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-rw-r--r--source/blender/render/intern/Makefile2
-rw-r--r--source/blender/render/intern/include/render_types.h36
-rw-r--r--source/blender/render/intern/include/renderdatabase.h5
-rw-r--r--source/blender/render/intern/include/texture.h10
-rw-r--r--source/blender/render/intern/include/volume_precache.h6
-rw-r--r--source/blender/render/intern/raytrace/Makefile6
-rw-r--r--source/blender/render/intern/raytrace/bvh.h1
-rw-r--r--source/blender/render/intern/raytrace/rayobject.cpp20
-rw-r--r--source/blender/render/intern/raytrace/rayobject_qbvh.cpp5
-rw-r--r--source/blender/render/intern/raytrace/rayobject_rtbuild.cpp10
-rw-r--r--source/blender/render/intern/raytrace/rayobject_svbvh.cpp6
-rw-r--r--source/blender/render/intern/raytrace/rayobject_vbvh.cpp4
-rw-r--r--source/blender/render/intern/raytrace/reorganize.h4
-rw-r--r--source/blender/render/intern/source/Makefile2
-rw-r--r--source/blender/render/intern/source/convertblender.c203
-rw-r--r--source/blender/render/intern/source/envmap.c11
-rw-r--r--source/blender/render/intern/source/gammaCorrectionTables.c6
-rw-r--r--source/blender/render/intern/source/imagetexture.c122
-rw-r--r--source/blender/render/intern/source/occlusion.c5
-rw-r--r--source/blender/render/intern/source/pipeline.c151
-rw-r--r--source/blender/render/intern/source/pointdensity.c16
-rw-r--r--source/blender/render/intern/source/rayobject_instance.c7
-rw-r--r--source/blender/render/intern/source/rayshade.c40
-rw-r--r--source/blender/render/intern/source/rendercore.c20
-rw-r--r--source/blender/render/intern/source/renderdatabase.c28
-rw-r--r--source/blender/render/intern/source/shadbuf.c8
-rw-r--r--source/blender/render/intern/source/shadeinput.c46
-rw-r--r--source/blender/render/intern/source/shadeoutput.c2
-rw-r--r--source/blender/render/intern/source/sss.c7
-rw-r--r--source/blender/render/intern/source/strand.c8
-rw-r--r--source/blender/render/intern/source/texture.c24
-rw-r--r--source/blender/render/intern/source/volume_precache.c94
-rw-r--r--source/blender/render/intern/source/volumetric.c57
-rw-r--r--source/blender/render/intern/source/voxeldata.c169
34 files changed, 609 insertions, 532 deletions
diff --git a/source/blender/render/intern/Makefile b/source/blender/render/intern/Makefile
index 4fce37df175..4043902a40f 100644
--- a/source/blender/render/intern/Makefile
+++ b/source/blender/render/intern/Makefile
@@ -15,7 +15,7 @@
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index 127fbce20eb..b124102f50b 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -55,6 +55,7 @@ struct RenderBuckets;
struct ObjectInstanceRen;
struct RayObject;
struct RayFace;
+struct Main;
#define TABLEINITSIZE 1024
#define LAMPINITSIZE 256
@@ -170,7 +171,8 @@ struct Render
/* shadow counter, detect shadow-reuse for shaders */
int shadowsamplenr[BLENDER_MAX_THREADS];
- /* scene, and its full copy of renderdata and world */
+ /* main, scene, and its full copy of renderdata and world */
+ struct Main *main;
Scene *scene;
RenderData r;
World wrld;
@@ -189,7 +191,8 @@ struct Render
ListBase strandsurface;
/* use this instead of R.r.cfra */
- float cfra;
+ float cfra;
+ float mblur_offs, field_offs;
/* render database */
int totvlak, totvert, tothalo, totstrand, totlamp;
@@ -234,8 +237,8 @@ struct Render
void (*stats_draw)(void *handle, RenderStats *ri);
void *sdh;
- void (*timecursor)(void *handle, int i);
- void *tch;
+ void (*progress)(void *handle, float i);
+ void *prh;
int (*test_break)(void *handle);
void *tbh;
@@ -463,6 +466,7 @@ typedef struct VolPrecachePart
struct RayObject *tree;
struct ShadeInput *shi;
struct ObjectInstanceRen *obi;
+ float viewmat[4][4];
int num;
int minx, maxx;
int miny, maxy;
@@ -476,6 +480,7 @@ typedef struct VolPrecachePart
typedef struct VolumePrecache
{
int res[3];
+ float *bbmin, *bbmax;
float *data_r;
float *data_g;
float *data_b;
@@ -564,13 +569,6 @@ typedef struct LampRen {
/* passes & node shader support: all shadow info for a pixel */
LampShadowSample *shadsamp;
-
- /* yafray: photonlight params */
- int YF_numphotons, YF_numsearch;
- short YF_phdepth, YF_useqmc, YF_bufsize;
- float YF_causticblur, YF_ltradius;
- float YF_glowint, YF_glowofs;
- short YF_glowtype;
/* ray optim */
struct RayObject *last_hit[BLENDER_MAX_THREADS];
@@ -591,23 +589,21 @@ typedef struct LampRen {
#define R_HALO 2
#define R_SEC_FIELD 4
#define R_LAMPHALO 8
-#define R_GLOB_NOPUNOFLIP 16
-#define R_NEED_TANGENT 32
-#define R_BAKE_TRACE 128
-#define R_BAKING 256
+#define R_NEED_TANGENT 16
+#define R_BAKE_TRACE 32
+#define R_BAKING 64
/* vlakren->flag (vlak = face in dutch) char!!! */
#define R_SMOOTH 1
#define R_HIDDEN 2
/* strand flag, means special handling */
#define R_STRAND 4
-#define R_NOPUNOFLIP 8
-#define R_FULL_OSA 16
-#define R_FACE_SPLIT 32
+#define R_FULL_OSA 8
+#define R_FACE_SPLIT 16
/* Tells render to divide face other way. */
-#define R_DIVIDE_24 64
+#define R_DIVIDE_24 32
/* vertex normals are tangent or view-corrected vector, for hair strands */
-#define R_TANGENT 128
+#define R_TANGENT 64
/* strandbuffer->flag */
#define R_STRAND_BSPLINE 1
diff --git a/source/blender/render/intern/include/renderdatabase.h b/source/blender/render/intern/include/renderdatabase.h
index 2a0086b436c..4c80616665d 100644
--- a/source/blender/render/intern/include/renderdatabase.h
+++ b/source/blender/render/intern/include/renderdatabase.h
@@ -34,6 +34,7 @@ struct Object;
struct VlakRen;
struct VertRen;
struct HaloRen;
+struct Main;
struct Material;
struct Render;
struct MCol;
@@ -115,7 +116,7 @@ struct MCol *RE_vlakren_get_mcol(struct ObjectRen *obr, VlakRen *ren, int n, cha
float *RE_vlakren_get_surfnor(struct ObjectRen *obr, VlakRen *ren, int verify);
float *RE_vlakren_get_nmap_tangent(struct ObjectRen *obr, VlakRen *ren, int verify);
RadFace **RE_vlakren_get_radface(struct ObjectRen *obr, VlakRen *ren, int verify);
-int RE_vlakren_get_normal(struct Render *re, struct ObjectInstanceRen *obi, struct VlakRen *vlr, float *nor);
+void RE_vlakren_get_normal(struct Render *re, struct ObjectInstanceRen *obi, struct VlakRen *vlr, float *nor);
float *RE_strandren_get_surfnor(struct ObjectRen *obr, struct StrandRen *strand, int verify);
float *RE_strandren_get_uv(struct ObjectRen *obr, struct StrandRen *strand, int n, char **name, int verify);
@@ -137,7 +138,7 @@ void RE_set_customdata_names(struct ObjectRen *obr, struct CustomData *data);
/* convertblender.c */
void init_render_world(Render *re);
-void RE_Database_FromScene_Vectors(Render *re, struct Scene *sce, unsigned int lay);
+void RE_Database_FromScene_Vectors(Render *re, struct Main *bmain, struct Scene *sce, unsigned int lay);
#endif /* RENDERDATABASE_H */
diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h
index 3e6fc8c5677..fb941d1b7f3 100644
--- a/source/blender/render/intern/include/texture.h
+++ b/source/blender/render/intern/include/texture.h
@@ -40,7 +40,13 @@ if(texres->tr<0.0) texres->tr= 0.0; \
texres->tg= tex->gfac*((texres->tg-0.5)*tex->contrast+tex->bright-0.5); \
if(texres->tg<0.0) texres->tg= 0.0; \
texres->tb= tex->bfac*((texres->tb-0.5)*tex->contrast+tex->bright-0.5); \
-if(texres->tb<0.0) texres->tb= 0.0;
+if(texres->tb<0.0) texres->tb= 0.0; \
+if(tex->saturation != 1.0f) { \
+ float _hsv[3]; \
+ rgb_to_hsv(texres->tr, texres->tg, texres->tb, _hsv, _hsv+1, _hsv+2); \
+ _hsv[1] *= tex->saturation; \
+ hsv_to_rgb(_hsv[0], _hsv[1], _hsv[2], &texres->tr, &texres->tg, &texres->tb); \
+} \
struct HaloRen;
@@ -59,7 +65,7 @@ void do_lamp_tex(LampRen *la, float *lavec, struct ShadeInput *shi, float *colf,
void do_volume_tex(struct ShadeInput *shi, float *xyz, int mapto_flag, float *col, float *val);
void init_render_textures(Render *re);
-void end_render_textures(void);
+void end_render_textures(Render *re);
void render_realtime_texture(struct ShadeInput *shi, struct Image *ima);
diff --git a/source/blender/render/intern/include/volume_precache.h b/source/blender/render/intern/include/volume_precache.h
index 73e0a3e0415..3ddf8380241 100644
--- a/source/blender/render/intern/include/volume_precache.h
+++ b/source/blender/render/intern/include/volume_precache.h
@@ -25,9 +25,11 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
-
+
+void global_bounds_obi(Render *re, ObjectInstanceRen *obi, float *bbmin, float *bbmax);
+int point_inside_volume_objectinstance(Render *re, ObjectInstanceRen *obi, float *co);
+
void volume_precache(Render *re);
void free_volume_precache(Render *re);
-int point_inside_volume_objectinstance(Render *re, ObjectInstanceRen *obi, float *co);
#define VOL_MS_TIMESTEP 0.1f
diff --git a/source/blender/render/intern/raytrace/Makefile b/source/blender/render/intern/raytrace/Makefile
index 6e40c544c6f..2da8038c610 100644
--- a/source/blender/render/intern/raytrace/Makefile
+++ b/source/blender/render/intern/raytrace/Makefile
@@ -15,7 +15,7 @@
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
@@ -63,3 +63,7 @@ endif
ifeq ($(WITH_OPENEXR),true)
CPPFLAGS += -DWITH_OPENEXR
endif
+
+ifeq ($(WITH_BF_RAYOPTIMIZATION), true)
+ CPPFLAGS += -D__SSE__
+endif
diff --git a/source/blender/render/intern/raytrace/bvh.h b/source/blender/render/intern/raytrace/bvh.h
index e3efb90ec04..133a3d4a005 100644
--- a/source/blender/render/intern/raytrace/bvh.h
+++ b/source/blender/render/intern/raytrace/bvh.h
@@ -28,7 +28,6 @@
*/
#include "rayobject.h"
#include "raycounter.h"
-#include "MEM_guardedalloc.h"
#include "rayobject_rtbuild.h"
#include "rayobject_hint.h"
diff --git a/source/blender/render/intern/raytrace/rayobject.cpp b/source/blender/render/intern/raytrace/rayobject.cpp
index b9e9a46b1a9..84ec56e131a 100644
--- a/source/blender/render/intern/raytrace/rayobject.cpp
+++ b/source/blender/render/intern/raytrace/rayobject.cpp
@@ -497,12 +497,22 @@ void RE_rayobject_merge_bb(RayObject *r, float *min, float *max)
else if(RE_rayobject_isVlakPrimitive(r))
{
VlakPrimitive *face = (VlakPrimitive*) RE_rayobject_align(r);
- VlakRen *vlr = face->face;
+ RayFace nface;
+ RE_rayface_from_vlak(&nface, face->ob, face->face);
+
+ if(face->ob->transform_primitives)
+ {
+ mul_m4_v3(face->ob->mat, nface.v1);
+ mul_m4_v3(face->ob->mat, nface.v2);
+ mul_m4_v3(face->ob->mat, nface.v3);
+ if(RE_rayface_isQuad(&nface))
+ mul_m4_v3(face->ob->mat, nface.v4);
+ }
- DO_MINMAX( vlr->v1->co, min, max );
- DO_MINMAX( vlr->v2->co, min, max );
- DO_MINMAX( vlr->v3->co, min, max );
- if(vlr->v4) DO_MINMAX( vlr->v4->co, min, max );
+ DO_MINMAX( nface.v1, min, max );
+ DO_MINMAX( nface.v2, min, max );
+ DO_MINMAX( nface.v3, min, max );
+ if(RE_rayface_isQuad(&nface)) DO_MINMAX( nface.v4, min, max );
}
else if(RE_rayobject_isRayAPI(r))
{
diff --git a/source/blender/render/intern/raytrace/rayobject_qbvh.cpp b/source/blender/render/intern/raytrace/rayobject_qbvh.cpp
index cdc3be4c521..c510af540db 100644
--- a/source/blender/render/intern/raytrace/rayobject_qbvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_qbvh.cpp
@@ -26,6 +26,7 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
+#include "MEM_guardedalloc.h"
#include "vbvh.h"
#include "svbvh.h"
#include "reorganize.h"
@@ -52,10 +53,10 @@ void bvh_done<QBVHTree>(QBVHTree *obj)
rtbuild_done(obj->builder, &obj->rayobj.control);
//TODO find a away to exactly calculate the needed memory
- MemArena *arena1 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
+ MemArena *arena1 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "qbvh arena");
BLI_memarena_use_malloc(arena1);
- MemArena *arena2 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
+ MemArena *arena2 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "qbvh arena 2");
BLI_memarena_use_malloc(arena2);
BLI_memarena_use_align(arena2, 16);
diff --git a/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp b/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
index dcefb2072b8..1c3cdd5919f 100644
--- a/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
@@ -386,7 +386,9 @@ int rtbuild_heuristic_object_split(RTBuilder *b, int nchilds)
// right_cost -= obj[i]->cost; if(right_cost < 0) right_cost = 0;
}
- assert(baxis >= 0 && baxis < 3);
+ //assert(baxis >= 0 && baxis < 3);
+ if (!(baxis >= 0 && baxis < 3))
+ baxis = 0;
}
@@ -456,8 +458,10 @@ float bb_area(float *min, float *max)
sub[2] = max[2]-min[2];
a = (sub[0]*sub[1] + sub[0]*sub[2] + sub[1]*sub[2])*2;
- assert(a >= 0.0);
- return a;
+ /* used to have an assert() here on negative results
+ * however, in this case its likely some overflow or ffast math error.
