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Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/CMakeLists.txt29
-rw-r--r--source/blender/render/SConscript2
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h35
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h5
-rw-r--r--source/blender/render/intern/include/rayobject.h2
-rw-r--r--source/blender/render/intern/include/render_types.h8
-rw-r--r--source/blender/render/intern/include/shading.h2
-rw-r--r--source/blender/render/intern/source/convertblender.c105
-rw-r--r--source/blender/render/intern/source/envmap.c1
-rw-r--r--source/blender/render/intern/source/imagetexture.c37
-rw-r--r--source/blender/render/intern/source/pipeline.c245
-rw-r--r--source/blender/render/intern/source/pixelshading.c25
-rw-r--r--source/blender/render/intern/source/pointdensity.c16
-rw-r--r--source/blender/render/intern/source/rayshade.c8
-rw-r--r--source/blender/render/intern/source/render_texture.c16
-rw-r--r--source/blender/render/intern/source/rendercore.c224
-rw-r--r--source/blender/render/intern/source/renderdatabase.c6
-rw-r--r--source/blender/render/intern/source/shadeinput.c26
-rw-r--r--source/blender/render/intern/source/shadeoutput.c4
-rw-r--r--source/blender/render/intern/source/strand.c10
-rw-r--r--source/blender/render/intern/source/sunsky.c6
-rw-r--r--source/blender/render/intern/source/volume_precache.c14
-rw-r--r--source/blender/render/intern/source/volumetric.c15
-rw-r--r--source/blender/render/intern/source/voxeldata.c9
-rw-r--r--source/blender/render/intern/source/zbuf.c23
25 files changed, 472 insertions, 401 deletions
diff --git a/source/blender/render/CMakeLists.txt b/source/blender/render/CMakeLists.txt
index bcb427abd6c..90aef816e2c 100644
--- a/source/blender/render/CMakeLists.txt
+++ b/source/blender/render/CMakeLists.txt
@@ -24,21 +24,23 @@
#
# ***** END GPL LICENSE BLOCK *****
-# remove warning until render branch merged.
-remove_strict_flags()
set(INC
- intern/include
extern/include
+ intern/include
+ ../blenkernel
../blenlib
../blenloader
+ ../imbuf
../makesdna
../makesrna
- ../blenkernel
- ../imbuf
- ../../../intern/smoke/extern
- ../../../intern/mikktspace
../../../intern/guardedalloc
+ ../../../intern/mikktspace
+ ../../../intern/smoke/extern
+)
+
+set(INC_SYS
+
)
set(SRC
@@ -118,8 +120,17 @@ if(WITH_IMAGE_OPENEXR)
add_definitions(-DWITH_OPENEXR)
endif()
+if(WITH_MOD_SMOKE)
+ add_definitions(-DWITH_SMOKE)
+endif()
+
if(WITH_CODEC_QUICKTIME)
- list(APPEND INC ../quicktime ${QUICKTIME_INC})
+ list(APPEND INC
+ ../quicktime
+ )
+ list(APPEND INC_SYS
+ ${QUICKTIME_INCLUDE_DIRS}
+ )
add_definitions(-DWITH_QUICKTIME)
endif()
@@ -130,4 +141,4 @@ if(APPLE)
endif()
endif()
-blender_add_lib_nolist(bf_render "${SRC}" "${INC}")
+blender_add_lib_nolist(bf_render "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/render/SConscript b/source/blender/render/SConscript
index a402139b927..bff7797e0c7 100644
--- a/source/blender/render/SConscript
+++ b/source/blender/render/SConscript
@@ -14,6 +14,8 @@ cxxflags_raytrace = env['CXXFLAGS']
defs = []
defs_raytrace = []
+defs.append('WITH_SMOKE') # TODO, make optional
+
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
if env['WITH_BF_RAYOPTIMIZATION']:
cflags_raytrace = env['CCFLAGS'] + env['BF_RAYOPTIMIZATION_SSE_FLAGS']
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 145d86575d0..d9ed83a00b2 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -146,7 +146,7 @@ typedef struct RenderResult {
typedef struct RenderStats {
int cfra;
int totface, totvert, totstrand, tothalo, totlamp, totpart;
- short curfield, curblur, curpart, partsdone, convertdone;
+ short curfield, curblur, curpart, partsdone, convertdone, curfsa;
double starttime, lastframetime;
const char *infostr, *statstr;
char scenename[32];
@@ -218,7 +218,10 @@ void RE_TileProcessor(struct Render *re);
/* only RE_NewRender() needed, main Blender render calls */
void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneRenderLayer *srl, struct Object *camera_override, unsigned int lay, int frame, const short write_still);
-void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, struct Object *camera_override, unsigned int lay, int sfra, int efra, int tfra, struct ReportList *reports);
+void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, struct Object *camera_override, unsigned int lay, int sfra, int efra, int tfra);
+
+/* error reporting */
+void RE_SetReports(struct Render *re, struct ReportList *reports);
/* main preview render call */
void RE_PreviewRender(struct Render *re, struct Main *bmain, struct Scene *scene);
@@ -242,7 +245,6 @@ void RE_stats_draw_cb (struct Render *re, void *handle, void (*f)(void *handle,
void RE_progress_cb (struct Render *re, void *handle, void (*f)(void *handle, float));
void RE_draw_lock_cb (struct Render *re, void *handle, void (*f)(void *handle, int));
void RE_test_break_cb (struct Render *re, void *handle, int (*f)(void *handle));
-void RE_error_cb (struct Render *re, void *handle, void (*f)(void *handle, const char *str));
/* should move to kernel once... still unsure on how/where */
float RE_filter_value(int type, float x);
@@ -250,15 +252,21 @@ float RE_filter_value(int type, float x);
void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect);
/* shaded view or baking options */
-#define RE_BAKE_LIGHT 0
-#define RE_BAKE_ALL 1
-#define RE_BAKE_AO 2
-#define RE_BAKE_NORMALS 3
-#define RE_BAKE_TEXTURE 4
-#define RE_BAKE_DISPLACEMENT 5
-#define RE_BAKE_SHADOW 6
-
-void RE_Database_Baking(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int type, struct Object *actob);
+#define RE_BAKE_LIGHT 0 /* not listed in rna_scene.c -> can't be enabled! */
+#define RE_BAKE_ALL 1
+#define RE_BAKE_AO 2
+#define RE_BAKE_NORMALS 3
+#define RE_BAKE_TEXTURE 4
+#define RE_BAKE_DISPLACEMENT 5
+#define RE_BAKE_SHADOW 6
+#define RE_BAKE_SPEC_COLOR 7
+#define RE_BAKE_SPEC_INTENSITY 8
+#define RE_BAKE_MIRROR_COLOR 9
+#define RE_BAKE_MIRROR_INTENSITY 10
+#define RE_BAKE_ALPHA 11
+#define RE_BAKE_EMIT 12
+
+void RE_Database_Baking(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, const int type, struct Object *actob);
void RE_DataBase_GetView(struct Render *re, float mat[][4]);
void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[][4]);
@@ -302,11 +310,12 @@ void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result);
int RE_engine_test_break(RenderEngine *engine);
void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info);
+void RE_engine_report(RenderEngine *engine, int type, const char *msg);
void RE_engines_init(void);
void RE_engines_exit(void);
-int RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override, void *erh, void (*error)(void *handle, const char *str));
+int RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override, struct ReportList *reports);
#endif /* RE_PIPELINE_H */
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index 958c19ab9ca..27c87caf14a 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -193,6 +193,8 @@ typedef struct ShadeInput
/* node shaders... */
struct Tex;
struct MTex;
+struct ImBuf;
+
/* this one uses nodes */
int multitex_ext(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres);
/* nodes disabled */
@@ -206,9 +208,8 @@ struct Render;
struct Image;
struct Object;
-void RE_shade_external(struct Render *re, struct ShadeInput *shi, struct ShadeResult *shr);
int RE_bake_shade_all_selected(struct Render *re, int type, struct Object *actob, short *do_update, float *progress);
struct Image *RE_bake_shade_get_image(void);
+void RE_bake_ibuf_filter(struct ImBuf *ibuf, char *mask, const int filter);
#endif /* RE_SHADER_EXT_H */
-
diff --git a/source/blender/render/intern/include/rayobject.h b/source/blender/render/intern/include/rayobject.h
index dea8c1bdb6f..bef7ae6196b 100644
--- a/source/blender/render/intern/include/rayobject.h
+++ b/source/blender/render/intern/include/rayobject.h
@@ -60,7 +60,7 @@ int RE_rayobject_raycast(RayObject *r, struct Isect *i);
RayObject* RE_rayobject_octree_create(int ocres, int size);
RayObject* RE_rayobject_instance_create(RayObject *target, float transform[][4], void *ob, void *target_ob);
-RayObject* RE_rayobject_empty_create();
+RayObject* RE_rayobject_empty_create(void);
RayObject* RE_rayobject_blibvh_create(int size); /* BLI_kdopbvh.c */
RayObject* RE_rayobject_vbvh_create(int size); /* raytrace/rayobject_vbvh.c */
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index cf16211b6d1..13ca40bfd20 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -60,6 +60,7 @@ struct RenderBuckets;
struct ObjectInstanceRen;
struct RayObject;
struct RayFace;
