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-rw-r--r--source/blender/render/intern/include/initrender.h1
-rw-r--r--source/blender/render/intern/include/occlusion.h3
-rw-r--r--source/blender/render/intern/include/pixelshading.h1
-rw-r--r--source/blender/render/intern/include/pointdensity.h4
-rw-r--r--source/blender/render/intern/include/render_result.h23
-rw-r--r--source/blender/render/intern/include/render_types.h9
-rw-r--r--source/blender/render/intern/include/rendercore.h3
-rw-r--r--source/blender/render/intern/include/shadbuf.h1
-rw-r--r--source/blender/render/intern/include/shading.h1
-rw-r--r--source/blender/render/intern/include/sss.h1
-rw-r--r--source/blender/render/intern/include/strand.h3
-rw-r--r--source/blender/render/intern/include/texture.h5
-rw-r--r--source/blender/render/intern/include/zbuf.h1
-rw-r--r--source/blender/render/intern/raytrace/rayobject_instance.cpp2
-rw-r--r--source/blender/render/intern/source/bake.c19
-rw-r--r--source/blender/render/intern/source/bake_api.c56
-rw-r--r--source/blender/render/intern/source/convertblender.c40
-rw-r--r--source/blender/render/intern/source/envmap.c17
-rw-r--r--source/blender/render/intern/source/external_engine.c70
-rw-r--r--source/blender/render/intern/source/initrender.c20
-rw-r--r--source/blender/render/intern/source/multires_bake.c10
-rw-r--r--source/blender/render/intern/source/pipeline.c1312
-rw-r--r--source/blender/render/intern/source/pointdensity.c288
-rw-r--r--source/blender/render/intern/source/rayshade.c39
-rw-r--r--source/blender/render/intern/source/render_result.c816
-rw-r--r--source/blender/render/intern/source/render_texture.c61
-rw-r--r--source/blender/render/intern/source/rendercore.c111
-rw-r--r--source/blender/render/intern/source/shadeinput.c11
-rw-r--r--source/blender/render/intern/source/shadeoutput.c92
-rw-r--r--source/blender/render/intern/source/texture_ocean.c2
-rw-r--r--source/blender/render/intern/source/volumetric.c12
-rw-r--r--source/blender/render/intern/source/zbuf.c62
32 files changed, 2085 insertions, 1011 deletions
diff --git a/source/blender/render/intern/include/initrender.h b/source/blender/render/intern/include/initrender.h
index 1f11cdc6729..87e2d2519d5 100644
--- a/source/blender/render/intern/include/initrender.h
+++ b/source/blender/render/intern/include/initrender.h
@@ -33,7 +33,6 @@
#ifndef __INITRENDER_H__
#define __INITRENDER_H__
-struct Object;
/* Functions */
diff --git a/source/blender/render/intern/include/occlusion.h b/source/blender/render/intern/include/occlusion.h
index 2f3ac2a7bff..4a70d691436 100644
--- a/source/blender/render/intern/include/occlusion.h
+++ b/source/blender/render/intern/include/occlusion.h
@@ -35,11 +35,8 @@
struct Render;
struct ShadeInput;
-struct ShadeResult;
struct RenderPart;
struct ShadeSample;
-struct DerivedMesh;
-struct ObjectRen;
void make_occ_tree(struct Render *re);
void free_occ(struct Render *re);
diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h
index faf8c5f54f5..8f23455564f 100644
--- a/source/blender/render/intern/include/pixelshading.h
+++ b/source/blender/render/intern/include/pixelshading.h
@@ -32,7 +32,6 @@
#ifndef __PIXELSHADING_H__
#define __PIXELSHADING_H__
-struct ImagePool;
/**
* Render the pixel at (x,y) for object ap. Apply the jitter mask.
diff --git a/source/blender/render/intern/include/pointdensity.h b/source/blender/render/intern/include/pointdensity.h
index e0c293e2473..1d1e808e8d3 100644
--- a/source/blender/render/intern/include/pointdensity.h
+++ b/source/blender/render/intern/include/pointdensity.h
@@ -37,10 +37,12 @@
* Make point density kd-trees for all point density textures in the scene
*/
+struct PointDensity;
struct Render;
struct TexResult;
-void cache_pointdensity(struct Render *re, struct Tex *tex);
+void free_pointdensity(struct PointDensity *pd);
+void cache_pointdensity(struct Render *re, struct PointDensity *pd);
void make_pointdensities(struct Render *re);
void free_pointdensities(struct Render *re);
int pointdensitytex(struct Tex *tex, const float texvec[3], struct TexResult *texres);
diff --git a/source/blender/render/intern/include/render_result.h b/source/blender/render/intern/include/render_result.h
index 90ff69dbfbe..90ad0fa30d7 100644
--- a/source/blender/render/intern/include/render_result.h
+++ b/source/blender/render/intern/include/render_result.h
@@ -38,6 +38,7 @@
#define RR_USE_EXR 1
#define RR_ALL_LAYERS NULL
+#define RR_ALL_VIEWS NULL
struct ImBuf;
struct ListBase;
@@ -53,12 +54,15 @@ struct ColorManagedViewSettings;
/* New */
struct RenderResult *render_result_new(struct Render *re,
- struct rcti *partrct, int crop, int savebuffers, const char *layername);
+ struct rcti *partrct, int crop, int savebuffers, const char *layername, const char *viewname);
struct RenderResult *render_result_new_full_sample(struct Render *re,
- struct ListBase *lb, struct rcti *partrct, int crop, int savebuffers);
+ struct ListBase *lb, struct rcti *partrct, int crop, int savebuffers, const char *viewname);
struct RenderResult *render_result_new_from_exr(void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty);
+void render_result_view_new(struct RenderResult *rr, const char *viewname);
+void render_result_views_new(struct RenderResult *rr, struct RenderData *rd);
+
/* Merge */
void render_result_merge(struct RenderResult *rr, struct RenderResult *rrpart);
@@ -75,10 +79,11 @@ void render_result_single_layer_end(struct Render *re);
/* EXR Tile File Render */
+void render_result_save_empty_result_tiles(struct Render *re);
void render_result_exr_file_begin(struct Render *re);
void render_result_exr_file_end(struct Render *re);
-void render_result_exr_file_merge(struct RenderResult *rr, struct RenderResult *rrpart);
+void render_result_exr_file_merge(struct RenderResult *rr, struct RenderResult *rrpart, const char *viewname);
void render_result_exr_file_path(struct Scene *scene, const char *layname, int sample, char *filepath);
int render_result_exr_file_read_sample(struct Render *re, int sample);
@@ -91,15 +96,19 @@ bool render_result_exr_file_cache_read(struct Render *re);
/* Combined Pixel Rect */
-struct ImBuf *render_result_rect_to_ibuf(struct RenderResult *rr, struct RenderData *rd);
+struct ImBuf *render_result_rect_to_ibuf(struct RenderResult *rr, struct RenderData *rd, const int view_id);
void render_result_rect_from_ibuf(struct RenderResult *rr, struct RenderData *rd,
- struct ImBuf *ibuf);
+ struct ImBuf *ibuf, const int view_id);
-void render_result_rect_fill_zero(struct RenderResult *rr);
+void render_result_rect_fill_zero(struct RenderResult *rr, const int view_id);
void render_result_rect_get_pixels(struct RenderResult *rr,
unsigned int *rect, int rectx, int recty,
const struct ColorManagedViewSettings *view_settings,
- const struct ColorManagedDisplaySettings *display_settings);
+ const struct ColorManagedDisplaySettings *display_settings,
+ const int view_id);
+
+void render_result_views_shallowcopy(struct RenderResult *dst, struct RenderResult *src);
+void render_result_views_shallowdelete(struct RenderResult *rr);
#endif /* __RENDER_RESULT_H__ */
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index 8d92fb9eec9..e12a1575992 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -58,7 +58,6 @@ struct MemArena;
struct VertTableNode;
struct VlakTableNode;
struct GHash;
-struct RenderBuckets;
struct ObjectInstanceRen;
struct RayObject;
struct RayFace;
@@ -123,8 +122,7 @@ enum {
};
/* controls state of render, everything that's read-only during render stage */
-struct Render
-{
+struct Render {
struct Render *next, *prev;
char name[RE_MAXNAME];
int slot;
@@ -194,6 +192,7 @@ struct Render
struct Object *camera_override;
unsigned int lay, layer_override;
+ ThreadRWMutex partsmutex;
ListBase parts;
/* render engine */
@@ -275,6 +274,9 @@ struct Render
struct ImagePool *pool;
struct EvaluationContext *eval_ctx;
+
+ void **movie_ctx_arr;
+ char viewname[MAX_NAME];
};
/* ------------------------------------------------------------------------- */
@@ -388,7 +390,6 @@ struct halosort {
/* ------------------------------------------------------------------------- */
struct Material;
-struct MTFace;
struct ImagePool;
typedef struct RadFace {
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h
index 88b639c4ba9..308903c6c6d 100644
--- a/source/blender/render/intern/include/rendercore.h
+++ b/source/blender/render/intern/include/rendercore.h
@@ -34,14 +34,11 @@
#include "render_types.h"
-struct HaloRen;
struct ShadeInput;
struct ShadeResult;
struct World;
struct RenderPart;
struct RenderLayer;
-struct ObjectRen;
-struct ListBase;
struct RayObject;
/* ------------------------------------------------------------------------- */
diff --git a/source/blender/render/intern/include/shadbuf.h b/source/blender/render/intern/include/shadbuf.h
index 7c168baada7..ece6902b6b2 100644
--- a/source/blender/render/intern/include/shadbuf.h
+++ b/source/blender/render/intern/include/shadbuf.h
@@ -34,7 +34,6 @@
#include "render_types.h"
-struct ObjectRen;
/**
* Calculates shadowbuffers for a vector of shadow-giving lamps
diff --git a/source/blender/render/intern/include/shading.h b/source/blender/render/intern/include/shading.h
index 4f6e005d742..11dcc9d9e80 100644
--- a/source/blender/render/intern/include/shading.h
+++ b/source/blender/render/intern/include/shading.h
@@ -33,7 +33,6 @@ struct RenderLayer;
struct PixStr;
struct LampRen;
struct VlakRen;
-struct StrandSegment;
struct StrandPoint;
struct ObjectInstanceRen;
struct Isect;
diff --git a/source/blender/render/intern/include/sss.h b/source/blender/render/intern/include/sss.h
index 91a8b91e638..0952c6bff65 100644
--- a/source/blender/render/intern/include/sss.h
+++ b/source/blender/render/intern/include/sss.h
@@ -55,7 +55,6 @@ void scatter_tree_free(ScatterTree *tree);
struct Render;
struct Material;
-struct VlakRen;
void make_sss_tree(struct Render *re);
void sss_add_points(Render *re, float (*co)[3], float (*color)[3], float *area, int totpoint);
diff --git a/source/blender/render/intern/include/strand.h b/source/blender/render/intern/include/strand.h
index fdcce687f54..5687ef3c837 100644
--- a/source/blender/render/intern/include/strand.h
+++ b/source/blender/render/intern/include/strand.h
@@ -34,9 +34,6 @@ struct StrandBuffer;
struct ShadeSample;
struct StrandPart;
struct Render;
-struct RenderPart;
-struct RenderBuckets;
-struct RenderPrimitiveIterator;
struct ZSpan;
struct ObjectInstanceRen;
struct StrandSurface;
diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h
index ebc83984306..ed161e186b8 100644
--- a/source/blender/render/intern/include/texture.h
+++ b/source/blender/render/intern/include/texture.h
@@ -56,6 +56,11 @@
_hsv[1] *= tex->saturation; \
hsv_to_rgb(_hsv[0], _hsv[1], _hsv[2], \
&texres->tr, &texres->tg, &texres->tb); \
+ if ((tex->saturation > 1.0f) && !(tex->flag & TEX_NO_CLAMP)) { \
+ if (texres->tr < 0.0f) texres->tr= 0.0f; \
+ if (texres->tg < 0.0f) texres->tg= 0.0f; \
+ if (texres->tb < 0.0f) texres->tb= 0.0f; \
+ } \
} \
struct HaloRen;
diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h
index ec30c3241ab..cf804d75d70 100644
--- a/source/blender/render/intern/include/zbuf.h
+++ b/source/blender/render/intern/include/zbuf.h
@@ -36,7 +36,6 @@
struct RenderPart;
struct RenderLayer;
struct LampRen;
-struct VlakRen;
struct ListBase;
struct ZSpan;
struct APixstrand;
diff --git a/source/blender/render/intern/raytrace/rayobject_instance.cpp b/source/blender/render/intern/raytrace/rayobject_instance.cpp
index 01e592cba0c..d080ddcc375 100644
--- a/source/blender/render/intern/raytrace/rayobject_instance.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_instance.cpp
@@ -197,7 +197,7 @@ static void RE_rayobject_instance_bb(RayObject *o, float *min, float *max)
//There must be a faster way than rotating all the 8 vertexs of the BB
for (i = 0; i < 8; i++) {
- for (j = 0; j < 3; j++) t[j] = i & (1 << j) ? M[j] : m[j];
+ for (j = 0; j < 3; j++) t[j] = (i & (1 << j)) ? M[j] : m[j];
mul_m4_v3(obj->target2global, t);
DO_MINMAX(t, min, max);
}
diff --git a/source/blender/render/intern/source/bake.c b/source/blender/render/intern/source/bake.c
index 4aa2f4e919e..0210bec5ab4 100644
--- a/source/blender/render/intern/source/bake.c
+++ b/source/blender/render/intern/source/bake.c
@@ -34,6 +34,7 @@
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
+#include "BLI_rand.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
@@ -75,6 +76,8 @@ extern struct Render R;
typedef struct BakeShade {
+ int thread;
+
ShadeSample ssamp;
ObjectInstanceRen *obi;
VlakRen *vlr;
@@ -737,6 +740,9 @@ static void bake_single_vertex(BakeShade *bs, VertRen *vert, float u, float v)
MLoopCol *basevcol;
MLoop *mloop;
+ /* per vertex fixed seed */
+ BLI_thread_srandom(bs->thread, vert->index);
+
origindex = RE_vertren_get_origindex(bs->obi->obr, vert, 0);
if (!origindex || *origindex == ORIGINDEX_NONE)
return;
@@ -811,6 +817,9 @@ static void shade_tface(BakeShade *bs)
Image *ima = tface->tpage;
float vec[4][2];
int a, i1, i2, i3;
+
+ /* per face fixed seed */
+ BLI_thread_srandom(bs->thread, vlr->index);
/* check valid zspan */
if (ima != bs->ima) {
@@ -984,8 +993,12 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up
int a, vdone = false, result = BAKE_RESULT_OK;
bool use_mask = false;
bool use_displacement_buffer = false;
- bool do_manage = BKE_scene_check_color_management_enabled(re->scene);
-
+ bool do_manage = false;
+
+ if (ELEM(type, RE_BAKE_ALL, RE_BAKE_TEXTURE)) {
+ do_manage = BKE_scene_check_color_management_enabled(re->scene);
+ }
+
re->scene_color_manage = BKE_scene_check_color_management_enabled(re->scene);
/* initialize render global */
@@ -1033,6 +1046,8 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up
/* get the threads running */
for (a = 0; a < re->r.threads; a++) {
+ handles[a].thread = a;
+
/* set defaults in handles */
handles[a].ssamp.shi[0].lay = re->lay;
diff --git a/source/blender/render/intern/source/bake_api.c b/source/blender/render/intern/source/bake_api.c
index ecfb86c8d17..bc5db5b9862 100644
--- a/source/blender/render/intern/source/bake_api.c
+++ b/source/blender/render/intern/source/bake_api.c
@@ -30,10 +30,11 @@
*
* The Bake API is fully implemented with Python rna functions. The operator expects/call a function:
*
- * ``def bake(scene, object, pass_type, pixel_array, num_pixels, depth, result)``
+ * ``def bake(scene, object, pass_type, object_id, pixel_array, num_pixels, depth, result)``
* - scene: current scene (Python object)
* - object: object to render (Python object)
* - pass_type: pass to render (string, e.g., "COMBINED", "AO", "NORMAL", ...)
+ * - object_id: index of object to bake (to use with the pixel_array)
* - pixel_array: list of primitive ids and barycentric coordinates to bake(Python object, see bake_pixel)
* - num_pixels: size of pixel_array, number of pixels to bake (int)
* - depth: depth of pixels to return (int, assuming always 4 now)
@@ -47,7 +48,7 @@
*
* \code{.c}
* struct BakePixel {
- * int primitive_id;
+ * int primitive_id, object_id;
* float uv[2];
* float du_dx, du_dy;
* float dv_dx, dv_dy;
@@ -55,7 +56,7 @@
* \endcode
*
* In python you have access to:
- * - ``primitive_id``, ``uv``, ``du_dx``, ``du_dy``, ``next``
+ * - ``primitive_id``, ``object_id``, ``uv``, ``du_dx``, ``du_dy``, ``next``
* - ``next()`` is a function that returns the next #BakePixel in the array.
*
* \note Pixels that should not be baked have ``primitive_id == -1``
@@ -126,12 +127,16 @@ static void store_bake_pixel(void *handle, int x, int y, float u, float v)
pixel = &bd->pixel_array[i];
pixel->primitive_id = bd->primitive_id;
+ /* At this point object_id is always 0, since this function runs for the
+ * lowpoly mesh only. The object_id lookup indices are set afterwards. */
+
copy_v2_fl2(pixel->uv, u, v);
pixel->du_dx = bd->du_dx;
pixel->du_dy = bd->du_dy;
pixel->dv_dx = bd->dv_dx;
pixel->dv_dy = bd->dv_dy;
+ pixel->object_id = 0;
}
void RE_bake_mask_fill(const BakePixel pixel_array[], const size_t num_pixels, char *mask)
@@ -271,7 +276,7 @@ static void calc_barycentric_from_point(
* This function populates pixel_array and returns TRUE if things are correct
*/
static bool cast_ray_highpoly(
- BVHTreeFromMesh *treeData, TriTessFace *triangles[], BakeHighPolyData *highpoly,
+ BVHTreeFromMesh *treeData, TriTessFace *triangles[], BakePixel *pixel_array, BakeHighPolyData *highpoly,
const float co[3], const float dir[3], const int pixel_id, const int tot_highpoly,
const float du_dx, const float du_dy, const float dv_dx, const float dv_dy)
{
@@ -295,7 +300,7 @@ static bool cast_ray_highpoly(
mul_v3_m4v3(co_high, highpoly[i].imat, co);
/* rotates */
- mul_v3_m4v3(dir_high, highpoly[i].rotmat, dir);
+ mul_v3_mat3_m4v3(dir_high, highpoly[i].imat, dir);
normalize_v3(dir_high);
/* cast ray */
@@ -322,22 +327,22 @@ static bool cast_ray_highpoly(
}
}
- for (i = 0; i < tot_highpoly; i++) {
- if (hit_mesh == i) {
- calc_barycentric_from_point(triangles[i], hits[i].index, hits[i].co, &primitive_id, uv);
- highpoly[i].pixel_array[pixel_id].primitive_id = primitive_id;
- copy_v2_v2(highpoly[i].pixel_array[pixel_id].uv, uv);
-
- /* the differentials are relative to the UV/image space, so the highpoly differentials
- * are the same as the low poly differentials */
- highpoly[i].pixel_array[pixel_id].du_dx = du_dx;
- highpoly[i].pixel_array[pixel_id].du_dy = du_dy;
- highpoly[i].pixel_array[pixel_id].dv_dx = dv_dx;
- highpoly[i].pixel_array[pixel_id].dv_dy = dv_dy;
- }
- else {
- highpoly[i].pixel_array[pixel_id].primitive_id = -1;
- }
+ if (hit_mesh != -1) {
+ calc_barycentric_from_point(triangles[hit_mesh], hits[hit_mesh].index, hits[hit_mesh].co, &primitive_id, uv);
+ pixel_array[pixel_id].primitive_id = primitive_id;
+ pixel_array[pixel_id].object_id = hit_mesh;
+ copy_v2_v2(pixel_array[pixel_id].uv, uv);
+
+ /* the differentials are relative to the UV/image space, so the highpoly differentials
+ * are the same as the low poly differentials */
+ pixel_array[pixel_id].du_dx = du_dx;
+ pixel_array[pixel_id].du_dy = du_dy;
+ pixel_array[pixel_id].dv_dx = dv_dx;
+ pixel_array[pixel_id].dv_dy = dv_dy;
+ }
+ else {
+ pixel_array[pixel_id].primitive_id = -1;
+ pixel_array[pixel_id].object_id = -1;
}
MEM_freeN(hits);
@@ -437,7 +442,7 @@ static void mesh_calc_tri_tessface(
}
bool RE_bake_pixels_populate_from_objects(
- struct Mesh *me_low, BakePixel pixel_array_from[],
+ struct Mesh *me_low, BakePixel pixel_array_from[], BakePixel pixel_array_to[],
BakeHighPolyData highpoly[], const int tot_highpoly, const size_t num_pixels, const bool is_custom_cage,
const float cage_extrusion, float mat_low[4][4], float mat_cage[4][4], struct Mesh *me_cage)
{
@@ -508,10 +513,7 @@ bool RE_bake_pixels_populate_from_objects(
primitive_id = pixel_array_from[i].primitive_id;
if (primitive_id == -1) {
- int j;
- for (j = 0; j < tot_highpoly; j++) {
- highpoly[j].pixel_array[i].primitive_id = -1;
- }
+ pixel_array_to[i].primitive_id = -1;
continue;
}
@@ -530,7 +532,7 @@ bool RE_bake_pixels_populate_from_objects(
}
/* cast ray */
- if (!cast_ray_highpoly(treeData, tris_high, highpoly, co, dir, i, tot_highpoly,
+ if (!cast_ray_highpoly(treeData, tris_high, pixel_array_to, highpoly, co, dir, i, tot_highpoly,
pixel_array_from[i].du_dx, pixel_array_from[i].du_dy,
pixel_array_from[i].dv_dx, pixel_array_from[i].dv_dy)) {
/* if it fails mask out the original pixel array */
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 2ebcb76e3d1..1da1a81fe95 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -577,6 +577,17 @@ static void autosmooth(Render *UNUSED(re), ObjectRen *obr, float mat[4][4], shor
VlakRen *vlr;
int a, totvert;
+ float rot[3][3];
+
+ /* Note: For normals, we only want rotation, not scaling component.
+ * Negative scales (aka mirroring) give wrong results, see T44102. */
+ if (lnors) {
+ float mat3[3][3], size[3];
+
+ copy_m3_m4(mat3, mat);
+ mat3_to_rot_size(rot, size, mat3);
+ }
+
if (obr->totvert == 0)
return;
@@ -611,9 +622,8 @@ static void autosmooth(Render *UNUSED(re), ObjectRen *obr, float mat[4][4], shor
ver = RE_findOrAddVert(obr, a);
mul_m4_v3(mat, ver->co);
if (lnors) {
- mul_mat3_m4_v3(mat, ver->n);
+ mul_m3_v3(rot, ver->n);
negate_v3(ver->n);
- normalize_v3(ver->n);
}
}
for (a = 0; a < obr->totvlak; a++) {
@@ -1199,8 +1209,7 @@ static void particle_normal_ren(short ren_as, ParticleSettings *part, Render *re
sd->time = 0.0f;
sd->size = hasize;
- copy_v3_v3(vel, state->vel);
- mul_mat3_m4_v3(re->viewmat, vel);
+ mul_v3_mat3_m4v3(vel, re->viewmat, state->vel);
normalize_v3(vel);
if (part->draw & PART_DRAW_VEL_LENGTH)
@@ -3270,12 +3279,13 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
for (a1=0; (a1<ob->totcol || (a1==0 && ob->totcol==0)); a1++) {
ma= give_render_material(re, ob, a1+1);
-
+
/* test for 100% transparent */
ok = 1;
if ((ma->alpha == 0.0f) &&
(ma->spectra == 0.0f) &&
- (ma->filter == 0.0f) &&
+ /* No need to test filter here, it's only active with MA_RAYTRANSP and we check against it below. */
+ /* (ma->filter == 0.0f) && */
(ma->mode & MA_TRANSP) &&
(ma->mode & (MA_RAYTRANSP | MA_RAYMIRROR)) == 0)
{
@@ -3803,7 +3813,9 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
}
/* set flag for spothalo en initvars */
- if (la->type==LA_SPOT && (la->mode & LA_HALO) && (la->buftype != LA_SHADBUF_DEEP)) {
+ if ((la->type == LA_SPOT) && (la->mode & LA_HALO) &&
+ (!(la->mode & LA_SHAD_BUF) || la->buftype != LA_SHADBUF_DEEP))
+ {
if (la->haint>0.0f) {
re->flag |= R_LAMPHALO;
@@ -3822,7 +3834,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
lar->sh_invcampos[2]*= lar->sh_zfac;
/* halfway shadow buffer doesn't work for volumetric effects */
- if (lar->buftype == LA_SHADBUF_HALFWAY)
+ if (ELEM(lar->buftype, LA_SHADBUF_HALFWAY, LA_SHADBUF_DEEP))
lar->buftype = LA_SHADBUF_REGULAR;
}
@@ -4992,7 +5004,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
* system need to have render settings set for dupli particles */
dupli_render_particle_set(re, ob, timeoffset, 0, 1);
duplilist = object_duplilist(re->eval_ctx, re->scene, ob);
- duplilist_apply_data = duplilist_apply(ob, duplilist);
+ duplilist_apply_data = duplilist_apply(ob, NULL, duplilist);
dupli_render_particle_set(re, ob, timeoffset, 0, 0);
for (dob= duplilist->first, i = 0; dob; dob= dob->next, ++i) {
@@ -5159,8 +5171,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
* above call to BKE_scene_update_for_newframe, fixes bug. [#22702].
* following calls don't depend on 'RE_SetCamera' */
RE_SetCamera(re, camera);
-
- normalize_m4_m4(mat, camera->obmat);
+ RE_GetCameraModelMatrix(re, camera, mat);
invert_m4(mat);
RE_SetView(re, mat);
@@ -5330,7 +5341,8 @@ static void database_fromscene_vectors(Render *re, Scene *scene, unsigned int la
/* if no camera, viewmat should have been set! */
if (camera) {
- normalize_m4_m4(mat, camera->obmat);
+ RE_GetCameraModelMatrix(re, camera, mat);
+ normalize_m4(mat);
invert_m4(mat);
RE_SetView(re, mat);
}
@@ -5841,9 +5853,11 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay,
/* renderdata setup and exceptions */
BLI_freelistN(&re->r.layers);
+ BLI_freelistN(&re->r.views);
re->r = scene->r;
BLI_duplicatelist(&re->r.layers, &scene->r.layers);
-
+ BLI_duplicatelist(&re->r.views, &scene->r.views);
+
RE_init_threadcount(re);
re->flag |= R_BAKING;
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index f0268836104..23d021db848 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -70,7 +70,7 @@ static void envmap_split_ima(EnvMap *env, ImBuf *ibuf)
BLI_lock_thread(LOCK_IMAGE);
if (env->cube[1] == NULL) {
- BKE_free_envmapdata(env);
+ BKE_texture_envmap_free_data(env);
dx = ibuf->y;
dx /= 2;
@@ -141,6 +141,7 @@ static Render *envmap_render_copy(Render *re, EnvMap *env)
envre->r = re->r;
envre->r.mode &= ~(R_BORDER | R_PANORAMA | R_ORTHO | R_MBLUR);
BLI_listbase_clear(&envre->r.layers);
+ BLI_listbase_clear(&envre->r.views);
envre->r.filtertype = 0;
envre->r.tilex = envre->r.xsch / 2;
envre->r.tiley = envre->r.ysch / 2;
@@ -495,9 +496,11 @@ static void render_envmap(Render *re, EnvMap *env)
RenderLayer *rl = envre->result->layers.first;
int y;
float *alpha;
-
+ float *rect;
+
+ rect = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, re->viewname);
ibuf = IMB_allocImBuf(envre->rectx, envre->recty, 24, IB_rect | IB_rectfloat);
- memcpy(ibuf->rect_float, rl->rectf, ibuf->channels * ibuf->x * ibuf->y * sizeof(float));
+ memcpy(ibuf->rect_float, rect, ibuf->channels * ibuf->x * ibuf->y * sizeof(float));
/* envmap renders without alpha */
alpha = ibuf->rect_float + 3;
@@ -511,7 +514,7 @@ static void render_envmap(Render *re, EnvMap *env)
}
- if (re->test_break(re->tbh)) BKE_free_envmapdata(env);
+ if (re->test_break(re->tbh)) BKE_texture_envmap_free_data(env);
else {
if (envre->r.mode & R_OSA) env->ok = ENV_OSA;
else env->ok = ENV_NORMAL;
@@ -572,13 +575,13 @@ void make_envmaps(Render *re)
if (env->ok) {
/* free when OSA, and old one isn't OSA */
if ((re->r.mode & R_OSA) && env->ok == ENV_NORMAL)
- BKE_free_envmapdata(env);
+ BKE_texture_envmap_free_data(env);
/* free when size larger */
else if (env->lastsize < re->r.size)
- BKE_free_envmapdata(env);
+ BKE_texture_envmap_free_data(env);
/* free when env is in recalcmode */
else if (env->recalc)
- BKE_free_envmapdata(env);
+ BKE_texture_envmap_free_data(env);
}
if (env->ok == 0 && depth == 0) env->recalc = 1;
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index 4e63a9918e1..63d1b609621 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -42,6 +42,7 @@
#include "BLI_string.h"
#include "BLI_utildefines.h"
+#include "BKE_camera.h"
#include "BKE_global.h"
#include "BKE_report.h"
#include "BKE_scene.h"
@@ -181,7 +182,7 @@ static RenderPart *get_part_from_result(Render *re, RenderResult *result)
return NULL;
}
-RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername)
+RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname)
{
Render *re = engine->re;
RenderResult *result;
@@ -204,7 +205,7 @@ RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w,
disprect.ymin = y;
disprect.ymax = y + h;
- result = render_result_new(re, &disprect, 0, RR_USE_MEM, layername);
+ result = render_result_new(re, &disprect, 0, RR_USE_MEM, layername, viewname);
/* todo: make this thread safe */
@@ -269,7 +270,7 @@ void RE_engine_end_result(RenderEngine *engine, RenderResult *result, int cancel
if (!cancel || merge_results) {
if (re->result->do_exr_tile) {
if (!cancel) {
- render_result_exr_file_merge(re->result, result);
+ render_result_exr_file_merge(re->result, result, re->viewname);
}
}
else if (!(re->test_break(re->tbh) && (re->r.scemode & R_BUTS_PREVIEW)))
@@ -368,28 +369,56 @@ void RE_engine_set_error_message(RenderEngine *engine, const char *msg)
}
}
-void RE_engine_get_current_tiles(Render *re, int *total_tiles_r, rcti **tiles_r)
+void RE_engine_active_view_set(RenderEngine *engine, const char *viewname)
{
+ Render *re = engine->re;
+ RE_SetActiveRenderView(re, viewname);
+}
+
+float RE_engine_get_camera_shift_x(RenderEngine *engine, Object *camera)
+{
+ Render *re = engine->re;
+ return BKE_camera_multiview_shift_x(re ? &re->r : NULL, camera, re->viewname);
+}
+
+void RE_engine_get_camera_model_matrix(RenderEngine *engine, Object *camera, float *r_modelmat)
+{
+ Render *re = engine->re;
+ BKE_camera_multiview_model_matrix(re ? &re->r : NULL, camera, re->viewname, (float (*)[4])r_modelmat);
+}
+
+rcti* RE_engine_get_current_tiles(Render *re, int *r_total_tiles, bool *r_needs_free)
+{
+ static rcti tiles_static[BLENDER_MAX_THREADS];
+ const int allocation_step = BLENDER_MAX_THREADS;
RenderPart *pa;
int total_tiles = 0;
- rcti *tiles = NULL;
- int allocation_size = 0, allocation_step = BLENDER_MAX_THREADS;
+ rcti *tiles = tiles_static;
+ int allocation_size = BLENDER_MAX_THREADS;
+
+ BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_READ);
+
+ *r_needs_free = false;
if (re->engine && (re->engine->flag & RE_ENGINE_HIGHLIGHT_TILES) == 0) {
- *total_tiles_r = 0;
- *tiles_r = NULL;
- return;
+ *r_total_tiles = 0;
+ BLI_rw_mutex_unlock(&re->partsmutex);
+ return NULL;
}
for (pa = re->parts.first; pa; pa = pa->next) {
if (pa->status == PART_STATUS_IN_PROGRESS) {
if (total_tiles >= allocation_size) {
- if (tiles == NULL)
+ /* Just in case we're using crazy network rendering with more
+ * slaves as BLENDER_MAX_THREADS.
