lar->sh_zfac*lar->dist;
+
+ /* oplossen */
+ a = nray[0] * nray[0] + nray[1] * nray[1] - nray[2]*nray[2];
+ b = nray[0] * npos[0] + nray[1] * npos[1] - nray[2]*npos[2];
+ c = npos[0] * npos[0] + npos[1] * npos[1] - npos[2]*npos[2];
+
+ snijp= 0;
+ if (fabs(a) < 0.00000001) {
+ /*
+ * Only one intersection point...
+ */
+ return;
+ }
+ else {
+ disc = b*b - a*c;
+
+ if(disc==0.0) {
+ t1=t2= (-b)/ a;
+ snijp= 2;
+ }
+ else if (disc > 0.0) {
+ disc = sqrt(disc);
+ t1 = (-b + disc) / a;
+ t2 = (-b - disc) / a;
+ snijp= 2;
+ }
+ }
+ if(snijp==2) {
+ /* sorteren */
+ if(t1>t2) {
+ a= t1; t1= t2; t2= a;
+ }
+
+ /* z van snijpunten met diabolo */
+ p1[2]= npos[2] + t1*nray[2];
+ p2[2]= npos[2] + t2*nray[2];
+
+ /* beide punten evalueren */
+ if(p1[2]<=0.0) ok1= 1;
+ if(p2[2]<=0.0 && t1!=t2) ok2= 1;
+
+ /* minstens 1 punt met negatieve z */
+ if(ok1==0 && ok2==0) return;
+
+ /* snijpunt met -ladist, de bodem van de kegel */
+ if(use_yco==0) {
+ t3= (-ladist-npos[2])/nray[2];
+
+ /* moet 1 van de snijpunten worden vervangen? */
+ if(ok1) {
+ if(p1[2]<-ladist) t1= t3;
+ }
+ else {
+ ok1= 1;
+ t1= t3;
+ }
+ if(ok2) {
+ if(p2[2]<-ladist) t2= t3;
+ }
+ else {
+ ok2= 1;
+ t2= t3;
+ }
+ }
+ else if(ok1==0 || ok2==0) return;
+
+ /* minstens 1 zichtbaar snijpunt */
+ if(t1<0.0 && t2<0.0) return;
+
+ if(t1<0.0) t1= 0.0;
+ if(t2<0.0) t2= 0.0;
+
+ if(t1==t2) return;
+
+ /* voor zekerheid nog eens sorteren */
+ if(t1>t2) {
+ a= t1; t1= t2; t2= a;
+ }
+
+ /* t0 berekenen: is de maximale zichtbare z (als halo door vlak doorsneden wordt) */
+ if(doclip) {
+ if(use_yco==0) t0= (maxz-npos[2])/nray[2];
+ else t0= (maxy-npos[1])/nray[1];
+
+ if(t0<t1) return;
+ if(t0<t2) t2= t0;
+ }
+
+ /* bereken punten */
+ p1[0]= npos[0] + t1*nray[0];
+ p1[1]= npos[1] + t1*nray[1];
+ p1[2]= npos[2] + t1*nray[2];
+ p2[0]= npos[0] + t2*nray[0];
+ p2[1]= npos[1] + t2*nray[1];
+ p2[2]= npos[2] + t2*nray[2];
+
+
+ /* nu hebben we twee punten, hiermee maken we drie lengtes */
+
+ a= sqrt(p1[0]*p1[0]+p1[1]*p1[1]+p1[2]*p1[2]);
+ b= sqrt(p2[0]*p2[0]+p2[1]*p2[1]+p2[2]*p2[2]);
+ c= VecLenf(p1, p2);
+
+ a/= ladist;
+ a= sqrt(a);
+ b/= ladist;
+ b= sqrt(b);
+ c/= ladist;
+
+ *intens= c*( (1.0-a)+(1.0-b) );
+
+ /* LET OP: a,b en c NIET op 1.0 clippen, dit geeft kleine
+ overflowtjes op de rand (vooral bij smalle halo's) */
+ if(*intens<=0.0) return;
+
+ /* zachte gebied */
+ /* vervalt omdat t0 nu ook voor p1/p2 wordt gebruikt */
+ /* if(doclip && t0<t2) { */
+ /* *intens *= (t0-t1)/(t2-t1); */
+ /* } */
+
+ *intens *= haint;
+
+ if(lar->shb && lar->shb->shadhalostep) {
+ *intens *= shadow_halo(lar, p1, p2);
+ }
+ /* if(lar->mode & LA_TEXTURE) do_lamphalo_tex(lar, p1, p2, intens); */
+
+ }
+}
+
+void renderspothalo(unsigned short *col)
+{
+ LampRen *lar;
+ float i;
+ int colt, a;
+ unsigned short scol[4];
+
+
+ for(a=0; a<R.totlamp; a++) {
+ lar= R.la[a];
+ if(lar->type==LA_SPOT && (lar->mode & LA_HALO) && lar->haint>0) {
+
+ if(lar->org) {
+ lar->r= lar->org->r;
+ lar->g= lar->org->g;
+ lar->b= lar->org->b;
+ }
+
+ spothalo(lar, R.view, &i);
+
+ if(i>0.0) {
+
+ i*= 65536.0;
+
+ colt= i;
+ if(colt>65535) scol[3]= 65535; else scol[3]= colt;
+
+ /* erg vervelend: gammagecorrigeerd renderen EN addalphaADD gaat niet goed samen */
+ /* eigenlijk moet er een aparte 'optel' gamma komen */
+
+ colt= i*lar->r;
+ if(colt>65535) scol[0]= 65535; else scol[0]= colt;
+ if(usegamtab) scol[0]= igamtab2[scol[0]];
+ colt= i*lar->g;
+ if(colt>65535) scol[1]= 65535; else scol[1]= colt;
+ if(usegamtab) scol[1]= igamtab2[scol[1]];
+ colt= i*lar->b;
+ if(colt>65535) scol[2]= 65535; else scol[2]= colt;
+ if(usegamtab) scol[2]= igamtab2[scol[2]];
+
+ addalphaAddshort(col, scol);
+ }
+ }
+ }
+}
+
+void render_lighting_halo(HaloRen *har, float *colf)
+{
+ LampRen *lar;
+ float i, inp, inpr, lv[3], lampdist, ld, t, *vn;
+ float ir, ig, ib, shadfac, soft;
+ int a;
+
+ ir= ig= ib= 0.0;
+ VECCOPY(R.co, har->co);
+ vn= har->no;
+
+ O.dxco[0]= har->hasize;
+ O.dxco[1]= 0.0;
+ O.dxco[2]= 0.0;
+
+ O.dyco[0]= 0.0;
+ O.dyco[1]= har->hasize;
+ O.dyco[2]= 0.0;
+
+ for(a=0; a<R.totlamp; a++) {
+ lar= R.la[a];
+
+ /* test op lamplayer */
+ if(lar->mode & LA_LAYER) if((lar->lay & har->lay)==0) continue;
+
+ /* lampdist berekening */
+ if(lar->type==LA_SUN || lar->type==LA_HEMI) {
+ VECCOPY(lv, lar->vec);
+ lampdist= 1.0;
+ }
+ else {
+ lv[0]= R.co[0]-lar->co[0];
+ lv[1]= R.co[1]-lar->co[1];
+ lv[2]= R.co[2]-lar->co[2];
+ ld= sqrt(lv[0]*lv[0]+lv[1]*lv[1]+lv[2]*lv[2]);
+ lv[0]/= ld;
+ lv[1]/= ld;
+ lv[2]/= ld;
+
+ /* ld wordt verderop nog gebruikt (texco's) */
+
+ if(lar->mode & LA_QUAD) {
+ t= 1.0;
+ if(lar->ld1>0.0)
+ t= lar->dist/(lar->dist+lar->ld1*ld);
+ if(lar->ld2>0.0)
+ t*= lar->distkw/(lar->distkw+lar->ld2*ld*ld);
+
+ lampdist= t;
+ }
+ else {
+ lampdist= (lar->dist/(lar->dist+ld));
+ }
+
+ if(lar->mode & LA_SPHERE) {
+ t= lar->dist - ld;
+ if(t<0.0) continue;
+
+ t/= lar->dist;
+ lampdist*= (t);
+ }
+
+ }
+
+ if(lar->mode & LA_TEXTURE) do_lamp_tex(lar, lv);
+
+ if(lar->type==LA_SPOT) {
+
+ /* hier de fie Inp() vertaagt! */
+
+ if(lar->mode & LA_SQUARE) {
+ if(lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2]>0.0) {
+ float x, lvrot[3];
+
+ /* rotate view to lampspace */
+ VECCOPY(lvrot, lv);
+ MTC_Mat3MulVecfl(lar->imat, lvrot);
+
+ x= MAX2(fabs(lvrot[0]/lvrot[2]) , fabs(lvrot[1]/lvrot[2]));
+ /* 1.0/(sqrt(1+x*x)) is equivalent to cos(atan(x)) */
+
+ inpr= 1.0/(sqrt(1.0+x*x));
+ }
+ else inpr= 0.0;
+ }
+ else {
+ inpr= lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2];
+ }
+
+ t= lar->spotsi;
+ if(inpr<t) continue;
+ else {
+ t= inpr-t;
+ i= 1.0;
+ soft= 1.0;
+ if(t<lar->spotbl && lar->spotbl!=0.0) {
+ /* zachte gebied */
+ i= t/lar->spotbl;
+ t= i*i;
+ soft= (3.0*t-2.0*t*i);
+ inpr*= soft;
+ }
+ if(lar->mode & LA_ONLYSHADOW) {
+ /* if(ma->mode & MA_SHADOW) { */
+ /* inprodukt positief: voorzijde vlak! */
+ inp= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2];
+ if(inp>0.0) {
+ /* testshadowbuf==0.0 : 100% schaduw */
+ shadfac = testshadowbuf(lar->shb, inp);
+ if( shadfac>0.0 ) {
+ shadfac*= inp*soft*lar->energy;
+ ir -= shadfac;
+ ig -= shadfac;
+ ib -= shadfac;
+
+ continue;
+ }
+ }
+ /* } */
+ }
+ lampdist*=inpr;
+ }
+ if(lar->mode & LA_ONLYSHADOW) continue;
+
+ }
+
+ /* inprodukt en reflectivity*/
+
+ inp= 1.0-fabs(vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2]);
