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Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/extern/include/RE_bake.h18
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h2
-rw-r--r--source/blender/render/intern/include/render_types.h4
-rw-r--r--source/blender/render/intern/source/bake.c4
-rw-r--r--source/blender/render/intern/source/bake_api.c51
-rw-r--r--source/blender/render/intern/source/convertblender.c35
-rw-r--r--source/blender/render/intern/source/envmap.c4
-rw-r--r--source/blender/render/intern/source/external_engine.c11
-rw-r--r--source/blender/render/intern/source/imagetexture.c181
-rw-r--r--source/blender/render/intern/source/occlusion.c18
-rw-r--r--source/blender/render/intern/source/pipeline.c55
-rw-r--r--source/blender/render/intern/source/render_texture.c4
-rw-r--r--source/blender/render/intern/source/shadbuf.c2
-rw-r--r--source/blender/render/intern/source/shadeoutput.c14
-rw-r--r--source/blender/render/intern/source/volumetric.c2
15 files changed, 163 insertions, 242 deletions
diff --git a/source/blender/render/extern/include/RE_bake.h b/source/blender/render/extern/include/RE_bake.h
index 8f2a0e382a4..481da452529 100644
--- a/source/blender/render/extern/include/RE_bake.h
+++ b/source/blender/render/extern/include/RE_bake.h
@@ -39,7 +39,7 @@ typedef struct BakeImage {
struct Image *image;
int width;
int height;
- int offset;
+ size_t offset;
} BakeImage;
typedef struct BakeImages {
@@ -72,35 +72,35 @@ bool RE_bake_has_engine(struct Render *re);
bool RE_bake_engine(
struct Render *re, struct Object *object, const BakePixel pixel_array[],
- const int num_pixels, const int depth, const ScenePassType pass_type, float result[]);
+ const size_t num_pixels, const int depth, const ScenePassType pass_type, float result[]);
/* bake.c */
int RE_pass_depth(const ScenePassType pass_type);
bool RE_bake_internal(
struct Render *re, struct Object *object, const BakePixel pixel_array[],
- const int num_pixels, const int depth, const ScenePassType pass_type, float result[]);
+ const size_t num_pixels, const int depth, const ScenePassType pass_type, float result[]);
bool RE_bake_pixels_populate_from_objects(
struct Mesh *me_low, BakePixel pixel_array_from[],
- BakeHighPolyData highpoly[], const int tot_highpoly, const int num_pixels, const bool is_custom_cage,
+ BakeHighPolyData highpoly[], const int tot_highpoly, const size_t num_pixels, const bool is_custom_cage,
const float cage_extrusion, float mat_low[4][4], float mat_cage[4][4], struct Mesh *me_cage);
void RE_bake_pixels_populate(
struct Mesh *me, struct BakePixel *pixel_array,
- const int num_pixels, const struct BakeImages *bake_images, const char *uv_layer);
+ const size_t num_pixels, const struct BakeImages *bake_images, const char *uv_layer);
-void RE_bake_mask_fill(const BakePixel pixel_array[], const int num_pixels, char *mask);
+void RE_bake_mask_fill(const BakePixel pixel_array[], const size_t num_pixels, char *mask);
void RE_bake_margin(struct ImBuf *ibuf, char *mask, const int margin);
void RE_bake_normal_world_to_object(
- const BakePixel pixel_array[], const int num_pixels, const int depth, float result[],
+ const BakePixel pixel_array[], const size_t num_pixels, const int depth, float result[],
struct Object *ob, const BakeNormalSwizzle normal_swizzle[3]);
void RE_bake_normal_world_to_tangent(
- const BakePixel pixel_array[], const int num_pixels, const int depth, float result[],
+ const BakePixel pixel_array[], const size_t num_pixels, const int depth, float result[],
struct Mesh *me, const BakeNormalSwizzle normal_swizzle[3], float mat[4][4]);
void RE_bake_normal_world_to_world(
- const BakePixel pixel_array[], const int num_pixels, const int depth, float result[],
+ const BakePixel pixel_array[], const size_t num_pixels, const int depth, float result[],
const BakeNormalSwizzle normal_swizzle[3]);
void RE_bake_ibuf_clear(struct Image *image, const bool is_tangent);
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 68ac0cd3073..3b54de4c943 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -194,6 +194,7 @@ void RE_InitState(struct Render *re, struct Render *source, struct RenderData *r
struct SceneRenderLayer *srl,
int winx, int winy, rcti *disprect);
void RE_ChangeResolution(struct Render *re, int winx, int winy, rcti *disprect);
+void RE_ChangeModeFlag(struct Render *re, int flag, bool clear);
/* set up the viewplane/perspective matrix, three choices */
struct Object *RE_GetCamera(struct Render *re); /* return camera override if set */
@@ -234,6 +235,7 @@ void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene,
unsigned int lay_override, int sfra, int efra, int tfra);
#ifdef WITH_FREESTYLE
void RE_RenderFreestyleStrokes(struct Render *re, struct Main *bmain, struct Scene *scene, int render);
+void RE_RenderFreestyleExternal(struct Render *re);
#endif
/* error reporting */
