diff options
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/blender/render/RE_engine.h | 46 | ||||
-rw-r--r-- | source/blender/render/RE_pipeline.h | 3 | ||||
-rw-r--r-- | source/blender/render/intern/bake.c | 19 | ||||
-rw-r--r-- | source/blender/render/intern/engine.c | 282 | ||||
-rw-r--r-- | source/blender/render/intern/initrender.c | 91 | ||||
-rw-r--r-- | source/blender/render/intern/initrender.h | 38 | ||||
-rw-r--r-- | source/blender/render/intern/pipeline.c | 64 | ||||
-rw-r--r-- | source/blender/render/intern/render_result.c | 253 | ||||
-rw-r--r-- | source/blender/render/intern/render_result.h | 18 | ||||
-rw-r--r-- | source/blender/render/intern/render_types.h | 30 |
11 files changed, 210 insertions, 635 deletions
diff --git a/source/blender/render/CMakeLists.txt b/source/blender/render/CMakeLists.txt index 0046474d064..494415a4077 100644 --- a/source/blender/render/CMakeLists.txt +++ b/source/blender/render/CMakeLists.txt @@ -59,7 +59,6 @@ set(SRC RE_pipeline.h RE_texture.h - intern/initrender.h intern/pipeline.h intern/render_result.h intern/render_types.h diff --git a/source/blender/render/RE_engine.h b/source/blender/render/RE_engine.h index dfc0d5d0e9f..2a3a5964262 100644 --- a/source/blender/render/RE_engine.h +++ b/source/blender/render/RE_engine.h @@ -40,6 +40,7 @@ struct RenderData; struct RenderEngine; struct RenderEngineType; struct RenderLayer; +struct RenderPass; struct RenderResult; struct ReportList; struct Scene; @@ -59,7 +60,7 @@ extern "C" { #define RE_USE_PREVIEW 4 #define RE_USE_POSTPROCESS 8 #define RE_USE_EEVEE_VIEWPORT 16 -#define RE_USE_SAVE_BUFFERS 32 +/* #define RE_USE_SAVE_BUFFERS_DEPRECATED 32 */ #define RE_USE_SHADING_NODES_CUSTOM 64 #define RE_USE_SPHERICAL_STEREO 128 #define RE_USE_STEREO_VIEWPORT 256 @@ -75,6 +76,7 @@ extern "C" { #define RE_ENGINE_DO_UPDATE 8 #define RE_ENGINE_RENDERING 16 #define RE_ENGINE_HIGHLIGHT_TILES 32 +#define RE_ENGINE_CAN_DRAW 64 extern ListBase R_engines; @@ -87,7 +89,20 @@ typedef struct RenderEngineType { int flag; void (*update)(struct RenderEngine *engine, struct Main *bmain, struct Depsgraph *depsgraph); + void (*render)(struct RenderEngine *engine, struct Depsgraph *depsgraph); + + /* Offline rendering is finished - no more view layers will be rendered. + * + * All the pending data is to be communicated from the engine back to Blender. In a possibly + * most memory-efficient manner (engine might free its database before making Blender to allocate + * full-frame render result). */ + void (*render_frame_finish)(struct RenderEngine *engine); + + void (*draw)(struct RenderEngine *engine, + const struct bContext *context, + struct Depsgraph *depsgraph); + void (*bake)(struct RenderEngine *engine, struct Depsgraph *depsgraph, struct Object *object, @@ -132,9 +147,6 @@ typedef struct RenderEngine { struct Object *camera_override; unsigned int layer_override; - int tile_x; - int tile_y; - struct Render *re; ListBase fullresult; char text[512]; /* IMA_MAX_RENDER_TEXT */ @@ -189,6 +201,10 @@ void RE_engine_end_result(RenderEngine *engine, bool merge_results); struct RenderResult *RE_engine_get_result(struct RenderEngine *engine); +struct RenderPass *RE_engine_pass_by_index_get(struct RenderEngine *engine, + const char *layer_name, + int index); + const char *RE_engine_active_view_get(RenderEngine *engine); void RE_engine_active_view_set(RenderEngine *engine, const char *viewname); float RE_engine_get_camera_shift_x(RenderEngine *engine, @@ -228,6 +244,24 @@ void RE_engine_register_pass(struct RenderEngine *engine, bool RE_engine_use_persistent_data(struct RenderEngine *engine); +struct RenderEngine *RE_engine_get(const struct Render *re); + +/* Acquire render engine for drawing via its `draw()` callback. + * + * If drawing is not possible false is returned. If drawing is possible then the engine is + * "acquired" so that it can not be freed by the render pipeline. + * + * Drawing is possible if the engine has the `draw()` callback and it is in its `render()` + * callback. */ +bool RE_engine_draw_acquire(struct Render *re); +void RE_engine_draw_release(struct Render *re); + +/* NOTE: Only used for Cycles's BLenderGPUDisplay integration with the draw manager. A subject + * for re-consideration. Do not use this functionality. */ +bool RE_engine_has_render_context(struct RenderEngine *engine); +void RE_engine_render_context_enable(struct RenderEngine *engine); +void RE_engine_render_context_disable(struct RenderEngine *engine); + /* Engine Types */ void RE_engines_init(void); @@ -252,6 +286,10 @@ void RE_bake_engine_set_engine_parameters(struct Render *re, void RE_engine_free_blender_memory(struct RenderEngine *engine); +void RE_engine_tile_highlight_set( + struct RenderEngine *engine, int x, int y, int width, int height, bool highlight); +void RE_engine_tile_highlight_clear_all(struct RenderEngine *engine); + #ifdef __cplusplus } #endif diff --git a/source/blender/render/RE_pipeline.h b/source/blender/render/RE_pipeline.h index cd839385bfb..3237772dd80 100644 --- a/source/blender/render/RE_pipeline.h +++ b/source/blender/render/RE_pipeline.h @@ -141,9 +141,6 @@ typedef struct RenderResult { volatile rcti renrect; volatile RenderLayer *renlay; - /* optional saved endresult on disk */ - int do_exr_tile; - /* for render results in Image, verify validity for sequences */ int framenr; diff --git a/source/blender/render/intern/bake.c b/source/blender/render/intern/bake.c index 76839651b5d..0f893ce8cd5 100644 --- a/source/blender/render/intern/bake.c +++ b/source/blender/render/intern/bake.c @@ -774,18 +774,6 @@ void RE_bake_pixels_populate(Mesh *me, /* ******************** NORMALS ************************ */ -/** - * convert a normalized normal to the -1.0 1.0 range - * the input is expected to be POS_X, POS_Y, POS_Z - */ -static void normal_uncompress(float out[3], const float in[3]) -{ - int i; - for (i = 0; i < 3; i++) { - out[i] = 2.0f * in[i] - 1.0f; - } -} - static void normal_compress(float out[3], const float in[3], const eBakeNormalSwizzle normal_swizzle[3]) @@ -934,7 +922,7 @@ void RE_bake_normal_world_to_tangent(const BakePixel pixel_array[], copy_v3_v3(tsm[2], normal); /* texture values */ - normal_uncompress(nor, &result[offset]); + copy_v3_v3(nor, &result[offset]); /* converts from world space to local space */ mul_transposed_mat3_m4_v3(mat, nor); @@ -976,7 +964,7 @@ void RE_bake_normal_world_to_object(const BakePixel pixel_array[], } offset = i * depth; - normal_uncompress(nor, &result[offset]); + copy_v3_v3(nor, &result[offset]); /* rotates only without translation */ mul_mat3_m4_v3(iobmat, nor); @@ -1004,7 +992,7 @@ void RE_bake_normal_world_to_world(const BakePixel pixel_array[], } offset = i * depth; - normal_uncompress(nor, &result[offset]); + copy_v3_v3(nor, &result[offset]); /* save back the values */ normal_compress(&result[offset], nor, normal_swizzle); @@ -1053,6 +1041,7 @@ int RE_pass_depth(const eScenePassType pass_type) } case SCE_PASS_COMBINED: case SCE_PASS_SHADOW: + case SCE_PASS_POSITION: case SCE_PASS_NORMAL: case SCE_PASS_VECTOR: case SCE_PASS_INDEXOB: /* XXX double check */ diff --git a/source/blender/render/intern/engine.c b/source/blender/render/intern/engine.c index 5728b784714..389b821ca35 100644 --- a/source/blender/render/intern/engine.c +++ b/source/blender/render/intern/engine.c @@ -62,7 +62,6 @@ #include "DRW_engine.h" -#include "initrender.h" #include "pipeline.h" #include "render_result.h" #include "render_types.h" @@ -283,14 +282,6 @@ static void render_result_to_bake(RenderEngine *engine, RenderResult *rr) /* Render Results */ -static RenderPart *get_part_from_result(Render *re, RenderResult *result) -{ - rcti key = result->tilerect; - BLI_rcti_translate(&key, re->disprect.xmin, re->disprect.ymin); - - return BLI_ghash_lookup(re->parts, &key); -} - static HighlightedTile highlighted_tile_from_result_get(Render *re, RenderResult *result) { HighlightedTile tile; @@ -300,6 +291,37 @@ static HighlightedTile highlighted_tile_from_result_get(Render *re, RenderResult return tile; } +static void engine_tile_highlight_set(RenderEngine *engine, + const HighlightedTile *tile, + bool highlight) +{ + if ((engine->flag & RE_ENGINE_HIGHLIGHT_TILES) == 0) { + return; + } + + Render *re = engine->re; + + BLI_mutex_lock(&re->highlighted_tiles_mutex); + + if (re->highlighted_tiles == NULL) { + re->highlighted_tiles = BLI_gset_new( + BLI_ghashutil_inthash_v4_p, BLI_ghashutil_inthash_v4_cmp, "highlighted tiles"); + } + + if (highlight) { + HighlightedTile **tile_in_set; + if (!BLI_gset_ensure_p_ex(re->highlighted_tiles, tile, (void ***)&tile_in_set)) { + *tile_in_set = MEM_mallocN(sizeof(HighlightedTile), __func__); + **tile_in_set = *tile; + } + } + else { + BLI_gset_remove(re->highlighted_tiles, tile, MEM_freeN); + } + + BLI_mutex_unlock(&re->highlighted_tiles_mutex); +} + RenderResult *RE_engine_begin_result( RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname) { @@ -332,7 +354,7 @@ RenderResult *RE_engine_begin_result( disprect.ymin = y; disprect.ymax = y + h; - result = render_result_new(re, &disprect, RR_USE_MEM, layername, viewname); + result = render_result_new(re, &disprect, layername, viewname); /* TODO: make this thread safe. */ @@ -341,25 +363,12 @@ RenderResult *RE_engine_begin_result( render_result_clone_passes(re, result, viewname); render_result_passes_allocated_ensure(result); - RenderPart *pa; - - /* Copy EXR tile settings, so pipeline knows whether this is a result - * for Save Buffers enabled rendering. - */ - result->do_exr_tile = re->result->do_exr_tile; - BLI_addtail(&engine->fullresult, result); result->tilerect.xmin += re->disprect.xmin; result->tilerect.xmax += re->disprect.xmin; result->tilerect.ymin += re->disprect.ymin; result->tilerect.ymax += re->disprect.ymin; - - pa = get_part_from_result(re, result); - - if (pa) { - pa->status = PART_STATUS_IN_PROGRESS; - } } return result; @@ -426,53 +435,14 @@ void RE_engine_end_result( re_ensure_passes_allocated_thread_safe(re); - /* merge. on break, don't merge in result for preview renders, looks nicer */ - if (!highlight) { - /* for exr tile render, detect tiles that are done */ - RenderPart *pa = get_part_from_result(re, result); - - if (pa) { - pa->status = (!cancel && merge_results) ? PART_STATUS_MERGED : PART_STATUS_RENDERED; - } - else if (re->result->do_exr_tile) { - /* If written result does not match any tile and we are using save - * buffers, we are going to get OpenEXR save errors. */ - fprintf(stderr, "RenderEngine.end_result: dimensions do not match any OpenEXR tile.