+ */
+ if (tiles == tiles_static)
tiles = MEM_mallocN(allocation_step * sizeof(rcti), "current engine tiles");
else
tiles = MEM_reallocN(tiles, (total_tiles + allocation_step) * sizeof(rcti));
allocation_size += allocation_step;
+ *r_needs_free = true;
}
tiles[total_tiles] = pa->disprect;
@@ -404,9 +433,9 @@ void RE_engine_get_current_tiles(Render *re, int *total_tiles_r, rcti **tiles_r)
total_tiles++;
}
}
-
- *total_tiles_r = total_tiles;
- *tiles_r = tiles;
+ BLI_rw_mutex_unlock(&re->partsmutex);
+ *r_total_tiles = total_tiles;
+ return tiles;
}
RenderData *RE_engine_get_render_data(Render *re)
@@ -425,6 +454,7 @@ void RE_bake_engine_set_engine_parameters(Render *re, Main *bmain, Scene *scene)
* but it potentially leaves unfreed memory blocks
* not sure how to fix this yet -- dfelinto */
BLI_listbase_clear(&re->r.layers);
+ BLI_listbase_clear(&re->r.views);
}
bool RE_bake_has_engine(Render *re)
@@ -434,7 +464,8 @@ bool RE_bake_has_engine(Render *re)
}
bool RE_bake_engine(
- Render *re, Object *object, const BakePixel pixel_array[],
+ Render *re, Object *object,
+ const int object_id, const BakePixel pixel_array[],
const size_t num_pixels, const int depth,
const ScenePassType pass_type, float result[])
{
@@ -472,12 +503,14 @@ bool RE_bake_engine(
type->update(engine, re->main, re->scene);
if (type->bake)
- type->bake(engine, re->scene, object, pass_type, pixel_array, num_pixels, depth, result);
+ type->bake(engine, re->scene, object, pass_type, object_id, pixel_array, num_pixels, depth, result);
engine->tile_x = 0;
engine->tile_y = 0;
engine->flag &= ~RE_ENGINE_RENDERING;
+ BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);
+
/* re->engine becomes zero if user changed active render engine during render */
if (!persistent_data || !re->engine) {
RE_engine_free(engine);
@@ -485,6 +518,7 @@ bool RE_bake_engine(
}
RE_parts_free(re);
+ BLI_rw_mutex_unlock(&re->partsmutex);
if (BKE_reports_contain(re->reports, RPT_ERROR))
G.is_break = true;
@@ -599,7 +633,7 @@ int RE_engine_render(Render *re, int do_all)
if ((type->flag & RE_USE_SAVE_BUFFERS) && (re->r.scemode & R_EXR_TILE_FILE))
savebuffers = RR_USE_EXR;
- re->result = render_result_new(re, &re->disprect, 0, savebuffers, RR_ALL_LAYERS);
+ re->result = render_result_new(re, &re->disprect, 0, savebuffers, RR_ALL_LAYERS, RR_ALL_VIEWS);
}
BLI_rw_mutex_unlock(&re->resultmutex);
@@ -663,6 +697,8 @@ int RE_engine_render(Render *re, int do_all)
render_result_free_list(&engine->fullresult, engine->fullresult.first);
+ BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);
+
/* re->engine becomes zero if user changed active render engine during render */
if (!persistent_data || !re->engine) {
RE_engine_free(engine);
@@ -671,6 +707,7 @@ int RE_engine_render(Render *re, int do_all)
if (re->result->do_exr_tile) {
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
+ render_result_save_empty_result_tiles(re);
render_result_exr_file_end(re);
BLI_rw_mutex_unlock(&re->resultmutex);
}
@@ -682,6 +719,7 @@ int RE_engine_render(Render *re, int do_all)
}
RE_parts_free(re);
+ BLI_rw_mutex_unlock(&re->partsmutex);
if (BKE_reports_contain(re->reports, RPT_ERROR))
G.is_break = true;
diff --git a/source/blender/render/intern/source/initrender.c b/source/blender/render/intern/source/initrender.c
index a0fcc7cdcd2..970a3937657 100644
--- a/source/blender/render/intern/source/initrender.c
+++ b/source/blender/render/intern/source/initrender.c
@@ -426,10 +426,10 @@ void make_sample_tables(Render *re)
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-
struct Object *RE_GetCamera(Render *re)
{
- return re->camera_override ? re->camera_override : re->scene->camera;
+ Object *camera = re->camera_override ? re->camera_override : re->scene->camera;
+ return BKE_camera_multiview_render(re->scene, camera, re->viewname);
}
static void re_camera_params_get(Render *re, CameraParams *params, Object *cam_ob)
@@ -470,6 +470,16 @@ void RE_SetEnvmapCamera(Render *re, Object *cam_ob, float viewscale, float clips
re_camera_params_get(re, &params, cam_ob);
}
+void RE_SetOverrideCamera(Render *re, Object *camera)
+{
+ re->camera_override = camera;
+}
+
+static void re_camera_params_stereo3d(Render *re, CameraParams *params, Object *cam_ob)
+{
+ BKE_camera_multiview_params(&re->r, params, cam_ob, re->viewname);
+}
+
/* call this after InitState() */
/* per render, there's one persistent viewplane. Parts will set their own viewplanes */
void RE_SetCamera(Render *re, Object *cam_ob)
@@ -479,6 +489,7 @@ void RE_SetCamera(Render *re, Object *cam_ob)
/* setup parameters */
BKE_camera_params_init(&params);
BKE_camera_params_from_object(&params, cam_ob);
+ re_camera_params_stereo3d(re, &params, cam_ob);
params.use_fields = (re->r.mode & R_FIELDS);
params.field_second = (re->flag & R_SEC_FIELD);
@@ -505,6 +516,11 @@ void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, flo
copy_m4_m4(mat, re->winmat);
}
+void RE_GetCameraModelMatrix(Render *re, struct Object *camera, float r_mat[4][4])
+{
+ BKE_camera_multiview_model_matrix(&re->r, camera, re->viewname, r_mat);
+}
+
/* ~~~~~~~~~~~~~~~~ part (tile) calculus ~~~~~~~~~~~~~~~~~~~~~~ */
diff --git a/source/blender/render/intern/source/multires_bake.c b/source/blender/render/intern/source/multires_bake.c
index 6ba85ea5329..de57d4e7ba6 100644
--- a/source/blender/render/intern/source/multires_bake.c
+++ b/source/blender/render/intern/source/multires_bake.c
@@ -127,9 +127,13 @@ typedef struct {
static void multiresbake_get_normal(const MResolvePixelData *data, float norm[],const int face_num, const int vert_index)
{
- unsigned int indices[] = {data->mface[face_num].v1, data->mface[face_num].v2,
- data->mface[face_num].v3, data->mface[face_num].v4};
- const int smoothnormal = (data->mface[face_num].flag & ME_SMOOTH);
+ const unsigned int indices[] = {
+ data->mface[face_num].v1,
+ data->mface[face_num].v2,
+ data->mface[face_num].v3,
+ data->mface[face_num].v4,
+ };
+ const bool smoothnormal = (data->mface[face_num].flag & ME_SMOOTH) != 0;
if (!smoothnormal) { /* flat */
if (data->precomputed_normals) {
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 21ca7924fa0..1fa2673f12c 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -70,6 +70,7 @@
#include "BKE_scene.h"
#include "BKE_sequencer.h"
#include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */
+#include "BKE_object.h"
#include "PIL_time.h"
#include "IMB_colormanagement.h"
@@ -83,6 +84,8 @@
# include "FRS_freestyle.h"
#endif
+#include "DEG_depsgraph.h"
+
/* internal */
#include "render_result.h"
#include "render_types.h"
@@ -131,7 +134,7 @@ Render R;
/* ********* alloc and free ******** */
-static int do_write_image_or_movie(Render *re, Main *bmain, Scene *scene, bMovieHandle *mh, const char *name_override);
+static int do_write_image_or_movie(Render *re, Main *bmain, Scene *scene, bMovieHandle *mh, const size_t totvideos, const char *name_override);
static volatile int g_break = 0;
static int thread_break(void *UNUSED(arg))
@@ -151,6 +154,7 @@ static void stats_background(void *UNUSED(arg), RenderStats *rs)
{
uintptr_t mem_in_use, mmap_in_use, peak_memory;
float megs_used_memory, mmap_used_memory, megs_peak_memory;
+ char info_time_str[32];
mem_in_use = MEM_get_memory_in_use();
mmap_in_use = MEM_get_mapped_memory_in_use();
@@ -168,8 +172,11 @@ static void stats_background(void *UNUSED(arg), RenderStats *rs)
if (rs->curblur)
fprintf(stdout, IFACE_("Blur %d "), rs->curblur);
+ BLI_timestr(PIL_check_seconds_timer() - rs->starttime, info_time_str, sizeof(info_time_str));
+ fprintf(stdout, IFACE_("| Time:%s | "), info_time_str);
+
if (rs->infostr) {
- fprintf(stdout, "| %s", rs->infostr);
+ fprintf(stdout, "%s", rs->infostr);
}
else {
if (rs->tothalo)
@@ -179,6 +186,9 @@ static void stats_background(void *UNUSED(arg), RenderStats *rs)
fprintf(stdout, IFACE_("Sce: %s Ve:%d Fa:%d La:%d"), rs->scene_name, rs->totvert, rs->totface, rs->totlamp);
}
+ /* Flush stdout to be sure python callbacks are printing stuff after blender. */
+ fflush(stdout);
+
BLI_callback_exec(G.main, NULL, BLI_CB_EVT_RENDER_STATS);
fputc('\n', stdout);
@@ -190,14 +200,10 @@ void RE_FreeRenderResult(RenderResult *res)
render_result_free(res);
}
-float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype)
+float *RE_RenderLayerGetPass(volatile RenderLayer *rl, int passtype, const char *viewname)
{
- RenderPass *rpass;
-
- for (rpass = rl->passes.first; rpass; rpass = rpass->next)
- if (rpass->passtype == passtype)
- return rpass->rect;
- return NULL;
+ RenderPass *rpass = RE_pass_find_by_type(rl, passtype, viewname);
+ return rpass ? rpass->rect : NULL;
}
RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name)
@@ -307,8 +313,72 @@ Scene *RE_GetScene(Render *re)
return NULL;
}
+/**
+ * Same as #RE_AcquireResultImage but creating the necessary views to store the result
+ * fill provided result struct with a copy of thew views of what is done so far the
+ * #RenderResult.views #ListBase needs to be freed after with #RE_ReleaseResultImageViews
+*/
+void RE_AcquireResultImageViews(Render *re, RenderResult *rr)
+{
+ memset(rr, 0, sizeof(RenderResult));
+
+ if (re) {
+ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_READ);
+
+ if (re->result) {
+ RenderLayer *rl;
+ RenderView *rv, *rview;
+
+ rr->rectx = re->result->rectx;
+ rr->recty = re->result->recty;
+
+ /* creates a temporary duplication of views */
+ render_result_views_shallowcopy(rr, re->result);
+
+ rv = rr->views.first;
+
+ rr->have_combined = (rv->rectf != NULL);
+
+ /* active layer */
+ rl = render_get_active_layer(re, re->result);
+
+ if (rl) {
+ if (rv->rectf == NULL) {
+ for (rview = (RenderView *)rr->views.first; rview; rview = rview->next) {
+ rview->rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, rview->name);
+ }
+ }
+
+ if (rv->rectz == NULL) {
+ for (rview = (RenderView *)rr->views.first; rview; rview = rview->next) {
+ rview->rectz = RE_RenderLayerGetPass(rl, SCE_PASS_Z, rview->name);
+ }
+ }
+ }
+
+ rr->layers = re->result->layers;
+ rr->xof = re->disprect.xmin;
+ rr->yof = re->disprect.ymin;
+ rr->stamp_data = re->result->stamp_data;
+ }
+ }
+}
+
+/* clear temporary renderresult struct */
+void RE_ReleaseResultImageViews(Render *re, RenderResult *rr)
+{
+ if (re) {
+ if (rr) {
+ render_result_views_shallowdelete(rr);
+ }
+ BLI_rw_mutex_unlock(&re->resultmutex);
+ }
+}
+
/* fill provided result struct with what's currently active or done */
-void RE_AcquireResultImage(Render *re, RenderResult *rr)
+/* this RenderResult struct is the only exception to the rule of a RenderResult */
+/* always having at least one RenderView */
+void RE_AcquireResultImage(Render *re, RenderResult *rr, const int view_id)
{
memset(rr, 0, sizeof(RenderResult));
@@ -317,27 +387,33 @@ void RE_AcquireResultImage(Render *re, RenderResult *rr)
if (re->result) {
RenderLayer *rl;
+ RenderView *rv;
rr->rectx = re->result->rectx;
rr->recty = re->result->recty;
- rr->rectf = re->result->rectf;
- rr->rectz = re->result->rectz;
- rr->rect32 = re->result->rect32;
-
+ /* actview view */
+ rv = RE_RenderViewGetById(re->result, view_id);
+
+ rr->rectf = rv->rectf;
+ rr->rectz = rv->rectz;
+ rr->rect32 = rv->rect32;
+
/* active layer */
rl = render_get_active_layer(re, re->result);
if (rl) {
- if (rr->rectf == NULL)
- rr->rectf = rl->rectf;
- if (rr->rectz == NULL)
- rr->rectz = RE_RenderLayerGetPass(rl, SCE_PASS_Z);
+ if (rv->rectf == NULL)
+ rr->rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, rv->name);
+
+ if (rv->rectz == NULL)
+ rr->rectz = RE_RenderLayerGetPass(rl, SCE_PASS_Z, rv->name);
}
- rr->have_combined = (re->result->rectf != NULL);
+ rr->have_combined = (rv->rectf != NULL);
rr->layers = re->result->layers;
-
+ rr->views = re->result->views;
+
rr->xof = re->disprect.xmin;
rr->yof = re->disprect.ymin;
}
@@ -354,17 +430,18 @@ void RE_ReleaseResultImage(Render *re)
void RE_ResultGet32(Render *re, unsigned int *rect)
{
RenderResult rres;
-
- RE_AcquireResultImage(re, &rres);
- render_result_rect_get_pixels(&rres, rect, re->rectx, re->recty, &re->scene->view_settings, &re->scene->display_settings);
- RE_ReleaseResultImage(re);
+ const size_t view_id = BKE_scene_multiview_view_id_get(&re->r, re->viewname);
+
+ RE_AcquireResultImageViews(re, &rres);
+ render_result_rect_get_pixels(&rres, rect, re->rectx, re->recty, &re->scene->view_settings, &re->scene->display_settings, view_id);
+ RE_ReleaseResultImageViews(re, &rres);
}
/* caller is responsible for allocating rect in correct size! */
/* Only for acquired results, for lock */
-void RE_AcquiredResultGet32(Render *re, RenderResult *result, unsigned int *rect)
+void RE_AcquiredResultGet32(Render *re, RenderResult *result, unsigned int *rect, const int view_id)
{
- render_result_rect_get_pixels(result, rect, re->rectx, re->recty, &re->scene->view_settings, &re->scene->display_settings);
+ render_result_rect_get_pixels(result, rect, re->rectx, re->recty, &re->scene->view_settings, &re->scene->display_settings, view_id);
}
RenderStats *RE_GetStats(Render *re)
@@ -385,8 +462,8 @@ Render *RE_NewRender(const char *name)
BLI_addtail(&RenderGlobal.renderlist, re);
BLI_strncpy(re->name, name, RE_MAXNAME);
BLI_rw_mutex_init(&re->resultmutex);
- re->eval_ctx = MEM_callocN(sizeof(EvaluationContext), "re->eval_ctx");
- re->eval_ctx->mode = DAG_EVAL_RENDER;
+ BLI_rw_mutex_init(&re->partsmutex);
+ re->eval_ctx = DEG_evaluation_context_new(DAG_EVAL_RENDER);
}
RE_InitRenderCB(re);
@@ -423,9 +500,11 @@ void RE_FreeRender(Render *re)
RE_engine_free(re->engine);
BLI_rw_mutex_end(&re->resultmutex);
+ BLI_rw_mutex_end(&re->partsmutex);
BLI_freelistN(&re->r.layers);
-
+ BLI_freelistN(&re->r.views);
+
/* main dbase can already be invalid now, some database-free code checks it */
re->main = NULL;
re->scene = NULL;
@@ -572,8 +651,10 @@ void RE_InitState(Render *re, Render *source, RenderData *rd,
/* copy render data and render layers for thread safety */
BLI_freelistN(&re->r.layers);
+ BLI_freelistN(&re->r.views);
re->r = *rd;
BLI_duplicatelist(&re->r.layers, &rd->layers);
+ BLI_duplicatelist(&re->r.views, &rd->views);
if (source) {
/* reuse border flags from source renderer */
@@ -664,6 +745,7 @@ void RE_InitState(Render *re, Render *source, RenderData *rd,
re->result = MEM_callocN(sizeof(RenderResult), "new render result");
re->result->rectx = re->rectx;
re->result->recty = re->recty;
+ render_result_view_new(re->result, "new temporary view");
}
if (re->r.scemode & R_VIEWPORT_PREVIEW)
@@ -681,18 +763,23 @@ void RE_InitState(Render *re, Render *source, RenderData *rd,
RE_init_threadcount(re);
}
+/* This function is only called by view3d rendering, which doesn't support
+ * multiview at the moment. so handle only one view here */
static void render_result_rescale(Render *re)
{
RenderResult *result = re->result;
+ RenderView *rv;
int x, y;
float scale_x, scale_y;
float *src_rectf;
- src_rectf = result->rectf;
+ rv = RE_RenderViewGetById(result, 0);
+ src_rectf = rv->rectf;
+
if (src_rectf == NULL) {
RenderLayer *rl = render_get_active_layer(re, re->result);
if (rl != NULL) {
- src_rectf = rl->rectf;
+ src_rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, NULL);
}
}
@@ -702,15 +789,16 @@ static void render_result_rescale(Render *re)
&re->disprect,
0,
RR_USE_MEM,
- RR_ALL_LAYERS);
+ RR_ALL_LAYERS,
+ "");
if (re->result != NULL) {
- dst_rectf = re->result->rectf;
+ dst_rectf = RE_RenderViewGetById(re->result, 0)->rectf;
if (dst_rectf == NULL) {
RenderLayer *rl;
rl = render_get_active_layer(re, re->result);
if (rl != NULL) {
- dst_rectf = rl->rectf;
+ dst_rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, NULL);
}
}
@@ -727,9 +815,8 @@ static void render_result_rescale(Render *re)
}
}
}
+ render_result_free(result);
}
-
- render_result_free(result);
}
void RE_ChangeResolution(Render *re, int winx, int winy, rcti *disprect)
@@ -776,6 +863,10 @@ void render_update_anim_renderdata(Render *re, RenderData *rd)
/* render layers */
BLI_freelistN(&re->r.layers);
BLI_duplicatelist(&re->r.layers, &rd->layers);
+
+ /* render views */
+ BLI_freelistN(&re->r.views);
+ BLI_duplicatelist(&re->r.views, &rd->views);
}
void RE_SetWindow(Render *re, rctf *viewplane, float clipsta, float clipend)
@@ -908,9 +999,9 @@ static void *do_part_thread(void *pa_v)
if (R.test_break(R.tbh) == 0) {
if (!R.sss_points && (R.r.scemode & R_FULL_SAMPLE))
- pa->result = render_result_new_full_sample(&R, &pa->fullresult, &pa->disprect, pa->crop, RR_USE_MEM);
+ pa->result = render_result_new_full_sample(&R, &pa->fullresult, &pa->disprect, pa->crop, RR_USE_MEM, R.viewname);
else
- pa->result = render_result_new(&R, &pa->disprect, pa->crop, RR_USE_MEM, RR_ALL_LAYERS);
+ pa->result = render_result_new(&R, &pa->disprect, pa->crop, RR_USE_MEM, RR_ALL_LAYERS, R.viewname);
/* Copy EXR tile settings, so pipeline knows whether this is a result
* for Save Buffers enabled rendering.