+ * so just return 0.0f instead. */
+ return a < 0.0f ? 0.0f : a;
}
int bb_largest_axis(float *min, float *max)
diff --git a/source/blender/render/intern/raytrace/rayobject_svbvh.cpp b/source/blender/render/intern/raytrace/rayobject_svbvh.cpp
index 67af596e301..647c5771e4f 100644
--- a/source/blender/render/intern/raytrace/rayobject_svbvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_svbvh.cpp
@@ -26,6 +26,8 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
+#include "MEM_guardedalloc.h"
+
#include "vbvh.h"
#include "svbvh.h"
#include "reorganize.h"
@@ -63,10 +65,10 @@ void bvh_done<SVBVHTree>(SVBVHTree *obj)
rtbuild_done(obj->builder, &obj->rayobj.control);
//TODO find a away to exactly calculate the needed memory
- MemArena *arena1 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
+ MemArena *arena1 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "svbvh arena");
BLI_memarena_use_malloc(arena1);
- MemArena *arena2 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
+ MemArena *arena2 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "svbvh arena2");
BLI_memarena_use_malloc(arena2);
BLI_memarena_use_align(arena2, 16);
diff --git a/source/blender/render/intern/raytrace/rayobject_vbvh.cpp b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
index 0190b971d84..de1e6d349be 100644
--- a/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
@@ -76,7 +76,7 @@ void bvh_done<VBVHTree>(VBVHTree *obj)
rtbuild_done(obj->builder, &obj->rayobj.control);
//TODO find a away to exactly calculate the needed memory
- MemArena *arena1 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
+ MemArena *arena1 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "vbvh arena");
BLI_memarena_use_malloc(arena1);
//Build and optimize the tree
@@ -101,7 +101,7 @@ void bvh_done<VBVHTree>(VBVHTree *obj)
{
/*
TODO
- MemArena *arena2 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
+ MemArena *arena2 = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "vbvh arena2");
BLI_memarena_use_malloc(arena2);
//Finds the optimal packing of this tree using a given cost model
diff --git a/source/blender/render/intern/raytrace/reorganize.h b/source/blender/render/intern/raytrace/reorganize.h
index 92667d8de62..7ef7296945c 100644
--- a/source/blender/render/intern/raytrace/reorganize.h
+++ b/source/blender/render/intern/raytrace/reorganize.h
@@ -269,7 +269,7 @@ void pushdown(Node *parent)
/*
* BVH refit
- * reajust nodes BB (useful if nodes childs where modified)
+ * readjust nodes BB (useful if nodes childs where modified)
*/
template<class Node>
float bvh_refit(Node *node)
@@ -295,7 +295,7 @@ float bvh_refit(Node *node)
/*
- * this finds the best way to packing a tree acording to a given test cost function
+ * this finds the best way to packing a tree according to a given test cost function
* with the purpose to reduce the expected cost (eg.: number of BB tests).
*/
#include <vector>
diff --git a/source/blender/render/intern/source/Makefile b/source/blender/render/intern/source/Makefile
index c313549f9b9..5aaa66e7712 100644
--- a/source/blender/render/intern/source/Makefile
+++ b/source/blender/render/intern/source/Makefile
@@ -15,7 +15,7 @@
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index db242b0b1d9..149890f830d 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -356,17 +356,6 @@ static void split_v_renderfaces(ObjectRen *obr, int startvlak, int startvert, in
}
/* ------------------------------------------------------------------------- */
-
-static int check_vnormal(float *n, float *veno)
-{
- float inp;
-
- inp=n[0]*veno[0]+n[1]*veno[1]+n[2]*veno[2];
- if(inp < -FLT_EPSILON10) return 1;
- return 0;
-}
-
-/* ------------------------------------------------------------------------- */
/* Stress, tangents and normals */
/* ------------------------------------------------------------------------- */
@@ -512,7 +501,7 @@ static void calc_vertexnormals(Render *re, ObjectRen *obr, int do_tangent, int d
int a;
if(do_nmap_tangent) {
- arena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
+ arena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "nmap tangent arena");
BLI_memarena_use_calloc(arena);
vtangents= MEM_callocN(sizeof(VertexTangent*)*obr->totvert, "VertexTangent");
@@ -536,9 +525,6 @@ static void calc_vertexnormals(Render *re, ObjectRen *obr, int do_tangent, int d
float n1[3], n2[3], n3[3], n4[3];
float fac1, fac2, fac3, fac4=0.0f;
- if(re->flag & R_GLOB_NOPUNOFLIP)
- vlr->flag |= R_NOPUNOFLIP;
-
sub_v3_v3v3(n1, v2->co, v1->co);
normalize_v3(n1);
sub_v3_v3v3(n2, v3->co, v2->co);
@@ -562,21 +548,11 @@ static void calc_vertexnormals(Render *re, ObjectRen *obr, int do_tangent, int d
fac3= saacos(-n2[0]*n3[0]-n2[1]*n3[1]-n2[2]*n3[2]);
fac4= saacos(-n3[0]*n4[0]-n3[1]*n4[1]-n3[2]*n4[2]);
- if(!(vlr->flag & R_NOPUNOFLIP)) {
- if( check_vnormal(vlr->n, v4->n) ) fac4= -fac4;
- }
-
v4->n[0] +=fac4*vlr->n[0];
v4->n[1] +=fac4*vlr->n[1];
v4->n[2] +=fac4*vlr->n[2];
}
- if(!(vlr->flag & R_NOPUNOFLIP)) {
- if( check_vnormal(vlr->n, v1->n) ) fac1= -fac1;
- if( check_vnormal(vlr->n, v2->n) ) fac2= -fac2;
- if( check_vnormal(vlr->n, v3->n) ) fac3= -fac3;
- }
-
v1->n[0] +=fac1*vlr->n[0];
v1->n[1] +=fac1*vlr->n[1];
v1->n[2] +=fac1*vlr->n[2];
@@ -851,32 +827,30 @@ static void autosmooth(Render *re, ObjectRen *obr, float mat[][4], int degr)
static float *get_object_orco(Render *re, Object *ob)
{
float *orco;
-
+
if (!re->orco_hash)
- re->orco_hash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
-
+ re->orco_hash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "get_object_orco gh");
+
orco = BLI_ghash_lookup(re->orco_hash, ob);
-
+
if (!orco) {
if (ELEM(ob->type, OB_CURVE, OB_FONT)) {
orco = make_orco_curve(re->scene, ob);
} else if (ob->type==OB_SURF) {
orco = make_orco_surf(ob);
- } else if (ob->type==OB_MBALL) {
- orco = make_orco_mball(ob);
}
-
+
if (orco)
BLI_ghash_insert(re->orco_hash, ob, orco);
}
-
+
return orco;
}
static void set_object_orco(Render *re, void *ob, float *orco)
{
if (!re->orco_hash)
- re->orco_hash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
+ re->orco_hash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "set_object_orco gh");
BLI_ghash_insert(re->orco_hash, ob, orco);
}
@@ -1023,7 +997,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
else width= 1.0f;
if(ma->mode & MA_TANGENT_STR)
- flag= R_SMOOTH|R_NOPUNOFLIP|R_TANGENT;
+ flag= R_SMOOTH|R_TANGENT;
else
flag= R_SMOOTH;
@@ -1041,7 +1015,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
vlr->v4= RE_findOrAddVert(obr, obr->totvert++);
VECCOPY(vlr->v1->co, vec);
- add_v3_v3v3(vlr->v1->co, vlr->v1->co, cross);
+ add_v3_v3(vlr->v1->co, cross);
VECCOPY(vlr->v1->n, nor);
vlr->v1->orco= sd->orco;
vlr->v1->accum= -1.0f; // accum abuse for strand texco
@@ -1053,7 +1027,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
vlr->v2->accum= vlr->v1->accum;
VECCOPY(vlr->v4->co, vec1);
- add_v3_v3v3(vlr->v4->co, vlr->v4->co, cross);
+ add_v3_v3(vlr->v4->co, cross);
VECCOPY(vlr->v4->n, nor);
vlr->v4->orco= sd->orco;
vlr->v4->accum= 1.0f; // accum abuse for strand texco
@@ -1115,7 +1089,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
v2= RE_findOrAddVert(obr, obr->totvert++);
VECCOPY(v1->co, vec);
- add_v3_v3v3(v1->co, v1->co, cross);
+ add_v3_v3(v1->co, cross);
VECCOPY(v1->n, nor);
v1->orco= sd->orco;
v1->accum= -1.0f; // accum abuse for strand texco
@@ -1177,7 +1151,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
}
VECCOPY(vlr->v4->co, vec);
- add_v3_v3v3(vlr->v4->co, vlr->v4->co, cross);
+ add_v3_v3(vlr->v4->co, cross);
VECCOPY(vlr->v4->n, nor);
vlr->v4->orco= sd->orco;
vlr->v4->accum= -1.0f + 2.0f*sd->time; // accum abuse for strand texco
@@ -1520,7 +1494,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
RNG *rng= 0;
float loc[3],loc1[3],loc0[3],mat[4][4],nmat[3][3],co[3],nor[3],time;
float strandlen=0.0f, curlen=0.0f;
- float hasize, pa_size, r_tilt, r_length, cfra=bsystem_time(re->scene, ob, (float)re->scene->r.cfra, 0.0);
+ float hasize, pa_size, r_tilt, r_length, cfra= BKE_curframe(re->scene);
float pa_time, pa_birthtime, pa_dietime;
float random, simplify[2];
int i, a, k, max_k=0, totpart, dosimplify = 0, dosurfacecache = 0;
@@ -1532,8 +1506,6 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
/* 1. check that everything is ok & updated */
if(psys==NULL)
return 0;
-
- totchild=psys->totchild;
part=psys->part;
pars=psys->particles;
@@ -1554,6 +1526,11 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
if(part->phystype==PART_PHYS_KEYED)
psys_count_keyed_targets(&sim);
+ totchild=psys->totchild;
+
+ /* can happen for disconnected/global hair */
+ if(part->type==PART_HAIR && !psys->childcache)
+ totchild= 0;
if(G.rendering == 0) { /* preview render */
totchild = (int)((float)totchild * (float)part->disp / 100.0f);
@@ -1639,7 +1616,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
if(part->flag & PART_GLOB_TIME)
#endif // XXX old animation system
- cfra = bsystem_time(re->scene, 0, (float)re->scene->r.cfra, 0.0);
+ cfra = BKE_curframe(re->scene);
///* 2.4 setup reactors */
// if(part->type == PART_REACTOR){
@@ -2366,6 +2343,7 @@ static void init_render_mball(Render *re, ObjectRen *obr)
Material *ma;
float *data, *nors, *orco, mat[4][4], imat[3][3], xn, yn, zn;
int a, need_orco, vlakindex, *index;
+ ListBase dispbase= {NULL, NULL};
if (ob!=find_basis_mball(re->scene, ob))
return;
@@ -2380,14 +2358,22 @@ static void init_render_mball(Render *re, ObjectRen *obr)
if(ma->texco & TEXCO_ORCO) {
need_orco= 1;
}
-
- makeDispListMBall(re->scene, ob);
- dl= ob->disp.first;
+
+ makeDispListMBall_forRender(re->scene, ob, &dispbase);
+ dl= dispbase.first;
if(dl==0) return;
data= dl->verts;
nors= dl->nors;
- orco= get_object_orco(re, ob);
+ if(need_orco) {
+ orco= get_object_orco(re, ob);
+
+ if (!orco) {
+ /* orco hasn't been found in cache - create new one and add to cache */
+ orco= make_orco_mball(ob, &dispbase);
+ set_object_orco(re, ob, orco);
+ }
+ }
for(a=0; a<dl->nr; a++, data+=3, nors+=3, orco+=3) {
@@ -2425,7 +2411,7 @@ static void init_render_mball(Render *re, ObjectRen *obr)
normal_tri_v3( vlr->n,vlr->v3->co, vlr->v2->co, vlr->v1->co);
vlr->mat= ma;
- vlr->flag= ME_SMOOTH+R_NOPUNOFLIP;
+ vlr->flag= ME_SMOOTH;
vlr->ec= 0;
/* mball -too bad- always has triangles, because quads can be non-planar */
@@ -2444,10 +2430,7 @@ static void init_render_mball(Render *re, ObjectRen *obr)
}
/* enforce display lists remade */
- freedisplist(&ob->disp);
-
- /* this enforces remake for real, orco displist is small (in scale) */
- ob->recalc |= OB_RECALC_DATA;
+ freedisplist(&dispbase);
}
/* ------------------------------------------------------------------------- */
@@ -2457,10 +2440,8 @@ static void init_render_mball(Render *re, ObjectRen *obr)
/* returns amount of vertices added for orco */
static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar, float *orco, float mat[4][4])
{
- Object *ob= obr->ob;
VertRen *v1, *v2, *v3, *v4, *ver;
VlakRen *vlr, *vlr1, *vlr2, *vlr3;
- Curve *cu= ob->data;
float *data, n1[3];
int u, v, orcoret= 0;
int p1, p2, p3, p4, a;
@@ -2540,14 +2521,11 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
vlr->mat= matar[ dl->col];
vlr->ec= ME_V1V2+ME_V2V3;
vlr->flag= dl->rt;
- if( (cu->flag & CU_NOPUNOFLIP) ) {
- vlr->flag |= R_NOPUNOFLIP;
- }
- add_v3_v3v3(v1->n, v1->n, n1);
- add_v3_v3v3(v2->n, v2->n, n1);
- add_v3_v3v3(v3->n, v3->n, n1);
- add_v3_v3v3(v4->n, v4->n, n1);
+ add_v3_v3(v1->n, n1);
+ add_v3_v3(v2->n, n1);
+ add_v3_v3(v3->n, n1);
+ add_v3_v3(v4->n, n1);
p1++; p2++; p3++; p4++;
}
@@ -2561,10 +2539,10 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
/* optimize! :*/
vlr= RE_findOrAddVlak(obr, UVTOINDEX(sizeu - 1, v));
vlr1= RE_findOrAddVlak(obr, UVTOINDEX(0, v));
- add_v3_v3v3(vlr1->v1->n, vlr1->v1->n, vlr->n);
- add_v3_v3v3(vlr1->v2->n, vlr1->v2->n, vlr->n);
- add_v3_v3v3(vlr->v3->n, vlr->v3->n, vlr1->n);
- add_v3_v3v3(vlr->v4->n, vlr->v4->n, vlr1->n);
+ add_v3_v3(vlr1->v1->n, vlr->n);
+ add_v3_v3(vlr1->v2->n, vlr->n);
+ add_v3_v3(vlr->v3->n, vlr1->n);