\n"); - } - } - if (re->engine && (re->engine->flag & RE_ENGINE_HIGHLIGHT_TILES)) { - BLI_mutex_lock(&re->highlighted_tiles_mutex); - - if (re->highlighted_tiles == NULL) { - re->highlighted_tiles = BLI_gset_new( - BLI_ghashutil_inthash_v4_p, BLI_ghashutil_inthash_v4_cmp, "highlighted tiles"); - } + const HighlightedTile tile = highlighted_tile_from_result_get(re, result); - HighlightedTile tile = highlighted_tile_from_result_get(re, result); - if (highlight) { - void **tile_in_set; - if (!BLI_gset_ensure_p_ex(re->highlighted_tiles, &tile, &tile_in_set)) { - *tile_in_set = MEM_mallocN(sizeof(HighlightedTile), __func__); - memcpy(*tile_in_set, &tile, sizeof(tile)); - } - BLI_gset_add(re->highlighted_tiles, &tile); - } - else { - BLI_gset_remove(re->highlighted_tiles, &tile, MEM_freeN); - } - - BLI_mutex_unlock(&re->highlighted_tiles_mutex); + engine_tile_highlight_set(engine, &tile, highlight); } if (!cancel || merge_results) { - if (re->result->do_exr_tile) { - if (!cancel && merge_results) { - render_result_exr_file_merge(re->result, result, re->viewname); - render_result_merge(re->result, result); - } - } - else if (!(re->test_break(re->tbh) && (re->r.scemode & R_BUTS_PREVIEW))) { + if (!(re->test_break(re->tbh) && (re->r.scemode & R_BUTS_PREVIEW))) { render_result_merge(re->result, result); } @@ -582,6 +552,27 @@ void RE_engine_set_error_message(RenderEngine *engine, const char *msg) } } +RenderPass *RE_engine_pass_by_index_get(RenderEngine *engine, const char *layer_name, int index) +{ + Render *re = engine->re; + if (re == NULL) { + return NULL; + } + + RenderPass *pass = NULL; + + RenderResult *rr = RE_AcquireResultRead(re); + if (rr != NULL) { + const RenderLayer *layer = RE_GetRenderLayer(rr, layer_name); + if (layer != NULL) { + pass = BLI_findlink(&layer->passes, index); + } + } + RE_ReleaseResult(re); + + return pass; +} + const char *RE_engine_active_view_get(RenderEngine *engine) { Render *re = engine->re; @@ -837,12 +828,6 @@ bool RE_bake_engine(Render *re, engine->resolution_x = re->winx; engine->resolution_y = re->winy; - BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE); - RE_parts_init(re); - engine->tile_x = re->r.tilex; - engine->tile_y = re->r.tiley; - BLI_rw_mutex_unlock(&re->partsmutex); - if (type->bake) { engine->depsgraph = depsgraph; @@ -870,21 +855,13 @@ bool RE_bake_engine(Render *re, engine->depsgraph = NULL; } - engine->tile_x = 0; - engine->tile_y = 0; engine->flag &= ~RE_ENGINE_RENDERING; - /* Free depsgraph outside of parts mutex lock, since this locks OpenGL context - * while the UI drawing might also lock the OpenGL context and parts mutex. */ engine_depsgraph_free(engine); - BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE); RE_engine_free(engine); re->engine = NULL; - RE_parts_free(re); - BLI_rw_mutex_unlock(&re->partsmutex); - if (BKE_reports_contain(re->reports, RPT_ERROR)) { G.is_break = true; } @@ -928,15 +905,23 @@ static void engine_render_view_layer(Render *re, DRW_render_context_enable(engine->re); } + BLI_mutex_lock(&engine->re->engine_draw_mutex); + re->engine->flag |= RE_ENGINE_CAN_DRAW; + BLI_mutex_unlock(&engine->re->engine_draw_mutex); + engine->type->render(engine, engine->depsgraph); + BLI_mutex_lock(&engine->re->engine_draw_mutex); + re->engine->flag &= ~RE_ENGINE_CAN_DRAW; + BLI_mutex_unlock(&engine->re->engine_draw_mutex); + if (use_gpu_context) { DRW_render_context_disable(engine->re); } } /* Optionally composite grease pencil over render result. */ - if (engine->has_grease_pencil && use_grease_pencil && !re->result->do_exr_tile) { + if (engine->has_grease_pencil && use_grease_pencil) { /* NOTE: External engine might have been requested to free its * dependency graph, which is only allowed if there is no grease * pencil (pipeline is taking care of that). */ @@ -981,16 +966,11 @@ bool RE_engine_render(Render *re, bool do_all) /* create render result */ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); if (re->result == NULL || !(re->r.scemode & R_BUTS_PREVIEW)) { - int savebuffers = RR_USE_MEM; - if (re->result) { render_result_free(re->result); } - if ((type->flag & RE_USE_SAVE_BUFFERS) && (re->r.scemode & R_EXR_TILE_FILE)) { - savebuffers = RR_USE_EXR; - } - re->result = render_result_new(re, &re->disprect, savebuffers, RR_ALL_LAYERS, RR_ALL_VIEWS); + re->result = render_result_new(re, &re->disprect, RR_ALL_LAYERS, RR_ALL_VIEWS); } BLI_rw_mutex_unlock(&re->resultmutex); @@ -1035,32 +1015,15 @@ bool RE_engine_render(Render *re, bool do_all) engine->resolution_x = re->winx; engine->resolution_y = re->winy; - BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE); - RE_parts_init(re); - engine->tile_x = re->partx; - engine->tile_y = re->party; - BLI_rw_mutex_unlock(&re->partsmutex); - - if (re->result->do_exr_tile) { - render_result_exr_file_begin(re, engine); - } - /* Clear UI drawing locks. */ if (re->draw_lock) { re->draw_lock(re->dlh, false); } - /* Render view layers. */ - bool delay_grease_pencil = false; - if (type->render) { FOREACH_VIEW_LAYER_TO_RENDER_BEGIN (re, view_layer_iter) { engine_render_view_layer(re, engine, view_layer_iter, true, true); - /* With save buffers there is no render buffer in memory for compositing, delay - * grease pencil in that case. */ - delay_grease_pencil = engine->has_grease_pencil && re->result->do_exr_tile; - if (RE_engine_test_break(engine)) { break; } @@ -1068,42 +1031,18 @@ bool RE_engine_render(Render *re, bool do_all) FOREACH_VIEW_LAYER_TO_RENDER_END; } + if (type->render_frame_finish) { + type->render_frame_finish(engine); + } + /* Clear tile data */ - engine->tile_x = 0; - engine->tile_y = 0; engine->flag &= ~RE_ENGINE_RENDERING; render_result_free_list(&engine->fullresult, engine->fullresult.first); - BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE); - - /* For save buffers, read back from disk. */ - if (re->result->do_exr_tile) { - render_result_exr_file_end(re, engine); - } - - /* Perform delayed grease pencil rendering. */ - if (delay_grease_pencil) { - BLI_rw_mutex_unlock(&re->partsmutex); - - FOREACH_VIEW_LAYER_TO_RENDER_BEGIN (re, view_layer_iter) { - engine_render_view_layer(re, engine, view_layer_iter, false, true); - if (RE_engine_test_break(engine)) { - break; - } - } - FOREACH_VIEW_LAYER_TO_RENDER_END; - - BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE); - } - /* re->engine becomes zero if user changed active render engine during render */ if (!engine_keep_depsgraph(engine) || !re->engine) { - /* Free depsgraph outside of parts mutex lock, since this locks OpenGL context - * while the UI drawing might also lock the OpenGL context and parts mutex. */ - BLI_rw_mutex_unlock(&re->partsmutex); engine_depsgraph_free(engine); - BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE); RE_engine_free(engine); re->engine = NULL; @@ -1115,9 +1054,6 @@ bool RE_engine_render(Render *re, bool do_all) BLI_rw_mutex_unlock(&re->resultmutex); } - RE_parts_free(re); - BLI_rw_mutex_unlock(&re->partsmutex); - if (BKE_reports_contain(re->reports, RPT_ERROR)) { G.is_break = true; } @@ -1179,3 +1115,81 @@ void RE_engine_free_blender_memory(RenderEngine *engine) } engine_depsgraph_free(engine); } + +struct RenderEngine *RE_engine_get(const Render *re) +{ + return re->engine; +} + +bool RE_engine_draw_acquire(Render *re) +{ + BLI_mutex_lock(&re->engine_draw_mutex); + + RenderEngine *engine = re->engine; + + if (engine == NULL || engine->type->draw == NULL || (engine->flag & RE_ENGINE_CAN_DRAW) == 0) { + BLI_mutex_unlock(&re->engine_draw_mutex); + return false; + } + + return true; +} + +void RE_engine_draw_release(Render *re) +{ + BLI_mutex_unlock(&re->engine_draw_mutex); +} + +void RE_engine_tile_highlight_set( + RenderEngine *engine, int x, int y, int width, int height, bool highlight) +{ + HighlightedTile tile; + BLI_rcti_init(&tile.rect, x, x + width, y, y + height); + + engine_tile_highlight_set(engine, &tile, highlight); +} + +void RE_engine_tile_highlight_clear_all(RenderEngine *engine) +{ + if ((engine->flag & RE_ENGINE_HIGHLIGHT_TILES) == 0) { + return; + } + + Render *re = engine->re; + + BLI_mutex_lock(&re->highlighted_tiles_mutex); + + if (re->highlighted_tiles != NULL) { + BLI_gset_clear(re->highlighted_tiles, MEM_freeN); + } + + BLI_mutex_unlock(&re->highlighted_tiles_mutex); +} + +/* -------------------------------------------------------------------- */ +/** \name OpenGL context manipulation. + * + * NOTE: Only used for Cycles's BLenderGPUDisplay integration with the draw manager. A subject + * for re-consideration. Do not use this functionality. + * \{ */ + +bool RE_engine_has_render_context(RenderEngine *engine) +{ + if (engine->re == NULL) { + return false; + } + + return RE_gl_context_get(engine->re) != NULL; +} + +void RE_engine_render_context_enable(RenderEngine *engine) +{ + DRW_render_context_enable(engine->re); +} + +void RE_engine_render_context_disable(RenderEngine *engine) +{ + DRW_render_context_disable(engine->re); +} + +/** \} */ diff --git a/source/blender/render/intern/initrender.c b/source/blender/render/intern/initrender.c index 3148625c866..2370d8e893b 100644 --- a/source/blender/render/intern/initrender.c +++ b/source/blender/render/intern/initrender.c @@ -43,9 +43,6 @@ #include "pipeline.h" #include "render_types.h" -/* Own includes */ -#include "initrender.h" - /* ****************** MASKS and LUTS **************** */ static float filt_quadratic(float x) @@ -244,91 +241,3 @@ void RE_GetViewPlane(Render *re, rctf *r_viewplane, rcti *r_disprect) BLI_rcti_init(r_disprect, 0, 0, 0, 0); } } - -/* ~~~~~~~~~~~~~~~~ part (tile) calculus ~~~~~~~~~~~~~~~~~~~~~~ */ - -void RE_parts_free(Render *re) -{ - if (re->parts) { - BLI_ghash_free(re->parts, NULL, MEM_freeN); - re->parts = NULL; - } -} - -void RE_parts_clamp(Render *re) -{ - /* part size */ - re->partx = max_ii(1, min_ii(re->r.tilex, re->rectx)); - re->party = max_ii(1, min_ii(re->r.tiley, re->recty)); -} - -void RE_parts_init(Render *re) -{ - int nr, xd, yd, partx, party, xparts, yparts; - int xminb, xmaxb, yminb, ymaxb; - - RE_parts_free(re); - - re->parts = BLI_ghash_new( - BLI_ghashutil_inthash_v4_p, BLI_ghashutil_inthash_v4_cmp, "render parts"); - - /* Just for readable code. */ - xminb = re->disprect.xmin; - yminb = re->disprect.ymin; - xmaxb = re->disprect.xmax; - ymaxb = re->disprect.ymax; - - RE_parts_clamp(re); - - partx = re->partx; - party = re->party; - /* part count */ - xparts = (re->rectx + partx - 1) / partx; - yparts = (re->recty + party - 1) / party; - - for (nr = 0; nr < xparts * yparts; nr++) { - rcti disprect; - int rectx, recty; - - xd = (nr % xparts); - yd = (nr - xd) / xparts; - - disprect.xmin = xminb + xd * partx; - disprect.ymin = yminb + yd * party; - - /* ensure we cover the entire picture, so last parts go to end */ - if (xd < xparts - 1) { - disprect.xmax = disprect.xmin + partx; - if (disprect.xmax > xmaxb) { - disprect.xmax = xmaxb; - } - } - else { - disprect.xmax = xmaxb; - } - - if (yd < yparts - 1) { - disprect.ymax = disprect.ymin + party; - if (disprect.ymax > ymaxb) { - disprect.ymax = ymaxb; - } - } - else { - disprect.ymax = ymaxb; - } - - rectx = BLI_rcti_size_x(&disprect); - recty = BLI_rcti_size_y(&disprect); - - /* so, now can we add this part? */ - if (rectx > 0 && recty > 0) { - RenderPart *pa = MEM_callocN(sizeof(RenderPart), "new part"); - - pa->disprect = disprect; - pa->rectx = rectx; - pa->recty = recty; - - BLI_ghash_insert(re->parts, &pa->disprect, pa); - } - } -} diff --git a/source/blender/render/intern/initrender.h b/source/blender/render/intern/initrender.h deleted file mode 100644 index f5ac352752f..00000000000 --- a/source/blender/render/intern/initrender.h +++ /dev/null @@ -1,38 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - */ - -/** \file - * \ingroup render - */ - -#pragma once - -#ifdef __cplusplus -extern "C" { -#endif - -/* Functions */ - -void RE_parts_init(Render *re); -void RE_parts_free(Render *re); -void RE_parts_clamp(Render *re); - -#ifdef __cplusplus -} -#endif diff --git a/source/blender/render/intern/pipeline.c b/source/blender/render/intern/pipeline.c index 5418f4035b1..72ff920561d 100644 --- a/source/blender/render/intern/pipeline.c +++ b/source/blender/render/intern/pipeline.c @@ -102,7 +102,6 @@ #include "DEG_depsgraph.h" /* internal */ -#include "initrender.h" #include "pipeline.h" #include "render_result.h" #include "render_types.h" @@ -568,7 +567,7 @@ Render *RE_NewRender(const char *name) BLI_addtail(&RenderGlobal.renderlist, re); BLI_strncpy(re->name, name, RE_MAXNAME); BLI_rw_mutex_init(&re->resultmutex); - BLI_rw_mutex_init(&re->partsmutex); + BLI_mutex_init(&re->engine_draw_mutex); BLI_mutex_init(&re->highlighted_tiles_mutex); } @@ -633,7 +632,7 @@ void RE_FreeRender(Render *re) } BLI_rw_mutex_end(&re->resultmutex); - BLI_rw_mutex_end(&re->partsmutex); + BLI_mutex_end(&re->engine_draw_mutex); BLI_mutex_end(&re->highlighted_tiles_mutex); BLI_freelistN(&re->view_layers); @@ -722,26 +721,6 @@ void RE_FreePersistentData(const Scene *scene) /* ********* initialize state ******** */ -/* clear full sample and tile flags if needed */ -static int check_mode_full_sample(RenderData *rd) -{ - int scemode = rd->scemode; - - /* not supported by any current renderer */ - scemode &= ~R_FULL_SAMPLE; - -#ifdef WITH_OPENEXR - if (scemode & R_FULL_SAMPLE) { - scemode |= R_EXR_TILE_FILE; /* enable automatic */ - } -#else - /* can't do this without openexr support */ - scemode &= ~(R_EXR_TILE_FILE | R_FULL_SAMPLE); -#endif - - return scemode; -} - static void re_init_resolution(Render *re, Render *source, int winx, int winy, rcti *disprect) { re->winx = winx; @@ -839,8 +818,6 @@ void RE_InitState(Render *re, return; } - re->r.scemode = check_mode_full_sample(&re->r); - if (single_layer) { int index = BLI_findindex(render_layers, single_layer); if (index != -1) { @@ -890,9 +867,6 @@ void RE_InitState(Render *re, render_result_view_new(re->result, ""); } - /* ensure renderdatabase can use part settings correct */ - RE_parts_clamp(re); - BLI_rw_mutex_unlock(&re->resultmutex); RE_init_threadcount(re); @@ -1040,7 +1014,7 @@ static void render_result_uncrop(Render *re) /* weak is: it chances disprect from border */ render_result_disprect_to_full_resolution(re); - rres = render_result_new(re, &re->disprect, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS); + rres = render_result_new(re, &re->disprect, RR_ALL_LAYERS, RR_ALL_VIEWS); render_result_passes_allocated_ensure(rres); rres->stamp_data = BKE_stamp_data_copy(re->result->stamp_data); @@ -1227,7 +1201,7 @@ static void do_render_compositor(Render *re) if ((re->r.mode & R_CROP) == 0) { render_result_disprect_to_full_resolution(re); } - re->result = render_result_new(re, &re->disprect, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS); + re->result = render_result_new(re, &re->disprect, RR_ALL_LAYERS, RR_ALL_VIEWS); BLI_rw_mutex_unlock(&re->resultmutex); @@ -1647,7 +1621,7 @@ bool RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *reports) { - int