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Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 881f4cc2517..6e26182a23f 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -135,7 +135,7 @@
#include "BKE_mesh.h"
#include "MT_Point3.h"
-#include "BLI_arithb.h"
+#include "BLI_math.h"
extern "C" {
#include "BKE_customdata.h"
@@ -805,15 +805,15 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
if(mface->flag & ME_SMOOTH) {
float n0[3], n1[3], n2[3], n3[3];
- NormalShortToFloat(n0, mvert[mface->v1].no);
- NormalShortToFloat(n1, mvert[mface->v2].no);
- NormalShortToFloat(n2, mvert[mface->v3].no);
+ normal_short_to_float_v3(n0, mvert[mface->v1].no);
+ normal_short_to_float_v3(n1, mvert[mface->v2].no);
+ normal_short_to_float_v3(n2, mvert[mface->v3].no);
no0 = n0;
no1 = n1;
no2 = n2;
if(mface->v4) {
- NormalShortToFloat(n3, mvert[mface->v4].no);
+ normal_short_to_float_v3(n3, mvert[mface->v4].no);
no3 = n3;
}
}
@@ -821,9 +821,9 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
float fno[3];
if(mface->v4)
- CalcNormFloat4(mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co, fno);
+ normal_quad_v3( fno,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co);
else
- CalcNormFloat(mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, fno);
+ normal_tri_v3( fno,mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co);
no0 = no1 = no2 = no3 = MT_Vector3(fno);
}