+ add_v3_v3(vlr->v4->n, vlr1->n);
}
}
if (dl->flag & DL_CYCL_U) {
@@ -2574,10 +2552,10 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
/* optimize! :*/
vlr= RE_findOrAddVlak(obr, UVTOINDEX(u, 0));
vlr1= RE_findOrAddVlak(obr, UVTOINDEX(u, sizev-1));
- add_v3_v3v3(vlr1->v2->n, vlr1->v2->n, vlr->n);
- add_v3_v3v3(vlr1->v3->n, vlr1->v3->n, vlr->n);
- add_v3_v3v3(vlr->v1->n, vlr->v1->n, vlr1->n);
- add_v3_v3v3(vlr->v4->n, vlr->v4->n, vlr1->n);
+ add_v3_v3(vlr1->v2->n, vlr->n);
+ add_v3_v3(vlr1->v3->n, vlr->n);
+ add_v3_v3(vlr->v1->n, vlr1->n);
+ add_v3_v3(vlr->v4->n, vlr1->n);
}
}
/* last vertex is an extra case:
@@ -2603,9 +2581,9 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
vlr1= RE_findOrAddVlak(obr, UVTOINDEX(0,0)); /* (0,0) */
add_v3_v3v3(n1, vlr->n, vlr1->n);
vlr2= RE_findOrAddVlak(obr, UVTOINDEX(0, sizev-1)); /* (0,n) */
- add_v3_v3v3(n1, n1, vlr2->n);
+ add_v3_v3(n1, vlr2->n);
vlr3= RE_findOrAddVlak(obr, UVTOINDEX(sizeu-1, 0)); /* (m,0) */
- add_v3_v3v3(n1, n1, vlr3->n);
+ add_v3_v3(n1, vlr3->n);
VECCOPY(vlr->v3->n, n1);
VECCOPY(vlr1->v1->n, n1);
VECCOPY(vlr2->v2->n, n1);
@@ -2691,9 +2669,6 @@ static void init_render_dm(DerivedMesh *dm, Render *re, ObjectRen *obr,
vlr->mat= ma;
vlr->flag= flag;
- if(cu &&(cu->flag & ME_NOPUNOFLIP)) {
- vlr->flag |= R_NOPUNOFLIP;
- }
vlr->ec= 0; /* mesh edges rendered separately */
if(len==0) obr->totvlak--;
@@ -2845,7 +2820,10 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
}
while(dl) {
- if(dl->type==DL_INDEX3) {
+ if(dl->col > ob->totcol) {
+ /* pass */
+ }
+ else if(dl->type==DL_INDEX3) {
int *index;
startvert= obr->totvert;
@@ -2898,9 +2876,6 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
vlr->mat= matar[ dl->col ];
vlr->flag= 0;
- if( (cu->flag & CU_NOPUNOFLIP) ) {
- vlr->flag |= R_NOPUNOFLIP;
- }
vlr->ec= 0;
}
}
@@ -2986,10 +2961,10 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
for(a= startvlak; a<obr->totvlak; a++) {
vlr= RE_findOrAddVlak(obr, a);
- add_v3_v3v3(vlr->v1->n, vlr->v1->n, vlr->n);
- add_v3_v3v3(vlr->v3->n, vlr->v3->n, vlr->n);
- add_v3_v3v3(vlr->v2->n, vlr->v2->n, vlr->n);
- add_v3_v3v3(vlr->v4->n, vlr->v4->n, vlr->n);
+ add_v3_v3(vlr->v1->n, vlr->n);
+ add_v3_v3(vlr->v3->n, vlr->n);
+ add_v3_v3(vlr->v2->n, vlr->n);
+ add_v3_v3(vlr->v4->n, vlr->n);
}
for(a=startvert; a<obr->totvert; a++) {
ver= RE_findOrAddVert(obr, a);
@@ -3385,9 +3360,6 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
vlr->mat= ma;
vlr->flag= flag;
- if((me->flag & ME_NOPUNOFLIP) ) {
- vlr->flag |= R_NOPUNOFLIP;
- }
vlr->ec= 0; /* mesh edges rendered separately */
if(len==0) obr->totvlak--;
@@ -3887,12 +3859,12 @@ static void set_material_lightgroups(Render *re)
if(re->scene->r.scemode & R_PREVIEWBUTS)
return;
- for(group= G.main->group.first; group; group=group->id.next)
+ for(group= re->main->group.first; group; group=group->id.next)
group->id.flag |= LIB_DOIT;
/* it's a bit too many loops in loops... but will survive */
/* hola! materials not in use...? */
- for(ma= G.main->mat.first; ma; ma=ma->id.next) {
+ for(ma= re->main->mat.first; ma; ma=ma->id.next) {
if(ma->group && (ma->group->id.flag & LIB_DOIT))
add_lightgroup(re, ma->group, ma->mode & MA_GROUP_NOLAY);
}
@@ -4542,7 +4514,6 @@ static void init_render_object(Render *re, Object *ob, Object *par, DupliObject
void RE_Database_Free(Render *re)
{
- Object *ob = NULL;
LampRen *lar;
/* statistics for debugging render memory usage */
@@ -4569,30 +4540,16 @@ void RE_Database_Free(Render *re)
BLI_freelistN(&re->lights);
free_renderdata_tables(re);
-
- /* free orco. check all objects because of duplis and sets */
- ob= G.main->object.first;
- while(ob) {
- if(ob->type==OB_MBALL) {
- if(ob->disp.first && ob->disp.first!=ob->disp.last) {
- DispList *dl= ob->disp.first;
- BLI_remlink(&ob->disp, dl);
- freedisplist(&ob->disp);
- BLI_addtail(&ob->disp, dl);
- }
- }
- ob= ob->id.next;
- }
+ /* free orco */
free_mesh_orco_hash(re);
#if 0 /* radio can be redone better */
end_radio_render();
#endif
- end_render_materials();
- end_render_textures();
+ end_render_materials(re->main);
+ end_render_textures(re);
free_pointdensities(re);
- free_voxeldata(re);
free_camera_inside_volumes(re);
@@ -4788,7 +4745,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
/* in the prev/next pass for making speed vectors, avoid creating
* objects that are not on a renderlayer with a vector pass, can
* save a lot of time in complex scenes */
- vectorlay= get_vector_renderlayers(sce);
+ vectorlay= get_vector_renderlayers(re->scene);
lay= (timeoffset)? renderlay & vectorlay: renderlay;
/* if the object has been restricted from rendering in the outliner, ignore it */
@@ -4815,7 +4772,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
/* create list of duplis generated by this object, particle
* system need to have render settings set for dupli particles */
dupli_render_particle_set(re, ob, timeoffset, 0, 1);
- lb= object_duplilist(sce, ob);
+ lb= object_duplilist(re->scene, ob);
dupli_render_particle_set(re, ob, timeoffset, 0, 0);
for(dob= lb->first; dob; dob= dob->next) {
@@ -4915,7 +4872,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
/* objects in groups with OB_RENDER_DUPLI set still need to be created,
* since they may not be part of the scene */
- for(group= G.main->group.first; group; group=group->id.next)
+ for(group= re->main->group.first; group; group=group->id.next)
add_group_render_dupli_obs(re, group, nolamps, onlyselected, actob, timeoffset, renderlay, 0);
/* imat objects has to be done again, since groups can mess it up */
@@ -4932,13 +4889,14 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
}
/* used to be 'rotate scene' */
-void RE_Database_FromScene(Render *re, Scene *scene, unsigned int lay, int use_camera_view)
+void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int lay, int use_camera_view)
{
extern int slurph_opt; /* key.c */
Scene *sce;
float mat[4][4];
float amb[3];
+ re->main= bmain;
re->scene= scene;
re->lay= lay;
@@ -4949,7 +4907,7 @@ void RE_Database_FromScene(Render *re, Scene *scene, unsigned int lay, int use_c
/* XXX add test if dbase was filled already? */
- re->memArena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
+ re->memArena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "render db arena");
re->totvlak=re->totvert=re->totstrand=re->totlamp=re->tothalo= 0;
re->lights.first= re->lights.last= NULL;
re->lampren.first= re->lampren.last= NULL;
@@ -4963,10 +4921,15 @@ void RE_Database_FromScene(Render *re, Scene *scene, unsigned int lay, int use_c
/* applies changes fully */
if((re->r.scemode & R_PREVIEWBUTS)==0)
- scene_update_for_newframe(re->scene, lay);
+ scene_update_for_newframe(re->main, re->scene, lay);
/* if no camera, viewmat should have been set! */
if(use_camera_view && re->scene->camera) {
+ /* called before but need to call again incase of lens animation from the
+ * above call to scene_update_for_newframe, fixes bug. [#22702].
+ * following calls dont depend on 'RE_SetCamera' */
+ RE_SetCamera(re, scene->camera);
+
normalize_m4(re->scene->camera->obmat);
invert_m4_m4(mat, re->scene->camera->obmat);
RE_SetView(re, mat);
@@ -4985,7 +4948,7 @@ void RE_Database_FromScene(Render *re, Scene *scene, unsigned int lay, int use_c
/* still bad... doing all */
init_render_textures(re);
VECCOPY(amb, &re->wrld.ambr);
- init_render_materials(re->r.mode, amb);
+ init_render_materials(re->main, re->r.mode, amb);
set_node_shader_lamp_loop(shade_material_loop);
/* MAKE RENDER DATA */
@@ -5099,7 +5062,7 @@ static void database_fromscene_vectors(Render *re, Scene *scene, unsigned int la
/* XXX add test if dbase was filled already? */
- re->memArena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
+ re->memArena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "vector render db arena");
re->totvlak=re->totvert=re->totstrand=re->totlamp=re->tothalo= 0;
re->i.totface=re->i.totvert=re->i.totstrand=re->i.totlamp=re->i.tothalo= 0;
re->lights.first= re->lights.last= NULL;
@@ -5112,7 +5075,7 @@ static void database_fromscene_vectors(Render *re, Scene *scene, unsigned int la
/* applies changes fully */
scene->r.cfra += timeoffset;
- scene_update_for_newframe(re->scene, lay);
+ scene_update_for_newframe(re->main, re->scene, lay);
/* if no camera, viewmat should have been set! */
if(re->scene->camera) {
@@ -5471,7 +5434,7 @@ static void free_dbase_object_vectors(ListBase *lb)
BLI_freelistN(lb);
}
-void RE_Database_FromScene_Vectors(Render *re, Scene *sce, unsigned int lay)
+void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned int lay)
{
ObjectInstanceRen *obi, *oldobi;
StrandSurface *mesh;
@@ -5513,7 +5476,7 @@ void RE_Database_FromScene_Vectors(Render *re, Scene *sce, unsigned int lay)
re->strandsurface= strandsurface;
if(!re->test_break(re->tbh))
- RE_Database_FromScene(re, sce, lay, 1);
+ RE_Database_FromScene(re, bmain, sce, lay, 1);
if(!re->test_break(re->tbh)) {
for(step= 0; step<2; step++) {
@@ -5602,12 +5565,13 @@ void RE_Database_FromScene_Vectors(Render *re, Scene *sce, unsigned int lay)
RE_BAKE_DISPLACEMENT:for baking, no lamps, only selected objects
RE_BAKE_SHADOW: for baking, only shadows, but all objects
*/
-void RE_Database_Baking(Render *re, Scene *scene, unsigned int lay, int type, Object *actob)
+void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, int type, Object *actob)
{
float mat[4][4];
float amb[3];
int onlyselected, nolamps;
+ re->main= bmain;
re->scene= scene;
re->lay= lay;
@@ -5616,7 +5580,6 @@ void RE_Database_Baking(Render *re, Scene *scene, unsigned int lay, int type, Ob
RE_init_threadcount(re);
- re->flag |= R_GLOB_NOPUNOFLIP;
re->flag |= R_BAKING;
re->excludeob= actob;
if(actob)
@@ -5635,7 +5598,7 @@ void RE_Database_Baking(Render *re, Scene *scene, unsigned int lay, int type, Ob
}
/* setup render stuff */
- re->memArena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
+ re->memArena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "bake db arena");
re->totvlak=re->totvert=re->totstrand=re->totlamp=re->tothalo= 0;
re->lights.first= re->lights.last= NULL;
@@ -5669,7 +5632,7 @@ void RE_Database_Baking(Render *re, Scene *scene, unsigned int lay, int type, Ob
init_render_textures(re);
VECCOPY(amb, &re->wrld.ambr);
- init_render_materials(re->r.mode, amb);
+ init_render_materials(re->main, re->r.mode, amb);
set_node_shader_lamp_loop(shade_material_loop);
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index 1a34868b9fd..8977bc7f379 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -46,7 +46,6 @@
#include "BKE_library.h"
#include "BKE_main.h"
-#include "BKE_global.h"
#include "BKE_image.h" // BKE_write_ibuf
#include "BKE_texture.h"
#include "BKE_utildefines.h"
@@ -508,7 +507,7 @@ void make_envmaps(Render *re)
/* 5 = hardcoded max recursion level */
while(depth<5) {
- tex= G.main->tex.first;
+ tex= re->main->tex.first;
while(tex) {
if(tex->id.us && tex->type==TEX_ENVMAP) {
if(tex->env && tex->env->object) {
@@ -719,9 +718,9 @@ int envmaptex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexRe
texr1.nor= texr2.nor= NULL;
- add_v3_v3v3(vec, vec, dxt);
+ add_v3_v3(vec, dxt);
face1= envcube_isect(env, vec, sco);
- sub_v3_v3v3(vec, vec, dxt);
+ sub_v3_v3(vec, dxt);
if(face!=face1) {
ibuf= env->cube[face1];
@@ -732,9 +731,9 @@ int envmaptex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexRe
/* here was the nasty bug! results were not zero-ed. FPE! */
- add_v3_v3v3(vec, vec, dyt);
+ add_v3_v3(vec, dyt);
face1= envcube_isect(env, vec, sco);
- sub_v3_v3v3(vec, vec, dyt);
+ sub_v3_v3(vec, dyt);
if(face!=face1) {
ibuf= env->cube[face1];
diff --git a/source/blender/render/intern/source/gammaCorrectionTables.c b/source/blender/render/intern/source/gammaCorrectionTables.c
index afb7fbb74dc..818c3c72118 100644
--- a/source/blender/render/intern/source/gammaCorrectionTables.c
+++ b/source/blender/render/intern/source/gammaCorrectionTables.c
@@ -33,10 +33,6 @@
#include <stdlib.h>
#include <math.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* WARNING; optimized, cannot be used to do gamma(invgamma()) and expect */
