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Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.h')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h
index 8e3d5734b73..b7ef38468bb 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.h
+++ b/source/gameengine/Converter/BL_ArmatureObject.h
@@ -108,11 +108,15 @@ public:
virtual int GetGameObjectType() { return OBJ_ARMATURE; }
+#ifndef DISABLE_PYTHON
+
// PYTHON
static PyObject* pyattr_get_constraints(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_channels(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
KX_PYMETHOD_DOC_NOARGS(BL_ArmatureObject, update);
+#endif // DISABLE_PYTHON
+
protected:
/* list element: BL_ArmatureConstraint. Use SG_DListHead to have automatic list replication */
SG_DListHead<BL_ArmatureConstraint> m_controlledConstraints;