diff options
Diffstat (limited to 'source/blender/windowmanager/intern/wm_gesture.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_gesture.c | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c index 1ffe96181f0..77030fac5ea 100644 --- a/source/blender/windowmanager/intern/wm_gesture.c +++ b/source/blender/windowmanager/intern/wm_gesture.c @@ -71,6 +71,7 @@ wmGesture *WM_gesture_new(bContext *C, const wmEvent *event, int type) gesture->type = type; gesture->event_type = event->type; gesture->swinid = ar->swinid; /* means only in area-region context! */ + gesture->userdata_free = true; /* Free if userdata is set. */ wm_subwindow_origin_get(window, gesture->swinid, &sx, &sy); @@ -114,7 +115,7 @@ void WM_gesture_end(bContext *C, wmGesture *gesture) win->tweak = NULL; BLI_remlink(&win->gesture, gesture); MEM_freeN(gesture->customdata); - if (gesture->userdata) { + if (gesture->userdata && gesture->userdata_free) { MEM_freeN(gesture->userdata); } MEM_freeN(gesture); @@ -137,7 +138,7 @@ int wm_gesture_evaluate(wmGesture *gesture) int dx = BLI_rcti_size_x(rect); int dy = BLI_rcti_size_y(rect); if (abs(dx) + abs(dy) > U.tweak_threshold) { - int theta = iroundf(4.0f * atan2f((float)dy, (float)dx) / (float)M_PI); + int theta = round_fl_to_int(4.0f * atan2f((float)dy, (float)dx) / (float)M_PI); int val = EVT_GESTURE_W; if (theta == 0) val = EVT_GESTURE_E; @@ -174,7 +175,7 @@ static void wm_gesture_draw_line(wmGesture *gt) uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; glGetFloatv(GL_VIEWPORT, viewport_size); @@ -214,7 +215,7 @@ static void wm_gesture_draw_rect(wmGesture *gt) shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; glGetFloatv(GL_VIEWPORT, viewport_size); @@ -224,7 +225,7 @@ static void wm_gesture_draw_rect(wmGesture *gt) immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); immUniform1f("dash_width", 8.0f); - imm_draw_line_box(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, (float)rect->ymax); + imm_draw_box_wire_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, (float)rect->ymax); immUnbindProgram(); @@ -242,13 +243,13 @@ static void wm_gesture_draw_circle(wmGesture *gt) immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f); - imm_draw_circle_fill(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40); + imm_draw_circle_fill_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40); immUnbindProgram(); glDisable(GL_BLEND); - immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; glGetFloatv(GL_VIEWPORT, viewport_size); @@ -258,7 +259,7 @@ static void wm_gesture_draw_circle(wmGesture *gt) immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2); immUniform1f("dash_width", 4.0f); - imm_draw_circle_wire(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40); + imm_draw_circle_wire_2d(shdr_pos, (float)rect->xmin, (float)rect->ymin, (float)rect->xmax, 40); immUnbindProgram(); } @@ -355,7 +356,7 @@ static void wm_gesture_draw_lasso(wmWindow *win, wmGesture *gt, bool filled) const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; glGetFloatv(GL_VIEWPORT, viewport_size); @@ -386,7 +387,7 @@ static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt) const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; glGetFloatv(GL_VIEWPORT, viewport_size); |