diff options
Diffstat (limited to 'source/blender/windowmanager/intern/wm_window.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_window.c | 41 |
1 files changed, 27 insertions, 14 deletions
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c index 66df41e5b84..09b2b50687a 100644 --- a/source/blender/windowmanager/intern/wm_window.c +++ b/source/blender/windowmanager/intern/wm_window.c @@ -414,9 +414,14 @@ void wm_window_title(wmWindowManager *wm, wmWindow *win) } } -static void wm_window_set_dpi(wmWindow *win) +void WM_window_set_dpi(wmWindow *win) { - int auto_dpi = GHOST_GetDPIHint(win->ghostwin); + float auto_dpi = GHOST_GetDPIHint(win->ghostwin); + + /* Clamp auto DPI to 96, since our font/interface drawing does not work well + * with lower sizes. The main case we are interested in supporting is higher + * DPI. If a smaller UI is desired it is still possible to adjust UI scale. */ + auto_dpi = max_ff(auto_dpi, 96.0f); /* Lazily init UI scale size, preserving backwards compatibility by * computing UI scale from ratio of previous DPI and auto DPI */ @@ -436,17 +441,22 @@ static void wm_window_set_dpi(wmWindow *win) /* Blender's UI drawing assumes DPI 72 as a good default following macOS * while Windows and Linux use DPI 96. GHOST assumes a default 96 so we * remap the DPI to Blender's convention. */ + auto_dpi *= GHOST_GetNativePixelSize(win->ghostwin); int dpi = auto_dpi * U.ui_scale * (72.0 / 96.0f); /* Automatically set larger pixel size for high DPI. */ - int pixelsize = MAX2(1, dpi / 54); + int pixelsize = max_ii(1, (int)(dpi / 64)); + /* User adjustment for pixel size. */ + pixelsize = max_ii(1, pixelsize + U.ui_line_width); /* Set user preferences globals for drawing, and for forward compatibility. */ - U.pixelsize = GHOST_GetNativePixelSize(win->ghostwin) * pixelsize; + U.pixelsize = pixelsize; U.dpi = dpi / pixelsize; U.virtual_pixel = (pixelsize == 1) ? VIRTUAL_PIXEL_NATIVE : VIRTUAL_PIXEL_DOUBLE; + U.widget_unit = (U.pixelsize * U.dpi * 20 + 36) / 72; - BKE_blender_userdef_refresh(); + /* update font drawing */ + BLF_default_dpi(U.pixelsize * U.dpi); } /* belongs to below */ @@ -506,8 +516,12 @@ static void wm_window_ghostwindow_add(wmWindowManager *wm, const char *title, wm /* store actual window size in blender window */ bounds = GHOST_GetClientBounds(win->ghostwin); - win->sizex = GHOST_GetWidthRectangle(bounds); - win->sizey = GHOST_GetHeightRectangle(bounds); + + /* win32: gives undefined window size when minimized */ + if (GHOST_GetWindowState(win->ghostwin) != GHOST_kWindowStateMinimized) { + win->sizex = GHOST_GetWidthRectangle(bounds); + win->sizey = GHOST_GetHeightRectangle(bounds); + } GHOST_DisposeRectangle(bounds); #ifndef __APPLE__ @@ -522,7 +536,7 @@ static void wm_window_ghostwindow_add(wmWindowManager *wm, const char *title, wm } /* needed here, because it's used before it reads userdef */ - wm_window_set_dpi(win); + WM_window_set_dpi(win); wm_window_swap_buffers(win); @@ -1011,7 +1025,7 @@ void wm_window_make_drawable(wmWindowManager *wm, wmWindow *win) immActivate(); /* this can change per window */ - wm_window_set_dpi(win); + WM_window_set_dpi(win); } } @@ -1211,7 +1225,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr WM_jobs_stop(wm, WM_window_get_active_screen(win), NULL); } - wm_window_set_dpi(win); + WM_window_set_dpi(win); /* win32: gives undefined window size when minimized */ if (state != GHOST_kWindowStateMinimized) { @@ -1301,11 +1315,10 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr case GHOST_kEventWindowDPIHintChanged: { - wm_window_set_dpi(win); + WM_window_set_dpi(win); /* font's are stored at each DPI level, without this we can easy load 100's of fonts */ BLF_cache_clear(); - BKE_blender_userdef_refresh(); WM_main_add_notifier(NC_WINDOW, NULL); /* full redraw */ WM_main_add_notifier(NC_SCREEN | NA_EDITED, NULL); /* refresh region sizes */ break; @@ -1391,7 +1404,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr { // only update if the actual pixel size changes float prev_pixelsize = U.pixelsize; - wm_window_set_dpi(win); + WM_window_set_dpi(win); if (U.pixelsize != prev_pixelsize) { BKE_icon_changed(WM_window_get_active_screen(win)->id.icon_id); @@ -1954,7 +1967,7 @@ void WM_window_set_active_workspace(wmWindow *win, WorkSpace *workspace) WorkSpaceLayout *WM_window_get_active_layout(const wmWindow *win) { const WorkSpace *workspace = WM_window_get_active_workspace(win); - return (LIKELY(workspace != NULL) ? BKE_workspace_active_layout_get(win->workspace_hook): NULL); + return (LIKELY(workspace != NULL) ? BKE_workspace_active_layout_get(win->workspace_hook) : NULL); } void WM_window_set_active_layout(wmWindow *win, WorkSpace *workspace, WorkSpaceLayout *layout) { |