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Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp651
1 files changed, 283 insertions, 368 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 09cc74d717f..9e53d9e1569 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -58,7 +58,7 @@
#include "KX_LibLoadStatus.h"
#include "KX_BlenderScalarInterpolator.h"
#include "BL_BlenderDataConversion.h"
-#include "BlenderWorldInfo.h"
+#include "KX_WorldInfo.h"
/* This little block needed for linking to Blender... */
#ifdef WIN32
@@ -117,11 +117,9 @@ typedef struct ThreadInfo {
} ThreadInfo;
KX_BlenderSceneConverter::KX_BlenderSceneConverter(
- struct Main* maggie,
- class KX_KetsjiEngine* engine
- )
- : m_maggie(maggie),
- /*m_maggie_dyn(NULL),*/
+ Main *maggie,
+ KX_KetsjiEngine *engine)
+ :m_maggie(maggie),
m_ketsjiEngine(engine),
m_alwaysUseExpandFraming(false),
m_usemat(false),
@@ -134,13 +132,11 @@ KX_BlenderSceneConverter::KX_BlenderSceneConverter(
pthread_mutex_init(&m_threadinfo->merge_lock, NULL);
}
-
KX_BlenderSceneConverter::~KX_BlenderSceneConverter()
{
// clears meshes, and hashmaps from blender to gameengine data
- int i;
// delete sumoshapes
-
+
if (m_threadinfo) {
vector<pthread_t>::iterator pit = m_threadinfo->threads.begin();
while (pit != m_threadinfo->threads.end()) {
@@ -153,104 +149,83 @@ KX_BlenderSceneConverter::~KX_BlenderSceneConverter()
}
int numAdtLists = m_map_blender_to_gameAdtList.size();
- for (i=0; i<numAdtLists; i++) {
- BL_InterpolatorList *adtList= *m_map_blender_to_gameAdtList.at(i);
+ for (int i = 0; i < numAdtLists; i++) {
+ BL_InterpolatorList *adtList = *m_map_blender_to_gameAdtList.at(i);
delete (adtList);
}
- vector<pair<KX_Scene*,KX_WorldInfo*> >::iterator itw = m_worldinfos.begin();
+ vector<pair<KX_Scene *, KX_WorldInfo *> >::iterator itw = m_worldinfos.begin();
while (itw != m_worldinfos.end()) {
delete (*itw).second;
itw++;
}
m_worldinfos.clear();
- vector<pair<KX_Scene*,RAS_IPolyMaterial*> >::iterator itp = m_polymaterials.begin();
+ vector<pair<KX_Scene *,RAS_IPolyMaterial *> >::iterator itp = m_polymaterials.begin();
while (itp != m_polymaterials.end()) {
- //m_polymat_cache.erase((*itp).second->GetBlenderMaterial());
delete (*itp).second;
itp++;
}
m_polymaterials.clear();
// delete after RAS_IPolyMaterial
- vector<pair<KX_Scene*,BL_Material *> >::iterator itmat = m_materials.begin();
+ vector<pair<KX_Scene *,BL_Material *> >::iterator itmat = m_materials.begin();
while (itmat != m_materials.end()) {
- //m_mat_cache.erase((*itmat).second->material);
delete (*itmat).second;
itmat++;
}
m_materials.clear();
-
- vector<pair<KX_Scene*,RAS_MeshObject*> >::iterator itm = m_meshobjects.begin();
+ vector<pair<KX_Scene *,RAS_MeshObject *> >::iterator itm = m_meshobjects.begin();
while (itm != m_meshobjects.end()) {
delete (*itm).second;
itm++;
}
m_meshobjects.clear();
-
/* free any data that was dynamically loaded */
- while (m_DynamicMaggie.size() != 0)
- {
+ while (m_DynamicMaggie.size() != 0) {
FreeBlendFile(m_DynamicMaggie[0]);
}
m_DynamicMaggie.clear();
}
-void KX_BlenderSceneConverter::SetNewFileName(const STR_String& filename)
+void KX_BlenderSceneConverter::SetNewFileName(const STR_String &filename)
{
m_newfilename = filename;
}
-
-
bool KX_BlenderSceneConverter::TryAndLoadNewFile()
{
bool result = false;
- // find the file
-/* if ()
- {
- result = true;
- }
- // if not, clear the newfilename
- else
- {
- m_newfilename = "";
- }
-*/
return result;
}
-Scene *KX_BlenderSceneConverter::GetBlenderSceneForName(const STR_String& name)
+Scene *KX_BlenderSceneConverter::GetBlenderSceneForName(const STR_String &name)
{
Scene *sce;
/**
* Find the specified scene by name, or NULL if nothing matches.
*/
- if ((sce= (Scene *)BLI_findstring(&m_maggie->scene, name.ReadPtr(), offsetof(ID, name) + 2)))
+ if ((sce = (Scene *)BLI_findstring(&m_maggie->scene, name.ReadPtr(), offsetof(ID, name) + 2)))
return sce;
- for (vector<Main*>::iterator it=m_DynamicMaggie.begin(); !(it==m_DynamicMaggie.end()); it++) {
- Main *main= *it;
+ for (vector<Main *>::iterator it=m_DynamicMaggie.begin(); !(it == m_DynamicMaggie.end()); it++) {
+ Main *main = *it;
if ((sce= (Scene *)BLI_findstring(&main->scene, name.ReadPtr(), offsetof(ID, name) + 2)))
return sce;
}
return NULL;
-
}
-void KX_BlenderSceneConverter::ConvertScene(class KX_Scene* destinationscene,
- class RAS_IRasterizer* rendertools,
- class RAS_ICanvas* canvas,
- bool libloading)
+void KX_BlenderSceneConverter::ConvertScene(KX_Scene *destinationscene, RAS_IRasterizer *rendertools,
+ RAS_ICanvas *canvas, bool libloading)
{
//find out which physics engine
Scene *blenderscene = destinationscene->GetBlenderScene();
@@ -266,13 +241,12 @@ void KX_BlenderSceneConverter::ConvertScene(class KX_Scene* destinationscene,
// when doing threaded conversion, so it's disabled for now.
