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Diffstat (limited to 'source/blender/sequencer/intern/sequencer.c')
-rw-r--r--source/blender/sequencer/intern/sequencer.c337
1 files changed, 329 insertions, 8 deletions
diff --git a/source/blender/sequencer/intern/sequencer.c b/source/blender/sequencer/intern/sequencer.c
index 7dc19cf39a6..2863af8fb2e 100644
--- a/source/blender/sequencer/intern/sequencer.c
+++ b/source/blender/sequencer/intern/sequencer.c
@@ -24,11 +24,14 @@
* \ingroup bke
*/
+#define DNA_DEPRECATED_ALLOW
+
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
+#include "DNA_sound_types.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
@@ -44,14 +47,19 @@
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
+#include "SEQ_edit.h"
#include "SEQ_effects.h"
#include "SEQ_iterator.h"
#include "SEQ_modifier.h"
+#include "SEQ_proxy.h"
#include "SEQ_relations.h"
#include "SEQ_select.h"
#include "SEQ_sequencer.h"
+#include "SEQ_sound.h"
#include "SEQ_utils.h"
+#include "BLO_read_write.h"
+
#include "image_cache.h"
#include "prefetch.h"
#include "sequencer.h"
@@ -217,16 +225,19 @@ void SEQ_sequence_free(Scene *scene, Sequence *seq, const bool do_clean_animdata
/* cache must be freed before calling this function
* since it leaves the seqbase in an invalid state */
-void seq_free_sequence_recurse(Scene *scene, Sequence *seq, const bool do_id_user)
+void seq_free_sequence_recurse(Scene *scene,
+ Sequence *seq,
+ const bool do_id_user,
+ const bool do_clean_animdata)
{
Sequence *iseq, *iseq_next;
for (iseq = seq->seqbase.first; iseq; iseq = iseq_next) {
iseq_next = iseq->next;
- seq_free_sequence_recurse(scene, iseq, do_id_user);
+ seq_free_sequence_recurse(scene, iseq, do_id_user, do_clean_animdata);
}
- seq_sequence_free_ex(scene, seq, false, do_id_user, true);
+ seq_sequence_free_ex(scene, seq, false, do_id_user, do_clean_animdata);
}
Editing *SEQ_editing_get(Scene *scene, bool alloc)
@@ -255,7 +266,6 @@ Editing *SEQ_editing_ensure(Scene *scene)
void SEQ_editing_free(Scene *scene, const bool do_id_user)
{
Editing *ed = scene->ed;
- Sequence *seq;
if (ed == NULL) {
return;
@@ -264,11 +274,10 @@ void SEQ_editing_free(Scene *scene, const bool do_id_user)
seq_prefetch_free(scene);
seq_cache_destruct(scene);
- SEQ_ALL_BEGIN (ed, seq) {
- /* handle cache freeing above */
- seq_sequence_free_ex(scene, seq, false, do_id_user, false);
+ /* handle cache freeing above */
+ LISTBASE_FOREACH_MUTABLE (Sequence *, seq, &ed->seqbase) {
+ seq_free_sequence_recurse(scene, seq, do_id_user, false);
}
- SEQ_ALL_END;
BLI_freelistN(&ed->metastack);
SEQ_sequence_lookup_free(scene);
@@ -732,3 +741,315 @@ SequencerToolSettings *SEQ_tool_settings_copy(SequencerToolSettings *tool_settin
}
/** \} */
+
+static bool seq_set_strip_done_cb(Sequence *seq, void *UNUSED(userdata))
+{
+ if (seq->strip) {
+ seq->strip->done = false;
+ }
+ return true;
+}
+
+static bool seq_write_data_cb(Sequence *seq, void *userdata)
+{
