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Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp107
1 files changed, 50 insertions, 57 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 2fa3e192179..d74243b0eb0 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -593,7 +593,7 @@ BL_Material* ConvertMaterial(
MT_Point2 uv2[4];
const char *uvName = "", *uv2Name = "";
- uv[0]= uv[1]= uv[2]= uv[3]= MT_Point2(0.0f, 0.0f);
+
uv2[0]= uv2[1]= uv2[2]= uv2[3]= MT_Point2(0.0f, 0.0f);
if( validface ) {
@@ -607,12 +607,12 @@ BL_Material* ConvertMaterial(
material->tile = tface->tile;
material->mode = tface->mode;
- uv[0] = MT_Point2(tface->uv[0]);
- uv[1] = MT_Point2(tface->uv[1]);
- uv[2] = MT_Point2(tface->uv[2]);
+ uv[0].setValue(tface->uv[0]);
+ uv[1].setValue(tface->uv[1]);
+ uv[2].setValue(tface->uv[2]);
if (mface->v4)
- uv[3] = MT_Point2(tface->uv[3]);
+ uv[3].setValue(tface->uv[3]);
uvName = tfaceName;
}
@@ -622,6 +622,8 @@ BL_Material* ConvertMaterial(
material->mode = default_face_mode;
material->transp = TF_SOLID;
material->tile = 0;
+
+ uv[0]= uv[1]= uv[2]= uv[3]= MT_Point2(0.0f, 0.0f);
}
// with ztransp enabled, enforce alpha blending mode
@@ -665,14 +667,14 @@ BL_Material* ConvertMaterial(
{
MT_Point2 uvSet[4];
- uvSet[0] = MT_Point2(layer.face->uv[0]);
- uvSet[1] = MT_Point2(layer.face->uv[1]);
- uvSet[2] = MT_Point2(layer.face->uv[2]);
+ uvSet[0].setValue(layer.face->uv[0]);
+ uvSet[1].setValue(layer.face->uv[1]);
+ uvSet[2].setValue(layer.face->uv[2]);
if (mface->v4)
- uvSet[3] = MT_Point2(layer.face->uv[3]);
+ uvSet[3].setValue(layer.face->uv[3]);
else
- uvSet[3] = MT_Point2(0.0f, 0.0f);
+ uvSet[3].setValue(0.0f, 0.0f);
if (isFirstSet)
{
@@ -790,10 +792,10 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
MT_Vector4 tan0(0,0,0,0), tan1(0,0,0,0), tan2(0,0,0,0), tan3(0,0,0,0);
/* get coordinates, normals and tangents */
- pt0 = MT_Point3(mvert[mface->v1].co);
- pt1 = MT_Point3(mvert[mface->v2].co);
- pt2 = MT_Point3(mvert[mface->v3].co);
- pt3 = (mface->v4)? MT_Point3(mvert[mface->v4].co): MT_Point3(0.0, 0.0, 0.0);
+ pt0.setValue(mvert[mface->v1].co);
+ pt1.setValue(mvert[mface->v2].co);
+ pt2.setValue(mvert[mface->v3].co);
+ if (mface->v4) pt3.setValue(mvert[mface->v4].co);
if(mface->flag & ME_SMOOTH) {
float n0[3], n1[3], n2[3], n3[3];
@@ -894,12 +896,12 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
visible = !((mface->flag & ME_HIDE)||(tface->mode & TF_INVISIBLE));
- uv0 = MT_Point2(tface->uv[0]);
- uv1 = MT_Point2(tface->uv[1]);
- uv2 = MT_Point2(tface->uv[2]);
+ uv0.setValue(tface->uv[0]);
+ uv1.setValue(tface->uv[1]);
+ uv2.setValue(tface->uv[2]);
if (mface->v4)
- uv3 = MT_Point2(tface->uv[3]);
+ uv3.setValue(tface->uv[3]);
}
else {
/* no texfaces, set COLLSION true and everything else FALSE */
@@ -960,7 +962,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
polymat->m_diffuse = MT_Vector3(ma->r, ma->g, ma->b)*(ma->emit + ma->ref);
}
else {
- polymat->m_specular = MT_Vector3(0.0f,0.0f,0.0f);
+ polymat->m_specular.setValue(0.0f,0.0f,0.0f);
polymat->m_shininess = 35.0;
}
}
@@ -1313,6 +1315,12 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj,
CreateMaterialFromBlenderObject(blenderobject, kxscene);
KX_ObjectProperties objprop;
+ objprop.m_lockXaxis = (blenderobject->gameflag2 & OB_LOCK_RIGID_BODY_X_AXIS) !=0;
+ objprop.m_lockYaxis = (blenderobject->gameflag2 & OB_LOCK_RIGID_BODY_Y_AXIS) !=0;
+ objprop.m_lockZaxis = (blenderobject->gameflag2 & OB_LOCK_RIGID_BODY_Z_AXIS) !=0;
+ objprop.m_lockXRotaxis = (blenderobject->gameflag2 & OB_LOCK_RIGID_BODY_X_ROT_AXIS) !=0;