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index 536a2b8a85f..b87b1e6f367 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -595,7 +595,9 @@ typedef struct LampRen {
float imat[3][3];
float spottexfac;
float sh_invcampos[3], sh_zfac; /* sh_= spothalo */
-
+
+ float lampmat[4][4]; /* worls space lamp matrix, used for scene rotation */
+
float mat[3][3]; /* 3x3 part from lampmat x viewmat */
float area[8][3], areasize;
diff --git a/source/blender/render/intern/source/bake.c b/source/blender/render/intern/source/bake.c
index f2793a9bc5b..15634c93491 100644
--- a/source/blender/render/intern/source/bake.c
+++ b/source/blender/render/intern/source/bake.c
@@ -174,7 +174,7 @@ static void bake_shade(void *handle, Object *ob, ShadeInput *shi, int UNUSED(qua
/* only do AO for a full bake (and obviously AO bakes)
* AO for light bakes is a leftover and might not be needed */
- if (ELEM3(bs->type, RE_BAKE_ALL, RE_BAKE_AO, RE_BAKE_LIGHT))
+ if (ELEM(bs->type, RE_BAKE_ALL, RE_BAKE_AO, RE_BAKE_LIGHT))
shade_samples_do_AO(ssamp);
if (shi->mat->nodetree && shi->mat->use_nodes) {
@@ -303,7 +303,7 @@ static void bake_shade(void *handle, Object *ob, ShadeInput *shi, int UNUSED(qua
rgb_float_to_uchar(col, shr.combined);
}
- if (ELEM3(bs->type, RE_BAKE_ALL, RE_BAKE_TEXTURE, RE_BAKE_VERTEX_COLORS)) {
+ if (ELEM(bs->type, RE_BAKE_ALL, RE_BAKE_TEXTURE, RE_BAKE_VERTEX_COLORS)) {
col[3] = FTOCHAR(shr.alpha);
}
else {
diff --git a/source/blender/render/intern/source/bake_api.c b/source/blender/render/intern/source/bake_api.c
index efa8c9b98f4..90deac2de32 100644
--- a/source/blender/render/intern/source/bake_api.c
+++ b/source/blender/render/intern/source/bake_api.c
@@ -120,7 +120,7 @@ static void store_bake_pixel(void *handle, int x, int y, float u, float v)
BakePixel *pixel;
const int width = bd->bk_image->width;
- const int offset = bd->bk_image->offset;
+ const size_t offset = bd->bk_image->offset;
const int i = offset + y * width + x;
pixel = &bd->pixel_array[i];
@@ -134,9 +134,9 @@ static void store_bake_pixel(void *handle, int x, int y, float u, float v)
pixel->dv_dy = bd->dv_dy;
}
-void RE_bake_mask_fill(const BakePixel pixel_array[], const int num_pixels, char *mask)
+void RE_bake_mask_fill(const BakePixel pixel_array[], const size_t num_pixels, char *mask)
{
- int i;
+ size_t i;
if (!mask)
return;
@@ -356,7 +356,7 @@ static void mesh_calc_tri_tessface(
MFace *mface;
MVert *mvert;
TSpace *tspace;
- float *precomputed_normals;
+ float *precomputed_normals = NULL;
bool calculate_normal;
mface = CustomData_get_layer(&me->fdata, CD_MFACE);
@@ -379,7 +379,7 @@ static void mesh_calc_tri_tessface(
p_id = -1;
for (i = 0; i < me->totface; i++) {
MFace *mf = &mface[i];
- TSpace *ts = &tspace[i * 4];
+ TSpace *ts = tangent ? &tspace[i * 4] : NULL;
p_id++;
@@ -438,10 +438,10 @@ static void mesh_calc_tri_tessface(
bool RE_bake_pixels_populate_from_objects(
struct Mesh *me_low, BakePixel pixel_array_from[],
- BakeHighPolyData highpoly[], const int tot_highpoly, const int num_pixels, const bool is_custom_cage,
+ BakeHighPolyData highpoly[], const int tot_highpoly, const size_t num_pixels, const bool is_custom_cage,
const float cage_extrusion, float mat_low[4][4], float mat_cage[4][4], struct Mesh *me_cage)
{
- int i;
+ size_t i;
int primitive_id;
float u, v;
float imat_low [4][4];
@@ -461,7 +461,7 @@ bool RE_bake_pixels_populate_from_objects(
tris_high = MEM_callocN(sizeof(TriTessFace *) * tot_highpoly, "MVerts Highpoly Mesh Array");
/* assume all highpoly tessfaces are triangles */
- dm_highpoly = MEM_callocN(sizeof(DerivedMesh *) * tot_highpoly, "Highpoly Derived Meshes");
+ dm_highpoly = MEM_mallocN(sizeof(DerivedMesh *) * tot_highpoly, "Highpoly Derived Meshes");
treeData = MEM_callocN(sizeof(BVHTreeFromMesh) * tot_highpoly, "Highpoly BVH Trees");
if (!is_cage) {
@@ -594,11 +594,11 @@ static void bake_differentials(BakeDataZSpan *bd, const float *uv1, const float
void RE_bake_pixels_populate(
Mesh *me, BakePixel pixel_array[],
- const int num_pixels, const BakeImages *bake_images, const char *uv_layer)
+ const size_t num_pixels, const BakeImages *bake_images, const char *uv_layer)
{
BakeDataZSpan bd;
- int i, a;
- int p_id;
+ size_t i;
+ int a, p_id;
MTFace *mtface;
MFace *mface;
@@ -725,11 +725,11 @@ static void normal_compress(float out[3], const float in[3], const BakeNormalSwi
* This function converts an object space normal map to a tangent space normal map for a given low poly mesh
*/
void RE_bake_normal_world_to_tangent(
- const BakePixel pixel_array[], const int num_pixels, const int depth,
+ const BakePixel pixel_array[], const size_t num_pixels, const int depth,
float result[], Mesh *me, const BakeNormalSwizzle normal_swizzle[3],
float mat[4][4])
{
- int i;
+ size_t i;
TriTessFace *triangles;
@@ -756,7 +756,7 @@ void RE_bake_normal_world_to_tangent(
float tsm[3][3]; /* tangent space matrix */
