diff options
Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index d40ba8d11c2..372be85dacd 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -90,7 +90,7 @@ BL_ActionActuator::BL_ActionActuator(SCA_IObject *gameobj, m_stridelength(stride), m_layer_weight(layer_weight), m_playtype(playtype), - m_blendmode(blend_mode), + m_blendmode(blend_mode), m_priority(priority), m_layer(layer), m_ipo_flags(ipo_flags), @@ -307,6 +307,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame) } switch (m_playtype) { + case ACT_ACTION_FROM_PROP: case ACT_ACTION_LOOP_STOP: obj->StopAction(m_layer); // Stop the action after getting the frame |