// SG_SetActiveStage(SG_STAGE_CONVERTER);
- switch (blenderscene->gm.physicsEngine)
- {
+ switch (blenderscene->gm.physicsEngine) {
#ifdef WITH_BULLET
case WOPHY_BULLET:
{
SYS_SystemHandle syshandle = SYS_GetSystem(); /*unused*/
- int visualizePhysics = SYS_GetCommandLineInt(syshandle,"show_physics",0);
+ int visualizePhysics = SYS_GetCommandLineInt(syshandle, "show_physics", 0);
phy_env = CcdPhysicsEnvironment::Create(blenderscene, visualizePhysics);
physics_engine = UseBullet;
@@ -291,7 +265,8 @@ void KX_BlenderSceneConverter::ConvertScene(class KX_Scene* destinationscene,
destinationscene->SetPhysicsEnvironment(phy_env);
- BL_ConvertBlenderObjects(m_maggie,
+ BL_ConvertBlenderObjects(
+ m_maggie,
destinationscene,
m_ketsjiEngine,
physics_engine,
@@ -299,8 +274,7 @@ void KX_BlenderSceneConverter::ConvertScene(class KX_Scene* destinationscene,
canvas,
this,
m_alwaysUseExpandFraming,
- libloading
- );
+ libloading);
//These lookup are not needed during game
m_map_blender_to_gameactuator.clear();
@@ -326,30 +300,32 @@ void KX_BlenderSceneConverter::RemoveScene(KX_Scene *scene)
// delete the scene first as it will stop the use of entities
delete scene;
// delete the entities of this scene
- vector<pair<KX_Scene*,KX_WorldInfo*> >::iterator worldit;
+ vector<pair<KX_Scene *, KX_WorldInfo *> >::iterator worldit;
size = m_worldinfos.size();
- for (i=0, worldit=m_worldinfos.begin(); i<size; ) {
+ for (i = 0, worldit = m_worldinfos.begin(); i < size; ) {
if ((*worldit).first == scene) {
delete (*worldit).second;
*worldit = m_worldinfos.back();
m_worldinfos.pop_back();
size--;
- } else {
+ }
+ else {
i++;
worldit++;
}
}
- vector<pair<KX_Scene*,RAS_IPolyMaterial*> >::iterator polymit;
+ vector<pair<KX_Scene *, RAS_IPolyMaterial *> >::iterator polymit;
size = m_polymaterials.size();
- for (i=0, polymit=m_polymaterials.begin(); i<size; ) {
+ for (i = 0, polymit = m_polymaterials.begin(); i < size; ) {
if ((*polymit).first == scene) {
m_polymat_cache[scene].erase((*polymit).second->GetBlenderMaterial());
delete (*polymit).second;
*polymit = m_polymaterials.back();
m_polymaterials.pop_back();
size--;
- } else {
+ }
+ else {
i++;
polymit++;
}
@@ -357,16 +333,17 @@ void KX_BlenderSceneConverter::RemoveScene(KX_Scene *scene)
m_polymat_cache.erase(scene);
- vector<pair<KX_Scene*,BL_Material*> >::iterator matit;
+ vector<pair<KX_Scene *, BL_Material *> >::iterator matit;
size = m_materials.size();
- for (i=0, matit=m_materials.begin(); i<size; ) {
+ for (i = 0, matit = m_materials.begin(); i < size; ) {
if ((*matit).first == scene) {
m_mat_cache[scene].erase((*matit).second->material);
delete (*matit).second;
*matit = m_materials.back();
m_materials.pop_back();
size--;
- } else {
+ }
+ else {
i++;
matit++;
}
@@ -374,15 +351,16 @@ void KX_BlenderSceneConverter::RemoveScene(KX_Scene *scene)
m_mat_cache.erase(scene);
- vector<pair<KX_Scene*,RAS_MeshObject*> >::iterator meshit;
+ vector<pair<KX_Scene *, RAS_MeshObject *> >::iterator meshit;
size = m_meshobjects.size();
- for (i=0, meshit=m_meshobjects.begin(); i<size; ) {
+ for (i = 0, meshit = m_meshobjects.begin(); i < size; ) {
if ((*meshit).first == scene) {
delete (*meshit).second;
*meshit = m_meshobjects.back();
m_meshobjects.pop_back();
size--;
- } else {
+ }
+ else {
i++;
meshit++;
}
@@ -425,43 +403,34 @@ bool KX_BlenderSceneConverter::GetCacheMaterials()
void KX_BlenderSceneConverter::RegisterBlenderMaterial(BL_Material *mat)
{
// First make sure we don't register the material twice
- vector<pair<KX_Scene*,BL_Material*> >::iterator it;
+ vector<pair<KX_Scene *, BL_Material *> >::iterator it;
for (it = m_materials.begin(); it != m_materials.end(); ++it)
if (it->second == mat)
return;
- m_materials.push_back(pair<KX_Scene*,BL_Material *>(m_currentScene,mat));
+ m_materials.push_back(pair<KX_Scene *, BL_Material *> (m_currentScene, mat));
}
-
-
-void KX_BlenderSceneConverter::SetAlwaysUseExpandFraming(
- bool to_what)
+void KX_BlenderSceneConverter::SetAlwaysUseExpandFraming(bool to_what)
{
m_alwaysUseExpandFraming= to_what;
}
-
-
-void KX_BlenderSceneConverter::RegisterGameObject(
- KX_GameObject *gameobject,
- struct Object *for_blenderobject)
+void KX_BlenderSceneConverter::RegisterGameObject(KX_GameObject *gameobject, Object *for_blenderobject)
{
/* only maintained while converting, freed during game runtime */
- m_map_blender_to_gameobject.insert(CHashedPtr(for_blenderobject),gameobject);
+ m_map_blender_to_gameobject.insert(CHashedPtr(for_blenderobject), gameobject);
}
/* only need to run this during conversion since
* m_map_blender_to_gameobject is freed after conversion */
-void KX_BlenderSceneConverter::UnregisterGameObject(
- KX_GameObject *gameobject)
+void KX_BlenderSceneConverter::UnregisterGameObject(KX_GameObject *gameobject)
{
- struct Object *bobp= gameobject->GetBlenderObject();
+ Object *bobp = gameobject->GetBlenderObject();
if (bobp) {
CHashedPtr bptr(bobp);
- KX_GameObject **gobp= m_map_blender_to_gameobject[bptr];
- if (gobp && *gobp == gameobject)
- {
+ KX_GameObject **gobp = m_map_blender_to_gameobject[bptr];
+ if (gobp && *gobp == gameobject) {
// also maintain m_map_blender_to_gameobject if the gameobject
// being removed is matching the blender object
m_map_blender_to_gameobject.remove(bptr);
@@ -469,47 +438,41 @@ void KX_BlenderSceneConverter::UnregisterGameObject(
}
}
-KX_GameObject *KX_BlenderSceneConverter::FindGameObject(
- struct Object *for_blenderobject)
+KX_GameObject *KX_BlenderSceneConverter::FindGameObject(Object *for_blenderobject)
{
- KX_GameObject **obp= m_map_blender_to_gameobject[CHashedPtr(for_blenderobject)];
-
- return obp?*obp:NULL;