float itsm[3][3];
- int offset;
+ size_t offset;
float nor[3]; /* texture normal */
bool is_smooth;
@@ -834,16 +834,16 @@ void RE_bake_normal_world_to_tangent(
}
void RE_bake_normal_world_to_object(
- const BakePixel pixel_array[], const int num_pixels, const int depth,
+ const BakePixel pixel_array[], const size_t num_pixels, const int depth,
float result[], struct Object *ob, const BakeNormalSwizzle normal_swizzle[3])
{
- int i;
+ size_t i;
float iobmat[4][4];
invert_m4_m4(iobmat, ob->obmat);
for (i = 0; i < num_pixels; i++) {
- int offset;
+ size_t offset;
float nor[3];
if (pixel_array[i].primitive_id == -1)
@@ -852,7 +852,8 @@ void RE_bake_normal_world_to_object(
offset = i * depth;
normal_uncompress(nor, &result[offset]);
- mul_m4_v3(iobmat, nor);
+ /* rotates only without translation */
+ mul_mat3_m4_v3(iobmat, nor);
normalize_v3(nor);
/* save back the values */
@@ -861,13 +862,13 @@ void RE_bake_normal_world_to_object(
}
void RE_bake_normal_world_to_world(
- const BakePixel pixel_array[], const int num_pixels, const int depth,
+ const BakePixel pixel_array[], const size_t num_pixels, const int depth,
float result[], const BakeNormalSwizzle normal_swizzle[3])
{
- int i;
+ size_t i;
for (i = 0; i < num_pixels; i++) {
- int offset;
+ size_t offset;
float nor[3];
if (pixel_array[i].primitive_id == -1)
@@ -907,12 +908,12 @@ void RE_bake_ibuf_clear(Image *image, const bool is_tangent)
/**
* not the real UV, but the internal per-face UV instead
* I'm using it to test if everything is correct */
-static bool bake_uv(const BakePixel pixel_array[], const int num_pixels, const int depth, float result[])
+static bool bake_uv(const BakePixel pixel_array[], const size_t num_pixels, const int depth, float result[])
{
- int i;
+ size_t i;
for (i=0; i < num_pixels; i++) {
- int offset = i * depth;
+ size_t offset = i * depth;
copy_v2_v2(&result[offset], pixel_array[i].uv);
}
@@ -921,7 +922,7 @@ static bool bake_uv(const BakePixel pixel_array[], const int num_pixels, const i
bool RE_bake_internal(
Render *UNUSED(re), Object *UNUSED(object), const BakePixel pixel_array[],
- const int num_pixels, const int depth, const ScenePassType pass_type, float result[])
+ const size_t num_pixels, const int depth, const ScenePassType pass_type, float result[])
{
switch (pass_type) {
case SCE_PASS_UV:
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 36fd1b2d6af..e6f054583b1 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -2930,8 +2930,7 @@ static struct edgesort *make_mesh_edge_lookup(DerivedMesh *dm, int *totedgesort)
/* make sorted table with edges and face indices in it */
for (a= totface, mf= mface; a>0; a--, mf++) {
- if (mf->v4) totedge+=4;
- else if (mf->v3) totedge+=3;
+ totedge += mf->v4 ? 4 : 3;
}
if (totedge==0)
@@ -2946,8 +2945,9 @@ static struct edgesort *make_mesh_edge_lookup(DerivedMesh *dm, int *totedgesort)
to_edgesort(ed++, 2, 3, mf->v3, mf->v4, a);
to_edgesort(ed++, 3, 0, mf->v4, mf->v1, a);
}
- else if (mf->v3)
+ else {
to_edgesort(ed++, 2, 3, mf->v3, mf->v1, a);
+ }
}
qsort(edsort, totedge, sizeof(struct edgesort), vergedgesort);
@@ -3650,6 +3650,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
mul_m4_m4m4(mat, re->viewmat, ob->obmat);
invert_m4_m4(ob->imat, mat);
+ copy_m4_m4(lar->lampmat, ob->obmat);
copy_m3_m4(lar->mat, mat);
copy_m3_m4(lar->imat, ob->imat);
@@ -3704,8 +3705,8 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
/* Annoying, lamp UI does this, but the UI might not have been used? - add here too.
* make sure this matches buttons_shading.c's logic */
- if (ELEM4(la->type, LA_AREA, LA_SPOT, LA_SUN, LA_LOCAL) && (la->mode & LA_SHAD_RAY))
- if (ELEM3(la->type, LA_SPOT, LA_SUN, LA_LOCAL))
+ if (ELEM(la->type, LA_AREA, LA_SPOT, LA_SUN, LA_LOCAL) && (la->mode & LA_SHAD_RAY))
+ if (ELEM(la->type, LA_SPOT, LA_SUN, LA_LOCAL))
if (la->ray_samp_method == LA_SAMP_CONSTANT) la->ray_samp_method = LA_SAMP_HALTON;
lar->ray_samp_method= la->ray_samp_method;
@@ -4546,8 +4547,7 @@ static void set_dupli_tex_mat(Render *re, ObjectInstanceRen *obi, DupliObject *d
obi->duplitexmat= BLI_memarena_alloc(re->memArena, sizeof(float)*4*4);
invert_m4_m4(imat, dob->mat);
- mul_serie_m4(obi->duplitexmat, re->viewmat, omat, imat, re->viewinv,
- NULL, NULL, NULL, NULL);
+ mul_m4_series(obi->duplitexmat, re->viewmat, omat, imat, re->viewinv);
}
copy_v3_v3(obi->dupliorco, dob->orco);
@@ -4791,13 +4791,12 @@ static int allow_render_object(Render *re, Object *ob, int nolamps, int onlysele
{
if (is_object_hidden(re, ob))
return 0;
-
- /* override not showing object when duplis are used with particles */
- if (ob->transflag & OB_DUPLIPARTS) {
- /* pass */ /* let particle system(s) handle showing vs. not showing */
- }
- else if ((ob->transflag & OB_DUPLI) && !(ob->transflag & OB_DUPLIFRAMES)) {
- return 0;
+
