Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/render/intern/source/shadowBuffer.cpp')
-rw-r--r--source/blender/render/intern/source/shadowBuffer.cpp100
1 files changed, 100 insertions, 0 deletions
diff --git a/source/blender/render/intern/source/shadowBuffer.cpp b/source/blender/render/intern/source/shadowBuffer.cpp
new file mode 100644
index 00000000000..76668f4e9ac
--- /dev/null
+++ b/source/blender/render/intern/source/shadowBuffer.cpp
@@ -0,0 +1,100 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <assert.h>
+//#include <iostream.h>
+
+#include "render.h"
+#include "render_intern.h"
+#include "shadbuf.h"
+#include "shadowBuffer.h" /* the C header */
+#include "RE_ShadowBuffer.h" /* the base buffer */
+#include "RE_DummyShadowBuffer.h" /* A dummy shadow buffer */
+#include "RE_basicShadowBuffer.h" /* the 'old' shadow buffer */
+
+struct ShadBuf;
+struct LampRen;
+struct Lamp;
+/*
+ * Creates a shadow buffer of a certain type
+ */
+RE_ShadowBufferHandle RE_createShadowBuffer(struct LampRen *lar,
+ float mat[][4],
+ int mode)
+{
+ /* make a dummy: this always returns a fixed value */
+ RE_ShadowBuffer* buf = NULL;
+ switch (mode) {
+ case 0:
+ buf = new RE_DummyShadowBuffer();
+ break;
+ case 1:
+ /* loop to the old c-based buffer */
+ /* memory release is done implicitly! */
+ initshadowbuf(lar, mat);
+ break;
+ case 2:
+ buf = new RE_BasicShadowBuffer(lar, mat);
+ break;
+ case 3:
+// cout << "Deep shadow buffer requested\n";
+ break;
+ default:
+// cerr << "Bad shadow buffer type specified\n";
+ ; /* nada */
+ }
+ return (RE_ShadowBufferHandle) buf;
+}
+
+void RE_deleteShadowBuffer(RE_ShadowBufferHandle buf)
+{
+// cout << "requesting buffer delete\n";
+ assert(buf);
+ delete (RE_ShadowBuffer*) buf;
+}
+
+void RE_buildShadowBuffer(RE_ShadowBufferHandle buf,
+ struct LampRen *lar)
+{
+ assert(buf);
+ ((RE_ShadowBuffer*) buf)->importScene(lar);
+}
+
+
+void RE_testshadowbuf(RE_ShadowBufferHandle buf,
+ struct ShadBuf* shbp,
+ float inp,
+ float* shadres)
+{
+ assert(buf);
+ ((RE_ShadowBuffer*) buf)->readShadowValue(shbp, inp, shadres);
+}