/* result remain identical (ton) */
@@ -121,7 +117,7 @@ void makeGammaTables(float gamma)
/* The end of the table should match 1.0 carefully. In order to avoid */
/* rounding errors, we just set this explicitly. The last segment may */
- /* have a different lenght than the other segments, but our */
+ /* have a different length than the other segments, but our */
/* interpolation is insensitive to that. */
color_domain_table[RE_GAMMA_TABLE_SIZE] = 1.0;
gamma_range_table[RE_GAMMA_TABLE_SIZE] = 1.0;
diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c
index 21077c289c3..f08529b3f2c 100644
--- a/source/blender/render/intern/source/imagetexture.c
+++ b/source/blender/render/intern/source/imagetexture.c
@@ -236,8 +236,6 @@ int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, TexResult *texre
}
}
- BRICONTRGB;
-
if(texres->talpha) texres->tin= texres->ta;
else if(tex->imaflag & TEX_CALCALPHA) {
texres->ta= texres->tin= MAX3(texres->tr, texres->tg, texres->tb);
@@ -254,6 +252,8 @@ int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, TexResult *texre
texres->tb*= fx;
}
+ BRICONTRGB;
+
return retval;
}
@@ -586,49 +586,19 @@ static void boxsample(ImBuf *ibuf, float minx, float miny, float maxx, float max
}
}
-void image_sample(Image *ima, float fx, float fy, float dx, float dy, float *result)
-{
- TexResult texres;
- ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
-
- if(ibuf==NULL) {
- result[0]= result[1]= result[2]= result[3]= 0.0f;
- return;
- }
-
- if( (R.flag & R_SEC_FIELD) && (ibuf->flags & IB_fields) )
- ibuf->rect+= (ibuf->x*ibuf->y);
-
- boxsample(ibuf, fx, fy, fx+dx, fy+dy, &texres, 0, 1, 0);
- result[0]= texres.tr;
- result[1]= texres.tg;
- result[2]= texres.tb;
- result[3]= texres.ta;
-
- if( (R.flag & R_SEC_FIELD) && (ibuf->flags & IB_fields) )
- ibuf->rect-= (ibuf->x*ibuf->y);
-}
-
-void ibuf_sample(ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result)
-{
- TexResult texres;
-
- if(ibuf==NULL) {
- return;
- }
-
- memset(&texres, 0, sizeof(texres));
- boxsample(ibuf, fx, fy, fx+dx, fy+dy, &texres, 0, 1, 0);
- result[0]= texres.tr;
- result[1]= texres.tg;
- result[2]= texres.tb;
- result[3]= texres.ta;
-}
-
-
//-----------------------------------------------------------------------------------------------------------------
// from here, some functions only used for the new filtering
+// anisotropic filters, data struct used instead of long line of (possibly unused) func args
+typedef struct afdata_t {
+ float dxt[2], dyt[2];
+ int intpol, extflag;
+ // feline only
+ float majrad, minrad, theta;
+ int iProbes;
+ float dusc, dvsc;
+} afdata_t;
+
// this only used here to make it easier to pass extend flags as single int
enum {TXC_XMIR=1, TXC_YMIR, TXC_REPT, TXC_EXTD};
@@ -713,16 +683,6 @@ static int ibuf_get_color_clip_bilerp(float *col, ImBuf *ibuf, float u, float v,
return ibuf_get_color_clip(col, ibuf, (int)u, (int)v, extflag);
}
-// anisotropic filters, data struct used instead of long line of (possibly unused) func args
-typedef struct afdata_t {
- float dxt[2], dyt[2];
- int intpol, extflag;
- // feline only
- float majrad, minrad, theta;
- int iProbes;
- float dusc, dvsc;
-} afdata_t;
-
static void area_sample(TexResult* texr, ImBuf* ibuf, float fx, float fy, afdata_t* AFD)
{
int xs, ys, clip = 0;
@@ -1358,8 +1318,6 @@ static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec,
}
}
- BRICONTRGB;
-
if (tex->imaflag & TEX_CALCALPHA)
texres->ta = texres->tin = texres->ta * MAX3(texres->tr, texres->tg, texres->tb);
else
@@ -1388,6 +1346,8 @@ static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec,
texres->tb *= fx;
}
+ BRICONTRGB;
+
return retval;
}
@@ -1745,8 +1705,6 @@ int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, float *DXT, f
boxsample(ibuf, fx-minx, fy-miny, fx+minx, fy+miny, texres, imaprepeat, imapextend, 0);
}
- BRICONTRGB;
-
if(tex->imaflag & TEX_CALCALPHA) {
texres->ta= texres->tin= texres->ta*MAX3(texres->tr, texres->tg, texres->tb);
}
@@ -1773,5 +1731,57 @@ int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, float *DXT, f
texres->tb*= fx;
}
+ BRICONTRGB;
+
return retval;
}
+
+void image_sample(Image *ima, float fx, float fy, float dx, float dy, float *result)
+{
+ TexResult texres;
+ ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
+
+ if(ibuf==NULL) {
+ result[0]= result[1]= result[2]= result[3]= 0.0f;
+ return;
+ }
+
+ if( (R.flag & R_SEC_FIELD) && (ibuf->flags & IB_fields) )
+ ibuf->rect+= (ibuf->x*ibuf->y);
+
+ boxsample(ibuf, fx, fy, fx+dx, fy+dy, &texres, 0, 1, 0);
+ result[0]= texres.tr;
+ result[1]= texres.tg;
+ result[2]= texres.tb;
+ result[3]= texres.ta;
+
+ if( (R.flag & R_SEC_FIELD) && (ibuf->flags & IB_fields) )
+ ibuf->rect-= (ibuf->x*ibuf->y);
+}
+
+void ibuf_sample(ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result)
+{
+ TexResult texres;
+ afdata_t AFD;
+
+ if(ibuf==NULL) {
+ return;
+ }
+
+ AFD.dxt[0] = dx; AFD.dxt[1] = dx;
+ AFD.dyt[0] = dy; AFD.dyt[1] = dy;
+ //copy_v2_v2(AFD.dxt, dx);
+ //copy_v2_v2(AFD.dyt, dy);
+
+ AFD.intpol = 1;
+ AFD.extflag = TXC_EXTD;
+
+ memset(&texres, 0, sizeof(texres));
+ ewa_eval(&texres, ibuf, fx, fy, &AFD);
+
+
+ result[0]= texres.tr;
+ result[1]= texres.tg;
+ result[2]= texres.tb;
+ result[3]= texres.ta;
+} \ No newline at end of file
diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c
index ab656ad1c3b..fb69519236a 100644
--- a/source/blender/render/intern/source/occlusion.c
+++ b/source/blender/render/intern/source/occlusion.c
@@ -660,7 +660,7 @@ static OcclusionTree *occ_tree_build(Render *re)
tree->doindirect= (re->wrld.ao_indirect_energy > 0.0f && re->wrld.ao_indirect_bounces > 0);
/* allocation */
- tree->arena= BLI_memarena_new(0x8000 * sizeof(OccNode));
+ tree->arena= BLI_memarena_new(0x8000 * sizeof(OccNode), "occ tree arena");
BLI_memarena_use_calloc(tree->arena);
if(re->wrld.aomode & WO_AOCACHE)
@@ -1390,8 +1390,7 @@ static void sample_occ_tree(Render *re, OcclusionTree *tree, OccFace *exclude, f
if(onlyshadow)
envcolor= WO_AOPLAIN;
- VECCOPY(nn, n);
- negate_v3(nn);
+ negate_v3_v3(nn, n);
occ_lookup(tree, thread, exclude, co, nn, &occ, (tree->doindirect)? rad: NULL, (env && envcolor)? bn: NULL);
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index f9089e7399b..44c6a6f008f 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -39,6 +39,8 @@
#include "DNA_sequence_types.h"
#include "DNA_userdef_types.h"
+#include "MEM_guardedalloc.h"
+
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BKE_image.h"
@@ -52,8 +54,6 @@
#include "BKE_pointcache.h"
#include "BKE_animsys.h" /* <------ should this be here?, needed for sequencer update */
-#include "MEM_guardedalloc.h"
-
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_rand.h"
@@ -131,17 +131,26 @@ static int thread_break(void *unused)
static void result_nothing(void *unused, RenderResult *rr) {}
static void result_rcti_nothing(void *unused, RenderResult *rr, volatile struct rcti *rect) {}
static void stats_nothing(void *unused, RenderStats *rs) {}
-static void int_nothing(void *unused, int val) {}
+static void float_nothing(void *unused, float val) {}
static void print_error(void *unused, char *str) {printf("ERROR: %s\n", str);}
static int default_break(void *unused) {return G.afbreek == 1;}
static void stats_background(void *unused, RenderStats *rs)
{
- uintptr_t mem_in_use= MEM_get_memory_in_use();
- float megs_used_memory= mem_in_use/(1024.0*1024.0);
char str[400], *spos= str;
-
- spos+= sprintf(spos, "Fra:%d Mem:%.2fM ", rs->cfra, megs_used_memory);
+ uintptr_t mem_in_use, mmap_in_use, peak_memory;
+ float megs_used_memory, mmap_used_memory, megs_peak_memory;
+
+ mem_in_use= MEM_get_memory_in_use();
+ mmap_in_use= MEM_get_mapped_memory_in_use();
+ peak_memory = MEM_get_peak_memory();
+
+ megs_used_memory= (mem_in_use-mmap_in_use)/(1024.0*1024.0);
+ mmap_used_memory= (mmap_in_use)/(1024.0*1024.0);
+ megs_peak_memory = (peak_memory)/(1024.0*1024.0);
+
+ spos+= sprintf(spos, "Fra:%d Mem:%.2fM (%.2fM, peak %.2fM) ", rs->cfra,
+ megs_used_memory, mmap_used_memory, megs_peak_memory);
if(rs->curfield)
spos+= sprintf(spos, "Field %d ", rs->curfield);
@@ -918,12 +927,16 @@ static int read_render_result_from_file(char *filename, RenderResult *rr)
int rectx, recty;
if(IMB_exr_begin_read(exrhandle, filename, &rectx, &recty)==0) {
+ printf("failed being read %s\n", filename);
IMB_exr_close(exrhandle);
return 0;
}
-
+
if(rr == NULL || rectx!=rr->rectx || recty!=rr->recty) {
- printf("error in reading render result\n");
+ if(rr)
+ printf("error in reading render result: dimensions don't match\n");
+ else
+ printf("error in reading render result: NULL result pointer\n");
IMB_exr_close(exrhandle);
return 0;
}
@@ -1061,7 +1074,6 @@ void RE_AcquireResultImage(Render *re, RenderResult *rr)
rr->rectf= re->result->rectf;
rr->rectz= re->result->rectz;
rr->rect32= re->result->rect32;
- rr->compo_seq= (rr->rectf != NULL);
/* active layer */
rl= render_get_active_layer(re, re->result);
@@ -1073,6 +1085,7 @@ void RE_AcquireResultImage(Render *re, RenderResult *rr)
rr->rectz= RE_RenderLayerGetPass(rl, SCE_PASS_Z);
}
+ rr->have_combined= (re->result->rectf != NULL);
rr->layers= re->result->layers;
}
}
@@ -1149,7 +1162,7 @@ Render *RE_NewRender(const char *name)
re->display_init= result_nothing;
re->display_clear= result_nothing;
re->display_draw= result_rcti_nothing;
- re->timecursor= int_nothing;
+ re->progress= float_nothing;
re->test_break= default_break;
re->error= print_error;
if(G.background)
@@ -1157,7 +1170,7 @@ Render *RE_NewRender(const char *name)
else
re->stats_draw= stats_nothing;
/* clear callback handles */
- re->dih= re->dch= re->ddh= re->sdh= re->tch= re->tbh= re->erh= NULL;
+ re->dih= re->dch= re->ddh= re->sdh= re->prh= re->tbh= re->erh= NULL;
/* init some variables */
re->ycor= 1.0f;
@@ -1289,6 +1302,8 @@ void RE_InitState(Render *re, Render *source, RenderData *rd, SceneRenderLayer *
/* we clip faces with a minimum of 2 pixel boundary outside of image border. see zbuf.c */
re->clipcrop= 1.0f + 2.0f/(float)(re->winx>re->winy?re->winy:re->winx);
+ re->mblur_offs = re->field_offs = 0.f;
+
RE_init_threadcount(re);
}
@@ -1361,10 +1376,10 @@ void RE_stats_draw_cb(Render *re, void *handle, void (*f)(void *handle, RenderSt
re->stats_draw= f;
re->sdh= handle;
}
-void RE_timecursor_cb(Render *re, void *handle, void (*f)(void *handle, int))
+void RE_progress_cb(Render *re, void *handle, void (*f)(void *handle, float))
{
- re->timecursor= f;
- re->tch= handle;
+ re->progress= f;
+ re->prh= handle;
}
void RE_test_break_cb(Render *re, void *handle, int (*f)(void *handle))
@@ -1564,7 +1579,7 @@ static void print_part_stats(Render *re, RenderPart *pa)
{
char str[64];
- sprintf(str, "Part %d-%d", pa->nr, re->i.totpart);
+ sprintf(str, "%s, Part %d-%d", re->scene->id.name+2, pa->nr, re->i.totpart);
re->i.infostr= str;
re->stats_draw(re->sdh, &re->i);
re->i.infostr= NULL;
@@ -1681,6 +1696,7 @@ static void threaded_tile_processor(Render *re)
free_render_result(&pa->fullresult, pa->result);
pa->result= NULL;
re->i.partsdone++;
+ re->progress(re->prh, re->i.partsdone / (float)re->i.totpart);
hasdrawn= 1;
}
}
@@ -1748,12 +1764,13 @@ static void do_render_3d(Render *re)
/* internal */
// re->cfra= cfra; /* <- unused! */
+ re->scene->r.subframe = re->mblur_offs + re->field_offs;
/* make render verts/faces/halos/lamps */
if(render_scene_needs_vector(re))
- RE_Database_FromScene_Vectors(re, re->scene, re->lay);
+ RE_Database_FromScene_Vectors(re, re->main, re->scene, re->lay);
else
- RE_Database_FromScene(re, re->scene, re->lay, 1);
+ RE_Database_FromScene(re, re->main, re->scene, re->lay, 1);
threaded_tile_processor(re);
@@ -1764,6 +1781,8 @@ static void do_render_3d(Render *re)
/* free all render verts etc */
RE_Database_Free(re);
+
+ re->scene->r.subframe = 0.f;
}
/* called by blur loop, accumulate RGBA key alpha */
@@ -1863,7 +1882,7 @@ static void do_render_blur_3d(Render *re)
/* do the blur steps */
while(blur--) {
- set_mblur_offs( re->r.blurfac*((float)(re->r.mblur_samples-blur))/(float)re->r.mblur_samples );