+
+ /* inp= cos(0.5*M_PI-acos(inp)); */
+
+ i= inp;
+
+ if(lar->type==LA_HEMI) {
+ i= 0.5*i+0.5;
+ }
+ if(i>0.0) {
+ i*= lampdist;
+ /* i*= lampdist*ma->ref; */
+ }
+
+ /* schaduw */
+ if(i> -0.41) { /* beetje willekeurig, beetje getest */
+ shadfac= 1.0;
+ if(lar->shb) {
+ /* if(ma->mode & MA_SHADOW) { */
+ shadfac = testshadowbuf(lar->shb, inp);
+ if(shadfac==0.0) continue;
+ i*= shadfac;
+ /* } */
+ }
+ }
+
+ if(i>0.0) {
+ ir+= i*lar->r;
+ ig+= i*lar->g;
+ ib+= i*lar->b;
+ }
+ }
+
+ if(ir<0.0) ir= 0.0;
+ if(ig<0.0) ig= 0.0;
+ if(ib<0.0) ib= 0.0;
+
+ colf[0]*= ir;
+ colf[1]*= ig;
+ colf[2]*= ib;
+
+}
+
+
+extern float hashvectf[];
+void RE_shadehalo(HaloRen *har, char *col, unsigned int zz, float dist, float xn, float yn, short flarec)
+{
+ /* in col invullen */
+ float t, zn, radist, ringf=0.0, linef=0.0, alpha, si, co, colf[4];
+ int colt, a;
+
+ if(R.wrld.mode & WO_MIST) {
+ if(har->type & HA_ONLYSKY) {
+ /* sterren geen mist */
+ alpha= har->alfa;
+ }
+ else {
+ /* een beetje patch... */
+ R.zcor= -har->co[2];
+ alpha= mistfactor(har->co)*har->alfa;
+ }
+ }
+ else alpha= har->alfa;
+
+ if(alpha==0.0) {
+ col[0] = 0;
+ col[1] = 0;
+ col[2] = 0;
+ col[3] = 0;
+
+/* *( (int *)col )=0; */
+
+ return;
+ }
+
+ radist= sqrt(dist);
+
+ /* let op: hiermee wordt gesjoemeld: flarec wordt op nul gezet in de pixstruct */
+ if(flarec) har->pixels+= (int)(har->rad-radist);
+
+ if(har->ringc) {
+ float *rc, fac;
+ int ofs;
+
+ /* per ring een alicirc */
+ ofs= har->seed;
+
+ for(a= har->ringc; a>0; a--, ofs+=2) {
+
+ rc= hashvectf + (ofs % 768);
+
+ fac= fabs( rc[1]*(har->rad*fabs(rc[0]) - radist) );
+
+ if(fac< 1.0) {
+ ringf+= (1.0-fac);
+ }
+ }
+ }
+
+ if(har->type & HA_VECT) {
+ dist= fabs( har->cos*(yn) - har->sin*(xn) )/har->rad;
+ if(dist>1.0) dist= 1.0;
+ if(har->tex) {
+ zn= har->sin*xn - har->cos*yn;
+ yn= har->cos*xn + har->sin*yn;
+ xn= zn;
+ }
+ }
+ else dist= dist/har->radsq;
+
+ if(har->type & HA_FLARECIRC) {
+
+ dist= 0.5+fabs(dist-0.5);
+
+ }
+
+ if(har->hard>=30) {
+ dist= sqrt(dist);
+ if(har->hard>=40) {
+ dist= sin(dist*M_PI_2);
+ if(har->hard>=50) {
+ dist= sqrt(dist);
+ }
+ }
+ }
+ else if(har->hard<20) dist*=dist;
+
+ dist=(1.0-dist);
+
+ if(har->linec) {
+ float *rc, fac;
+ int ofs;
+
+ /* per starpoint een aliline */
+ ofs= har->seed;
+
+ for(a= har->linec; a>0; a--, ofs+=3) {
+
+ rc= hashvectf + (ofs % 768);
+
+ fac= fabs( (xn)*rc[0]+(yn)*rc[1]);
+
+ if(fac< 1.0 ) {
+ linef+= (1.0-fac);
+ }
+ }
+
+ linef*= dist;
+
+ }
+
+ if(har->starpoints) {
+ float ster, hoek;
+ /* rotatie */
+ hoek= atan2(yn, xn);
+ hoek*= (1.0+0.25*har->starpoints);
+
+ co= cos(hoek);
+ si= sin(hoek);
+
+ hoek= (co*xn+si*yn)*(co*yn-si*xn);
+
+ ster= fabs(hoek);
+ if(ster>1.0) {
+ ster= (har->rad)/(ster);
+
+ if(ster<1.0) dist*= sqrt(ster);
+ }
+ }
+
+ /* halo wordt doorsneden? */
+ if(har->zs> zz-har->zd) {
+ t= ((float)(zz-har->zs))/(float)har->zd;
+ alpha*= sqrt(sqrt(t));
+ }
+
+ dist*= alpha;
+ ringf*= dist;
+ linef*= alpha;
+
+ if(dist<0.003) {
+ *( (int *)col )=0;
+ return;
+ }
+
+ /* texture? */
+ if(har->tex) {
+ colf[3]= dist;
+ do_halo_tex(har, xn, yn, colf);
+
+ /* dist== colf[3]; */
+
+ colf[0]*= colf[3];
+ colf[1]*= colf[3];
+ colf[2]*= colf[3];
+
+ }
+ else {
+ colf[0]= dist*har->r;
+ colf[1]= dist*har->g;
+ colf[2]= dist*har->b;
+
+ if(har->type & HA_XALPHA) colf[3]= dist*dist;
+ else colf[3]= dist;
+ }
+
+ if(har->mat && har->mat->mode & MA_HALO_SHADE) {
+ /* we test for lights because of preview... */
+ if(R.totlamp) render_lighting_halo(har, colf);
+ }
+
+ if(linef!=0.0) {
+ Material *ma= har->mat;
+
+ colf[0]+= 255.0*linef*ma->specr;
+ colf[1]+= 255.0*linef*ma->specg;
+ colf[2]+= 255.0*linef*ma->specb;
+
+ if(har->type & HA_XALPHA) colf[3]+= linef*linef;
+ else colf[3]+= linef;
+ }
+ if(ringf!=0.0) {
+ Material *ma= har->mat;
+
+ colf[0]+= 255.0*ringf*ma->mirr;
+ colf[1]+= 255.0*ringf*ma->mirg;
+ colf[2]+= 255.0*ringf*ma->mirb;
+
+ if(har->type & HA_XALPHA) colf[3]+= ringf*ringf;
+ else colf[3]+= ringf;
+ }
+
+ colt= 255.0*colf[3];
+ if(colt>254) col[3]= 255; else col[3]= colt;
+
+ colt= colf[2];
+ if(colt>254) col[2]= 255; else col[2]= colt;
+
+ colt= colf[1];
+ if(colt>254) col[1]= 255; else col[1]= colt;
+
+ colt= colf[0];
+ if(colt>254) col[0]= 255; else col[0]= colt;
+
+}
+
+
+unsigned int calchalo_z(HaloRen *har, unsigned int zz)
+{
+
+ if(har->type & HA_ONLYSKY) {
+ if(zz!=0x7FFFFFFF) zz= 0;
+ }
+ else {
+ zz= (zz>>8);
+ if(zz<0x800000) zz= (zz+0x7FFFFF);
+ else zz= (zz-0x800000);
+ }
+ return zz;
+}
+
+void scanlinehaloPS(unsigned int *rectz, long *rectdelta, unsigned int *rectt, short ys)
+{
+ HaloRen *har = NULL;
+ PixStr *ps;
+ float dist,xsq,ysq,xn,yn;
+ unsigned int a, *rz, *rt, zz;
+ long *rd;
+ int accol[4];
+ short minx,maxx,x,aantal, aantalm, behind, flarec;
+ char col[4];
+
+ for(a=0;a<R.tothalo;a++) {
+ if((a & 255)==0) har= R.bloha[a>>8];
+ else har++;
+
+ if(RE_local_test_break()) break;
+
+ if(ys>har->maxy);
+ else if(ys<har->miny);
+ else {
+ minx= floor(har->xs-har->rad);
+ maxx= ceil(har->xs+har->rad);
+
+ if(maxx<0);
+ else if(R.rectx<minx);
+ else {
+ if(minx<0) minx= 0;
+ if(maxx>=R.rectx) maxx= R.rectx-1;
+
+ rt= rectt+minx;
+ rd= rectdelta+minx;
+ rz= rectz+minx;
+
+ yn= (ys-har->ys)*R.ycor;
+ ysq= yn*yn;
+ for(x=minx; x<=maxx; x++) {
+
+ flarec= har->flarec; /* har->pixels mag maar 1 x geteld worden */
+
+ if( IS_A_POINTER_CODE(*rd)) {
+ xn= x-har->xs;
+ xsq= xn*xn;
+ dist= xsq+ysq;
+ if(dist<har->radsq) {
+ ps= (PixStr *) POINTER_FROM_CODE(*rd);
+ aantal= behind= 0;
+ accol[0]=accol[1]=accol[2]=accol[3]= 0;
+ while(ps) {
+ aantalm= count_mask(ps->mask);
+ aantal+= aantalm;
+
+ zz= calchalo_z(har, ps->z);
+ if(zz> har->zs) {
+ *( (int *)col )= 0;
+ RE_shadehalo(har, col, zz, dist, xn, yn, flarec);
+ accol[0]+= aantalm*col[0];
+ accol[1]+= aantalm*col[1];
+ accol[2]+= aantalm*col[2];
+ accol[3]+= aantalm*col[3];
+ flarec= 0;
+ }
+
+ ps= ps->next;
+ }
+ ps= (PixStr *) POINTER_FROM_CODE(*rd);
+ aantal= R.osa-aantal;
+
+ zz= calchalo_z(har, *rz);
+ if(zz> har->zs) {
+ *( (int *)col )= 0;
+ RE_shadehalo(har, col, zz, dist, xn, yn, flarec);
+ accol[0]+= aantal*col[0];
+ accol[1]+= aantal*col[1];
+ accol[2]+= aantal*col[2];
+ accol[3]+= aantal*col[3];
+ }
+
+
+ col[0]= accol[0]/R.osa;
+ col[1]= accol[1]/R.osa;
+ col[2]= accol[2]/R.osa;