+struct ReportList;
struct Main;
#define TABLEINITSIZE 1024
@@ -214,7 +215,7 @@ struct Render
ListBase instancetable;
int totinstance;
- struct Image *backbuf, *bakebuf;
+ struct Image *bakebuf;
struct GHash *orco_hash;
@@ -252,10 +253,9 @@ struct Render
int (*test_break)(void *handle);
void *tbh;
- void (*error)(void *handle, const char *str);
- void *erh;
-
RenderStats i;
+
+ struct ReportList *reports;
};
/* ------------------------------------------------------------------------- */
diff --git a/source/blender/render/intern/include/shading.h b/source/blender/render/intern/include/shading.h
index 865cb056a61..07d24ea6d66 100644
--- a/source/blender/render/intern/include/shading.h
+++ b/source/blender/render/intern/include/shading.h
@@ -37,7 +37,7 @@ struct LampRen;
struct VlakRen;
struct StrandSegment;
struct StrandPoint;
-struct ObjectInstanceRen obi;
+struct ObjectInstanceRen;
struct Isect;
/* shadeinput.c */
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 74ce7957dd7..b385b507707 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -341,7 +341,7 @@ u | | F1 | F2 |
/* ------------------------------------------------------------------------- */
-static void split_v_renderfaces(ObjectRen *obr, int startvlak, int startvert, int usize, int vsize, int uIndex, int UNUSED(cyclu), int cyclv)
+static void split_v_renderfaces(ObjectRen *obr, int startvlak, int UNUSED(startvert), int UNUSED(usize), int vsize, int uIndex, int UNUSED(cyclu), int cyclv)
{
int vLen = vsize-1+(!!cyclv);
int v;
@@ -393,7 +393,7 @@ static void calc_edge_stress_add(float *accum, VertRen *v1, VertRen *v2)
acc[1]+= 1.0f;
}
-static void calc_edge_stress(Render *re, ObjectRen *obr, Mesh *me)
+static void calc_edge_stress(Render *UNUSED(re), ObjectRen *obr, Mesh *me)
{
float loc[3], size[3], *accum, *acc, *accumoffs, *stress;
int a;
@@ -590,7 +590,7 @@ static void SetTSpace(const SMikkTSpaceContext * pContext, const float fvTangent
}
}
-static void calc_vertexnormals(Render *re, ObjectRen *obr, int do_tangent, int do_nmap_tangent)
+static void calc_vertexnormals(Render *UNUSED(re), ObjectRen *obr, int do_tangent, int do_nmap_tangent)
{
MemArena *arena= NULL;
VertexTangent **vtangents= NULL;
@@ -759,7 +759,7 @@ static void as_addvert(ASvert *asv, VertRen *v1, VlakRen *vlr)
}
}
-static int as_testvertex(VlakRen *vlr, VertRen *ver, ASvert *asv, float thresh)
+static int as_testvertex(VlakRen *vlr, VertRen *UNUSED(ver), ASvert *asv, float thresh)
{
/* return 1: vertex needs a copy */
ASface *asf;
@@ -782,7 +782,7 @@ static int as_testvertex(VlakRen *vlr, VertRen *ver, ASvert *asv, float thresh)
return 0;
}
-static VertRen *as_findvertex(VlakRen *vlr, VertRen *ver, ASvert *asv, float thresh)
+static VertRen *as_findvertex(VlakRen *vlr, VertRen *UNUSED(ver), ASvert *asv, float thresh)
{
/* return when new vertex already was made */
ASface *asf;
@@ -810,7 +810,7 @@ static VertRen *as_findvertex(VlakRen *vlr, VertRen *ver, ASvert *asv, float thr
/* note; autosmooth happens in object space still, after applying autosmooth we rotate */
/* note2; actually, when original mesh and displist are equal sized, face normals are from original mesh */
-static void autosmooth(Render *re, ObjectRen *obr, float mat[][4], int degr)
+static void autosmooth(Render *UNUSED(re), ObjectRen *obr, float mat[][4], int degr)
{
ASvert *asv, *asverts;
ASface *asf;
@@ -1680,8 +1680,6 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
bb.anim = part->bb_anim;
bb.lock = part->draw & PART_DRAW_BB_LOCK;
bb.ob = (part->bb_ob ? part->bb_ob : RE_GetCamera(re));
- bb.offset[0] = part->bb_offset[0];
- bb.offset[1] = part->bb_offset[1];
bb.split_offset = part->bb_split_offset;
bb.totnum = totpart+totchild;
bb.uv_split = part->bb_uv_split;
@@ -1800,10 +1798,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
pa_size = pa->size;
- BLI_srandom(psys->seed+a);
-
- r_tilt = 2.0f*(BLI_frand() - 0.5f);
- r_length = BLI_frand();
+ r_tilt = 2.0f*(PSYS_FRAND(a) - 0.5f);
+ r_length = PSYS_FRAND(a+1);
if(path_nbr) {
cache = psys->pathcache[a];
@@ -2015,7 +2011,20 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
if(part->ren_as == PART_DRAW_BB) {
bb.random = random;
- bb.size = pa_size;
+ bb.offset[0] = part->bb_offset[0];
+ bb.offset[1] = part->bb_offset[1];
+ bb.size[0] = part->bb_size[0] * pa_size;
+ if (part->bb_align==PART_BB_VEL) {
+ float pa_vel = len_v3(state.vel);
+ float head = part->bb_vel_head*pa_vel;
+ float tail = part->bb_vel_tail*pa_vel;
+ bb.size[1] = part->bb_size[1]*pa_size + head + tail;
+ /* use offset to adjust the particle center. this is relative to size, so need to divide! */
+ if (bb.size[1] > 0.0f)
+ bb.offset[1] += (head-tail) / bb.size[1];
+ }
+ else
+ bb.size[1] = part->bb_size[1] * pa_size;
bb.tilt = part->bb_tilt * (1.0f - part->bb_rand_tilt * r_tilt);
bb.time = ct;
bb.num = a;
@@ -2036,11 +2045,24 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
mul_m4_v3(psys->parent->obmat, state.co);
if(use_duplimat)
- mul_m4_v4(duplimat, state.co);
+ mul_m4_v3(duplimat, state.co);
if(part->ren_as == PART_DRAW_BB) {
bb.random = random;
- bb.size = pa_size;
+ bb.offset[0] = part->bb_offset[0];
+ bb.offset[1] = part->bb_offset[1];
+ bb.size[0] = part->bb_size[0] * pa_size;
+ if (part->bb_align==PART_BB_VEL) {
+ float pa_vel = len_v3(state.vel);
+ float head = part->bb_vel_head*pa_vel;
+ float tail = part->bb_vel_tail*pa_vel;
+ bb.size[1] = part->bb_size[1]*pa_size + head + tail;
+ /* use offset to adjust the particle center. this is relative to size, so need to divide! */
+ if (bb.size[1] > 0.0f)
+ bb.offset[1] += (head-tail) / bb.size[1];
+ }
+ else
+ bb.size[1] = part->bb_size[1] * pa_size;
bb.tilt = part->bb_tilt * (1.0f - part->bb_rand_tilt * r_tilt);
bb.time = pa_time;
bb.num = a;
@@ -2100,7 +2122,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
/* Halo's */
/* ------------------------------------------------------------------------- */
-static void make_render_halos(Render *re, ObjectRen *obr, Mesh *me, int totvert, MVert *mvert, Material *ma, float *orco)
+static void make_render_halos(Render *re, ObjectRen *obr, Mesh *UNUSED(me), int totvert, MVert *mvert, Material *ma, float *orco)
{
Object *ob= obr->ob;
HaloRen *har;
@@ -2908,8 +2930,10 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
vlr->v3= RE_findOrAddVert(obr, startvert+index[2]);
vlr->v4= NULL;
- normal_tri_v3(tmp, vlr->v3->co, vlr->v2->co, vlr->v1->co);
- add_v3_v3(n, tmp);
+ if(area_tri_v3(vlr->v3->co, vlr->v2->co, vlr->v1->co)>FLT_EPSILON) {
+ normal_tri_v3(tmp, vlr->v3->co, vlr->v2->co, vlr->v1->co);
+ add_v3_v3(n, tmp);
+ }
vlr->mat= matar[ dl->col ];
vlr->flag= 0;
@@ -3351,7 +3375,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
/* test for 100% transparant */
ok= 1;
- if(ma->alpha==0.0f && ma->spectra==0.0f && ma->filter==0.0f && (ma->mode & MA_TRANSP)) {
+ if(ma->alpha==0.0f && ma->spectra==0.0f && ma->filter==0.0f && (ma->mode & MA_TRANSP) && (ma->mode & MA_RAYMIRROR)==0) {
ok= 0;
/* texture on transparency? */
for(a=0; a<MAX_MTEX; a++) {
@@ -4665,7 +4689,6 @@ void RE_Database_Free(Render *re)
re->totvlak=re->totvert=re->totstrand=re->totlamp=re->tothalo= 0;
re->i.convertdone= 0;
- re->backbuf= NULL;
re->bakebuf= NULL;
if(re->scene)
@@ -4700,7 +4723,7 @@ static int allow_render_object(Render *re, Object *ob, int nolamps, int onlysele
return 1;
}
-static int allow_render_dupli_instance(Render *re, DupliObject *dob, Object *obd)
+static int allow_render_dupli_instance(Render *UNUSED(re), DupliObject *dob, Object *obd)
{
ParticleSystem *psys;
Material *ma;
@@ -5387,7 +5410,7 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
float imat[4][4];
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(fsob, eModifierType_Fluidsim);
FluidsimSettings *fss;
- float *velarray = NULL;
+ FluidVertexVelocity *velarray = NULL;
/* only one step needed */
if(step) return 1;
@@ -5401,14 +5424,14 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
invert_m4_m4(imat, mat);
/* set first vertex OK */
- if(!fss->meshSurfNormals) return 0;
+ if(!fss->meshVelocities) return 0;
- if( obr->totvert != GET_INT_FROM_POINTER(fss->meshSurface) ) {
+ if( obr->totvert != fss->totvert) {
//fprintf(stderr, "load_fluidsimspeedvectors - modified fluidsim mesh, not using speed vectors (%d,%d)...\n", obr->totvert, fsob->fluidsimSettings->meshSurface->totvert); // DEBUG
return 0;
}
- velarray = (float *)fss->meshSurfNormals;
+ velarray = fss->meshVelocities;
if(obi->flag & R_TRANSFORMED)
mul_m4_m4m4(winmat, obi->mat, re->winmat);
@@ -5420,7 +5443,7 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
so that also small drops/little water volumes return a velocity != 0.
