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Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.cpp')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index a6066adc03e..f62a6b84fca 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -32,7 +32,7 @@
#include "KX_BlenderSceneConverter.h"
#include "BLI_blenlib.h"
#include "BLI_ghash.h"
-#include "BLI_arithb.h"
+#include "BLI_math.h"
#include "BIK_api.h"
#include "BKE_action.h"
#include "BKE_armature.h"
@@ -158,13 +158,13 @@ void game_blend_poses(bPose *dst, bPose *src, float srcweight/*, short mode*/)
QUATCOPY(dquat, dchan->quat);
QUATCOPY(squat, schan->quat);
if (mode==ACTSTRIPMODE_BLEND)
- QuatInterpol(dchan->quat, dquat, squat, srcweight);
+ interp_qt_qtqt(dchan->quat, dquat, squat, srcweight);
else {
- QuatMulFac(squat, srcweight);
- QuatMul(dchan->quat, dquat, squat);
+ mul_fac_qt_fl(squat, srcweight);
+ mul_qt_qtqt(dchan->quat, dquat, squat);
}
- NormalQuat(dchan->quat);
+ normalize_qt(dchan->quat);
}
for (i=0; i<3; i++) {