+ col[3]= accol[3]/R.osa;
+
+ /* if(behind > (R.osa>>1)) addalphaUnder(rt,col); */
+ RE_addalphaAddfac((char *)rt, (char *)col, har->add);
+ }
+ }
+ else {
+ zz= calchalo_z(har, *rz);
+ if(zz> har->zs) {
+ xn= x- har->xs;
+ xsq= xn*xn;
+ dist= xsq+ysq;
+ if(dist<har->radsq) {
+ RE_shadehalo(har, col, zz, dist, xn, yn, flarec);
+ RE_addalphaAddfac((char *)rt, (char *)col, har->add);
+ }
+ }
+ }
+ rt++;
+ rz++;
+ rd++;
+ }
+
+ }
+ }
+ }
+
+}
+
+void scanlinehalo(unsigned int *rectz, unsigned int *rectt, short ys)
+{
+ HaloRen *har = NULL;
+ float dist,xsq,ysq,xn,yn;
+ unsigned int a, *rz, *rt, zz;
+ short minx,maxx, x;
+ char col[4];
+
+ for(a=0; a<R.tothalo; a++) {
+ if((a & 255)==0) har= R.bloha[a>>8];
+ else har++;
+
+ if(RE_local_test_break()) break;
+
+ if(ys>har->maxy);
+ else if(ys<har->miny);
+ else {
+ minx= floor(har->xs-har->rad);
+ maxx= ceil(har->xs+har->rad);
+
+ if(maxx<0);
+ else if(R.rectx<minx);
+ else {
+ if(minx<0) minx= 0;
+ if(maxx>=R.rectx) maxx= R.rectx-1;
+
+ rt= rectt+minx;
+ rz= rectz+minx;
+
+ yn= (ys-har->ys)*R.ycor;
+ ysq= yn*yn;
+ for(x=minx; x<=maxx; x++) {
+
+ zz= calchalo_z(har, *rz);
+ if(zz> har->zs) {
+ xn= x- har->xs;
+ xsq= xn*xn;
+ dist= xsq+ysq;
+ if(dist<har->radsq) {
+ RE_shadehalo(har, col, zz, dist, xn, yn, har->flarec);
+ RE_addalphaAddfac((char *)rt, (char *)col, har->add);
+ }
+ }
+
+ rt++;
+ rz++;
+ }
+ }
+ }
+ }
+
+}
+
+void halovert()
+{
+ HaloRen *har = NULL;
+ float dist, xsq, ysq, xn, yn;
+ unsigned int a, *rectz, *rz, *rectt, *rt, zz;
+ int minx, maxx, miny, maxy, x, y;
+ char col[4];
+
+
+ for(a=0;a<R.tothalo;a++) {
+ if((a & 255)==0) har= R.bloha[a>>8];
+ else har++;
+
+ if(RE_local_test_break()) break;
+
+ if(har->maxy<0);
+ else if(R.recty<har->miny);
+ else {
+ minx= floor(har->xs-har->rad);
+ maxx= ceil(har->xs+har->rad);
+
+ if(maxx<0);
+ else if(R.rectx<minx);
+ else {
+
+ miny= floor(har->ys-har->rad);
+ maxy= ceil(har->ys+har->rad);
+
+ if(minx<0) minx= 0;
+ if(maxx>=R.rectx) maxx= R.rectx-1;
+ if(miny<0) miny= 0;
+ if(maxy>R.recty) maxy= R.recty;
+
+ rectt= R.rectot+ R.rectx*miny;
+ rectz= R.rectz+ R.rectx*miny;
+
+ for(y=miny;y<maxy;y++) {
+
+ rz= rectz+minx;
+
+ rt= (rectt+minx);
+
+ yn= (y - har->ys)*R.ycor;
+ ysq= yn*yn;
+ for(x=minx;x<=maxx;x++) {
+
+ zz= calchalo_z(har, *rz);
+
+ if(zz> har->zs) {
+
+ xn= x - har->xs;
+ xsq= xn*xn;
+ dist= xsq+ysq;
+ if(dist<har->radsq) {
+ RE_shadehalo(har, col, zz, dist, xn, yn, har->flarec);
+
+ RE_addalphaAddfac((char *)rt, (char *)col, har->add);
+
+ }
+ }
+ rt++;
+ rz++;
+ }
+
+ rectt+= R.rectx;
+ rectz+= R.rectx;
+
+ if(RE_local_test_break()) break;
+ }
+
+ }
+ }
+ }
+}
+
+float RE_Spec(float inp, int hard)
+{
+ float b1;
+
+ if(inp>=1.0) return 1.0;
+ else if (inp<=0.0) return 0.0;
+
+ b1= inp*inp;
+ /* avoid FPE */
+ if(b1<0.01) b1= 0.01;
+
+ if((hard & 1)==0) inp= 1.0;
+ if(hard & 2) inp*= b1;
+ b1*= b1;
+ if(hard & 4) inp*= b1;
+ b1*= b1;
+ if(hard & 8) inp*= b1;
+ b1*= b1;
+ if(hard & 16) inp*= b1;
+ b1*= b1;
+
+ /* avoid FPE */
+ if(b1<0.001) b1= 0.0;
+
+ if(hard & 32) inp*= b1;
+ b1*= b1;
+ if(hard & 64) inp*=b1;
+
+ if(hard & 128) {
+ b1*= b1;
+ inp*=b1;
+ }
+
+ return inp;
+}
+
+
+float CookTorr(float *n, float *l, float *v, int hard)
+{
+ float i, nh, nv, h[3];
+
+ h[0]= v[0]+l[0];
+ h[1]= v[1]+l[1];
+ h[2]= v[2]+l[2];
+ Normalise(h);
+
+ nh= n[0]*h[0]+n[1]*h[1]+n[2]*h[2];
+ if(nh<0.0) return 0.0;
+ nv= n[0]*v[0]+n[1]*v[1]+n[2]*v[2];
+ if(nv<0.0) nv= 0.0;
+ i= RE_Spec(nh, hard);
+
+ i= i/(0.1+nv);
+ return i;
+}
+
+void RE_calc_R_ref()
+{
+ float i;
+
+ /* R.vn dot R.view */
+ i= -2*(R.vn[0]*R.view[0]+R.vn[1]*R.view[1]+R.vn[2]*R.view[2]);
+
+ R.ref[0]= (R.view[0]+i*R.vn[0]);
+ R.ref[1]= (R.view[1]+i*R.vn[1]);
+ R.ref[2]= (R.view[2]+i*R.vn[2]);
+ if(R.osatex) {
+ if(R.vlr->flag & R_SMOOTH) {
+ i= -2*( (R.vn[0]+O.dxno[0])*(R.view[0]+O.dxview) +
+ (R.vn[1]+O.dxno[1])*R.view[1]+ (R.vn[2]+O.dxno[2])*R.view[2] );
+
+ O.dxref[0]= R.ref[0]- ( R.view[0]+O.dxview+i*(R.vn[0]+O.dxno[0]));
+ O.dxref[1]= R.ref[1]- (R.view[1]+ i*(R.vn[1]+O.dxno[1]));
+ O.dxref[2]= R.ref[2]- (R.view[2]+ i*(R.vn[2]+O.dxno[2]));
+
+ i= -2*( (R.vn[0]+O.dyno[0])*R.view[0]+
+ (R.vn[1]+O.dyno[1])*(R.view[1]+O.dyview)+ (R.vn[2]+O.dyno[2])*R.view[2] );
+
+ O.dyref[0]= R.ref[0]- (R.view[0]+ i*(R.vn[0]+O.dyno[0]));
+ O.dyref[1]= R.ref[1]- (R.view[1]+O.dyview+i*(R.vn[1]+O.dyno[1]));
+ O.dyref[2]= R.ref[2]- (R.view[2]+ i*(R.vn[2]+O.dyno[2]));
+
+ }
+ else {
+
+ i= -2*( R.vn[0]*(R.view[0]+O.dxview) +
+ R.vn[1]*R.view[1]+ R.vn[2]*R.view[2] );
+
+ O.dxref[0]= R.ref[0]- (R.view[0]+O.dxview+i*R.vn[0]);
+ O.dxref[1]= R.ref[1]- (R.view[1]+ i*R.vn[1]);
+ O.dxref[2]= R.ref[2]- (R.view[2]+ i*R.vn[2]);
+
+ i= -2*( R.vn[0]*R.view[0]+
+ R.vn[1]*(R.view[1]+O.dyview)+ R.vn[2]*R.view[2] );
+
+ O.dyref[0]= R.ref[0]- (R.view[0]+ i*R.vn[0]);
+ O.dyref[1]= R.ref[1]- (R.view[1]+O.dyview+i*R.vn[1]);
+ O.dyref[2]= R.ref[2]- (R.view[2]+ i*R.vn[2]);
+ }
+ }
+
+}
+
+void shadelamplus()
+{
+ LampRen *lar;
+ Material *ma;
+ float i, inp, inpr, t, lv[3], lampdist, ld = 0, ir, ig, ib, isr=0,isg=0,isb=0;
+ float lvrot[3], *vn, *view, shadfac, soft;
+ int a;
+
+ vn= R.vn;
+ view= R.view;
+ ma= R.matren;
+
+ /* aparte lus */
+ if(ma->mode & MA_ONLYSHADOW) {
+ shadfac= ir= 0.0;
+ for(a=0; a<R.totlamp; a++) {
+ lar= R.la[a];
+
+ if(lar->mode & LA_LAYER) if((lar->lay & R.vlr->lay)==0) continue;
+
+ if(lar->shb) {
+ /* alleen testen binnen spotbundel */
+ lv[0]= R.co[0]-lar->co[0];
+ lv[1]= R.co[1]-lar->co[1];
+ lv[2]= R.co[2]-lar->co[2];
+ Normalise(lv);
+ inpr= lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2];
+ if(inpr>lar->spotsi) {
+
+ inp= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2];
+
+ i = testshadowbuf(lar->shb, inp);
+
+ t= inpr - lar->spotsi;
+ if(t<lar->spotbl && lar->spotbl!=0.0) {
+ t/= lar->spotbl;
+ t*= t;
+ i= t*i+(1.0-t);
+ }
+
+ shadfac+= i;
+ ir+= 1.0;
+ }
+ else {
+ shadfac+= 1.0;
+ ir+= 1.0;
+ }
+ }
+ }
+ if(ir>0.0) shadfac/= ir;
+ ma->alpha= (R.mat->alpha)*(1.0-shadfac);
+
+ shortcol[0]=shortcol[1]=shortcol[2]= 0;
+
+ return;
+ }
+
+ if(ma->mode & (MA_VERTEXCOLP|MA_FACETEXTURE)) {
+ ma->r= R.vcol[0];
+ ma->g= R.vcol[1];
+ ma->b= R.vcol[2];
+ }
+
+ /* mirror reflection colour */
+ R.refcol[0]= R.refcol[1]= R.refcol[2]= R.refcol[3]= 0.0;
+
+ if(ma->texco) {
+
+ if(ma->texco & TEXCO_REFL) {
+ RE_calc_R_ref();
