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Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.h')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h
index 1c3f57e965a..0c1eb780bcb 100644
--- a/source/gameengine/Converter/BL_ActionActuator.h
+++ b/source/gameengine/Converter/BL_ActionActuator.h
@@ -52,22 +52,22 @@ public:
PyTypeObject* T=&Type)
: SCA_IActuator(gameobj,T),
- m_lastpos(0, 0, 0),
m_blendframe(0),
+ m_lastpos(0, 0, 0),
m_flag(0),
m_startframe (starttime),
m_endframe(endtime) ,
m_localtime(starttime),
m_lastUpdate(-1),
- m_blendin(blendin),
- m_stridelength(stride),
m_playtype(playtype),
+ m_blendin(blendin),
m_priority(priority),
+ m_stridelength(stride),
m_pose(NULL),
m_blendpose(NULL),
m_userpose(NULL),
- m_action(action),
- m_propname(propname)
+ m_propname(propname),
+ m_action(action)
{
};
virtual ~BL_ActionActuator();
@@ -115,8 +115,8 @@ protected:
void SetLocalTime(float curtime);
bool ClampLocalTime();
- MT_Point3 m_lastpos;
float m_blendframe;
+ MT_Point3 m_lastpos;
int m_flag;
/** The frame this action starts */
float m_startframe;
@@ -128,23 +128,23 @@ protected:
float m_localtime;
float m_lastUpdate;
+ short m_playtype;
float m_blendin;
float m_blendstart;
- float m_stridelength;
- short m_playtype;
short m_priority;
+ float m_stridelength;
struct bPose* m_pose;
struct bPose* m_blendpose;
struct bPose* m_userpose;
- struct bAction *m_action;
STR_String m_propname;
+ struct bAction *m_action;
+
};
enum {
ACT_FLAG_REVERSE = 0x00000001,
ACT_FLAG_LOCKINPUT = 0x00000002,
- ACT_FLAG_KEYUP = 0x00000004,
- ACT_FLAG_ACTIVE = 0x00000008
+ ACT_FLAG_KEYUP = 0x00000004
};
#endif