@@ -933,7 +1024,7 @@ static void *do_part_thread(void *pa_v)
/* merge too on break! */
if (R.result->do_exr_tile) {
- render_result_exr_file_merge(R.result, pa->result);
+ render_result_exr_file_merge(R.result, pa->result, R.viewname);
}
else if (render_display_update_enabled(&R)) {
/* on break, don't merge in result for preview renders, looks nicer */
@@ -1029,13 +1120,28 @@ static bool find_next_pano_slice(Render *re, int *slice, int *minx, rctf *viewpl
return found;
}
-static RenderPart *find_next_part(Render *re, int minx)
+typedef struct SortRenderPart {
+ RenderPart *pa;
+ long long int dist;
+} SortRenderPart;
+
+static int sort_render_part(const void *pa1, const void *pa2) {
+ const SortRenderPart *rpa1 = pa1;
+ const SortRenderPart *rpa2 = pa2;
+
+ if (rpa1->dist > rpa2->dist) return 1;
+ else if (rpa1->dist < rpa2->dist) return -1;
+
+ return 0;
+}
+
+static int sort_and_queue_parts(Render *re, int minx, ThreadQueue *workqueue)
{
- RenderPart *pa, *best = NULL;
+ RenderPart *pa;
/* long long int's needed because of overflow [#24414] */
long long int centx = re->winx / 2, centy = re->winy / 2, tot = 1;
- long long int mindist = (long long int)re->winx * (long long int)re->winy;
+ int totsort = 0;
/* find center of rendered parts, image center counts for 1 too */
for (pa = re->parts.first; pa; pa = pa->next) {
@@ -1044,31 +1150,48 @@ static RenderPart *find_next_part(Render *re, int minx)
centy += BLI_rcti_cent_y(&pa->disprect);
tot++;
}
+ else if (pa->status == PART_STATUS_NONE && pa->nr == 0) {
+ if (!(re->r.mode & R_PANORAMA) || pa->disprect.xmin == minx) {
+ totsort++;
+ }
+ }
}
centx /= tot;
centy /= tot;
- /* closest of the non-rendering parts */
- for (pa = re->parts.first; pa; pa = pa->next) {
- if (pa->status == PART_STATUS_NONE && pa->nr == 0) {
- long long int distx = centx - BLI_rcti_cent_x(&pa->disprect);
- long long int disty = centy - BLI_rcti_cent_y(&pa->disprect);
- distx = (long long int)sqrt(distx * distx + disty * disty);
- if (distx < mindist) {
- if (re->r.mode & R_PANORAMA) {
- if (pa->disprect.xmin == minx) {
- best = pa;
- mindist = distx;
- }
- }
- else {
- best = pa;
- mindist = distx;
+ if (totsort > 0) {
+ SortRenderPart *sortlist = MEM_mallocN(sizeof(*sortlist) * totsort, "renderpartsort");
+ long int i = 0;
+
+ /* prepare the list */
+ for (pa = re->parts.first; pa; pa = pa->next) {
+ if (pa->status == PART_STATUS_NONE && pa->nr == 0) {
+ if (!(re->r.mode & R_PANORAMA) || pa->disprect.xmin == minx) {
+ long long int distx = centx - BLI_rcti_cent_x(&pa->disprect);
+ long long int disty = centy - BLI_rcti_cent_y(&pa->disprect);
+ sortlist[i].dist = (long long int)sqrt(distx * distx + disty * disty);
+ sortlist[i].pa = pa;
+ i++;
}
}
}
+
+ /* Now sort it */
+ qsort(sortlist, totsort, sizeof(*sortlist), sort_render_part);
+
+ /* Finally flush it to the workqueue */
+ for (i = 0; i < totsort; i++) {
+ pa = sortlist[i].pa;
+ pa->nr = i + 1; /* for nicest part, and for stats */
+ BLI_thread_queue_push(workqueue, pa);
+ }
+
+ MEM_freeN(sortlist);
+
+ return totsort;
}
- return best;
+
+ return 0;
}
static void print_part_stats(Render *re, RenderPart *pa)
@@ -1113,16 +1236,23 @@ static void *do_render_thread(void *thread_v)
return NULL;
}
-static void threaded_tile_processor(Render *re)
+static void main_render_result_end(Render *re)
+{
+ if (re->result->do_exr_tile) {
+ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
+ render_result_exr_file_end(re);
+ BLI_rw_mutex_unlock(&re->resultmutex);
+ }
+
+ if (re->r.scemode & R_EXR_CACHE_FILE) {
+ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
+ render_result_exr_file_cache_write(re);
+ BLI_rw_mutex_unlock(&re->resultmutex);
+ }
+}
+
+static void main_render_result_new(Render *re)
{
- RenderThread thread[BLENDER_MAX_THREADS];
- ThreadQueue *workqueue, *donequeue;
- ListBase threads;
- RenderPart *pa;
- rctf viewplane = re->viewplane;
- double lastdraw, elapsed, redrawtime = 1.0f;
- int totpart = 0, minx = 0, slice = 0, a, wait;
-
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
/* first step; free the entire render result, make new, and/or prepare exr buffer saving */
@@ -1130,25 +1260,35 @@ static void threaded_tile_processor(Render *re)
render_result_free(re->result);
if (re->sss_points && render_display_update_enabled(re))
- re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS);
+ re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
else if (re->r.scemode & R_FULL_SAMPLE)
- re->result = render_result_new_full_sample(re, &re->fullresult, &re->disprect, 0, RR_USE_EXR);
+ re->result = render_result_new_full_sample(re, &re->fullresult, &re->disprect, 0, RR_USE_EXR, RR_ALL_VIEWS);
else
re->result = render_result_new(re, &re->disprect, 0,
- (re->r.scemode & R_EXR_TILE_FILE) ? RR_USE_EXR : RR_USE_MEM, RR_ALL_LAYERS);
+ (re->r.scemode & R_EXR_TILE_FILE) ? RR_USE_EXR : RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
}
BLI_rw_mutex_unlock(&re->resultmutex);
+
+ if (re->result->do_exr_tile)
+ render_result_exr_file_begin(re);
+}
+
+static void threaded_tile_processor(Render *re)
+{
+ RenderThread thread[BLENDER_MAX_THREADS];
+ ThreadQueue *workqueue, *donequeue;
+ ListBase threads;
+ RenderPart *pa;
+ rctf viewplane = re->viewplane;
+ double lastdraw, elapsed, redrawtime = 1.0f;
+ int totpart = 0, minx = 0, slice = 0, a, wait;
if (re->result == NULL)
return;
/* warning; no return here without closing exr file */
-
RE_parts_init(re, true);
-
- if (re->result->do_exr_tile)
- render_result_exr_file_begin(re);
/* assuming no new data gets added to dbase... */
R = *re;
@@ -1163,11 +1303,7 @@ static void threaded_tile_processor(Render *re)
/* for panorama we loop over slices */
while (find_next_pano_slice(re, &slice, &minx, &viewplane)) {
/* gather parts into queue */
- while ((pa = find_next_part(re, minx))) {
- pa->nr = totpart + 1; /* for nicest part, and for stats */
- totpart++;
- BLI_thread_queue_push(workqueue, pa);
- }
+ totpart = sort_and_queue_parts(re, minx, workqueue);
BLI_thread_queue_nowait(workqueue);
@@ -1253,27 +1389,23 @@ static void threaded_tile_processor(Render *re)
BLI_thread_queue_free(donequeue);
BLI_thread_queue_free(workqueue);
-
- if (re->result->do_exr_tile) {
- BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
- render_result_exr_file_end(re);
- BLI_rw_mutex_unlock(&re->resultmutex);
- }
- if (re->r.scemode & R_EXR_CACHE_FILE) {
+ if (re->result->do_exr_tile) {
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
- render_result_exr_file_cache_write(re);
+ render_result_save_empty_result_tiles(re);
BLI_rw_mutex_unlock(&re->resultmutex);
}
/* unset threadsafety */
g_break = 0;
-
+ BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);
RE_parts_free(re);
+ BLI_rw_mutex_unlock(&re->partsmutex);
re->viewplane = viewplane; /* restore viewplane, modified by pano render */
}
#ifdef WITH_FREESTYLE
+static void init_freestyle(Render *re);
static void add_freestyle(Render *re, int render);
static void free_all_freestyle_renders(void);
#endif
@@ -1281,6 +1413,7 @@ static void free_all_freestyle_renders(void);
/* currently only called by preview renders and envmap */
void RE_TileProcessor(Render *re)
{
+ main_render_result_new(re);
threaded_tile_processor(re);
re->i.lastframetime = PIL_check_seconds_timer() - re->i.starttime;
@@ -1290,8 +1423,8 @@ void RE_TileProcessor(Render *re)
/* Freestyle */
if (re->r.mode & R_EDGE_FRS) {
if (!re->test_break(re->tbh)) {
+ init_freestyle(re);
add_freestyle(re, 1);
-
free_all_freestyle_renders();
re->i.lastframetime = PIL_check_seconds_timer() - re->i.starttime;
@@ -1306,6 +1439,7 @@ void RE_TileProcessor(Render *re)
static void do_render_3d(Render *re)
{
+ RenderView *rv;
int cfra_backup;
re->current_scene_update(re->suh, re->scene);
@@ -1322,40 +1456,55 @@ static void do_render_3d(Render *re)
BKE_scene_frame_set(re->scene, (double)re->scene->r.cfra + (double)re->mblur_offs + (double)re->field_offs);
- /* lock drawing in UI during data phase */
- if (re->draw_lock)
- re->draw_lock(re->dlh, 1);
-
- /* make render verts/faces/halos/lamps */
- if (render_scene_needs_vector(re)) {
- RE_Database_FromScene_Vectors(re, re->main, re->scene, re->lay);
- }
- else {
- RE_Database_FromScene(re, re->main, re->scene, re->lay, 1);
- RE_Database_Preprocess(re);
+ /* init main render result */
+ main_render_result_new(re);
+
+#ifdef WITH_FREESTYLE
+ if (re->r.mode & R_EDGE_FRS) {
+ init_freestyle(re);
}
+#endif
+
+ /* we need a new database for each view */
+ for (rv = re->result->views.first; rv; rv = rv->next) {
+ RE_SetActiveRenderView(re, rv->name);
+
+ /* lock drawing in UI during data phase */
+ if (re->draw_lock)
+ re->draw_lock(re->dlh, 1);
+
+ /* make render verts/faces/halos/lamps */
+ if (render_scene_needs_vector(re))
+ RE_Database_FromScene_Vectors(re, re->main, re->scene, re->lay);
+ else {
+ RE_Database_FromScene(re, re->main, re->scene, re->lay, 1);
+ RE_Database_Preprocess(re);
+ }
- /* clear UI drawing locks */
- if (re->draw_lock)
- re->draw_lock(re->dlh, 0);
+ /* clear UI drawing locks */
+ if (re->draw_lock)
+ re->draw_lock(re->dlh, 0);
- threaded_tile_processor(re);
+ threaded_tile_processor(re);
#ifdef WITH_FREESTYLE
- /* Freestyle */
- if (re->r.mode & R_EDGE_FRS)
- if (!re->test_break(re->tbh))
- add_freestyle(re, 1);
+ /* Freestyle */
+ if (re->r.mode & R_EDGE_FRS)
+ if (!re->test_break(re->tbh))
+ add_freestyle(re, 1);
#endif
- /* do left-over 3d post effects (flares) */
- if (re->flag & R_HALO)
- if (!re->test_break(re->tbh))
- add_halo_flare(re);
-
- /* free all render verts etc */
- RE_Database_Free(re);
-
+ /* do left-over 3d post effects (flares) */
+ if (re->flag & R_HALO)
+ if (!re->test_break(re->tbh))
+ add_halo_flare(re);
+
+ /* free all render verts etc */
+ RE_Database_Free(re);
+ }
+
+ main_render_result_end(re);
+
re->scene->r.cfra = cfra_backup;
re->scene->r.subframe = 0.f;
}
@@ -1428,19 +1577,13 @@ static void merge_renderresult_blur(RenderResult *rr, RenderResult *brr, float b
rl1 = brr->layers.first;
for (rl = rr->layers.first; rl && rl1; rl = rl->next, rl1 = rl1->next) {
-
- /* combined */
- if (rl->rectf && rl1->rectf) {
- if (key_alpha)
- addblur_rect_key(rr, rl->rectf, rl1->rectf, blurfac);
- else
- addblur_rect(rr, rl->rectf, rl1->rectf, blurfac, 4);
- }
-
/* passes are allocated in sync */
rpass1 = rl1->passes.first;
for (rpass = rl->passes.first; rpass && rpass1; rpass = rpass->next, rpass1 = rpass1->next) {
- addblur_rect(rr, rpass->rect, rpass1->rect, blurfac, rpass->channels);
+ if ((rpass->passtype & SCE_PASS_COMBINED) && key_alpha)
+ addblur_rect_key(rr, rpass->rect, rpass1->rect, blurfac);
+ else
+ addblur_rect(rr, rpass->rect, rpass1->rect, blurfac, rpass->channels);
}
}
}
@@ -1453,7 +1596,7 @@ static void do_render_blur_3d(Render *re)
int blur = re->r.mblur_samples;
/* create accumulation render result */
- rres = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS);
+ rres = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
/* do the blur steps */
while (blur--) {
@@ -1515,10 +1658,6 @@ static void merge_renderresult_fields(RenderResult *rr, RenderResult *rr1, Rende
rl2 = rr2->layers.first;
for (rl = rr->layers.first; rl && rl1 && rl2; rl = rl->next, rl1 = rl1->next, rl2 = rl2->next) {
- /* combined */
- if (rl->rectf && rl1->rectf && rl2->rectf)
- interleave_rect(rr, rl->rectf, rl1->rectf, rl2->rectf, 4);
-
/* passes are allocated in sync */
rpass1 = rl1->passes.first;
rpass2 = rl2->passes.first;
@@ -1586,7 +1725,7 @@ static void do_render_fields_3d(Render *re)
re->disprect.ymax *= 2;
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
- re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS);
+ re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
if (rr2) {
if (re->r.mode & R_ODDFIELD)
@@ -1658,7 +1797,7 @@ static void do_render_fields_blur_3d(Render *re)
/* weak is: it chances disprect from border */
render_result_disprect_to_full_resolution(re);
- rres = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS);
+ rres = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
render_result_merge(rres, re->result);
render_result_free(re->result);
@@ -1953,7 +2092,7 @@ static void ntree_render_scenes(Render *re)
}
/* bad call... need to think over proper method still */
-static void render_composit_stats(void *UNUSED(arg), char *str)
+static void render_composit_stats(void *UNUSED(arg), const char *str)
{
R.i.infostr = str;
R.stats_draw(R.sdh, &R.i);
@@ -1961,6 +2100,23 @@ static void render_composit_stats(void *UNUSED(arg), char *str)
}
#ifdef WITH_FREESTYLE
+/* init Freestyle renderer */
+static void init_freestyle(Render *re)
+{
+ re->freestyle_bmain = BKE_main_new();
+
+ /* We use the same window manager for freestyle bmain as
+ * real bmain uses. This is needed because freestyle's
+ * bmain could be used to tag scenes for update, which
+ * implies call of ED_render_scene_update in some cases
+ * and that function requires proper window manager
+ * to present (sergey)
+ */
+ re->freestyle_bmain->wm = re->main->wm;
+
+ FRS_init_stroke_renderer(re);
+}
+
/* invokes Freestyle stroke rendering */
static void add_freestyle(Render *re, int render)
{
@@ -1971,18 +2127,7 @@ static void add_freestyle(Render *re, int render)
actsrl = BLI_findlink(&re->r.layers, re->r.actlay);
- re->freestyle_bmain = BKE_main_new();
-
- /* We use the same window manager for freestyle bmain as
- * real bmain uses. This is needed because freestyle's
- * bmain could be used to tag scenes for update, which
- * implies call of ED_render_scene_update in some cases
- * and that function requires proper window manager
- * to present (sergey)
- */
- re->freestyle_bmain->wm = re->main->wm;
-
- FRS_init_stroke_rendering(re);
+ FRS_begin_stroke_rendering(re);
for (srl = (SceneRenderLayer *)re->r.layers.first; srl; srl = srl->next) {
if (do_link) {
@@ -1998,7 +2143,7 @@ static void add_freestyle(Render *re, int render)
}
}
- FRS_finish_stroke_rendering(re);
+ FRS_end_stroke_rendering(re);
/* restore the global R value (invalidated by nested execution of the internal renderer) */
R = *re;
@@ -2008,28 +2153,32 @@ static void add_freestyle(Render *re, int render)
static void composite_freestyle_renders(Render *re, int sample)
{
Render *freestyle_render;
+ RenderView *rv;
SceneRenderLayer *srl, *actsrl;
LinkData *link;
actsrl = BLI_findlink(&re->r.layers, re->r.actlay);
link = (LinkData *)re->freestyle_renders.first;
- for (srl= (SceneRenderLayer *)re->r.layers.first; srl; srl= srl->next) {
- if ((re->r.scemode & R_SINGLE_LAYER) && srl != actsrl)
- continue;
- if (FRS_is_freestyle_enabled(srl)) {
- freestyle_render = (Render *)link->data;
+ for (rv = re->result->views.first; rv; rv = rv->next) {
+ for (srl = (SceneRenderLayer *)re->r.layers.first; srl; srl = srl->next) {
+ if ((re->r.scemode & R_SINGLE_LAYER) && srl != actsrl)
+ continue;
- /* may be NULL in case of empty render layer */
- if (freestyle_render) {
- render_result_exr_file_read_sample(freestyle_render, sample);
- FRS_composite_result(re, srl, freestyle_render);
- RE_FreeRenderResult(freestyle_render->result);
- freestyle_render->result = NULL;
+ if (FRS_is_freestyle_enabled(srl)) {
+ freestyle_render = (Render *)link->data;
+
+ /* may be NULL in case of empty render layer */
+ if (freestyle_render) {
+ render_result_exr_file_read_sample(freestyle_render, sample);
+ FRS_composite_result(re, srl, freestyle_render);
+ RE_FreeRenderResult(freestyle_render->result);
+ freestyle_render->result = NULL;
+ }
}
+ link = link->next;
}
- link = link->next;
}
}
@@ -2056,7 +2205,7 @@ static void free_all_freestyle_renders(void)
/* detach the window manager from freestyle bmain (see comments
* in add_freestyle() for more detail)
*/
- re1->freestyle_bmain->wm.first = re1->freestyle_bmain->wm.last = NULL;
+ BLI_listbase_clear(&re1->freestyle_bmain->wm);
BKE_main_free(re1->freestyle_bmain);
re1->freestyle_bmain = NULL;
@@ -2065,11 +2214,14 @@ static void free_all_freestyle_renders(void)
}
#endif
-/* reads all buffers, calls optional composite, merges in first result->rectf */
+/* reads all buffers, calls optional composite, merges in first result->views rectf */
static void do_merge_fullsample(Render *re, bNodeTree *ntree)
{
+ ListBase *rectfs;
+ RenderView *rv;
float *rectf, filt[3][3];
int x, y, sample;
+ int nr, numviews;
/* interaction callbacks */
if (ntree) {
@@ -2084,9 +2236,18 @@ static void do_merge_fullsample(Render *re, bNodeTree *ntree)
/* filtmask needs it */
R = *re;
- /* we accumulate in here */
- rectf = MEM_mapallocN(re->rectx * re->recty * sizeof(float) * 4, "fullsample rgba");
-
+ /* temporary storage of the acccumulation buffers */
+ rectfs = MEM_callocN(sizeof(ListBase), "fullsample accumulation buffers");
+
+ numviews = BLI_listbase_count(&re->result->views);
+ for (nr = 0; nr < numviews; nr++) {
+ rv = MEM_callocN(sizeof(RenderView), "fullsample renderview");
+
+ /* we accumulate in here */
+ rv->rectf = MEM_mapallocN(re->rectx * re->recty * sizeof(float) * 4, "fullsample rgba");
+ BLI_addtail(rectfs, rv);
+ }
+
for (sample = 0; sample < re->r.osa; sample++) {
Scene *sce;
Render *re1;
@@ -2123,54 +2284,70 @@ static void do_merge_fullsample(Render *re, bNodeTree *ntree)
if (ntree) {
ntreeCompositTagRender(re->scene);
ntreeCompositTagAnimated(ntree);
-
- ntreeCompositExecTree(re->scene, ntree, &re->r, true, G.background == 0, &re->scene->view_settings, &re->scene->display_settings);
+
+ for (rv = re->result->views.first; rv; rv = rv->next) {
+ ntreeCompositExecTree(re->scene, ntree, &re->r, true, G.background == 0, &re->scene->view_settings, &re->scene->display_settings, rv->name);
+ }
}
-
- /* ensure we get either composited result or the active layer */
- RE_AcquireResultImage(re, &rres);
-
- /* accumulate with filter, and clip */
- mask = (1 << sample);
- mask_array(mask, filt);
- for (y = 0; y < re->recty; y++) {
- float *rf = rectf + 4 * y * re->rectx;
- float *col = rres.rectf + 4 * y * re->rectx;
-
- for (x = 0; x < re->rectx; x++, rf += 4, col += 4) {
- /* clamping to 1.0 is needed for correct AA */
- if (col[0] < 0.0f) col[0] = 0.0f; else if (col[0] > 1.0f) col[0] = 1.0f;
- if (col[1] < 0.0f) col[1] = 0.0f; else if (col[1] > 1.0f) col[1] = 1.0f;
- if (col[2] < 0.0f) col[2] = 0.0f; else if (col[2] > 1.0f) col[2] = 1.0f;
+ for (nr = 0, rv = rectfs->first; rv; rv = rv->next, nr++) {
+ rectf = rv->rectf;
+
+ /* ensure we get either composited result or the active layer */
+ RE_AcquireResultImage(re, &rres, nr);
+
+ /* accumulate with filter, and clip */
+ mask = (1 << sample);
+ mask_array(mask, filt);
+
+ for (y = 0; y < re->recty; y++) {
+ float *rf = rectf + 4 * y * re->rectx;
+ float *col = rres.rectf + 4 * y * re->rectx;
- add_filt_fmask_coord(filt, col, rf, re->rectx, re->recty, x, y);
+ for (x = 0; x < re->rectx; x++, rf += 4, col += 4) {
+ /* clamping to 1.0 is needed for correct AA */
+ CLAMP(col[0], 0.0f, 1.0f);
+ CLAMP(col[1], 0.0f, 1.0f);
+ CLAMP(col[2], 0.0f, 1.0f);
+
+ add_filt_fmask_coord(filt, col, rf, re->rectx, re->recty, x, y);
+ }
}
- }
- RE_ReleaseResultImage(re);
+ RE_ReleaseResultImage(re);
- /* show stuff */
- if (sample != re->osa - 1) {
- /* weak... the display callback wants an active renderlayer pointer... */
- re->result->renlay = render_get_active_layer(re, re->result);
- re->display_update(re->duh, re->result, NULL);
+ /* show stuff */
+ if (sample != re->osa - 1) {
+ /* weak... the display callback wants an active renderlayer pointer... */
+ re->result->renlay = render_get_active_layer(re, re->result);
+ RE_SetActiveRenderView(re, rv->name);
+ re->display_update(re->duh, re->result, NULL);
+ }
}
-
- if (re->test_break(re->tbh))
- break;
}
- /* clamp alpha and RGB to 0..1 and 0..inf, can go outside due to filter */
- for (y = 0; y < re->recty; y++) {
- float *rf = rectf + 4 * y * re->rectx;
+ for (nr = 0; nr < numviews; nr++) {
+ rectf = ((RenderView *)BLI_findlink(rectfs, nr))->rectf;
+
+ /* clamp alpha and RGB to 0..1 and 0..inf, can go outside due to filter */
+ for (y = 0; y < re->recty; y++) {
+ float *rf = rectf + 4 * y * re->rectx;
- for (x = 0; x < re->rectx; x++, rf += 4) {
- rf[0] = MAX2(rf[0], 0.0f);
- rf[1] = MAX2(rf[1], 0.0f);
- rf[2] = MAX2(rf[2], 0.0f);
- CLAMP(rf[3], 0.0f, 1.0f);
+ for (x = 0; x < re->rectx; x++, rf += 4) {
+ rf[0] = MAX2(rf[0], 0.0f);
+ rf[1] = MAX2(rf[1], 0.0f);
+ rf[2] = MAX2(rf[2], 0.0f);
+ CLAMP(rf[3], 0.0f, 1.0f);
+ }
}
+
+ /* store the final result */
+ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
+ rv = RE_RenderViewGetById(re->result, nr);
+ if (rv->rectf)
+ MEM_freeN(rv->rectf);
+ rv->rectf = rectf;
+ BLI_rw_mutex_unlock(&re->resultmutex);
}
/* clear interaction callbacks */
@@ -2183,12 +2360,14 @@ static void do_merge_fullsample(Render *re, bNodeTree *ntree)
/* disable full sample print */
R.i.curfsa = 0;
-
- BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
- if (re->result->rectf)
- MEM_freeN(re->result->rectf);
- re->result->rectf = rectf;
- BLI_rw_mutex_unlock(&re->resultmutex);
+
+ /* garbage collection */
+ while (rectfs->first) {
+ RenderView *rv = rectfs->first;
+ BLI_remlink(rectfs, rv);
+ MEM_freeN(rv);
+ }
+ MEM_freeN(rectfs);
}
/* called externally, via compositor */
@@ -2241,8 +2420,10 @@ void RE_MergeFullSample(Render *re, Main *bmain, Scene *sce, bNodeTree *ntree)
re->display_clear(re->dch, re->result);
#ifdef WITH_FREESTYLE
- if (re->r.mode & R_EDGE_FRS)
+ if (re->r.mode & R_EDGE_FRS) {
+ init_freestyle(re);
add_freestyle(re, 0);
+ }
#endif
do_merge_fullsample(re, ntree);
@@ -2264,7 +2445,11 @@ static void do_render_composite_fields_blur_3d(Render *re)
if (composite_needs_render(re->scene, 1)) {
/* save memory... free all cached images */
ntreeFreeCache(ntree);
-
+
+ /* render the frames
+ * it could be optimized to render only the needed view
+ * but what if a scene has a different number of views
+ * than the main scene? */
do_render_fields_blur_3d(re);
}
else {
@@ -2277,7 +2462,7 @@ static void do_render_composite_fields_blur_3d(Render *re)
if ((re->r.mode & R_CROP) == 0) {
render_result_disprect_to_full_resolution(re);
}
- re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS);
+ re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
BLI_rw_mutex_unlock(&re->resultmutex);
@@ -2315,6 +2500,8 @@ static void do_render_composite_fields_blur_3d(Render *re)
/* in case it was never initialized */
R.sdh = re->sdh;
R.stats_draw = re->stats_draw;
+ R.i.starttime = re->i.starttime;
+ R.i.cfra = re->i.cfra;
if (update_newframe)
BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene, re->lay);
@@ -2322,7 +2509,10 @@ static void do_render_composite_fields_blur_3d(Render *re)
if (re->r.scemode & R_FULL_SAMPLE)
do_merge_fullsample(re, ntree);
else {
- ntreeCompositExecTree(re->scene, ntree, &re->r, true, G.background == 0, &re->scene->view_settings, &re->scene->display_settings);
+ RenderView *rv;
+ for (rv = re->result->views.first; rv; rv = rv->next) {
+ ntreeCompositExecTree(re->scene, ntree, &re->r, true, G.background == 0, &re->scene->view_settings, &re->scene->display_settings, rv->name);
+ }
}
ntree->stats_draw = NULL;
@@ -2347,13 +2537,17 @@ static void do_render_composite_fields_blur_3d(Render *re)
static void renderresult_stampinfo(Render *re)
{
RenderResult rres;
+ RenderView *rv;
+ int nr;
/* this is the basic trick to get the displayed float or char rect from render result */
- RE_AcquireResultImage(re, &rres);
- BKE_image_stamp_buf(
- re->scene, RE_GetCamera(re),
- (unsigned char *)rres.rect32, rres.rectf, rres.rectx, rres.recty, 4);
- RE_ReleaseResultImage(re);
+ nr = 0;
+ for (rv = re->result->views.first;rv;rv = rv->next, nr++) {
+ RE_SetActiveRenderView(re, rv->name);