But I had no luck in fixing that function - DG */
for(a=0; a<obr->totvert; a++) {
- for(j=0;j<3;j++) avgvel[j] += velarray[3*a + j];
+ for(j=0;j<3;j++) avgvel[j] += velarray[a].vel[j];
}
for(j=0;j<3;j++) avgvel[j] /= (float)(obr->totvert);
@@ -5435,7 +5458,7 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
// get fluid velocity
fsvec[3] = 0.;
//fsvec[0] = fsvec[1] = fsvec[2] = fsvec[3] = 0.; fsvec[2] = 2.; // NT fixed test
- for(j=0;j<3;j++) fsvec[j] = velarray[3*a + j];
+ for(j=0;j<3;j++) fsvec[j] = velarray[a].vel[j];
/* (bad) HACK insert average velocity if none is there (see previous comment) */
if((fsvec[0] == 0.0) && (fsvec[1] == 0.0) && (fsvec[2] == 0.0))
@@ -5657,13 +5680,14 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned
RE_BAKE_DISPLACEMENT:for baking, no lamps, only selected objects
RE_BAKE_SHADOW: for baking, only shadows, but all objects
*/
-void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, int type, Object *actob)
+void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, const int type, Object *actob)
{
Object *camera;
float mat[4][4];
float amb[3];
- int onlyselected, nolamps;
-
+ const short onlyselected= !ELEM4(type, RE_BAKE_LIGHT, RE_BAKE_ALL, RE_BAKE_SHADOW, RE_BAKE_AO);
+ const short nolamps= ELEM3(type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT);
+
re->main= bmain;
re->scene= scene;
re->lay= lay;
@@ -5713,7 +5737,15 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay,
unit_m4(mat);
RE_SetView(re, mat);
}
-
+ copy_m3_m4(re->imat, re->viewinv);
+
+ /* TODO: deep shadow maps + baking + strands */
+ /* strands use the window matrix and view size, there is to correct
+ * window matrix but at least avoids malloc and crash loop [#27807] */
+ unit_m4(re->winmat);
+ re->winx= re->winy= 256;
+ /* done setting dummy values */
+
init_render_world(re); /* do first, because of ambient. also requires re->osa set correct */
if(re->r.mode & R_RAYTRACE) {
init_render_qmcsampler(re);
@@ -5732,9 +5764,6 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay,
set_node_shader_lamp_loop(shade_material_loop);
/* MAKE RENDER DATA */
- nolamps= !ELEM3(type, RE_BAKE_LIGHT, RE_BAKE_ALL, RE_BAKE_SHADOW);
- onlyselected= ELEM3(type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT);
-
database_init_objects(re, lay, nolamps, onlyselected, actob, 0);
set_material_lightgroups(re);
@@ -5749,6 +5778,14 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay,
if(re->r.mode & R_RAYTRACE)
makeraytree(re);
+ /* point density texture */
+ if(!re->test_break(re->tbh))
+ make_pointdensities(re);
+
+ /* voxel data texture */
+ if(!re->test_break(re->tbh))
+ make_voxeldata(re);
+
/* occlusion */
if((re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) && !re->test_break(re->tbh))
if(re->wrld.ao_gather_method == WO_AOGATHER_APPROX)
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index 1e40ab886ae..e2ab21ef877 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -149,7 +149,6 @@ static Render *envmap_render_copy(Render *re, EnvMap *env)
envre->r.layers.first= envre->r.layers.last= NULL;
envre->r.filtertype= 0;
envre->r.xparts= envre->r.yparts= 2;
- envre->r.bufflag= 0;
envre->r.size= 100;
envre->r.yasp= envre->r.xasp= 1;
diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c
index 7d2c7b35247..6d264951204 100644
--- a/source/blender/render/intern/source/imagetexture.c
+++ b/source/blender/render/intern/source/imagetexture.c
@@ -76,6 +76,8 @@
extern struct Render R;
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+static void boxsample(ImBuf *ibuf, float minx, float miny, float maxx, float maxy, TexResult *texres, const short imaprepeat, const short imapextend);
+
/* *********** IMAGEWRAPPING ****************** */
@@ -113,6 +115,7 @@ int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, TexResult *texre
{
float fx, fy, val1, val2, val3;
int x, y, retval;
+ int xi, yi; /* original values */
texres->tin= texres->ta= texres->tr= texres->tg= texres->tb= 0.0f;
@@ -164,8 +167,8 @@ int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, TexResult *texre
}
}
- x = (int)floorf(fx*ibuf->x);
- y = (int)floorf(fy*ibuf->y);
+ x= xi= (int)floorf(fx*ibuf->x);
+ y= yi= (int)floorf(fy*ibuf->y);
if(tex->extend == TEX_CLIPCUBE) {
if(x<0 || y<0 || x>=ibuf->x || y>=ibuf->y || texvec[2]<-1.0f || texvec[2]>1.0f) {
@@ -201,7 +204,23 @@ int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, float *texvec, TexResult *texre
ibuf->rect+= (ibuf->x*ibuf->y);
}
- ibuf_get_color(&texres->tr, ibuf, x, y);
+ /* interpolate */
+ if (tex->imaflag & TEX_INTERPOL) {
+ float filterx, filtery;
+ filterx = (0.5f * tex->filtersize) / ibuf->x;
+ filtery = (0.5f * tex->filtersize) / ibuf->y;
+
+ /* important that this value is wrapped [#27782]
+ * this applies the modifications made by the checks above,
+ * back to the floating point values */
+ fx -= (float)(xi - x) / (float)ibuf->x;
+ fy -= (float)(yi - y) / (float)ibuf->y;
+
+ boxsample(ibuf, fx-filterx, fy-filtery, fx+filterx, fy+filtery, texres, (tex->extend==TEX_REPEAT), (tex->extend==TEX_EXTEND));
+ }
+ else { /* no filtering */
+ ibuf_get_color(&texres->tr, ibuf, x, y);
+ }
if( (R.flag & R_SEC_FIELD) && (ibuf->flags & IB_fields) ) {
ibuf->rect-= (ibuf->x*ibuf->y);
@@ -513,15 +532,17 @@ static void boxsampleclip(struct ImBuf *ibuf, rctf *rf, TexResult *texres)
}
}
-static void boxsample(ImBuf *ibuf, float minx, float miny, float maxx, float maxy, TexResult *texres, int imaprepeat, int imapextend)
+static void boxsample(ImBuf *ibuf, float minx, float miny, float maxx, float maxy, TexResult *texres, const short imaprepeat, const short imapextend)
{
/* Sample box, performs clip. minx etc are in range 0.0 - 1.0 .
- * Enlarge with antialiased edges of pixels.
- * If variable 'imaprepeat' has been set, the
- * clipped-away parts are sampled as well.
- */
+ * Enlarge with antialiased edges of pixels.
+ * If variable 'imaprepeat' has been set, the
+ * clipped-away parts are sampled as well.
+ */
/* note: actually minx etc isnt in the proper range... this due to filter size and offset vectors for bump */
/* note: talpha must be initialized */
+ /* note: even when 'imaprepeat' is set, this can only repeate once in any direction.
+ * the point which min/max is derived from is assumed to be wrapped */
TexResult texr;
rctf *rf, stack[8];
float opp, tot, alphaclip= 1.0;
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 436f0ecd997..b9006b390ab 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -64,6 +64,7 @@
#include "BLI_blenlib.h"
#include "BLI_rand.h"
#include "BLI_threads.h"
+#include "BLI_callbacks.h"
#include "BLI_utildefines.h"
#include "PIL_time.h"
@@ -127,7 +128,7 @@ Render R;
/* ********* alloc and free ******** */
-static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, ReportList *reports, const char *name_override);
+static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, const char *name_override);
static volatile int g_break= 0;
static int thread_break(void *UNUSED(arg))
@@ -140,7 +141,6 @@ static void result_nothing(void *UNUSED(arg), RenderResult *UNUSED(rr)) {}
static void result_rcti_nothing(void *UNUSED(arg), RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect)) {}
static void stats_nothing(void *UNUSED(arg), RenderStats *UNUSED(rs)) {}
static void float_nothing(void *UNUSED(arg), float UNUSED(val)) {}
-static void print_error(void *UNUSED(arg), const char *str) {printf("ERROR: %s\n", str);}
static int default_break(void *UNUSED(arg)) {return G.afbreek == 1;}
static void stats_background(void *UNUSED(arg), RenderStats *rs)
@@ -383,6 +383,10 @@ static const char *get_pass_name(int passtype, int channel)
if(channel==-1) return "IndexOB";
return "IndexOB.X";
}
+ if(passtype == SCE_PASS_INDEXMA) {
+ if(channel==-1) return "IndexMA";
+ return "IndexMA.X";
+ }
if(passtype == SCE_PASS_MIST) {
if(channel==-1) return "Mist";
return "Mist.Z";
@@ -448,6 +452,9 @@ static int passtype_from_name(char *str)
if(strcmp(str, "IndexOB")==0)
return SCE_PASS_INDEXOB;
+ if(strcmp(str, "IndexMA")==0)
+ return SCE_PASS_INDEXMA;
+
if(strcmp(str, "Mist")==0)
return SCE_PASS_MIST;
@@ -631,7 +638,9 @@ static RenderResult *new_render_result(Render *re, rcti *partrct, int crop, int
render_layer_add_pass(rr, rl, 3, SCE_PASS_REFRACT);
if(srl->passflag & SCE_PASS_INDEXOB)
render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXOB);
- if(srl->passflag & SCE_PASS_MIST)
+ if(srl->passflag & SCE_PASS_INDEXMA)
+ render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXMA);
+ if(srl->passflag & SCE_PASS_MIST)
render_layer_add_pass(rr, rl, 1, SCE_PASS_MIST);
if(rl->passflag & SCE_PASS_RAYHITS)
render_layer_add_pass(rr, rl, 4, SCE_PASS_RAYHITS);
@@ -1189,13 +1198,12 @@ void RE_InitRenderCB(Render *re)
re->display_draw= result_rcti_nothing;
re->progress= float_nothing;
re->test_break= default_break;
- re->error= print_error;
if(G.background)
re->stats_draw= stats_background;
else
re->stats_draw= stats_nothing;
/* clear callback handles */
- re->dih= re->dch= re->ddh= re->sdh= re->prh= re->tbh= re->erh= NULL;
+ re->dih= re->dch= re->ddh= re->sdh= re->prh= re->tbh= NULL;
}
/* only call this while you know it will remove the link too */
@@ -1250,7 +1258,7 @@ void RE_InitState(Render *re, Render *source, RenderData *rd, SceneRenderLayer *
if(re->rectx < 2 || re->recty < 2 || (BKE_imtype_is_movie(rd->imtype) &&
(re->rectx < 16 || re->recty < 16) )) {
- re->error(re->erh, "Image too small");
+ BKE_report(re->reports, RPT_ERROR, "Image too small");
re->ok= 0;
return;
}
@@ -1416,11 +1424,6 @@ void RE_test_break_cb(Render *re, void *handle, int (*f)(void *handle))
re->test_break= f;
re->tbh= handle;
}
-void RE_error_cb(Render *re, void *handle, void (*f)(void *handle, const char *str))
-{
- re->error= f;
- re->erh= handle;
-}
/* ********* add object data (later) ******** */
