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Diffstat (limited to 'source/blender/render/intern/texture_margin.cc')
-rw-r--r--source/blender/render/intern/texture_margin.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/render/intern/texture_margin.cc b/source/blender/render/intern/texture_margin.cc
index 37ef9213615..92146155437 100644
--- a/source/blender/render/intern/texture_margin.cc
+++ b/source/blender/render/intern/texture_margin.cc
@@ -558,8 +558,8 @@ static void generate_margin(ImBuf *ibuf,
for (int a = 0; a < 3; a++) {
const float *uv = mloopuv[lt->tri[a]].uv;
- /* NOTE(campbell): workaround for pixel aligned UVs which are common and can screw up our
- * intersection tests where a pixel gets in between 2 faces or the middle of a quad,
+ /* NOTE(@campbellbarton): workaround for pixel aligned UVs which are common and can screw up
+ * our intersection tests where a pixel gets in between 2 faces or the middle of a quad,
* camera aligned quads also have this problem but they are less common.
* Add a small offset to the UVs, fixes bug T18685. */
vec[a][0] = (uv[0] - uv_offset[0]) * (float)ibuf->x - (0.5f + 0.001f);