+ BlendWriter *writer = (BlendWriter *)userdata;
+ BLO_write_struct(writer, Sequence, seq);
+ if (seq->strip && seq->strip->done == 0) {
+ /* Write strip with 'done' at 0 because read-file. */
+
+ /* TODO this doesn't depend on the `Strip` data to be present? */
+ if (seq->effectdata) {
+ switch (seq->type) {
+ case SEQ_TYPE_COLOR:
+ BLO_write_struct(writer, SolidColorVars, seq->effectdata);
+ break;
+ case SEQ_TYPE_SPEED:
+ BLO_write_struct(writer, SpeedControlVars, seq->effectdata);
+ break;
+ case SEQ_TYPE_WIPE:
+ BLO_write_struct(writer, WipeVars, seq->effectdata);
+ break;
+ case SEQ_TYPE_GLOW:
+ BLO_write_struct(writer, GlowVars, seq->effectdata);
+ break;
+ case SEQ_TYPE_TRANSFORM:
+ BLO_write_struct(writer, TransformVars, seq->effectdata);
+ break;
+ case SEQ_TYPE_GAUSSIAN_BLUR:
+ BLO_write_struct(writer, GaussianBlurVars, seq->effectdata);
+ break;
+ case SEQ_TYPE_TEXT:
+ BLO_write_struct(writer, TextVars, seq->effectdata);
+ break;
+ case SEQ_TYPE_COLORMIX:
+ BLO_write_struct(writer, ColorMixVars, seq->effectdata);
+ break;
+ }
+ }
+
+ BLO_write_struct(writer, Stereo3dFormat, seq->stereo3d_format);
+
+ Strip *strip = seq->strip;
+ BLO_write_struct(writer, Strip, strip);
+ if (strip->crop) {
+ BLO_write_struct(writer, StripCrop, strip->crop);
+ }
+ if (strip->transform) {
+ BLO_write_struct(writer, StripTransform, strip->transform);
+ }
+ if (strip->proxy) {
+ BLO_write_struct(writer, StripProxy, strip->proxy);
+ }
+ if (seq->type == SEQ_TYPE_IMAGE) {
+ BLO_write_struct_array(writer,
+ StripElem,
+ MEM_allocN_len(strip->stripdata) / sizeof(struct StripElem),
+ strip->stripdata);
+ }
+ else if (ELEM(seq->type, SEQ_TYPE_MOVIE, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SOUND_HD)) {
+ BLO_write_struct(writer, StripElem, strip->stripdata);
+ }
+
+ strip->done = true;
+ }
+
+ if (seq->prop) {
+ IDP_BlendWrite(writer, seq->prop);
+ }
+
+ SEQ_modifier_blend_write(writer, &seq->modifiers);
+ return true;
+}
+
+void SEQ_blend_write(BlendWriter *writer, ListBase *seqbase)
+{
+ /* reset write flags */
+ SEQ_for_each_callback(seqbase, seq_set_strip_done_cb, NULL);
+
+ SEQ_for_each_callback(seqbase, seq_write_data_cb, writer);
+}
+
+static bool seq_read_data_cb(Sequence *seq, void *user_data)
+{
+ BlendDataReader *reader = (BlendDataReader *)user_data;
+
+ /* Do as early as possible, so that other parts of reading can rely on valid session UUID. */
+ SEQ_relations_session_uuid_generate(seq);
+
+ BLO_read_data_address(reader, &seq->seq1);
+ BLO_read_data_address(reader, &seq->seq2);
+ BLO_read_data_address(reader, &seq->seq3);
+
+ /* a patch: after introduction of effects with 3 input strips */
+ if (seq->seq3 == NULL) {
+ seq->seq3 = seq->seq2;
+ }
+
+ BLO_read_data_address(reader, &seq->effectdata);
+ BLO_read_data_address(reader, &seq->stereo3d_format);
+
+ if (seq->type & SEQ_TYPE_EFFECT) {
+ seq->flag |= SEQ_EFFECT_NOT_LOADED;
+ }
+
+ if (seq->type == SEQ_TYPE_TEXT) {
+ TextVars *t = seq->effectdata;
+ t->text_blf_id = SEQ_FONT_NOT_LOADED;
