Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureConstraint.h')
-rw-r--r--source/gameengine/Converter/BL_ArmatureConstraint.h118
1 files changed, 118 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.h b/source/gameengine/Converter/BL_ArmatureConstraint.h
new file mode 100644
index 00000000000..2a202dfe62e
--- /dev/null
+++ b/source/gameengine/Converter/BL_ArmatureConstraint.h
@@ -0,0 +1,118 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef __BL_ARMATURECONSTRAINT
+#define __BL_ARMATURECONSTRAINT
+
+#include "DNA_constraint_types.h"
+#include "GEN_HashedPtr.h"
+#include "GEN_Map.h"
+#include "PyObjectPlus.h"
+
+class SCA_IObject;
+class KX_GameObject;
+class BL_ArmatureObject;
+struct bConstraint;
+struct bPoseChannel;
+struct Object;
+struct bPose;
+
+/**
+ * SG_DList : element of controlled constraint list
+ * head = BL_ArmatureObject::m_controlledConstraints
+ * SG_QList : not used
+ */
+class BL_ArmatureConstraint : public PyObjectPlus
+{
+ Py_Header;
+
+private:
+ struct bConstraint* m_constraint;
+ struct bPoseChannel* m_posechannel;
+ class BL_ArmatureObject* m_armature;
+ char m_name[64];
+ KX_GameObject* m_target;
+ KX_GameObject* m_subtarget;
+ struct Object* m_blendtarget;
+ struct Object* m_blendsubtarget;
+ float m_blendmat[4][4];
+ float m_blendsubmat[4][4];
+ struct bPose* m_pose;
+ struct bPose* m_subpose;
+
+public:
+ BL_ArmatureConstraint(class BL_ArmatureObject *armature,
+ struct bPoseChannel *posechannel,
+ struct bConstraint *constraint,
+ KX_GameObject* target,
+ KX_GameObject* subtarget);
+ virtual ~BL_ArmatureConstraint();
+
+ BL_ArmatureConstraint* GetReplica() const;
+ void ReParent(BL_ArmatureObject* armature);
+ void Relink(GEN_Map<GEN_HashedPtr, void*> *map);
+ bool UnlinkObject(SCA_IObject* clientobj);
+
+ void UpdateTarget();
+ void RestoreTarget();
+
+ bool Match(const char* posechannel, const char* constraint);
+ const char* GetName() { return m_name; }
+
+ void SetConstraintFlag(int flag)
+ {
+ if (m_constraint)
+ m_constraint->flag |= flag;
+ }
+ void ClrConstraintFlag(int flag)
+ {
+ if (m_constraint)
+ m_constraint->flag &= ~flag;
+ }
+ void SetWeight(float weight)
+ {
+ if (m_constraint && m_constraint->type == CONSTRAINT_TYPE_KINEMATIC && m_constraint->data) {
+ bKinematicConstraint* con = (bKinematicConstraint*)m_constraint->data;
+ con->weight = weight;
+ }
+ }
+ void SetTarget(KX_GameObject* target);
+ void SetSubtarget(KX_GameObject* subtarget);
+
+#ifndef DISABLE_PYTHON
+
+ // Python access
+ virtual PyObject* py_repr(void);
+
+ static PyObject* py_attr_getattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static int py_attr_setattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+#endif // DISABLE_PYTHON
+};
+
+#endif //__BL_ARMATURECONSTRAINT
+