+ KX_GameObject **obp = m_map_blender_to_gameobject[CHashedPtr(for_blenderobject)];
+
+ return obp ? *obp : NULL;
}
-void KX_BlenderSceneConverter::RegisterGameMesh(
- RAS_MeshObject *gamemesh,
- struct Mesh *for_blendermesh)
+void KX_BlenderSceneConverter::RegisterGameMesh(RAS_MeshObject *gamemesh, Mesh *for_blendermesh)
{
if (for_blendermesh) { /* dynamically loaded meshes we don't want to keep lookups for */
m_map_mesh_to_gamemesh.insert(CHashedPtr(for_blendermesh),gamemesh);
}
- m_meshobjects.push_back(pair<KX_Scene*,RAS_MeshObject*>(m_currentScene,gamemesh));
+ m_meshobjects.push_back(pair<KX_Scene *, RAS_MeshObject *> (m_currentScene,gamemesh));
}
-
-
-RAS_MeshObject *KX_BlenderSceneConverter::FindGameMesh(
- struct Mesh *for_blendermesh/*,
- unsigned int onlayer*/)
+RAS_MeshObject *KX_BlenderSceneConverter::FindGameMesh(Mesh *for_blendermesh)
{
- RAS_MeshObject** meshp = m_map_mesh_to_gamemesh[CHashedPtr(for_blendermesh)];
-
- if (meshp/* && onlayer==(*meshp)->GetLightLayer()*/) {
+ RAS_MeshObject **meshp = m_map_mesh_to_gamemesh[CHashedPtr(for_blendermesh)];
+
+ if (meshp) {
return *meshp;
- } else {
+ }
+ else {
return NULL;
}
-}
+}
void KX_BlenderSceneConverter::RegisterPolyMaterial(RAS_IPolyMaterial *polymat)
{
// First make sure we don't register the material twice
- vector<pair<KX_Scene*,RAS_IPolyMaterial*> >::iterator it;
+ vector<pair<KX_Scene *, RAS_IPolyMaterial *> >::iterator it;
for (it = m_polymaterials.begin(); it != m_polymaterials.end(); ++it)
if (it->second == polymat)
return;
- m_polymaterials.push_back(pair<KX_Scene*,RAS_IPolyMaterial*>(m_currentScene,polymat));
+ m_polymaterials.push_back(pair<KX_Scene *, RAS_IPolyMaterial *> (m_currentScene, polymat));
}
void KX_BlenderSceneConverter::CachePolyMaterial(KX_Scene *scene, Material *mat, RAS_IPolyMaterial *polymat)
@@ -518,94 +481,82 @@ void KX_BlenderSceneConverter::CachePolyMaterial(KX_Scene *scene, Material *mat,
m_polymat_cache[scene][mat] = polymat;
}
-RAS_IPolyMaterial *KX_BlenderSceneConverter::FindCachedPolyMaterial(KX_Scene *scene, struct Material *mat)
+RAS_IPolyMaterial *KX_BlenderSceneConverter::FindCachedPolyMaterial(KX_Scene *scene, Material *mat)
{
return (m_use_mat_cache) ? m_polymat_cache[scene][mat] : NULL;
}
-void KX_BlenderSceneConverter::CacheBlenderMaterial(KX_Scene *scene, struct Material *mat, BL_Material *blmat)
+void KX_BlenderSceneConverter::CacheBlenderMaterial(KX_Scene *scene, Material *mat, BL_Material *blmat)
{
if (m_use_mat_cache && mat)
m_mat_cache[scene][mat] = blmat;
}
-
-BL_Material *KX_BlenderSceneConverter::FindCachedBlenderMaterial(KX_Scene *scene, struct Material *mat)
+BL_Material *KX_BlenderSceneConverter::FindCachedBlenderMaterial(KX_Scene *scene, Material *mat)
{
return (m_use_mat_cache) ? m_mat_cache[scene][mat] : NULL;
}
-
-void KX_BlenderSceneConverter::RegisterInterpolatorList(BL_InterpolatorList *actList, struct bAction *for_act)
+void KX_BlenderSceneConverter::RegisterInterpolatorList(BL_InterpolatorList *actList, bAction *for_act)
{
m_map_blender_to_gameAdtList.insert(CHashedPtr(for_act), actList);
}
-BL_InterpolatorList *KX_BlenderSceneConverter::FindInterpolatorList(struct bAction *for_act)
+BL_InterpolatorList *KX_BlenderSceneConverter::FindInterpolatorList(bAction *for_act)
{
BL_InterpolatorList **listp = m_map_blender_to_gameAdtList[CHashedPtr(for_act)];
- return listp?*listp:NULL;
+ return listp ? *listp : NULL;
}
-
-void KX_BlenderSceneConverter::RegisterGameActuator(SCA_IActuator *act, struct bActuator *for_actuator)
+void KX_BlenderSceneConverter::RegisterGameActuator(SCA_IActuator *act, bActuator *for_actuator)
{
m_map_blender_to_gameactuator.insert(CHashedPtr(for_actuator), act);
}
-SCA_IActuator *KX_BlenderSceneConverter::FindGameActuator(struct bActuator *for_actuator)
+SCA_IActuator *KX_BlenderSceneConverter::FindGameActuator(bActuator *for_actuator)
{
SCA_IActuator **actp = m_map_blender_to_gameactuator[CHashedPtr(for_actuator)];
- return actp?*actp:NULL;
+ return actp ? *actp : NULL;
}
-
-void KX_BlenderSceneConverter::RegisterGameController(SCA_IController *cont, struct bController *for_controller)
+void KX_BlenderSceneConverter::RegisterGameController(SCA_IController *cont, bController *for_controller)
{
m_map_blender_to_gamecontroller.insert(CHashedPtr(for_controller), cont);
}
-SCA_IController *KX_BlenderSceneConverter::FindGameController(struct bController *for_controller)
+SCA_IController *KX_BlenderSceneConverter::FindGameController(bController *for_controller)
{
SCA_IController **contp = m_map_blender_to_gamecontroller[CHashedPtr(for_controller)];
- return contp?*contp:NULL;
+ return contp ? *contp : NULL;
}
-
-
void KX_BlenderSceneConverter::RegisterWorldInfo(KX_WorldInfo *worldinfo)
{
- m_worldinfos.push_back(pair<KX_Scene*,KX_WorldInfo*>(m_currentScene,worldinfo));
+ m_worldinfos.push_back(pair<KX_Scene *, KX_WorldInfo *> (m_currentScene, worldinfo));
}
-void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo)
+void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo)
{
//TODO this entire function is deprecated, written for 2.4x
//the functionality should be rewritten, currently it does nothing
- KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
+ KX_SceneList *scenes = m_ketsjiEngine->CurrentScenes();
int numScenes = scenes->size();
int i;
- for (i=0;i<numScenes;i++)
- {
- KX_Scene* scene = scenes->at(i);
- //PHY_IPhysicsEnvironment* physEnv = scene->GetPhysicsEnvironment();
- CListValue* parentList = scene->GetRootParentList();
+ for (i = 0; i < numScenes; i++) {
+ KX_Scene *scene = scenes->at(i);
+ CListValue *parentList = scene->GetRootParentList();