@@ -2065,36 +2068,6 @@ static void do_render_fields_3d(Render *re)
re->display_draw(re->ddh, re->result, NULL);
}
-static void load_backbuffer(Render *re)
-{
- if(re->r.alphamode == R_ADDSKY) {
- ImBuf *ibuf;
- char name[256];
-
- BLI_strncpy(name, re->r.backbuf, sizeof(name));
- BLI_path_abs(name, re->main->name);
- BLI_path_frame(name, re->r.cfra, 0);
-
- if(re->backbuf) {
- re->backbuf->id.us--;
- if(re->backbuf->id.us<1)
- BKE_image_signal(re->backbuf, NULL, IMA_SIGNAL_RELOAD);
- }
-
- re->backbuf= BKE_add_image_file(name);
- ibuf= BKE_image_get_ibuf(re->backbuf, NULL);
- if(ibuf==NULL) {
- // error() doesnt work with render window open
- //error("No backbuf there!");
- printf("Error: No backbuf %s\n", name);
- }
- else {
- if (re->r.mode & R_FIELDS)
- image_de_interlace(re->backbuf, re->r.mode & R_ODDFIELD);
- }
- }
-}
-
/* main render routine, no compositing */
static void do_render_fields_blur_3d(Render *re)
{
@@ -2105,10 +2078,6 @@ static void do_render_fields_blur_3d(Render *re)
G.afbreek= 1;
return;
}
-
- /* backbuffer initialize */
- if(re->r.bufflag & 1)
- load_backbuffer(re);
/* now use renderdata and camera to set viewplane */
RE_SetCamera(re, camera);
@@ -2203,6 +2172,24 @@ static void render_scene(Render *re, Scene *sce, int cfra)
do_render_fields_blur_3d(resc);
}
+/* helper call to detect if this scene needs a render, or if there's a any render layer to render */
+static int composite_needs_render(Scene *sce, int this_scene)
+{
+ bNodeTree *ntree= sce->nodetree;
+ bNode *node;
+
+ if(ntree==NULL) return 1;
+ if(sce->use_nodes==0) return 1;
+ if((sce->r.scemode & R_DOCOMP)==0) return 1;
+
+ for(node= ntree->nodes.first; node; node= node->next) {
+ if(node->type==CMP_NODE_R_LAYERS)
+ if(this_scene==0 || node->id==NULL || node->id==&sce->id)
+ return 1;
+ }
+ return 0;
+}
+
static void tag_scenes_for_render(Render *re)
{
bNode *node;
@@ -2211,7 +2198,8 @@ static void tag_scenes_for_render(Render *re)
for(sce= re->main->scene.first; sce; sce= sce->id.next)
sce->id.flag &= ~LIB_DOIT;
- re->scene->id.flag |= LIB_DOIT;
+ if(RE_GetCamera(re) && composite_needs_render(re->scene, 1))
+ re->scene->id.flag |= LIB_DOIT;
if(re->scene->nodetree==NULL) return;
@@ -2248,6 +2236,8 @@ static void ntree_render_scenes(Render *re)
render_scene(re, scene, cfra);
restore_scene= (scene != re->scene);
node->id->flag &= ~LIB_DOIT;
+
+ NodeTagChanged(re->scene->nodetree, node);
}
}
}
@@ -2258,24 +2248,6 @@ static void ntree_render_scenes(Render *re)
set_scene_bg(re->main, re->scene);
}
-/* helper call to detect if theres a composite with render-result node */
-static int composite_needs_render(Scene *sce)
-{
- bNodeTree *ntree= sce->nodetree;
- bNode *node;
-
- if(ntree==NULL) return 1;
- if(sce->use_nodes==0) return 1;
- if((sce->r.scemode & R_DOCOMP)==0) return 1;
-
- for(node= ntree->nodes.first; node; node= node->next) {
- if(node->type==CMP_NODE_R_LAYERS)
- if(node->id==NULL || node->id==&sce->id)
- return 1;
- }
- return 0;
-}
-
/* bad call... need to think over proper method still */
static void render_composit_stats(void *UNUSED(arg), char *str)
{
@@ -2291,6 +2263,16 @@ static void do_merge_fullsample(Render *re, bNodeTree *ntree)
float *rectf, filt[3][3];
int sample;
+ /* interaction callbacks */
+ if(ntree) {
+ ntree->stats_draw= render_composit_stats;
+ ntree->test_break= re->test_break;
+ ntree->progress= re->progress;
+ ntree->sdh= re->sdh;
+ ntree->tbh= re->tbh;
+ ntree->prh= re->prh;
+ }
+
/* filtmask needs it */
R= *re;
@@ -2298,25 +2280,27 @@ static void do_merge_fullsample(Render *re, bNodeTree *ntree)
rectf= MEM_mapallocN(re->rectx*re->recty*sizeof(float)*4, "fullsample rgba");
for(sample=0; sample<re->r.osa; sample++) {
+ Render *re1;
RenderResult rres;
int x, y, mask;
- /* set all involved renders on the samplebuffers (first was done by render itself) */
+ /* enable full sample print */
+ R.i.curfsa= sample+1;
+
+ /* set all involved renders on the samplebuffers (first was done by render itself, but needs tagged) */
/* also function below assumes this */
- if(sample) {
- Render *re1;
- tag_scenes_for_render(re);
- for(re1= RenderGlobal.renderlist.first; re1; re1= re1->next) {
- if(re1->scene->id.flag & LIB_DOIT) {
- if(re1->r.scemode & R_FULL_SAMPLE) {
+ tag_scenes_for_render(re);
+ for(re1= RenderGlobal.renderlist.first; re1; re1= re1->next) {
+ if(re1->scene->id.flag & LIB_DOIT) {
+ if(re1->r.scemode & R_FULL_SAMPLE) {
+ if(sample)
read_render_result(re1, sample);
- ntreeCompositTagRender(re1->scene); /* ensure node gets exec to put buffers on stack */
- }
+ ntreeCompositTagRender(re1->scene); /* ensure node gets exec to put buffers on stack */
}
}
}
-
+
/* composite */
if(ntree) {
ntreeCompositTagRender(re->scene);
@@ -2359,6 +2343,17 @@ static void do_merge_fullsample(Render *re, bNodeTree *ntree)
break;
}
+ /* clear interaction callbacks */
+ if(ntree) {
+ ntree->stats_draw= NULL;
+ ntree->test_break= NULL;
+ ntree->progress= NULL;
+ ntree->tbh= ntree->sdh= ntree->prh= NULL;
+ }
+
+ /* disable full sample print */
+ R.i.curfsa= 0;
+
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
if(re->result->rectf)
MEM_freeN(re->result->rectf);
@@ -2398,8 +2393,10 @@ void RE_MergeFullSample(Render *re, Main *bmain, Scene *sce, bNodeTree *ntree)
}
/* own render result should be read/allocated */
- if(re->scene->id.flag & LIB_DOIT)
+ if(re->scene->id.flag & LIB_DOIT) {
RE_ReadRenderResult(re->scene, re->scene);
+ re->scene->id.flag &= ~LIB_DOIT;
+ }
/* and now we can draw (result is there) */
re->display_init(re->dih, re->result);
@@ -2417,12 +2414,21 @@ static void do_render_composite_fields_blur_3d(Render *re)
/* INIT seeding, compositor can use random texture */
BLI_srandom(re->r.cfra);
- if(composite_needs_render(re->scene)) {
+ if(composite_needs_render(re->scene, 1)) {
/* save memory... free all cached images */
ntreeFreeCache(ntree);
do_render_fields_blur_3d(re);
- } else {
+ }
+ else {
+ /* ensure new result gets added, like for regular renders */
+ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
+
+ RE_FreeRenderResult(re->result);
+ re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
+
+ BLI_rw_mutex_unlock(&re->resultmutex);
+
/* scene render process already updates animsys */
update_newframe = 1;
}
@@ -2706,14 +2712,14 @@ static int check_valid_camera(Scene *scene, Object *camera_override)
return 1;
}
-int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, void (*error)(void *handle, const char *str))
+int RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *reports)
{
SceneRenderLayer *srl;
if(scene->r.mode & R_BORDER) {
if(scene->r.border.xmax <= scene->r.border.xmin ||
scene->r.border.ymax <= scene->r.border.ymin) {
- error(erh, "No border area selected.");
+ BKE_report(reports, RPT_ERROR, "No border area selected.");
return 0;
}
}
@@ -2724,13 +2730,13 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, vo
scene_unique_exr_name(scene, str, 0);
if (BLI_is_writable(str)==0) {
- error(erh, "Can not save render buffers, check the temp default path");
+ BKE_report(reports, RPT_ERROR, "Can not save render buffers, check the temp default path");
return 0;
}
/* no fullsample and edge */
if((scene->r.scemode & R_FULL_SAMPLE) && (scene->r.mode & R_EDGE)) {
- error(erh, "Full Sample doesn't support Edge Enhance");
+ BKE_report(reports, RPT_ERROR, "Full Sample doesn't support Edge Enhance");
return 0;
}
@@ -2744,7 +2750,7 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, vo
bNode *node;
if(ntree==NULL) {
- error(erh, "No Nodetree in Scene");
+ BKE_report(reports, RPT_ERROR, "No Nodetree in Scene");
return 0;
}
@@ -2753,13 +2759,13 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, vo
break;
if(node==NULL) {
- error(erh, "No Render Output Node in Scene");
+ BKE_report(reports, RPT_ERROR, "No Render Output Node in Scene");
return 0;
}
if(scene->r.scemode & R_FULL_SAMPLE) {
- if(composite_needs_render(scene)==0) {
- error(erh, "Full Sample AA not supported without 3d rendering");
+ if(composite_needs_render(scene, 0)==0) {
+ BKE_report(reports, RPT_ERROR, "Full Sample AA not supported without 3d rendering");
return 0;
}
}
@@ -2768,7 +2774,7 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, vo
/* check valid camera, without camera render is OK (compo, seq) */
if(!check_valid_camera(scene, camera_override)) {
- error(erh, "No camera");
+ BKE_report(reports, RPT_ERROR, "No camera");
return 0;
}
@@ -2778,7 +2784,7 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, vo
/* forbidden combinations */
if(scene->r.mode & R_PANORAMA) {
if(scene->r.mode & R_ORTHO) {
- error(erh, "No Ortho render possible for Panorama");
+ BKE_report(reports, RPT_ERROR, "No Ortho render possible for Panorama");
return 0;
}
}
@@ -2794,13 +2800,13 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, vo
if(!(srl->layflag & SCE_LAY_DISABLE))
break;
if(srl==NULL) {
- error(erh, "All RenderLayers are disabled");
+ BKE_report(reports, RPT_ERROR, "All RenderLayers are disabled");
return 0;
}
/* renderer */
if(!ELEM(scene->r.renderer, R_INTERN, R_YAFRAY)) {
- error(erh, "Unknown render engine set");
+ BKE_report(reports, RPT_ERROR, "Unknown render engine set");
return 0;
}
@@ -2902,6 +2908,11 @@ static int render_initialize_from_main(Render *re, Main *bmain, Scene *scene, Sc
return 1;
}
+void RE_SetReports(Render *re, ReportList *reports)
+{
+ re->reports= reports;
+}
+
/* general Blender frame render call */
void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, Object *camera_override, unsigned int lay, int frame, const short write_still)
{
@@ -2912,6 +2923,9 @@ void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *sr
if(render_initialize_from_main(re, bmain, scene, srl, camera_override, lay, 0, 0)) {
MEM_reset_peak_memory();
+
+ BLI_exec_cb(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE);
+
do_render_all_options(re);