+ re->mblur_offs = re->r.blurfac*((float)(re->r.mblur_samples-blur))/(float)re->r.mblur_samples;
re->i.curblur= re->r.mblur_samples-blur; /* stats */
@@ -1881,7 +1900,7 @@ static void do_render_blur_3d(Render *re)
re->result= rres;
BLI_rw_mutex_unlock(&re->resultmutex);
- set_mblur_offs(0.0f);
+ re->mblur_offs = 0.0f;
re->i.curblur= 0; /* stats */
/* weak... the display callback wants an active renderlayer pointer... */
@@ -1961,15 +1980,17 @@ static void do_render_fields_3d(Render *re)
re->i.curfield= 2; /* stats */
re->flag |= R_SEC_FIELD;
- if((re->r.mode & R_FIELDSTILL)==0)
- set_field_offs(0.5f);
+ if((re->r.mode & R_FIELDSTILL)==0) {
+ re->field_offs = 0.5f;
+ }
RE_SetCamera(re, re->scene->camera);
if(re->r.mode & R_MBLUR)
do_render_blur_3d(re);
else
do_render_3d(re);
re->flag &= ~R_SEC_FIELD;
- set_field_offs(0.0f);
+
+ re->field_offs = 0.0f;
rr2= re->result;
}
@@ -2121,11 +2142,12 @@ static void render_scene(Render *re, Scene *sce, int cfra)
RE_InitState(resc, re, &sce->r, NULL, winx, winy, &re->disprect);
/* still unsure entity this... */
+ resc->main= re->main;
resc->scene= sce;
resc->lay= sce->lay;
/* ensure scene has depsgraph, base flags etc OK */
- set_scene_bg(sce);
+ set_scene_bg(re->main, sce);
/* copy callbacks */
resc->display_draw= re->display_draw;
@@ -2143,7 +2165,7 @@ static void tag_scenes_for_render(Render *re)
bNode *node;
Scene *sce;
- for(sce= G.main->scene.first; sce; sce= sce->id.next)
+ for(sce= re->main->scene.first; sce; sce= sce->id.next)
sce->id.flag &= ~LIB_DOIT;
re->scene->id.flag |= LIB_DOIT;
@@ -2298,7 +2320,7 @@ void RE_MergeFullSample(Render *re, Scene *sce, bNodeTree *ntree)
/* first call RE_ReadRenderResult on every renderlayer scene. this creates Render structs */
/* tag scenes unread */
- for(scene= G.main->scene.first; scene; scene= scene->id.next)
+ for(scene= re->main->scene.first; scene; scene= scene->id.next)
scene->id.flag |= LIB_DOIT;
for(node= ntree->nodes.first; node; node= node->next) {
@@ -2363,14 +2385,17 @@ static void do_render_composite_fields_blur_3d(Render *re)
if(!re->test_break(re->tbh)) {
ntree->stats_draw= render_composit_stats;
ntree->test_break= re->test_break;
+ ntree->progress= re->progress;
ntree->sdh= re->sdh;
ntree->tbh= re->tbh;
+ ntree->prh= re->prh;
+
/* in case it was never initialized */
R.sdh= re->sdh;
R.stats_draw= re->stats_draw;
if (update_newframe)
- scene_update_for_newframe(re->scene, re->lay);
+ scene_update_for_newframe(re->main, re->scene, re->lay);
if(re->r.scemode & R_FULL_SAMPLE)
do_merge_fullsample(re, ntree);
@@ -2380,7 +2405,8 @@ static void do_render_composite_fields_blur_3d(Render *re)
ntree->stats_draw= NULL;
ntree->test_break= NULL;
- ntree->tbh= ntree->sdh= NULL;
+ ntree->progress= NULL;
+ ntree->tbh= ntree->sdh= ntree->prh= NULL;
}
}
else if(re->r.scemode & R_FULL_SAMPLE)
@@ -2403,6 +2429,24 @@ static void renderresult_stampinfo(Scene *scene)
RE_ReleaseResultImage(re);
}
+static int seq_render_active(Render *re)
+{
+ Editing *ed;
+ Sequence *seq;
+
+ ed = re->scene->ed;
+
+ if (!(re->r.scemode & R_DOSEQ) || !ed || !ed->seqbase.first)
+ return 0;
+
+ for (seq= ed->seqbase.first; seq; seq= seq->next) {
+ if (seq->type != SEQ_SOUND)
+ return 1;
+ }
+
+ return 0;
+}
+
static void do_render_seq(Render * re)
{
static int recurs_depth = 0;
@@ -2410,14 +2454,16 @@ static void do_render_seq(Render * re)
RenderResult *rr = re->result;
int cfra = re->r.cfra;
+ re->i.cfra= cfra;
+
if(recurs_depth==0) {
/* otherwise sequencer animation isnt updated */
- BKE_animsys_evaluate_all_animation(G.main, (float)cfra); // XXX, was frame_to_float(re->scene, cfra)
+ BKE_animsys_evaluate_all_animation(re->main, (float)cfra); // XXX, was BKE_curframe(re->scene)
}
recurs_depth++;
- ibuf= give_ibuf_seq(re->scene, rr->rectx, rr->recty, cfra, 0, 100.0);
+ ibuf= give_ibuf_seq(re->main, re->scene, rr->rectx, rr->recty, cfra, 0, 100.0);
recurs_depth--;
@@ -2428,7 +2474,21 @@ static void do_render_seq(Render * re)
if (!rr->rectf)
rr->rectf= MEM_mallocN(4*sizeof(float)*rr->rectx*rr->recty, "render_seq rectf");
- memcpy(rr->rectf, ibuf->rect_float, 4*sizeof(float)*rr->rectx*rr->recty);
+ /* color management: when off ensure rectf is non-lin, since thats what the internal
+ * render engine delivers */
+ if(re->r.color_mgt_flag & R_COLOR_MANAGEMENT) {
+ if(ibuf->profile == IB_PROFILE_LINEAR_RGB)
+ memcpy(rr->rectf, ibuf->rect_float, 4*sizeof(float)*rr->rectx*rr->recty);
+ else
+ srgb_to_linearrgb_rgba_rgba_buf(rr->rectf, ibuf->rect_float, rr->rectx*rr->recty);
+
+ }
+ else {
+ if(ibuf->profile != IB_PROFILE_LINEAR_RGB)
+ memcpy(rr->rectf, ibuf->rect_float, 4*sizeof(float)*rr->rectx*rr->recty);
+ else
+ linearrgb_to_srgb_rgba_rgba_buf(rr->rectf, ibuf->rect_float, rr->rectx*rr->recty);
+ }
/* TSK! Since sequence render doesn't free the *rr render result, the old rect32
can hang around when sequence render has rendered a 32 bits one before */
@@ -2452,9 +2512,10 @@ static void do_render_seq(Render * re)
if (recurs_depth == 0) { /* with nested scenes, only free on toplevel... */
Editing * ed = re->scene->ed;
if (ed) {
- free_imbuf_seq(re->scene, &ed->seqbase, TRUE);
+ free_imbuf_seq(re->scene, &ed->seqbase, TRUE, TRUE);
}
}
+ IMB_freeImBuf(ibuf);
}
else {
/* render result is delivered empty in most cases, nevertheless we handle all cases */
@@ -2484,7 +2545,7 @@ static void do_render_all_options(Render *re)
if(external_render_3d(re, 1)) {
/* in this case external render overrides all */
}
- else if((re->r.scemode & R_DOSEQ) && re->scene->ed && re->scene->ed->seqbase.first) {
+ else if(seq_render_active(re)) {
/* note: do_render_seq() frees rect32 when sequencer returns float images */
if(!re->test_break(re->tbh))
do_render_seq(re);
@@ -2620,6 +2681,7 @@ static void update_physics_cache(Render *re, Scene *scene, int anim_init)
{
PTCacheBaker baker;
+ baker.main = re->main;
baker.scene = scene;
baker.pid = NULL;
baker.bake = 0;
@@ -2633,7 +2695,7 @@ static void update_physics_cache(Render *re, Scene *scene, int anim_init)
BKE_ptcache_make_cache(&baker);
}
/* evaluating scene options for general Blender render */
-static int render_initialize_from_scene(Render *re, Scene *scene, SceneRenderLayer *srl, unsigned int lay, int anim, int anim_init)
+static int render_initialize_from_main(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, unsigned int lay, int anim, int anim_init)
{
int winx, winy;
rcti disprect;
@@ -2659,6 +2721,7 @@ static int render_initialize_from_scene(Render *re, Scene *scene, SceneRenderLay
disprect.ymax= winy;
}
+ re->main= bmain;
re->scene= scene;
re->lay= lay;
@@ -2701,17 +2764,18 @@ static int render_initialize_from_scene(Render *re, Scene *scene, SceneRenderLay
}
/* general Blender frame render call */
-void RE_BlenderFrame(Render *re, Scene *scene, SceneRenderLayer *srl, unsigned int lay, int frame)
+void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, unsigned int lay, int frame)
{
/* ugly global still... is to prevent preview events and signal subsurfs etc to make full resol */
G.rendering= 1;
scene->r.cfra= frame;
- if(render_initialize_from_scene(re, scene, srl, lay, 0, 0)) {
+ if(render_initialize_from_main(re, bmain, scene, srl, lay, 0, 0)) {
+ MEM_reset_peak_memory();
do_render_all_options(re);
}
-
+
/* UGLY WARNING */
G.rendering= 0;
}
@@ -2803,14 +2867,14 @@ static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, R
}
/* saves images to disk */
-void RE_BlenderAnim(Render *re, Scene *scene, unsigned int lay, int sfra, int efra, int tfra, ReportList *reports)
+void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, unsigned int lay, int sfra, int efra, int tfra, ReportList *reports)
{
bMovieHandle *mh= BKE_get_movie_handle(scene->r.imtype);
int cfrao= scene->r.cfra;
int nfra;
/* do not fully call for each frame, it initializes & pops output window */
- if(!render_initialize_from_scene(re, scene, NULL, lay, 0, 1))
+ if(!render_initialize_from_main(re, bmain, scene, NULL, lay, 0, 1))
return;
/* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
@@ -2843,7 +2907,7 @@ void RE_BlenderAnim(Render *re, Scene *scene, unsigned int lay, int sfra, int ef
char name[FILE_MAX];
/* only border now, todo: camera lens. (ton) */
- render_initialize_from_scene(re, scene, NULL, lay, 1, 0);
+ render_initialize_from_main(re, bmain, scene, NULL, lay, 1, 0);
if(nfra!=scene->r.cfra) {
/*
@@ -2858,7 +2922,7 @@ void RE_BlenderAnim(Render *re, Scene *scene, unsigned int lay, int sfra, int ef
else
updatelay= re->lay;
- scene_update_for_newframe(scene, updatelay);
+ scene_update_for_newframe(bmain, scene, updatelay);
continue;
}
else
@@ -2909,12 +2973,12 @@ void RE_BlenderAnim(Render *re, Scene *scene, unsigned int lay, int sfra, int ef
mh->end_movie();
scene->r.cfra= cfrao;
-
+
/* UGLY WARNING */
G.rendering= 0;
}
-void RE_PreviewRender(Render *re, Scene *sce)
+void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
{
int winx, winy;
@@ -2923,6 +2987,7 @@ void RE_PreviewRender(Render *re, Scene *sce)
RE_InitState(re, NULL, &sce->r, NULL, winx, winy, NULL);
+ re->main = bmain;
re->scene = sce;
re->lay = sce->lay;
diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c
index d22b24bf544..a09c16b7ed9 100644
--- a/source/blender/render/intern/source/pointdensity.c
+++ b/source/blender/render/intern/source/pointdensity.c
@@ -39,6 +39,7 @@
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_particle.h"
+#include "BKE_scene.h"
#include "BKE_texture.h"
#include "DNA_meshdata_types.h"
@@ -95,7 +96,7 @@ static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, Pa
ParticleKey state;
ParticleSimulationData sim = {re->scene, ob, psys, NULL};
ParticleData *pa=NULL;
- float cfra = bsystem_time(re->scene, ob, (float)re->scene->r.cfra, 0.0);
+ float cfra = BKE_curframe(re->scene);
int i, childexists;
int total_particles, offset=0;
int data_used = point_data_used(pd);
@@ -142,9 +143,7 @@ static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, Pa
if (pd->psys_cache_space == TEX_PD_OBJECTSPACE)
mul_m4_v3(ob->imat, partco);
else if (pd->psys_cache_space == TEX_PD_OBJECTLOC) {
- float obloc[3];
- VECCOPY(obloc, ob->loc);
- sub_v3_v3v3(partco, partco, obloc);
+ sub_v3_v3(partco, ob->loc);
} else {
/* TEX_PD_WORLDSPACE */
}
@@ -209,7 +208,7 @@ static void pointdensity_cache_object(Render *re, PointDensity *pd, Object *ob)
break;
case TEX_PD_OBJECTLOC:
mul_m4_v3(ob->obmat, co);
- sub_v3_v3v3(co, co, ob->loc);
+ sub_v3_v3(co, ob->loc);
break;
case TEX_PD_WORLDSPACE:
default:
@@ -227,6 +226,9 @@ static void pointdensity_cache_object(Render *re, PointDensity *pd, Object *ob)
static void cache_pointdensity(Render *re, Tex *tex)
{
PointDensity *pd = tex->pd;
+
+ if(!pd)
+ return;
if (pd->point_tree) {
BLI_bvhtree_free(pd->point_tree);
@@ -280,7 +282,7 @@ void make_pointdensities(Render *re)
re->i.infostr= "Caching Point Densities";
re->stats_draw(re->sdh, &re->i);
- for (tex= G.main->tex.first; tex; tex= tex->id.next) {
+ for (tex= re->main->tex.first; tex; tex= tex->id.next) {
if(tex->id.us && tex->type==TEX_POINTDENSITY) {
cache_pointdensity(re, tex);
}
@@ -297,7 +299,7 @@ void free_pointdensities(Render *re)
if(re->scene->r.scemode & R_PREVIEWBUTS)
return;
- for (tex= G.main->tex.first; tex; tex= tex->id.next) {
+ for (tex= re->main->tex.first; tex; tex= tex->id.next) {
if(tex->id.us && tex->type==TEX_POINTDENSITY) {
free_pointdensity(re, tex);
}
diff --git a/source/blender/render/intern/source/rayobject_instance.c b/source/blender/render/intern/source/rayobject_instance.c
index c36ab454f3d..25765c4763a 100644
--- a/source/blender/render/intern/source/rayobject_instance.c
+++ b/source/blender/render/intern/source/rayobject_instance.c
@@ -143,6 +143,13 @@ static int RE_rayobject_instance_intersect(RayObject *o, Isect *isec)
{
isec->labda *= dist / isec->dist;
isec->hit.ob = obj->ob;
+
+#ifdef RT_USE_LAST_HIT
+ // TODO support for last hit optimization in instances that can jump
+ // directly to the last hit face.
+ // For now it jumps directly to the last-hit instance root node.