scemode = check_mode_full_sample(&scene->r); + const int scemode = scene->r.scemode; if (scene->r.mode & R_BORDER) { if (scene->r.border.xmax <= scene->r.border.xmin || @@ -1657,17 +1631,6 @@ bool RE_is_rendering_allowed(Scene *scene, } } - if (scemode & (R_EXR_TILE_FILE | R_FULL_SAMPLE)) { - char str[FILE_MAX]; - - render_result_exr_file_path(scene, "", 0, str); - - if (!BLI_file_is_writable(str)) { - BKE_report(reports, RPT_ERROR, "Cannot save render buffers, check the temp default path"); - return 0; - } - } - if (RE_seq_render_active(scene, &scene->r)) { /* Sequencer */ if (scene->r.mode & R_BORDER) { @@ -1686,13 +1649,6 @@ bool RE_is_rendering_allowed(Scene *scene, BKE_report(reports, RPT_ERROR, "No render output node in scene"); return 0; } - - if (scemode & R_FULL_SAMPLE) { - if (compositor_needs_render(scene, 0) == 0) { - BKE_report(reports, RPT_ERROR, "Full sample AA not supported without 3D rendering"); - return 0; - } - } } else { /* Regular Render */ @@ -1710,14 +1666,6 @@ bool RE_is_rendering_allowed(Scene *scene, return 1; } -static void validate_render_settings(Render *re) -{ - if (RE_engine_is_external(re)) { - /* not supported yet */ - re->r.scemode &= ~R_FULL_SAMPLE; - } -} - static void update_physics_cache(Render *re, Scene *scene, ViewLayer *view_layer, @@ -1820,8 +1768,6 @@ static int render_init_from_main(Render *re, /* initstate makes new result, have to send changed tags around */ ntreeCompositTagRender(re->scene); - validate_render_settings(re); - re->display_init(re->dih, re->result); re->display_clear(re->dch, re->result); diff --git a/source/blender/render/intern/render_result.c b/source/blender/render/intern/render_result.c index 6cb6aabe885..c308147fc5b 100644 --- a/source/blender/render/intern/render_result.c +++ b/source/blender/render/intern/render_result.c @@ -260,8 +260,10 @@ RenderPass *render_layer_add_pass(RenderResult *rr, /* will read info from Render *re to define layers */ /* called in threads */ /* re->winx,winy is coordinate space of entire image, partrct the part within */ -RenderResult *render_result_new( - Render *re, rcti *partrct, int savebuffers, const char *layername, const char *viewname) +RenderResult *render_result_new(Render *re, + rcti *partrct, + const char *layername, + const char *viewname) { RenderResult *rr; RenderLayer *rl; @@ -287,10 +289,6 @@ RenderResult *render_result_new( rr->tilerect.ymin = partrct->ymin - re->disprect.ymin; rr->tilerect.ymax = partrct->ymax - re->disprect.ymin; - if (savebuffers) { - rr->do_exr_tile = true; - } - rr->passes_allocated = false; render_result_views_new(rr, &re->r); @@ -314,10 +312,6 @@ RenderResult *render_result_new( rl->rectx = rectx; rl->recty = recty; - if (rr->do_exr_tile) { - rl->exrhandle = IMB_exr_get_handle(); - } - for (rv = rr->views.first; rv; rv = rv->next) { const char *view = rv->name; @@ -327,10 +321,6 @@ RenderResult *render_result_new( } } - if (rr->do_exr_tile) { - IMB_exr_add_view(rl->exrhandle, view); - } - #define RENDER_LAYER_ADD_PASS_SAFE(rr, rl, channels, name, viewname, chan_id) \ do { \ if (render_layer_add_pass(rr, rl, channels, name, viewname, chan_id) == NULL) { \ @@ -351,6 +341,9 @@ RenderResult *render_result_new( if (view_layer->passflag & SCE_PASS_NORMAL) { RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_NORMAL, view, "XYZ"); } + if (view_layer->passflag & SCE_PASS_POSITION) { + RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_POSITION, view, "XYZ"); + } if (view_layer->passflag & SCE_PASS_UV) { RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_UV, view, "UVA"); } @@ -424,11 +417,6 @@ RenderResult *render_result_new( rl->rectx = rectx; rl->recty = recty; - /* duplicate code... */ - if (rr->do_exr_tile) { - rl->exrhandle = IMB_exr_get_handle(); - } - for (rv = rr->views.first; rv; rv = rv->next) { const char *view = rv->name; @@ -438,10 +426,6 @@ RenderResult *render_result_new( } } - if (rr->do_exr_tile) { - IMB_exr_add_view(rl->exrhandle, view); - } - /* a renderlayer should always have a Combined pass */ render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, view, "RGBA"); } @@ -1089,227 +1073,6 @@ void render_result_single_layer_end(Render *re) re->pushedresult = NULL; } -/************************* EXR Tile File Rendering ***************************/ - -static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart, const char *viewname) -{ - RenderLayer *rlp, *rl; - RenderPass *rpassp; - int partx, party; - - BLI_thread_lock(LOCK_IMAGE); - - for (rlp = rrpart->layers.first; rlp; rlp = rlp->next) { - rl = RE_GetRenderLayer(rr, rlp->name); - - /* should never happen but prevents crash if it does */ - BLI_assert(rl); - if (UNLIKELY(rl == NULL)) { - continue; - } - - /* passes are allocated in sync */ - for (rpassp = rlp->passes.first; rpassp; rpassp = rpassp->next) { - const int xstride = rpassp->channels; - int a; - char fullname[EXR_PASS_MAXNAME]; - - for (a = 0; a < xstride; a++) { - set_pass_full_name(fullname, rpassp->name, a, viewname, rpassp->chan_id); - - IMB_exr_set_channel(rl->exrhandle, - rlp->name, - fullname, - xstride, - xstride * rrpart->rectx, - rpassp->rect + a); - } - } - } - - party = rrpart->tilerect.ymin; - partx = rrpart->tilerect.xmin; - - for (rlp = rrpart->layers.first; rlp; rlp = rlp->next) { - rl = RE_GetRenderLayer(rr, rlp->name); - - /* should never happen but prevents crash if it does */ - BLI_assert(rl); - if (UNLIKELY(rl == NULL)) { - continue; - } - - IMB_exrtile_write_channels(rl->exrhandle, partx, party, 0, viewname, false); - } - - BLI_thread_unlock(LOCK_IMAGE); -} - -void render_result_save_empty_result_tiles(Render *re) -{ - RenderResult *rr; - RenderLayer *rl; - - for (rr = re->result; rr; rr = rr->next) { - for (rl = rr->layers.first; rl; rl = rl->next) { - GHashIterator pa_iter; - GHASH_ITER (pa_iter, re->parts) { - RenderPart *pa = BLI_ghashIterator_getValue(&pa_iter); - if (pa->status != PART_STATUS_MERGED) { - int party = pa->disprect.ymin - re->disprect.ymin; - int partx = pa->disprect.xmin - re->disprect.xmin; - IMB_exrtile_write_channels(rl->exrhandle, partx, party, 0, re->viewname, true); - } - } - } - } -} - -/* Compute list of passes needed by render engine. */ -static void templates_register_pass_cb(void *userdata, - Scene *UNUSED(scene), - ViewLayer *UNUSED(view_layer), - const char *name, - int channels, - const char *chan_id, - eNodeSocketDatatype UNUSED(type)) -{ - ListBase *templates = userdata; - RenderPass *pass = MEM_callocN(sizeof(RenderPass), "RenderPassTemplate"); - - pass->channels = channels; - BLI_strncpy(pass->name, name, sizeof(pass->name)); - BLI_strncpy(pass->chan_id, chan_id, sizeof(pass->chan_id)); - - BLI_addtail(templates, pass); -} - -static void render_result_get_pass_templates(RenderEngine *engine, - Render *re, - RenderLayer *rl, - ListBase *templates) -{ - BLI_listbase_clear(templates); - - if (engine && engine->type->update_render_passes) { - ViewLayer *view_layer = BLI_findstring(&re->view_layers, rl->name, offsetof(ViewLayer, name)); - if (view_layer) { - RE_engine_update_render_passes( - engine, re->scene, view_layer, templates_register_pass_cb, templates); - } - } -} - -/* begin write of exr tile file */ -void render_result_exr_file_begin(Render *re, RenderEngine *engine) -{ - char str[FILE_MAX]; - - for (RenderResult *rr = re->result; rr; rr = rr->next) { - LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) { - /* Get passes needed by engine. Normally we would wait for the - * engine to create them, but for EXR file we need to know in - * advance. */ - ListBase templates; - render_result_get_pass_templates(engine, re, rl, &templates); - - /* Create render passes requested by engine. Only this part is - * mutex locked to avoid deadlock with Python GIL. */ - BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); - LISTBASE_FOREACH (RenderPass *, pass, &templates) { - RE_create_render_pass( - re->result, pass->name, pass->channels, pass->chan_id, rl->name, NULL); - } - BLI_rw_mutex_unlock(&re->resultmutex); - - BLI_freelistN(&templates); - - /* Open EXR file for writing. */ - render_result_exr_file_path(re->scene, rl->name, rr->sample_nr, str); - printf("write exr tmp file, %dx%d, %s\n", rr->rectx, rr->recty, str); - IMB_exrtile_begin_write(rl->exrhandle, str, 0, rr->rectx, rr->recty, re->partx, re->party); - } - } -} - -/* end write of exr tile file, read back first sample */ -void render_result_exr_file_end(Render *re, RenderEngine *engine) -{ - /* Preserve stamp data. */ - struct StampData *stamp_data = re->result->stamp_data; - re->result->stamp_data = NULL; - - /* Close EXR files. */ - for (RenderResult *rr = re->result; rr; rr = rr->next) { - LISTBASE_FOREACH (RenderLayer *, rl, &rr->layers) { - IMB_exr_close(rl->exrhandle); - rl->exrhandle = NULL; - } - - rr->do_exr_tile = false; - } - - /* Create new render result in memory instead of on disk. */ - BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); - render_result_free_list(&re->fullresult, re->result); - re->result = render_result_new(re, &re->disprect, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS); - re->result->stamp_data = stamp_data; - render_result_passes_allocated_ensure(re->result); - BLI_rw_mutex_unlock(&re->resultmutex); - - LISTBASE_FOREACH (RenderLayer *, rl, &re->result->layers) { - /* Get passes needed by engine. */ - ListBase templates; - render_result_get_pass_templates(engine, re, rl, &templates); - - /* Create render passes requested by engine. Only this part is - * mutex locked to avoid deadlock with Python GIL. */ - BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); - LISTBASE_FOREACH (RenderPass *, pass, &templates) { - RE_create_render_pass(re->result, pass->name, pass->channels, pass->chan_id, rl->name, NULL); - } - - BLI_freelistN(&templates); - - /* Render passes contents from file. */ - char str[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100] = ""; - render_result_exr_file_path(re->scene, rl->name, 0, str); - printf("read exr tmp file: %s\n", str); - - if (!render_result_exr_file_read_path(re->result, rl, str)) { - printf("cannot read: %s\n", str); - } - BLI_rw_mutex_unlock(&re->resultmutex); - } -} - -/* save