if(write_still && !G.afbreek) {
@@ -2924,16 +2938,18 @@ void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *sr
BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, FALSE);
/* reports only used for Movie */
- do_write_image_or_movie(re, scene, NULL, NULL, name);
+ do_write_image_or_movie(re, scene, NULL, name);
}
}
+
+ BLI_exec_cb(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); /* keep after file save */
}
/* UGLY WARNING */
G.rendering= 0;
}
-static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, ReportList *reports, const char *name_override)
+static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, const char *name_override)
{
char name[FILE_MAX];
RenderResult rres;
@@ -2951,7 +2967,7 @@ static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, R
dofree = 1;
}
RE_ResultGet32(re, (unsigned int *)rres.rect32);
- ok= mh->append_movie(&re->r, scene->r.cfra, rres.rect32, rres.rectx, rres.recty, reports);
+ ok= mh->append_movie(&re->r, scene->r.cfra, rres.rect32, rres.rectx, rres.recty, re->reports);
if(dofree) {
MEM_freeN(rres.rect32);
}
@@ -2992,6 +3008,15 @@ static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, R
}
}
+ /* color -> greyscale */
+ /* editing directly would alter the render view */
+ if(scene->r.planes == 8) {
+ ImBuf *ibuf_bw= IMB_dupImBuf(ibuf);
+ IMB_color_to_bw(ibuf_bw);
+ IMB_freeImBuf(ibuf);
+ ibuf= ibuf_bw;
+ }
+
ok= BKE_write_ibuf_stamp(scene, camera, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
if(ok==0) {
@@ -3024,7 +3049,7 @@ static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, R
}
/* saves images to disk */
-void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_override, unsigned int lay, int sfra, int efra, int tfra, ReportList *reports)
+void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_override, unsigned int lay, int sfra, int efra, int tfra)
{
bMovieHandle *mh= BKE_get_movie_handle(scene->r.imtype);
int cfrao= scene->r.cfra;
@@ -3037,24 +3062,31 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
/* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
/* is also set by caller renderwin.c */
G.rendering= 1;
-
+
if(BKE_imtype_is_movie(scene->r.imtype))
- if(!mh->start_movie(scene, &re->r, re->rectx, re->recty, reports))
+ if(!mh->start_movie(scene, &re->r, re->rectx, re->recty, re->reports))
G.afbreek= 1;
if (mh->get_next_frame) {
while (!(G.afbreek == 1)) {
- int nf = mh->get_next_frame(&re->r, reports);
+ int nf = mh->get_next_frame(&re->r, re->reports);
if (nf >= 0 && nf >= scene->r.sfra && nf <= scene->r.efra) {
scene->r.cfra = re->r.cfra = nf;
-
+
+ BLI_exec_cb(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE);
+
do_render_all_options(re);
if(re->test_break(re->tbh) == 0) {
- if(!do_write_image_or_movie(re, scene, mh, reports, NULL))
+ if(!do_write_image_or_movie(re, scene, mh, NULL))
G.afbreek= 1;
}
- } else {
+
+ if(G.afbreek == 0) {
+ BLI_exec_cb(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); /* keep after file save */
+ }
+ }
+ else {
if(re->test_break(re->tbh))
G.afbreek= 1;
}
@@ -3101,12 +3133,16 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
}
re->r.cfra= scene->r.cfra; /* weak.... */
+
+ /* run callbacs before rendering, before the scene is updated */
+ BLI_exec_cb(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE);
+
do_render_all_options(re);
if(re->test_break(re->tbh) == 0) {
if(!G.afbreek)
- if(!do_write_image_or_movie(re, scene, mh, reports, NULL))
+ if(!do_write_image_or_movie(re, scene, mh, NULL))
G.afbreek= 1;
}
else
@@ -3122,6 +3158,10 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
break;
}
+
+ if(G.afbreek==0) {
+ BLI_exec_cb(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); /* keep after file save */
+ }
}
}
@@ -3310,6 +3350,11 @@ void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char
re->i.statstr= NULL;
}
+void RE_engine_report(RenderEngine *engine, int type, const char *msg)
+{
+ BKE_report(engine->re->reports, type, msg);
+}
+
/* loads in image into a result, size must match
* x/y offsets are only used on a partial copy when dimensions dont match */
void RE_layer_load_from_file(RenderLayer *layer, ReportList *reports, const char *filename, int x, int y)
diff --git a/source/blender/render/intern/source/pixelshading.c b/source/blender/render/intern/source/pixelshading.c
index 2d42938f6ac..56a1c870904 100644
--- a/source/blender/render/intern/source/pixelshading.c
+++ b/source/blender/render/intern/source/pixelshading.c
@@ -502,21 +502,6 @@ int shadeHaloFloat(HaloRen *har, float *col, int zz,
/* ------------------------------------------------------------------------- */
-static void fillBackgroundImage(float *collector, float fx, float fy)
-{
- collector[0] = 0.0;
- collector[1] = 0.0;
- collector[2] = 0.0;
- collector[3] = 0.0;
-
- if(R.backbuf) {
- float dx= 1.0f/(float)R.winx;
- float dy= 1.0f/(float)R.winy;
-
- image_sample(R.backbuf, fx*dx, fy*dy, dx, dy, collector);
- }
-}
-
/* Only view vector is important here. Result goes to colf[3] */
void shadeSkyView(float *colf, float *rco, float *view, float *dxyview, short thread)
{
@@ -626,18 +611,14 @@ void shadeSkyPixel(float *collector, float fx, float fy, short thread)
float fac;
- /* 1. Do a backbuffer image: */
- if(R.r.bufflag & 1) {
- fillBackgroundImage(collector, fx, fy);
- }
- else if((R.wrld.skytype & (WO_SKYBLEND+WO_SKYTEX))==0) {
- /* 2. solid color */
+ if((R.wrld.skytype & (WO_SKYBLEND+WO_SKYTEX))==0) {
+ /* 1. solid color */
VECCOPY(collector, &R.wrld.horr);
collector[3] = 0.0f;
}
else {
- /* 3. */
+ /* 2. */
/* This one true because of the context of this routine */
if(R.wrld.skytype & WO_SKYPAPER) {
diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c
index d3d3e4d261c..b45528b96d9 100644
--- a/source/blender/render/intern/source/pointdensity.c
+++ b/source/blender/render/intern/source/pointdensity.c
@@ -362,10 +362,18 @@ static void accum_density(void *userdata, int index, float squared_dist)
density = pdr->squared_radius;
else if (pdr->falloff_type == TEX_PD_FALLOFF_ROOT)
density = sqrt(dist);
- else if (pdr->falloff_type == TEX_PD_FALLOFF_PARTICLE_AGE)
- density = dist*MIN2(pdr->point_data[pdr->offset + index], 1.0f);
- else if (pdr->falloff_type == TEX_PD_FALLOFF_PARTICLE_VEL)
- density = dist*len_v3(pdr->point_data + index*3)*pdr->velscale;
+ else if (pdr->falloff_type == TEX_PD_FALLOFF_PARTICLE_AGE) {
+ if (pdr->point_data_used & POINT_DATA_LIFE)
+ density = dist*MIN2(pdr->point_data[pdr->offset + index], 1.0f);
+ else
+ density = dist;
+ }
+ else if (pdr->falloff_type == TEX_PD_FALLOFF_PARTICLE_VEL) {
+ if (pdr->point_data_used & POINT_DATA_VEL)
+ density = dist*len_v3(pdr->point_data + index*3)*pdr->velscale;
+ else
+ density = dist;
+ }
if (pdr->density_curve && dist != 0.0f) {
density = curvemapping_evaluateF(pdr->density_curve, 0, density/dist)*dist;
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index b57fe5a8c3b..34d3adcf15b 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -96,7 +96,7 @@ static void RE_rayobject_config_control(RayObject *r, Render *re)
}
}
-RayObject* RE_rayobject_create(Render *re, int type, int size)
+static RayObject* RE_rayobject_create(Render *re, int type, int size)
{
RayObject * res = NULL;
@@ -1231,7 +1231,7 @@ static QMCSampler *get_thread_qmcsampler(Render *re, int thread, int type, int t
return qsa;
}
-static void release_thread_qmcsampler(Render *re, int thread, QMCSampler *qsa)
+static void release_thread_qmcsampler(Render *UNUSED(re), int UNUSED(thread), QMCSampler *qsa)
{
qsa->used= 0;
}
@@ -1679,7 +1679,7 @@ static void ray_trace_shadow_tra(Isect *is, ShadeInput *origshi, int depth, int
/* not used, test function for ambient occlusion (yaf: pathlight) */
/* main problem; has to be called within shading loop, giving unwanted recursion */
-int ray_trace_shadow_rad(ShadeInput *ship, ShadeResult *shr)
+static int ray_trace_shadow_rad(ShadeInput *ship, ShadeResult *shr)
{
static int counter=0, only_one= 0;
extern float hashvectf[];
@@ -1729,7 +1729,7 @@ int ray_trace_shadow_rad(ShadeInput *ship, ShadeResult *shr)
/* end warning! - Campbell */
shade_ray(&isec, &shi, &shr_t);
- fac= isec.dist*isec.dist;
+ /* fac= isec.dist*isec.dist; */
fac= 1.0f;
accum[0]+= fac*(shr_t.diff[0]+shr_t.spec[0]);
accum[1]+= fac*(shr_t.diff[1]+shr_t.spec[1]);
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 5f5dab94ba3..5aad055a8f6 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -2118,7 +2118,8 @@ void do_material_tex(ShadeInput *shi)
float fact, facm, factt, facmm, stencilTin=1.0;
float texvec[3], dxt[3], dyt[3], tempvec[3], norvec[3], warpvec[3]={0.0f, 0.0f, 0.0f}, Tnor=1.0;
int tex_nr, rgbnor= 0, warpdone=0;
- int use_compat_bump, use_ntap_bump;
+ int use_compat_bump = 0, use_ntap_bump = 0;
+ int found_nmapping = 0;
int iFirstTimeNMap=1;
compatible_bump_init(&compat_bump);
@@ -2192,6 +2193,7 @@ void do_material_tex(ShadeInput *shi)
}
}
else if(mtex->texco==TEXCO_REFL) {
+ calc_R_ref(shi);
co= shi->ref; dx= shi->dxref; dy= shi->dyref;
}
else if(mtex->texco==TEXCO_NORM) {
@@ -2428,6 +2430,9 @@ void do_material_tex(ShadeInput *shi)
/* we need to code blending modes for normals too once.. now 1 exception hardcoded */
if ((tex->type==TEX_IMAGE) && (tex->imaflag & TEX_NORMALMAP)) {
+
+ found_nmapping = 1;
+
/* qdn: for normalmaps, to invert the normalmap vector,
it is better to negate x & y instead of subtracting the vector as was done before */
if (norfac < 0.0f) {
@@ -2509,9 +2514,6 @@ void do_material_tex(ShadeInput *shi)
shi->orn[0]= -shi->vn[0];
shi->orn[1]= -shi->vn[1];
shi->orn[2]= -shi->vn[2];
-
- /* reflection vector */
- calc_R_ref(shi);
}
}
@@ -2622,6 +2624,12 @@ void do_material_tex(ShadeInput *shi)
}
}
}
+ if ((use_compat_bump || use_ntap_bump || found_nmapping) && (shi->mat->mode & MA_TANGENT_V)!=0) {
+ const float fnegdot = -dot_v3v3(shi->vn, shi->tang);