int numObjects = parentList->GetCount();
int g;
- for (g=0;g<numObjects;g++)
- {
- KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
+ for (g = 0; g < numObjects; g++) {
+ KX_GameObject *gameObj = (KX_GameObject *)parentList->GetValue(g);
if (gameObj->IsRecordAnimation()) {
-
- Object* blenderObject = gameObj->GetBlenderObject();
- if (blenderObject)
- {
+ Object *blenderObject = gameObj->GetBlenderObject();
+ if (blenderObject) {
#if 0
//erase existing ipo's
Ipo* ipo = blenderObject->ipo;//findIpoForName(blenderObject->id.name+2);
- if (ipo)
- { //clear the curve data
+ if (ipo) { //clear the curve data
if (clearIpo) {//rcruiz
IpoCurve *icu1;
@@ -630,64 +581,52 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo)
localDel_ipoCurve( tmpicu );
}
}
- } else
- { ipo = NULL; // XXX add_ipo(blenderObject->id.name+2, ID_OB);
+ }
+ else {
+ ipo = NULL; // XXX add_ipo(blenderObject->id.name+2, ID_OB);
blenderObject->ipo = ipo;
-
}
#endif
}
}
-
}
-
-
}
-
-
-
}
-void KX_BlenderSceneConverter::resetNoneDynamicObjectToIpo()
+void KX_BlenderSceneConverter::resetNoneDynamicObjectToIpo()
{
//TODO the functionality should be rewritten
}
-
- ///this generates ipo curves for position, rotation, allowing to use game physics in animation
-void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
+// this generates ipo curves for position, rotation, allowing to use game physics in animation
+void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
{
-
- KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
+ KX_SceneList *scenes = m_ketsjiEngine->CurrentScenes();
int numScenes = scenes->size();
int i;
- for (i=0;i<numScenes;i++)
- {
- KX_Scene* scene = scenes->at(i);
+ for (i = 0; i < numScenes; i++) {
+ KX_Scene *scene = scenes->at(i);
//PHY_IPhysicsEnvironment* physEnv = scene->GetPhysicsEnvironment();
- CListValue* parentList = scene->GetObjectList();
+ CListValue *parentList = scene->GetObjectList();
int numObjects = parentList->GetCount();
int g;
- for (g=0;g<numObjects;g++)
- {
- KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
- Object* blenderObject = gameObj->GetBlenderObject();
- if (blenderObject && blenderObject->parent==NULL && gameObj->IsRecordAnimation()) {
-
- if (blenderObject->adt==NULL)
- BKE_id_add_animdata(&blenderObject->id);
-
- if (blenderObject->adt)
- {
- const MT_Point3& position = gameObj->NodeGetWorldPosition();
+ for (g = 0; g < numObjects; g++) {
+ KX_GameObject *gameObj = (KX_GameObject *)parentList->GetValue(g);
+ Object *blenderObject = gameObj->GetBlenderObject();
+ if (blenderObject && blenderObject->parent == NULL && gameObj->IsRecordAnimation()) {
+ if (blenderObject->adt == NULL)
+ BKE_animdata_add_id(&blenderObject->id);
+
+ if (blenderObject->adt) {
+ const MT_Point3 &position = gameObj->NodeGetWorldPosition();
//const MT_Vector3& scale = gameObj->NodeGetWorldScaling();
- const MT_Matrix3x3& orn = gameObj->NodeGetWorldOrientation();
+ const MT_Matrix3x3 &orn = gameObj->NodeGetWorldOrientation();
position.getValue(blenderObject->loc);
float tmat[3][3];
- for (int r=0;r<3;r++)
- for (int c=0;c<3;c++)
+ for (int r = 0; r < 3; r++)
+ for (int c = 0; c < 3; c++)
tmat[r][c] = (float)orn[c][r];
mat3_to_compatible_eul(blenderObject->rot, blenderObject->rot, tmat);
@@ -772,27 +711,22 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
}
}
-
-void KX_BlenderSceneConverter::TestHandlesPhysicsObjectToAnimationIpo()
+void KX_BlenderSceneConverter::TestHandlesPhysicsObjectToAnimationIpo()
{
-
- KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
+ KX_SceneList *scenes = m_ketsjiEngine->CurrentScenes();
int numScenes = scenes->size();
int i;
- for (i=0;i<numScenes;i++)
- {
- KX_Scene* scene = scenes->at(i);
+ for (i = 0; i < numScenes; i++) {
+ KX_Scene *scene = scenes->at(i);
//PHY_IPhysicsEnvironment* physEnv = scene->GetPhysicsEnvironment();
- CListValue* parentList = scene->GetRootParentList();
+ CListValue *parentList = scene->GetRootParentList();
int numObjects = parentList->GetCount();
int g;
- for (g=0;g<numObjects;g++)
- {
- KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
+ for (g = 0; g < numObjects; g++) {
+ KX_GameObject *gameObj = (KX_GameObject *)parentList->GetValue(g);
if (gameObj->IsRecordAnimation()) {
- Object* blenderObject = gameObj->GetBlenderObject();
- if (blenderObject && blenderObject->adt)
- {
+ Object *blenderObject = gameObj->GetBlenderObject();
+ if (blenderObject && blenderObject->adt) {
bAction *act = verify_adt_action(&blenderObject->id, false);
FCurve *fcu;
@@ -832,14 +766,14 @@ PyObject *KX_BlenderSceneConverter::GetPyNamespace()
}
#endif
-vector<Main*> &KX_BlenderSceneConverter::GetMainDynamic()
+vector<Main *> &KX_BlenderSceneConverter::GetMainDynamic()
{
return m_DynamicMaggie;
}
-Main* KX_BlenderSceneConverter::GetMainDynamicPath(const char *path)
+Main *KX_BlenderSceneConverter::GetMainDynamicPath(const char *path)
{
- for (vector<Main*>::iterator it=m_DynamicMaggie.begin(); !(it==m_DynamicMaggie.end()); it++)
+ for (vector<Main *>::iterator it = m_DynamicMaggie.begin(); !(it == m_DynamicMaggie.end()); it++)
if (BLI_path_cmp((*it)->name, path) == 0)
return *it;
@@ -848,22 +782,21 @@ Main* KX_BlenderSceneConverter::GetMainDynamicPath(const char *path)
void KX_BlenderSceneConverter::MergeAsyncLoads()
{
- vector<KX_Scene*> *merge_scenes;
+ vector<KX_Scene *> *merge_scenes;
- vector<KX_LibLoadStatus*>::iterator mit;
- vector<KX_Scene*>::iterator sit;
+ vector<KX_LibLoadStatus *>::iterator mit;
+ vector<KX_Scene *>::iterator sit;
pthread_mutex_lock(&m_threadinfo->merge_lock);
- for (mit=m_mergequeue.begin(); mit!=m_mergequeue.end(); ++mit) {