+ }
+
+ if(ma->mode & (MA_VERTEXCOLP|MA_FACETEXTURE)) {
+ R.mat->r= R.vcol[0];
+ R.mat->g= R.vcol[1];
+ R.mat->b= R.vcol[2];
+ }
+
+ do_material_tex();
+ }
+
+ if(ma->mode & MA_SHLESS) {
+ if( (ma->mode & (MA_VERTEXCOL+MA_VERTEXCOLP+MA_FACETEXTURE) )) {
+ ir= R.vcol[0]*ma->r;
+ ig= R.vcol[1]*ma->g;
+ ib= R.vcol[2]*ma->b;
+ }
+ else {
+ ir= ma->r;
+ ig= ma->g;
+ ib= ma->b;
+ }
+
+ if(usegamtab) {
+ a= 65535*ir;
+ if(a<0) a=0; else if(a>65535) a= 65535;
+ shortcol[0]= igamtab2[a];
+ a= 65535*ig;
+ if(a<0) a=0; else if(a>65535) a= 65535;
+ shortcol[1]= igamtab2[a];
+ a= 65535*ib;
+ if(a<0) a=0; else if(a>65535) a= 65535;
+ shortcol[2]= igamtab2[a];
+ }
+ else {
+ a= 65535*ir;
+ if(a<0) shortcol[0]= 0; else if(a>65535) shortcol[0]= 65535; else shortcol[0]= a;
+ a= 65535*ig;
+ if(a<0) shortcol[1]= 0; else if(a>65535) shortcol[1]= 65535; else shortcol[1]= a;
+ a= 65535*ib;
+ if(a<0) shortcol[2]= 0; else if(a>65535) shortcol[2]= 65535; else shortcol[2]= a;
+ }
+ return;
+ }
+
+ if( (ma->mode & (MA_VERTEXCOL+MA_VERTEXCOLP))== MA_VERTEXCOL ) {
+ ir= ma->emit+R.vcol[0];
+ ig= ma->emit+R.vcol[1];
+ ib= ma->emit+R.vcol[2];
+ }
+ else ir= ig= ib= ma->emit;
+
+ for(a=0; a<R.totlamp; a++) {
+ lar= R.la[a];
+
+ /* test op lamplayer */
+ if(lar->mode & LA_LAYER) if((lar->lay & R.vlr->lay)==0) continue;
+
+ /* lampdist berekening */
+ if(lar->type==LA_SUN || lar->type==LA_HEMI) {
+ VECCOPY(lv, lar->vec);
+ lampdist= 1.0;
+ }
+ else {
+ lv[0]= R.co[0]-lar->co[0];
+ lv[1]= R.co[1]-lar->co[1];
+ lv[2]= R.co[2]-lar->co[2];
+ ld= sqrt(lv[0]*lv[0]+lv[1]*lv[1]+lv[2]*lv[2]);
+ lv[0]/= ld;
+ lv[1]/= ld;
+ lv[2]/= ld;
+
+ /* ld wordt verderop nog gebruikt (texco's) */
+
+ if(lar->mode & LA_QUAD) {
+ t= 1.0;
+ if(lar->ld1>0.0)
+ t= lar->dist/(lar->dist+lar->ld1*ld);
+ if(lar->ld2>0.0)
+ t*= lar->distkw/(lar->distkw+lar->ld2*ld*ld);
+
+ lampdist= t;
+ }
+ else {
+ lampdist= (lar->dist/(lar->dist+ld));
+ }
+
+ if(lar->mode & LA_SPHERE) {
+ t= lar->dist - ld;
+ if(t<0.0) continue;
+
+ t/= lar->dist;
+ lampdist*= (t);
+ }
+
+ }
+
+ if(lar->mode & LA_TEXTURE) do_lamp_tex(lar, lv);
+
+ if(lar->type==LA_SPOT) {
+
+ /* hier de fie Inp() vertaagt! */
+
+ if(lar->mode & LA_SQUARE) {
+ if(lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2]>0.0) {
+ float x;
+
+ /* rotate view to lampspace */
+ VECCOPY(lvrot, lv);
+ MTC_Mat3MulVecfl(lar->imat, lvrot);
+
+ x= MAX2(fabs(lvrot[0]/lvrot[2]) , fabs(lvrot[1]/lvrot[2]));
+ /* 1.0/(sqrt(1+x*x)) is equivalent to cos(atan(x)) */
+
+ inpr= 1.0/(sqrt(1+x*x));
+ }
+ else inpr= 0.0;
+ }
+ else {
+ inpr= lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2];
+ }
+
+ t= lar->spotsi;
+ if(inpr<t) continue;
+ else {
+ t= inpr-t;
+ i= 1.0;
+ soft= 1.0;
+ if(t<lar->spotbl && lar->spotbl!=0.0) {
+ /* zachte gebied */
+ i= t/lar->spotbl;
+ t= i*i;
+ soft= (3.0*t-2.0*t*i);
+ inpr*= soft;
+ }
+ if(lar->mode & LA_ONLYSHADOW && lar->shb) {
+ if(ma->mode & MA_SHADOW) {
+ /* inprodukt positief: voorzijde vlak! */
+ inp= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2];
+ if(inp>0.0) {
+ /* testshadowbuf==0.0 : 100% schaduw */
+ shadfac = 1.0 - testshadowbuf(lar->shb, inp);
+ if(shadfac>0.0) {
+ shadfac*= inp*soft*lar->energy;
+ ir -= shadfac;
+ ig -= shadfac;
+ ib -= shadfac;
+
+ continue;
+ }
+ }
+ }
+ }
+ lampdist*=inpr;
+ }
+ if(lar->mode & LA_ONLYSHADOW) continue;
+
+ if(lar->mode & LA_OSATEX) {
+ R.osatex= 1; /* signaal voor multitex() */
+
+ O.dxlv[0]= lv[0] - (R.co[0]-lar->co[0]+O.dxco[0])/ld;
+ O.dxlv[1]= lv[1] - (R.co[1]-lar->co[1]+O.dxco[1])/ld;
+ O.dxlv[2]= lv[2] - (R.co[2]-lar->co[2]+O.dxco[2])/ld;
+
+ O.dylv[0]= lv[0] - (R.co[0]-lar->co[0]+O.dyco[0])/ld;
+ O.dylv[1]= lv[1] - (R.co[1]-lar->co[1]+O.dyco[1])/ld;
+ O.dylv[2]= lv[2] - (R.co[2]-lar->co[2]+O.dyco[2])/ld;
+ }
+
+ }
+
+ /* inprodukt en reflectivity*/
+ inp=i= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2];
+ if(lar->type==LA_HEMI) {
+ i= 0.5*i+0.5;
+ }
+ if(i>0.0) {
+ i*= lampdist*ma->ref;
+ }
+
+ /* schaduw en spec */
+ if(i> -0.41) { /* beetje willekeurig, beetje getest */
+ shadfac= 1.0;
+ if(lar->shb) {
+ if(ma->mode & MA_SHADOW) {
+ shadfac = testshadowbuf(lar->shb, inp);
+ if(shadfac==0.0) continue;
+ i*= shadfac;
+ }
+ }
+ /* specularity */
+
+ if(ma->spec!=0.0) {
+
+ if(lar->type==LA_SUN || lar->type==LA_HEMI) {
+ if(lar->type==LA_SUN) {
+ lv[2]-= 1.0;
+ }
+ else {
+ lv[0]+= view[0];
+ lv[1]+= view[1];
+ lv[2]+= view[2];
+ }
+
+ Normalise(lv);
+
+ t= vn[0]*lv[0]+vn[1]*lv[1]+vn[2]*lv[2];
+
+ if(lar->type==LA_HEMI) {
+ t= 0.5*t+0.5;
+ }
+ /* let op: shadfac en lampdist uit onderstaande */
+
+ /* no more speclim */
+
+ t= ma->spec*RE_Spec(t, ma->har);
+ isr+= t*(lar->r * ma->specr);
+ isg+= t*(lar->g * ma->specg);
+ isb+= t*(lar->b * ma->specb);
+ }
+ else {
+ t= shadfac*ma->spec*lampdist*CookTorr(vn, lv, view, ma->har);
+ isr+= t*(lar->r * ma->specr);
+ isg+= t*(lar->g * ma->specg);
+ isb+= t*(lar->b * ma->specb);
+ }
+ }
+ }
+ if(i>0.0) {
+ ir+= i*lar->r;
+ ig+= i*lar->g;
+ ib+= i*lar->b;
+ }
+ }
+
+ if(ir<0.0) ir= 0.0;
+ if(ig<0.0) ig= 0.0;
+ if(ib<0.0) ib= 0.0;
+ if(isr<0.0) isr= 0.0;
+ if(isg<0.0) isg= 0.0;
+ if(isb<0.0) isb= 0.0;
+
+ if(ma->mode & MA_ZTRA) { /* ztra shade */
+ if(ma->spectra!=0.0) {
+
+ t = MAX3(isr, isb, isg);
+ t *= ma->spectra;
+ if(t>1.0) t= 1.0;
+ if(ma->mapto & MAP_ALPHA) ma->alpha= (1.0-t)*ma->alpha+t;
+ else ma->alpha= (1.0-t)*R.mat->alpha+t;
+ }
+ }
+
+ if(R.refcol[0]==0.0) {
+ a= 65535.0*( ma->r*ir +ma->ambr +isr);
+ if(a>65535) a=65535; else if(a<0) a= 0;
+ shortcol[0]= a;
+ a= 65535.0*(ma->g*ig +ma->ambg +isg);
+ if(a>65535) a=65535; else if(a<0) a= 0;
+ shortcol[1]= a;
+ a= 65535*(ma->b*ib +ma->ambb +isb);
+ if(a>65535) a=65535; else if(a<0) a= 0;
+ shortcol[2]= a;
+ }
+ else {
+ a= 65535.0*( ma->mirr*R.refcol[1] + (1.0 - ma->mirr*R.refcol[0])*(ma->r*ir +ma->ambr) +isr);
+ if(a>65535) a=65535; else if(a<0) a= 0;
+ shortcol[0]= a;
+ a= 65535.0*( ma->mirg*R.refcol[2] + (1.0 - ma->mirg*R.refcol[0])*(ma->g*ig +ma->ambg) +isg);
+ if(a>65535) a=65535; else if(a<0) a= 0;
+ shortcol[1]= a;
+ a= 65535.0*( ma->mirb*R.refcol[3] + (1.0 - ma->mirb*R.refcol[0])*(ma->b*ib +ma->ambb) +isb);
+ if(a>65535) a=65535; else if(a<0) a= 0;
+ shortcol[2]= a;
+ }
+
+ if(usegamtab) {
+ shortcol[0]= igamtab2[ shortcol[0] ];
+ shortcol[1]= igamtab2[ shortcol[1] ];
+ shortcol[2]= igamtab2[ shortcol[2] ];