part into exr file */ -void render_result_exr_file_merge(RenderResult *rr, RenderResult *rrpart, const char *viewname) -{ - for (; rr && rrpart; rr = rr->next, rrpart = rrpart->next) { - save_render_result_tile(rr, rrpart, viewname); - } -} - -/* path to temporary exr file */ -void render_result_exr_file_path(Scene *scene, const char *layname, int sample, char *filepath) -{ - char name[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100]; - const char *fi = BLI_path_basename(BKE_main_blendfile_path_from_global()); - - if (sample == 0) { - BLI_snprintf(name, sizeof(name), "%s_%s_%s.exr", fi, scene->id.name + 2, layname); - } - else { - BLI_snprintf(name, sizeof(name), "%s_%s_%s%d.exr", fi, scene->id.name + 2, layname, sample); - } - - /* Make name safe for paths, see T43275. */ - BLI_filename_make_safe(name); - - BLI_join_dirfile(filepath, FILE_MAX, BKE_tempdir_session(), name); -} - /* called for reading temp files, and for external engines */ int render_result_exr_file_read_path(RenderResult *rr, RenderLayer *rl_single, @@ -1416,7 +1179,7 @@ bool render_result_exr_file_cache_read(Render *re) char *root = U.render_cachedir; RE_FreeRenderResult(re->result); - re->result = render_result_new(re, &re->disprect, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS); + re->result = render_result_new(re, &re->disprect, RR_ALL_LAYERS, RR_ALL_VIEWS); /* First try cache. */ render_result_exr_file_cache_path(re->scene, root, str); diff --git a/source/blender/render/intern/render_result.h b/source/blender/render/intern/render_result.h index 1fc64a4ea97..4145bb3b8ab 100644 --- a/source/blender/render/intern/render_result.h +++ b/source/blender/render/intern/render_result.h @@ -25,9 +25,6 @@ #define PASS_VECTOR_MAX 10000.0f -#define RR_USE_MEM 0 -#define RR_USE_EXR 1 - #define RR_ALL_LAYERS NULL #define RR_ALL_VIEWS NULL @@ -51,7 +48,6 @@ extern "C" { struct RenderResult *render_result_new(struct Render *re, struct rcti *partrct, - int savebuffers, const char *layername, const char *viewname); @@ -81,12 +77,6 @@ void render_result_free_list(struct ListBase *lb, struct RenderResult *rr); void render_result_single_layer_begin(struct Render *re); void render_result_single_layer_end(struct Render *re); -/* EXR Tile File Render */ - -void render_result_save_empty_result_tiles(struct Render *re); -void render_result_exr_file_begin(struct Render *re, struct RenderEngine *engine); -void render_result_exr_file_end(struct Render *re, struct RenderEngine *engine); - /* render pass wrapper for gpencil */ struct RenderPass *render_layer_add_pass(struct RenderResult *rr, struct RenderLayer *rl, @@ -95,14 +85,6 @@ struct RenderPass *render_layer_add_pass(struct RenderResult *rr, const char *viewname, const char *chan_id); -void render_result_exr_file_merge(struct RenderResult *rr, - struct RenderResult *rrpart, - const char *viewname); - -void render_result_exr_file_path(struct Scene *scene, - const char *layname, - int sample, - char *filepath); int render_result_exr_file_read_path(struct RenderResult *rr, struct RenderLayer *rl_single, const char *filepath); diff --git a/source/blender/render/intern/render_types.h b/source/blender/render/intern/render_types.h index d2d2b499495..ca4f72350e1 100644 --- a/source/blender/render/intern/render_types.h +++ b/source/blender/render/intern/render_types.h @@ -47,30 +47,10 @@ struct ReportList; extern "C" { #endif -/* this is handed over to threaded hiding/passes/shading engine */ -typedef struct RenderPart { - struct RenderPart *next, *prev; - - RenderResult *result; /* result of part rendering */ - ListBase fullresult; /* optional full sample buffers */ - - rcti disprect; /* part coordinates within total picture */ - int rectx, recty; /* the size */ - int nr; /* nr is partnr */ - short status; -} RenderPart; - typedef struct HighlightedTile { rcti rect; } HighlightedTile; -enum { - /* PART_STATUS_NONE = 0, */ /* UNUSED */ - PART_STATUS_IN_PROGRESS = 1, - PART_STATUS_RENDERED = 2, - PART_STATUS_MERGED = 3, -}; - /* controls state of render, everything that's read-only during render stage */ struct Render { struct Render *next, *prev; @@ -91,6 +71,9 @@ struct Render { * to not conflict with writes, so no lock used for that */ ThreadRWMutex resultmutex; + /* Guard for drawing render result using engine's `draw()` callback. */ + ThreadMutex engine_draw_mutex; + /** Window size, display rect, viewplane. * \note Buffer width and height with percentage applied * without border & crop. convert to long before multiplying together to avoid overflow. */ @@ -101,10 +84,6 @@ struct Render { /* final picture width and height (within disprect) */ int rectx, recty; - /* real maximum size of parts after correction for minimum - * partx*xparts can be larger than rectx, in that case last part is smaller */ - int partx, party; - /* Camera transform, only used by Freestyle. */ float winmat[4][4]; @@ -120,9 +99,6 @@ struct Render { int active_view_layer; struct Object *camera_override; - ThreadRWMutex partsmutex; - struct GHash *parts; - ThreadMutex highlighted_tiles_mutex; struct GSet *highlighted_tiles; |