+ /* Only handle dupli-hiding here if there is no particle systems. Else, let those handle show/noshow. */
+ if (!ob->particlesystem.first) {
+ if ((ob->transflag & OB_DUPLI) && !(ob->transflag & OB_DUPLIFRAMES)) {
+ return 0;
+ }
}
/* don't add non-basic meta objects, ends up having renderobjects with no geometry */
@@ -4832,7 +4831,7 @@ static int allow_render_dupli_instance(Render *UNUSED(re), DupliObject *dob, Obj
}
for (psys=obd->particlesystem.first; psys; psys=psys->next)
- if (!ELEM5(psys->part->ren_as, PART_DRAW_BB, PART_DRAW_LINE, PART_DRAW_PATH, PART_DRAW_OB, PART_DRAW_GR))
+ if (!ELEM(psys->part->ren_as, PART_DRAW_BB, PART_DRAW_LINE, PART_DRAW_PATH, PART_DRAW_OB, PART_DRAW_GR))
return 0;
/* don't allow lamp, animated duplis, or radio render */
@@ -5834,8 +5833,8 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay,
Object *camera;
float mat[4][4];
float amb[3];
- const short onlyselected= !ELEM5(type, RE_BAKE_LIGHT, RE_BAKE_ALL, RE_BAKE_SHADOW, RE_BAKE_AO, RE_BAKE_VERTEX_COLORS);
- const short nolamps= ELEM5(type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT, RE_BAKE_DERIVATIVE, RE_BAKE_VERTEX_COLORS);
+ const short onlyselected= !ELEM(type, RE_BAKE_LIGHT, RE_BAKE_ALL, RE_BAKE_SHADOW, RE_BAKE_AO, RE_BAKE_VERTEX_COLORS);
+ const short nolamps= ELEM(type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT, RE_BAKE_DERIVATIVE, RE_BAKE_VERTEX_COLORS);
re->main= bmain;
re->scene= scene;
@@ -5859,7 +5858,7 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay,
if (type==RE_BAKE_VERTEX_COLORS)
re->flag |= R_NEED_VCOL;
- if (!actob && ELEM6(type, RE_BAKE_LIGHT, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT, RE_BAKE_DERIVATIVE, RE_BAKE_VERTEX_COLORS)) {
+ if (!actob && ELEM(type, RE_BAKE_LIGHT, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT, RE_BAKE_DERIVATIVE, RE_BAKE_VERTEX_COLORS)) {
re->r.mode &= ~R_SHADOW;
re->r.mode &= ~R_RAYTRACE;
}
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index 28b29261e4e..06be00a5a5e 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -329,9 +329,9 @@ void env_rotate_scene(Render *re, float mat[4][4], int do_rotate)
/* copy from add_render_lamp */
if (do_rotate == 1)
- mul_m4_m4m4(tmpmat, re->viewmat, go->ob->obmat);
+ mul_m4_m4m4(tmpmat, re->viewmat, lar->lampmat);
else
- mul_m4_m4m4(tmpmat, re->viewmat_orig, go->ob->obmat);
+ mul_m4_m4m4(tmpmat, re->viewmat_orig, lar->lampmat);
invert_m4_m4(go->ob->imat, tmpmat);
copy_m3_m4(lar->mat, tmpmat);
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index 58e3038682c..888f1330373 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -425,7 +425,7 @@ bool RE_bake_has_engine(Render *re)
bool RE_bake_engine(
Render *re, Object *object, const BakePixel pixel_array[],
- const int num_pixels, const int depth,
+ const size_t num_pixels, const int depth,
const ScenePassType pass_type, float result[])
{
RenderEngineType *type = RE_engines_find(re->r.engine);
@@ -454,8 +454,8 @@ bool RE_bake_engine(
engine->resolution_y = re->winy;
RE_parts_init(re, false);
- engine->tile_x = re->partx;
- engine->tile_y = re->party;
+ engine->tile_x = re->r.tilex;
+ engine->tile_y = re->r.tiley;
/* update is only called so we create the engine.session */
if (type->update)
@@ -676,6 +676,11 @@ int RE_engine_render(Render *re, int do_all)
if (BKE_reports_contain(re->reports, RPT_ERROR))
G.is_break = true;
+#ifdef WITH_FREESTYLE
+ if (re->r.mode & R_EDGE_FRS)
+ RE_RenderFreestyleExternal(re);
+#endif
+
return 1;
}
diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c
index 7d4b70cea15..12701099e18 100644
--- a/source/blender/render/intern/source/imagetexture.c
+++ b/source/blender/render/intern/source/imagetexture.c
@@ -791,176 +791,39 @@ static void area_sample(TexResult *texr, ImBuf *ibuf, float fx, float fy, afdata
texr->ta = texr->talpha ? texr->ta*xsd : (clip ? cw*xsd : 1.f);
}
-/* table of (exp(ar) - exp(a)) / (1 - exp(a)) for r in range [0, 1] and a = -2
- * used instead of actual gaussian, otherwise at high texture magnifications circular artifacts are visible */
-#define EWA_MAXIDX 255
-static const float EWA_WTS[EWA_MAXIDX + 1] = {
- 1.f, 0.990965f, 0.982f, 0.973105f, 0.96428f, 0.955524f, 0.946836f, 0.938216f, 0.929664f,
- 0.921178f, 0.912759f, 0.904405f, 0.896117f, 0.887893f, 0.879734f, 0.871638f, 0.863605f,
- 0.855636f, 0.847728f, 0.839883f, 0.832098f, 0.824375f, 0.816712f, 0.809108f, 0.801564f,
- 0.794079f, 0.786653f, 0.779284f, 0.771974f, 0.76472f, 0.757523f, 0.750382f, 0.743297f,
- 0.736267f, 0.729292f, 0.722372f, 0.715505f, 0.708693f, 0.701933f, 0.695227f, 0.688572f,
- 0.68197f, 0.67542f, 0.66892f, 0.662471f, 0.656073f, 0.649725f, 0.643426f, 0.637176f,
- 0.630976f, 0.624824f, 0.618719f, 0.612663f, 0.606654f, 0.600691f, 0.594776f, 0.588906f,
- 0.583083f, 0.577305f, 0.571572f, 0.565883f, 0.56024f, 0.55464f, 0.549084f, 0.543572f,
- 0.538102f, 0.532676f, 0.527291f, 0.521949f, 0.516649f, 0.511389f, 0.506171f, 0.500994f,