+ }
+}
+
+
+void shadepixel(float x, float y, int vlaknr)
+ /* x,y: windowcoordinaat van 0 tot rectx,y */
+{
+ static VlakRen *vlr;
+ static VertRen *v1, *v2, *v3;
+ static float t00, t01, t10, t11, dvlak, n1[3], n2[3], n3[3];
+ static float s00, s01, s10, s11;
+ float *o1, *o2, *o3;
+ float u, v, l, dl, hox, hoy, detsh, fac, deler, alpha;
+ char *cp1, *cp2, *cp3;
+
+ if(R.vlaknr== -1) { /* doet initrender */
+ vlr= R.vlr= 0;
+ }
+
+ if(vlaknr<=0) { /* sky */
+ R.vlaknr= 0;
+ shortcol[3]= 0;
+ }
+ else if( (vlaknr & 0x7FFFFF) <= R.totvlak) {
+
+ if(vlaknr!=R.vlaknr) {
+ vlr= RE_findOrAddVlak( (vlaknr-1) & 0x7FFFFF);
+
+ R.mat= vlr->mat;
+ R.matren= R.mat->ren;
+
+ if(R.matren==0) { /* tijdelijk voor debug */
+ shortcol[3]= 65535;
+ shortcol[2]= 0;
+ shortcol[1]= 65535;
+ shortcol[0]= 65535;
+ return;
+ }
+
+ R.vlr= vlr;
+
+ R.vno= vlr->n;
+ R.osatex= (R.matren->texco & TEXCO_OSA);
+ R.vlaknr= vlaknr;
+
+ v1= vlr->v1;
+ dvlak= v1->co[0]*vlr->n[0]+v1->co[1]*vlr->n[1]+v1->co[2]*vlr->n[2];
+
+ if( (vlr->flag & R_SMOOTH) || (R.matren->texco & NEED_UV)) { /* uv nodig */
+ if(vlaknr & 0x800000) {
+ v2= vlr->v3;
+ v3= vlr->v4;
+ }
+ else {
+ v2= vlr->v2;
+ v3= vlr->v3;
+ }
+
+ if(vlr->snproj==0) {
+ t00= v3->co[0]-v1->co[0]; t01= v3->co[1]-v1->co[1];
+ t10= v3->co[0]-v2->co[0]; t11= v3->co[1]-v2->co[1];
+ }
+ else if(vlr->snproj==1) {
+ t00= v3->co[0]-v1->co[0]; t01= v3->co[2]-v1->co[2];
+ t10= v3->co[0]-v2->co[0]; t11= v3->co[2]-v2->co[2];
+ }
+ else {
+ t00= v3->co[1]-v1->co[1]; t01= v3->co[2]-v1->co[2];
+ t10= v3->co[1]-v2->co[1]; t11= v3->co[2]-v2->co[2];
+ }
+
+ detsh= t00*t11-t10*t01;
+ t00/= detsh; t01/=detsh;
+ t10/=detsh; t11/=detsh;
+
+ if(vlr->flag & R_SMOOTH) { /* puno's goedzetten */
+ if(vlr->puno & ME_FLIPV1) {
+ n1[0]= -v1->n[0]; n1[1]= -v1->n[1]; n1[2]= -v1->n[2];
+ } else {
+ n1[0]= v1->n[0]; n1[1]= v1->n[1]; n1[2]= v1->n[2];
+ }
+ if(vlaknr & 0x800000) {
+ if(vlr->puno & ME_FLIPV3) {
+ n2[0]= -v2->n[0]; n2[1]= -v2->n[1]; n2[2]= -v2->n[2];
+ } else {
+ n2[0]= v2->n[0]; n2[1]= v2->n[1]; n2[2]= v2->n[2];
+ }
+
+ if(vlr->puno & ME_FLIPV4) {
+ n3[0]= -v3->n[0]; n3[1]= -v3->n[1]; n3[2]= -v3->n[2];
+ } else {
+ n3[0]= v3->n[0]; n3[1]= v3->n[1]; n3[2]= v3->n[2];
+ }
+
+ }
+ else {
+ if(vlr->puno & ME_FLIPV2) {
+ n2[0]= -v2->n[0]; n2[1]= -v2->n[1]; n2[2]= -v2->n[2];
+ } else {
+ n2[0]= v2->n[0]; n2[1]= v2->n[1]; n2[2]= v2->n[2];
+ }
+
+ if(vlr->puno & ME_FLIPV3) {
+ n3[0]= -v3->n[0]; n3[1]= -v3->n[1]; n3[2]= -v3->n[2];
+ } else {
+ n3[0]= v3->n[0]; n3[1]= v3->n[1]; n3[2]= v3->n[2];
+ }
+ }
+ }
+ if(R.matren->texco & TEXCO_STICKY) {
+ s00= v3->ho[0]/v3->ho[3] - v1->ho[0]/v1->ho[3];
+ s01= v3->ho[1]/v3->ho[3] - v1->ho[1]/v1->ho[3];
+ s10= v3->ho[0]/v3->ho[3] - v2->ho[0]/v2->ho[3];
+ s11= v3->ho[1]/v3->ho[3] - v2->ho[1]/v2->ho[3];
+
+ detsh= s00*s11-s10*s01;
+ s00/= detsh; s01/=detsh;
+ s10/=detsh; s11/=detsh;
+ }
+ }
+ }
+
+ /* COXYZ nieuwe methode */
+ if( (G.special1 & G_HOLO) && ((Camera *)G.scene->camera->data)->flag & CAM_HOLO2) {
+ R.view[0]= (x+(R.xstart)+1.0+holoofs);
+ }
+ else {
+ R.view[0]= (x+(R.xstart)+1.0);
+ }
+
+ if(R.flag & R_SEC_FIELD) {
+ if(R.r.mode & R_ODDFIELD) R.view[1]= (y+R.ystart+0.5)*R.ycor;
+ else R.view[1]= (y+R.ystart+1.5)*R.ycor;
+ }
+ else R.view[1]= (y+R.ystart+1.0)*R.ycor;
+
+ R.view[2]= -R.viewfac;
+
+ if(R.r.mode & R_PANORAMA) {
+ float panoco, panosi;
+ panoco = getPanovCo();
+ panosi = getPanovSi();
+
+ u= R.view[0]; v= R.view[2];
+ R.view[0]= panoco*u + panosi*v;
+ R.view[2]= -panosi*u + panoco*v;
+ }
+
+ deler= vlr->n[0]*R.view[0] + vlr->n[1]*R.view[1] + vlr->n[2]*R.view[2];
+ if (deler!=0.0) fac= R.zcor= dvlak/deler;
+ else fac= R.zcor= 0.0;
+
+ R.co[0]= fac*R.view[0];
+ R.co[1]= fac*R.view[1];
+ R.co[2]= fac*R.view[2];
+
+ if(R.osatex || (R.r.mode & R_SHADOW) ) {
+ u= dvlak/(deler-vlr->n[0]);
+ v= dvlak/(deler- R.ycor*vlr->n[1]);
+
+ O.dxco[0]= R.co[0]- (R.view[0]-1.0)*u;
+ O.dxco[1]= R.co[1]- (R.view[1])*u;
+ O.dxco[2]= R.co[2]- (R.view[2])*u;
+
+ O.dyco[0]= R.co[0]- (R.view[0])*v;
+ O.dyco[1]= R.co[1]- (R.view[1]-1.0*R.ycor)*v;
+ O.dyco[2]= R.co[2]- (R.view[2])*v;
+
+ }
+
+ fac= Normalise(R.view);
+ R.zcor*= fac; /* voor mist */
+
+ if(R.osatex) {
+ if( (R.matren->texco & TEXCO_REFL) ) {
+ O.dxview= 1.0/fac;
+ O.dyview= R.ycor/fac;
+ }
+ }
+
+ /* UV en TEX*/
+ if( (vlr->flag & R_SMOOTH) || (R.matren->texco & NEED_UV)) {
+ if(vlr->snproj==0) {
+ u= (R.co[0]-v3->co[0])*t11-(R.co[1]-v3->co[1])*t10;
+ v= (R.co[1]-v3->co[1])*t00-(R.co[0]-v3->co[0])*t01;
+ if(R.osatex) {
+ O.dxuv[0]= O.dxco[0]*t11- O.dxco[1]*t10;
+ O.dxuv[1]= O.dxco[1]*t00- O.dxco[0]*t01;
+ O.dyuv[0]= O.dyco[0]*t11- O.dyco[1]*t10;
+ O.dyuv[1]= O.dyco[1]*t00- O.dyco[0]*t01;
+ }
+ }
+ else if(vlr->snproj==1) {
+ u= (R.co[0]-v3->co[0])*t11-(R.co[2]-v3->co[2])*t10;
+ v= (R.co[2]-v3->co[2])*t00-(R.co[0]-v3->co[0])*t01;
+ if(R.osatex) {
+ O.dxuv[0]= O.dxco[0]*t11- O.dxco[2]*t10;
+ O.dxuv[1]= O.dxco[2]*t00- O.dxco[0]*t01;
+ O.dyuv[0]= O.dyco[0]*t11- O.dyco[2]*t10;
+ O.dyuv[1]= O.dyco[2]*t00- O.dyco[0]*t01;
+ }
+ }
+ else {
+ u= (R.co[1]-v3->co[1])*t11-(R.co[2]-v3->co[2])*t10;
+ v= (R.co[2]-v3->co[2])*t00-(R.co[1]-v3->co[1])*t01;
+ if(R.osatex) {
+ O.dxuv[0]= O.dxco[1]*t11- O.dxco[2]*t10;
+ O.dxuv[1]= O.dxco[2]*t00- O.dxco[1]*t01;
+ O.dyuv[0]= O.dyco[1]*t11- O.dyco[2]*t10;
+ O.dyuv[1]= O.dyco[2]*t00- O.dyco[1]*t01;
+ }
+ }
+ l= 1.0+u+v;
+
+ if(vlr->flag & R_SMOOTH) {
+ R.vn[0]= l*n3[0]-u*n1[0]-v*n2[0];
+ R.vn[1]= l*n3[1]-u*n1[1]-v*n2[1];
+ R.vn[2]= l*n3[2]-u*n1[2]-v*n2[2];
+
+ Normalise(R.vn);
+ if(R.osatex && (R.matren->texco & (TEXCO_NORM+TEXCO_REFL)) ) {
+ dl= O.dxuv[0]+O.dxuv[1];
+ O.dxno[0]= dl*n3[0]-O.dxuv[0]*n1[0]-O.dxuv[1]*n2[0];
+ O.dxno[1]= dl*n3[1]-O.dxuv[0]*n1[1]-O.dxuv[1]*n2[1];
+ O.dxno[2]= dl*n3[2]-O.dxuv[0]*n1[2]-O.dxuv[1]*n2[2];
+ dl= O.dyuv[0]+O.dyuv[1];
+ O.dyno[0]= dl*n3[0]-O.dyuv[0]*n1[0]-O.dyuv[1]*n2[0];
+ O.dyno[1]= dl*n3[1]-O.dyuv[0]*n1[1]-O.dyuv[1]*n2[1];
+ O.dyno[2]= dl*n3[2]-O.dyuv[0]*n1[2]-O.dyuv[1]*n2[2];
+
+ }
+ }
+ else {
+ VECCOPY(R.vn, vlr->n);
+ }
+
+ if(R.matren->mode & MA_ZINV) { /* z invert */
+ /* R.vn[0]= -R.vn[0]; */
+ /* R.vn[1]= -R.vn[1]; */
+ }
+
+ if(R.matren->texco & TEXCO_ORCO) {
+ if(v2->orco) {
+ o1= v1->orco;
+ o2= v2->orco;
+ o3= v3->orco;
+
+ R.lo[0]= l*o3[0]-u*o1[0]-v*o2[0];
+ R.lo[1]= l*o3[1]-u*o1[1]-v*o2[1];
+ R.lo[2]= l*o3[2]-u*o1[2]-v*o2[2];