+ RE_AcquireResultImage(re, &rres, nr);
+ BKE_image_stamp_buf(re->scene, RE_GetCamera(re), (unsigned char *)rres.rect32, rres.rectf, rres.rectx, rres.recty, 4);
+ RE_ReleaseResultImage(re);
+ }
}
int RE_seq_render_active(Scene *scene, RenderData *rd)
@@ -2377,10 +2571,12 @@ int RE_seq_render_active(Scene *scene, RenderData *rd)
static void do_render_seq(Render *re)
{
static int recurs_depth = 0;
- struct ImBuf *ibuf, *out;
+ struct ImBuf *out;
RenderResult *rr; /* don't assign re->result here as it might change during give_ibuf_seq */
int cfra = re->r.cfra;
SeqRenderData context;
+ size_t view_id, tot_views;
+ struct ImBuf **ibuf_arr;
int re_x, re_y;
re->i.cfra = cfra;
@@ -2403,45 +2599,67 @@ static void do_render_seq(Render *re)
re_y = re->result->recty;
}
+ tot_views = BKE_scene_multiview_num_views_get(&re->r);
+ ibuf_arr = MEM_mallocN(sizeof(ImBuf *) * tot_views, "Sequencer Views ImBufs");
+
BKE_sequencer_new_render_data(
re->eval_ctx, re->main, re->scene,
re_x, re_y, 100,
&context);
- out = BKE_sequencer_give_ibuf(&context, cfra, 0);
+ /* the renderresult gets destroyed during the rendering, so we first collect all ibufs
+ * and then we populate the final renderesult */
- if (out) {
- ibuf = IMB_dupImBuf(out);
- IMB_freeImBuf(out);
- BKE_sequencer_imbuf_from_sequencer_space(re->scene, ibuf);
- }
- else {
- ibuf = NULL;
- }
+ for (view_id = 0; view_id < tot_views; view_id++) {
+ context.view_id = view_id;
+ out = BKE_sequencer_give_ibuf(&context, cfra, 0);
- recurs_depth--;
+ if (out) {
+ ibuf_arr[view_id] = IMB_dupImBuf(out);
+ IMB_freeImBuf(out);
+ BKE_sequencer_imbuf_from_sequencer_space(re->scene, ibuf_arr[view_id]);
+ }
+ else {
+ ibuf_arr[view_id] = NULL;
+ }
+ }
rr = re->result;
-
+
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
+ render_result_views_new(rr, &re->r);
+ BLI_rw_mutex_unlock(&re->resultmutex);
- if (ibuf) {
- /* copy ibuf into combined pixel rect */
- render_result_rect_from_ibuf(rr, &re->r, ibuf);
-
- if (recurs_depth == 0) { /* with nested scenes, only free on toplevel... */
- Editing *ed = re->scene->ed;
- if (ed)
- BKE_sequencer_free_imbuf(re->scene, &ed->seqbase, true);
+ for (view_id = 0; view_id < tot_views; view_id++) {
+ RenderView *rv = RE_RenderViewGetById(rr, view_id);
+ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
+
+ if (ibuf_arr[view_id]) {
+ /* copy ibuf into combined pixel rect */
+ render_result_rect_from_ibuf(rr, &re->r, ibuf_arr[view_id], view_id);
+
+ if (recurs_depth == 0) { /* with nested scenes, only free on toplevel... */
+ Editing *ed = re->scene->ed;
+ if (ed)
+ BKE_sequencer_free_imbuf(re->scene, &ed->seqbase, true);
+ }
+ IMB_freeImBuf(ibuf_arr[view_id]);
}
- IMB_freeImBuf(ibuf);
- }
- else {
- /* render result is delivered empty in most cases, nevertheless we handle all cases */
- render_result_rect_fill_zero(rr);
+ else {
+ /* render result is delivered empty in most cases, nevertheless we handle all cases */
+ render_result_rect_fill_zero(rr, view_id);
+ }
+
+ BLI_rw_mutex_unlock(&re->resultmutex);
+
+ /* would mark display buffers as invalid */
+ RE_SetActiveRenderView(re, rv->name);
+ re->display_update(re->duh, re->result, NULL);
}
- BLI_rw_mutex_unlock(&re->resultmutex);
+ MEM_freeN(ibuf_arr);
+
+ recurs_depth--;
/* just in case this flag went missing at some point */
re->r.scemode |= R_DOSEQ;
@@ -2451,9 +2669,6 @@ static void do_render_seq(Render *re)
re->progress(re->prh, (float)(cfra - re->r.sfra) / (re->r.efra - re->r.sfra));
else
re->progress(re->prh, 1.0f);
-
- /* would mark display buffers as invalid */
- re->display_update(re->duh, re->result, NULL);
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
@@ -2461,6 +2676,8 @@ static void do_render_seq(Render *re)
/* main loop: doing sequence + fields + blur + 3d render + compositing */
static void do_render_all_options(Render *re)
{
+ Object *camera;
+
re->current_scene_update(re->suh, re->scene);
BKE_scene_camera_switch_update(re->scene);
@@ -2494,6 +2711,10 @@ static void do_render_all_options(Render *re)
re->stats_draw(re->sdh, &re->i);
+ /* save render result stamp if needed */
+ camera = RE_GetCamera(re);
+ BKE_render_result_stamp_info(re->scene, camera, re->result);
+
/* stamp image info here */
if ((re->r.stamp & R_STAMP_ALL) && (re->r.stamp & R_STAMP_DRAW)) {
renderresult_stampinfo(re);
@@ -2540,11 +2761,50 @@ static bool check_valid_compositing_camera(Scene *scene, Object *camera_override
}
}
+static bool check_valid_camera_multiview(Scene *scene, Object *camera, ReportList *reports)
+{
+ SceneRenderView *srv;
+ bool active_view = false;
+
+ if ((scene->r.scemode & R_MULTIVIEW) == 0)
+ return true;
+
+ for (srv = scene->r.views.first; srv; srv = srv->next) {
+ if (BKE_scene_multiview_is_render_view_active(&scene->r, srv)) {
+ active_view = true;
+
+ if (scene->r.views_format == SCE_VIEWS_FORMAT_MULTIVIEW) {
+ Object *view_camera;
+ view_camera = BKE_camera_multiview_render(scene, camera, srv->name);
+
+ if (view_camera == camera) {
+ /* if the suffix is not in the camera, means we are using the fallback camera */
+ if (!BLI_str_endswith(view_camera->id.name + 2, srv->suffix)) {
+ BKE_reportf(reports, RPT_ERROR, "Camera \"%s\" is not a multi-view camera",
+ camera->id.name + 2);
+ return false;
+ }
+ }
+ }
+ }
+ }
+
+ if (!active_view) {
+ BKE_reportf(reports, RPT_ERROR, "No active view found in scene \"%s\"", scene->id.name + 2);
+ return false;
+ }
+
+ return true;
+}
+
static int check_valid_camera(Scene *scene, Object *camera_override, ReportList *reports)
{
if (camera_override == NULL && scene->camera == NULL)
scene->camera = BKE_scene_camera_find(scene);
+ if (!check_valid_camera_multiview(scene, scene->camera, reports))
+ return false;
+
if (RE_seq_render_active(scene, &scene->r)) {
if (scene->ed) {
Sequence *seq = scene->ed->seqbase.first;
@@ -2562,6 +2822,8 @@ static int check_valid_camera(Scene *scene, Object *camera_override, ReportList
}
}
}
+ else if (!check_valid_camera_multiview(seq->scene, seq->scene_camera, reports))
+ return false;
}
seq = seq->next;
@@ -2726,6 +2988,17 @@ static void update_physics_cache(Render *re, Scene *scene, int UNUSED(anim_init)
BKE_ptcache_bake(&baker);
}
+
+void RE_SetActiveRenderView(Render *re, const char *viewname)
+{
+ BLI_strncpy(re->viewname, viewname, sizeof(re->viewname));
+}
+
+const char *RE_GetActiveRenderView(Render *re)
+{
+ return re->viewname;
+}
+
/* evaluating scene options for general Blender render */
static int render_initialize_from_main(Render *re, RenderData *rd, Main *bmain, Scene *scene, SceneRenderLayer *srl,
Object *camera_override, unsigned int lay_override, int anim, int anim_init)
@@ -2761,7 +3034,8 @@ static int render_initialize_from_main(Render *re, RenderData *rd, Main *bmain,
re->lay = lay_override ? lay_override : scene->lay;
re->layer_override = lay_override;
re->i.localview = (re->lay & 0xFF000000) != 0;
-
+ re->viewname[0] = '\0';
+
/* not too nice, but it survives anim-border render */
if (anim) {
render_update_anim_renderdata(re, &scene->r);
@@ -2835,10 +3109,10 @@ void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *sr
char name[FILE_MAX];
BKE_image_path_from_imformat(
name, scene->r.pic, bmain->name, scene->r.cfra,
- &scene->r.im_format, (scene->r.scemode & R_EXTENSION) != 0, false);
+ &scene->r.im_format, (scene->r.scemode & R_EXTENSION) != 0, false, NULL);
/* reports only used for Movie */
- do_write_image_or_movie(re, bmain, scene, NULL, name);
+ do_write_image_or_movie(re, bmain, scene, NULL, 0, name);
}
}
@@ -2870,109 +3144,284 @@ void RE_RenderFreestyleExternal(Render *re)
if (!re->test_break(re->tbh)) {
RE_Database_FromScene(re, re->main, re->scene, re->lay, 1);
RE_Database_Preprocess(re);
+ init_freestyle(re);
add_freestyle(re, 1);
RE_Database_Free(re);
}
}
#endif
-static int do_write_image_or_movie(Render *re, Main *bmain, Scene *scene, bMovieHandle *mh, const char *name_override)
+bool RE_WriteRenderViewsImage(ReportList *reports, RenderResult *rr, Scene *scene, const bool stamp, char *name)
{
- char name[FILE_MAX];
- RenderResult rres;
- Object *camera = RE_GetCamera(re);
- double render_time;
- int ok = 1;
-
- RE_AcquireResultImage(re, &rres);
+ bool is_mono;
+ bool ok = true;
+ RenderData *rd = &scene->r;
- /* write movie or image */
- if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
- bool do_free = false;
- ImBuf *ibuf = render_result_rect_to_ibuf(&rres, &scene->r);
+ if (!rr)
+ return false;
- /* note; the way it gets 32 bits rects is weak... */
- if (ibuf->rect == NULL) {
- ibuf->rect = MEM_mapallocN(sizeof(int) * rres.rectx * rres.recty, "temp 32 bits rect");
- ibuf->mall |= IB_rect;
- RE_AcquiredResultGet32(re, &rres, ibuf->rect);
- do_free = true;
- }
+ is_mono = BLI_listbase_count_ex(&rr->views, 2) < 2;
+ if (ELEM(rd->im_format.imtype, R_IMF_IMTYPE_OPENEXR, R_IMF_IMTYPE_MULTILAYER) &&
+ rd->im_format.views_format == R_IMF_VIEWS_MULTIVIEW)
+ {
+ RE_WriteRenderResult(reports, rr, name, &rd->im_format, true, NULL);
+ printf("Saved: %s\n", name);
+ }
- IMB_colormanagement_imbuf_for_write(ibuf, true, false, &scene->view_settings,
- &scene->display_settings, &scene->r.im_format);
+ /* mono, legacy code */
+ else if (is_mono || (rd->im_format.views_format == R_IMF_VIEWS_INDIVIDUAL))
+ {
+ RenderView *rv;
+ size_t view_id;
+ char filepath[FILE_MAX];
- ok = mh->append_movie(&re->r, scene->r.sfra, scene->r.cfra, (int *) ibuf->rect,
- ibuf->x, ibuf->y, re->reports);
- if (do_free) {
- MEM_freeN(ibuf->rect);
- ibuf->rect = NULL;
- ibuf->mall &= ~IB_rect;
- }
+ BLI_strncpy(filepath, name, sizeof(filepath));
- /* imbuf knows which rects are not part of ibuf */
- IMB_freeImBuf(ibuf);
+ for (view_id = 0, rv = rr->views.first; rv; rv = rv->next, view_id++) {
+ if (!is_mono) {
+ BKE_scene_multiview_view_filepath_get(&scene->r, filepath, rv->name, name);
+ }
- printf("Append frame %d", scene->r.cfra);
- }
- else {
- if (name_override)
- BLI_strncpy(name, name_override, sizeof(name));
- else
- BKE_image_path_from_imformat(
- name, scene->r.pic, bmain->name, scene->r.cfra,
- &scene->r.im_format, (scene->r.scemode & R_EXTENSION) != 0, true);
-
- if (re->r.im_format.imtype == R_IMF_IMTYPE_MULTILAYER) {
- if (re->result) {
- RE_WriteRenderResult(re->reports, re->result, name, scene->r.im_format.exr_codec);
- printf("Saved: %s", name);
+ if (rd->im_format.imtype == R_IMF_IMTYPE_MULTILAYER) {
+ RE_WriteRenderResult(reports, rr, name, &rd->im_format, false, rv->name);
+ printf("Saved: %s\n", name);
+ }
+ else {
+ ImBuf *ibuf = render_result_rect_to_ibuf(rr, rd, view_id);
+
+ IMB_colormanagement_imbuf_for_write(ibuf, true, false, &scene->view_settings,
+ &scene->display_settings, &rd->im_format);
+
+ if (stamp) {
+ /* writes the name of the individual cameras */
+ ok = BKE_imbuf_write_stamp(scene, rr, ibuf, name, &rd->im_format);
+ }
+ else {
+ ok = BKE_imbuf_write(ibuf, name, &rd->im_format);
+ }
+
+ if (ok == false) {
+ printf("Render error: cannot save %s\n", name);
+ }
+ else printf("Saved: %s\n", name);
+
+ /* optional preview images for exr */
+ if (ok && rd->im_format.imtype == R_IMF_IMTYPE_OPENEXR && (rd->im_format.flag & R_IMF_FLAG_PREVIEW_JPG)) {
+ ImageFormatData imf = rd->im_format;
+ imf.imtype = R_IMF_IMTYPE_JPEG90;
+
+ if (BLI_testextensie(name, ".exr"))
+ name[strlen(name) - 4] = 0;
+ BKE_image_path_ensure_ext_from_imformat(name, &imf);
+ ibuf->planes = 24;
+
+ IMB_colormanagement_imbuf_for_write(ibuf, true, false, &scene->view_settings,
+ &scene->display_settings, &imf);
+
+ if (stamp) {
+ /* writes the name of the individual cameras */
+ ok = BKE_imbuf_write_stamp(scene, rr, ibuf, name, &imf);
+ }
+ else {
+ ok = BKE_imbuf_write(ibuf, name, &imf);
+ }
+ printf("Saved: %s\n", name);
+ }
+
+ /* imbuf knows which rects are not part of ibuf */
+ IMB_freeImBuf(ibuf);
}
}
+ }
+ else { /* R_IMF_VIEWS_STEREO_3D */
+ BLI_assert(scene->r.im_format.views_format == R_IMF_VIEWS_STEREO_3D);
+
+ if (rd->im_format.imtype == R_IMF_IMTYPE_MULTILAYER) {
+ printf("Stereo 3D not support for MultiLayer image: %s\n", name);
+ }
else {
- ImBuf *ibuf = render_result_rect_to_ibuf(&rres, &scene->r);
+ ImBuf *ibuf_arr[3] = {NULL};
+ const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME};
+ int i;
+
+ for (i = 0; i < 2; i++) {
+ int view_id = BLI_findstringindex(&rr->views, names[i], offsetof(RenderView, name));
+ ibuf_arr[i] = render_result_rect_to_ibuf(rr, rd, view_id);
+ IMB_colormanagement_imbuf_for_write(ibuf_arr[i], true, false, &scene->view_settings,
+ &scene->display_settings, &scene->r.im_format);
+ IMB_prepare_write_ImBuf(IMB_isfloat(ibuf_arr[i]), ibuf_arr[i]);
+ }
- IMB_colormanagement_imbuf_for_write(ibuf, true, false, &scene->view_settings,
- &scene->display_settings, &scene->r.im_format);
+ ibuf_arr[2] = IMB_stereo3d_ImBuf(&scene->r.im_format, ibuf_arr[0], ibuf_arr[1]);
- ok = BKE_imbuf_write_stamp(scene, camera, ibuf, name, &scene->r.im_format);
-
- if (ok == 0) {
+ if (stamp)
+ ok = BKE_imbuf_write_stamp(scene, rr, ibuf_arr[2], name, &rd->im_format);
+ else
+ ok = BKE_imbuf_write(ibuf_arr[2], name, &rd->im_format);
+
+ if (ok == false)
printf("Render error: cannot save %s\n", name);
- }
- else printf("Saved: %s", name);
-
+ else
+ printf("Saved: %s\n", name);
+
/* optional preview images for exr */
- if (ok && scene->r.im_format.imtype == R_IMF_IMTYPE_OPENEXR && (scene->r.im_format.flag & R_IMF_FLAG_PREVIEW_JPG)) {
- ImageFormatData imf = scene->r.im_format;
+ if (ok && rd->im_format.imtype == R_IMF_IMTYPE_OPENEXR &&
+ (rd->im_format.flag & R_IMF_FLAG_PREVIEW_JPG))
+ {
+ ImageFormatData imf = rd->im_format;
imf.imtype = R_IMF_IMTYPE_JPEG90;
if (BLI_testextensie(name, ".exr"))
name[strlen(name) - 4] = 0;
+
BKE_image_path_ensure_ext_from_imformat(name, &imf);
- ibuf->planes = 24;
+ ibuf_arr[2]->planes = 24;
- IMB_colormanagement_imbuf_for_write(ibuf, true, false, &scene->view_settings,
+ IMB_colormanagement_imbuf_for_write(ibuf_arr[2], true, false, &scene->view_settings,
&scene->display_settings, &imf);
- BKE_imbuf_write_stamp(scene, camera, ibuf, name, &imf);
- printf("\nSaved: %s", name);
+ if (stamp)
+ ok = BKE_imbuf_write_stamp(scene, rr, ibuf_arr[2], name, &rd->im_format);
+ else
+ ok = BKE_imbuf_write(ibuf_arr[2], name, &imf);
+
+ printf("Saved: %s\n", name);
}
-
+
+ /* imbuf knows which rects are not part of ibuf */
+ for (i = 0; i < 3; i++) {
+ IMB_freeImBuf(ibuf_arr[i]);
+ }
+ }
+ }
+
+ return ok;
+}
+
+bool RE_WriteRenderViewsMovie(ReportList *reports, RenderResult *rr, Scene *scene, RenderData *rd, bMovieHandle *mh,
+ const size_t width, const size_t height, void **movie_ctx_arr, const size_t totvideos, bool preview)
+{
+ bool is_mono;
+ bool ok = true;
+
+ if (!rr)
+ return false;
+
+ is_mono = BLI_listbase_count_ex(&rr->views, 2) < 2;
+
+ if (is_mono || (scene->r.im_format.views_format == R_IMF_VIEWS_INDIVIDUAL)) {
+ size_t view_id;
+ for (view_id = 0; view_id < totvideos; view_id++) {
+ bool do_free = false;
+ const char *suffix = BKE_scene_multiview_view_id_suffix_get(&scene->r, view_id);
+ ImBuf *ibuf = render_result_rect_to_ibuf(rr, &scene->r, view_id);
+
+ /* note; the way it gets 32 bits rects is weak... */
+ if (ibuf->rect == NULL) {
+ ibuf->rect = MEM_mapallocN(sizeof(int) * rr->rectx * rr->recty, "temp 32 bits rect");
+ ibuf->mall |= IB_rect;
+ render_result_rect_get_pixels(rr, ibuf->rect, width, height, &scene->view_settings, &scene->display_settings, view_id);
+ do_free = true;
+ }
+
+ IMB_colormanagement_imbuf_for_write(ibuf, true, false, &scene->view_settings,
+ &scene->display_settings, &scene->r.im_format);
+
+ ok &= mh->append_movie(movie_ctx_arr[view_id], rd, preview ? scene->r.psfra : scene->r.sfra, scene->r.cfra,
+ (int *) ibuf->rect, ibuf->x, ibuf->y, suffix, reports);
+
+ if (do_free) {
+ MEM_freeN(ibuf->rect);
+ ibuf->rect = NULL;
+ ibuf->mall &= ~IB_rect;
+ }
+
/* imbuf knows which rects are not part of ibuf */
IMB_freeImBuf(ibuf);
}
+ printf("Append frame %d\n", scene->r.cfra);
+ }
+ else { /* R_IMF_VIEWS_STEREO_3D */
+ const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME};
+ ImBuf *ibuf_arr[3] = {NULL};
+ bool do_free[2] = {false, false};
+ size_t i;
+
+ BLI_assert((totvideos == 1) && (scene->r.im_format.views_format == R_IMF_VIEWS_STEREO_3D));
+
+ for (i = 0; i < 2; i++) {
+ int view_id = BLI_findstringindex(&rr->views, names[i], offsetof(RenderView, name));
+ ibuf_arr[i] = render_result_rect_to_ibuf(rr, &scene->r, view_id);
+
+ /* note; the way it gets 32 bits rects is weak... */
+ if (ibuf_arr[i]->rect == NULL) {
+ ibuf_arr[i]->rect = MEM_mapallocN(sizeof(int) * width * height, "temp 32 bits rect");
+ ibuf_arr[i]->mall |= IB_rect;
+ render_result_rect_get_pixels(rr, ibuf_arr[i]->rect, width, height, &scene->view_settings, &scene->display_settings, view_id);
+ do_free[i] = true;
+ }
+
+ IMB_colormanagement_imbuf_for_write(ibuf_arr[i], true, false, &scene->view_settings,
+ &scene->display_settings, &scene->r.im_format);
+ }
+
+ ibuf_arr[2] = IMB_stereo3d_ImBuf(&scene->r.im_format, ibuf_arr[0], ibuf_arr[1]);
+
+ ok = mh->append_movie(movie_ctx_arr[0], rd, preview ? scene->r.psfra : scene->r.sfra, scene->r.cfra, (int *) ibuf_arr[2]->rect,
+ ibuf_arr[2]->x, ibuf_arr[2]->y, "", reports);
+
+ for (i = 0; i < 2; i++) {
+ if (do_free[i]) {
+ MEM_freeN(ibuf_arr[i]->rect);
+ ibuf_arr[i]->rect = NULL;
+ ibuf_arr[i]->mall &= ~IB_rect;
+ }
+
+ /* imbuf knows which rects are not part of ibuf */
+ IMB_freeImBuf(ibuf_arr[i]);
+ }
+ }
+
+ return ok;
+}
+
+static int do_write_image_or_movie(Render *re, Main *bmain, Scene *scene, bMovieHandle *mh, const size_t totvideos, const char *name_override)
+{
+ char name[FILE_MAX];
+ RenderResult rres;
+ double render_time;
+ bool ok = true;
+
+ RE_AcquireResultImageViews(re, &rres);
+
+ /* write movie or image */
+ if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
+ RE_WriteRenderViewsMovie(re->reports, &rres, scene, &re->r, mh, re->rectx, re->recty, re->movie_ctx_arr, totvideos, false);
+ }
+ else {
+ if (name_override)
+ BLI_strncpy(name, name_override, sizeof(name));
+ else
+ BKE_image_path_from_imformat(
+ name, scene->r.pic, bmain->name, scene->r.cfra,
+ &scene->r.im_format, (scene->r.scemode & R_EXTENSION) != 0, true, NULL);
+
+ /* write images as individual images or stereo */
+ ok = RE_WriteRenderViewsImage(re->reports, &rres, scene, true, name);
}
- RE_ReleaseResultImage(re);
+ RE_ReleaseResultImageViews(re, &rres);
render_time = re->i.lastframetime;
re->i.lastframetime = PIL_check_seconds_timer() - re->i.starttime;
BLI_timestr(re->i.lastframetime, name, sizeof(name));
printf(" Time: %s", name);
-
+
+ /* Flush stdout to be sure python callbacks are printing stuff after blender. */
+ fflush(stdout);
+
BLI_callback_exec(G.main, NULL, BLI_CB_EVT_RENDER_STATS);
BLI_timestr(re->i.lastframetime - render_time, name, sizeof(name));
@@ -2984,20 +3433,51 @@ static int do_write_image_or_movie(Render *re, Main *bmain, Scene *scene, bMovie
return ok;
}
+static void get_videos_dimensions(Render *re, RenderData *rd, size_t *r_width, size_t *r_height)
+{
+ size_t width, height;
+ if (re->r.mode & R_BORDER) {
+ if ((re->r.mode & R_CROP) == 0) {
+ width = re->winx;
+ height = re->winy;
+ }
+ else {
+ width = re->rectx;
+ height = re->recty;
+ }
+ }
+ else {
+ width = re->rectx;
+ height = re->recty;
+ }
+
+ BKE_scene_multiview_videos_dimensions_get(rd, width, height, r_width, r_height);
+}
+
/* saves images to disk */
void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_override,
unsigned int lay_override, int sfra, int efra, int tfra)
{
RenderData rd = scene->r;
- bMovieHandle *mh = BKE_movie_handle_get(scene->r.im_format.imtype);
+ bMovieHandle *mh = NULL;
int cfrao = scene->r.cfra;
int nfra, totrendered = 0, totskipped = 0;
-
+ const size_t totvideos = BKE_scene_multiview_num_videos_get(&rd);
+ const bool is_movie = BKE_imtype_is_movie(scene->r.im_format.imtype);
+ const bool is_multiview_name = ((scene->r.scemode & R_MULTIVIEW) != 0 &&
+ (scene->r.im_format.views_format == R_IMF_VIEWS_INDIVIDUAL));
+
BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_INIT);
/* do not fully call for each frame, it initializes & pops output window */
if (!render_initialize_from_main(re, &rd, bmain, scene, NULL, camera_override, lay_override, 0, 1))
return;
+
+ /* we don't support Frame Server and streaming of individual views */
+ if ((rd.im_format.imtype == R_IMF_IMTYPE_FRAMESERVER) && (totvideos > 1)) {
+ BKE_report(re->reports, RPT_ERROR, "Frame Server only support stereo output for multiview rendering");
+ return;
+ }
/* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
/* is also set by caller renderwin.c */
@@ -3005,30 +3485,33 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
re->flag |= R_ANIMATION;
- if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
- int width, height;
- if (re->r.mode & R_BORDER) {
- if ((re->r.mode & R_CROP) == 0) {
- width = re->winx;
- height = re->winy;
- }
- else {
- width = re->rectx;
- height = re->recty;
- }
- }
- else {
- width = re->rectx;
- height = re->recty;
- }
+ if (is_movie) {
+ size_t i, width, height;
+
+ get_videos_dimensions(re, &rd, &width, &height);
+
+ mh = BKE_movie_handle_get(scene->r.im_format.imtype);
+ re->movie_ctx_arr = MEM_mallocN(sizeof(void *) * totvideos, "Movies' Context");
+
+ for (i = 0; i < totvideos; i++) {
+ const char *suffix = BKE_scene_multiview_view_id_suffix_get(&re->r, i);
- if (!mh->start_movie(scene, &re->r, width, height, re->reports))
- G.is_break = true;
+ re->movie_ctx_arr[i] = mh->context_create();
+
+ if (!mh->start_movie(re->movie_ctx_arr[i], scene, &re->r, width, height, re->reports, false, suffix))
+ G.is_break = true;
+ }
}
- if (mh->get_next_frame) {
+ if (mh && mh->get_next_frame) {
+ /* MULTIVIEW_TODO:
+ * in case a new video format is added that implements get_next_frame multiview has to be addressed
+ * or the error throwing for R_IMF_IMTYPE_FRAMESERVER has to be extended for those cases as well
+ */
+ BLI_assert(totvideos < 2);
+
while (!(G.is_break == 1)) {
- int nf = mh->get_next_frame(&re->r, re->reports);
+ int nf = mh->get_next_frame(re->movie_ctx_arr[0], &re->r, re->reports);
if (nf >= 0 && nf >= scene->r.sfra && nf <= scene->r.efra) {
scene->r.cfra = re->r.cfra = nf;
@@ -3038,7 +3521,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
totrendered++;
if (re->test_break(re->tbh) == 0) {
- if (!do_write_image_or_movie(re, bmain, scene, mh, NULL))
+ if (!do_write_image_or_movie(re, bmain, scene, mh, totvideos, NULL))
G.is_break = true;
}
@@ -3081,20 +3564,67 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
nfra += tfra;
/* Touch/NoOverwrite options are only valid for image's */
- if (BKE_imtype_is_movie(scene->r.im_format.imtype) == 0) {
+ if (is_movie == false) {
if (scene->r.mode & (R_NO_OVERWRITE | R_TOUCH))
BKE_image_path_from_imformat(
name, scene->r.pic, bmain->name, scene->r.cfra,
- &scene->r.im_format, (scene->r.scemode & R_EXTENSION) != 0, true);
+ &scene->r.im_format, (scene->r.scemode & R_EXTENSION) != 0, true, NULL);
+
+ if (scene->r.mode & R_NO_OVERWRITE) {
+ if (!is_multiview_name) {
+ if (BLI_exists(name)) {
+ printf("skipping existing frame \"%s\"\n", name);
+ totskipped++;
+ continue;
+ }
+ }
+ else {
+ SceneRenderView *srv;
+ bool is_skip = false;
+ char filepath[FILE_MAX];
+
+ for (srv = scene->r.views.first; srv; srv = srv->next) {
+ if (!BKE_scene_multiview_is_render_view_active(&scene->r, srv))
+ continue;
- if (scene->r.mode & R_NO_OVERWRITE && BLI_exists(name)) {
- printf("skipping existing frame \"%s\"\n", name);
- totskipped++;
- continue;
+ BKE_scene_multiview_filepath_get(srv, name, filepath);
+
+ if (BLI_exists(filepath)) {
+ is_skip = true;
+ printf("skipping existing frame \"%s\" for view \"%s\"\n", filepath, srv->name);