- 0.495857f, 0.490761f, 0.485704f, 0.480687f, 0.475709f, 0.470769f, 0.465869f, 0.461006f,
- 0.456182f, 0.451395f, 0.446646f, 0.441934f, 0.437258f, 0.432619f, 0.428017f, 0.42345f,
- 0.418919f, 0.414424f, 0.409963f, 0.405538f, 0.401147f, 0.39679f, 0.392467f, 0.388178f,
- 0.383923f, 0.379701f, 0.375511f, 0.371355f, 0.367231f, 0.363139f, 0.359079f, 0.355051f,
- 0.351055f, 0.347089f, 0.343155f, 0.339251f, 0.335378f, 0.331535f, 0.327722f, 0.323939f,
- 0.320186f, 0.316461f, 0.312766f, 0.3091f, 0.305462f, 0.301853f, 0.298272f, 0.294719f,
- 0.291194f, 0.287696f, 0.284226f, 0.280782f, 0.277366f, 0.273976f, 0.270613f, 0.267276f,
- 0.263965f, 0.26068f, 0.257421f, 0.254187f, 0.250979f, 0.247795f, 0.244636f, 0.241502f,
- 0.238393f, 0.235308f, 0.232246f, 0.229209f, 0.226196f, 0.223206f, 0.220239f, 0.217296f,
- 0.214375f, 0.211478f, 0.208603f, 0.20575f, 0.20292f, 0.200112f, 0.197326f, 0.194562f,
- 0.191819f, 0.189097f, 0.186397f, 0.183718f, 0.18106f, 0.178423f, 0.175806f, 0.17321f,
- 0.170634f, 0.168078f, 0.165542f, 0.163026f, 0.16053f, 0.158053f, 0.155595f, 0.153157f,
- 0.150738f, 0.148337f, 0.145955f, 0.143592f, 0.141248f, 0.138921f, 0.136613f, 0.134323f,
- 0.132051f, 0.129797f, 0.12756f, 0.125341f, 0.123139f, 0.120954f, 0.118786f, 0.116635f,
- 0.114501f, 0.112384f, 0.110283f, 0.108199f, 0.106131f, 0.104079f, 0.102043f, 0.100023f,
- 0.0980186f, 0.09603f, 0.094057f, 0.0920994f, 0.0901571f, 0.08823f, 0.0863179f, 0.0844208f,
- 0.0825384f, 0.0806708f, 0.0788178f, 0.0769792f, 0.0751551f, 0.0733451f, 0.0715493f, 0.0697676f,
- 0.0679997f, 0.0662457f, 0.0645054f, 0.0627786f, 0.0610654f, 0.0593655f, 0.0576789f, 0.0560055f,
- 0.0543452f, 0.0526979f, 0.0510634f, 0.0494416f, 0.0478326f, 0.0462361f, 0.0446521f, 0.0430805f,
- 0.0415211f, 0.039974f, 0.0384389f, 0.0369158f, 0.0354046f, 0.0339052f, 0.0324175f, 0.0309415f,
- 0.029477f, 0.0280239f, 0.0265822f, 0.0251517f, 0.0237324f, 0.0223242f, 0.020927f, 0.0195408f,
- 0.0181653f, 0.0168006f, 0.0154466f, 0.0141031f, 0.0127701f, 0.0114476f, 0.0101354f, 0.00883339f,
- 0.00754159f, 0.00625989f, 0.00498819f, 0.00372644f, 0.00247454f, 0.00123242f, 0.f
-};
-
/* test if a float value is 'nan'
* there is a C99 function for this: isnan(), but blender seems to use C90 (according to gcc warns),
* and may not be supported by other compilers either */
+/* TODO(sergey): Consider using isnan(), it's used in the other areas. */
#ifndef ISNAN
-#define ISNAN(x) ((x) != (x))
+# define ISNAN(x) ((x) != (x))
#endif
-//static int ISNAN(float x) { return (x != x); }
-static void radangle2imp(float a2, float b2, float th, float *A, float *B, float *C, float *F)
-{
- float ct2 = cosf(th);
- const float st2 = 1.0f - ct2 * ct2; /* <- sin(th)^2 */
- ct2 *= ct2;
- *A = a2*st2 + b2*ct2;
- *B = (b2 - a2)*sinf(2.f*th);
- *C = a2*ct2 + b2*st2;
- *F = a2*b2;
-}
+typedef struct ReadEWAData {
+ ImBuf *ibuf;
+ afdata_t *AFD;
+} ReadEWAData;
-/* all tests here are done to make sure possible overflows are hopefully minimized */
-static void imp2radangle(float A, float B, float C, float F, float *a, float *b, float *th, float *ecc)
+static void ewa_read_pixel_cb(void *userdata, int x, int y, float result[4])
{
- if (F <= 1e-5f) { /* use arbitrary major radius, zero minor, infinite eccentricity */
- *a = sqrtf(A > C ? A : C);
- *b = 0.f;
- *ecc = 1e10f;
- *th = 0.5f*(atan2f(B, A - C) + (float)M_PI);
- }
- else {
- const float AmC = A - C, ApC = A + C, F2 = F*2.f;
- const float r = sqrtf(AmC*AmC + B*B);
- float d = ApC - r;
- *a = (d <= 0.f) ? sqrtf(A > C ? A : C) : sqrtf(F2 / d);
- d = ApC + r;
- if (d <= 0.f) {
- *b = 0.f;
- *ecc = 1e10f;
- }
- else {
- *b = sqrtf(F2 / d);
- *ecc = *a / *b;
- }
- /* incr theta by 0.5*pi (angle of major axis) */
- *th = 0.5f*(atan2f(B, AmC) + (float)M_PI);
- }
+ ReadEWAData *data = (ReadEWAData *) userdata;
+ ibuf_get_color_clip(result, data->ibuf, x, y, data->AFD->extflag);
}
static void ewa_eval(TexResult *texr, ImBuf *ibuf, float fx, float fy, afdata_t *AFD)
{
- /* scaling dxt/dyt by full resolution can cause overflow because of huge A/B/C and esp. F values,
- * scaling by aspect ratio alone does the opposite, so try something in between instead... */
- const float ff2 = ibuf->x, ff = sqrtf(ff2), q = ibuf->y / ff;
- const float Ux = AFD->dxt[0]*ff, Vx = AFD->dxt[1]*q, Uy = AFD->dyt[0]*ff, Vy = AFD->dyt[1]*q;
- float A = Vx*Vx + Vy*Vy;
- float B = -2.f*(Ux*Vx + Uy*Vy);
- float C = Ux*Ux + Uy*Uy;
- float F = A*C - B*B*0.25f;
- float a, b, th, ecc, a2, b2, ue, ve, U0, V0, DDQ, U, ac1, ac2, BU, d; /* TXF alpha: cw = 0.f; */
- int u, v, u1, u2, v1, v2; /* TXF alpha: clip = 0; */
-
- /* The so-called 'high' quality ewa method simply adds a constant of 1 to both A & C,
- * so the ellipse always covers at least some texels. But since the filter is now always larger,
- * it also means that everywhere else it's also more blurry then ideally should be the case.