+
+ if(R.osatex) {
+ dl= O.dxuv[0]+O.dxuv[1];
+ O.dxlo[0]= dl*o3[0]-O.dxuv[0]*o1[0]-O.dxuv[1]*o2[0];
+ O.dxlo[1]= dl*o3[1]-O.dxuv[0]*o1[1]-O.dxuv[1]*o2[1];
+ O.dxlo[2]= dl*o3[2]-O.dxuv[0]*o1[2]-O.dxuv[1]*o2[2];
+ dl= O.dyuv[0]+O.dyuv[1];
+ O.dylo[0]= dl*o3[0]-O.dyuv[0]*o1[0]-O.dyuv[1]*o2[0];
+ O.dylo[1]= dl*o3[1]-O.dyuv[0]*o1[1]-O.dyuv[1]*o2[1];
+ O.dylo[2]= dl*o3[2]-O.dyuv[0]*o1[2]-O.dyuv[1]*o2[2];
+ }
+ }
+ }
+
+ if(R.matren->texco & TEXCO_GLOB) {
+ VECCOPY(R.gl, R.co);
+ MTC_Mat4MulVecfl(R.viewinv, R.gl);
+ if(R.osatex) {
+ VECCOPY(O.dxgl, O.dxco);
+ MTC_Mat3MulVecfl(R.imat, O.dxco);
+ VECCOPY(O.dygl, O.dyco);
+ MTC_Mat3MulVecfl(R.imat, O.dyco);
+ }
+ }
+ if((R.matren->texco & TEXCO_UV) || (R.matren->mode & (MA_VERTEXCOL|MA_FACETEXTURE))) {
+ if(R.vlr->tface) {
+ float *uv1, *uv2, *uv3;
+
+ uv1= R.vlr->tface->uv[0];
+ if( (vlaknr & 0x800000) || (R.vlr->flag & R_FACE_SPLIT) ) {
+ uv2= R.vlr->tface->uv[2];
+ uv3= R.vlr->tface->uv[3];
+ }
+ else {
+ uv2= R.vlr->tface->uv[1];
+ uv3= R.vlr->tface->uv[2];
+ }
+
+ R.uv[0]= -1.0 + 2.0*(l*uv3[0]-u*uv1[0]-v*uv2[0]);
+ R.uv[1]= -1.0 + 2.0*(l*uv3[1]-u*uv1[1]-v*uv2[1]);
+
+ if(R.osatex) {
+ float duv[2];
+
+ dl= O.dxuv[0]+O.dxuv[1];
+ duv[0]= O.dxuv[0];
+ duv[1]= O.dxuv[1];
+
+ O.dxuv[0]= 2.0*(dl*uv3[0]-duv[0]*uv1[0]-duv[1]*uv2[0]);
+ O.dxuv[1]= 2.0*(dl*uv3[1]-duv[0]*uv1[1]-duv[1]*uv2[1]);
+
+ dl= O.dyuv[0]+O.dyuv[1];
+ duv[0]= O.dyuv[0];
+ duv[1]= O.dyuv[1];
+
+ O.dyuv[0]= 2.0*(dl*uv3[0]-duv[0]*uv1[0]-duv[1]*uv2[0]);
+ O.dyuv[1]= 2.0*(dl*uv3[1]-duv[0]*uv1[1]-duv[1]*uv2[1]);
+ }
+
+ }
+ else {
+ R.uv[0]= 2.0*(u+.5);
+ R.uv[1]= 2.0*(v+.5);
+ }
+ }
+ if(R.matren->texco & TEXCO_NORM) {
+ R.orn[0]= R.vn[0];
+ R.orn[1]= -R.vn[1];
+ R.orn[2]= R.vn[2];
+ }
+ if(R.matren->mode & MA_VERTEXCOL) {
+ cp1= (char *)vlr->vcol;
+ if(cp1) {
+ if( (vlaknr & 0x800000) || (R.vlr->flag & R_FACE_SPLIT) ) {
+ cp2= (char *)(vlr->vcol+2);
+ cp3= (char *)(vlr->vcol+3);
+ }
+ else {
+ cp2= (char *)(vlr->vcol+1);
+ cp3= (char *)(vlr->vcol+2);
+ }
+ R.vcol[0]= (l*cp3[3]-u*cp1[3]-v*cp2[3])/255.0;
+ R.vcol[1]= (l*cp3[2]-u*cp1[2]-v*cp2[2])/255.0;
+ R.vcol[2]= (l*cp3[1]-u*cp1[1]-v*cp2[1])/255.0;
+
+ }
+ else {
+ R.vcol[0]= 0.0;
+ R.vcol[1]= 0.0;
+ R.vcol[2]= 0.0;
+ }
+ }
+ if(R.matren->mode & MA_FACETEXTURE) {
+ if((R.matren->mode & MA_VERTEXCOL)==0) {
+ R.vcol[0]= 1.0;
+ R.vcol[1]= 1.0;
+ R.vcol[2]= 1.0;
+ }
+ if(vlr->tface) render_realtime_texture();
+ }
+
+
+ /* hierna klopt de u en v EN O.dxuv en O.dyuv niet meer */
+ if(R.matren->texco & TEXCO_STICKY) {
+ if(v2->sticky) {
+
+ /* opnieuw u en v berekenen */
+ hox= x/Zmulx -1.0;
+ hoy= y/Zmuly -1.0;
+ u= (hox - v3->ho[0]/v3->ho[3])*s11 - (hoy - v3->ho[1]/v3->ho[3])*s10;
+ v= (hoy - v3->ho[1]/v3->ho[3])*s00 - (hox - v3->ho[0]/v3->ho[3])*s01;
+ l= 1.0+u+v;
+
+ o1= v1->sticky;
+ o2= v2->sticky;
+ o3= v3->sticky;
+
+ R.sticky[0]= l*o3[0]-u*o1[0]-v*o2[0];
+ R.sticky[1]= l*o3[1]-u*o1[1]-v*o2[1];
+
+ if(R.osatex) {
+ O.dxuv[0]= s11/Zmulx;
+ O.dxuv[1]= - s01/Zmulx;
+ O.dyuv[0]= - s10/Zmuly;
+ O.dyuv[1]= s00/Zmuly;
+
+ dl= O.dxuv[0]+O.dxuv[1];
+ O.dxsticky[0]= dl*o3[0]-O.dxuv[0]*o1[0]-O.dxuv[1]*o2[0];
+ O.dxsticky[1]= dl*o3[1]-O.dxuv[0]*o1[1]-O.dxuv[1]*o2[1];
+ dl= O.dyuv[0]+O.dyuv[1];
+ O.dysticky[0]= dl*o3[0]-O.dyuv[0]*o1[0]-O.dyuv[1]*o2[0];
+ O.dysticky[1]= dl*o3[1]-O.dyuv[0]*o1[1]-O.dyuv[1]*o2[1];
+ }
+ }
+ }
+ }
+ else {
+ VECCOPY(R.vn, vlr->n);
+ }
+ if(R.matren->texco & TEXCO_WINDOW) {
+ R.winco[0]= (x+(R.xstart))/(float)R.afmx;
+ R.winco[1]= (y+(R.ystart))/(float)R.afmy;
+ }
+
+
+ shadelamplus();
+
+ /* MIST */
+ if( (R.wrld.mode & WO_MIST) && (R.matren->mode & MA_NOMIST)==0 ){
+ alpha= mistfactor(R.co);
+ }
+ else alpha= 1.0;
+
+ /* RAYTRACE (tijdelijk?) UITGESCHAKELD */
+
+ if(R.matren->alpha!=1.0 || alpha!=1.0) {
+ fac= alpha*(R.matren->alpha);
+
+ /* gamma */
+ if(R.osa && usegamtab) fac*= fac;
+
+ shortcol[3]= 65535.0*fac;
+ shortcol[0]*= fac;
+ shortcol[1]*= fac;
+ shortcol[2]*= fac;
+ }
+ else {
+ shortcol[3]= 65535;
+ }
+ }
+ else {
+ shortcol[0]= 65535;
+ shortcol[1]= 65535;
+ shortcol[2]= 0;
+ shortcol[3]= 65535;
+ }
+
+ if(R.flag & R_LAMPHALO) {
+ if(vlaknr<=0) { /* bereken viewvec en zet R.co op far */
+
+ if( (G.special1 & G_HOLO) && ((Camera *)G.scene->camera->data)->flag & CAM_HOLO2) {
+ R.view[0]= (x+(R.xstart)+1.0+holoofs);
+ }
+ else {
+ R.view[0]= (x+(R.xstart)+1.0);
+ }
+
+ if(R.flag & R_SEC_FIELD) {
+ if(R.r.mode & R_ODDFIELD) R.view[1]= (y+R.ystart+0.5)*R.ycor;
+ else R.view[1]= (y+R.ystart+1.5)*R.ycor;
+ }
+ else R.view[1]= (y+R.ystart+1.0)*R.ycor;
+
+ R.view[2]= -R.viewfac;
+
+ if(R.r.mode & R_PANORAMA) {
+ float panoco, panosi;
+ panoco = getPanovCo();
+ panosi = getPanovSi();
+
+ u= R.view[0]; v= R.view[2];
+ R.view[0]= panoco*u + panosi*v;
+ R.view[2]= -panosi*u + panoco*v;
+ }
+
+ R.co[2]= 0.0;
+
+ }
+ renderspothalo(shortcol);
+ }
+}
+
+PixStr *addpsmain()
+{
+ PixStrMain *psm;
+
+ psm= &psmfirst;
+
+ while(psm->next) {
+ psm= psm->next;
+ }
+
+ psm->next= (PixStrMain *)MEM_mallocN(sizeof(PixStrMain),"pixstrMain");
+
+ psm= psm->next;
+ psm->next=0;
+ psm->ps= (PixStr *)MEM_mallocN(4096*sizeof(PixStr),"pixstr");
+ psmteller= 0;
+
+ return psm->ps;
+}
+
+void freeps()
+{
+ PixStrMain *psm,*next;
+
+ psm= &psmfirst;
+
+ while(psm) {
+ next= psm->next;
+ if(psm->ps) {
+ MEM_freeN(psm->ps);
+ psm->ps= 0;
+ }
+ if(psm!= &psmfirst) MEM_freeN(psm);
+ psm= next;
+ }
+
+ psmfirst.next= 0;
+ psmfirst.ps= 0;
+}
+
+void addps(long *rd, int vlak, unsigned int z, short ronde)
+{
+ static PixStr *prev;
+ PixStr *ps, *last = NULL;
+ int vlakand;
+
+ if( IS_A_POINTER_CODE(*rd)) {
+ ps= (PixStr *) POINTER_FROM_CODE(*rd);
+ vlakand= (vlak & 0x7FFFFF);
+
+ if( (ps->vlak0 & 0x7FFFFF) == vlakand ) return;
+
+ while(ps) {
+ if( (ps->vlak & 0x7FFFFF) == vlakand ) {
+ ps->mask |= (1<<ronde);
+ return;
+ }
+ last= ps;
+ ps= ps->next;
+ }
+
+ if((psmteller & 4095)==0) prev= addpsmain();
+ else prev++;
+ psmteller++;
+
+ last->next= prev;
+ prev->next= 0;
+ prev->vlak= vlak;
+ prev->z= z;
+ prev->mask = (1<<ronde);
+ prev->ronde= ronde;
+
+ return;
+ }
+
+ /* eerste PS maken */
+ if((psmteller & 4095)==0) prev= addpsmain();
+ else prev++;
+ psmteller++;
+
+ prev->next= 0;
+ prev->vlak0= (int) *rd;
+ prev->vlak= vlak;
+ prev->z= z;
+ prev->mask = (1<<ronde);
+ prev->ronde= ronde;
+ *rd= POINTER_TO_CODE(prev);
+}