+ // apply Gram-Schmidt projection
+ madd_v3_v3fl(shi->tang, shi->vn, fnegdot);
+ normalize_v3(shi->tang);
+ }
}
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 7a34fc0af50..a7e19c8db4f 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -515,6 +515,14 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
*fp= (float)shi->obr->ob->index;
}
break;
+ case SCE_PASS_INDEXMA:
+ /* no filter */
+ if(shi->vlr) {
+ fp= rpass->rect + offset;
+ if(*fp==0.0f)
+ *fp= (float)shi->mat->index;
+ }
+ break;
case SCE_PASS_MIST:
/* */
col= &shr->mist;
@@ -619,6 +627,12 @@ static void add_passes(RenderLayer *rl, int offset, ShadeInput *shi, ShadeResult
*fp= (float)shi->obr->ob->index;
}
break;
+ case SCE_PASS_INDEXMA:
+ if(shi->vlr) {
+ fp= rpass->rect + offset;
+ *fp= (float)shi->mat->index;
+ }
+ break;
case SCE_PASS_MIST:
fp= rpass->rect + offset;
*fp= shr->mist;
@@ -1956,40 +1970,6 @@ void add_halo_flare(Render *re)
R.r.mode= mode;
}
-/* ************************* used for shaded view ************************ */
-
-/* if *re, then initialize, otherwise execute */
-void RE_shade_external(Render *re, ShadeInput *shi, ShadeResult *shr)
-{
- static VlakRen vlr;
- static ObjectRen obr;
- static ObjectInstanceRen obi;
-
- /* init */
- if(re) {
- R= *re;
-
- /* fake render face */
- memset(&vlr, 0, sizeof(VlakRen));
- memset(&obr, 0, sizeof(ObjectRen));
- memset(&obi, 0, sizeof(ObjectInstanceRen));
- obr.lay= -1;
- obi.obr= &obr;
-
- return;
- }
- shi->vlr= &vlr;
- shi->obr= &obr;
- shi->obi= &obi;
-
- if(shi->mat->nodetree && shi->mat->use_nodes)
- ntreeShaderExecTree(shi->mat->nodetree, shi, shr);
- else {
- shade_input_init_material(shi);
- shade_material_loop(shi, shr);
- }
-}
-
/* ************************* bake ************************ */
@@ -2018,75 +1998,7 @@ typedef struct BakeShade {
short *do_update;
} BakeShade;
-/* bake uses a char mask to know what has been baked */
-#define BAKE_MASK_NULL 0
-#define BAKE_MASK_MARGIN 1
-#define BAKE_MASK_BAKED 2
-static void bake_mask_filter_extend( char *mask, int width, int height )
-{
- char *row1, *row2, *row3;
- int rowlen, x, y;
- char *temprect;
-
- rowlen= width;
-
- /* make a copy, to prevent flooding */
- temprect= MEM_dupallocN(mask);
-
- for(y=1; y<=height; y++) {
- /* setup rows */
- row1= (char *)(temprect + (y-2)*rowlen);
- row2= row1 + rowlen;
- row3= row2 + rowlen;
- if(y==1)
- row1= row2;
- else if(y==height)
- row3= row2;
-
- for(x=0; x<rowlen; x++) {
- if (mask[((y-1)*rowlen)+x]==0) {
- if (*row1 || *row2 || *row3 || *(row1+1) || *(row3+1) ) {
- mask[((y-1)*rowlen)+x] = BAKE_MASK_MARGIN;
- } else if((x!=rowlen-1) && (*(row1+2) || *(row2+2) || *(row3+2)) ) {
- mask[((y-1)*rowlen)+x] = BAKE_MASK_MARGIN;
- }
- }
-
- if(x!=0) {
- row1++; row2++; row3++;
- }
- }
- }
- MEM_freeN(temprect);
-}
-
-static void bake_mask_clear( ImBuf *ibuf, char *mask, char val )
-{
- int x,y;
- if (ibuf->rect_float) {
- for(x=0; x<ibuf->x; x++) {
- for(y=0; y<ibuf->y; y++) {
- if (mask[ibuf->x*y + x] == val) {
- float *col= ibuf->rect_float + 4*(ibuf->x*y + x);
- col[0] = col[1] = col[2] = col[3] = 0.0f;
- }
- }
- }
-
- } else {
- /* char buffer */
- for(x=0; x<ibuf->x; x++) {
- for(y=0; y<ibuf->y; y++) {
- if (mask[ibuf->x*y + x] == val) {
- char *col= (char *)(ibuf->rect + ibuf->x*y + x);
- col[0] = col[1] = col[2] = col[3] = 0;
- }
- }
- }
- }
-}
-
-static void bake_set_shade_input(ObjectInstanceRen *obi, VlakRen *vlr, ShadeInput *shi, int quad, int isect, int x, int y, float u, float v)
+static void bake_set_shade_input(ObjectInstanceRen *obi, VlakRen *vlr, ShadeInput *shi, int quad, int UNUSED(isect), int x, int y, float u, float v)
{
if(quad)
shade_input_set_triangle_i(shi, obi, vlr, 0, 2, 3);
@@ -2117,7 +2029,7 @@ static void bake_set_shade_input(ObjectInstanceRen *obi, VlakRen *vlr, ShadeInpu
shi->view[2]= shi->vn[2];
}
-static void bake_shade(void *handle, Object *ob, ShadeInput *shi, int quad, int x, int y, float u, float v, float *tvn, float *ttang)
+static void bake_shade(void *handle, Object *ob, ShadeInput *shi, int UNUSED(quad), int x, int y, float UNUSED(u), float UNUSED(v), float *tvn, float *ttang)
{
BakeShade *bs= handle;
ShadeSample *ssamp= &bs->ssamp;
@@ -2143,7 +2055,9 @@ static void bake_shade(void *handle, Object *ob, ShadeInput *shi, int quad, int
shade_input_set_shade_texco(shi);
- if(!ELEM3(bs->type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_SHADOW))
+ /* only do AO for a full bake (and obviously AO bakes)
+ AO for light bakes is a leftover and might not be needed */
+ if( ELEM3(bs->type, RE_BAKE_ALL, RE_BAKE_AO, RE_BAKE_LIGHT))
shade_samples_do_AO(ssamp);
if(shi->mat->nodetree && shi->mat->use_nodes) {
@@ -2206,6 +2120,42 @@ static void bake_shade(void *handle, Object *ob, ShadeInput *shi, int quad, int
VECCOPY(shr.combined, shr.shad);
shr.alpha = shi->alpha;
}
+ else if(bs->type==RE_BAKE_SPEC_COLOR) {
+ shr.combined[0]= shi->specr;
+ shr.combined[1]= shi->specg;
+ shr.combined[2]= shi->specb;
+ shr.alpha = 1.0f;
+ }
+ else if(bs->type==RE_BAKE_SPEC_INTENSITY) {
+ shr.combined[0]=
+ shr.combined[1]=
+ shr.combined[2]= shi->spec;
+ shr.alpha = 1.0f;
+ }
+ else if(bs->type==RE_BAKE_MIRROR_COLOR) {
+ shr.combined[0]= shi->mirr;
+ shr.combined[1]= shi->mirg;
+ shr.combined[2]= shi->mirb;
+ shr.alpha = 1.0f;
+ }
+ else if(bs->type==RE_BAKE_MIRROR_INTENSITY) {
+ shr.combined[0]=
+ shr.combined[1]=
+ shr.combined[2]= shi->ray_mirror;
+ shr.alpha = 1.0f;
+ }
+ else if(bs->type==RE_BAKE_ALPHA) {
+ shr.combined[0]=
+ shr.combined[1]=
+ shr.combined[2]= shi->alpha;
+ shr.alpha = 1.0f;
+ }
+ else if(bs->type==RE_BAKE_EMIT) {
+ shr.combined[0]=
+ shr.combined[1]=
+ shr.combined[2]= shi->emit;
+ shr.alpha = 1.0f;
+ }
}
if(bs->rect_float) {
@@ -2243,11 +2193,11 @@ static void bake_shade(void *handle, Object *ob, ShadeInput *shi, int quad, int
}
if (bs->rect_mask) {
- bs->rect_mask[bs->rectx*y + x] = BAKE_MASK_BAKED;
+ bs->rect_mask[bs->rectx*y + x] = FILTER_MASK_USED;
}
}
-static void bake_displacement(void *handle, ShadeInput *shi, float dist, int x, int y)
+static void bake_displacement(void *handle, ShadeInput *UNUSED(shi), float dist, int x, int y)
{
BakeShade *bs= handle;
float disp;
@@ -2270,7 +2220,7 @@ static void bake_displacement(void *handle, ShadeInput *shi, float dist, int x,
col[3]= 255;
}
if (bs->rect_mask) {
- bs->rect_mask[bs->rectx*y + x] = BAKE_MASK_BAKED;
+ bs->rect_mask[bs->rectx*y + x] = FILTER_MASK_USED;
}
}
@@ -2494,7 +2444,8 @@ static int get_next_bake_face(BakeShade *bs)
if(tface && tface->tpage) {
Image *ima= tface->tpage;
ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
- float vec[4]= {0.0f, 0.0f, 0.0f, 0.0f};
+ const float vec_alpha[4]= {0.0f, 0.0f, 0.0f, 0.0f};
+ const float vec_solid[4]= {0.0f, 0.0f, 0.0f, 1.0f};
if(ibuf==NULL)
continue;
@@ -2514,7 +2465,7 @@ static int get_next_bake_face(BakeShade *bs)
imb_freerectImBuf(ibuf);
/* clear image */
if(R.r.bake_flag & R_BAKE_CLEAR)
- IMB_rectfill(ibuf, vec);
+ IMB_rectfill(ibuf, (ibuf->depth == 32) ? vec_alpha : vec_solid);
/* might be read by UI to set active image for display */
R.bakebuf= ima;
@@ -2619,6 +2570,28 @@ static void *do_bake_thread(void *bs_v)
return NULL;
}
+void RE_bake_ibuf_filter(ImBuf *ibuf, char *mask, const int filter)
+{
+ /* must check before filtering */
+ const short is_new_alpha= (ibuf->depth != 32) && BKE_alphatest_ibuf(ibuf);
+
+ /* Margin */
+ if(filter) {
+ IMB_filter_extend(ibuf, mask, filter);
+ }
+
+ /* if the bake results in new alpha then change the image setting */
+ if(is_new_alpha) {
+ ibuf->depth= 32;
+ }
+ else {
+ if(filter && ibuf->depth != 32) {
+ /* clear alpha added by filtering */
+ IMB_rectfill_alpha(ibuf, 1.0f);
+ }
+ }
+}
+
/* using object selection tags, the faces with UV maps get baked */
/* render should have been setup */
/* returns 0 if nothing was handled */
@@ -2705,36 +2678,7 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up
if(!ibuf)
continue;
- if(re->r.bake_filter) {
- if (usemask) {
- /* extend the mask +2 pixels from the image,
- * this is so colors dont blend in from outside */
- char *temprect;
-
- for(a=0; a<re->r.bake_filter; a++)
- bake_mask_filter_extend((char *)ibuf->userdata, ibuf->x, ibuf->y);
-
- temprect = MEM_dupallocN(ibuf->userdata);
-
- /* expand twice to clear this many pixels, so they blend back in */
- bake_mask_filter_extend(temprect, ibuf->x, ibuf->y);
- bake_mask_filter_extend(temprect, ibuf->x, ibuf->y);
-
- /* clear all pixels in the margin*/
- bake_mask_clear(ibuf, temprect, BAKE_MASK_MARGIN);
- MEM_freeN(temprect);
- }
-
- for(a=0; a<re->r.bake_filter; a++) {
- /*the mask, ibuf->userdata - can be null, in this case only zero alpha is used */
- IMB_filter_extend(ibuf, (char *)ibuf->userdata);
- }
-
- if (ibuf->userdata) {
- MEM_freeN(ibuf->userdata);
- ibuf->userdata= NULL;
- }
- }
+ RE_bake_ibuf_filter(ibuf, (char *)ibuf->userdata, re->r.bake_filter);
ibuf->userflags |= IB_BITMAPDIRTY;
if (ibuf->rect_float) IMB_rect_from_float(ibuf);
diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c
index 74c99d1a92f..456162d2d30 100644
--- a/source/blender/render/intern/source/renderdatabase.c
+++ b/source/blender/render/intern/source/renderdatabase.c
@@ -446,7 +446,7 @@ VlakRen *RE_vlakren_copy(ObjectRen *obr, VlakRen *vlr)
return vlr1;
}
-void RE_vlakren_get_normal(Render *re, ObjectInstanceRen *obi, VlakRen *vlr, float *nor)
+void RE_vlakren_get_normal(Render *UNUSED(re), ObjectInstanceRen *obi, VlakRen *vlr, float *nor)
{
float (*nmat)[3]= obi->nmat;
@@ -782,7 +782,7 @@ void free_renderdata_vlaknodes(VlakTableNode *vlaknodes)
MEM_freeN(vlaknodes);
}
-void free_renderdata_strandnodes(StrandTableNode *strandnodes)
+static void free_renderdata_strandnodes(StrandTableNode *strandnodes)
{
int a;
@@ -1238,7 +1238,7 @@ static int panotestclip(Render *re, int do_pano, float *v)
- shadow buffering (shadbuf.c)