+ }
+ }
+
+ if (is_skip) {
+ totskipped++;
+ continue;
+ }
+ }
}
- if (scene->r.mode & R_TOUCH && !BLI_exists(name)) {
- BLI_make_existing_file(name); /* makes the dir if its not there */
- BLI_file_touch(name);
+
+ if (scene->r.mode & R_TOUCH) {
+ if (!is_multiview_name) {
+ if (!BLI_exists(name)) {
+ BLI_make_existing_file(name); /* makes the dir if its not there */
+ BLI_file_touch(name);
+ }
+ }
+ else {
+ SceneRenderView *srv;
+ char filepath[FILE_MAX];
+
+ for (srv = scene->r.views.first; srv; srv = srv->next) {
+ if (!BKE_scene_multiview_is_render_view_active(&scene->r, srv))
+ continue;
+
+ BKE_scene_multiview_filepath_get(srv, name, filepath);
+
+ if (!BLI_exists(filepath)) {
+ BLI_make_existing_file(filepath); /* makes the dir if its not there */
+ BLI_file_touch(filepath);
+ }
+ }
+ }
}
}
@@ -3109,7 +3639,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
if (re->test_break(re->tbh) == 0) {
if (!G.is_break)
- if (!do_write_image_or_movie(re, bmain, scene, mh, NULL))
+ if (!do_write_image_or_movie(re, bmain, scene, mh, totvideos, NULL))
G.is_break = true;
}
else
@@ -3117,10 +3647,30 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
if (G.is_break == true) {
/* remove touched file */
- if (BKE_imtype_is_movie(scene->r.im_format.imtype) == 0) {
- if ((scene->r.mode & R_TOUCH) && (BLI_file_size(name) == 0)) {
- /* BLI_exists(name) is implicit */
- BLI_delete(name, false, false);
+ if (is_movie == false) {
+ if ((scene->r.mode & R_TOUCH)) {
+ if (!is_multiview_name) {
+ if ((BLI_file_size(name) == 0)) {
+ /* BLI_exists(name) is implicit */
+ BLI_delete(name, false, false);
+ }
+ }
+ else {
+ SceneRenderView *srv;
+ char filepath[FILE_MAX];
+
+ for (srv = scene->r.views.first; srv; srv = srv->next) {
+ if (!BKE_scene_multiview_is_render_view_active(&scene->r, srv))
+ continue;
+
+ BKE_scene_multiview_filepath_get(srv, name, filepath);
+
+ if ((BLI_file_size(filepath) == 0)) {
+ /* BLI_exists(filepath) is implicit */
+ BLI_delete(filepath, false, false);
+ }
+ }
+ }
}
}
@@ -3135,8 +3685,17 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
}
/* end movie */
- if (BKE_imtype_is_movie(scene->r.im_format.imtype))
- mh->end_movie();
+ if (is_movie) {
+ size_t i;
+ for (i = 0; i < totvideos; i++) {
+ mh->end_movie(re->movie_ctx_arr[i]);
+ mh->context_free(re->movie_ctx_arr[i]);
+ }
+
+ if (re->movie_ctx_arr) {
+ MEM_freeN(re->movie_ctx_arr);
+ }
+ }
if (totskipped && totrendered == 0)
BKE_report(re->reports, RPT_INFO, "No frames rendered, skipped to not overwrite");
@@ -3234,13 +3793,22 @@ void RE_layer_load_from_file(RenderLayer *layer, ReportList *reports, const char
{
/* OCIO_TODO: assume layer was saved in defaule color space */
ImBuf *ibuf = IMB_loadiffname(filename, IB_rect, NULL);
+ RenderPass *rpass = NULL;
+
+ /* multiview: since the API takes no 'view', we use the first combined pass found */
+ for (rpass = layer->passes.first; rpass; rpass = rpass->next)
+ if (rpass->passtype == SCE_PASS_COMBINED)
+ break;
+
+ if (rpass == NULL)
+ BKE_reportf(reports, RPT_ERROR, "%s: no Combined pass found in the render layer '%s'", __func__, filename);
if (ibuf && (ibuf->rect || ibuf->rect_float)) {
if (ibuf->x == layer->rectx && ibuf->y == layer->recty) {
if (ibuf->rect_float == NULL)
IMB_float_from_rect(ibuf);
- memcpy(layer->rectf, ibuf->rect_float, sizeof(float) * 4 * layer->rectx * layer->recty);
+ memcpy(rpass->rect, ibuf->rect_float, sizeof(float) * 4 * layer->rectx * layer->recty);
}
else {
if ((ibuf->x - x >= layer->rectx) && (ibuf->y - y >= layer->recty)) {
@@ -3253,29 +3821,29 @@ void RE_layer_load_from_file(RenderLayer *layer, ReportList *reports, const char
if (ibuf_clip) {
IMB_rectcpy(ibuf_clip, ibuf, 0, 0, x, y, layer->rectx, layer->recty);
- memcpy(layer->rectf, ibuf_clip->rect_float, sizeof(float) * 4 * layer->rectx * layer->recty);
+ memcpy(rpass->rect, ibuf_clip->rect_float, sizeof(float) * 4 * layer->rectx * layer->recty);
IMB_freeImBuf(ibuf_clip);
}
else {
- BKE_reportf(reports, RPT_ERROR, "RE_result_rect_from_file: failed to allocate clip buffer '%s'", filename);
+ BKE_reportf(reports, RPT_ERROR, "%s: failed to allocate clip buffer '%s'", __func__, filename);
}
}
else {
- BKE_reportf(reports, RPT_ERROR, "RE_result_rect_from_file: incorrect dimensions for partial copy '%s'", filename);
+ BKE_reportf(reports, RPT_ERROR, "%s: incorrect dimensions for partial copy '%s'", __func__, filename);
}
}
IMB_freeImBuf(ibuf);
}
else {
- BKE_reportf(reports, RPT_ERROR, "RE_result_rect_from_file: failed to load '%s'", filename);
+ BKE_reportf(reports, RPT_ERROR, "%s: failed to load '%s'", __func__, filename);
}
}
void RE_result_load_from_file(RenderResult *result, ReportList *reports, const char *filename)
{
if (!render_result_exr_file_read_path(result, NULL, filename)) {
- BKE_reportf(reports, RPT_ERROR, "RE_result_rect_from_file: failed to load '%s'", filename);
+ BKE_reportf(reports, RPT_ERROR, "%s: failed to load '%s'", __func__, filename);
return;
}
}
@@ -3341,3 +3909,35 @@ bool RE_WriteEnvmapResult(struct ReportList *reports, Scene *scene, EnvMap *env,
}
}
+/* used in the interface to decide whether to show layers */
+bool RE_layers_have_name(struct RenderResult *rr)
+{
+ switch (BLI_listbase_count_ex(&rr->layers, 2)) {
+ case 0:
+ return false;
+ break;
+ case 1:
+ return (((RenderLayer *)rr->layers.first)->name[0] != '\0');
+ break;
+ default:
+ return true;
+ break;
+ }
+ return false;
+}
+
+RenderPass *RE_pass_find_by_type(volatile RenderLayer *rl, int passtype, const char *viewname)
+{
+ RenderPass *rp = NULL;
+
+ for (rp = rl->passes.last; rp; rp = rp->prev) {
+ if (rp->passtype == passtype) {
+
+ if (viewname == NULL || viewname[0] == '\0')
+ break;
+ else if (STREQ(rp->view, viewname))
+ break;
+ }
+ }
+ return rp;
+}
diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c
index 1f4726809de..3a1f1fbb744 100644
--- a/source/blender/render/intern/source/pointdensity.c
+++ b/source/blender/render/intern/source/pointdensity.c
@@ -1,4 +1,4 @@
-/*
+/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -68,25 +68,34 @@ extern struct Render R;
static int point_data_used(PointDensity *pd)
{
int pd_bitflag = 0;
-
+
if (pd->source == TEX_PD_PSYS) {
- if ((pd->noise_influence == TEX_PD_NOISE_VEL) || (pd->falloff_type == TEX_PD_FALLOFF_PARTICLE_VEL) || (pd->color_source == TEX_PD_COLOR_PARTVEL) || (pd->color_source == TEX_PD_COLOR_PARTSPEED))
+ if ((pd->noise_influence == TEX_PD_NOISE_VEL) ||
+ (pd->falloff_type == TEX_PD_FALLOFF_PARTICLE_VEL) ||
+ (pd->color_source == TEX_PD_COLOR_PARTVEL) ||
+ (pd->color_source == TEX_PD_COLOR_PARTSPEED))
+ {
pd_bitflag |= POINT_DATA_VEL;
- if ((pd->noise_influence == TEX_PD_NOISE_AGE) || (pd->color_source == TEX_PD_COLOR_PARTAGE) || (pd->falloff_type == TEX_PD_FALLOFF_PARTICLE_AGE))
+ }
+ if ((pd->noise_influence == TEX_PD_NOISE_AGE) ||
+ (pd->color_source == TEX_PD_COLOR_PARTAGE) ||
+ (pd->falloff_type == TEX_PD_FALLOFF_PARTICLE_AGE))
+ {
pd_bitflag |= POINT_DATA_LIFE;
+ }
}
-
+
return pd_bitflag;
}
-/* additional data stored alongside the point density BVH,
- * accessible by point index number to retrieve other information
+/* additional data stored alongside the point density BVH,
+ * accessible by point index number to retrieve other information
* such as particle velocity or lifetime */
static void alloc_point_data(PointDensity *pd, int total_particles, int point_data_used)
{
int data_size = 0;
-
+
if (point_data_used & POINT_DATA_VEL) {
/* store 3 channels of velocity data */
data_size += 3;
@@ -96,60 +105,69 @@ static void alloc_point_data(PointDensity *pd, int total_particles, int point_da
data_size += 1;
}
- if (data_size)
- pd->point_data = MEM_mallocN(sizeof(float)*data_size*total_particles, "particle point data");
+ if (data_size) {
+ pd->point_data = MEM_mallocN(sizeof(float) * data_size * total_particles,
+ "particle point data");
+ }
}
-static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, ParticleSystem *psys)
+static void pointdensity_cache_psys(Scene *scene,
+ PointDensity *pd,
+ Object *ob,
+ ParticleSystem *psys,
+ float viewmat[4][4],
+ float winmat[4][4],
+ int winx, int winy)
{
- DerivedMesh* dm;
+ DerivedMesh *dm;
ParticleKey state;
ParticleCacheKey *cache;
- ParticleSimulationData sim= {NULL};
- ParticleData *pa=NULL;
- float cfra = BKE_scene_frame_get(re->scene);
+ ParticleSimulationData sim = {NULL};
+ ParticleData *pa = NULL;
+ float cfra = BKE_scene_frame_get(scene);
int i /*, childexists*/ /* UNUSED */;
- int total_particles, offset=0;
+ int total_particles, offset = 0;
int data_used = point_data_used(pd);
float partco[3];
- float obview[4][4];
-
+
/* init everything */
- if (!psys || !ob || !pd) return;
+ if (!psys || !ob || !pd) {
+ return;
+ }
- mul_m4_m4m4(obview, ob->obmat, re->viewinv);
-
/* Just to create a valid rendering context for particles */
- psys_render_set(ob, psys, re->viewmat, re->winmat, re->winx, re->winy, 0);
-
- dm = mesh_create_derived_render(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
-
+ psys_render_set(ob, psys, viewmat, winmat, winx, winy, 0);
+
+ dm = mesh_create_derived_render(scene, ob, CD_MASK_BAREMESH | CD_MASK_MTFACE | CD_MASK_MCOL);
+
if ( !psys_check_enabled(ob, psys)) {
psys_render_restore(ob, psys);
return;
}
-
- sim.scene= re->scene;
- sim.ob= ob;
- sim.psys= psys;
+
+ sim.scene = scene;
+ sim.ob = ob;
+ sim.psys = psys;
/* in case ob->imat isn't up-to-date */
invert_m4_m4(ob->imat, ob->obmat);
-
- total_particles = psys->totpart+psys->totchild;
+
+ total_particles = psys->totpart + psys->totchild;
psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
-
+
pd->point_tree = BLI_bvhtree_new(total_particles, 0.0, 4, 6);
alloc_point_data(pd, total_particles, data_used);
pd->totpoints = total_particles;
- if (data_used & POINT_DATA_VEL) offset = pd->totpoints*3;
-
+ if (data_used & POINT_DATA_VEL) {
+ offset = pd->totpoints * 3;
+ }
+
#if 0 /* UNUSED */
if (psys->totchild > 0 && !(psys->part->draw & PART_DRAW_PARENT))
childexists = 1;
#endif
- for (i=0, pa=psys->particles; i < total_particles; i++, pa++) {
+ for (i = 0, pa = psys->particles; i < total_particles; i++, pa++) {
if (psys->part->type == PART_HAIR) {
/* hair particles */
@@ -175,19 +193,19 @@ static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, Pa
if (data_used & POINT_DATA_LIFE) {
if (i < psys->totpart) {
- state.time = (cfra - pa->time)/pa->lifetime;
+ state.time = (cfra - pa->time) / pa->lifetime;
}
else {
- ChildParticle *cpa= (psys->child + i) - psys->totpart;
+ ChildParticle *cpa = (psys->child + i) - psys->totpart;
float pa_birthtime, pa_dietime;
-
+
state.time = psys_get_child_time(psys, cpa, cfra, &pa_birthtime, &pa_dietime);
}
}
}
copy_v3_v3(partco, state.co);
-
+
if (pd->psys_cache_space == TEX_PD_OBJECTSPACE)
mul_m4_v3(ob->imat, partco);
else if (pd->psys_cache_space == TEX_PD_OBJECTLOC) {
@@ -196,48 +214,50 @@ static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, Pa
else {
/* TEX_PD_WORLDSPACE */
}
-
+
BLI_bvhtree_insert(pd->point_tree, i, partco, 1);
-
+
if (data_used & POINT_DATA_VEL) {
- pd->point_data[i*3 + 0] = state.vel[0];
- pd->point_data[i*3 + 1] = state.vel[1];
- pd->point_data[i*3 + 2] = state.vel[2];
+ pd->point_data[i * 3 + 0] = state.vel[0];
+ pd->point_data[i * 3 + 1] = state.vel[1];
+ pd->point_data[i * 3 + 2] = state.vel[2];
}
if (data_used & POINT_DATA_LIFE) {
pd->point_data[offset + i] = state.time;
}
}
-
+
BLI_bvhtree_balance(pd->point_tree);
dm->release(dm);
-
+
if (psys->lattice_deform_data) {
end_latt_deform(psys->lattice_deform_data);
psys->lattice_deform_data = NULL;
}
-
+
psys_render_restore(ob, psys);
}
-static void pointdensity_cache_object(Render *re, PointDensity *pd, Object *ob)
+static void pointdensity_cache_object(Scene *scene, PointDensity *pd, Object *ob)
{
int i;
DerivedMesh *dm;
MVert *mvert = NULL;
-
- dm = mesh_create_derived_render(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
- mvert= dm->getVertArray(dm); /* local object space */
-
- pd->totpoints= dm->getNumVerts(dm);
- if (pd->totpoints == 0) return;
+
+ dm = mesh_create_derived_render(scene, ob, CD_MASK_BAREMESH | CD_MASK_MTFACE | CD_MASK_MCOL);
+ mvert = dm->getVertArray(dm); /* local object space */
+
+ pd->totpoints = dm->getNumVerts(dm);
+ if (pd->totpoints == 0) {
+ return;
+ }
pd->point_tree = BLI_bvhtree_new(pd->totpoints, 0.0, 4, 6);
-
- for (i=0; i < pd->totpoints; i++, mvert++) {
+
+ for (i = 0; i < pd->totpoints; i++, mvert++) {
float co[3];
-
+
copy_v3_v3(co, mvert->co);
switch (pd->ob_cache_space) {
@@ -255,47 +275,60 @@ static void pointdensity_cache_object(Render *re, PointDensity *pd, Object *ob)
BLI_bvhtree_insert(pd->point_tree, i, co, 1);
}
-
+
BLI_bvhtree_balance(pd->point_tree);
dm->release(dm);
}
-void cache_pointdensity(Render *re, Tex *tex)
+
+static void cache_pointdensity_ex(Scene *scene,
+ PointDensity *pd,
+ float viewmat[4][4],
+ float winmat[4][4],
+ int winx, int winy)
{
- PointDensity *pd = tex->pd;
-
- if (!pd)
+ if (pd == NULL) {
return;
+ }
if (pd->point_tree) {
BLI_bvhtree_free(pd->point_tree);
pd->point_tree = NULL;
}
-
+
if (pd->source == TEX_PD_PSYS) {
Object *ob = pd->object;
ParticleSystem *psys;
- if (!ob || !pd->psys) return;
+ if (!ob || !pd->psys) {
+ return;
+ }
- psys= BLI_findlink(&ob->particlesystem, pd->psys-1);
- if (!psys) return;
-
- pointdensity_cache_psys(re, pd, ob, psys);
+ psys = BLI_findlink(&ob->particlesystem, pd->psys - 1);
+ if (!psys) {
+ return;
+ }
+
+ pointdensity_cache_psys(scene, pd, ob, psys, viewmat, winmat, winx, winy);
}
else if (pd->source == TEX_PD_OBJECT) {
Object *ob = pd->object;
if (ob && ob->type == OB_MESH)
- pointdensity_cache_object(re, pd, ob);
+ pointdensity_cache_object(scene, pd, ob);
}
}
-static void free_pointdensity(Render *UNUSED(re), Tex *tex)
+void cache_pointdensity(Render *re, PointDensity *pd)
{
- PointDensity *pd = tex->pd;
+ cache_pointdensity_ex(re->scene, pd, re->viewmat, re->winmat, re->winx, re->winy);
+}
+
+void free_pointdensity(PointDensity *pd)
+{
+ if (pd == NULL) {
+ return;
+ }
- if (!pd) return;
-
if (pd->point_tree) {
BLI_bvhtree_free(pd->point_tree);
pd->point_tree = NULL;
@@ -308,24 +341,23 @@ static void free_pointdensity(Render *UNUSED(re), Tex *tex)
pd->totpoints = 0;
}
-
-
void make_pointdensities(Render *re)
{
Tex *tex;
-
- if (re->scene->r.scemode & R_BUTS_PREVIEW)
+
+ if (re->scene->r.scemode & R_BUTS_PREVIEW) {
return;
-
+ }
+
re->i.infostr = IFACE_("Caching Point Densities");
re->stats_draw(re->sdh, &re->i);
- for (tex= re->main->tex.first; tex; tex= tex->id.next) {
- if (tex->id.us && tex->type==TEX_POINTDENSITY) {
- cache_pointdensity(re, tex);
+ for (tex = re->main->tex.first; tex != NULL; tex = tex->id.next) {
+ if (tex->id.us && tex->type == TEX_POINTDENSITY) {
+ cache_pointdensity(re, tex->pd);
}
}
-
+
re->i.infostr = NULL;
re->stats_draw(re->sdh, &re->i);
}
@@ -333,13 +365,13 @@ void make_pointdensities(Render *re)
void free_pointdensities(Render *re)
{
Tex *tex;
-
+
if (re->scene->r.scemode & R_BUTS_PREVIEW)
return;
-
- for (tex= re->main->tex.first; tex; tex= tex->id.next) {
- if (tex->id.us && tex->type==TEX_POINTDENSITY) {
- free_pointdensity(re, tex);
+
+ for (tex = re->main->tex.first; tex != NULL; tex = tex->id.next) {
+ if (tex->id.us && tex->type == TEX_POINTDENSITY) {
+ free_pointdensity(tex->pd);
}
}
}
@@ -364,20 +396,20 @@ static void accum_density(void *userdata, int index, float squared_dist)
PointDensityRangeData *pdr = (PointDensityRangeData *)userdata;
const float dist = (pdr->squared_radius - squared_dist) / pdr->squared_radius * 0.5f;
float density = 0.0f;
-
+
if (pdr->point_data_used & POINT_DATA_VEL) {
- pdr->vec[0] += pdr->point_data[index*3 + 0]; // * density;
- pdr->vec[1] += pdr->point_data[index*3 + 1]; // * density;
- pdr->vec[2] += pdr->point_data[index*3 + 2]; // * density;
+ pdr->vec[0] += pdr->point_data[index * 3 + 0]; // * density;
+ pdr->vec[1] += pdr->point_data[index * 3 + 1]; // * density;
+ pdr->vec[2] += pdr->point_data[index * 3 + 2]; // * density;
}
if (pdr->point_data_used & POINT_DATA_LIFE) {
*pdr->age += pdr->point_data[pdr->offset + index]; // * density;
}
-
+
if (pdr->falloff_type == TEX_PD_FALLOFF_STD)
density = dist;
else if (pdr->falloff_type == TEX_PD_FALLOFF_SMOOTH)
- density = 3.0f*dist*dist - 2.0f*dist*dist*dist;
+ density = 3.0f * dist * dist - 2.0f * dist * dist * dist;
else if (pdr->falloff_type == TEX_PD_FALLOFF_SOFT)
density = pow(dist, pdr->softness);
else if (pdr->falloff_type == TEX_PD_FALLOFF_CONSTANT)
@@ -386,30 +418,30 @@ static void accum_density(void *userdata, int index, float squared_dist)
density = sqrtf(dist);
else if (pdr->falloff_type == TEX_PD_FALLOFF_PARTICLE_AGE) {
if (pdr->point_data_used & POINT_DATA_LIFE)
- density = dist*MIN2(pdr->point_data[pdr->offset + index], 1.0f);
+ density = dist * MIN2(pdr->point_data[pdr->offset + index], 1.0f);
else
density = dist;
}
else if (pdr->falloff_type == TEX_PD_FALLOFF_PARTICLE_VEL) {
if (pdr->point_data_used & POINT_DATA_VEL)
- density = dist*len_v3(pdr->point_data + index*3)*pdr->velscale;
+ density = dist * len_v3(pdr->point_data + index * 3) * pdr->velscale;
else
density = dist;
}
-
+
if (pdr->density_curve && dist != 0.0f) {
curvemapping_initialize(pdr->density_curve);
- density = curvemapping_evaluateF(pdr->density_curve, 0, density/dist)*dist;
+ density = curvemapping_evaluateF(pdr->density_curve, 0, density / dist) * dist;
}
-
+
*pdr->density += density;
}
-static void init_pointdensityrangedata(PointDensity *pd, PointDensityRangeData *pdr,
+static void init_pointdensityrangedata(PointDensity *pd, PointDensityRangeData *pdr,
float *density, float *vec, float *age, struct CurveMapping *density_curve, float velscale)
{
- pdr->squared_radius = pd->radius*pd->radius;
+ pdr->squared_radius = pd->radius * pd->radius;
pdr->density = density;
pdr->point_data = pd->point_data;
pdr->falloff_type = pd->falloff_type;
@@ -418,7 +450,7 @@ static void init_pointdensityrangedata(PointDensity *pd, PointDensityRangeData *
pdr->softness = pd->falloff_softness;
pdr->noise_influence = pd->noise_influence;
pdr->point_data_used = point_data_used(pd);
- pdr->offset = (pdr->point_data_used & POINT_DATA_VEL)?pd->totpoints*3:0;
+ pdr->offset = (pdr->point_data_used & POINT_DATA_VEL) ? pd->totpoints * 3 : 0;
pdr->density_curve = density_curve;
pdr->velscale = velscale;
}
@@ -429,52 +461,56 @@ int pointdensitytex(Tex *tex, const float texvec[3], TexResult *texres)
int retval = TEX_INT;
PointDensity *pd = tex->pd;
PointDensityRangeData pdr;
- float density=0.0f, age=0.0f, time=0.0f;
+ float density = 0.0f, age = 0.0f, time = 0.0f;
float vec[3] = {0.0f, 0.0f, 0.0f}, co[3];
float col[4];
float turb, noise_fac;
- int num=0;
-
+ int num = 0;
+
texres->tin = 0.0f;
-
+
if ((!pd) || (!pd->point_tree))
return 0;
-
- init_pointdensityrangedata(pd, &pdr, &density, vec, &age,
- (pd->flag&TEX_PD_FALLOFF_CURVE ? pd->falloff_curve : NULL), pd->falloff_speed_scale*0.001f);
+
+ init_pointdensityrangedata(pd, &pdr, &density, vec, &age,
+ (pd->flag & TEX_PD_FALLOFF_CURVE ? pd->falloff_curve : NULL),
+ pd->falloff_speed_scale * 0.001f);
noise_fac = pd->noise_fac * 0.5f; /* better default */
-
+
copy_v3_v3(co, texvec);
-
+
if (point_data_used(pd)) {
/* does a BVH lookup to find accumulated density and additional point data *
* stores particle velocity vector in 'vec', and particle lifetime in 'time' */
num = BLI_bvhtree_range_query(pd->point_tree, co, pd->radius, accum_density, &pdr);
if (num > 0) {
age /= num;
- mul_v3_fl(vec, 1.0f/num);
+ mul_v3_fl(vec, 1.0f / num);
}
-
+
/* reset */
density = vec[0] = vec[1] = vec[2] = 0.0f;
}
-
+
if (pd->flag & TEX_PD_TURBULENCE) {
-
+
if (pd->noise_influence == TEX_PD_NOISE_AGE) {
- turb = BLI_gTurbulence(pd->noise_size, texvec[0]+age, texvec[1]+age, texvec[2]+age, pd->noise_depth, 0, pd->noise_basis);
+ turb = BLI_gTurbulence(pd->noise_size, texvec[0] + age, texvec[1] + age, texvec[2] + age,
+ pd->noise_depth, 0, pd->noise_basis);
}
else if (pd->noise_influence == TEX_PD_NOISE_TIME) {
time = R.r.cfra / (float)R.r.efra;
- turb = BLI_gTurbulence(pd->noise_size, texvec[0]+time, texvec[1]+time, texvec[2]+time, pd->noise_depth, 0, pd->noise_basis);
+ turb = BLI_gTurbulence(pd->noise_size, texvec[0] + time, texvec[1] + time, texvec[2] + time,
+ pd->noise_depth, 0, pd->noise_basis);
//turb = BLI_turbulence(pd->noise_size, texvec[0]+time, texvec[1]+time, texvec[2]+time, pd->noise_depth);
}
else {
- turb = BLI_gTurbulence(pd->noise_size, texvec[0]+vec[0], texvec[1]+vec[1], texvec[2]+vec[2], pd->noise_depth, 0, pd->noise_basis);
+ turb = BLI_gTurbulence(pd->noise_size, texvec[0] + vec[0], texvec[1] + vec[1], texvec[2] + vec[2],
+ pd->noise_depth, 0, pd->noise_basis);
}
turb -= 0.5f; /* re-center 0.0-1.0 range around 0 to prevent offsetting result */
-
+
/* now we have an offset coordinate to use for the density lookup */
co[0] = texvec[0] + noise_fac * turb;
co[1] = texvec[1] + noise_fac * turb;
@@ -485,17 +521,17 @@ int pointdensitytex(Tex *tex, const float texvec[3], TexResult *texres)
num = BLI_bvhtree_range_query(pd->point_tree, co, pd->radius, accum_density, &pdr);
if (num > 0) {
age /= num;
- mul_v3_fl(vec, 1.0f/num);
+ mul_v3_fl(vec, 1.0f / num);
}
-
+
texres->tin = density;
BRICONT;
-
+
if (pd->color_source == TEX_PD_COLOR_CONSTANT)
return retval;
-
+
retval |= TEX_RGB;
-
+
switch (pd->color_source) {
case TEX_PD_COLOR_PARTAGE:
if (pd->coba) {
@@ -510,7 +546,7 @@ int pointdensitytex(Tex *tex, const float texvec[3], TexResult *texres)
case TEX_PD_COLOR_PARTSPEED:
{
float speed = len_v3(vec) * pd->speed_scale;
-
+
if (pd->coba) {
if (do_colorband(pd->coba, speed, col)) {
texres->talpha = true;
@@ -533,9 +569,9 @@ int pointdensitytex(Tex *tex, const float texvec[3], TexResult *texres)
break;
}
BRICONTRGB;
-
+
return retval;
-
+
#if 0
if (texres->nor!=NULL) {
texres->nor[0] = texres->nor[1] = texres->nor[2] = 0.0f;
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index 065cdeab61c..2b1d5b8c1e5 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -306,22 +306,23 @@ static void makeraytree_single(Render *re)
RayObject *raytree;
RayFace *face = NULL;
VlakPrimitive *vlakprimitive = NULL;
- int faces = 0, obs = 0, special = 0;
+ int faces = 0, special = 0;
- for (obi=re->instancetable.first; obi; obi=obi->next)
- if (is_raytraceable(re, obi)) {
- ObjectRen *obr = obi->obr;
- obs++;
-
- if (has_special_rayobject(re, obi)) {
- special++;
- }
- else {
- int v;
- for (v=0;v<obr->totvlak;v++) {
- VlakRen *vlr = obr->vlaknodes[v>>8].vlak + (v&255);
- if (is_raytraceable_vlr(re, vlr))
- faces++;
+ for (obi = re->instancetable.first; obi; obi = obi->next) {
+ if (is_raytraceable(re, obi)) {
+ ObjectRen *obr = obi->obr;
+
+ if (has_special_rayobject(re, obi)) {
+ special++;
+ }
+ else {
+ int v;
+ for (v = 0;v < obr->totvlak; v++) {
+ VlakRen *vlr = obr->vlaknodes[v >> 8].vlak + (v&255);
+ if (is_raytraceable_vlr(re, vlr)) {
+ faces++;
+ }
+ }
}
}
}
@@ -794,7 +795,7 @@ static void traceray(ShadeInput *origshi, ShadeResult *origshr, short depth, con
traceray(origshi, origshr, depth-1, shi.co, shi.view, tracol, shi.obi, shi.vlr, 0);
f= shr.alpha; f1= 1.0f-f;
- nf= d * shi.mat->filter;
+ nf= (shi.mat->mode & MA_RAYTRANSP) ? d * shi.mat->filter : 0.0f;
fr= 1.0f+ nf*(shi.r-1.0f);
fg= 1.0f+ nf*(shi.g-1.0f);
fb= 1.0f+ nf*(shi.b-1.0f);
@@ -1628,9 +1629,9 @@ static void ray_trace_shadow_tra(Isect *is, ShadeInput *origshi, int depth, int
shade_ray(is, &shi, &shr);
if (shi.mat->material_type == MA_TYPE_SURFACE) {
- const float d= (traflag & RAY_TRA) ?
- shade_by_transmission(is, &shi, &shr) :
- 1.0f;
+ const float d = (shi.mat->mode & MA_RAYTRANSP) ?