+
+
+int count_mask(unsigned short mask)
+{
+ return (cmask[mask & 255]+cmask[mask>>8]);
+}
+
+float count_maskf(unsigned short mask)
+{
+ return (fmask[mask & 255]+fmask[mask>>8]);
+}
+
+
+void add_filt_mask(unsigned int mask, unsigned short *col, unsigned int *rb1, unsigned int *rb2, unsigned int *rb3)
+{
+ /* bereken de waarde van mask */
+ unsigned int a, maskand, maskshift;
+ int j;
+ unsigned short val, r, g, b, al;
+
+ al= col[3];
+ r= col[0];
+ g= col[1];
+ b= col[2];
+
+ maskand= (mask & 255);
+ maskshift= (mask >>8);
+
+ for(j=2; j>=0; j--) {
+
+ a= j;
+
+ val= *(mask1[a] +maskand) + *(mask2[a] +maskshift);
+ if(val) {
+ rb1[3]+= val*al;
+ rb1[0]+= val*r;
+ rb1[1]+= val*g;
+ rb1[2]+= val*b;
+ }
+ a+=3;
+
+ val= *(mask1[a] +maskand) + *(mask2[a] +maskshift);
+ if(val) {
+ rb2[3]+= val*al;
+ rb2[0]+= val*r;
+ rb2[1]+= val*g;
+ rb2[2]+= val*b;
+ }
+ a+=3;
+
+ val= *(mask1[a] +maskand) + *(mask2[a] +maskshift);
+ if(val) {
+ rb3[3]+= val*al;
+ rb3[0]+= val*r;
+ rb3[1]+= val*g;
+ rb3[2]+= val*b;
+ }
+
+ rb1+= 4;
+ rb2+= 4;
+ rb3+= 4;
+ }
+}
+
+void edge_enhance(void)
+{
+ /* use zbuffer to define edges, add it to the image */
+ int val, y, x, col, *rz, *rz1, *rz2, *rz3;
+ char *cp;
+
+ /* alle getallen in zbuffer 3 naar rechts shiften */
+ rz= (int *)R.rectz;
+ if(rz==0) return;
+
+ for(y=0; y<R.recty; y++) {
+ for(x=0; x<R.rectx; x++, rz++) {
+ (*rz)>>= 3;
+ }
+ }
+
+ /* eerste order, werkt toch niet goed!:
+ val= abs(rz1[0]-rz2[1])+ 2*abs(rz1[1]-rz2[1])+ abs(rz1[2]-rz2[1]);
+ val+= 2*abs(rz2[0]-rz2[1])+ 2*abs(rz1[2]-rz2[1]);
+ val+= abs(rz3[0]-rz2[1])+ 2*abs(rz3[1]-rz2[1])+ abs(rz3[2]-rz2[1]);
+ *rz= val;
+ */
+
+ rz1= (int *)R.rectz;
+ rz2= rz1+R.rectx;
+ rz3= rz2+R.rectx;
+ rz= (int *)R.rectot+R.rectx;
+
+ if(R.r.mode & R_OSA) {
+ cp= (char *)(R.rectaccu+R.rectx);
+ }
+ else {
+ cp= (char *)(R.rectot+R.rectx);
+ }
+
+ /* rz itself does not seem to be used. */
+
+ for(y=0; y<R.recty-2; y++) {
+
+ rz++;
+ for(x=0; x<R.rectx-2; x++, rz++, rz1++, rz2++, rz3++, cp+=4) {
+
+ col= abs(12*rz2[1]-rz1[0]-2*rz1[1]-rz1[2]-2*rz2[0]-2*rz2[2]-rz3[0]-2*rz3[1]-rz3[2])/3;
+ /* removed the abs... now, only front/back? pixels are */
+ /* accentuated? No, the lines seem shifted strangely. the does */
+ /* not seem to be any overlap? strange... */
+/* col= -( 12*rz2[1] */
+/* - rz1[0] - 2*rz1[1] - rz1[2] */
+/* - 2*rz2[0] - 2*rz2[2] */
+/* - rz3[0] - 2*rz3[1] - rz3[2]) /3; */
+
+ col= (R.r.edgeint*col)>>14;
+ if(col>255) col= 255;
+
+ if(col>0) {
+ if(R.r.mode & R_OSA) {
+ col/= R.osa;
+
+ val= cp[3]+col;
+ if(val>255) cp[3]= 255; else cp[3]= val;
+ }
+ else {
+ val= cp[0]- col;
+ if(val<0) cp[0]= 0; else cp[0]= val;
+ val= cp[1]- col;
+ if(val<0) cp[1]= 0; else cp[1]= val;
+ val= cp[2]- col;
+ if(val<0) cp[2]= 0; else cp[2]= val;
+ }
+ }
+ }
+ rz++;
+ rz1+= 2;
+ rz2+= 2;
+ rz3+= 2;
+ cp+= 8;
+ }
+
+}
+
+/* ********************* HOOFDLUSSEN ******************** */
+
+extern unsigned short *Acolrow;
+/* short zbuffermetdehand(); */
+void zbufshadeDA(void) /* Delta Accum Pixel Struct */
+{
+ PixStr *ps;
+ float xd, yd, xs, ys;
+ unsigned int *rz, *rp, *rt, mask, fullmask;
+ unsigned int *rowbuf1, *rowbuf2, *rowbuf3, *rb1, *rb2, *rb3;
+ int a, b;
+ long *rd;
+ unsigned short *colrb, *acol;
+ short v, x, y;
+ char *colrt, tempcol[4];
+
+ R.rectdaps= MEM_callocN(sizeof(long)*R.rectx*R.recty+4,"zbufDArectd");
+ if(R.flag & R_ZTRA) bgnaccumbuf();
+
+ psmteller= 0;
+
+ if(R.r.mode & R_EDGE) {
+ R.rectaccu= (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty,"zbufshadeDA");
+ }
+
+ for(v=0; v<R.osa; v++) {
+
+ xd= jit[v][0];
+ yd= jit[v][1];
+ Zjitx= -xd;
+ Zjity= -yd;
+
+ RE_local_printrenderinfo(0.0, v);
+
+ /* RECTDELTA */
+ fillrect(R.rectot,R.rectx,R.recty,0);
+
+ zbufferall();
+
+ if(v==0) {
+ a= R.rectx*R.recty;
+ rt= R.rectot;
+ rd= R.rectdaps;
+ while(a--) {
+ *rd= (long)*rt;
+ rd++; rt++;
+ }
+ }
+ else {
+ rd= R.rectdaps;
+ rp= R.rectot;
+ rz= R.rectz;
+ for(y=0; y<R.recty; y++) {
+ for(x=0; x<R.rectx; x++, rp++, rd++) {
+ if(*rd!= (long) *rp) {
+ addps(rd, *rp, *(rz+x), v);
+ }
+ }
+ rz+= R.rectx;
+ }
+ }
+ /* 1 is voor osa */
+ if(R.r.mode & R_EDGE) edge_enhance();
+
+ if(RE_local_test_break()) break;
+ }
+ if(R.flag & (R_ZTRA+R_HALO) ) { /* om de juiste zbuffer Z voor transp en halo's terug te halen */
+ xd= jit[0][0];
+ yd= jit[0][1];
+ Zjitx= -xd;
+ Zjity= -yd;
+ RE_setwindowclip(0, 0);
+ RE_local_printrenderinfo(0.0, v);
+ zbufferall();
+ }
+
+ R.vlaknr= -1;
+ rd= R.rectdaps;
+ rz= R.rectz;
+ colrt= (char *)R.rectot;
+
+
+ fullmask= (1<<R.osa)-1;
+ /* de rowbuf is 4 pixels breder dan het plaatje! */
+ rowbuf1= MEM_callocN(3*(R.rectx+4)*4*sizeof(float), "ZbufshadeDA3");
+ rowbuf2= MEM_callocN(3*(R.rectx+4)*4*sizeof(float), "ZbufshadeDA3");
+ rowbuf3= MEM_callocN(3*(R.rectx+4)*4*sizeof(float), "ZbufshadeDA3");
+
+ for(y=0;y<=R.recty;y++) {
+
+ rb1= rowbuf1;
+ rb2= rowbuf2;
+ rb3= rowbuf3;
+
+ if(y<R.recty) {
+ for(x=0; x<R.rectx; x++, rd++) {
+
+ if( IS_A_POINTER_CODE(*rd)) {
+ ps= (PixStr *) POINTER_FROM_CODE(*rd);
+ mask= 0;
+
+ while(ps) {
+ b= centmask[ps->mask];
+ xs= (float)x+centLut[b & 15];
+ ys= (float)y+centLut[b>>4];
+
+ shadepixel(xs, ys, ps->vlak);
+
+ if(shortcol[3]) {
+ add_filt_mask(ps->mask, shortcol, rb1, rb2, rb3);
+ }
+ mask |= ps->mask;
+
+ ps= ps->next;
+ }
+ ps= (PixStr *) POINTER_FROM_CODE(*rd);
+ mask= (~mask) & fullmask;
+
+ b= centmask[mask];
+ xs= (float)x+centLut[b & 15];
+ ys= (float)y+centLut[b>>4];
+
+ shadepixel(xs, ys, ps->vlak0);
+
+ if(shortcol[3]) {
+ add_filt_mask(mask, shortcol, rb1, rb2, rb3);
+ }
+ }
+ else {
+ shadepixel((float)x, (float)y, (int)*rd);
+ if(shortcol[3]) {
+ add_filt_mask(fullmask, shortcol, rb1, rb2, rb3);
+ }
+ }
+
+ rb1+=4;
+ rb2+=4;
+ rb3+=4;
+ }
+ }
+ if(y>0) {
+
+ colrb= (unsigned short *)(rowbuf3+4);
+
+ /* LET OP: ENDIAN */
+
+ for(x=0; x<R.rectx; x++,colrt+=4) {
+ colrt[0]= ( (char *) (gamtab+colrb[0+MOST_SIG_BYTE]) )[MOST_SIG_BYTE];
+ colrt[1]= ( (char *) (gamtab+colrb[2+MOST_SIG_BYTE]) )[MOST_SIG_BYTE];
+ colrt[2]= ( (char *) (gamtab+colrb[4+MOST_SIG_BYTE]) )[MOST_SIG_BYTE];
+ colrt[3]= ( (char *) (gamtab+colrb[6+MOST_SIG_BYTE]) )[MOST_SIG_BYTE];
+ colrb+= 8;
+ }
+ if(R.flag & R_ZTRA) {
+ abufsetrow(y-1);
+ acol= Acolrow;
+ colrt-= 4*R.rectx;
+
+ for(x=0; x<R.rectx; x++, colrt+=4, acol+=4) {
+ if(acol[3]) {
