diff options
Diffstat (limited to 'source/blenderplayer/bad_level_call_stubs/stubs.c')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 33 |
1 files changed, 26 insertions, 7 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 0856b50c19b..74f58d4e1f9 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -95,6 +95,7 @@ struct ScrArea; struct SculptSession; struct ShadeInput; struct ShadeResult; +struct SpaceButs; struct SpaceClip; struct SpaceImage; struct SpaceNode; @@ -221,12 +222,21 @@ void EDBM_mesh_normals_update(struct BMEditMesh *em) RET_NONE void *g_system; bool EDBM_mtexpoly_check(struct BMEditMesh *em) RET_ZERO -float *RE_RenderLayerGetPass(struct RenderLayer *rl, int passtype) RET_NULL +float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL float RE_filter_value(int type, float x) RET_ZERO struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name) RET_NULL void RE_init_texture_rng() RET_NONE void RE_exit_texture_rng() RET_NONE +bool RE_layers_have_name(struct RenderResult *result) {STUB_ASSERT(0); return 0;} +void RE_engine_active_view_set(struct RenderEngine *engine, const char *viewname) {STUB_ASSERT(0);} +void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Object *camera, float *r_modelmat) {STUB_ASSERT(0);} +float RE_engine_get_camera_shift_x(struct RenderEngine *engine, struct Object *camera) RET_ZERO +void RE_SetActiveRenderView(struct Render *re, const char *viewname) {STUB_ASSERT(0);} + +struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL +bool RE_HasFakeLayer(RenderResult *res) RET_ZERO + /* zbuf.c stub */ void antialias_tagbuf(int xsize, int ysize, char *rectmove) RET_NONE void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) RET_NONE @@ -250,6 +260,7 @@ void RE_sample_material_color(struct Material *mat, float color[3], float *alpha /* nodes */ struct Render *RE_GetRender(const char *name) RET_NULL +struct Object *RE_GetCamera(struct Render *re) RET_NULL float RE_lamp_get_data(struct ShadeInput *shi, struct Object *lamp_obj, float col[4], float lv[3], float *dist, float shadow[4]) RET_ZERO /* blenkernel */ @@ -404,7 +415,7 @@ short ANIM_validate_keyingset(struct bContext *C, struct ListBase *dsources, str int ANIM_add_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag, int type) RET_ZERO bool ANIM_remove_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag) RET_ZERO void ED_space_image_release_buffer(struct SpaceImage *sima, struct ImBuf *ibuf, void *lock) RET_NONE -struct ImBuf *ED_space_image_acquire_buffer(struct SpaceImage *sima, void **lock_r) RET_NULL +struct ImBuf *ED_space_image_acquire_buffer(struct SpaceImage *sima, void **r_lock) RET_NULL void ED_space_image_get_zoom(struct SpaceImage *sima, struct ARegion *ar, float *zoomx, float *zoomy) RET_NONE const char *ED_info_stats_string(struct Scene *scene) RET_NULL void ED_area_tag_redraw(struct ScrArea *sa) RET_NONE @@ -460,7 +471,7 @@ void uiLayoutSetEnabled(uiLayout *layout, bool enabled) RET_NONE void uiLayoutSetAlignment(uiLayout *layout, char alignment) RET_NONE void uiLayoutSetScaleX(struct uiLayout *layout, float scale) RET_NONE void uiLayoutSetScaleY(struct uiLayout *layout, float scale) RET_NONE -void uiTemplateIconView(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname) RET_NONE +void uiTemplateIconView(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname, int show_labels) RET_NONE void ED_base_object_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Base *base) RET_NONE void ED_mesh_update(struct Mesh *mesh, struct bContext *C, int calc_edges, int calc_tessface) RET_NONE void ED_mesh_vertices_add(struct Mesh *mesh, struct ReportList *reports, int count) RET_NONE @@ -476,7 +487,9 @@ int ED_mesh_uv_texture_add(struct Mesh *me, const char *name, const bool active_ bool ED_mesh_color_remove_named(struct Mesh *me, const char *name) RET_ZERO bool ED_mesh_uv_texture_remove_named(struct Mesh *me, const char *name) RET_ZERO void ED_object_constraint_dependency_update(struct Main *bmain, struct Object *ob) RET_NONE +void ED_object_constraint_dependency_tag_update(struct Main *bmain, struct Object *ob, struct bConstraint *con) RET_NONE void ED_object_constraint_update(struct Object *ob) RET_NONE +void ED_object_constraint_tag_update(struct Object *ob, struct bConstraint *con) RET_NONE void ED_vgroup_vert_add(struct Object *ob, struct bDeformGroup *dg, int vertnum, float weight, int assignmode) RET_NONE void ED_vgroup_vert_remove(struct Object *ob, struct bDeformGroup *dg, int vertnum) RET_NONE float ED_vgroup_vert_weight(struct Object *ob, struct bDeformGroup *dg, int vertnum) RET_ZERO @@ -561,7 +574,7 @@ void uiTemplateRunningJobs(struct uiLayout *layout, struct bContext *C) RET_NONE void uiTemplateOperatorSearch(struct uiLayout *layout) RET_NONE void uiTemplateHeader3D(struct uiLayout *layout, struct bContext *C) RET_NONE void uiTemplateEditModeSelection(struct uiLayout *layout, struct bContext *C) RET_NONE -void uiTemplateImage(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, struct PointerRNA *userptr, int compact) RET_NONE +void uiTemplateImage(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, struct PointerRNA *userptr, int compact, int multiview) RET_NONE void uiTemplateColorPicker(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int value_slider, int lock, int lock_luminosity, int cubic) RET_NONE void uiTemplateHistogram(uiLayout *layout, struct PointerRNA *ptr, const char *propname) RET_NONE void uiTemplateReportsBanner(uiLayout *layout, struct bContext *C) RET_NONE @@ -582,9 +595,10 @@ void uiTemplateColormanagedViewSettings(struct uiLayout *layout, struct bContext void uiTemplateComponentMenu(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *name) RET_NONE void uiTemplateNodeSocket(struct uiLayout *layout, struct bContext *C, float *color) RET_NONE void uiTemplatePalette(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname, int color) RET_NONE +void uiTemplateImageStereo3d(struct uiLayout *layout, struct PointerRNA *stereo3d_format_ptr) RET_NONE /* rna render */ -struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername) RET_NULL +struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname) RET_NULL struct RenderResult *RE_AcquireResultRead(struct Render *re) RET_NULL struct RenderResult *RE_AcquireResultWrite(struct Render *re) RET_NULL struct RenderStats *RE_GetStats(struct Render *re) RET_NULL @@ -596,7 +610,7 @@ void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result, int void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info) RET_NONE void RE_layer_load_from_file(struct RenderLayer *layer, struct ReportList *reports, const char *filename, int x, int y) RET_NONE void RE_result_load_from_file(struct RenderResult *result, struct ReportList *reports, const char *filename) RET_NONE -void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr) RET_NONE +void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr, const int view_id) RET_NONE void RE_ReleaseResult(struct Render *re) RET_NONE void RE_ReleaseResultImage(struct Render *re) RET_NONE int RE_engine_test_break(struct RenderEngine *engine) RET_ZERO @@ -711,6 +725,11 @@ struct CCLDeviceInfo *CCL_compute_device_list(int opencl) RET_NULL /* compositor */ void COM_execute(RenderData *rd, Scene *scene, bNodeTree *editingtree, int rendering, - const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings) RET_NONE + const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings, + const char *viewName) RET_NONE + +/*multiview*/ +bool RE_RenderResult_is_stereo(RenderResult *res) RET_ZERO +void uiTemplateImageViews(uiLayout *layout, struct PointerRNA *imfptr) RET_NONE #endif // WITH_GAMEENGINE |