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Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/bake.c10
-rw-r--r--source/blender/render/intern/engine.c2
-rw-r--r--source/blender/render/intern/pipeline.c4
-rw-r--r--source/blender/render/intern/texture_pointdensity.c4
4 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/render/intern/bake.c b/source/blender/render/intern/bake.c
index fd65bb12044..d5653f87c2b 100644
--- a/source/blender/render/intern/bake.c
+++ b/source/blender/render/intern/bake.c
@@ -340,10 +340,10 @@ static bool cast_ray_highpoly(BVHTreeFromMesh *treeData,
float co_high[3], dir_high[3];
hits[i].index = -1;
- /* TODO: we should use FLT_MAX here, but sweepsphere code isn't prepared for that */
+ /* TODO: we should use FLT_MAX here, but sweep-sphere code isn't prepared for that. */
hits[i].dist = BVH_RAYCAST_DIST_MAX;
- /* transform the ray from the world space to the highpoly space */
+ /* Transform the ray from the world space to the `highpoly` space. */
mul_v3_m4v3(co_high, highpoly[i].imat, co);
/* rotates */
@@ -555,10 +555,10 @@ bool RE_bake_pixels_populate_from_objects(struct Mesh *me_low,
TriTessFace *tris_cage = NULL;
TriTessFace **tris_high;
- /* assume all lowpoly tessfaces can be quads */
+ /* Assume all low-poly tessfaces can be quads. */
tris_high = MEM_callocN(sizeof(TriTessFace *) * tot_highpoly, "MVerts Highpoly Mesh Array");
- /* assume all highpoly tessfaces are triangles */
+ /* Assume all high-poly tessfaces are triangles. */
me_highpoly = MEM_mallocN(sizeof(Mesh *) * tot_highpoly, "Highpoly Derived Meshes");
treeData = MEM_callocN(sizeof(BVHTreeFromMesh) * tot_highpoly, "Highpoly BVH Trees");
@@ -583,7 +583,7 @@ bool RE_bake_pixels_populate_from_objects(struct Mesh *me_low,
BKE_mesh_runtime_looptri_ensure(me_highpoly[i]);
if (me_highpoly[i]->runtime.looptris.len != 0) {
- /* Create a BVH-tree for each highpoly object. */
+ /* Create a BVH-tree for each `highpoly` object. */
BKE_bvhtree_from_mesh_get(&treeData[i], me_highpoly[i], BVHTREE_FROM_LOOPTRI, 2);
if (treeData[i].tree == NULL) {
diff --git a/source/blender/render/intern/engine.c b/source/blender/render/intern/engine.c
index 86ed88d37ab..657cd1f606b 100644
--- a/source/blender/render/intern/engine.c
+++ b/source/blender/render/intern/engine.c
@@ -679,7 +679,7 @@ static void engine_depsgraph_init(RenderEngine *engine, ViewLayer *view_layer)
DRW_render_context_enable(engine->re);
}
- DEG_evaluate_on_framechange(depsgraph, CFRA);
+ DEG_evaluate_on_framechange(depsgraph, BKE_scene_frame_get(scene));
if (use_gpu_context) {
DRW_render_context_disable(engine->re);
diff --git a/source/blender/render/intern/pipeline.c b/source/blender/render/intern/pipeline.c
index bc03158f036..6329901b4ce 100644
--- a/source/blender/render/intern/pipeline.c
+++ b/source/blender/render/intern/pipeline.c
@@ -1828,7 +1828,7 @@ void RE_SetReports(Render *re, ReportList *reports)
static void render_update_depsgraph(Render *re)
{
Scene *scene = re->scene;
- DEG_evaluate_on_framechange(re->pipeline_depsgraph, CFRA);
+ DEG_evaluate_on_framechange(re->pipeline_depsgraph, BKE_scene_frame_get(scene));
BKE_scene_update_sound(re->pipeline_depsgraph, re->main);
}
@@ -2410,7 +2410,7 @@ void RE_RenderAnim(Render *re,
* -sergey-
*/
{
- float ctime = BKE_scene_frame_get(scene);
+ float ctime = BKE_scene_ctime_get(scene);
AnimData *adt = BKE_animdata_from_id(&scene->id);
const AnimationEvalContext anim_eval_context = BKE_animsys_eval_context_construct(
re->pipeline_depsgraph, ctime);
diff --git a/source/blender/render/intern/texture_pointdensity.c b/source/blender/render/intern/texture_pointdensity.c
index d883234dc15..31d5bf67f28 100644
--- a/source/blender/render/intern/texture_pointdensity.c
+++ b/source/blender/render/intern/texture_pointdensity.c
@@ -169,7 +169,7 @@ static void pointdensity_cache_psys(
ParticleCacheKey *cache;
ParticleSimulationData sim = {NULL};
ParticleData *pa = NULL;
- float cfra = BKE_scene_frame_get(scene);
+ float cfra = BKE_scene_ctime_get(scene);
int i /*, Childexists*/ /* UNUSED */;
int total_particles;
int data_used;
@@ -782,7 +782,7 @@ static void particle_system_minmax(Depsgraph *depsgraph,
float max[3])
{
const float size[3] = {radius, radius, radius};
- const float cfra = BKE_scene_frame_get(scene);
+ const float cfra = BKE_scene_ctime_get(scene);
ParticleSettings *part = psys->part;
ParticleSimulationData sim = {NULL};
ParticleData *pa = NULL;