- * So instead here the ellipse radii are modified instead whenever either is too low.
- * Use a different radius based on interpolation switch, just enough to anti-alias when interpolation is off,
- * and slightly larger to make result a bit smoother than bilinear interpolation when interpolation is on
- * (minimum values: const float rmin = intpol ? 1.f : 0.5f;) */
- const float rmin = (AFD->intpol ? 1.5625f : 0.765625f)/ff2;
- imp2radangle(A, B, C, F, &a, &b, &th, &ecc);
- if ((b2 = b*b) < rmin) {
- if ((a2 = a*a) < rmin) {
- B = 0.f;
- A = C = rmin;
- F = A*C;
- }
- else {
- b2 = rmin;
- radangle2imp(a2, b2, th, &A, &B, &C, &F);
- }
- }
-
- ue = ff*sqrtf(C);
- ve = ff*sqrtf(A);
- d = (float)(EWA_MAXIDX + 1) / (F*ff2);
- A *= d;
- B *= d;
- C *= d;
-
- U0 = fx*ibuf->x;
- V0 = fy*ibuf->y;
- u1 = (int)(floorf(U0 - ue));
- u2 = (int)(ceilf(U0 + ue));
- v1 = (int)(floorf(V0 - ve));
- v2 = (int)(ceilf(V0 + ve));
- U0 -= 0.5f;
- V0 -= 0.5f;
- DDQ = 2.f*A;
- U = u1 - U0;
- ac1 = A*(2.f*U + 1.f);
- ac2 = A*U*U;
- BU = B*U;
+ ReadEWAData data;
+ float uv[2] = {fx, fy};
+ data.ibuf = ibuf;
+ data.AFD = AFD;
+ BLI_ewa_filter(ibuf->x, ibuf->y,
+ AFD->intpol != 0,
+ texr->talpha,
+ uv, AFD->dxt, AFD->dyt,
+ ewa_read_pixel_cb,
+ &data,
+ &texr->tr);
- d = texr->tr = texr->tb = texr->tg = texr->ta = 0.f;
- for (v=v1; v<=v2; ++v) {
- const float V = v - V0;
- float DQ = ac1 + B*V;
- float Q = (C*V + BU)*V + ac2;
- for (u=u1; u<=u2; ++u) {
- if (Q < (float)(EWA_MAXIDX + 1)) {
- float tc[4];
- const float wt = EWA_WTS[(Q < 0.f) ? 0 : (unsigned int)Q];
- /*const int out =*/ ibuf_get_color_clip(tc, ibuf, u, v, AFD->extflag);
- /* TXF alpha: clip |= out;
- * TXF alpha: cw += out ? 0.f : wt; */
- texr->tr += tc[0]*wt;
- texr->tg += tc[1]*wt;
- texr->tb += tc[2]*wt;
- texr->ta += texr->talpha ? tc[3]*wt : 0.f;
- d += wt;
- }
- Q += DQ;
- DQ += DDQ;
- }
- }
-
- /* d should hopefully never be zero anymore */
- d = 1.f/d;
- texr->tr *= d;
- texr->tg *= d;
- texr->tb *= d;
- /* clipping can be ignored if alpha used, texr->ta already includes filtered edge */
- texr->ta = texr->talpha ? texr->ta*d : 1.f; /* TXF alpha (clip ? cw*d : 1.f); */
}
static void feline_eval(TexResult *texr, ImBuf *ibuf, float fx, float fy, afdata_t *AFD)
@@ -1304,7 +1167,7 @@ static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, const float tex
const float C = Ux*Ux + Uy*Uy;
const float F = A*C - B*B*0.25f;
float a, b, th, ecc;
- imp2radangle(A, B, C, F, &a, &b, &th, &ecc);
+ BLI_ewa_imp2radangle(A, B, C, F, &a, &b, &th, &ecc);
if (tex->texfilter == TXF_FELINE) {
float fProbes;
a *= ff;
@@ -1408,7 +1271,7 @@ static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, const float tex
const float C = Ux*Ux + Uy*Uy;
const float F = A*C - B*B*0.25f;
float a, b, th, ecc, fProbes;
- imp2radangle(A, B, C, F, &a, &b, &th, &ecc);
+ BLI_ewa_imp2radangle(A, B, C, F, &a, &b, &th, &ecc);
a *= ff;
b *= ff;
a = max_ff(a, 1.0f);
diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c
index f0fe5d054f0..0c6341fe9e5 100644
--- a/source/blender/render/intern/source/occlusion.c
+++ b/source/blender/render/intern/source/occlusion.c
@@ -45,6 +45,7 @@
#include "BLF_translation.h"
+#include "BKE_node.h"
#include "BKE_scene.h"
@@ -194,14 +195,19 @@ static void occ_shade(ShadeSample *ssamp, ObjectInstanceRen *obi, VlakRen *vlr,
}
/* init material vars */
- /* note, keep this synced with render_types.h */
- memcpy(&shi->r, &shi->mat->r, 23 * sizeof(float));
- shi->har = shi->mat->har;
-
+ shade_input_init_material(shi);
+
/* render */
shade_input_set_shade_texco(shi);
- shade_material_loop(shi, shr); /* todo: nodes */
-
+
+ if (shi->mat->nodetree && shi->mat->use_nodes) {
+ ntreeShaderExecTree(shi->mat->nodetree, shi, shr);
+ shi->mat = vlr->mat; /* shi->mat is being set in nodetree */
+ }
+ else {
+ shade_material_loop(shi, shr);
+ }
+
copy_v3_v3(rad, shr->combined);
}
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 2131b820bd4..8469d8c74f0 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -728,6 +728,7 @@ static void render_result_rescale(Render *re)
void RE_ChangeResolution(Render *re, int winx, int winy, rcti *disprect)
{
re_init_resolution(re, NULL, winx, winy, disprect);
+ RE_parts_clamp(re);
if (re->result) {
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
@@ -736,6 +737,20 @@ void RE_ChangeResolution(Render *re, int winx, int winy, rcti *disprect)
}
}
+/* TODO(sergey): This is a bit hackish, used to temporary disable freestyle when
+ * doing viewport render. Needs some better integration of BI viewport rendering
+ * into the pipeline.