- merge_scenes = (vector<KX_Scene*>*)(*mit)->GetData();
+ for (mit = m_mergequeue.begin(); mit != m_mergequeue.end(); ++mit) {
+ merge_scenes = (vector<KX_Scene *> *)(*mit)->GetData();
for (sit=merge_scenes->begin(); sit!=merge_scenes->end(); ++sit) {
(*mit)->GetMergeScene()->MergeScene(*sit);
delete (*sit);
}
-
delete merge_scenes;
(*mit)->SetData(NULL);
@@ -885,17 +818,17 @@ void KX_BlenderSceneConverter::AddScenesToMergeQueue(KX_LibLoadStatus *status)
static void *async_convert(void *ptr)
{
KX_Scene *new_scene = NULL;
- KX_LibLoadStatus *status = (KX_LibLoadStatus*)ptr;
- vector<Scene*> *scenes = (vector<Scene*>*)status->GetData();
- vector<KX_Scene*> *merge_scenes = new vector<KX_Scene*>(); // Deleted in MergeAsyncLoads
+ KX_LibLoadStatus *status = (KX_LibLoadStatus *)ptr;
+ vector<Scene *> *scenes = (vector<Scene *> *)status->GetData();
+ vector<KX_Scene *> *merge_scenes = new vector<KX_Scene *>(); // Deleted in MergeAsyncLoads
- for (unsigned int i=0; i<scenes->size(); ++i) {
+ for (unsigned int i = 0; i < scenes->size(); ++i) {
new_scene = status->GetEngine()->CreateScene((*scenes)[i], true);
if (new_scene)
merge_scenes->push_back(new_scene);
- status->AddProgress((1.f/scenes->size())*0.9f); // We'll call conversion 90% and merging 10% for now
+ status->AddProgress((1.0f / scenes->size()) * 0.9f); // We'll call conversion 90% and merging 10% for now
}
delete scenes;
@@ -922,28 +855,21 @@ KX_LibLoadStatus *KX_BlenderSceneConverter::LinkBlendFilePath(const char *filepa
return LinkBlendFile(bpy_openlib, filepath, group, scene_merge, err_str, options);
}
-static void load_datablocks(Main *main_newlib, BlendHandle *bpy_openlib, const char *path, int idcode)
+static void load_datablocks(Main *main_tmp, BlendHandle *bpy_openlib, const char *path, int idcode)
{
- Main *main_tmp= NULL; /* created only for linking, then freed */
LinkNode *names = NULL;
- short flag= 0; /* don't need any special options */
-
- /* here appending/linking starts */
- main_tmp = BLO_library_append_begin(main_newlib, &bpy_openlib, (char *)path);
int totnames_dummy;
- names = BLO_blendhandle_get_datablock_names( bpy_openlib, idcode, &totnames_dummy);
+ names = BLO_blendhandle_get_datablock_names(bpy_openlib, idcode, &totnames_dummy);
- int i=0;
- LinkNode *n= names;
+ int i = 0;
+ LinkNode *n = names;
while (n) {
BLO_library_append_named_part(main_tmp, &bpy_openlib, (char *)n->link, idcode);
- n= (LinkNode *)n->next;
+ n = (LinkNode *)n->next;
i++;
}
BLI_linklist_free(names, free); /* free linklist *and* each node's data */
-
- BLO_library_append_end(NULL, main_tmp, &bpy_openlib, idcode, flag);
}
KX_LibLoadStatus *KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options)
@@ -956,42 +882,48 @@ KX_LibLoadStatus *KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openl
// TIMEIT_START(bge_link_blend_file);
KX_LibLoadStatus *status;
-
+
/* only scene and mesh supported right now */
- if (idcode!=ID_SCE && idcode!=ID_ME &&idcode!=ID_AC) {
+ if (idcode != ID_SCE && idcode != ID_ME && idcode != ID_AC) {
snprintf(err_local, sizeof(err_local), "invalid ID type given \"%s\"\n", group);
- *err_str= err_local;
+ *err_str = err_local;
BLO_blendhandle_close(bpy_openlib);
return NULL;
}
if (GetMainDynamicPath(path)) {
snprintf(err_local, sizeof(err_local), "blend file already open \"%s\"\n", path);
- *err_str= err_local;
+ *err_str = err_local;
BLO_blendhandle_close(bpy_openlib);
return NULL;
}
- if (bpy_openlib==NULL) {
+ if (bpy_openlib == NULL) {
snprintf(err_local, sizeof(err_local), "could not open blendfile \"%s\"\n", path);
- *err_str= err_local;
+ *err_str = err_local;
return NULL;
}
-
+
main_newlib = BKE_main_new();
BKE_reports_init(&reports, RPT_STORE);
- load_datablocks(main_newlib, bpy_openlib, path, idcode);
+ short flag = 0; /* don't need any special options */
+ /* created only for linking, then freed */
+ Main *main_tmp = BLO_library_append_begin(main_newlib, &bpy_openlib, (char *)path);
+
+ load_datablocks(main_tmp, bpy_openlib, path, idcode);
- if (idcode==ID_SCE && options & LIB_LOAD_LOAD_SCRIPTS) {
- load_datablocks(main_newlib, bpy_openlib, path, ID_TXT);
+ if (idcode == ID_SCE && options & LIB_LOAD_LOAD_SCRIPTS) {
+ load_datablocks(main_tmp, bpy_openlib, path, ID_TXT);
}
/* now do another round of linking for Scenes so all actions are properly loaded */
- if (idcode==ID_SCE && options & LIB_LOAD_LOAD_ACTIONS) {
- load_datablocks(main_newlib, bpy_openlib, path, ID_AC);
+ if (idcode == ID_SCE && options & LIB_LOAD_LOAD_ACTIONS) {
+ load_datablocks(main_tmp, bpy_openlib, path, ID_AC);
}
-
+
+ BLO_library_append_end(NULL, main_tmp, &bpy_openlib, idcode, flag);
+
BLO_blendhandle_close(bpy_openlib);
BKE_reports_clear(&reports);
@@ -1004,42 +936,43 @@ KX_LibLoadStatus *KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openl
status = new KX_LibLoadStatus(this, m_ketsjiEngine, scene_merge, path);
- if (idcode==ID_ME) {
+ if (idcode == ID_ME) {
/* Convert all new meshes into BGE meshes */
- ID* mesh;
+ ID *mesh;
- for (mesh= (ID *)main_newlib->mesh.first; mesh; mesh= (ID *)mesh->next ) {
+ for (mesh = (ID *)main_newlib->mesh.first; mesh; mesh = (ID *)mesh->next ) {
if (options & LIB_LOAD_VERBOSE)
- printf("MeshName: %s\n", mesh->name+2);
+ printf("MeshName: %s\n", mesh->name + 2);
RAS_MeshObject *meshobj = BL_ConvertMesh((Mesh *)mesh, NULL, scene_merge, this, false); // For now only use the libloading option for scenes, which need to handle materials/shaders
- scene_merge->GetLogicManager()->RegisterMeshName(meshobj->GetName(),meshobj);
+ scene_merge->GetLogicManager()->RegisterMeshName(meshobj->GetName(), meshobj);
}
}
