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Diffstat (limited to 'source/blender/render/intern/texture_margin.cc')
-rw-r--r-- | source/blender/render/intern/texture_margin.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/render/intern/texture_margin.cc b/source/blender/render/intern/texture_margin.cc index 37ef9213615..92146155437 100644 --- a/source/blender/render/intern/texture_margin.cc +++ b/source/blender/render/intern/texture_margin.cc @@ -558,8 +558,8 @@ static void generate_margin(ImBuf *ibuf, for (int a = 0; a < 3; a++) { const float *uv = mloopuv[lt->tri[a]].uv; - /* NOTE(campbell): workaround for pixel aligned UVs which are common and can screw up our - * intersection tests where a pixel gets in between 2 faces or the middle of a quad, + /* NOTE(@campbellbarton): workaround for pixel aligned UVs which are common and can screw up + * our intersection tests where a pixel gets in between 2 faces or the middle of a quad, * camera aligned quads also have this problem but they are less common. * Add a small offset to the UVs, fixes bug T18685. */ vec[a][0] = (uv[0] - uv_offset[0]) * (float)ibuf->x - (0.5f + 0.001f); |