*/
-void project_renderdata(Render *re, void (*projectfunc)(float *, float mat[][4], float *), int do_pano, float xoffs, int do_buckets)
+void project_renderdata(Render *re, void (*projectfunc)(float *, float mat[][4], float *), int do_pano, float xoffs, int UNUSED(do_buckets))
{
ObjectRen *obr;
HaloRen *har = NULL;
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index e575776ec79..eab66aaf2ec 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -303,7 +303,7 @@ void shade_input_set_triangle_i(ShadeInput *shi, ObjectInstanceRen *obi, VlakRen
*/
/* copy data from face to ShadeInput, scanline case */
-void shade_input_set_triangle(ShadeInput *shi, volatile int obi, volatile int facenr, int normal_flip)
+void shade_input_set_triangle(ShadeInput *shi, volatile int obi, volatile int facenr, int UNUSED(normal_flip))
{
if(facenr>0) {
shi->obi= &R.objectinstance[obi];
@@ -543,11 +543,6 @@ void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert
shi->orn[2]= -shi->vn[2];
}
- if(texco & TEXCO_REFL) {
- /* mirror reflection color textures (and envmap) */
- calc_R_ref(shi); /* wrong location for normal maps! XXXXXXXXXXXXXX */
- }
-
if(texco & TEXCO_STRESS) {
/* not supported */
}
@@ -633,14 +628,14 @@ void shade_input_calc_viewco(ShadeInput *shi, float x, float y, float z, float *
dxco[0]= fx;
dxco[1]= 0.0f;
if(shi->facenor[2]!=0.0f)
- dxco[2]= (shi->facenor[0]*fx)/shi->facenor[2];
+ dxco[2]= -(shi->facenor[0]*fx)/shi->facenor[2];
else
dxco[2]= 0.0f;
dyco[0]= 0.0f;
dyco[1]= fy;
if(shi->facenor[2]!=0.0f)
- dyco[2]= (shi->facenor[1]*fy)/shi->facenor[2];
+ dyco[2]= -(shi->facenor[1]*fy)/shi->facenor[2];
else
dyco[2]= 0.0f;
@@ -776,7 +771,8 @@ void shade_input_set_uv(ShadeInput *shi)
t00= v3[axis1]-v1[axis1]; t01= v3[axis2]-v1[axis2];
t10= v3[axis1]-v2[axis1]; t11= v3[axis2]-v2[axis2];
- detsh= 1.0f/(t00*t11-t10*t01);
+ detsh= (t00*t11-t10*t01);
+ detsh= (detsh != 0.0f)? 1.0f/detsh: 0.0f;
t00*= detsh; t01*=detsh;
t10*=detsh; t11*=detsh;
@@ -1205,11 +1201,6 @@ void shade_input_set_shade_texco(ShadeInput *shi)
shi->orn[2]= -shi->vn[2];
}
- if(texco & TEXCO_REFL) {
- /* mirror reflection color textures (and envmap) */
- calc_R_ref(shi); /* wrong location for normal maps! XXXXXXXXXXXXXX */
- }
-
if(texco & TEXCO_STRESS) {
float *s1, *s2, *s3;
@@ -1282,8 +1273,9 @@ void shade_input_set_shade_texco(ShadeInput *shi)
s11= ho3[1]/ho3[3] - ho2[1]/ho2[3];
detsh= s00*s11-s10*s01;
- s00/= detsh; s01/=detsh;
- s10/=detsh; s11/=detsh;
+ detsh= (detsh != 0.0f)? 1.0f/detsh: 0.0f;
+ s00*= detsh; s01*=detsh;
+ s10*=detsh; s11*=detsh;
/* recalc u and v again */
hox= x/Zmulx -1.0f;
@@ -1465,7 +1457,7 @@ int shade_samples(ShadeSample *ssamp, PixStr *ps, int x, int y)
shade_samples_do_AO(ssamp);
/* if shade (all shadepinputs have same passflag) */
- if(ssamp->shi[0].passflag & ~(SCE_PASS_Z|SCE_PASS_INDEXOB)) {
+ if(ssamp->shi[0].passflag & ~(SCE_PASS_Z|SCE_PASS_INDEXOB|SCE_PASS_INDEXMA)) {
for(samp=0; samp<ssamp->tot; samp++, shi++, shr++) {
shade_input_set_shade_texco(shi);
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index 5a5de938e43..7f921d21041 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -705,7 +705,7 @@ static float WardIso_Spec( float *n, float *l, float *v, float rms, int tangent)
}
/* cartoon render diffuse */
-static float Toon_Diff( float *n, float *l, float *v, float size, float smooth )
+static float Toon_Diff( float *n, float *l, float *UNUSED(v), float size, float smooth )
{
float rslt, ang;
@@ -806,7 +806,7 @@ static float Minnaert_Diff(float nl, float *n, float *v, float darkness)
return i;
}
-static float Fresnel_Diff(float *vn, float *lv, float *view, float fac_i, float fac)
+static float Fresnel_Diff(float *vn, float *lv, float *UNUSED(view), float fac_i, float fac)
{
return fresnel_fac(lv, vn, fac_i, fac);
}
diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c
index 12e85af7575..72cb35e7827 100644
--- a/source/blender/render/intern/source/strand.c
+++ b/source/blender/render/intern/source/strand.c
@@ -210,7 +210,7 @@ static void interpolate_vec4(float *v1, float *v2, float t, float negt, float *v
v[3]= negt*v1[3] + t*v2[3];
}
-void interpolate_shade_result(ShadeResult *shr1, ShadeResult *shr2, float t, ShadeResult *shr, int addpassflag)
+static void interpolate_shade_result(ShadeResult *shr1, ShadeResult *shr2, float t, ShadeResult *shr, int addpassflag)
{
float negt= 1.0f - t;
@@ -252,7 +252,7 @@ void interpolate_shade_result(ShadeResult *shr1, ShadeResult *shr2, float t, Sha
}
}
-void strand_apply_shaderesult_alpha(ShadeResult *shr, float alpha)
+static void strand_apply_shaderesult_alpha(ShadeResult *shr, float alpha)
{
if(alpha < 1.0f) {
shr->combined[0] *= alpha;
@@ -594,7 +594,7 @@ static void do_strand_fillac(void *handle, int x, int y, float u, float v, float
}
/* width is calculated in hoco space, to ensure strands are visible */
-static int strand_test_clip(float winmat[][4], ZSpan *zspan, float *bounds, float *co, float *zcomp, float widthx, float widthy)
+static int strand_test_clip(float winmat[][4], ZSpan *UNUSED(zspan), float *bounds, float *co, float *zcomp, float widthx, float widthy)
{
float hoco[4];
int clipflag= 0;
@@ -615,7 +615,7 @@ static int strand_test_clip(float winmat[][4], ZSpan *zspan, float *bounds, floa
return clipflag;
}
-static void do_scanconvert_strand(Render *re, StrandPart *spart, ZSpan *zspan, float t, float dt, float *co1, float *co2, float *co3, float *co4, int sample)
+static void do_scanconvert_strand(Render *UNUSED(re), StrandPart *spart, ZSpan *zspan, float t, float dt, float *co1, float *co2, float *co3, float *co4, int sample)
{
float jco1[3], jco2[3], jco3[3], jco4[3], jx, jy;
@@ -778,7 +778,7 @@ void render_strand_segment(Render *re, float winmat[][4], StrandPart *spart, ZSp
}
/* render call to fill in strands */
-int zbuffer_strands_abuf(Render *re, RenderPart *pa, APixstrand *apixbuf, ListBase *apsmbase, unsigned int lay, int negzmask, float winmat[][4], int winx, int winy, int sample, float (*jit)[2], float clipcrop, int shadow, StrandShadeCache *cache)
+int zbuffer_strands_abuf(Render *re, RenderPart *pa, APixstrand *apixbuf, ListBase *apsmbase, unsigned int lay, int UNUSED(negzmask), float winmat[][4], int winx, int winy, int UNUSED(sample), float (*jit)[2], float clipcrop, int shadow, StrandShadeCache *cache)
{
ObjectRen *obr;
ObjectInstanceRen *obi;
diff --git a/source/blender/render/intern/source/sunsky.c b/source/blender/render/intern/source/sunsky.c
index 919c06d81f7..5877fa42292 100644
--- a/source/blender/render/intern/source/sunsky.c
+++ b/source/blender/render/intern/source/sunsky.c
@@ -113,7 +113,7 @@ static void DirectionToThetaPhi(float *toSun, float *theta, float *phi)
* PerezFunction:
* compute perez function value based on input paramters
* */
-float PerezFunction(struct SunSky *sunsky, const float *lam, float theta, float gamma, float lvz)
+static float PerezFunction(struct SunSky *sunsky, const float *lam, float theta, float gamma, float lvz)
{
float den, num;
@@ -313,7 +313,7 @@ void GetSkyXYZRadiancef(struct SunSky* sunsky, const float varg[3], float color_
* turbidity: is atmosphere turbidity
* fTau: contains computed attenuated sun light
* */
-void ComputeAttenuatedSunlight(float theta, int turbidity, float fTau[3])
+static void ComputeAttenuatedSunlight(float theta, int turbidity, float fTau[3])
{
float fBeta ;
float fTauR, fTauA;
@@ -460,7 +460,7 @@ void AtmospherePixleShader( struct SunSky* sunSky, float view[3], float s, float
vec3opv(sunSky->atm_BetaRM, sunSky->atm_BetaRay, +, sunSky->atm_BetaMie);
//e^(-(beta_1 + beta_2) * s) = E1
- vec3opf(E1, sunSky->atm_BetaRM, *, -s/log(2));
+ vec3opf(E1, sunSky->atm_BetaRM, *, -s/M_LN2);
E1[0] = exp(E1[0]);
E1[1] = exp(E1[1]);
E1[2] = exp(E1[2]);
diff --git a/source/blender/render/intern/source/volume_precache.c b/source/blender/render/intern/source/volume_precache.c
index fc3280db771..faa915b7f6c 100644
--- a/source/blender/render/intern/source/volume_precache.c
+++ b/source/blender/render/intern/source/volume_precache.c
@@ -74,7 +74,7 @@ extern struct Render R;
/* Recursive test for intersections, from a point inside the mesh, to outside
* Number of intersections (depth) determine if a point is inside or outside the mesh */
-int intersect_outside_volume(RayObject *tree, Isect *isect, float *offset, int limit, int depth)
+static int intersect_outside_volume(RayObject *tree, Isect *isect, float *offset, int limit, int depth)
{
if (limit == 0) return depth;
@@ -96,7 +96,7 @@ int intersect_outside_volume(RayObject *tree, Isect *isect, float *offset, int l
}
/* Uses ray tracing to check if a point is inside or outside an ObjectInstanceRen */
-int point_inside_obi(RayObject *tree, ObjectInstanceRen *UNUSED(obi), float *co)
+static int point_inside_obi(RayObject *tree, ObjectInstanceRen *UNUSED(obi), float *co)
{
Isect isect= {{0}};
float dir[3] = {0.0f,0.0f,1.0f};
@@ -350,7 +350,7 @@ static void ms_diffuse(float *x0, float *x, float diff, int *n) //n is the unpad
}
}
-void multiple_scattering_diffusion(Render *re, VolumePrecache *vp, Material *ma)
+static void multiple_scattering_diffusion(Render *re, VolumePrecache *vp, Material *ma)
{
const float diff = ma->vol.ms_diff * 0.001f; /* compensate for scaling for a nicer UI range */
const int simframes = (int)(ma->vol.ms_spread * (float)MAX3(vp->res[0], vp->res[1], vp->res[2]));
@@ -523,7 +523,6 @@ static void *vol_precache_part(void *data)
continue;
}
- /* this view coordinate is very wrong! */
copy_v3_v3(shi->view, cco);
normalize_v3(shi->view);
vol_get_scattering(shi, scatter_col, cco);
@@ -538,7 +537,7 @@ static void *vol_precache_part(void *data)
pa->done = 1;
- return 0;
+ return NULL;
}
@@ -676,7 +675,7 @@ static int precache_resolution(Render *re, VolumePrecache *vp, ObjectInstanceRen
* in camera space, aligned with the ObjectRen's bounding box.