- else if (idcode==ID_AC) {
+ else if (idcode == ID_AC) {
/* Convert all actions */
ID *action;
- for (action= (ID *)main_newlib->action.first; action; action= (ID *)action->next) {
+ for (action= (ID *)main_newlib->action.first; action; action = (ID *)action->next) {
if (options & LIB_LOAD_VERBOSE)
- printf("ActionName: %s\n", action->name+2);
- scene_merge->GetLogicManager()->RegisterActionName(action->name+2, action);
+ printf("ActionName: %s\n", action->name + 2);
+ scene_merge->GetLogicManager()->RegisterActionName(action->name + 2, action);
}
}
- else if (idcode==ID_SCE) {
+ else if (idcode == ID_SCE) {
/* Merge all new linked in scene into the existing one */
ID *scene;
// scenes gets deleted by the thread when it's done using it (look in async_convert())
- vector<Scene*> *scenes = (options & LIB_LOAD_ASYNC) ? new vector<Scene*>() : NULL;
+ vector<Scene *> *scenes = (options & LIB_LOAD_ASYNC) ? new vector<Scene *>() : NULL;
- for (scene= (ID *)main_newlib->scene.first; scene; scene= (ID *)scene->next ) {
+ for (scene = (ID *)main_newlib->scene.first; scene; scene = (ID *)scene->next ) {
if (options & LIB_LOAD_VERBOSE)
- printf("SceneName: %s\n", scene->name+2);
+ printf("SceneName: %s\n", scene->name + 2);
if (options & LIB_LOAD_ASYNC) {
- scenes->push_back((Scene*)scene);
- } else {
+ scenes->push_back((Scene *)scene);
+ }
+ else {
/* merge into the base scene */
- KX_Scene* other= m_ketsjiEngine->CreateScene((Scene *)scene, true);
+ KX_Scene* other = m_ketsjiEngine->CreateScene((Scene *)scene, true);
scene_merge->MergeScene(other);
// RemoveScene(other); // Don't run this, it frees the entire scene converter data, just delete the scene
@@ -1050,7 +983,7 @@ KX_LibLoadStatus *KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openl
if (options & LIB_LOAD_ASYNC) {
pthread_t id;
status->SetData(scenes);
- pthread_create(&id, NULL, &async_convert, (void*)status);
+ pthread_create(&id, NULL, &async_convert, (void *)status);
m_threadinfo->threads.push_back(id);
}
@@ -1064,17 +997,16 @@ KX_LibLoadStatus *KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openl
if (options & LIB_LOAD_LOAD_ACTIONS) {
ID *action;
- for (action= (ID *)main_newlib->action.first; action; action= (ID *)action->next) {
+ for (action = (ID *)main_newlib->action.first; action; action = (ID *)action->next) {
if (options & LIB_LOAD_VERBOSE)
- printf("ActionName: %s\n", action->name+2);
- scene_merge->GetLogicManager()->RegisterActionName(action->name+2, action);
+ printf("ActionName: %s\n", action->name + 2);
+ scene_merge->GetLogicManager()->RegisterActionName(action->name + 2, action);
}
}
}
if (!(options & LIB_LOAD_ASYNC))
status->Finish();
-
// TIMEIT_END(bge_link_blend_file);
@@ -1084,22 +1016,22 @@ KX_LibLoadStatus *KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openl
/* Note m_map_*** are all ok and don't need to be freed
* most are temp and NewRemoveObject frees m_map_gameobject_to_blender */
-bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
+bool KX_BlenderSceneConverter::FreeBlendFile(Main *maggie)
{
- int maggie_index= -1;
- int i=0;
+ int maggie_index = -1;
+ int i = 0;
- if (maggie==NULL)
+ if (maggie == NULL)
return false;
/* tag all false except the one we remove */
- for (vector<Main*>::iterator it=m_DynamicMaggie.begin(); !(it==m_DynamicMaggie.end()); it++) {
- Main *main= *it;
+ for (vector<Main *>::iterator it = m_DynamicMaggie.begin(); !(it == m_DynamicMaggie.end()); it++) {
+ Main *main = *it;
if (main != maggie) {
BKE_main_id_tag_all(main, false);
}
else {
- maggie_index= i;
+ maggie_index = i;
}
i++;
}
@@ -1111,15 +1043,12 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
m_DynamicMaggie.erase(m_DynamicMaggie.begin() + maggie_index);
BKE_main_id_tag_all(maggie, true);
-
/* free all tagged objects */
- KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
+ KX_SceneList *scenes = m_ketsjiEngine->CurrentScenes();
int numScenes = scenes->size();
-
- for (int scene_idx=0;scene_idx<numScenes;scene_idx++)
- {
- KX_Scene* scene = scenes->at(scene_idx);
+ for (int scene_idx = 0; scene_idx < numScenes; scene_idx++) {
+ KX_Scene *scene = scenes->at(scene_idx);
if (IS_TAGGED(scene->GetBlenderScene())) {
m_ketsjiEngine->RemoveScene(scene->GetName());
m_mat_cache.erase(scene);
@@ -1128,16 +1057,13 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
numScenes--;
}
else {
-
/* in case the mesh might be refered to later */
{
- CTR_Map<STR_HashedString,void*> &mapStringToMeshes = scene->GetLogicManager()->GetMeshMap();
+ CTR_Map<STR_HashedString, void *> &mapStringToMeshes = scene->GetLogicManager()->GetMeshMap();
- for (int i=0; i<mapStringToMeshes.size(); i++)
- {
- RAS_MeshObject *meshobj= (RAS_MeshObject *) *mapStringToMeshes.at(i);
- if (meshobj && IS_TAGGED(meshobj->GetMesh()))
- {
+ for (int i = 0; i < mapStringToMeshes.size(); i++) {
+ RAS_MeshObject *meshobj = (RAS_MeshObject *) *mapStringToMeshes.at(i);
+ if (meshobj && IS_TAGGED(meshobj->GetMesh())) {
STR_HashedString mn = meshobj->GetName();
mapStringToMeshes.remove(mn);
m_map_mesh_to_gamemesh.remove(CHashedPtr(meshobj->GetMesh()));
@@ -1148,15 +1074,13 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
/* Now unregister actions */
{
- CTR_Map<STR_HashedString,void*> &mapStringToActions = scene->GetLogicManager()->GetActionMap();
+ CTR_Map<STR_HashedString, void *> &mapStringToActions = scene->GetLogicManager()->GetActionMap();
- for (int i=0; i<mapStringToActions.size(); i++)
- {
- ID *action= (ID*) *mapStringToActions.at(i);
+ for (int i = 0; i < mapStringToActions.size(); i++) {
+ ID *action = (ID*) *mapStringToActions.at(i);
- if (IS_TAGGED(action))