+ ((traflag & RAY_TRA) ? shade_by_transmission(is, &shi, &shr) : 1.0f) :
+ 0.0f;
/* mix colors based on shadfac (rgb + amount of light factor) */
addAlphaLight(col, shr.diff, shr.alpha, d*shi.mat->filter);
}
diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c
index 6486844bacf..19beec9a6fe 100644
--- a/source/blender/render/intern/source/render_result.c
+++ b/source/blender/render/intern/source/render_result.c
@@ -48,9 +48,8 @@
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_report.h"
-#ifdef WITH_CYCLES_DEBUG
-# include "BKE_scene.h"
-#endif
+#include "BKE_camera.h"
+#include "BKE_scene.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
@@ -63,14 +62,32 @@
/********************************** Free *************************************/
+static void render_result_views_free(RenderResult *res)
+{
+ while (res->views.first) {
+ RenderView *rv = res->views.first;
+ BLI_remlink(&res->views, rv);
+
+ if (rv->rect32)
+ MEM_freeN(rv->rect32);
+
+ if (rv->rectz)
+ MEM_freeN(rv->rectz);
+
+ if (rv->rectf)
+ MEM_freeN(rv->rectf);
+
+ MEM_freeN(rv);
+ }
+}
+
void render_result_free(RenderResult *res)
{
if (res == NULL) return;
while (res->layers.first) {
RenderLayer *rl = res->layers.first;
-
- if (rl->rectf) MEM_freeN(rl->rectf);
+
/* acolrect and scolrect are optionally allocated in shade_tile, only free here since it can be used for drawing */
if (rl->acolrect) MEM_freeN(rl->acolrect);
if (rl->scolrect) MEM_freeN(rl->scolrect);
@@ -85,7 +102,9 @@ void render_result_free(RenderResult *res)
BLI_remlink(&res->layers, rl);
MEM_freeN(rl);
}
-
+
+ render_result_views_free(res);
+
if (res->rect32)
MEM_freeN(res->rect32);
if (res->rectz)
@@ -96,7 +115,9 @@ void render_result_free(RenderResult *res)
MEM_freeN(res->text);
if (res->error)
MEM_freeN(res->error);
-
+ if (res->stamp_data)
+ MEM_freeN(res->stamp_data);
+
MEM_freeN(res);
}
@@ -115,13 +136,44 @@ void render_result_free_list(ListBase *lb, RenderResult *rr)
}
}
-/********************************* Names *************************************/
+/********************************* multiview *************************************/
-/* NOTE: OpenEXR only supports 32 chars for layer+pass names
- * In blender we now use max 10 chars for pass, max 20 for layer */
-static const char *get_pass_name(int passtype, int channel)
+/* create a new views Listbase in rr without duplicating the memory pointers */
+void render_result_views_shallowcopy(RenderResult *dst, RenderResult *src)
+{
+ RenderView *rview;
+
+ if (dst == NULL || src == NULL)
+ return;
+
+ for (rview = src->views.first; rview; rview = rview->next) {
+ RenderView *rv;
+
+ rv = MEM_mallocN(sizeof(RenderView), "new render view");
+ BLI_addtail(&dst->views, rv);
+
+ BLI_strncpy(rv->name, rview->name, sizeof(rv->name));
+ rv->rectf = rview->rectf;
+ rv->rectz = rview->rectz;
+ rv->rect32 = rview->rect32;
+ }
+}
+
+/* free the views created temporarily */
+void render_result_views_shallowdelete(RenderResult *rr)
+{
+ if (rr == NULL)
+ return;
+
+ while (rr->views.first) {
+ RenderView *rv = rr->views.first;
+ BLI_remlink(&rr->views, rv);
+ MEM_freeN(rv);
+ }
+}
+
+static const char *name_from_passtype(int passtype, int channel)
{
-
if (passtype == SCE_PASS_COMBINED) {
if (channel == -1) return "Combined";
if (channel == 0) return "Combined.R";
@@ -308,122 +360,151 @@ static const char *get_pass_name(int passtype, int channel)
static int passtype_from_name(const char *str)
{
-
- if (STREQ(str, "Combined"))
+ if (STRPREFIX(str, "Combined"))
return SCE_PASS_COMBINED;
- if (STREQ(str, "Depth"))
+ if (STRPREFIX(str, "Depth"))
return SCE_PASS_Z;
- if (STREQ(str, "Vector"))
+ if (STRPREFIX(str, "Vector"))
return SCE_PASS_VECTOR;
- if (STREQ(str, "Normal"))
+ if (STRPREFIX(str, "Normal"))
return SCE_PASS_NORMAL;
- if (STREQ(str, "UV"))
+ if (STRPREFIX(str, "UV"))
return SCE_PASS_UV;
- if (STREQ(str, "Color"))
+ if (STRPREFIX(str, "Color"))
return SCE_PASS_RGBA;
- if (STREQ(str, "Emit"))
+ if (STRPREFIX(str, "Emit"))
return SCE_PASS_EMIT;
- if (STREQ(str, "Diffuse"))
+ if (STRPREFIX(str, "Diffuse"))
return SCE_PASS_DIFFUSE;
- if (STREQ(str, "Spec"))
+ if (STRPREFIX(str, "Spec"))
return SCE_PASS_SPEC;
- if (STREQ(str, "Shadow"))
+ if (STRPREFIX(str, "Shadow"))
return SCE_PASS_SHADOW;
- if (STREQ(str, "AO"))
+ if (STRPREFIX(str, "AO"))
return SCE_PASS_AO;
- if (STREQ(str, "Env"))
+ if (STRPREFIX(str, "Env"))
return SCE_PASS_ENVIRONMENT;
- if (STREQ(str, "Indirect"))
+ if (STRPREFIX(str, "Indirect"))
return SCE_PASS_INDIRECT;
- if (STREQ(str, "Reflect"))
+ if (STRPREFIX(str, "Reflect"))
return SCE_PASS_REFLECT;
- if (STREQ(str, "Refract"))
+ if (STRPREFIX(str, "Refract"))
return SCE_PASS_REFRACT;
- if (STREQ(str, "IndexOB"))
+ if (STRPREFIX(str, "IndexOB"))
return SCE_PASS_INDEXOB;
- if (STREQ(str, "IndexMA"))
+ if (STRPREFIX(str, "IndexMA"))
return SCE_PASS_INDEXMA;
- if (STREQ(str, "Mist"))
+ if (STRPREFIX(str, "Mist"))
return SCE_PASS_MIST;
- if (STREQ(str, "RayHits"))
+ if (STRPREFIX(str, "RayHits"))
return SCE_PASS_RAYHITS;
- if (STREQ(str, "DiffDir"))
+ if (STRPREFIX(str, "DiffDir"))
return SCE_PASS_DIFFUSE_DIRECT;
- if (STREQ(str, "DiffInd"))
+ if (STRPREFIX(str, "DiffInd"))
return SCE_PASS_DIFFUSE_INDIRECT;
- if (STREQ(str, "DiffCol"))
+ if (STRPREFIX(str, "DiffCol"))
return SCE_PASS_DIFFUSE_COLOR;
- if (STREQ(str, "GlossDir"))
+ if (STRPREFIX(str, "GlossDir"))
return SCE_PASS_GLOSSY_DIRECT;
- if (STREQ(str, "GlossInd"))
+ if (STRPREFIX(str, "GlossInd"))
return SCE_PASS_GLOSSY_INDIRECT;
- if (STREQ(str, "GlossCol"))
+ if (STRPREFIX(str, "GlossCol"))
return SCE_PASS_GLOSSY_COLOR;
- if (STREQ(str, "TransDir"))
+ if (STRPREFIX(str, "TransDir"))
return SCE_PASS_TRANSM_DIRECT;
- if (STREQ(str, "TransInd"))
+ if (STRPREFIX(str, "TransInd"))
return SCE_PASS_TRANSM_INDIRECT;
- if (STREQ(str, "TransCol"))
+ if (STRPREFIX(str, "TransCol"))
return SCE_PASS_TRANSM_COLOR;
- if (STREQ(str, "SubsurfaceDir"))
+ if (STRPREFIX(str, "SubsurfaceDir"))
return SCE_PASS_SUBSURFACE_DIRECT;
- if (STREQ(str, "SubsurfaceInd"))
+ if (STRPREFIX(str, "SubsurfaceInd"))
return SCE_PASS_SUBSURFACE_INDIRECT;
- if (STREQ(str, "SubsurfaceCol"))
+ if (STRPREFIX(str, "SubsurfaceCol"))
return SCE_PASS_SUBSURFACE_COLOR;
return 0;
}
+
+static void set_pass_name(char *passname, int passtype, int channel, const char *view)
+{
+ const char delims[] = {'.', '\0'};
+ const char *sep;
+ const char *token;
+ size_t len;
+
+ const char *passtype_name = name_from_passtype(passtype, channel);
+
+ if (view == NULL || view[0] == '\0') {
+ BLI_strncpy(passname, passtype_name, EXR_PASS_MAXNAME);
+ return;
+ }
+
+ len = BLI_str_rpartition(passtype_name, delims, &sep, &token);
+
+ if (sep) {
+ BLI_snprintf(passname, EXR_PASS_MAXNAME, "%.*s.%s.%s", (int)len, passtype_name, view, token);
+ }
+ else {
+ BLI_snprintf(passname, EXR_PASS_MAXNAME, "%s.%s", passtype_name, view);
+ }
+}
+
/********************************** New **************************************/
-static RenderPass *render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int passtype)
+static RenderPass *render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int passtype, const char *viewname)
{
- const char *typestr = get_pass_name(passtype, 0);
+ const size_t view_id = BLI_findstringindex(&rr->views, viewname, offsetof(RenderView, name));
+ const char *typestr = name_from_passtype(passtype, -1);
RenderPass *rpass = MEM_callocN(sizeof(RenderPass), typestr);
- int rectsize = rr->rectx * rr->recty * channels;
+ size_t rectsize = ((size_t)rr->rectx) * rr->recty * channels;
BLI_addtail(&rl->passes, rpass);
rpass->passtype = passtype;
rpass->channels = channels;
rpass->rectx = rl->rectx;
rpass->recty = rl->recty;
- BLI_strncpy(rpass->name, get_pass_name(rpass->passtype, -1), sizeof(rpass->name));
+ rpass->view_id = view_id;
+
+ set_pass_name(rpass->name, rpass->passtype, -1, viewname);
+ BLI_strncpy(rpass->internal_name, typestr, sizeof(rpass->internal_name));
+ BLI_strncpy(rpass->view, viewname, sizeof(rpass->view));
if (rl->exrhandle) {
int a;
for (a = 0; a < channels; a++)
- IMB_exr_add_channel(rl->exrhandle, rl->name, get_pass_name(passtype, a), 0, 0, NULL);
+ IMB_exr_add_channel(rl->exrhandle, rl->name, name_from_passtype(passtype, a), viewname, 0, 0, NULL, false);
}
else {
float *rect;
@@ -452,6 +533,10 @@ static const char *debug_pass_type_name_get(int debug_type)
switch (debug_type) {
case RENDER_PASS_DEBUG_BVH_TRAVERSAL_STEPS:
return "BVH Traversal Steps";
+ case RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES:
+ return "BVH Traversed Instances";
+ case RENDER_PASS_DEBUG_RAY_BOUNCES:
+ return "Ray Bounces";
}
return "Unknown";
}
@@ -460,13 +545,15 @@ static RenderPass *render_layer_add_debug_pass(RenderResult *rr,
RenderLayer *rl,
int channels,
int pass_type,
- int debug_type)
+ int debug_type,
+ const char *view)
{
- RenderPass *rpass = render_layer_add_pass(rr, rl, channels, pass_type);
+ RenderPass *rpass = render_layer_add_pass(rr, rl, channels, pass_type, view);
rpass->debug_type = debug_type;
BLI_strncpy(rpass->name,
debug_pass_type_name_get(debug_type),
sizeof(rpass->name));
+ BLI_strncpy(rpass->internal_name, rpass->name, sizeof(rpass->internal_name));
return rpass;
}
#endif
@@ -475,12 +562,14 @@ static RenderPass *render_layer_add_debug_pass(RenderResult *rr,
/* will read info from Render *re to define layers */
/* called in threads */
/* re->winx,winy is coordinate space of entire image, partrct the part within */
-RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuffers, const char *layername)
+RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuffers, const char *layername, const char *viewname)
{
RenderResult *rr;
RenderLayer *rl;
+ RenderView *rv;
SceneRenderLayer *srl;
- int rectx, recty, nr;
+ int rectx, recty;
+ int nr;
rectx = BLI_rcti_size_x(partrct);
recty = BLI_rcti_size_y(partrct);
@@ -505,6 +594,8 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf
rr->do_exr_tile = true;
}
+ render_result_views_new(rr, &re->r);
+
/* check renderdata for amount of layers */
for (nr = 0, srl = re->r.layers.first; srl; srl = srl->next, nr++) {
@@ -538,84 +629,90 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf
if (rr->do_exr_tile) {
rl->display_buffer = MEM_mapallocN(rectx * recty * sizeof(unsigned int), "Combined display space rgba");
-
rl->exrhandle = IMB_exr_get_handle();
-
- IMB_exr_add_channel(rl->exrhandle, rl->name, "Combined.R", 0, 0, NULL);
- IMB_exr_add_channel(rl->exrhandle, rl->name, "Combined.G", 0, 0, NULL);
- IMB_exr_add_channel(rl->exrhandle, rl->name, "Combined.B", 0, 0, NULL);
- IMB_exr_add_channel(rl->exrhandle, rl->name, "Combined.A", 0, 0, NULL);
}
- else
- rl->rectf = MEM_mapallocN(rectx * recty * sizeof(float) * 4, "Combined rgba");
-
- if (srl->passflag & SCE_PASS_Z)
- render_layer_add_pass(rr, rl, 1, SCE_PASS_Z);
- if (srl->passflag & SCE_PASS_VECTOR)
- render_layer_add_pass(rr, rl, 4, SCE_PASS_VECTOR);
- if (srl->passflag & SCE_PASS_NORMAL)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_NORMAL);
- if (srl->passflag & SCE_PASS_UV)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_UV);
- if (srl->passflag & SCE_PASS_RGBA)
- render_layer_add_pass(rr, rl, 4, SCE_PASS_RGBA);
- if (srl->passflag & SCE_PASS_EMIT)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_EMIT);
- if (srl->passflag & SCE_PASS_DIFFUSE)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE);
- if (srl->passflag & SCE_PASS_SPEC)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_SPEC);
- if (srl->passflag & SCE_PASS_AO)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_AO);
- if (srl->passflag & SCE_PASS_ENVIRONMENT)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_ENVIRONMENT);
- if (srl->passflag & SCE_PASS_INDIRECT)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_INDIRECT);
- if (srl->passflag & SCE_PASS_SHADOW)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_SHADOW);
- if (srl->passflag & SCE_PASS_REFLECT)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_REFLECT);
- if (srl->passflag & SCE_PASS_REFRACT)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_REFRACT);
- if (srl->passflag & SCE_PASS_INDEXOB)
- render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXOB);
- if (srl->passflag & SCE_PASS_INDEXMA)
- render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXMA);
- if (srl->passflag & SCE_PASS_MIST)
- render_layer_add_pass(rr, rl, 1, SCE_PASS_MIST);
- if (rl->passflag & SCE_PASS_RAYHITS)
- render_layer_add_pass(rr, rl, 4, SCE_PASS_RAYHITS);
- if (srl->passflag & SCE_PASS_DIFFUSE_DIRECT)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE_DIRECT);
- if (srl->passflag & SCE_PASS_DIFFUSE_INDIRECT)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE_INDIRECT);
- if (srl->passflag & SCE_PASS_DIFFUSE_COLOR)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE_COLOR);
- if (srl->passflag & SCE_PASS_GLOSSY_DIRECT)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_GLOSSY_DIRECT);
- if (srl->passflag & SCE_PASS_GLOSSY_INDIRECT)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_GLOSSY_INDIRECT);
- if (srl->passflag & SCE_PASS_GLOSSY_COLOR)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_GLOSSY_COLOR);
- if (srl->passflag & SCE_PASS_TRANSM_DIRECT)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_TRANSM_DIRECT);
- if (srl->passflag & SCE_PASS_TRANSM_INDIRECT)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_TRANSM_INDIRECT);
- if (srl->passflag & SCE_PASS_TRANSM_COLOR)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_TRANSM_COLOR);
- if (srl->passflag & SCE_PASS_SUBSURFACE_DIRECT)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_SUBSURFACE_DIRECT);
- if (srl->passflag & SCE_PASS_SUBSURFACE_INDIRECT)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_SUBSURFACE_INDIRECT);
- if (srl->passflag & SCE_PASS_SUBSURFACE_COLOR)
- render_layer_add_pass(rr, rl, 3, SCE_PASS_SUBSURFACE_COLOR);
+
+ for (rv = rr->views.first; rv; rv = rv->next) {
+ const char *view = rv->name;
+
+ if (viewname && viewname[0])
+ if (!STREQ(view, viewname))
+ continue;
+
+ if (rr->do_exr_tile)
+ IMB_exr_add_view(rl->exrhandle, view);
+
+ /* a renderlayer should always have a Combined pass*/
+ render_layer_add_pass(rr, rl, 4, SCE_PASS_COMBINED, view);
+
+ if (srl->passflag & SCE_PASS_Z)
+ render_layer_add_pass(rr, rl, 1, SCE_PASS_Z, view);
+ if (srl->passflag & SCE_PASS_VECTOR)
+ render_layer_add_pass(rr, rl, 4, SCE_PASS_VECTOR, view);
+ if (srl->passflag & SCE_PASS_NORMAL)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_NORMAL, view);
+ if (srl->passflag & SCE_PASS_UV)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_UV, view);
+ if (srl->passflag & SCE_PASS_RGBA)
+ render_layer_add_pass(rr, rl, 4, SCE_PASS_RGBA, view);
+ if (srl->passflag & SCE_PASS_EMIT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_EMIT, view);
+ if (srl->passflag & SCE_PASS_DIFFUSE)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE, view);
+ if (srl->passflag & SCE_PASS_SPEC)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_SPEC, view);
+ if (srl->passflag & SCE_PASS_AO)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_AO, view);
+ if (srl->passflag & SCE_PASS_ENVIRONMENT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_ENVIRONMENT, view);
+ if (srl->passflag & SCE_PASS_INDIRECT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_INDIRECT, view);
+ if (srl->passflag & SCE_PASS_SHADOW)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_SHADOW, view);
+ if (srl->passflag & SCE_PASS_REFLECT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_REFLECT, view);
+ if (srl->passflag & SCE_PASS_REFRACT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_REFRACT, view);
+ if (srl->passflag & SCE_PASS_INDEXOB)
+ render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXOB, view);
+ if (srl->passflag & SCE_PASS_INDEXMA)
+ render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXMA, view);
+ if (srl->passflag & SCE_PASS_MIST)
+ render_layer_add_pass(rr, rl, 1, SCE_PASS_MIST, view);
+ if (rl->passflag & SCE_PASS_RAYHITS)
+ render_layer_add_pass(rr, rl, 4, SCE_PASS_RAYHITS, view);
+ if (srl->passflag & SCE_PASS_DIFFUSE_DIRECT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE_DIRECT, view);
+ if (srl->passflag & SCE_PASS_DIFFUSE_INDIRECT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE_INDIRECT, view);
+ if (srl->passflag & SCE_PASS_DIFFUSE_COLOR)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE_COLOR, view);
+ if (srl->passflag & SCE_PASS_GLOSSY_DIRECT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_GLOSSY_DIRECT, view);
+ if (srl->passflag & SCE_PASS_GLOSSY_INDIRECT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_GLOSSY_INDIRECT, view);
+ if (srl->passflag & SCE_PASS_GLOSSY_COLOR)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_GLOSSY_COLOR, view);
+ if (srl->passflag & SCE_PASS_TRANSM_DIRECT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_TRANSM_DIRECT, view);
+ if (srl->passflag & SCE_PASS_TRANSM_INDIRECT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_TRANSM_INDIRECT, view);
+ if (srl->passflag & SCE_PASS_TRANSM_COLOR)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_TRANSM_COLOR, view);
+ if (srl->passflag & SCE_PASS_SUBSURFACE_DIRECT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_SUBSURFACE_DIRECT, view);
+ if (srl->passflag & SCE_PASS_SUBSURFACE_INDIRECT)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_SUBSURFACE_INDIRECT, view);
+ if (srl->passflag & SCE_PASS_SUBSURFACE_COLOR)
+ render_layer_add_pass(rr, rl, 3, SCE_PASS_SUBSURFACE_COLOR, view);
#ifdef WITH_CYCLES_DEBUG
- if (BKE_scene_use_new_shading_nodes(re->scene)) {
- render_layer_add_debug_pass(rr, rl, 1, SCE_PASS_DEBUG,
- RENDER_PASS_DEBUG_BVH_TRAVERSAL_STEPS);
- }
+ if (BKE_scene_use_new_shading_nodes(re->scene)) {
+ render_layer_add_debug_pass(rr, rl, 1, SCE_PASS_DEBUG,
+ re->r.debug_pass_type, view);
+ }
#endif
+ }
}
/* sss, previewrender and envmap don't do layers, so we make a default one */
if (BLI_listbase_is_empty(&rr->layers) && !(layername && layername[0])) {
@@ -628,18 +725,23 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf
/* duplicate code... */
if (rr->do_exr_tile) {
rl->display_buffer = MEM_mapallocN(rectx * recty * sizeof(unsigned int), "Combined display space rgba");
-
rl->exrhandle = IMB_exr_get_handle();
-
- IMB_exr_add_channel(rl->exrhandle, rl->name, "Combined.R", 0, 0, NULL);
- IMB_exr_add_channel(rl->exrhandle, rl->name, "Combined.G", 0, 0, NULL);
- IMB_exr_add_channel(rl->exrhandle, rl->name, "Combined.B", 0, 0, NULL);
- IMB_exr_add_channel(rl->exrhandle, rl->name, "Combined.A", 0, 0, NULL);
}
- else {
- rl->rectf = MEM_mapallocN(rectx * recty * sizeof(float) * 4, "Combined rgba");
+
+ for (rv = rr->views.first; rv; rv = rv->next) {
+ const char *view = rv->name;
+
+ if (viewname && viewname[0])
+ if (strcmp(view, viewname) != 0)
+ continue;
+
+ if (rr->do_exr_tile)
+ IMB_exr_add_view(rl->exrhandle, view);
+
+ /* a renderlayer should always have a Combined pass */
+ render_layer_add_pass(rr, rl, 4, SCE_PASS_COMBINED, view);
}
-
+
/* note, this has to be in sync with scene.c */
rl->lay = (1 << 20) - 1;
rl->layflag = 0x7FFF; /* solid ztra halo strand */
@@ -657,15 +759,15 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf
}
/* allocate osa new results for samples */
-RenderResult *render_result_new_full_sample(Render *re, ListBase *lb, rcti *partrct, int crop, int savebuffers)
+RenderResult *render_result_new_full_sample(Render *re, ListBase *lb, rcti *partrct, int crop, int savebuffers, const char *viewname)
{
int a;
if (re->osa == 0)
- return render_result_new(re, partrct, crop, savebuffers, RR_ALL_LAYERS);
+ return render_result_new(re, partrct, crop, savebuffers, RR_ALL_LAYERS, viewname);
for (a = 0; a < re->osa; a++) {
- RenderResult *rr = render_result_new(re, partrct, crop, savebuffers, RR_ALL_LAYERS);
+ RenderResult *rr = render_result_new(re, partrct, crop, savebuffers, RR_ALL_LAYERS, viewname);
BLI_addtail(lb, rr);
rr->sample_nr = a;
}
@@ -686,28 +788,98 @@ static void *ml_addlayer_cb(void *base, const char *str)
return rl;
}
-static void ml_addpass_cb(void *UNUSED(base), void *lay, const char *str, float *rect, int totchan, const char *chan_id)
+static void ml_addpass_cb(void *base, void *lay, const char *str, float *rect, int totchan, const char *chan_id, const char *view)
{
+ RenderResult *rr = base;
RenderLayer *rl = lay;
RenderPass *rpass = MEM_callocN(sizeof(RenderPass), "loaded pass");
int a;
BLI_addtail(&rl->passes, rpass);
rpass->channels = totchan;
-
rpass->passtype = passtype_from_name(str);
if (rpass->passtype == 0) printf("unknown pass %s\n", str);
rl->passflag |= rpass->passtype;
- BLI_strncpy(rpass->name, str, EXR_PASS_MAXNAME);
/* channel id chars */
for (a = 0; a < totchan; a++)
rpass->chan_id[a] = chan_id[a];
-
+
rpass->rect = rect;
+ if (view[0] != '\0') {
+ BLI_snprintf(rpass->name, sizeof(rpass->name), "%s.%s", str, view);
+ rpass->view_id = BLI_findstringindex(&rr->views, view, offsetof(RenderView, name));
+ }
+ else {
+ BLI_strncpy(rpass->name, str, sizeof(rpass->name));
+ rpass->view_id = 0;
+ }
+
+ BLI_strncpy(rpass->view, view, sizeof(rpass->view));
+ BLI_strncpy(rpass->internal_name, str, sizeof(rpass->internal_name));
+}
+
+static void *ml_addview_cb(void *base, const char *str)
+{
+ RenderResult *rr = base;
+ RenderView *rv;
+
+ rv = MEM_callocN(sizeof(RenderView), "new render view");
+ BLI_strncpy(rv->name, str, EXR_VIEW_MAXNAME);
+
+ /* For stereo drawing we need to ensure:
+ * STEREO_LEFT_NAME == STEREO_LEFT_ID and
+ * STEREO_RIGHT_NAME == STEREO_RIGHT_ID */
+
+ if (STREQ(str, STEREO_LEFT_NAME)) {
+ BLI_addhead(&rr->views, rv);
+ }
+ else if (STREQ(str, STEREO_RIGHT_NAME)) {
+ RenderView *left_rv = BLI_findstring(&rr->views, STEREO_LEFT_NAME, offsetof(RenderView, name));
+
+ if (left_rv == NULL) {
+ BLI_addhead(&rr->views, rv);
+ }
+ else {
+ BLI_insertlinkafter(&rr->views, left_rv, rv);
+ }
+ }
+ else {
+ BLI_addtail(&rr->views, rv);
+ }
+
+ return rv;
+}
+
+static int order_render_passes(const void *a, const void *b)
+{
+ // 1 if a is after b
+ RenderPass *rpa = (RenderPass *) a;
+ RenderPass *rpb = (RenderPass *) b;
+
+ if (rpa->passtype > rpb->passtype)
+ return 1;
+ else if (rpa->passtype < rpb->passtype)
+ return 0;
+
+ /* they have the same type */
+ /* left first */
+ if (STREQ(rpa->view, STEREO_LEFT_NAME))
+ return 0;
+ else if (STREQ(rpb->view, STEREO_LEFT_NAME))
+ return 1;
+
+ /* right second */
+ if (STREQ(rpa->view, STEREO_RIGHT_NAME))
+ return 0;
+ else if (STREQ(rpb->view, STEREO_RIGHT_NAME))
+ return 1;
+
+ /* remaining in ascending id order */
+ return (rpa->view_id < rpb->view_id);
}
-/* from imbuf, if a handle was returned we convert this to render result */
+/* from imbuf, if a handle was returned and it's not a singlelayer multiview we convert this to render result */
RenderResult *render_result_new_from_exr(void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty)
{
RenderResult *rr = MEM_callocN(sizeof(RenderResult), __func__);
@@ -718,13 +890,17 @@ RenderResult *render_result_new_from_exr(void *exrhandle, const char *colorspace
rr->rectx = rectx;
rr->recty = recty;
- IMB_exr_multilayer_convert(exrhandle, rr, ml_addlayer_cb, ml_addpass_cb);
+ IMB_exr_multilayer_convert(exrhandle, rr, ml_addview_cb, ml_addlayer_cb, ml_addpass_cb);
for (rl = rr->layers.first; rl; rl = rl->next) {
+ int c=0;
rl->rectx = rectx;
rl->recty = recty;
+ BLI_listbase_sort(&rl->passes, order_render_passes);
+
for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
+ printf("%d: %s\n", c++, rpass->name);
rpass->rectx = rectx;
rpass->recty = recty;
@@ -738,26 +914,56 @@ RenderResult *render_result_new_from_exr(void *exrhandle, const char *colorspace
return rr;
}
+void render_result_view_new(RenderResult *rr, const char *viewname)
+{
+ RenderView *rv = MEM_callocN(sizeof(RenderView), "new render view");
+ BLI_addtail(&rr->views, rv);
+ BLI_strncpy(rv->name, viewname, sizeof(rv->name));
+}
+
+void render_result_views_new(RenderResult *rr, RenderData *rd)
+{
+ SceneRenderView *srv;
+
+ /* clear previously existing views - for sequencer */
+ render_result_views_free(rr);
+
+ /* check renderdata for amount of views */
+ if ((rd->scemode & R_MULTIVIEW)) {
+ for (srv = rd->views.first; srv; srv = srv->next) {
+ if (BKE_scene_multiview_is_render_view_active(rd, srv) == false)
+ continue;
+ render_result_view_new(rr, srv->name);
+ }
+ }
+
+ /* we always need at least one view */
+ if (BLI_listbase_count_ex(&rr->views, 1) == 0) {
+ render_result_view_new(rr, "");
+ }
+}
+
/*********************************** Merge ***********************************/
static void do_merge_tile(RenderResult *rr, RenderResult *rrpart, float *target, float *tile, int pixsize)
{
- int y, ofs, copylen, tilex, tiley;
+ int y, tilex, tiley;
+ size_t ofs, copylen;
copylen = tilex = rrpart->rectx;
tiley = rrpart->recty;
if (rrpart->crop) { /* filters add pixel extra */
- tile += pixsize * (rrpart->crop + rrpart->crop * tilex);
+ tile += pixsize * (rrpart->crop + ((size_t)rrpart->crop) * tilex);
copylen = tilex - 2 * rrpart->crop;
tiley -= 2 * rrpart->crop;
- ofs = (rrpart->tilerect.ymin + rrpart->crop) * rr->rectx + (rrpart->tilerect.xmin + rrpart->crop);
+ ofs = (((size_t)rrpart->tilerect.ymin) + rrpart->crop) * rr->rectx + (rrpart->tilerect.xmin + rrpart->crop);
target += pixsize * ofs;
}
else {
- ofs = (rrpart->tilerect.ymin * rr->rectx + rrpart->tilerect.xmin);
+ ofs = (((size_t)rrpart->tilerect.ymin) * rr->rectx + rrpart->tilerect.xmin);
target += pixsize * ofs;
}
