Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureChannel.h')
-rw-r--r--source/gameengine/Converter/BL_ArmatureChannel.h95
1 files changed, 95 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.h b/source/gameengine/Converter/BL_ArmatureChannel.h
new file mode 100644
index 00000000000..64b03835d83
--- /dev/null
+++ b/source/gameengine/Converter/BL_ArmatureChannel.h
@@ -0,0 +1,95 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef __BL_ARMATURECHANNEL
+#define __BL_ARMATURECHANNEL
+
+#include "DNA_action_types.h"
+#include "GEN_HashedPtr.h"
+#include "GEN_Map.h"
+#include "PyObjectPlus.h"
+
+class SCA_IObject;
+class KX_GameObject;
+class BL_ArmatureObject;
+struct bConstraint;
+struct bPoseChannel;
+struct Object;
+struct bPose;
+
+class BL_ArmatureChannel : public PyObjectPlus
+{
+ // use Py_HeaderPtr since we use generic pointer in proxy
+ Py_HeaderPtr;
+
+private:
+ friend class BL_ArmatureObject;
+ struct bPoseChannel* m_posechannel;
+ BL_ArmatureObject* m_armature;
+
+public:
+ BL_ArmatureChannel(class BL_ArmatureObject *armature,
+ struct bPoseChannel *posechannel);
+ virtual ~BL_ArmatureChannel();
+
+#ifndef DISABLE_PYTHON
+ // Python access
+ virtual PyObject* py_repr(void);
+
+ static PyObject* py_attr_getattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static int py_attr_setattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static PyObject* py_attr_get_joint_rotation(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static int py_attr_set_joint_rotation(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+#endif // DISABLE_PYTHON
+};
+
+/* this is a factory class to access bBone data field in the GE.
+ It's not supposed to be instantiated, we only need it for the Attributes and Method array.
+ The actual proxy object will be manually created using NewProxyPtr */
+class BL_ArmatureBone : public PyObjectPlus
+{
+ // use Py_HeaderPtr since we use generic pointer in proxy
+ Py_HeaderPtr;
+private:
+ // make constructor private to make sure no one tries to instantiate this class
+ BL_ArmatureBone() {}
+ virtual ~BL_ArmatureBone() {}
+
+public:
+
+#ifndef DISABLE_PYTHON
+ static PyObject *py_bone_repr(PyObject *self);
+ static PyObject *py_bone_get_parent(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *py_bone_get_children(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+#endif
+
+};
+
+
+#endif //__BL_ARMATURECHANNEL
+