- {
- STR_HashedString an = action->name+2;
+ if (IS_TAGGED(action)) {
+ STR_HashedString an = action->name + 2;
mapStringToActions.remove(an);
i--;
}
@@ -1166,16 +1090,13 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
//scene->FreeTagged(); /* removed tagged objects and meshes*/
CListValue *obj_lists[] = {scene->GetObjectList(), scene->GetInactiveList(), NULL};
- for (int ob_ls_idx=0; obj_lists[ob_ls_idx]; ob_ls_idx++)
- {
- CListValue *obs= obj_lists[ob_ls_idx];
- RAS_MeshObject* mesh;
+ for (int ob_ls_idx = 0; obj_lists[ob_ls_idx]; ob_ls_idx++) {
+ CListValue *obs = obj_lists[ob_ls_idx];
+ RAS_MeshObject *mesh;
- for (int ob_idx = 0; ob_idx < obs->GetCount(); ob_idx++)
- {
- KX_GameObject* gameobj = (KX_GameObject*)obs->GetValue(ob_idx);
+ for (int ob_idx = 0; ob_idx < obs->GetCount(); ob_idx++) {
+ KX_GameObject *gameobj = (KX_GameObject*)obs->GetValue(ob_idx);
if (IS_TAGGED(gameobj->GetBlenderObject())) {
-
int size_before = obs->GetCount();
/* Eventually calls RemoveNodeDestructObject
@@ -1190,9 +1111,9 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
}
else {
/* free the mesh, we could be referecing a linked one! */
- int mesh_index= gameobj->GetMeshCount();
+ int mesh_index = gameobj->GetMeshCount();
while (mesh_index--) {
- mesh= gameobj->GetMesh(mesh_index);
+ mesh = gameobj->GetMesh(mesh_index);
if (IS_TAGGED(mesh->GetMesh())) {
gameobj->RemoveMeshes(); /* XXX - slack, should only remove meshes that are library items but mostly objects only have 1 mesh */
break;
@@ -1210,11 +1131,9 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
}
/* make sure action actuators are not referencing tagged actions */
- for (unsigned int act_idx=0; act_idx<gameobj->GetActuators().size(); act_idx++)
- {
- if (gameobj->GetActuators()[act_idx]->IsType(SCA_IActuator::KX_ACT_ACTION))
- {
- BL_ActionActuator *act = (BL_ActionActuator*)gameobj->GetActuators()[act_idx];
+ for (unsigned int act_idx = 0; act_idx < gameobj->GetActuators().size(); act_idx++) {
+ if (gameobj->GetActuators()[act_idx]->IsType(SCA_IActuator::KX_ACT_ACTION)) {
+ BL_ActionActuator *act = (BL_ActionActuator *)gameobj->GetActuators()[act_idx];
if (IS_TAGGED(act->GetAction()))
act->SetAction(NULL);
}
@@ -1225,7 +1144,6 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
}
}
-
int size;
// delete the entities of this scene
@@ -1248,24 +1166,24 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
/* Worlds don't reference original blender data so we need to make a set from them */
- typedef std::set<KX_WorldInfo*> KX_WorldInfoSet;
+ typedef std::set<KX_WorldInfo *> KX_WorldInfoSet;
KX_WorldInfoSet worldset;
- for (int scene_idx=0;scene_idx<numScenes;scene_idx++)
- {
- KX_Scene* scene = scenes->at(scene_idx);
+ for (int scene_idx = 0; scene_idx < numScenes; scene_idx++) {
+ KX_Scene *scene = scenes->at(scene_idx);
if (scene->GetWorldInfo())
- worldset.insert( scene->GetWorldInfo() );
+ worldset.insert(scene->GetWorldInfo());
}
- vector<pair<KX_Scene*,KX_WorldInfo*> >::iterator worldit;
+ vector<pair<KX_Scene *, KX_WorldInfo *> >::iterator worldit;
size = m_worldinfos.size();
- for (i=0, worldit=m_worldinfos.begin(); i<size; ) {
+ for (i = 0, worldit = m_worldinfos.begin(); i < size;) {
if ((*worldit).second && (worldset.count((*worldit).second)) == 0) {
delete (*worldit).second;
*worldit = m_worldinfos.back();
m_worldinfos.pop_back();
size--;
- } else {
+ }
+ else {
i++;
worldit++;
}
@@ -1273,20 +1191,15 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
worldset.clear();
/* done freeing the worlds */
-
-
-
- vector<pair<KX_Scene*,RAS_IPolyMaterial*> >::iterator polymit;
+ vector<pair<KX_Scene *, RAS_IPolyMaterial *> >::iterator polymit;
size = m_polymaterials.size();
+ for (i = 0, polymit = m_polymaterials.begin(); i < size; ) {
+ RAS_IPolyMaterial *mat = (*polymit).second;
+ Material *bmat = NULL;
-
- for (i=0, polymit=m_polymaterials.begin(); i<size; ) {
- RAS_IPolyMaterial *mat= (*polymit).second;
- Material *bmat= NULL;
-
- KX_BlenderMaterial *bl_mat = static_cast<KX_BlenderMaterial*>(mat);
- bmat= bl_mat->GetBlenderMaterial();
+ KX_BlenderMaterial *bl_mat = static_cast<KX_BlenderMaterial *>(mat);
+ bmat = bl_mat->GetBlenderMaterial();
if (IS_TAGGED(bmat)) {
/* only remove from bucket */
@@ -1297,63 +1210,57 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
polymit++;
}
-
-
- for (i=0, polymit=m_polymaterials.begin(); i<size; ) {
- RAS_IPolyMaterial *mat= (*polymit).second;
- Material *bmat= NULL;
+ for (i = 0, polymit = m_polymaterials.begin(); i < size; ) {
+ RAS_IPolyMaterial *mat = (*polymit).second;
+ Material *bmat = NULL;
KX_BlenderMaterial *bl_mat = static_cast<KX_BlenderMaterial*>(mat);
- bmat= bl_mat->GetBlenderMaterial();
-
- if (bmat) {
- //printf("FOUND MAT '%s' !!! ", ((ID*)bmat)->name+2);
- }
- else {
- //printf("LOST MAT !!!");
- }
+ bmat = bl_mat->GetBlenderMaterial();
if (IS_TAGGED(bmat)) {
+ // Remove the poly material coresponding to this Blender Material.
+ m_polymat_cache[polymit->first].erase(bmat);
delete (*polymit).second;
*polymit = m_polymaterials.back();
m_polymaterials.pop_back();
size--;
- //printf("tagged !\n");
} else {
i++;
polymit++;
- //printf("(un)tagged !\n");
}
}
- vector<pair<KX_Scene*,BL_Material*> >::iterator matit;
+ vector<pair<KX_Scene *, BL_Material *> >::iterator matit;
size = m_materials.size();
- for (i=0, matit=m_materials.begin(); i<size; ) {
- BL_Material *mat= (*matit).second;
+ for (i = 0, matit = m_materials.begin(); i < size; ) {
+ BL_Material *mat = (*matit).second;
if (IS_TAGGED(mat->material)) {
+ // Remove the bl material coresponding to this Blender Material.