+ isec->last_hit = RE_rayobject_unalignRayAPI((RayObject*) obj);
+#endif
}
isec->dist = dist;
VECCOPY( isec->start, start );
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index 015922216f9..724fd9a3110 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -41,9 +41,10 @@
#include "BKE_node.h"
#include "BKE_utildefines.h"
-#include "BLI_math.h"
#include "BLI_blenlib.h"
+#include "BLI_cpu.h"
#include "BLI_jitter.h"
+#include "BLI_math.h"
#include "BLI_rand.h"
#include "PIL_time.h"
@@ -98,7 +99,7 @@ RayObject* RE_rayobject_create(Render *re, int type, int size)
//TODO
//if(detect_simd())
#ifdef __SSE__
- type = R_RAYSTRUCTURE_SIMD_SVBVH;
+ type = BLI_cpu_support_sse2()? R_RAYSTRUCTURE_SIMD_SVBVH: R_RAYSTRUCTURE_VBVH;
#else
type = R_RAYSTRUCTURE_VBVH;
#endif
@@ -240,7 +241,9 @@ RayObject* makeraytree_object(Render *re, ObjectInstanceRen *obi)
if(is_raytraceable_vlr(re, vlr))
faces++;
}
- assert( faces > 0 );
+
+ if (faces == 0)
+ return NULL;
//Create Ray cast accelaration structure
raytree = RE_rayobject_create( re, re->r.raytrace_structure, faces );
@@ -370,7 +373,12 @@ static void makeraytree_single(Render *re)
if(has_special_rayobject(re, obi))
{
RayObject *obj = makeraytree_object(re, obi);
- RE_rayobject_add( re->raytree, obj );
+
+ if(test_break(re))
+ break;
+
+ if (obj)
+ RE_rayobject_add( re->raytree, obj );
}
else
{
@@ -523,10 +531,6 @@ void shade_ray(Isect *is, ShadeInput *shi, ShadeResult *shr)
shade_input_set_normals(shi);
- /* point normals to viewing direction */
- if(INPR(shi->facenor, shi->view) < 0.0f)
- shade_input_flip_normals(shi);
-
shade_input_set_shade_texco(shi);
if (shi->mat->material_type == MA_TYPE_VOLUME) {
if(ELEM(is->mode, RE_RAY_SHADOW, RE_RAY_SHADOW_TRA)) {
@@ -550,19 +554,9 @@ void shade_ray(Isect *is, ShadeInput *shi, ShadeResult *shr)
shi->mat= vlr->mat; /* shi->mat is being set in nodetree */
}
else {
- int tempdepth;
- /* XXX dodgy business here, set ray depth to -1
- * to ignore raytrace in shade_material_loop()
- * this could really use a refactor --Matt */
- if (shi->volume_depth == 0) {
- tempdepth = shi->depth;
- shi->depth = -1;
- shade_material_loop(shi, shr);
- shi->depth = tempdepth;
- } else {
- shade_material_loop(shi, shr);
- }
+ shade_material_loop(shi, shr);
}
+
/* raytrace likes to separate the spec color */
VECSUB(shr->diff, shr->combined, shr->spec);
}
@@ -1310,7 +1304,7 @@ static void trace_refract(float *col, ShadeInput *shi, ShadeResult *shr)
/* and perturb the refraction vector in it */
add_v3_v3v3(v_refract_new, v_refract, orthx);
- add_v3_v3v3(v_refract_new, v_refract_new, orthy);
+ add_v3_v3(v_refract_new, orthy);
normalize_v3(v_refract_new);
} else {
@@ -1405,7 +1399,7 @@ static void trace_reflect(float *col, ShadeInput *shi, ShadeResult *shr, float f
/* and perturb the normal in it */
add_v3_v3v3(v_nor_new, shi->vn, orthx);
- add_v3_v3v3(v_nor_new, v_nor_new, orthy);
+ add_v3_v3(v_nor_new, orthy);
normalize_v3(v_nor_new);
} else {
/* no blurriness, use the original normal */
@@ -1728,7 +1722,7 @@ static void DS_energy(float *sphere, int tot, float *vec)
}
mul_v3_fl(res, 0.5);
- add_v3_v3v3(vec, vec, res);
+ add_v3_v3(vec, res);
normalize_v3(vec);
}
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 047bbd7629f..8e1a959abef 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -2619,7 +2619,7 @@ static void *do_bake_thread(void *bs_v)
/* using object selection tags, the faces with UV maps get baked */
/* render should have been setup */
/* returns 0 if nothing was handled */
-int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_update)
+int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_update, float *progress)
{
BakeShade *handles;
ListBase threads;
@@ -2634,7 +2634,7 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up
get_next_bake_face(NULL);
/* do we need a mask? */
- if (re->r.bake_filter && (re->r.bake_flag & R_BAKE_CLEAR)==0)
+ if (re->r.bake_filter)
usemask = 1;
/* baker uses this flag to detect if image was initialized */
@@ -2680,12 +2680,18 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up
/* wait for everything to be done */
a= 0;
while(a!=re->r.threads) {
-
PIL_sleep_ms(50);
- for(a=0; a<re->r.threads; a++)
+ /* calculate progress */
+ for(vdone=0, a=0; a<re->r.threads; a++)
+ vdone+= handles[a].vdone;
+ if (progress)
+ *progress = (float)(vdone / (float)re->totvlak);
+
+ for(a=0; a<re->r.threads; a++) {
if(handles[a].ready==0)
break;
+ }
}
/* filter and refresh images */
@@ -2733,12 +2739,10 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up
}
/* calculate return value */
- for(a=0; a<re->r.threads; a++) {
- vdone+= handles[a].vdone;
-
+ for(a=0; a<re->r.threads; a++) {
zbuf_free_span(handles[a].zspan);
MEM_freeN(handles[a].zspan);
- }
+ }
MEM_freeN(handles);
diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c
index 2bfc8f6c1ef..ce55935d392 100644
--- a/source/blender/render/intern/source/renderdatabase.c
+++ b/source/blender/render/intern/source/renderdatabase.c
@@ -440,10 +440,9 @@ VlakRen *RE_vlakren_copy(ObjectRen *obr, VlakRen *vlr)
return vlr1;
}
-int RE_vlakren_get_normal(Render *re, ObjectInstanceRen *obi, VlakRen *vlr, float *nor)
+void RE_vlakren_get_normal(Render *re, ObjectInstanceRen *obi, VlakRen *vlr, float *nor)
{
- float v1[3], (*nmat)[3]= obi->nmat;
- int flipped= 0;
+ float (*nmat)[3]= obi->nmat;
if(obi->flag & R_TRANSFORMED) {
VECCOPY(nor, vlr->n);
@@ -453,29 +452,6 @@ int RE_vlakren_get_normal(Render *re, ObjectInstanceRen *obi, VlakRen *vlr, floa
}
else
VECCOPY(nor, vlr->n);
-
- if((vlr->flag & R_NOPUNOFLIP)==0) {
- if(re->r.mode & R_ORTHO) {
- if(nor[2] > 0.0f)
- flipped= 1;
- }
- else {
- VECCOPY(v1, vlr->v1->co);
- if(obi->flag & R_TRANSFORMED)
- mul_m4_v3(obi->mat, v1);
- if(INPR(v1, nor) < 0.0f) {
- flipped= 1;
- }
- }
-
- if(flipped) {
- nor[0]= -nor[0];
- nor[1]= -nor[1];
- nor[2]= -nor[2];
- }
- }
-
- return flipped;
}
void RE_set_customdata_names(ObjectRen *obr, CustomData *data)
diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c
index 35d969f9f21..7101ce5daaf 100644
--- a/source/blender/render/intern/source/shadbuf.c
+++ b/source/blender/render/intern/source/shadbuf.c
@@ -2204,7 +2204,7 @@ static void isb_make_buffer(RenderPart *pa, LampRen *lar)
isbdata->recty= pa->recty;
/* branches are added using memarena (32k branches) */
- memarena = BLI_memarena_new(0x8000 * sizeof(ISBBranch));
+ memarena = BLI_memarena_new(0x8000 * sizeof(ISBBranch), "isb arena");
BLI_memarena_use_calloc(memarena);
/* samplebuf is in camera view space (pixels) */
@@ -2300,7 +2300,7 @@ static void isb_make_buffer(RenderPart *pa, LampRen *lar)
if(R.osa) {
ISBShadfacA **isbsa= isbdata->shadfaca= MEM_callocN(pa->rectx*pa->recty*sizeof(void *), "isb shadfacs");
- isbdata->memarena = BLI_memarena_new(0x8000 * sizeof(ISBSampleA));
+ isbdata->memarena = BLI_memarena_new(0x8000 * sizeof(ISBSampleA), "isb arena");
BLI_memarena_use_calloc(isbdata->memarena);
for(rd= pa->rectdaps, x=pa->rectx*pa->recty; x>0; x--, rd++, isbsa++) {
@@ -2412,7 +2412,7 @@ static void isb_make_buffer_transp(RenderPart *pa, APixstr *apixbuf, LampRen *la
isbdata->recty= pa->recty;
/* branches are added using memarena (32k branches) */
- memarena = BLI_memarena_new(0x8000 * sizeof(ISBBranch));
+ memarena = BLI_memarena_new(0x8000 * sizeof(ISBBranch), "isb arena");
BLI_memarena_use_calloc(memarena);
/* samplebuf is in camera view space (pixels) */
@@ -2503,7 +2503,7 @@ static void isb_make_buffer_transp(RenderPart *pa, APixstr *apixbuf, LampRen *la
/* copy shadow samples to persistant buffer, reduce memory overhead */
isbsa= isbdata->shadfaca= MEM_callocN(pa->rectx*pa->recty*sizeof(void *), "isb shadfacs");
- isbdata->memarena = BLI_memarena_new(0x8000 * sizeof(ISBSampleA));
+ isbdata->memarena = BLI_memarena_new(0x8000 * sizeof(ISBSampleA), "isb arena");
for(ap= apixbuf, x=pa->rectx*pa->recty; x>0; x--, ap++, isbsa++) {
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index 17ca087c52e..56ab56d0411 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -130,7 +130,7 @@ void shade_material_loop(ShadeInput *shi, ShadeResult *shr)
}
/* depth >= 1 when ray-shading */
- if(shi->depth==0) {
+ if(shi->depth==0 || shi->volume_depth > 0) {
if(R.r.mode & R_RAYTRACE) {
if(shi->ray_mirror!=0.0f || ((shi->mat->mode & MA_TRANSP) && (shi->mat->mode & MA_RAYTRANSP) && shr->alpha!=1.0f)) {
/* ray trace works on combined, but gives pass info */
@@ -142,11 +142,6 @@ void shade_material_loop(ShadeInput *shi, ShadeResult *shr)
if((shi->layflag & SCE_LAY_SKY) && (R.r.alphamode==R_ADDSKY))
shr->alpha= 1.0f;
}
-
- if(R.r.mode & R_RAYTRACE) {
- if (R.render_volumes_inside.first)
- shade_volume_inside(shi, shr);
- }
}
@@ -168,8 +163,12 @@ void shade_input_do_shade(ShadeInput *shi, ShadeResult *shr)
shade_input_init_material(shi);
if (shi->mat->material_type == MA_TYPE_VOLUME) {
- if(R.r.mode & R_RAYTRACE)
- shade_volume_outside(shi, shr);
+ if(R.r.mode & R_RAYTRACE) {
+ if (R.render_volumes_inside.first)
+ shade_volume_inside(shi, shr);
+ else
+ shade_volume_outside(shi, shr);
+ }
} else { /* MA_TYPE_SURFACE, MA_TYPE_WIRE */
shade_material_loop(shi, shr);
}
@@ -274,12 +273,8 @@ void shade_input_set_triangle_i(ShadeInput *shi, ObjectInstanceRen *obi, VlakRen
shi->mode= shi->mat->mode_l; /* or-ed result for all nodes */
/* facenormal copy, can get flipped */
- shi->flippednor= RE_vlakren_get_normal(&R, obi, vlr, shi->facenor);
-
- /* copy of original pre-flipped normal, for geometry->front/back node output */
- VECCOPY(shi->orignor, shi->facenor);
- if(shi->flippednor)
- VECMUL(shi->orignor, -1.0f);
+ shi->flippednor= 0;
+ RE_vlakren_get_normal(&R, obi, vlr, shi->facenor);
/* calculate vertexnormals */
if(vlr->flag & R_SMOOTH) {
@@ -292,24 +287,6 @@ void shade_input_set_triangle_i(ShadeInput *shi, ObjectInstanceRen *obi, VlakRen
mul_m3_v3(obi->nmat, shi->n2);
mul_m3_v3(obi->nmat, shi->n3);
}
-
- if(!(vlr->flag & (R_NOPUNOFLIP|R_TANGENT))) {
- if(INPR(shi->facenor, shi->n1) < 0.0f) {
- shi->n1[0]= -shi->n1[0];
- shi->n1[1]= -shi->n1[1];
- shi->n1[2]= -shi->n1[2];
- }
- if(INPR(shi->facenor, shi->n2) < 0.0f) {
- shi->n2[0]= -shi->n2[0];
- shi->n2[1]= -shi->n2[1];
- shi->n2[2]= -shi->n2[2];
- }
- if(INPR(shi->facenor, shi->n3) < 0.0f) {
- shi->n3[0]= -shi->n3[0];
- shi->n3[1]= -shi->n3[1];
- shi->n3[2]= -shi->n3[2];
- }
- }
}
}
@@ -372,7 +349,6 @@ void shade_input_set_strand(ShadeInput *shi, StrandRen *strand, StrandPoint *spo
/* facenormal, simply viewco flipped */
VECCOPY(shi->facenor, spoint->nor);
- VECCOPY(shi->orignor, shi->facenor);
/* shade_input_set_normals equivalent */
if(shi->mat->mode & MA_TANGENT_STR) {
@@ -833,6 +809,10 @@ void shade_input_set_normals(ShadeInput *shi)
/* used in nodes */
VECCOPY(shi->vno, shi->vn);
+ /* flip normals to viewing direction */
+ if(!(shi->vlr->flag & R_TANGENT))
+ if(dot_v3v3(shi->facenor, shi->view) < 0.0f)
+ shade_input_flip_normals(shi);
}
/* use by raytrace, sss, bake to flip into the right direction */
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index 806cafaf89b..81de553b209 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -1644,7 +1644,7 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
if(((passflag & SCE_PASS_COMBINED) && (shi->combinedflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT)))
|| (passflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT))) {
/* AO was calculated for scanline already */
- if(shi->depth)
+ if(shi->depth || shi->volume_depth)
ambient_occlusion(shi);
VECCOPY(shr->ao, shi->ao);
VECCOPY(shr->env, shi->env); // XXX multiply
diff --git a/source/blender/render/intern/source/sss.c b/source/blender/render/intern/source/sss.c
index 836a60ef4f9..e8c95a34ac4 100644
--- a/source/blender/render/intern/source/sss.c
+++ b/source/blender/render/intern/source/sss.c
@@ -56,7 +56,6 @@
#include "DNA_material_types.h"
#include "BKE_colortools.h"
-#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_node.h"
@@ -779,7 +778,7 @@ void scatter_tree_build(ScatterTree *tree)
tmppoints= MEM_callocN(sizeof(ScatterPoint*)*totpoint, "ScatterTmpPoints");
tree->tmppoints= tmppoints;
- tree->arena= BLI_memarena_new(0x8000 * sizeof(ScatterNode));
+ tree->arena= BLI_memarena_new(0x8000 * sizeof(ScatterNode), "sss tree arena");
BLI_memarena_use_calloc(tree->arena);
/* build tree */
@@ -988,12 +987,12 @@ void make_sss_tree(Render *re)
{
Material *mat;
- re->sss_hash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
+ re->sss_hash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "make_sss_tree gh");
re->i.infostr= "SSS preprocessing";
re->stats_draw(re->sdh, &re->i);
- for(mat= G.main->mat.first; mat; mat= mat->id.next)
+ for(mat= re->main->mat.first; mat; mat= mat->id.next)
if(mat->id.us && (mat->flag & MA_IS_USED) && (mat->sss_flag & MA_DIFF_SSS))
sss_create_tree_mat(re, mat);
}
diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c
index 1bf1f1fe582..88d042e7b97 100644
--- a/source/blender/render/intern/source/strand.c
+++ b/source/blender/render/intern/source/strand.c
@@ -318,9 +318,9 @@ StrandShadeCache *strand_shade_cache_create()
StrandShadeCache *cache;
cache= MEM_callocN(sizeof(StrandShadeCache), "StrandShadeCache");
- cache->resulthash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
- cache->refcounthash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
- cache->memarena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
+ cache->resulthash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "strand_shade_cache_create1 gh");
+ cache->refcounthash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "strand_shade_cache_create2 gh");
+ cache->memarena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "strand shade cache arena");
return cache;
}
@@ -818,7 +818,7 @@ int zbuffer_strands_abuf(Render *re, RenderPart *pa, APixstrand *apixbuf, ListBa
bounds[2]= (2*pa->disprect.ymin - winy-1)/(float)winy;
bounds[3]= (2*pa->disprect.ymax - winy+1)/(float)winy;
- memarena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
+ memarena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "strand sort arena");
firstseg= NULL;
sortseg= sortsegments;
totsegment= 0;
diff --git a/source/blender/render/intern/source/texture.c b/source/blender/render/intern/source/texture.c
index 8b33753c2b1..0e98069f884 100644
--- a/source/blender/render/intern/source/texture.c
+++ b/source/blender/render/intern/source/texture.c
@@ -98,7 +98,7 @@ void init_render_texture(Render *re, Tex *tex)
if(tex->type==TEX_PLUGIN) {
if(tex->plugin && tex->plugin->doit) {
if(tex->plugin->cfra) {
- *(tex->plugin->cfra)= (float)cfra; //frame_to_float(re->scene, cfra); // XXX old animsys - timing stuff to be fixed
+ *(tex->plugin->cfra)= (float)cfra; //BKE_curframe(re->scene); // XXX old animsys - timing stuff to be fixed
}
}
}
@@ -131,7 +131,7 @@ void init_render_textures(Render *re)
{
Tex *tex;
- tex= G.main->tex.first;
+ tex= re->main->tex.first;
while(tex) {
if(tex->id.us) init_render_texture(re, tex);
tex= tex->id.next;
@@ -144,10 +144,10 @@ void end_render_texture(Tex *tex)
ntreeEndExecTree(tex->nodetree);
}
-void end_render_textures(void)
+void end_render_textures(Render *re)
{
Tex *tex;
- for(tex= G.main->tex.first; tex; tex= tex->id.next)
+ for(tex= re->main->tex.first; tex; tex= tex->id.next)
if(tex->id.us)
end_render_texture(tex);
}
@@ -1731,7 +1731,7 @@ void do_material_tex(ShadeInput *shi)
co= shi->tang; dx= shi->dxno; dy= shi->dyno;
}
else if(mtex->texco==TEXCO_GLOB) {
- co= shi->gl; dx= shi->dxco; dy= shi->dyco;
+ co= shi->gl; dx= shi->dxgl; dy= shi->dygl;
}
else if(mtex->texco==TEXCO_UV) {
if(mtex->texflag & MTEX_DUPLI_MAPTO) {
@@ -1762,7 +1762,7 @@ void do_material_tex(ShadeInput *shi)
// NOTE: test for shi->obr->ob here, since vlr/obr/obi can be 'fake' when called from fastshade(), another reason to move it..