+ }
+
+ BLO_read_data_address(reader, &seq->prop);
+ IDP_BlendDataRead(reader, &seq->prop);
+
+ BLO_read_data_address(reader, &seq->strip);
+ if (seq->strip && seq->strip->done == 0) {
+ seq->strip->done = true;
+
+ if (ELEM(seq->type, SEQ_TYPE_IMAGE, SEQ_TYPE_MOVIE, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SOUND_HD)) {
+ BLO_read_data_address(reader, &seq->strip->stripdata);
+ }
+ else {
+ seq->strip->stripdata = NULL;
+ }
+ BLO_read_data_address(reader, &seq->strip->crop);
+ BLO_read_data_address(reader, &seq->strip->transform);
+ BLO_read_data_address(reader, &seq->strip->proxy);
+ if (seq->strip->proxy) {
+ seq->strip->proxy->anim = NULL;
+ }
+ else if (seq->flag & SEQ_USE_PROXY) {
+ SEQ_proxy_set(seq, true);
+ }
+
+ /* need to load color balance to it could be converted to modifier */
+ BLO_read_data_address(reader, &seq->strip->color_balance);
+ }
+
+ SEQ_modifier_blend_read_data(reader, &seq->modifiers);
+ return true;
+}
+void SEQ_blend_read(BlendDataReader *reader, ListBase *seqbase)
+{
+ SEQ_for_each_callback(seqbase, seq_read_data_cb, reader);
+}
+
+typedef struct Read_lib_data {
+ BlendLibReader *reader;
+ Scene *scene;
+} Read_lib_data;
+
+static bool seq_read_lib_cb(Sequence *seq, void *user_data)
+{
+ Read_lib_data *data = (Read_lib_data *)user_data;
+ BlendLibReader *reader = data->reader;
+ Scene *sce = data->scene;
+
+ IDP_BlendReadLib(reader, seq->prop);
+
+ if (seq->ipo) {
+ /* XXX: deprecated - old animation system. */
+ BLO_read_id_address(reader, sce->id.lib, &seq->ipo);
+ }
+ seq->scene_sound = NULL;
+ if (seq->scene) {
+ BLO_read_id_address(reader, sce->id.lib, &seq->scene);
+ seq->scene_sound = NULL;
+ }
+ if (seq->clip) {
+ BLO_read_id_address(reader, sce->id.lib, &seq->clip);
+ }
+ if (seq->mask) {
+ BLO_read_id_address(reader, sce->id.lib, &seq->mask);
+ }
+ if (seq->scene_camera) {
+ BLO_read_id_address(reader, sce->id.lib, &seq->scene_camera);
+ }
+ if (seq->sound) {
+ seq->scene_sound = NULL;
+ if (seq->type == SEQ_TYPE_SOUND_HD) {
+ seq->type = SEQ_TYPE_SOUND_RAM;
+ }
+ else {
+ BLO_read_id_address(reader, sce->id.lib, &seq->sound);
+ }
+ if (seq->sound) {
+ id_us_plus_no_lib((ID *)seq->sound);
+ seq->scene_sound = NULL;
+ }
+ }
+ if (seq->type == SEQ_TYPE_TEXT) {
+ TextVars *t = seq->effectdata;
+ BLO_read_id_address(reader, sce->id.lib, &t->text_font);
+ }
+ BLI_listbase_clear(&seq->anims);
+
+ SEQ_modifier_blend_read_lib(reader, sce, &seq->modifiers);
+ return true;
+}
+
+void SEQ_blend_read_lib(BlendLibReader *reader, Scene *scene, ListBase *seqbase)
+{
+ Read_lib_data data = {reader, scene};
+ SEQ_for_each_callback(seqbase, seq_read_lib_cb, &data);
+}
+
+static bool seq_blend_read_expand(Sequence *seq, void *user_data)
+{
+ BlendExpander *expander = (BlendExpander *)user_data;
+
+ IDP_BlendReadExpand(expander, seq->prop);
+
+ if (seq->scene) {
+ BLO_expand(expander, seq->scene);
+ }
+ if (seq->scene_camera) {
+ BLO_expand(expander, seq->scene_camera);
+ }
