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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Interface to transform the Blender scene into renderable data.
+ *
+ * @mainpage RE - Blender RE-converter external interface
+ *
+ * @section about About the RE-converter module
+ *
+ * The converter takes a Blender scene, and transforms the data into
+ * renderer-specific data.
+ *
+ * Conversions:
+ *
+ * halos: (world settings) stars ->
+ * some particle effects ->
+ * meshes with halo prop ->
+ * HaloRen (made by inithalo)
+ *
+ *
+ * VlakRen (face render data)
+ * Each vlakren needs several VertRens to make sense.
+ * VertRen (vertex render data)
+ *
+ * @section issues Known issues with RE-converter
+ *
+ *
+ * @section dependencies Dependencies
+ *
+ *
+ * */
+
+#ifndef RE_RENDERCONVERTER_H
+#define RE_RENDERCONVERTER_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+ struct LampRen;
+ struct Object;
+ struct Lamp;
+
+ /** Transform a blender scene to render data. */
+ void RE_rotateBlenderScene(void);
+
+ /** Free all memory used for the conversion. */
+ void RE_freeRotateBlenderScene(void);
+
+ /**
+ * Used by the preview renderer.
+ */
+ void RE_add_render_lamp(struct Object *ob, int doshadbuf);
+
+ /**
+ * Strange support for star rendering for drawview.c... For
+ * rendering purposes, these function pointers should be NULL.
+ */
+ void RE_make_stars(void (*initfunc)(void),
+ void (*vertexfunc)(float*),
+ void (*termfunc)(void));
+
+#ifdef __cplusplus
+}
+#endif
+#endif
+
+