+ */
+void RE_ChangeModeFlag(Render *re, int flag, bool clear)
+{
+ if (clear) {
+ re->r.mode &= ~flag;
+ }
+ else {
+ re->r.mode |= flag;
+ }
+}
+
/* update some variables that can be animated, and otherwise wouldn't be due to
* RenderData getting copied once at the start of animation render */
void render_update_anim_renderdata(Render *re, RenderData *rd)
@@ -1713,7 +1728,7 @@ static int composite_needs_render(Scene *sce, int this_scene)
if ((sce->r.scemode & R_DOCOMP) == 0) return 1;
for (node = ntree->nodes.first; node; node = node->next) {
- if (node->type == CMP_NODE_R_LAYERS)
+ if (node->type == CMP_NODE_R_LAYERS && (node->flag & NODE_MUTED) == 0)
if (this_scene == 0 || node->id == NULL || node->id == &sce->id)
return 1;
}
@@ -1852,7 +1867,7 @@ static void tag_scenes_for_render(Render *re)
/* check for render-layers nodes using other scenes, we tag them LIB_DOIT */
for (node = re->scene->nodetree->nodes.first; node; node = node->next) {
node->flag &= ~NODE_TEST;
- if (node->type == CMP_NODE_R_LAYERS) {
+ if (node->type == CMP_NODE_R_LAYERS && (node->flag & NODE_MUTED) == 0) {
if (node->id) {
if (!MAIN_VERSION_ATLEAST(re->main, 265, 5)) {
if (rlayer_node_uses_alpha(re->scene->nodetree, node)) {
@@ -1901,7 +1916,7 @@ static void ntree_render_scenes(Render *re)
/* now foreach render-result node tagged we do a full render */
/* results are stored in a way compisitor will find it */
for (node = re->scene->nodetree->nodes.first; node; node = node->next) {
- if (node->type == CMP_NODE_R_LAYERS) {
+ if (node->type == CMP_NODE_R_LAYERS && (node->flag & NODE_MUTED) == 0) {
if (node->id && node->id != (ID *)re->scene) {
if (node->flag & NODE_TEST) {
Scene *scene = (Scene *)node->id;
@@ -1935,6 +1950,8 @@ static void add_freestyle(Render *re, int render)
{
SceneRenderLayer *srl, *actsrl;
LinkData *link;
+ Render *r;
+ const bool do_link = (re->r.mode & R_MBLUR) == 0 || re->i.curblur == re->r.mblur_samples;
actsrl = BLI_findlink(&re->r.layers, re->r.actlay);
@@ -1951,15 +1968,17 @@ static void add_freestyle(Render *re, int render)
FRS_init_stroke_rendering(re);
- for (srl= (SceneRenderLayer *)re->r.layers.first; srl; srl= srl->next) {
-
- link = (LinkData *)MEM_callocN(sizeof(LinkData), "LinkData to Freestyle render");
- BLI_addtail(&re->freestyle_renders, link);
-
+ for (srl = (SceneRenderLayer *)re->r.layers.first; srl; srl = srl->next) {
+ if (do_link) {
+ link = (LinkData *)MEM_callocN(sizeof(LinkData), "LinkData to Freestyle render");
+ BLI_addtail(&re->freestyle_renders, link);
+ }
if ((re->r.scemode & R_SINGLE_LAYER) && srl != actsrl)
continue;
if (FRS_is_freestyle_enabled(srl)) {
- link->data = (void *)FRS_do_stroke_rendering(re, srl, render);
+ r = FRS_do_stroke_rendering(re, srl, render);
+ if (do_link)
+ link->data = (void *)r;
}
}
@@ -2183,7 +2202,7 @@ void RE_MergeFullSample(Render *re, Main *bmain, Scene *sce, bNodeTree *ntree)
#endif
for (node = ntree->nodes.first; node; node = node->next) {
- if (node->type == CMP_NODE_R_LAYERS) {
+ if (node->type == CMP_NODE_R_LAYERS && (node->flag & NODE_MUTED) == 0) {
Scene *nodescene = (Scene *)node->id;
if (nodescene == NULL) nodescene = sce;
@@ -2478,7 +2497,7 @@ static bool check_valid_compositing_camera(Scene *scene, Object *camera_override
bNode *node = scene->nodetree->nodes.first;
while (node) {
- if (node->type == CMP_NODE_R_LAYERS) {
+ if (node->type == CMP_NODE_R_LAYERS && (node->flag & NODE_MUTED) == 0) {
Scene *sce = node->id ? (Scene *)node->id : scene;
if (!sce->camera && !BKE_scene_camera_find(sce)) {
@@ -2760,6 +2779,8 @@ void RE_SetReports(Render *re, ReportList *reports)
void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, Object *camera_override,
unsigned int lay_override, int frame, const bool write_still)
{
+ BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_INIT);
+
/* ugly global still... is to prevent preview events and signal subsurfs etc to make full resol */
G.is_rendering = true;
@@ -2806,6 +2827,16 @@ void RE_RenderFreestyleStrokes(Render *re, Main *bmain, Scene *scene, int render
}
re->result_ok = 1;
}
+