+ tempcol[0]= (acol[0]>>8);
+ tempcol[1]= (acol[1]>>8);
+ tempcol[2]= (acol[2]>>8);
+ tempcol[3]= (acol[3]>>8);
+ addalphaOver(colrt, tempcol);
+ }
+ }
+ }
+
+ if(R.flag & R_HALO) {
+ /* van deze pixels zijn de pixstr al 1 scanline oud */
+ scanlinehaloPS(rz-R.rectx, rd-2*R.rectx, ((unsigned int *)colrt)-R.rectx, y-1);
+
+ }
+ scanlinesky(colrt-4*R.rectx, y-1);
+
+ /* scanline begint netjes: halo's gebruiken ook textures! */
+ R.vlaknr= -1;
+
+ }
+ if(y<R.recty) {
+ memset(rowbuf3, 0, (R.rectx+4)*4*4);
+ rb3= rowbuf3;
+ rowbuf3= rowbuf2;
+ rowbuf2= rowbuf1;
+ rowbuf1= rb3;
+
+ if( y>0 && G.background==0) {
+ if((y & 1)==0) {
+ RE_local_render_display(y-2, y-1,
+ R.rectx, R.recty,
+ R.rectot);
+ }
+ }
+ rz+= R.rectx;
+ }
+ if(RE_local_test_break()) break;
+ }
+
+ if( (R.r.mode & R_EDGE) && RE_local_test_break()==0) {
+ rt= R.rectot;
+ rp= R.rectaccu;
+ for(a= R.rectx*R.recty; a>0; a--, rt++, rp++) {
+ addalphaOver((char *)rt, (char *)rp);
+ }
+ }
+
+ /* hier stond dof */
+
+ MEM_freeN(R.rectdaps);
+ freeps();
+ MEM_freeN(rowbuf1);
+ MEM_freeN(rowbuf2);
+ MEM_freeN(rowbuf3);
+ R.rectdaps= 0;
+
+ if(R.r.mode & R_EDGE) if(R.rectaccu) MEM_freeN(R.rectaccu);
+ R.rectaccu= 0;
+ if(R.flag & R_ZTRA) endaccumbuf();
+} /* end of void zbufshadeDA() */
+
+/* ------------------------------------------------------------------------ */
+
+void zbufshade(void)
+{
+ unsigned int *rz,*rp;
+ float fy;
+ int x,y;
+ unsigned short *acol;
+ char *charcol, *rt;
+
+ Zjitx=Zjity= -.5;
+
+ zbufferall();
+
+ /* SHADE */
+ rp= R.rectot;
+ rz= R.rectz;
+ charcol= (char *)shortcol;
+
+ #ifdef BBIG_ENDIAN
+ #else
+ charcol++; /* short anders uitlezen */
+ #endif
+
+ if(R.flag & R_ZTRA) bgnaccumbuf();
+
+ for(y=0; y<R.recty; y++) {
+ R.vlaknr= -1;
+ fy= y;
+
+ if(R.flag & R_ZTRA) { /* zbuf tra */
+ abufsetrow(y);
+ acol= Acolrow;
+
+ for(x=0; x<R.rectx; x++, rp++, acol+= 4) {
+ /* spothalo's added here... *rp is the target colour? */
+ shadepixel((float)x, fy, *rp);
+
+ if(acol[3]) addAlphaOverShort(shortcol, acol);
+
+ if(shortcol[3]) {
+ rt= (char *)rp;
+ rt[0]= charcol[0];
+ rt[1]= charcol[2];
+ rt[2]= charcol[4];
+ rt[3]= charcol[6];
+ }
+ else *rp= 0;
+ }
+ }
+ else {
+ for(x=0; x<R.rectx; x++, rp++) {
+ shadepixel((float)x, fy, *rp);
+ if(shortcol[3]) {
+ rt= (char *)rp;
+ rt[0]= charcol[0];
+ rt[1]= charcol[2];
+ rt[2]= charcol[4];
+ rt[3]= charcol[6];
+ }
+ else *rp= 0;
+ }
+ }
+
+ if(R.flag & R_HALO) {
+ scanlinehalo(rz, (rp-R.rectx), y);
+ rz+= R.rectx;
+ }
+ scanlinesky( (char *)(rp-R.rectx), y);
+
+ if((y & 1) && G.background!=1) {
+ RE_local_render_display(y-1, y,
+ R.rectx, R.recty,
+ R.rectot);
+ }
+
+ if(RE_local_test_break()) break;
+ }
+
+ if(R.flag & R_ZTRA) endaccumbuf();
+
+ if(R.r.mode & R_EDGE) edge_enhance();
+
+ /* if((R.flag & R_HALO) && MISC_test_break()==0) halovert(); */
+
+} /* end of void zbufshade() */
+
+/* ------------------------------------------------------------------------ */
+
+void renderhalo(HaloRen *har) /* postprocess versie */
+{
+
+ float dist, xsq, ysq, xn, yn;
+ unsigned int *rectt, *rt;
+ int minx, maxx, miny, maxy, x, y;
+ char col[4];
+
+
+ har->miny= miny= har->ys - har->rad/R.ycor;
+ har->maxy= maxy= har->ys + har->rad/R.ycor;
+
+ if(maxy<0);
+ else if(R.recty<miny);
+ else {
+ minx= floor(har->xs-har->rad);
+ maxx= ceil(har->xs+har->rad);
+
+ if(maxx<0);
+ else if(R.rectx<minx);
+ else {
+
+ if(minx<0) minx= 0;
+ if(maxx>=R.rectx) maxx= R.rectx-1;
+ if(miny<0) miny= 0;
+ if(maxy>R.recty) maxy= R.recty;
+
+ rectt= R.rectot+ R.rectx*miny;
+
+ for(y=miny;y<maxy;y++) {
+
+ rt= (rectt+minx);
+
+ yn= (y - har->ys)*R.ycor;
+ ysq= yn*yn;
+
+ for(x=minx; x<=maxx; x++) {
+ xn= x - har->xs;
+ xsq= xn*xn;
+ dist= xsq+ysq;
+ if(dist<har->radsq) {
+ RE_shadehalo(har, col, 0, dist, xn, yn, har->flarec);
+
+ RE_addalphaAddfac((char *)rt, col, har->add);
+ }
+ rt++;
+ }
+
+ rectt+= R.rectx;
+
+ if(RE_local_test_break()) break;
+ }
+
+ }
+ }
+} /* end of void renderhalo(HaloRen *har), postprocess versie */
+
+/* ------------------------------------------------------------------------ */
+
+/* extern float hashvectf[]; */
+void RE_renderflare(HaloRen *har)
+{
+ HaloRen fla;
+ Material *ma;
+ float *rc, rad, alfa, visifac, vec[3];
+ int b, type;
+
+ fla= *har;
+ fla.linec= fla.ringc= fla.flarec= 0;
+
+ rad= har->rad;
+ alfa= har->alfa;
+
+ visifac= R.ycor*(har->pixels);
+ /* alle stralen opgeteld / r^3 == 1.0! */
+ visifac /= (har->rad*har->rad*har->rad);
+ visifac*= visifac;
+
+ ma= har->mat;
+
+ /* eerste halo: gewoon doen */
+
+ har->rad= rad*ma->flaresize*visifac;
+ har->radsq= har->rad*har->rad;
+ har->zs= 0.0;
+
+ har->alfa= alfa*visifac;
+
+ renderhalo(har);
+
+ /* volgende halo's: de flares */
+ rc= hashvectf + ma->seed2;
+
+ for(b=1; b<har->flarec; b++) {
+
+ fla.r= fabs(255.0*rc[0]);
+ fla.g= fabs(255.0*rc[1]);
+ fla.b= fabs(255.0*rc[2]);
+ fla.alfa= ma->flareboost*fabs(alfa*visifac*rc[3]);
+ fla.hard= 20.0 + fabs(70*rc[7]);
+ fla.tex= 0;
+
+ type= (int)(fabs(3.9*rc[6]));
+
+ fla.rad= ma->subsize*sqrt(fabs(2.0*har->rad*rc[4]));
+
+ if(type==3) {
+ fla.rad*= 3.0;
+ fla.rad+= R.rectx/10;
+ }
+
+ fla.radsq= fla.rad*fla.rad;
+
+ vec[0]= 1.4*rc[5]*(har->xs-R.afmx);
+ vec[1]= 1.4*rc[5]*(har->ys-R.afmy);
+ vec[2]= 32.0*sqrt(vec[0]*vec[0] + vec[1]*vec[1] + 1.0);
+
+ fla.xs= R.afmx + vec[0] + (1.2+rc[8])*R.rectx*vec[0]/vec[2];
+ fla.ys= R.afmy + vec[1] + (1.2+rc[8])*R.rectx*vec[1]/vec[2];
+
+ if(R.flag & R_SEC_FIELD) {
+ if(R.r.mode & R_ODDFIELD) fla.ys += 0.5;
+ else fla.ys -= 0.5;
+ }
+ if(type & 1) fla.type= HA_FLARECIRC;
+ else fla.type= 0;
+ renderhalo(&fla);
+
+ fla.alfa*= 0.5;
+ if(type & 2) fla.type= HA_FLARECIRC;
+ else fla.type= 0;
+ renderhalo(&fla);
+
+ rc+= 7;
+ }
+} /* end of void renderflare(HaloRen *har) */
+
+void add_halo_flare(void)
+{
+/* extern void RE_projectverto(); */ /* uit zbuf.c */
+ HaloRen *har = NULL;
+ int a, mode;
+
+ mode= R.r.mode;
+ R.r.mode &= ~R_PANORAMA;
+ R.xstart= -R.afmx;
+ R.ystart= -R.afmy;
+ R.xend= R.xstart+R.rectx-1;
+ R.yend= R.ystart+R.recty-1;
+
+ RE_setwindowclip(1,-1); /* geen jit:(-1) */
+ setzbufvlaggen(RE_projectverto);
+
+ for(a=0; a<R.tothalo; a++) {
+ if((a & 255)==0) har= R.bloha[a>>8];
+ else har++;
+
+ if(har->flarec) {
+ RE_renderflare(har);
+ }
+ }
+
+ R.r.mode= mode;
+} /* end of void add_halo_flare() */
+
+
+/* end of render.c */
+
+