+ if (seq->clip) {
+ BLO_expand(expander, seq->clip);
+ }
+ if (seq->mask) {
+ BLO_expand(expander, seq->mask);
+ }
+ if (seq->sound) {
+ BLO_expand(expander, seq->sound);
+ }
+
+ if (seq->type == SEQ_TYPE_TEXT && seq->effectdata) {
+ TextVars *data = seq->effectdata;
+ BLO_expand(expander, data->text_font);
+ }
+ return true;
+}
+
+void SEQ_blend_read_expand(BlendExpander *expander, ListBase *seqbase)
+{
+ SEQ_for_each_callback(seqbase, seq_blend_read_expand, expander);
+}
+
+/* Depsgraph update functions. */
+
+static bool seq_disable_sound_strips_cb(Sequence *seq, void *user_data)
+{
+ Scene *scene = (Scene *)user_data;
+ if (seq->scene_sound != NULL) {
+ BKE_sound_remove_scene_sound(scene, seq->scene_sound);
+ seq->scene_sound = NULL;
+ }
+ return true;
+}
+
+static bool seq_update_seq_cb(Sequence *seq, void *user_data)
+{
+ Scene *scene = (Scene *)user_data;
+ if (seq->scene_sound == NULL) {
+ if (seq->sound != NULL) {
+ seq->scene_sound = BKE_sound_add_scene_sound_defaults(scene, seq);
+ }
+ else if (seq->type == SEQ_TYPE_SCENE) {
+ if (seq->scene != NULL) {
+ BKE_sound_ensure_scene(seq->scene);
+ seq->scene_sound = BKE_sound_scene_add_scene_sound_defaults(scene, seq);
+ }
+ }
+ }
+ if (seq->scene_sound != NULL) {
+ /* Make sure changing volume via sequence's properties panel works correct.
+ *
+ * Ideally, the entire BKE_scene_update_sound() will happen from a dependency graph, so
+ * then it is no longer needed to do such manual forced updates. */
+ if (seq->type == SEQ_TYPE_SCENE && seq->scene != NULL) {
+ BKE_sound_set_scene_volume(seq->scene, seq->scene->audio.volume);
+ if ((seq->flag & SEQ_SCENE_STRIPS) == 0 && seq->scene->sound_scene != NULL &&
+ seq->scene->ed != NULL) {
+ SEQ_for_each_callback(&seq->scene->ed->seqbase, seq_disable_sound_strips_cb, seq->scene);
+ }
+ }
+ if (seq->sound != NULL) {
+ if (scene->id.recalc & ID_RECALC_AUDIO || seq->sound->id.recalc & ID_RECALC_AUDIO) {
+ BKE_sound_update_scene_sound(seq->scene_sound, seq->sound);
+ }
+ }
+ BKE_sound_set_scene_sound_volume(
+ seq->scene_sound, seq->volume, (seq->flag & SEQ_AUDIO_VOLUME_ANIMATED) != 0);
+ BKE_sound_set_scene_sound_pitch(
+ seq->scene_sound, seq->pitch, (seq->flag & SEQ_AUDIO_PITCH_ANIMATED) != 0);
+ BKE_sound_set_scene_sound_pan(
+ seq->scene_sound, seq->pan, (seq->flag & SEQ_AUDIO_PAN_ANIMATED) != 0);
+ }
+ return true;
+}
+
+/* Evaluate parts of sequences which needs to be done as a part of a dependency graph evaluation.
+ * This does NOT include actual rendering of the strips, but rather makes them up-to-date for
+ * animation playback and makes them ready for the sequencer's rendering pipeline to render them.
+ */
+void SEQ_eval_sequences(Depsgraph *depsgraph, Scene *scene, ListBase *seqbase)
+{
+ DEG_debug_print_eval(depsgraph, __func__, scene->id.name, scene);
+ BKE_sound_ensure_scene(scene);
+
+ SEQ_for_each_callback(seqbase, seq_update_seq_cb, scene);
+
+ SEQ_edit_update_muting(scene->ed);
+ SEQ_sound_update_bounds_all(scene);
+}