+void RE_RenderFreestyleExternal(Render *re)
+{
+ if (!re->test_break(re->tbh)) {
+ RE_Database_FromScene(re, re->main, re->scene, re->lay, 1);
+ RE_Database_Preprocess(re);
+ add_freestyle(re, 1);
+ RE_Database_Free(re);
+ }
+}
#endif
static int do_write_image_or_movie(Render *re, Main *bmain, Scene *scene, bMovieHandle *mh, const char *name_override)
@@ -2924,6 +2955,8 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
int cfrao = scene->r.cfra;
int nfra, totrendered = 0, totskipped = 0;
+ BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_INIT);
+
/* do not fully call for each frame, it initializes & pops output window */
if (!render_initialize_from_main(re, &rd, bmain, scene, NULL, camera_override, lay_override, 0, 1))
return;
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 253f8a1383f..dd14c2495e8 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -3564,7 +3564,7 @@ Material *RE_init_sample_material(Material *orig_mat, Scene *scene)
/* depending of material type, strip non-compatible mapping modes */
if (mat->material_type == MA_TYPE_SURFACE) {
- if (!ELEM4(mtex->texco, TEXCO_ORCO, TEXCO_OBJECT, TEXCO_GLOB, TEXCO_UV)) {
+ if (!ELEM(mtex->texco, TEXCO_ORCO, TEXCO_OBJECT, TEXCO_GLOB, TEXCO_UV)) {
/* ignore this texture */
mtex->texco = 0;
continue;
@@ -3573,7 +3573,7 @@ Material *RE_init_sample_material(Material *orig_mat, Scene *scene)
mtex->mapto = (mtex->mapto & MAP_COL) | (mtex->mapto & MAP_ALPHA);
}
else if (mat->material_type == MA_TYPE_VOLUME) {
- if (!ELEM3(mtex->texco, TEXCO_OBJECT, TEXCO_ORCO, TEXCO_GLOB)) {
+ if (!ELEM(mtex->texco, TEXCO_OBJECT, TEXCO_ORCO, TEXCO_GLOB)) {
/* ignore */
mtex->texco = 0;
continue;
diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c
index 9d337e542a1..aa420d7e7c8 100644
--- a/source/blender/render/intern/source/shadbuf.c
+++ b/source/blender/render/intern/source/shadbuf.c
@@ -784,7 +784,7 @@ void makeshadowbuf(Render *re, LampRen *lar)
perspective_m4(shb->winmat, -wsize, wsize, -wsize, wsize, shb->d, shb->clipend);
mul_m4_m4m4(shb->persmat, shb->winmat, shb->viewmat);
- if (ELEM3(lar->buftype, LA_SHADBUF_REGULAR, LA_SHADBUF_HALFWAY, LA_SHADBUF_DEEP)) {
+ if (ELEM(lar->buftype, LA_SHADBUF_REGULAR, LA_SHADBUF_HALFWAY, LA_SHADBUF_DEEP)) {
shb->totbuf= lar->buffers;
/* jitter, weights - not threadsafe! */
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index ebf88efb50b..427d0eeed11 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -1706,9 +1706,19 @@ static void wrld_exposure_correct(float diff[3])
void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
{
+ /* Passes which might need to know material color.
+ *
+ * It seems to be faster to just calculate material color
+ * even if the pass doesn't really need it than trying to
+ * figure out whether color is really needed or not.
+ */
+ const int color_passes =
+ SCE_PASS_COMBINED | SCE_PASS_RGBA | SCE_PASS_DIFFUSE | SCE_PASS_SPEC |
+ SCE_PASS_REFLECT | SCE_PASS_NORMAL | SCE_PASS_REFRACT | SCE_PASS_EMIT;
+
Material *ma= shi->mat;
int passflag= shi->passflag;
-
+
memset(shr, 0, sizeof(ShadeResult));
if (!(shi->mode & MA_TRANSP)) shi->alpha = 1.0f;
@@ -1723,7 +1733,7 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
shi->refcol[0]= shi->refcol[1]= shi->refcol[2]= shi->refcol[3]= 0.0f;
/* material color itself */
- if (passflag & (SCE_PASS_COMBINED|SCE_PASS_RGBA)) {
+ if (passflag & color_passes) {
if (ma->mode & (MA_FACETEXTURE)) {
shi->r= shi->vcol[0];
shi->g= shi->vcol[1];
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index fe3af5b840e..d5c4c407bf6 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -499,7 +499,7 @@ static void vol_shade_one_lamp(struct ShadeInput *shi, const float co[3], const
if (shi->mat->vol.shade_type == MA_VOL_SHADE_SHADOWED) {
mul_v3_fl(lacol, vol_get_shadow(shi, lar, co));
}
- else if (ELEM3(shi->mat->vol.shade_type, MA_VOL_SHADE_SHADED, MA_VOL_SHADE_MULTIPLE, MA_VOL_SHADE_SHADEDPLUSMULTIPLE)) {
+ else if (ELEM(shi->mat->vol.shade_type, MA_VOL_SHADE_SHADED, MA_VOL_SHADE_MULTIPLE, MA_VOL_SHADE_SHADEDPLUSMULTIPLE)) {
Isect is;
if (shi->mat->vol.shadeflag & MA_VOL_RECV_EXT_SHADOW) {