@@ -783,16 +989,19 @@ void render_result_merge(RenderResult *rr, RenderResult *rrpart)
for (rl = rr->layers.first; rl; rl = rl->next) {
rlp = RE_GetRenderLayer(rrpart, rl->name);
if (rlp) {
- /* combined */
- if (rl->rectf && rlp->rectf)
- do_merge_tile(rr, rrpart, rl->rectf, rlp->rectf, 4);
-
/* passes are allocated in sync */
for (rpass = rl->passes.first, rpassp = rlp->passes.first;
rpass && rpassp;
- rpass = rpass->next, rpassp = rpassp->next)
+ rpass = rpass->next)
{
+ /* renderresult have all passes, renderpart only the active view's passes */
+ if (strcmp(rpassp->name, rpass->name) != 0)
+ continue;
+
do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, rpass->channels);
+
+ /* manually get next render pass */
+ rpassp = rpassp->next;
}
}
}
@@ -801,7 +1010,7 @@ void render_result_merge(RenderResult *rr, RenderResult *rrpart)
/* for passes read from files, these have names stored */
static char *make_pass_name(RenderPass *rpass, int chan)
{
- static char name[16];
+ static char name[EXR_PASS_MAXNAME];
int len;
BLI_strncpy(name, rpass->name, EXR_PASS_MAXNAME);
@@ -813,55 +1022,111 @@ static char *make_pass_name(RenderPass *rpass, int chan)
return name;
}
-/* filename already made absolute */
-/* called from within UI, saves both rendered result as a file-read result */
-bool RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *filename, int compress)
+/* called from within UI and render pipeline, saves both rendered result as a file-read result
+ * if multiview is true saves all views in a multiview exr
+ * else if view is not NULL saves single view
+ * else saves stereo3d
+ */
+bool RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *filename, ImageFormatData *imf, const bool multiview, const char *view)
{
RenderLayer *rl;
RenderPass *rpass;
+ RenderView *rview;
void *exrhandle = IMB_exr_get_handle();
bool success;
-
- BLI_make_existing_file(filename);
-
- /* composite result */
- if (rr->rectf) {
- IMB_exr_add_channel(exrhandle, "Composite", "Combined.R", 4, 4 * rr->rectx, rr->rectf);
- IMB_exr_add_channel(exrhandle, "Composite", "Combined.G", 4, 4 * rr->rectx, rr->rectf + 1);
- IMB_exr_add_channel(exrhandle, "Composite", "Combined.B", 4, 4 * rr->rectx, rr->rectf + 2);
- IMB_exr_add_channel(exrhandle, "Composite", "Combined.A", 4, 4 * rr->rectx, rr->rectf + 3);
+ int a, nr;
+ const char *chan_view = NULL;
+ int compress = (imf ? imf->exr_codec : 0);
+ size_t width, height;
+
+ const bool is_mono = view && !multiview;
+ const bool use_half_float = (imf->depth == R_IMF_CHAN_DEPTH_16);
+
+ width = rr->rectx;
+ height = rr->recty;
+
+ if (imf && imf->imtype == R_IMF_IMTYPE_OPENEXR && multiview) {
+ /* single layer OpenEXR */
+ const char *RGBAZ[] = {"R", "G", "B", "A", "Z"};
+ for (nr = 0, rview = rr->views.first; rview; rview = rview->next, nr++) {
+ IMB_exr_add_view(exrhandle, rview->name);
+
+ if (rview->rectf) {
+ for (a = 0; a < 4; a++) {
+ IMB_exr_add_channel(exrhandle, "", RGBAZ[a],
+ rview->name, 4, 4 * width, rview->rectf + a,
+ use_half_float);
+ }
+ if (rview->rectz) {
+ /* Z pass is always stored as float. */
+ IMB_exr_add_channel(exrhandle, "", RGBAZ[4],
+ rview->name, 1, width, rview->rectz,
+ false);
+ }
+ }
+ }
}
-
- /* add layers/passes and assign channels */
- for (rl = rr->layers.first; rl; rl = rl->next) {
-
- /* combined */
- if (rl->rectf) {
- int a, xstride = 4;
- for (a = 0; a < xstride; a++) {
- IMB_exr_add_channel(exrhandle, rl->name, get_pass_name(SCE_PASS_COMBINED, a),
- xstride, xstride * rr->rectx, rl->rectf + a);
+ else {
+ for (nr = 0, rview = rr->views.first; rview; rview = rview->next, nr++) {
+ if (is_mono) {
+ if (!STREQ(view, rview->name)) {
+ continue;
+ }
+ chan_view = "";
+ }
+ else {
+ /* if rendered only one view, we treat as a a non-view render */
+ chan_view = rview->name;
+ }
+
+ IMB_exr_add_view(exrhandle, rview->name);
+
+ if (rview->rectf) {
+ for (a = 0; a < 4; a++) {
+ IMB_exr_add_channel(exrhandle, "Composite", name_from_passtype(SCE_PASS_COMBINED, a),
+ chan_view, 4, 4 * width, rview->rectf + a,
+ use_half_float);
+ }
}
}
-
- /* passes are allocated in sync */
- for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
- int a, xstride = rpass->channels;
- for (a = 0; a < xstride; a++) {
- if (rpass->passtype) {
- IMB_exr_add_channel(exrhandle, rl->name, get_pass_name(rpass->passtype, a),
- xstride, xstride * rr->rectx, rpass->rect + a);
+
+ /* add layers/passes and assign channels */
+ for (rl = rr->layers.first; rl; rl = rl->next) {
+
+ /* passes are allocated in sync */
+ for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
+ const int xstride = rpass->channels;
+
+ if (is_mono) {
+ if (!STREQ(view, rpass->view)) {
+ continue;
+ }
+ chan_view = "";
}
else {
- IMB_exr_add_channel(exrhandle, rl->name, make_pass_name(rpass, a),
- xstride, xstride * rr->rectx, rpass->rect + a);
+ /* if rendered only one view, we treat as a a non-view render */
+ chan_view = (nr > 1 ? rpass->view :"");
+ }
+
+ for (a = 0; a < xstride; a++) {
+ if (rpass->passtype) {
+ IMB_exr_add_channel(exrhandle, rl->name, name_from_passtype(rpass->passtype, a), chan_view,
+ xstride, xstride * width, rpass->rect + a,
+ rpass->passtype == SCE_PASS_Z ? false : use_half_float);
+ }
+ else {
+ IMB_exr_add_channel(exrhandle, rl->name, make_pass_name(rpass, a), chan_view,
+ xstride, xstride * width, rpass->rect + a,
+ use_half_float);
+ }
}
}
}
}
- /* when the filename has no permissions, this can fail */
- if (IMB_exr_begin_write(exrhandle, filename, rr->rectx, rr->recty, compress)) {
+ BLI_make_existing_file(filename);
+
+ if (IMB_exr_begin_write(exrhandle, filename, width, height, compress, rr->stamp_data)) {
IMB_exr_write_channels(exrhandle);
success = true;
}
@@ -870,8 +1135,8 @@ bool RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *fil
BKE_report(reports, RPT_ERROR, "Error writing render result (see console)");
success = false;
}
- IMB_exr_close(exrhandle);
+ IMB_exr_close(exrhandle);
return success;
}
@@ -932,7 +1197,7 @@ void render_result_single_layer_end(Render *re)
/************************* EXR Tile File Rendering ***************************/
-static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart)
+static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart, const char *viewname)
{
RenderLayer *rlp, *rl;
RenderPass *rpassp;
@@ -955,21 +1220,17 @@ static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart)
else {
offs = 0;
}
-
- /* combined */
- if (rlp->rectf) {
- int a, xstride = 4;
- for (a = 0; a < xstride; a++) {
- IMB_exr_set_channel(rl->exrhandle, rlp->name, get_pass_name(SCE_PASS_COMBINED, a),
- xstride, xstride * rrpart->rectx, rlp->rectf + a + xstride * offs);
- }
- }
-
+
/* passes are allocated in sync */
for (rpassp = rlp->passes.first; rpassp; rpassp = rpassp->next) {
- int a, xstride = rpassp->channels;
+ const int xstride = rpassp->channels;
+ int a;
+ char passname[EXR_PASS_MAXNAME];
+
for (a = 0; a < xstride; a++) {
- IMB_exr_set_channel(rl->exrhandle, rlp->name, get_pass_name(rpassp->passtype, a),
+ set_pass_name(passname, rpassp->passtype, a, rpassp->view);
+
+ IMB_exr_set_channel(rl->exrhandle, rlp->name, passname,
xstride, xstride * rrpart->rectx, rpassp->rect + a + xstride * offs);
}
}
@@ -988,13 +1249,13 @@ static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart)
continue;
}
- IMB_exrtile_write_channels(rl->exrhandle, partx, party, 0);
+ IMB_exrtile_write_channels(rl->exrhandle, partx, party, 0, viewname);
}
BLI_unlock_thread(LOCK_IMAGE);
}
-static void save_empty_result_tiles(Render *re)
+void render_result_save_empty_result_tiles(Render *re)
{
RenderPart *pa;
RenderResult *rr;
@@ -1002,13 +1263,13 @@ static void save_empty_result_tiles(Render *re)
for (rr = re->result; rr; rr = rr->next) {
for (rl = rr->layers.first; rl; rl = rl->next) {
- IMB_exrtile_clear_channels(rl->exrhandle);
+ IMB_exr_clear_channels(rl->exrhandle);
for (pa = re->parts.first; pa; pa = pa->next) {
if (pa->status != PART_STATUS_READY) {
int party = pa->disprect.ymin - re->disprect.ymin + pa->crop;
int partx = pa->disprect.xmin - re->disprect.xmin + pa->crop;
- IMB_exrtile_write_channels(rl->exrhandle, partx, party, 0);
+ IMB_exrtile_write_channels(rl->exrhandle, partx, party, 0, re->viewname);
}
}
}
@@ -1037,8 +1298,6 @@ void render_result_exr_file_end(Render *re)
RenderResult *rr;
RenderLayer *rl;
- save_empty_result_tiles(re);
-
for (rr = re->result; rr; rr = rr->next) {
for (rl = rr->layers.first; rl; rl = rl->next) {
IMB_exr_close(rl->exrhandle);
@@ -1055,10 +1314,10 @@ void render_result_exr_file_end(Render *re)
}
/* save part into exr file */
-void render_result_exr_file_merge(RenderResult *rr, RenderResult *rrpart)
+void render_result_exr_file_merge(RenderResult *rr, RenderResult *rrpart, const char *viewname)
{
for (; rr && rrpart; rr = rr->next, rrpart = rrpart->next)
- save_render_result_tile(rr, rrpart);
+ save_render_result_tile(rr, rrpart, viewname);
}
/* path to temporary exr file */
@@ -1088,7 +1347,7 @@ int render_result_exr_file_read_sample(Render *re, int sample)
bool success = true;
RE_FreeRenderResult(re->result);
- re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS);
+ re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
for (rl = re->result->layers.first; rl; rl = rl->next) {
render_result_exr_file_path(re->scene, rl->name, sample, str);
@@ -1129,23 +1388,20 @@ int render_result_exr_file_read_path(RenderResult *rr, RenderLayer *rl_single, c
for (rl = rr->layers.first; rl; rl = rl->next) {
if (rl_single && rl_single != rl)
continue;
-
- /* combined */
- if (rl->rectf) {
- int a, xstride = 4;
- for (a = 0; a < xstride; a++)
- IMB_exr_set_channel(exrhandle, rl->name, get_pass_name(SCE_PASS_COMBINED, a),
- xstride, xstride * rectx, rl->rectf + a);
- }
/* passes are allocated in sync */
for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
- int a, xstride = rpass->channels;
- for (a = 0; a < xstride; a++)
- IMB_exr_set_channel(exrhandle, rl->name, get_pass_name(rpass->passtype, a),
+ const int xstride = rpass->channels;
+ int a;
+ char passname[EXR_PASS_MAXNAME];
+
+ for (a = 0; a < xstride; a++) {
+ set_pass_name(passname, rpass->passtype, a, rpass->view);
+ IMB_exr_set_channel(exrhandle, rl->name, passname,
xstride, xstride * rectx, rpass->rect + a);
+ }
- BLI_strncpy(rpass->name, get_pass_name(rpass->passtype, -1), sizeof(rpass->name));
+ set_pass_name(rpass->name, rpass->passtype, -1, rpass->view);
}
}
@@ -1191,7 +1447,8 @@ void render_result_exr_file_cache_write(Render *re)
render_result_exr_file_cache_path(re->scene, root, str);
printf("Caching exr file, %dx%d, %s\n", rr->rectx, rr->recty, str);
- RE_WriteRenderResult(NULL, rr, str, 0);
+
+ RE_WriteRenderResult(NULL, rr, str, NULL, true, NULL);
}
/* For cache, makes exact copy of render result */
@@ -1201,7 +1458,7 @@ bool render_result_exr_file_cache_read(Render *re)
char *root = U.render_cachedir;
RE_FreeRenderResult(re->result);
- re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS);
+ re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
/* First try cache. */
render_result_exr_file_cache_path(re->scene, root, str);
@@ -1216,15 +1473,16 @@ bool render_result_exr_file_cache_read(Render *re)
/*************************** Combined Pixel Rect *****************************/
-ImBuf *render_result_rect_to_ibuf(RenderResult *rr, RenderData *rd)
+ImBuf *render_result_rect_to_ibuf(RenderResult *rr, RenderData *rd, const int view_id)
{
ImBuf *ibuf = IMB_allocImBuf(rr->rectx, rr->recty, rd->im_format.planes, 0);
-
+ RenderView *rv = RE_RenderViewGetById(rr, view_id);
+
/* if not exists, BKE_imbuf_write makes one */
- ibuf->rect = (unsigned int *)rr->rect32;
- ibuf->rect_float = rr->rectf;
- ibuf->zbuf_float = rr->rectz;
-
+ ibuf->rect = (unsigned int *) rv->rect32;
+ ibuf->rect_float = rv->rectf;
+ ibuf->zbuf_float = rv->rectz;
+
/* float factor for random dither, imbuf takes care of it */
ibuf->dither = rd->dither_intensity;
@@ -1259,57 +1517,97 @@ ImBuf *render_result_rect_to_ibuf(RenderResult *rr, RenderData *rd)
return ibuf;
}
-void render_result_rect_from_ibuf(RenderResult *rr, RenderData *UNUSED(rd), ImBuf *ibuf)
+void render_result_rect_from_ibuf(RenderResult *rr, RenderData *UNUSED(rd), ImBuf *ibuf, const int view_id)
{
+ RenderView *rv = RE_RenderViewGetById(rr, view_id);
+
if (ibuf->rect_float) {
- if (!rr->rectf)
- rr->rectf = MEM_mallocN(4 * sizeof(float) * rr->rectx * rr->recty, "render_seq rectf");
+ if (!rv->rectf)
+ rv->rectf = MEM_mallocN(4 * sizeof(float) * rr->rectx * rr->recty, "render_seq rectf");
- memcpy(rr->rectf, ibuf->rect_float, 4 * sizeof(float) * rr->rectx * rr->recty);
+ memcpy(rv->rectf, ibuf->rect_float, 4 * sizeof(float) * rr->rectx * rr->recty);
/* TSK! Since sequence render doesn't free the *rr render result, the old rect32
* can hang around when sequence render has rendered a 32 bits one before */
- if (rr->rect32) {
- MEM_freeN(rr->rect32);
- rr->rect32 = NULL;
- }
+ MEM_SAFE_FREE(rv->rect32);
}
else if (ibuf->rect) {
- if (!rr->rect32)
- rr->rect32 = MEM_mallocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect");
+ if (!rv->rect32)
+ rv->rect32 = MEM_mallocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect");
- memcpy(rr->rect32, ibuf->rect, 4 * rr->rectx * rr->recty);
+ memcpy(rv->rect32, ibuf->rect, 4 * rr->rectx * rr->recty);
/* Same things as above, old rectf can hang around from previous render. */
- if (rr->rectf) {
- MEM_freeN(rr->rectf);
- rr->rectf = NULL;
- }
+ MEM_SAFE_FREE(rv->rectf);
}
}
-void render_result_rect_fill_zero(RenderResult *rr)
+void render_result_rect_fill_zero(RenderResult *rr, const int view_id)
{
- if (rr->rectf)
- memset(rr->rectf, 0, 4 * sizeof(float) * rr->rectx * rr->recty);
- else if (rr->rect32)
- memset(rr->rect32, 0, 4 * rr->rectx * rr->recty);
+ RenderView *rv = RE_RenderViewGetById(rr, view_id);
+
+ if (rv->rectf)
+ memset(rv->rectf, 0, 4 * sizeof(float) * rr->rectx * rr->recty);
+ else if (rv->rect32)
+ memset(rv->rect32, 0, 4 * rr->rectx * rr->recty);
else
- rr->rect32 = MEM_callocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect");
+ rv->rect32 = MEM_callocN(sizeof(int) * rr->rectx * rr->recty, "render_seq rect");
}
void render_result_rect_get_pixels(RenderResult *rr, unsigned int *rect, int rectx, int recty,
- const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings)
+ const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings,
+ const int view_id)
{
- if (rr->rect32) {
- memcpy(rect, rr->rect32, sizeof(int) * rr->rectx * rr->recty);
- }
- else if (rr->rectf) {
- IMB_display_buffer_transform_apply((unsigned char *) rect, rr->rectf, rr->rectx, rr->recty, 4,
+ RenderView *rv = RE_RenderViewGetById(rr, view_id);
+
+ if (rv->rect32)
+ memcpy(rect, rv->rect32, sizeof(int) * rr->rectx * rr->recty);
+ else if (rv->rectf)
+ IMB_display_buffer_transform_apply((unsigned char *) rect, rv->rectf, rr->rectx, rr->recty, 4,
view_settings, display_settings, true);
- }
else
/* else fill with black */
memset(rect, 0, sizeof(int) * rectx * recty);
}
+
+/*************************** multiview functions *****************************/
+
+bool RE_HasFakeLayer(RenderResult *res)
+{
+ RenderView *rv;
+
+ if (res == NULL)
+ return false;
+
+ rv = res->views.first;
+ if (rv == NULL)
+ return false;
+
+ return (rv->rect32 || rv->rectf);
+}
+
+bool RE_RenderResult_is_stereo(RenderResult *res)
+{
+ if (! BLI_findstring(&res->views, STEREO_LEFT_NAME, offsetof(RenderView, name)))
+ return false;
+
+ if (! BLI_findstring(&res->views, STEREO_RIGHT_NAME, offsetof(RenderView, name)))
+ return false;
+
+ return true;
+}
+
+RenderView *RE_RenderViewGetById(RenderResult *res, const int view_id)
+{
+ RenderView *rv = BLI_findlink(&res->views, view_id);
+ BLI_assert(res->views.first);
+ return rv ? rv : res->views.first;
+}
+
+RenderView *RE_RenderViewGetByName(RenderResult *res, const char *viewname)
+{
+ RenderView *rv = BLI_findstring(&res->views, viewname, offsetof(RenderView, name));
+ BLI_assert(res->views.first);
+ return rv ? rv : res->views.first;
+}
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 17039bca63a..6acdde6af9c 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -116,7 +116,7 @@ static void init_render_texture(Render *re, Tex *tex)
if (G.is_rendering && re) {
if (re->r.mode & R_ENVMAP)
if (tex->env->stype==ENV_ANIM)
- BKE_free_envmapdata(tex->env);
+ BKE_texture_envmap_free_data(tex->env);
}
}
}
@@ -1348,7 +1348,7 @@ int multitex_ext_safe(Tex *tex, float texvec[3], TexResult *texres, struct Image
/* fact = texture strength, facg = button strength value */
void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype)
{
- float facm, col;
+ float facm;
switch (blendtype) {
case MTEX_BLEND:
@@ -1435,13 +1435,10 @@ void texture_rgb_blend(float in[3], const float tex[3], const float out[3], floa
case MTEX_LIGHT:
fact*= facg;
-
- col= fact*tex[0];
- if (col > out[0]) in[0]= col; else in[0]= out[0];
- col= fact*tex[1];
- if (col > out[1]) in[1]= col; else in[1]= out[1];
- col= fact*tex[2];
- if (col > out[2]) in[2]= col; else in[2]= out[2];
+
+ in[0] = max_ff(fact * tex[0], out[0]);
+ in[1] = max_ff(fact * tex[1], out[1]);
+ in[2] = max_ff(fact * tex[2], out[2]);
break;
case MTEX_BLEND_HUE:
@@ -1982,14 +1979,14 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
/* use texres for the center sample, set rgbnor */
rgbnor = multitex_mtex(shi, mtex, STll, dxt, dyt, texres, pool, skip_load_image);
- Hll = (fromrgb) ? rgb_to_grayscale(&texres->tr) : texres->tin;
+ Hll = (fromrgb) ? IMB_colormanagement_get_luminance(&texres->tr) : texres->tin;
/* use ttexr for the other 2 taps */
multitex_mtex(shi, mtex, STlr, dxt, dyt, &ttexr, pool, skip_load_image);
- Hlr = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
+ Hlr = (fromrgb) ? IMB_colormanagement_get_luminance(&ttexr.tr) : ttexr.tin;
multitex_mtex(shi, mtex, STul, dxt, dyt, &ttexr, pool, skip_load_image);
- Hul = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
+ Hul = (fromrgb) ? IMB_colormanagement_get_luminance(&ttexr.tr) : ttexr.tin;
dHdx = Hscale*(Hlr - Hll);
dHdy = Hscale*(Hul - Hll);
@@ -2020,17 +2017,17 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
/* use texres for the center sample, set rgbnor */
rgbnor = multitex_mtex(shi, mtex, STc, dxt, dyt, texres, pool, skip_load_image);
- /* Hc = (fromrgb) ? rgb_to_grayscale(&texres->tr) : texres->tin; */ /* UNUSED */
+ /* Hc = (fromrgb) ? IMB_colormanagement_get_luminance(&texres->tr) : texres->tin; */ /* UNUSED */
/* use ttexr for the other taps */
multitex_mtex(shi, mtex, STl, dxt, dyt, &ttexr, pool, skip_load_image);
- Hl = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
+ Hl = (fromrgb) ? IMB_colormanagement_get_luminance(&ttexr.tr) : ttexr.tin;
multitex_mtex(shi, mtex, STr, dxt, dyt, &ttexr, pool, skip_load_image);
- Hr = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
+ Hr = (fromrgb) ? IMB_colormanagement_get_luminance(&ttexr.tr) : ttexr.tin;
multitex_mtex(shi, mtex, STd, dxt, dyt, &ttexr, pool, skip_load_image);
- Hd = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
+ Hd = (fromrgb) ? IMB_colormanagement_get_luminance(&ttexr.tr) : ttexr.tin;
multitex_mtex(shi, mtex, STu, dxt, dyt, &ttexr, pool, skip_load_image);
- Hu = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
+ Hu = (fromrgb) ? IMB_colormanagement_get_luminance(&ttexr.tr) : ttexr.tin;
dHdx = Hscale*(Hr - Hl);
dHdy = Hscale*(Hu - Hd);
@@ -2328,7 +2325,7 @@ void do_material_tex(ShadeInput *shi, Render *re)
/* texture output */
if ((rgbnor & TEX_RGB) && (mtex->texflag & MTEX_RGBTOINT)) {
- texres.tin = rgb_to_grayscale(&texres.tr);
+ texres.tin = IMB_colormanagement_get_luminance(&texres.tr);
rgbnor -= TEX_RGB;
}
if (mtex->texflag & MTEX_NEGATIVE) {
@@ -2434,7 +2431,7 @@ void do_material_tex(ShadeInput *shi, Render *re)
BKE_image_pool_release_ibuf(ima, ibuf, re->pool);
}
-
+
if (mtex->mapto & MAP_COL) {
float colfac= mtex->colfac*stencilTin;
texture_rgb_blend(&shi->r, tcol, &shi->r, texres.tin, colfac, mtex->blendtype);
@@ -2568,7 +2565,7 @@ void do_material_tex(ShadeInput *shi, Render *re)
}
if (rgbnor & TEX_RGB) {
- texres.tin = rgb_to_grayscale(&texres.tr);
+ texres.tin = IMB_colormanagement_get_luminance(&texres.tr);
}
factt= (0.5f-texres.tin)*mtex->dispfac*stencilTin; facmm= 1.0f-factt;
@@ -2596,7 +2593,7 @@ void do_material_tex(ShadeInput *shi, Render *re)
if (rgbnor & TEX_RGB) {
if (texres.talpha) texres.tin = texres.ta;
- else texres.tin = rgb_to_grayscale(&texres.tr);
+ else texres.tin = IMB_colormanagement_get_luminance(&texres.tr);
}
if (mtex->mapto & MAP_REF) {
@@ -2767,7 +2764,7 @@ void do_volume_tex(ShadeInput *shi, const float *xyz, int mapto_flag, float col_
/* texture output */
if ((rgbnor & TEX_RGB) && (mtex->texflag & MTEX_RGBTOINT)) {
- texres.tin = rgb_to_grayscale(&texres.tr);
+ texres.tin = IMB_colormanagement_get_luminance(&texres.tr);
rgbnor -= TEX_RGB;
}
if (mtex->texflag & MTEX_NEGATIVE) {
@@ -2836,7 +2833,7 @@ void do_volume_tex(ShadeInput *shi, const float *xyz, int mapto_flag, float col_
/* convert RGB to intensity if intensity info isn't provided */
if (rgbnor & TEX_RGB) {
if (texres.talpha) texres.tin = texres.ta;
- else texres.tin = rgb_to_grayscale(&texres.tr);
+ else texres.tin = IMB_colormanagement_get_luminance(&texres.tr);
}
if ((mapto_flag & MAP_EMISSION) && (mtex->mapto & MAP_EMISSION)) {
@@ -2934,7 +2931,7 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float col_r[4])
/* texture output */
if (rgb && (mtex->texflag & MTEX_RGBTOINT)) {
- texres.tin = rgb_to_bw(&texres.tr);
+ texres.tin = IMB_colormanagement_get_luminance(&texres.tr);
rgb= 0;
}
if (mtex->texflag & MTEX_NEGATIVE) {
@@ -3006,7 +3003,7 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float col_r[4])
texres.tin = texres.ta;
}
else {
- texres.tin = rgb_to_bw(&texres.tr);
+ texres.tin = IMB_colormanagement_get_luminance(&texres.tr);
}
}
@@ -3140,7 +3137,7 @@ void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float h
/* texture output */
if (rgb && (mtex->texflag & MTEX_RGBTOINT)) {
- texres.tin = rgb_to_bw(&texres.tr);
+ texres.tin = IMB_colormanagement_get_luminance(&texres.tr);
rgb= 0;
}
if (mtex->texflag & MTEX_NEGATIVE) {
@@ -3215,7 +3212,7 @@ void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float h
}
}
if (mtex->mapto & WOMAP_BLEND) {
- if (rgb) texres.tin = rgb_to_bw(&texres.tr);
+ if (rgb) texres.tin = IMB_colormanagement_get_luminance(&texres.tr);
*blend= texture_value_blend(mtex->def_var, *blend, texres.tin, mtex->blendfac, mtex->blendtype);
}
@@ -3356,7 +3353,7 @@ void do_lamp_tex(LampRen *la, const float lavec[3], ShadeInput *shi, float col_r
/* texture output */
if (rgb && (mtex->texflag & MTEX_RGBTOINT)) {
- texres.tin = rgb_to_bw(&texres.tr);
+ texres.tin = IMB_colormanagement_get_luminance(&texres.tr);
rgb= 0;
}
if (mtex->texflag & MTEX_NEGATIVE) {
@@ -3455,7 +3452,7 @@ int externtex(MTex *mtex, const float vec[3], float *tin, float *tr, float *tg,
rgb = multitex(tex, texvec, dxt, dyt, 0, &texr, thread, mtex->which_output, pool, skip_load_image);
if (rgb) {
- texr.tin = rgb_to_bw(&texr.tr);
+ texr.tin = IMB_colormanagement_get_luminance(&texr.tr);
}
else {
texr.tr= mtex->r;
@@ -3493,7 +3490,7 @@ void render_realtime_texture(ShadeInput *shi, Image *ima)
if (firsttime) {
for (a=0; a<BLENDER_MAX_THREADS; a++) {
memset(&imatex[a], 0, sizeof(Tex));
- default_tex(&imatex[a]);
+ BKE_texture_default(&imatex[a]);
imatex[a].type= TEX_IMAGE;
}
@@ -3614,7 +3611,7 @@ Material *RE_init_sample_material(Material *orig_mat, Scene *scene)
}
/* copy texture */
- tex= mtex->tex = localize_texture(cur_tex);
+ tex= mtex->tex = BKE_texture_localize(cur_tex);
/* update texture anims */
BKE_animsys_evaluate_animdata(scene, &tex->id, tex->adt, BKE_scene_frame_get(scene), ADT_RECALC_ANIM);
@@ -3631,7 +3628,7 @@ Material *RE_init_sample_material(Material *orig_mat, Scene *scene)
unit_m4(dummy_re.viewmat);
unit_m4(dummy_re.winmat);
dummy_re.winx = dummy_re.winy = 128;
- cache_pointdensity(&dummy_re, tex);
+ cache_pointdensity(&dummy_re, tex->pd);
}
/* update image sequences and movies */
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 5b054005bac..a634bd9780c 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -181,8 +181,10 @@ static void halo_pixelstruct(HaloRen *har, RenderLayer **rlpp, int totsample, in
if (fullsample) {
for (sample=0; sample<totsample; sample++)
- if (ps->mask & (1 << sample))
- addalphaAddfacFloat(rlpp[sample]->rectf + od*4, col, har->add);
+ if (ps->mask & (1 << sample)) {
+ float *pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ addalphaAddfacFloat(pass + od*4, col, har->add);
+ }
}
else {
fac= ((float)amountm)/(float)R.osa;
@@ -214,8 +216,10 @@ static void halo_pixelstruct(HaloRen *har, RenderLayer **rlpp, int totsample, in
if (fullsample) {
for (sample=0; sample<totsample; sample++)
- if (!(mask & (1 << sample)))
- addalphaAddfacFloat(rlpp[sample]->rectf + od*4, col, har->add);
+ if (!(mask & (1 << sample))) {
+ float *pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ addalphaAddfacFloat(pass + od*4, col, har->add);
+ }
}
else {
col[0]= accol[0];
@@ -223,8 +227,10 @@ static void halo_pixelstruct(HaloRen *har, RenderLayer **rlpp, int totsample, in
col[2]= accol[2];
col[3]= accol[3];
- for (sample=0; sample<totsample; sample++)
- addalphaAddfacFloat(rlpp[sample]->rectf + od*4, col, har->add);
+ for (sample=0; sample<totsample; sample++) {
+ float *pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ addalphaAddfacFloat(pass + od*4, col, har->add);
+ }
}
}
@@ -305,8 +311,10 @@ static void halo_tile(RenderPart *pa, RenderLayer *rl)