+ objprop.m_lockYRotaxis = (blenderobject->gameflag2 & OB_LOCK_RIGID_BODY_Y_ROT_AXIS) !=0;
+ objprop.m_lockZRotaxis = (blenderobject->gameflag2 & OB_LOCK_RIGID_BODY_Z_ROT_AXIS) !=0;
objprop.m_isCompoundChild = isCompoundChild;
objprop.m_hasCompoundChildren = (blenderobject->gameflag & OB_CHILD) != 0;
@@ -1911,21 +1919,14 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
MT_Matrix3x3 angor;
if (converter->addInitFromFrame) blenderscene->r.cfra=blenderscene->r.sfra;
- MT_Point3 pos = MT_Point3(
+ MT_Point3 pos;
+ pos.setValue(
blenderobject->loc[0]+blenderobject->dloc[0],
blenderobject->loc[1]+blenderobject->dloc[1],
blenderobject->loc[2]+blenderobject->dloc[2]
);
- MT_Vector3 eulxyz = MT_Vector3(
- blenderobject->rot[0],
- blenderobject->rot[1],
- blenderobject->rot[2]
- );
- MT_Vector3 scale = MT_Vector3(
- blenderobject->size[0],
- blenderobject->size[1],
- blenderobject->size[2]
- );
+ MT_Vector3 eulxyz(blenderobject->rot);
+ MT_Vector3 scale(blenderobject->size);
if (converter->addInitFromFrame){//rcruiz
float eulxyzPrev[3];
blenderscene->r.cfra=blenderscene->r.sfra-1;
@@ -1997,18 +1998,18 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
MT_Vector3 x(ori.getColumn(0));
MT_Vector3 y(ori.getColumn(1));
MT_Vector3 z(ori.getColumn(2));
- MT_Vector3 scale(x.length(), y.length(), z.length());
- if (!MT_fuzzyZero(scale[0]))
- x /= scale[0];
- if (!MT_fuzzyZero(scale[1]))
- y /= scale[1];
- if (!MT_fuzzyZero(scale[2]))
- z /= scale[2];
+ MT_Vector3 parscale(x.length(), y.length(), z.length());
+ if (!MT_fuzzyZero(parscale[0]))
+ x /= parscale[0];
+ if (!MT_fuzzyZero(parscale[1]))
+ y /= parscale[1];
+ if (!MT_fuzzyZero(parscale[2]))
+ z /= parscale[2];
ori.setColumn(0, x);
ori.setColumn(1, y);
ori.setColumn(2, z);
parentinversenode->SetLocalOrientation(ori);
- parentinversenode->SetLocalScale(scale);
+ parentinversenode->SetLocalScale(parscale);
parentinversenode->AddChild(gameobj->GetSGNode());
}
@@ -2113,21 +2114,13 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
if (converter->addInitFromFrame)
blenderscene->r.cfra=blenderscene->r.sfra;
- MT_Point3 pos = MT_Point3(
+ MT_Point3 pos(
blenderobject->loc[0]+blenderobject->dloc[0],
blenderobject->loc[1]+blenderobject->dloc[1],
blenderobject->loc[2]+blenderobject->dloc[2]
);
- MT_Vector3 eulxyz = MT_Vector3(
- blenderobject->rot[0],
- blenderobject->rot[1],
- blenderobject->rot[2]
- );
- MT_Vector3 scale = MT_Vector3(
- blenderobject->size[0],
- blenderobject->size[1],
- blenderobject->size[2]
- );
+ MT_Vector3 eulxyz(blenderobject->rot);
+ MT_Vector3 scale(blenderobject->size);
if (converter->addInitFromFrame){//rcruiz
float eulxyzPrev[3];
blenderscene->r.cfra=blenderscene->r.sfra-1;
@@ -2194,18 +2187,18 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
MT_Vector3 x(ori.getColumn(0));
MT_Vector3 y(ori.getColumn(1));
MT_Vector3 z(ori.getColumn(2));
- MT_Vector3 scale(x.length(), y.length(), z.length());
- if (!MT_fuzzyZero(scale[0]))
- x /= scale[0];
- if (!MT_fuzzyZero(scale[1]))
- y /= scale[1];
- if (!MT_fuzzyZero(scale[2]))
- z /= scale[2];
+ MT_Vector3 localscale(x.length(), y.length(), z.length());
+ if (!MT_fuzzyZero(localscale[0]))
+ x /= localscale[0];
+ if (!MT_fuzzyZero(localscale[1]))
+ y /= localscale[1];
+ if (!MT_fuzzyZero(localscale[2]))
+ z /= localscale[2];
ori.setColumn(0, x);
ori.setColumn(1, y);
ori.setColumn(2, z);
parentinversenode->SetLocalOrientation(ori);
- parentinversenode->SetLocalScale(scale);
+ parentinversenode->SetLocalScale(localscale);
parentinversenode->AddChild(gameobj->GetSGNode());
}