+ m_mat_cache[matit->first].erase(mat->material);
delete (*matit).second;
*matit = m_materials.back();
m_materials.pop_back();
size--;
- } else {
+ }
+ else {
i++;
matit++;
}
}
- vector<pair<KX_Scene*,RAS_MeshObject*> >::iterator meshit;
+ vector<pair<KX_Scene *, RAS_MeshObject *> >::iterator meshit;
RAS_BucketManager::BucketList::iterator bit;
list<RAS_MeshSlot>::iterator msit;
RAS_BucketManager::BucketList buckets;
size = m_meshobjects.size();
- for (i=0, meshit=m_meshobjects.begin(); i<size; ) {
- RAS_MeshObject *me= (*meshit).second;
+ for (i = 0, meshit = m_meshobjects.begin(); i < size;) {
+ RAS_MeshObject *me = (*meshit).second;
if (IS_TAGGED(me->GetMesh())) {
// Before deleting the mesh object, make sure the rasterizer is
// no longer referencing it.
buckets = meshit->first->GetBucketManager()->GetSolidBuckets();
- for (bit=buckets.begin(); bit!=buckets.end(); bit++) {
+ for (bit = buckets.begin(); bit != buckets.end(); bit++) {
msit = (*bit)->msBegin();
while (msit != (*bit)->msEnd()) {
@@ -1366,7 +1273,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
// And now the alpha buckets
buckets = meshit->first->GetBucketManager()->GetAlphaBuckets();
- for (bit=buckets.begin(); bit!=buckets.end(); bit++) {
+ for (bit = buckets.begin(); bit != buckets.end(); bit++) {
msit = (*bit)->msBegin();
while (msit != (*bit)->msEnd()) {
@@ -1382,7 +1289,8 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
*meshit = m_meshobjects.back();
m_meshobjects.pop_back();
size--;
- } else {
+ }
+ else {
i++;
meshit++;
}
@@ -1409,24 +1317,23 @@ bool KX_BlenderSceneConverter::FreeBlendFile(const char *path)
bool KX_BlenderSceneConverter::MergeScene(KX_Scene *to, KX_Scene *from)
{
-
{
- vector<pair<KX_Scene*,KX_WorldInfo*> >::iterator itp = m_worldinfos.begin();
+ vector<pair<KX_Scene *, KX_WorldInfo *> >::iterator itp = m_worldinfos.begin();
while (itp != m_worldinfos.end()) {
- if ((*itp).first==from)
- (*itp).first= to;
+ if ((*itp).first == from)
+ (*itp).first = to;
itp++;
}
}
{
- vector<pair<KX_Scene*,RAS_IPolyMaterial*> >::iterator itp = m_polymaterials.begin();
+ vector<pair<KX_Scene *, RAS_IPolyMaterial *> >::iterator itp = m_polymaterials.begin();
while (itp != m_polymaterials.end()) {
- if ((*itp).first==from) {
- (*itp).first= to;
+ if ((*itp).first == from) {
+ (*itp).first = to;
/* also switch internal data */
- RAS_IPolyMaterial*mat= (*itp).second;
+ RAS_IPolyMaterial *mat = (*itp).second;
mat->Replace_IScene(to);
}
itp++;
@@ -1434,29 +1341,39 @@ bool KX_BlenderSceneConverter::MergeScene(KX_Scene *to, KX_Scene *from)
}
{
- vector<pair<KX_Scene*,RAS_MeshObject*> >::iterator itp = m_meshobjects.begin();
+ vector<pair<KX_Scene *, RAS_MeshObject *> >::iterator itp = m_meshobjects.begin();
while (itp != m_meshobjects.end()) {
- if ((*itp).first==from)
- (*itp).first= to;
+ if ((*itp).first == from)
+ (*itp).first = to;
itp++;
}
}
{
- vector<pair<KX_Scene*,BL_Material*> >::iterator itp = m_materials.begin();
+ vector<pair<KX_Scene *, BL_Material *> >::iterator itp = m_materials.begin();
while (itp != m_materials.end()) {
- if ((*itp).first==from)
- (*itp).first= to;
+ if ((*itp).first == from)
+ (*itp).first = to;
itp++;
}
}
-
+
+ MaterialCache::iterator matcacheit = m_mat_cache.find(from);
+ // Merge cached BL_Material map.
+ m_mat_cache[to].insert(matcacheit->second.begin(), matcacheit->second.end());
+ m_mat_cache.erase(matcacheit);
+
+ PolyMaterialCache::iterator polymatcacheit = m_polymat_cache.find(from);
+ // Merge cached RAS_IPolyMaterial map.
+ m_polymat_cache[to].insert(polymatcacheit->second.begin(), polymatcacheit->second.end());
+ m_polymat_cache.erase(polymatcacheit);
+
return true;
}
/* This function merges a mesh from the current scene into another main
* it does not convert */
-RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene* kx_scene, Main *maggie, const char *name)
+RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene *kx_scene, Main *maggie, const char *name)
{
/* Find a mesh in the current main */
ID *me= static_cast<ID *>(BLI_findstring(&m_maggie->mesh, name, offsetof(ID, name) + 2));
@@ -1464,7 +1381,7 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene* kx_scene,
if (me == NULL) {
// The mesh wasn't in the current main, try any dynamic (i.e., LibLoaded) ones
- vector<Main*>::iterator it;
+ vector<Main *>::iterator it;
for (it = GetMainDynamic().begin(); it != GetMainDynamic().end(); it++) {
me = static_cast<ID *>(BLI_findstring(&(*it)->mesh, name, offsetof(ID, name) + 2));
@@ -1474,12 +1391,12 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene* kx_scene,
break;
}
}
-
- if (me==NULL) {
+
+ if (me == NULL) {
printf("Could not be found \"%s\"\n", name);
return NULL;
}
-
+
/* Watch this!, if its used in the original scene can cause big troubles */
if (me->us > 0) {
#ifdef DEBUG
@@ -1491,34 +1408,32 @@ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene* kx_scene,
BLI_remlink(&from_maggie->mesh, me); /* even if we made the copy it needs to be removed */
BLI_addtail(&maggie->mesh, me);
-
/* Must copy the materials this uses else we cant free them */
{
- Mesh *mesh= (Mesh *)me;
-
+ Mesh *mesh = (Mesh *)me;
+
/* ensure all materials are tagged */
- for (int i=0; i<mesh->totcol; i++)
+ for (int i = 0; i < mesh->totcol; i++) {
if (mesh->mat[i])
mesh->mat[i]->id.flag &= ~LIB_DOIT;
-
- for (int i=0; i<mesh->totcol; i++)
- {
- Material *mat_old= mesh->mat[i];
-
+ }
+
+ for (int i = 0; i < mesh->totcol; i++) {
+ Material *mat_old = mesh->mat[i];
+
/* if its tagged its a replaced material */
- if (mat_old && (mat_old->id.flag & LIB_DOIT)==0)
- {
- Material *mat_old= mesh->mat[i];
- Material *mat_new= BKE_material_copy( mat_old );
-
+ if (mat_old && (mat_old->id.flag & LIB_DOIT) == 0) {
+ Material *mat_old = mesh->mat[i];
+ Material *mat_new = BKE_material_copy(mat_old);
+
mat_new->id.flag |= LIB_DOIT;
mat_old->id.us--;
-
+
BLI_remlink(&G.main->mat, mat_new); // BKE_material_copy uses G.main, and there is no BKE_material_copy_ex
BLI_addtail(&maggie->mat, mat_new);
-
+
mesh->mat[i] = mat_new;
-
+
/* the same material may be used twice */
for (int j = i + 1; j < mesh->totcol; j++) {
if (mesh->mat[j] == mat_old) {