* Resolution is defined by the user.
*/
-void vol_precache_objectinstance_threads(Render *re, ObjectInstanceRen *obi, Material *ma)
+static void vol_precache_objectinstance_threads(Render *re, ObjectInstanceRen *obi, Material *ma)
{
VolumePrecache *vp;
VolPrecachePart *nextpa, *pa;
@@ -709,9 +708,8 @@ void vol_precache_objectinstance_threads(Render *re, ObjectInstanceRen *obi, Mat
vp->data_r = MEM_callocN(sizeof(float)*vp->res[0]*vp->res[1]*vp->res[2], "volume light cache data red channel");
vp->data_g = MEM_callocN(sizeof(float)*vp->res[0]*vp->res[1]*vp->res[2], "volume light cache data green channel");
vp->data_b = MEM_callocN(sizeof(float)*vp->res[0]*vp->res[1]*vp->res[2], "volume light cache data blue channel");
- if (vp->data_r==0 || vp->data_g==0 || vp->data_b==0) {
+ if (vp->data_r==NULL || vp->data_g==NULL || vp->data_b==NULL) {
MEM_freeN(vp);
- vp = NULL;
return;
}
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index dde9dbb8485..359002d05ae 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -305,7 +305,7 @@ float vol_get_density(struct ShadeInput *shi, float *co)
/* Color of light that gets scattered out by the volume */
/* Uses same physically based scattering parameter as in transmission calculations,
* along with artificial reflection scale/reflection color tint */
-void vol_get_reflection_color(ShadeInput *shi, float *ref_col, float *co)
+static void vol_get_reflection_color(ShadeInput *shi, float *ref_col, float *co)
{
float scatter = shi->mat->vol.scattering;
float reflection= shi->mat->vol.reflection;
@@ -325,7 +325,7 @@ void vol_get_reflection_color(ShadeInput *shi, float *ref_col, float *co)
/* compute emission component, amount of radiance to add per segment
* can be textured with 'emit' */
-void vol_get_emission(ShadeInput *shi, float *emission_col, float *co)
+static void vol_get_emission(ShadeInput *shi, float *emission_col, float *co)
{
float emission = shi->mat->vol.emission;
VECCOPY(emission_col, shi->mat->vol.emission_col);
@@ -343,7 +343,7 @@ void vol_get_emission(ShadeInput *shi, float *emission_col, float *co)
* This can possibly use a specific scattering color,
* and absorption multiplier factor too, but these parameters are left out for simplicity.
* It's easy enough to get a good wide range of results with just these two parameters. */
-void vol_get_sigma_t(ShadeInput *shi, float *sigma_t, float *co)
+static void vol_get_sigma_t(ShadeInput *shi, float *sigma_t, float *co)
{
/* technically absorption, but named transmission color
* since it describes the effect of the coloring *after* absorption */
@@ -361,7 +361,7 @@ void vol_get_sigma_t(ShadeInput *shi, float *sigma_t, float *co)
/* phase function - determines in which directions the light
* is scattered in the volume relative to incoming direction
* and view direction */
-float vol_get_phasefunc(ShadeInput *UNUSED(shi), float g, float *w, float *wp)
+static float vol_get_phasefunc(ShadeInput *UNUSED(shi), float g, float *w, float *wp)
{
const float normalize = 0.25f; // = 1.f/4.f = M_PI/(4.f*M_PI)
@@ -408,7 +408,7 @@ float vol_get_phasefunc(ShadeInput *UNUSED(shi), float g, float *w, float *wp)
}
/* Compute transmittance = e^(-attenuation) */
-void vol_get_transmittance_seg(ShadeInput *shi, float *tr, float stepsize, float *co, float density)
+static void vol_get_transmittance_seg(ShadeInput *shi, float *tr, float stepsize, float *co, float density)
{
/* input density = density at co */
float tau[3] = {0.f, 0.f, 0.f};
@@ -464,7 +464,7 @@ static void vol_get_transmittance(ShadeInput *shi, float *tr, float *co, float *
tr[2] = expf(-tau[2]);
}
-void vol_shade_one_lamp(struct ShadeInput *shi, float *co, LampRen *lar, float *lacol)
+static void vol_shade_one_lamp(struct ShadeInput *shi, float *co, LampRen *lar, float *lacol)
{
float visifac, lv[3], lampdist;
float tr[3]={1.0,1.0,1.0};
@@ -534,6 +534,7 @@ void vol_shade_one_lamp(struct ShadeInput *shi, float *co, LampRen *lar, float *
if (luminance(lacol) < 0.001f) return;
+ normalize_v3(lv);
p = vol_get_phasefunc(shi, shi->mat->vol.asymmetry, shi->view, lv);
/* physically based scattering with non-physically based RGB gain */
@@ -605,7 +606,7 @@ static void volumeintegrate(struct ShadeInput *shi, float *col, float *co, float
for (; t0 < t1; pt0 = t0, t0 += stepsize) {
const float density = vol_get_density(shi, p);
- if (density > 0.01f) {
+ if (density > 0.00001f) {
float scatter_col[3] = {0.f, 0.f, 0.f}, emit_col[3];
const float stepd = (t0 - pt0) * density;
diff --git a/source/blender/render/intern/source/voxeldata.c b/source/blender/render/intern/source/voxeldata.c
index b8cb5c21337..232f7fdeede 100644
--- a/source/blender/render/intern/source/voxeldata.c
+++ b/source/blender/render/intern/source/voxeldata.c
@@ -220,6 +220,7 @@ static int read_voxeldata_header(FILE *fp, struct VoxelData *vd)
static void init_frame_smoke(VoxelData *vd, float cfra)
{
+#ifdef WITH_SMOKE
Object *ob;
ModifierData *md;
@@ -300,7 +301,13 @@ static void init_frame_smoke(VoxelData *vd, float cfra)
}
vd->ok = 1;
- return;
+
+#else // WITH_SMOKE
+ (void)vd;
+ (void)cfra;
+
+ vd->dataset= NULL;
+#endif
}
static void cache_voxeldata(struct Render *re, Tex *tex)
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index 174b1378f67..13d9ead79e8 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -715,7 +715,7 @@ static void zbufline(ZSpan *zspan, int obi, int zvlnr, float *vec1, float *vec2)
}
}
-static void zbufline_onlyZ(ZSpan *zspan, int obi, int zvlnr, float *vec1, float *vec2)
+static void zbufline_onlyZ(ZSpan *zspan, int UNUSED(obi), int UNUSED(zvlnr), float *vec1, float *vec2)
{
int *rectz, *rectz1= NULL;
int start, end, x, y, oldx, oldy, ofs;
@@ -1287,7 +1287,7 @@ static void zbuffillGL4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2,
*/
/* now: filling two Z values, the closest and 2nd closest */
-static void zbuffillGL_onlyZ(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, float *v3, float *v4)
+static void zbuffillGL_onlyZ(ZSpan *zspan, int UNUSED(obi), int UNUSED(zvlnr), float *v1, float *v2, float *v3, float *v4)
{
double zxd, zyd, zy0, zverg;
float x0,y0,z0;
@@ -3236,7 +3236,7 @@ static void copyto_abufz(RenderPart *pa, int *arectz, int *rectmask, int sample)
* Do accumulation z buffering.
*/
-static int zbuffer_abuf(Render *re, RenderPart *pa, APixstr *APixbuf, ListBase *apsmbase, unsigned int lay, int negzmask, float winmat[][4], int winx, int winy, int samples, float (*jit)[2], float clipcrop, int shadow)
+static int zbuffer_abuf(Render *re, RenderPart *pa, APixstr *APixbuf, ListBase *apsmbase, unsigned int lay, int negzmask, float winmat[][4], int winx, int winy, int samples, float (*jit)[2], float UNUSED(clipcrop), int shadow)
{
ZbufProjectCache cache[ZBUF_PROJECT_CACHE_SIZE];
ZSpan zspans[16], *zspan; /* MAX_OSA */
@@ -3497,7 +3497,7 @@ static void add_transp_obindex(RenderLayer *rl, int offset, Object *ob)
RenderPass *rpass;
for(rpass= rl->passes.first; rpass; rpass= rpass->next) {
- if(rpass->passtype == SCE_PASS_INDEXOB) {
+ if(rpass->passtype == SCE_PASS_INDEXOB||rpass->passtype == SCE_PASS_INDEXMA) {
float *fp= rpass->rect + offset;
*fp= (float)ob->index;
break;
@@ -3692,7 +3692,7 @@ static int vergzvlak(const void *a1, const void *a2)
return 0;
}
-static void shade_strand_samples(StrandShadeCache *cache, ShadeSample *ssamp, int x, int y, ZTranspRow *row, int addpassflag)
+static void shade_strand_samples(StrandShadeCache *cache, ShadeSample *ssamp, int UNUSED(x), int UNUSED(y), ZTranspRow *row, int addpassflag)
{
StrandSegment sseg;
StrandVert *svert;
@@ -3820,7 +3820,7 @@ static int shade_tra_samples(ShadeSample *ssamp, StrandShadeCache *cache, int x,
shade_samples_do_AO(ssamp);
/* if shade (all shadepinputs have same passflag) */
- if(shi->passflag & ~(SCE_PASS_Z|SCE_PASS_INDEXOB)) {
+ if(shi->passflag & ~(SCE_PASS_Z|SCE_PASS_INDEXOB|SCE_PASS_INDEXMA)) {
for(samp=0; samp<ssamp->tot; samp++, shi++, shr++) {
shade_input_set_shade_texco(shi);
shade_input_do_shade(shi, shr);
@@ -3941,7 +3941,7 @@ static void reset_sky_speedvectors(RenderPart *pa, RenderLayer *rl, float *rectf
/* main render call to do the z-transparent layer */
/* returns a mask, only if a) transp rendered and b) solid was rendered */
-unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pass, ListBase *psmlist)
+unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pass, ListBase *UNUSED(psmlist))
{
RenderResult *rr= pa->result;
ShadeSample ssamp;
@@ -4115,7 +4115,14 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas
add_transp_obindex(rlpp[a], od, obr->ob);
}
}
-
+ if(addpassflag & SCE_PASS_INDEXMA) {
+ ObjectRen *obr= R.objectinstance[zrow[totface-1].obi].obr;
+ if(obr->ob) {
+ for(a= 0; a<totfullsample; a++)
+ add_transp_obindex(rlpp[a], od, obr->ob);
+ }
+ }
+
/* for each mask-sample we alpha-under colors. then in end it's added using filter */
memset(samp_shr, 0, sizeof(ShadeResult)*osa);
for(a=0; a<osa; a++) {