zz= calchalo_z(har, *rz);
if ((zz> har->zs) || (har->mat && (har->mat->mode & MA_HALO_SOFT))) {
if (shadeHaloFloat(har, col, zz, dist, xn, yn, har->flarec)) {
- for (sample=0; sample<totsample; sample++)
- addalphaAddfacFloat(rlpp[sample]->rectf + od*4, col, har->add);
+ for (sample=0; sample<totsample; sample++) {
+ float * rect= RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ addalphaAddfacFloat(rect + od*4, col, har->add);
+ }
}
}
}
@@ -359,7 +367,8 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl)
if (fullsample) {
for (sample=0; sample<totsample; sample++) {
if (ps->mask & (1 << sample)) {
- pass= rlpp[sample]->rectf + od*4;
+ pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ pass += od * 4;
pass[0]+= col[0];
pass[1]+= col[1];
pass[2]+= col[2];
@@ -370,7 +379,8 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl)
}
else {
fac= ((float)count)/(float)R.osa;
- pass= rl->rectf + od*4;
+ pass = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
+ pass += od * 4;
pass[0]+= fac*col[0];
pass[1]+= fac*col[1];
pass[2]+= fac*col[2];
@@ -390,7 +400,9 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl)
if (fullsample) {
for (sample=0; sample<totsample; sample++) {
if (!(mask & (1 << sample))) {
- pass= rlpp[sample]->rectf + od*4;
+
+ pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ pass += od * 4;
pass[0]+= col[0];
pass[1]+= col[1];
pass[2]+= col[2];
@@ -401,7 +413,8 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl)
}
else {
fac= ((float)R.osa-totsamp)/(float)R.osa;
- pass= rl->rectf + od*4;
+ pass = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
+ pass += od * 4;
pass[0]+= fac*col[0];
pass[1]+= fac*col[1];
pass[2]+= fac*col[2];
@@ -420,7 +433,8 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl)
renderspothalo(&shi, col, 1.0f);
for (sample=0; sample<totsample; sample++) {
- pass= rlpp[sample]->rectf + od*4;
+ pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ pass += od * 4;
pass[0]+= col[0];
pass[1]+= col[1];
pass[2]+= col[2];
@@ -444,14 +458,14 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
{
RenderPass *rpass;
- /* combined rgb */
- add_filt_fmask(curmask, shr->combined, rl->rectf + 4*offset, rectx);
-
for (rpass= rl->passes.first; rpass; rpass= rpass->next) {
float *fp, *col= NULL;
int pixsize= 3;
switch (rpass->passtype) {
+ case SCE_PASS_COMBINED:
+ add_filt_fmask(curmask, shr->combined, rpass->rect + 4*offset, rectx);
+ break;
case SCE_PASS_Z:
fp= rpass->rect + offset;
*fp= shr->z;
@@ -555,15 +569,16 @@ static void add_passes(RenderLayer *rl, int offset, ShadeInput *shi, ShadeResult
{
RenderPass *rpass;
float *fp;
-
- fp= rl->rectf + 4*offset;
- copy_v4_v4(fp, shr->combined);
-
+
for (rpass= rl->passes.first; rpass; rpass= rpass->next) {
float *col= NULL, uvcol[3];
int a, pixsize= 3;
switch (rpass->passtype) {
+ case SCE_PASS_COMBINED:
+ /* copy combined to use for preview */
+ copy_v4_v4(rpass->rect + 4*offset, shr->combined);
+ break;
case SCE_PASS_Z:
fp= rpass->rect + offset;
*fp= shr->z;
@@ -681,7 +696,8 @@ static void sky_tile(RenderPart *pa, RenderLayer *rl)
bool done = false;
for (sample= 0; sample<totsample; sample++) {
- float *pass= rlpp[sample]->rectf + od;
+ float *pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ pass += od;
if (pass[3]<1.0f) {
@@ -742,8 +758,8 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
int sample;
for (sample=0; sample<totsample; sample++) {
- const float *zrect= RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_Z) + od;
- float *rgbrect = rlpp[sample]->rectf + 4*od;
+ const float *zrect = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_Z, R.viewname) + od;
+ float *rgbrect = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname) + 4*od;
float rgb[3] = {0};
bool done = false;
@@ -978,8 +994,8 @@ static void clamp_alpha_rgb_range(RenderPart *pa, RenderLayer *rl)
return;
for (sample= 0; sample<totsample; sample++) {
- float *rectf= rlpp[sample]->rectf;
-
+ float *rectf = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+
for (y= pa->rectx*pa->recty; y>0; y--, rectf+=4) {
rectf[0] = MAX2(rectf[0], 0.0f);
rectf[1] = MAX2(rectf[1], 0.0f);
@@ -1060,7 +1076,7 @@ static void reset_sky_speed(RenderPart *pa, RenderLayer *rl)
totsample= get_sample_layers(pa, rl, rlpp);
for (sample= 0; sample<totsample; sample++) {
- fp= RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_VECTOR);
+ fp= RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_VECTOR, R.viewname);
if (fp==NULL) break;
for (a= 4*pa->rectx*pa->recty - 1; a>=0; a--)
@@ -1171,6 +1187,8 @@ void zbufshadeDA_tile(RenderPart *pa)
pa->rectp= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectp");
pa->rectz= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectz");
for (rl= rr->layers.first; rl; rl= rl->next) {
+ float *rect = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
+
if ((rl->layflag & SCE_LAY_ZMASK) && (rl->layflag & SCE_LAY_NEG_ZMASK))
pa->rectmask= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectmask");
@@ -1211,7 +1229,7 @@ void zbufshadeDA_tile(RenderPart *pa)
if (R.flag & R_ZTRA || R.totstrand) {
if (rl->layflag & (SCE_LAY_ZTRA|SCE_LAY_STRAND)) {
if (pa->fullresult.first) {
- zbuffer_transp_shade(pa, rl, rl->rectf, &psmlist);
+ zbuffer_transp_shade(pa, rl, rect, &psmlist);
}
else {
unsigned short *ztramask, *solidmask= NULL; /* 16 bits, MAX_OSA */
@@ -1220,9 +1238,9 @@ void zbufshadeDA_tile(RenderPart *pa)
rl->acolrect= MEM_callocN(4*sizeof(float)*pa->rectx*pa->recty, "alpha layer");
/* swap for live updates, and it is used in zbuf.c!!! */
- SWAP(float *, rl->acolrect, rl->rectf);
- ztramask= zbuffer_transp_shade(pa, rl, rl->rectf, &psmlist);
- SWAP(float *, rl->acolrect, rl->rectf);
+ SWAP(float *, rl->acolrect, rect);
+ ztramask = zbuffer_transp_shade(pa, rl, rect, &psmlist);
+ SWAP(float *, rl->acolrect, rect);
/* zbuffer transp only returns ztramask if there's solid rendered */
if (ztramask)
@@ -1231,7 +1249,8 @@ void zbufshadeDA_tile(RenderPart *pa)
if (ztramask && solidmask) {
unsigned short *sps= solidmask, *spz= ztramask;
unsigned short fullmask= (1<<R.osa)-1;
- float *fcol= rl->rectf; float *acol= rl->acolrect;
+ float *fcol= rect;
+ float *acol= rl->acolrect;
int x;
for (x=pa->rectx*pa->recty; x>0; x--, acol+=4, fcol+=4, sps++, spz++) {
@@ -1242,7 +1261,8 @@ void zbufshadeDA_tile(RenderPart *pa)
}
}
else {
- float *fcol= rl->rectf; float *acol= rl->acolrect;
+ float *fcol= rect;
+ float *acol= rl->acolrect;
int x;
for (x=pa->rectx*pa->recty; x>0; x--, acol+=4, fcol+=4) {
addAlphaOverFloat(fcol, acol);
@@ -1265,7 +1285,7 @@ void zbufshadeDA_tile(RenderPart *pa)
/* extra layers */
if (rl->layflag & SCE_LAY_EDGE)
if (R.r.mode & R_EDGE)
- edge_enhance_add(pa, rl->rectf, edgerect);
+ edge_enhance_add(pa, rect, edgerect);
if (rl->passflag & SCE_PASS_VECTOR)
reset_sky_speed(pa, rl);
@@ -1319,6 +1339,7 @@ void zbufshade_tile(RenderPart *pa)
pa->rectz= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectz");
for (rl= rr->layers.first; rl; rl= rl->next) {
+ float *rect= RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
if ((rl->layflag & SCE_LAY_ZMASK) && (rl->layflag & SCE_LAY_NEG_ZMASK))
pa->rectmask= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectmask");
@@ -1342,7 +1363,7 @@ void zbufshade_tile(RenderPart *pa)
rr->renlay= rl;
if (rl->layflag & SCE_LAY_SOLID) {
- const float *fcol= rl->rectf;
+ const float *fcol = rect;
const int *ro= pa->recto, *rp= pa->rectp, *rz= pa->rectz;
int x, y, offs=0, seed;
@@ -1405,11 +1426,11 @@ void zbufshade_tile(RenderPart *pa)
rl->acolrect= MEM_callocN(4*sizeof(float)*pa->rectx*pa->recty, "alpha layer");
/* swap for live updates */
- SWAP(float *, rl->acolrect, rl->rectf);
- zbuffer_transp_shade(pa, rl, rl->rectf, NULL);
- SWAP(float *, rl->acolrect, rl->rectf);
+ SWAP(float *, rl->acolrect, rect);
+ zbuffer_transp_shade(pa, rl, rect, NULL);
+ SWAP(float *, rl->acolrect, rect);
- fcol= rl->rectf; acol= rl->acolrect;
+ fcol= rect; acol= rl->acolrect;
for (x=pa->rectx*pa->recty; x>0; x--, acol+=4, fcol+=4) {
addAlphaOverFloat(fcol, acol);
}
@@ -1427,7 +1448,7 @@ void zbufshade_tile(RenderPart *pa)
if (!R.test_break(R.tbh)) {
if (rl->layflag & SCE_LAY_EDGE)
if (R.r.mode & R_EDGE)
- edge_enhance_add(pa, rl->rectf, edgerect);
+ edge_enhance_add(pa, rect, edgerect);
}
if (rl->passflag & SCE_PASS_VECTOR)
@@ -1654,7 +1675,7 @@ void zbufshade_sss_tile(RenderPart *pa)
return;
}
- fcol= rl->rectf;
+ fcol= RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
co= MEM_mallocN(sizeof(float)*3*handle.totps, "SSSCo");
color= MEM_mallocN(sizeof(float)*3*handle.totps, "SSSColor");
@@ -1938,6 +1959,7 @@ void add_halo_flare(Render *re)
RenderLayer *rl;
HaloRen *har;
int a, mode;
+ float *rect;
/* for now, we get the first renderlayer in list with halos set */
for (rl= rr->layers.first; rl; rl= rl->next) {
@@ -1945,8 +1967,11 @@ void add_halo_flare(Render *re)
if ((rl->layflag & SCE_LAY_HALO) == 0)
continue;
- if (rl->rectf==NULL)
- continue;
+
+ rect = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, re->viewname);
+
+ if (rl==NULL || rect)
+ return;
mode= R.r.mode;
R.r.mode &= ~R_PANORAMA;
@@ -1958,7 +1983,7 @@ void add_halo_flare(Render *re)
if (har->flarec && (har->lay & rl->lay)) {
do_draw = true;
- renderflare(rr, rl->rectf, har);
+ renderflare(rr, rect, har);
}
}
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index 01055d87a38..5a5e67e1e43 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -423,14 +423,11 @@ void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert
}
if (texco & TEXCO_GLOB) {
- copy_v3_v3(shi->gl, shi->co);
- mul_m4_v3(R.viewinv, shi->gl);
+ mul_v3_m4v3(shi->gl, R.viewinv, shi->co);
if (shi->osatex) {
- copy_v3_v3(shi->dxgl, shi->dxco);
- mul_mat3_m4_v3(R.viewinv, shi->dxgl);
- copy_v3_v3(shi->dygl, shi->dyco);
- mul_mat3_m4_v3(R.viewinv, shi->dygl);
+ mul_v3_mat3_m4v3(shi->dxgl, R.viewinv, shi->dxco);
+ mul_v3_mat3_m4v3(shi->dygl, R.viewinv, shi->dyco);
}
}
@@ -633,7 +630,7 @@ void shade_input_calc_viewco(ShadeInput *shi, float x, float y, float z, float v
dyco[2] = 0.0f;
if (dxyview) {
- if (co[2] != 0.0f) fac = 1.0f / co[2]; else fac = 0.0f;
+ fac = (co[2] != 0.0f) ? (1.0f / co[2]) : 0.0f;
dxyview[0] = -R.viewdx * fac;
dxyview[1] = -R.viewdy * fac;
}
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index 63a97a04b39..39dfa48d3f1 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -55,6 +55,8 @@
#include "shading.h" /* own include */
+#include "IMB_colormanagement.h"
+
/* could enable at some point but for now there are far too many conversions */
#ifdef __GNUC__
# pragma GCC diagnostic ignored "-Wdouble-promotion"
@@ -948,7 +950,7 @@ static void ramp_diffuse_result(float *diff, ShadeInput *shi)
if (ma->ramp_col) {
if (ma->rampin_col==MA_RAMP_IN_RESULT) {
- float fac = rgb_to_grayscale(diff);
+ float fac = IMB_colormanagement_get_luminance(diff);
do_colorband(ma->ramp_col, fac, col);
/* blending method */
@@ -960,7 +962,7 @@ static void ramp_diffuse_result(float *diff, ShadeInput *shi)
}
/* r,g,b denote energy, ramp is used with different values to make new material color */
-static void add_to_diffuse(float *diff, ShadeInput *shi, float is, float r, float g, float b)
+static void add_to_diffuse(float diff[3], const ShadeInput *shi, const float is, const float rgb[3])
{
Material *ma= shi->mat;
@@ -969,9 +971,9 @@ static void add_to_diffuse(float *diff, ShadeInput *shi, float is, float r, floa
/* MA_RAMP_IN_RESULT is exceptional */
if (ma->rampin_col==MA_RAMP_IN_RESULT) {
/* normal add */
- diff[0] += r * shi->r;
- diff[1] += g * shi->g;
- diff[2] += b * shi->b;
+ diff[0] += rgb[0] * shi->r;
+ diff[1] += rgb[1] * shi->g;
+ diff[2] += rgb[2] * shi->b;
}
else {
float colt[3], col[4];
@@ -980,40 +982,37 @@ static void add_to_diffuse(float *diff, ShadeInput *shi, float is, float r, floa
/* input */
switch (ma->rampin_col) {
case MA_RAMP_IN_ENERGY:
- /* should use 'rgb_to_grayscale' but we only have a vector version */
- fac= 0.3f*r + 0.58f*g + 0.12f*b;
+ fac = IMB_colormanagement_get_luminance(rgb);
break;
case MA_RAMP_IN_SHADER:
- fac= is;
+ fac = is;
break;
case MA_RAMP_IN_NOR:
- fac= shi->view[0]*shi->vn[0] + shi->view[1]*shi->vn[1] + shi->view[2]*shi->vn[2];
+ fac = dot_v3v3(shi->view, shi->vn);
break;
default:
- fac= 0.0f;
+ fac = 0.0f;
break;
}
do_colorband(ma->ramp_col, fac, col);
/* blending method */
- fac= col[3]*ma->rampfac_col;
- colt[0]= shi->r;
- colt[1]= shi->g;
- colt[2]= shi->b;
+ fac = col[3] * ma->rampfac_col;
+ copy_v3_v3(colt, &shi->r);
ramp_blend(ma->rampblend_col, colt, fac, col);
/* output to */
- diff[0] += r * colt[0];
- diff[1] += g * colt[1];
- diff[2] += b * colt[2];
+ diff[0] += rgb[0] * colt[0];
+ diff[1] += rgb[1] * colt[1];
+ diff[2] += rgb[2] * colt[2];
}
}
else {
- diff[0] += r * shi->r;
- diff[1] += g * shi->g;
- diff[2] += b * shi->b;
+ diff[0] += rgb[0] * shi->r;
+ diff[1] += rgb[1] * shi->g;
+ diff[2] += rgb[2] * shi->b;
}
}
@@ -1023,7 +1022,7 @@ static void ramp_spec_result(float spec_col[3], ShadeInput *shi)
if (ma->ramp_spec && (ma->rampin_spec==MA_RAMP_IN_RESULT)) {
float col[4];
- float fac = rgb_to_grayscale(spec_col);
+ float fac = IMB_colormanagement_get_luminance(spec_col);
do_colorband(ma->ramp_spec, fac, col);
@@ -1476,26 +1475,51 @@ static void shade_one_light(LampRen *lar, ShadeInput *shi, ShadeResult *shr, int
i*= shadfac[3];
shr->shad[3] = shadfac[3]; /* store this for possible check in troublesome cases */
}
+ else {
+ shr->shad[3] = 1.0f; /* No shadow at all! */
+ }
}
}
/* in case 'no diffuse' we still do most calculus, spec can be in shadow.*/
if (!(lar->mode & LA_NO_DIFF)) {
if (i>0.0f) {
- if (ma->mode & MA_SHADOW_TRA)
- add_to_diffuse(shr->shad, shi, is, i*shadfac[0]*lacol[0], i*shadfac[1]*lacol[1], i*shadfac[2]*lacol[2]);
- else
- add_to_diffuse(shr->shad, shi, is, i*lacol[0], i*lacol[1], i*lacol[2]);
+ if (ma->mode & MA_SHADOW_TRA) {
+ const float tcol[3] = {
+ i * shadfac[0] * lacol[0],
+ i * shadfac[1] * lacol[1],
+ i * shadfac[2] * lacol[2],
+ };
+ add_to_diffuse(shr->shad, shi, is, tcol);
+ }
+ else {
+ const float tcol[3] = {
+ i * lacol[0],
+ i * lacol[1],
+ i * lacol[2],
+ };
+ add_to_diffuse(shr->shad, shi, is, tcol);
+ }
}
/* add light for colored shadow */
if (i_noshad>i && !(lashdw[0]==0 && lashdw[1]==0 && lashdw[2]==0)) {
- add_to_diffuse(shr->shad, shi, is, lashdw[0]*(i_noshad-i)*lacol[0], lashdw[1]*(i_noshad-i)*lacol[1], lashdw[2]*(i_noshad-i)*lacol[2]);
+ const float tcol[3] = {
+ lashdw[0] * (i_noshad - i) * lacol[0],
+ lashdw[1] * (i_noshad - i) * lacol[1],
+ lashdw[2] * (i_noshad - i) * lacol[2],
+ };
+ add_to_diffuse(shr->shad, shi, is, tcol);
}
if (i_noshad>0.0f) {
if (passflag & (SCE_PASS_DIFFUSE|SCE_PASS_SHADOW) ||
((passflag & SCE_PASS_COMBINED) && !(shi->combinedflag & SCE_PASS_SHADOW)))
{
- add_to_diffuse(shr->diff, shi, is, i_noshad*lacol[0], i_noshad*lacol[1], i_noshad*lacol[2]);
+ const float tcol[3] = {
+ i_noshad * lacol[0],
+ i_noshad * lacol[1],
+ i_noshad * lacol[2]
+ };
+ add_to_diffuse(shr->diff, shi, is, tcol);
}
else {
copy_v3_v3(shr->diff, shr->shad);
@@ -1619,10 +1643,10 @@ static void shade_lamp_loop_only_shadow(ShadeInput *shi, ShadeResult *shr)
if (shi->mat->shadowonly_flag == MA_SO_OLD) {
/* Old "Shadows Only" */
- accum+= (1.0f-visifac) + (visifac)*rgb_to_grayscale(shadfac)*shadfac[3];
+ accum+= (1.0f-visifac) + (visifac)*IMB_colormanagement_get_luminance(shadfac)*shadfac[3];
}
else {
- shaded += rgb_to_grayscale(shadfac)*shadfac[3] * visifac * lar->energy;
+ shaded += IMB_colormanagement_get_luminance(shadfac)*shadfac[3] * visifac * lar->energy;
if (shi->mat->shadowonly_flag == MA_SO_SHADOW) {
lightness += visifac * lar->energy;
@@ -1671,26 +1695,26 @@ static void shade_lamp_loop_only_shadow(ShadeInput *shi, ShadeResult *shr)
if (R.wrld.aomix==WO_AOADD) {
if (shi->mat->shadowonly_flag == MA_SO_OLD) {
- f= f*(1.0f - rgb_to_grayscale(shi->ao));
+ f= f*(1.0f - IMB_colormanagement_get_luminance(shi->ao));
shr->alpha= (shr->alpha + f)*f;
}
else {
- shr->alpha -= f*rgb_to_grayscale(shi->ao);
+ shr->alpha -= f*IMB_colormanagement_get_luminance(shi->ao);
if (shr->alpha<0.0f) shr->alpha=0.0f;
}
}
else /* AO Multiply */
- shr->alpha= (1.0f - f)*shr->alpha + f*(1.0f - (1.0f - shr->alpha)*rgb_to_grayscale(shi->ao));
+ shr->alpha= (1.0f - f)*shr->alpha + f*(1.0f - (1.0f - shr->alpha)*IMB_colormanagement_get_luminance(shi->ao));
}
if (R.wrld.mode & WO_ENV_LIGHT) {
if (shi->mat->shadowonly_flag == MA_SO_OLD) {
- f= R.wrld.ao_env_energy*shi->amb*(1.0f - rgb_to_grayscale(shi->env));
+ f= R.wrld.ao_env_energy*shi->amb*(1.0f - IMB_colormanagement_get_luminance(shi->env));
shr->alpha= (shr->alpha + f)*f;
}
else {
f= R.wrld.ao_env_energy*shi->amb;
- shr->alpha -= f*rgb_to_grayscale(shi->env);
+ shr->alpha -= f*IMB_colormanagement_get_luminance(shi->env);
if (shr->alpha<0.0f) shr->alpha=0.0f;
}
}
diff --git a/source/blender/render/intern/source/texture_ocean.c b/source/blender/render/intern/source/texture_ocean.c
index 5261374b34d..a932123243d 100644
--- a/source/blender/render/intern/source/texture_ocean.c
+++ b/source/blender/render/intern/source/texture_ocean.c
@@ -73,7 +73,7 @@ int ocean_texture(Tex *tex, const float texvec[2], TexResult *texres)
return 0;
}
else {
- const int do_normals = (omd->flag & MOD_OCEAN_GENERATE_NORMALS);
+ const bool do_normals = (omd->flag & MOD_OCEAN_GENERATE_NORMALS) != 0;
int cfra = R.r.cfra;
int retval = TEX_INT;
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index d5c4c407bf6..2c0917243a3 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -41,6 +41,8 @@
#include "RE_shader_ext.h"
+#include "IMB_colormanagement.h"
+
#include "DNA_material_types.h"
#include "DNA_group_types.h"
#include "DNA_lamp_types.h"
@@ -504,7 +506,7 @@ static void vol_shade_one_lamp(struct ShadeInput *shi, const float co[3], const
if (shi->mat->vol.shadeflag & MA_VOL_RECV_EXT_SHADOW) {
mul_v3_fl(lacol, vol_get_shadow(shi, lar, co));
- if (rgb_to_luma_y(lacol) < 0.001f) return;
+ if (IMB_colormanagement_get_luminance(lacol) < 0.001f) return;
}
/* find minimum of volume bounds, or lamp coord */
@@ -538,7 +540,7 @@ static void vol_shade_one_lamp(struct ShadeInput *shi, const float co[3], const
}
}
- if (rgb_to_luma_y(lacol) < 0.001f) return;
+ if (IMB_colormanagement_get_luminance(lacol) < 0.001f) return;
normalize_v3(lv);
p = vol_get_phasefunc(shi, shi->mat->vol.asymmetry, view, lv);
@@ -620,7 +622,7 @@ static void volumeintegrate(struct ShadeInput *shi, float col[4], const float co
if (t0 > t1 * 0.25f) {
/* only use depth cutoff after we've traced a little way into the volume */
- if (rgb_to_luma_y(tr) < shi->mat->vol.depth_cutoff) break;
+ if (IMB_colormanagement_get_luminance(tr) < shi->mat->vol.depth_cutoff) break;
}
vol_get_emission(shi, emit_col, p);
@@ -649,7 +651,7 @@ static void volumeintegrate(struct ShadeInput *shi, float col[4], const float co
add_v3_v3(col, radiance);
/* alpha <-- transmission luminance */
- col[3] = 1.0f - rgb_to_luma_y(tr);
+ col[3] = 1.0f - IMB_colormanagement_get_luminance(tr);
}
/* the main entry point for volume shading */
@@ -790,7 +792,7 @@ void shade_volume_shadow(struct ShadeInput *shi, struct ShadeResult *shr, struct
copy_v3_v3(shr->combined, tr);
- shr->combined[3] = 1.0f - rgb_to_luma_y(tr);
+ shr->combined[3] = 1.0f - IMB_colormanagement_get_luminance(tr);
shr->alpha = shr->combined[3];
}
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index 7e8f0e3e9fc..b6628796e0d 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -330,8 +330,8 @@ static void zbuffillAc4(ZSpan *zspan, int obi, int zvlnr,
/* clipped */
if (zspan->minp2==NULL || zspan->maxp2==NULL) return;
- if (zspan->miny1 < zspan->miny2) my0= zspan->miny2; else my0= zspan->miny1;
- if (zspan->maxy1 > zspan->maxy2) my2= zspan->maxy2; else my2= zspan->maxy1;
+ my0 = max_ii(zspan->miny1, zspan->miny2);
+ my2 = min_ii(zspan->maxy1, zspan->maxy2);
if (my2<my0) return;
@@ -1073,8 +1073,8 @@ static void zbuffillGLinv4(ZSpan *zspan, int obi, int zvlnr,
/* clipped */
if (zspan->minp2==NULL || zspan->maxp2==NULL) return;
- if (zspan->miny1 < zspan->miny2) my0= zspan->miny2; else my0= zspan->miny1;
- if (zspan->maxy1 > zspan->maxy2) my2= zspan->maxy2; else my2= zspan->maxy1;
+ my0 = max_ii(zspan->miny1, zspan->miny2);
+ my2 = min_ii(zspan->maxy1, zspan->maxy2);
// printf("my %d %d\n", my0, my2);
if (my2<my0) return;
@@ -1196,8 +1196,8 @@ static void zbuffillGL4(ZSpan *zspan, int obi, int zvlnr,
/* clipped */
if (zspan->minp2==NULL || zspan->maxp2==NULL) return;
- if (zspan->miny1 < zspan->miny2) my0= zspan->miny2; else my0= zspan->miny1;
- if (zspan->maxy1 > zspan->maxy2) my2= zspan->maxy2; else my2= zspan->maxy1;
+ my0 = max_ii(zspan->miny1, zspan->miny2);
+ my2 = min_ii(zspan->maxy1, zspan->maxy2);
// printf("my %d %d\n", my0, my2);
if (my2<my0) return;
@@ -1324,8 +1324,8 @@ static void zbuffillGL_onlyZ(ZSpan *zspan, int UNUSED(obi), int UNUSED(zvlnr),
/* clipped */
if (zspan->minp2==NULL || zspan->maxp2==NULL) return;
- if (zspan->miny1 < zspan->miny2) my0= zspan->miny2; else my0= zspan->miny1;
- if (zspan->maxy1 > zspan->maxy2) my2= zspan->maxy2; else my2= zspan->maxy1;
+ my0 = max_ii(zspan->miny1, zspan->miny2);
+ my2 = min_ii(zspan->maxy1, zspan->maxy2);
// printf("my %d %d\n", my0, my2);
if (my2<my0) return;
@@ -1426,8 +1426,8 @@ void zspan_scanconvert_strand(ZSpan *zspan, void *handle, float *v1, float *v2,
/* clipped */
if (zspan->minp2==NULL || zspan->maxp2==NULL) return;
- if (zspan->miny1 < zspan->miny2) my0= zspan->miny2; else my0= zspan->miny1;
- if (zspan->maxy1 > zspan->maxy2) my2= zspan->maxy2; else my2= zspan->maxy1;
+ my0 = max_ii(zspan->miny1, zspan->miny2);
+ my2 = min_ii(zspan->maxy1, zspan->maxy2);
// printf("my %d %d\n", my0, my2);
if (my2<my0) return;
@@ -1513,7 +1513,7 @@ void zspan_scanconvert(ZSpan *zspan, void *handle, float *v1, float *v2, float *
float x0, y0, x1, y1, x2, y2, z0, z1, z2;
float u, v, uxd, uyd, vxd, vyd, uy0, vy0, xx1;
const float *span1, *span2;
- int x, y, sn1, sn2, rectx= zspan->rectx, my0, my2;
+ int i, j, x, y, sn1, sn2, rectx = zspan->rectx, my0, my2;
/* init */
zbuf_init_span(zspan);
@@ -1526,8 +1526,8 @@ void zspan_scanconvert(ZSpan *zspan, void *handle, float *v1, float *v2, float *
/* clipped */
if (zspan->minp2==NULL || zspan->maxp2==NULL) return;
- if (zspan->miny1 < zspan->miny2) my0= zspan->miny2; else my0= zspan->miny1;
- if (zspan->maxy1 > zspan->maxy2) my2= zspan->maxy2; else my2= zspan->maxy1;
+ my0 = max_ii(zspan->miny1, zspan->miny2);
+ my2 = min_ii(zspan->maxy1, zspan->maxy2);
// printf("my %d %d\n", my0, my2);
if (my2<my0) return;
@@ -1574,7 +1574,7 @@ void zspan_scanconvert(ZSpan *zspan, void *handle, float *v1, float *v2, float *
span2= zspan->span1+my2;
}
- for (y=my2; y>=my0; y--, span1--, span2--) {
+ for (i = 0, y = my2; y >= my0; i++, y--, span1--, span2--) {
sn1= floor(*span1);
sn2= floor(*span2);
@@ -1583,14 +1583,12 @@ void zspan_scanconvert(ZSpan *zspan, void *handle, float *v1, float *v2, float *
if (sn2>=rectx) sn2= rectx-1;
if (sn1<0) sn1= 0;
- u= (double)sn1*uxd + uy0;
- v= (double)sn1*vxd + vy0;
-
- for (x= sn1; x<=sn2; x++, u+=uxd, v+=vxd)
- func(handle, x, y, u, v);
+ u = (((double)sn1 * uxd) + uy0) - (i * uyd);
+ v = (((double)sn1 * vxd) + vy0) - (i * vyd);
- uy0 -= uyd;
- vy0 -= vyd;
+ for (j = 0, x = sn1; x <= sn2; j++, x++) {
+ func(handle, x, y, u + (j * uxd), v + (j * vxd));
+ }
}
}
@@ -2482,8 +2480,8 @@ static void zbuffill_sss(ZSpan *zspan, int obi, int zvlnr,
/* clipped */
if (zspan->minp2==NULL || zspan->maxp2==NULL) return;
- if (zspan->miny1 < zspan->miny2) my0= zspan->miny2; else my0= zspan->miny1;
- if (zspan->maxy1 > zspan->maxy2) my2= zspan->maxy2; else my2= zspan->maxy1;
+ my0 = max_ii(zspan->miny1, zspan->miny2);
+ my2 = min_ii(zspan->maxy1, zspan->maxy2);
if (my2<my0) return;
@@ -2683,8 +2681,8 @@ static void zbuf_fill_in_rgba(ZSpan *zspan, DrawBufPixel *col, float *v1, float
/* clipped */
if (zspan->minp2==NULL || zspan->maxp2==NULL) return;
- if (zspan->miny1 < zspan->miny2) my0= zspan->miny2; else my0= zspan->miny1;
- if (zspan->maxy1 > zspan->maxy2) my2= zspan->maxy2; else my2= zspan->maxy1;
+ my0 = max_ii(zspan->miny1, zspan->miny2);
+ my2 = min_ii(zspan->maxy1, zspan->maxy2);
// printf("my %d %d\n", my0, my2);
if (my2<my0) return;
@@ -3961,7 +3959,7 @@ static void reset_sky_speedvectors(RenderPart *pa, RenderLayer *rl, float *rectf
float *fp, *col;
int a;
- fp= RE_RenderLayerGetPass(rl, SCE_PASS_VECTOR);
+ fp = RE_RenderLayerGetPass(rl, SCE_PASS_VECTOR, R.viewname);
if (fp==NULL) return;
col= rectf+3;
@@ -4054,9 +4052,10 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas
/* zero alpha pixels get speed vector max again */
if (addpassflag & SCE_PASS_VECTOR)
- if (rl->layflag & SCE_LAY_SOLID)
- reset_sky_speedvectors(pa, rl, rl->acolrect?rl->acolrect:rl->rectf); /* if acolrect is set we use it */
-
+ if (rl->layflag & SCE_LAY_SOLID) {
+ float *rect = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
+ reset_sky_speedvectors(pa, rl, rl->acolrect ? rl->acolrect : rect); /* if acolrect is set we use it */
+ }
/* filtered render, for now we assume only 1 filter size */
if (pa->crop) {
crop= 1;
@@ -4241,8 +4240,9 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas
alpha= samp_shr[a].combined[3];
if (alpha!=0.0f) {
RenderLayer *rl= ssamp.rlpp[a];
-
- addAlphaOverFloat(rl->rectf + 4*od, samp_shr[a].combined);
+
+ float *rect = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
+ addAlphaOverFloat(rect + 4 * od, samp_shr[a].combined);
add_transp_passes(rl, od, &samp_shr[a], alpha);
if (addpassflag & SCE_PASS_VECTOR)