// NOTE: shi->v1 is NULL when called from displace_render_vert, assigning verts in this case is not trivial because the shi quad face side is not know.
if ((mtex->texflag & MTEX_NEW_BUMP) && shi->obr && shi->obr->ob && shi->v1) {
- if(mtex->mapto & (MAP_NORM|MAP_DISPLACE|MAP_WARP) && !((tex->type==TEX_IMAGE) && (tex->imaflag & TEX_NORMALMAP))) {
+ if(mtex->mapto & (MAP_NORM|MAP_WARP) && !((tex->type==TEX_IMAGE) && (tex->imaflag & TEX_NORMALMAP))) {
MTFace* tf = RE_vlakren_get_tface(shi->obr, shi->vlr, i, NULL, 0);
int j1 = shi->i1, j2 = shi->i2, j3 = shi->i3;
@@ -1833,7 +1833,7 @@ void do_material_tex(ShadeInput *shi)
else continue; // can happen when texco defines disappear and it renders old files
/* the pointer defines if bumping happens */
- if(mtex->mapto & (MAP_NORM|MAP_DISPLACE|MAP_WARP)) {
+ if(mtex->mapto & (MAP_NORM|MAP_WARP)) {
texres.nor= norvec;
norvec[0]= norvec[1]= norvec[2]= 0.0;
}
@@ -2219,8 +2219,7 @@ void do_material_tex(ShadeInput *shi)
}
if(rgbnor & TEX_RGB) {
- if(texres.talpha) texres.tin= texres.ta;
- else texres.tin= (0.35f*texres.tr+0.45f*texres.tg+0.2f*texres.tb);
+ texres.tin= (0.35f*texres.tr+0.45f*texres.tg+0.2f*texres.tb);
}
factt= (0.5f-texres.tin)*mtex->dispfac*stencilTin; facmm= 1.0f-factt;
@@ -2510,6 +2509,7 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float *colf)
if (R.r.scemode & R_NO_TEX) return;
mtex= har->mat->mtex[0];
+ if(har->mat->septex & (1<<0)) return;
if(mtex->tex==NULL) return;
/* no normal mapping */
@@ -2676,7 +2676,8 @@ void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, f
switch(mtex->texco) {
case TEXCO_ANGMAP:
/* only works with texture being "real" */
- fact= (1.0/M_PI)*acos(lo[2])/(sqrt(lo[0]*lo[0] + lo[1]*lo[1]));
+ /* use saacos(), fixes bug [#22398], float precission caused lo[2] to be slightly less then -1.0 */
+ fact= (1.0/M_PI)*saacos(lo[2])/(sqrt(lo[0]*lo[0] + lo[1]*lo[1]));
tempvec[0]= lo[0]*fact;
tempvec[1]= lo[1]*fact;
tempvec[2]= 0.0;
@@ -2881,6 +2882,9 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef
if(la->type==LA_SPOT) {
tempvec[0]*= la->spottexfac;
tempvec[1]*= la->spottexfac;
+ /* project from 3d to 2d */
+ tempvec[0] /= -tempvec[2];
+ tempvec[1] /= -tempvec[2];
}
co= tempvec;
diff --git a/source/blender/render/intern/source/volume_precache.c b/source/blender/render/intern/source/volume_precache.c
index 0af05c3cdee..d3e8f4058c5 100644
--- a/source/blender/render/intern/source/volume_precache.c
+++ b/source/blender/render/intern/source/volume_precache.c
@@ -115,6 +115,47 @@ int point_inside_obi(RayObject *tree, ObjectInstanceRen *obi, float *co)
else return 1;
}
+/* find the bounding box of an objectinstance in global space */
+void global_bounds_obi(Render *re, ObjectInstanceRen *obi, float *bbmin, float *bbmax)
+{
+ ObjectRen *obr = obi->obr;
+ VolumePrecache *vp = obi->volume_precache;
+ VertRen *ver= NULL;
+ float co[3];
+ int a;
+
+ if (vp->bbmin != NULL && vp->bbmax != NULL) {
+ copy_v3_v3(bbmin, vp->bbmin);
+ copy_v3_v3(bbmax, vp->bbmax);
+ return;
+ }
+
+ vp->bbmin = MEM_callocN(sizeof(float)*3, "volume precache min boundbox corner");
+ vp->bbmax = MEM_callocN(sizeof(float)*3, "volume precache max boundbox corner");
+
+ INIT_MINMAX(bbmin, bbmax);
+
+ for(a=0; a<obr->totvert; a++) {
+ if((a & 255)==0) ver= obr->vertnodes[a>>8].vert;
+ else ver++;
+
+ copy_v3_v3(co, ver->co);
+
+ /* transformed object instance in camera space */
+ if(obi->flag & R_TRANSFORMED)
+ mul_m4_v3(obi->mat, co);
+
+ /* convert to global space */
+ mul_m4_v3(re->viewinv, co);
+
+ DO_MINMAX(co, vp->bbmin, vp->bbmax);
+ }
+
+ copy_v3_v3(bbmin, vp->bbmin);
+ copy_v3_v3(bbmax, vp->bbmax);
+
+}
+
/* *** light cache filtering *** */
static float get_avg_surrounds(float *cache, int *res, int xx, int yy, int zz)
@@ -443,7 +484,7 @@ static void *vol_precache_part(void *data)
RayObject *tree = pa->tree;
ShadeInput *shi = pa->shi;
float scatter_col[3] = {0.f, 0.f, 0.f};
- float co[3];
+ float co[3], cco[3];
int x, y, z, i;
const int res[3]= {pa->res[0], pa->res[1], pa->res[2]};
@@ -455,24 +496,29 @@ static void *vol_precache_part(void *data)
for (x=pa->minx; x < pa->maxx; x++) {
co[0] = pa->bbmin[0] + (pa->voxel[0] * (x + 0.5f));
-
+
+ /* convert from world->camera space for shading */
+ mul_v3_m4v3(cco, pa->viewmat, co);
+
i= V_I(x, y, z, res);
// don't bother if the point is not inside the volume mesh
- if (!point_inside_obi(tree, obi, co)) {
+ if (!point_inside_obi(tree, obi, cco)) {
obi->volume_precache->data_r[i] = -1.0f;
obi->volume_precache->data_g[i] = -1.0f;
obi->volume_precache->data_b[i] = -1.0f;
continue;
}
- copy_v3_v3(shi->view, co);
+ /* this view coordinate is very wrong! */
+ copy_v3_v3(shi->view, cco);
normalize_v3(shi->view);
- vol_get_scattering(shi, scatter_col, co);
+ vol_get_scattering(shi, scatter_col, cco);
obi->volume_precache->data_r[i] = scatter_col[0];
obi->volume_precache->data_g[i] = scatter_col[1];
obi->volume_precache->data_b[i] = scatter_col[2];
+
}
}
}
@@ -503,7 +549,7 @@ static void precache_init_parts(Render *re, RayObject *tree, ShadeInput *shi, Ob
int i=0, x, y, z;
float voxel[3];
int sizex, sizey, sizez;
- float *bbmin=obi->obr->boundbox[0], *bbmax=obi->obr->boundbox[1];
+ float bbmin[3], bbmax[3];
int *res;
int minx, maxx;
int miny, maxy;
@@ -517,11 +563,13 @@ static void precache_init_parts(Render *re, RayObject *tree, ShadeInput *shi, Ob
parts[0] = parts[1] = parts[2] = totthread;
res = vp->res;
+ /* using boundbox in worldspace */
+ global_bounds_obi(re, obi, bbmin, bbmax);
sub_v3_v3v3(voxel, bbmax, bbmin);
- voxel[0] /= res[0];
- voxel[1] /= res[1];
- voxel[2] /= res[2];
+ voxel[0] /= (float)res[0];
+ voxel[1] /= (float)res[1];
+ voxel[2] /= (float)res[2];
for (x=0; x < parts[0]; x++) {
sizex = ceil(res[0] / (float)parts[0]);
@@ -550,8 +598,10 @@ static void precache_init_parts(Render *re, RayObject *tree, ShadeInput *shi, Ob
pa->tree = tree;
pa->shi = shi;
pa->obi = obi;
- VECCOPY(pa->bbmin, bbmin);
- VECCOPY(pa->voxel, voxel);
+ copy_m4_m4(pa->viewmat, re->viewmat);
+
+ copy_v3_v3(pa->bbmin, bbmin);
+ copy_v3_v3(pa->voxel, voxel);
VECCOPY(pa->res, res);
pa->minx = minx; pa->maxx = maxx;
@@ -582,10 +632,14 @@ static VolPrecachePart *precache_get_new_part(Render *re)
return nextpa;
}
-static int precache_resolution(VolumePrecache *vp, float *bbmin, float *bbmax, int res)
+/* calculate resolution from bounding box in world space */
+static int precache_resolution(Render *re, VolumePrecache *vp, ObjectInstanceRen *obi, int res)
{
float dim[3], div;
+ float bbmin[3], bbmax[3];
+ /* bound box in global space */
+ global_bounds_obi(re, obi, bbmin, bbmax);
sub_v3_v3v3(dim, bbmax, bbmin);
div = MAX3(dim[0], dim[1], dim[2]);
@@ -593,9 +647,9 @@ static int precache_resolution(VolumePrecache *vp, float *bbmin, float *bbmax, i
dim[1] /= div;
dim[2] /= div;
- vp->res[0] = dim[0] * (float)res;
- vp->res[1] = dim[1] * (float)res;
- vp->res[2] = dim[2] * (float)res;
+ vp->res[0] = ceil(dim[0] * res);
+ vp->res[1] = ceil(dim[1] * res);
+ vp->res[2] = ceil(dim[2] * res);
if ((vp->res[0] < 1) || (vp->res[1] < 1) || (vp->res[2] < 1))
return 0;
@@ -615,7 +669,6 @@ void vol_precache_objectinstance_threads(Render *re, ObjectInstanceRen *obi, Mat
RayObject *tree;
ShadeInput shi;
ListBase threads;
- float *bbmin=obi->obr->boundbox[0], *bbmax=obi->obr->boundbox[1];
int parts[3] = {1, 1, 1}, totparts;
int caching=1, counter=0;
@@ -627,15 +680,13 @@ void vol_precache_objectinstance_threads(Render *re, ObjectInstanceRen *obi, Mat
/* create a raytree with just the faces of the instanced ObjectRen,
* used for checking if the cached point is inside or outside. */
- //tree = create_raytree_obi(obi, bbmin, bbmax);
tree = makeraytree_object(&R, obi);
if (!tree) return;
- INIT_MINMAX(bbmin, bbmax);
- RE_rayobject_merge_bb( tree, bbmin, bbmax);
vp = MEM_callocN(sizeof(VolumePrecache), "volume light cache");
+ obi->volume_precache = vp;
- if (!precache_resolution(vp, bbmin, bbmax, ma->vol.precache_resolution)) {
+ if (!precache_resolution(re, vp, obi, ma->vol.precache_resolution)) {
MEM_freeN(vp);
vp = NULL;
return;
@@ -649,7 +700,6 @@ void vol_precache_objectinstance_threads(Render *re, ObjectInstanceRen *obi, Mat
vp = NULL;
return;
}
- obi->volume_precache = vp;
/* Need a shadeinput to calculate scattering */
precache_setup_shadeinput(re, obi, ma, &shi);
@@ -749,6 +799,8 @@ void free_volume_precache(Render *re)
MEM_freeN(obi->volume_precache->data_r);
MEM_freeN(obi->volume_precache->data_g);
MEM_freeN(obi->volume_precache->data_b);
+ MEM_freeN(obi->volume_precache->bbmin);
+ MEM_freeN(obi->volume_precache->bbmax);
MEM_freeN(obi->volume_precache);
obi->volume_precache = NULL;
}
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index 99c27aaf81e..a58d96736d5 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -56,10 +56,6 @@
#include "volumetric.h"
#include "volume_precache.h"
-#if defined( _MSC_VER ) && !defined( __cplusplus )
-# define inline __inline
-#endif // defined( _MSC_VER ) && !defined( __cplusplus )
-
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* defined in pipeline.c, is hardcopy of active dynamic allocated Render */
/* only to be used here in this file, it's for speed */
@@ -67,7 +63,7 @@ extern struct Render R;
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* luminance rec. 709 */
-inline float luminance(float* col)
+BM_INLINE float luminance(float* col)
{
return (0.212671f*col[0] + 0.71516f*col[1] + 0.072169f*col[2]);
}
@@ -197,7 +193,7 @@ static void vol_trace_behind(ShadeInput *shi, VlakRen *vlr, float *co, float *co
isect.labda = FLT_MAX;
isect.mode= RE_RAY_MIRROR;
- isect.skip = RE_SKIP_VLR_NEIGHBOUR | RE_SKIP_VLR_RENDER_CHECK;
+ isect.skip = RE_SKIP_VLR_NEIGHBOUR;
isect.orig.ob = (void*) shi->obi;
isect.orig.face = (void*)vlr;
isect.last_hit = NULL;
@@ -209,27 +205,28 @@ static void vol_trace_behind(ShadeInput *shi, VlakRen *vlr, float *co, float *co
} else {
shadeSkyView(col, co, shi->view, NULL, shi->thread);
shadeSunView(col, shi->view);
- }
+ }
}
/* trilinear interpolation */
-static void vol_get_precached_scattering(ShadeInput *shi, float *scatter_col, float *co)
+static void vol_get_precached_scattering(Render *re, ShadeInput *shi, float *scatter_col, float *co)
{
VolumePrecache *vp = shi->obi->volume_precache;
float bbmin[3], bbmax[3], dim[3];
- float sample_co[3];
+ float world_co[3], sample_co[3];
if (!vp) return;
- /* convert input coords to 0.0, 1.0 */
- VECCOPY(bbmin, shi->obi->obr->boundbox[0]);
- VECCOPY(bbmax, shi->obi->obr->boundbox[1]);
+ /* find sample point in global space bounding box 0.0-1.0 */
+ global_bounds_obi(re, shi->obi, bbmin, bbmax);
sub_v3_v3v3(dim, bbmax, bbmin);
+ mul_v3_m4v3(world_co, re->viewinv, co);
- sample_co[0] = ((co[0] - bbmin[0]) / dim[0]);
- sample_co[1] = ((co[1] - bbmin[1]) / dim[1]);
- sample_co[2] = ((co[2] - bbmin[2]) / dim[2]);
+ /* sample_co in 0.0-1.0 */
+ sample_co[0] = (world_co[0] - bbmin[0]) / dim[0];
+ sample_co[1] = (world_co[1] - bbmin[1]) / dim[1];
+ sample_co[2] = (world_co[2] - bbmin[2]) / dim[2];
scatter_col[0] = voxel_sample_triquadratic(vp->data_r, vp->res, sample_co);
scatter_col[1] = voxel_sample_triquadratic(vp->data_g, vp->res, sample_co);
@@ -449,13 +446,13 @@ static void vol_get_transmittance(ShadeInput *shi, float *tr, float *co, float *
const float stepd = (t0 - pt0) * d;
float sigma_t[3];
- vol_get_sigma_t(shi, sigma_t, co);
+ vol_get_sigma_t(shi, sigma_t, p);
tau[0] += stepd * sigma_t[0];
tau[1] += stepd * sigma_t[1];
tau[2] += stepd * sigma_t[2];
- add_v3_v3v3(p, p, step_vec);
+ add_v3_v3(p, step_vec);
}
/* return transmittance */
@@ -561,7 +558,7 @@ void vol_get_scattering(ShadeInput *shi, float *scatter_col, float *co)
if (lar) {
vol_shade_one_lamp(shi, co, lar, lacol);
- add_v3_v3v3(scatter_col, scatter_col, lacol);
+ add_v3_v3(scatter_col, lacol);
}
}
}
@@ -606,13 +603,16 @@ static void volumeintegrate(struct ShadeInput *shi, float *col, float *co, float
const float density = vol_get_density(shi, p);
if (density > 0.01f) {
- float scatter_col[3], emit_col[3];
+ float scatter_col[3] = {0.f, 0.f, 0.f}, emit_col[3];
const float stepd = (t0 - pt0) * density;
/* transmittance component (alpha) */
vol_get_transmittance_seg(shi, tr, stepsize, co, density);
- if (luminance(tr) < shi->mat->vol.depth_cutoff) break;
+ if (t0 > t1 * 0.25) {
+ /* only use depth cutoff after we've traced a little way into the volume */
+ if (luminance(tr) < shi->mat->vol.depth_cutoff) break;
+ }
vol_get_emission(shi, emit_col, p);
@@ -623,7 +623,7 @@ static void volumeintegrate(struct ShadeInput *shi, float *col, float *co, float
p2[1] = p[1] + (step_vec[1] * 0.5);
p2[2] = p[2] + (step_vec[2] * 0.5);
- vol_get_precached_scattering(shi, scatter_col, p2);
+ vol_get_precached_scattering(&R, shi, scatter_col, p2);
} else
vol_get_scattering(shi, scatter_col, p);
@@ -631,12 +631,12 @@ static void volumeintegrate(struct ShadeInput *shi, float *col, float *co, float
radiance[1] += stepd * tr[1] * (emit_col[1] + scatter_col[1]);
radiance[2] += stepd * tr[2] * (emit_col[2] + scatter_col[2]);
}
- add_v3_v3v3(p, p, step_vec);
+ add_v3_v3(p, step_vec);
}
/* multiply original color (from behind volume) with transmittance over entire distance */
mul_v3_v3v3(col, tr, col);
- add_v3_v3v3(col, col, radiance);
+ add_v3_v3(col, radiance);
/* alpha <-- transmission luminance */
col[3] = 1.0f - luminance(tr);
@@ -786,10 +786,7 @@ void shade_volume_inside(ShadeInput *shi, ShadeResult *shr)
MatInside *m;
Material *mat_backup;
ObjectInstanceRen *obi_backup;
- float prev_alpha = shr->alpha;
-
- //if (BLI_countlist(&R.render_volumes_inside) == 0) return;
-
+
/* XXX: extend to multiple volumes perhaps later */
mat_backup = shi->mat;
obi_backup = shi->obi;
@@ -799,10 +796,10 @@ void shade_volume_inside(ShadeInput *shi, ShadeResult *shr)
shi->obi = m->obi;
shi->obr = m->obi->obr;
- volume_trace(shi, shr, VOL_SHADE_INSIDE);
- shr->alpha += prev_alpha;
- CLAMP(shr->alpha, 0.f, 1.f);
+ memset(shr, 0, sizeof(ShadeResult));
+ volume_trace(shi, shr, VOL_SHADE_INSIDE);
+
shi->mat = mat_backup;
shi->obi = obi_backup;
shi->obr = obi_backup->obr;
diff --git a/source/blender/render/intern/source/voxeldata.c b/source/blender/render/intern/source/voxeldata.c
index 762848c402a..076d6355585 100644
--- a/source/blender/render/intern/source/voxeldata.c
+++ b/source/blender/render/intern/source/voxeldata.c
@@ -39,7 +39,6 @@
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
-#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
@@ -57,58 +56,72 @@
#include "texture.h"
#include "voxeldata.h"
-static int load_frame_blendervoxel(FILE *fp, float *F, int size, int frame, int offset)
+static int load_frame_blendervoxel(VoxelData *vd, FILE *fp, int frame)
{
- if(fseek(fp,frame*size*sizeof(float)+offset,0) == -1)
+ size_t offset = sizeof(VoxelDataHeader);
+ int size = (vd->resol[0])*(vd->resol[1])*(vd->resol[2]);
+
+ vd->dataset = MEM_mapallocN(sizeof(float)*size, "voxel dataset");
+
+ if(fseek(fp, frame*size*sizeof(float)+offset, 0) == -1)
return 0;
- if(fread(F,sizeof(float),size,fp) != size)
+ if(fread(vd->dataset, sizeof(float), size, fp) != size)
return 0;
+ vd->cachedframe = frame;
+ vd->ok = 1;
return 1;
}
-static int load_frame_raw8(FILE *fp, float *F, int size, int frame)
+static int load_frame_raw8(VoxelData *vd, FILE *fp, int frame)
{
- char *tmp;
+ int size = (vd->resol[0])*(vd->resol[1])*(vd->resol[2]);
+ char *data_c;
int i;
- tmp = (char *)MEM_mallocN(sizeof(char)*size, "temporary voxel file reading storage");
+ vd->dataset = MEM_mapallocN(sizeof(float)*size, "voxel dataset");
+ data_c = (char *)MEM_mallocN(sizeof(char)*size, "temporary voxel file reading storage");
if(fseek(fp,(frame-1)*size*sizeof(char),0) == -1) {
- MEM_freeN(tmp);
+ MEM_freeN(data_c);
return 0;
}
- if(fread(tmp, sizeof(char), size, fp) != size) {
- MEM_freeN(tmp);
+ if(fread(data_c, sizeof(char), size, fp) != size) {
+ MEM_freeN(data_c);
return 0;
}
for (i=0; i<size; i++) {
- F[i] = (float)tmp[i] / 256.f;
+ vd->dataset[i] = (float)data_c[i] / 255.f;
}
- MEM_freeN(tmp);
+ MEM_freeN(data_c);
+
+ vd->cachedframe = frame;
+ vd->ok = 1;
return 1;
}
-static void load_frame_image_sequence(Render *re, VoxelData *vd, Tex *tex)
+static void load_frame_image_sequence(VoxelData *vd, Tex *tex)
{
ImBuf *ibuf;
Image *ima = tex->ima;
- ImageUser *iuser = &tex->iuser;
+ ImageUser *tiuser = &tex->iuser;
+ ImageUser iuser = *(tiuser);
int x=0, y=0, z=0;
float *rf;
- if (!ima || !iuser) return;
+ if (!ima || !tiuser) return;
+ if (iuser.frames == 0) return;
ima->source = IMA_SRC_SEQUENCE;
- iuser->framenr = 1 + iuser->offset;
+ iuser.framenr = 1 + iuser.offset;
/* find the first valid ibuf and use it to initialise the resolution of the data set */
/* need to do this in advance so we know how much memory to allocate */
- ibuf= BKE_image_get_ibuf(ima, iuser);
- while (!ibuf && (iuser->framenr < iuser->frames)) {
- iuser->framenr++;
- ibuf= BKE_image_get_ibuf(ima, iuser);
+ ibuf= BKE_image_get_ibuf(ima, &iuser);
+ while (!ibuf && (iuser.framenr < iuser.frames)) {
+ iuser.framenr++;
+ ibuf= BKE_image_get_ibuf(ima, &iuser);
}
if (!ibuf) return;
if (!ibuf->rect_float) IMB_float_from_rect(ibuf);
@@ -116,15 +129,15 @@ static void load_frame_image_sequence(Render *re, VoxelData *vd, Tex *tex)
vd->flag |= TEX_VD_STILL;
vd->resol[0] = ibuf->x;
vd->resol[1] = ibuf->y;
- vd->resol[2] = iuser->frames;
+ vd->resol[2] = iuser.frames;
vd->dataset = MEM_mapallocN(sizeof(float)*(vd->resol[0])*(vd->resol[1])*(vd->resol[2]), "voxel dataset");
- for (z=0; z < iuser->frames; z++)
+ for (z=0; z < iuser.frames; z++)
{
/* get a new ibuf for each frame */
if (z > 0) {
- iuser->framenr++;
- ibuf= BKE_image_get_ibuf(ima, iuser);
+ iuser.framenr++;
+ ibuf= BKE_image_get_ibuf(ima, &iuser);
if (!ibuf) break;
if (!ibuf->rect_float) IMB_float_from_rect(ibuf);
}
@@ -134,14 +147,17 @@ static void load_frame_image_sequence(Render *re, VoxelData *vd, Tex *tex)
{
for (x=0; x < ibuf->x; x++)
{
- /* currently converted to monchrome */
+ /* currently averaged to monchrome */
vd->dataset[ V_I(x, y, z, vd->resol) ] = (rf[0] + rf[1] + rf[2])*0.333f;
rf +=4;
}
}
- BKE_image_free_anim_ibufs(ima, iuser->framenr);
+ BKE_image_free_anim_ibufs(ima, iuser.framenr);
}
+
+ vd->ok = 1;
+ return;
}
static int read_voxeldata_header(FILE *fp, struct VoxelData *vd)
@@ -162,7 +178,7 @@ static int read_voxeldata_header(FILE *fp, struct VoxelData *vd)
return 1;
}
-static void init_frame_smoke(Render *re, VoxelData *vd, Tex *tex)
+static void init_frame_smoke(VoxelData *vd, Tex *tex)
{
Object *ob;
ModifierData *md;
@@ -232,53 +248,65 @@ static void init_frame_smoke(Render *re, VoxelData *vd, Tex *tex)
} // end of fluid condition
}
}
+
+ vd->ok = 1;
+ return;
}
static void cache_voxeldata(struct Render *re,Tex *tex)
{
VoxelData *vd = tex->vd;
FILE *fp;
- int size;
int curframe;
if (!vd) return;
- /* image sequence gets special treatment */
- if (vd->file_format == TEX_VD_IMAGE_SEQUENCE) {
- load_frame_image_sequence(re, vd, tex);
- return;
- } else if (vd->file_format == TEX_VD_SMOKE) {
- init_frame_smoke(re, vd, tex);
- return;
+ /* only re-cache if dataset needs updating */
+ if ((vd->flag & TEX_VD_STILL) || (vd->cachedframe == re->r.cfra))
+ if (vd->ok) return;
+
+ /* clear out old cache, ready for new */
+ if (vd->dataset) {
+ if(vd->file_format != TEX_VD_SMOKE)
+ MEM_freeN(vd->dataset);
+ vd->dataset = NULL;
}
- if (!BLI_exists(vd->source_path)) return;
- fp = fopen(vd->source_path,"rb");
- if (!fp) return;
-
- if (vd->file_format == TEX_VD_BLENDERVOXEL) {
- if(!read_voxeldata_header(fp, vd)) {
- fclose(fp);
- return;
- }
- }
-
- size = (vd->resol[0])*(vd->resol[1])*(vd->resol[2]);
- vd->dataset = MEM_mapallocN(sizeof(float)*size, "voxel dataset");
-
- if (vd->flag & TEX_VD_STILL) curframe = vd->still_frame;
- else curframe = re->r.cfra;
+ if (vd->flag & TEX_VD_STILL)
+ curframe = vd->still_frame;
+ else
+ curframe = re->r.cfra;
switch(vd->file_format) {
+ case TEX_VD_IMAGE_SEQUENCE:
+ load_frame_image_sequence(vd, tex);
+ return;
+ case TEX_VD_SMOKE:
+ init_frame_smoke(vd, tex);
+ return;
case TEX_VD_BLENDERVOXEL:
- load_frame_blendervoxel(fp, vd->dataset, size, curframe-1, sizeof(VoxelDataHeader));
- break;
+ if (!BLI_exists(vd->source_path)) return;
+ fp = fopen(vd->source_path,"rb");
+ if (!fp) return;
+
+ if(read_voxeldata_header(fp, vd))
+ load_frame_blendervoxel(vd, fp, curframe-1);
+ else
+ fclose(fp);
+
+ return;
case TEX_VD_RAW_8BIT:
- load_frame_raw8(fp, vd->dataset, size, curframe);
- break;
+ if (!BLI_exists(vd->source_path)) return;
+ fp = fopen(vd->source_path,"rb");
+ if (!fp) return;
+
+ if (load_frame_raw8(vd, fp, curframe))
+ ;
+ else
+ fclose(fp);
+
+ return;
}
-
- fclose(fp);
}
void make_voxeldata(struct Render *re)
@@ -289,7 +317,7 @@ void make_voxeldata(struct Render *re)
re->stats_draw(re->sdh, &re->i);
/* XXX: should be doing only textures used in this render */
- for (tex= G.main->tex.first; tex; tex= tex->id.next) {
+ for (tex= re->main->tex.first; tex; tex= tex->id.next) {
if(tex->id.us && tex->type==TEX_VOXELDATA) {
cache_voxeldata(re, tex);
}
@@ -300,29 +328,6 @@ void make_voxeldata(struct Render *re)
}
-static void free_voxeldata_one(Render *re, Tex *tex)
-{
- VoxelData *vd = tex->vd;
-
- if (vd->dataset) {
- if(vd->file_format != TEX_VD_SMOKE)
- MEM_freeN(vd->dataset);
- vd->dataset = NULL;
- }
-}
-
-
-void free_voxeldata(Render *re)
-{
- Tex *tex;
-
- for (tex= G.main->tex.first; tex; tex= tex->id.next) {
- if(tex->id.us && tex->type==TEX_VOXELDATA) {
- free_voxeldata_one(re, tex);
- }
- }
-}
-
int voxeldatatex(struct Tex *tex, float *texvec, struct TexResult *texres)
{
int retval = TEX_INT;
@@ -339,7 +344,7 @@ int voxeldatatex(struct Tex *tex, float *texvec, struct TexResult *texres)
* to the range 0.0, 1.0, before looking up in the voxel structure. */
copy_v3_v3(co, texvec);
mul_v3_fl(co, 0.5f);
- add_v3_v3v3(co, co, offset);
+ add_v3_v3(co, offset);
/* co is now in the range 0.0, 1.0 */
switch (tex->extend) {