diff options
Diffstat (limited to 'source/gameengine/Converter')
5 files changed, 68 insertions, 41 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index c00e7ec7e29..7e353d590bb 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -405,7 +405,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame) // 2.5x - could also do this but looks too high level, constraints use this, it works ok. // Object workob; /* evaluate using workob */ -// what_does_obaction((Scene *)obj->GetScene(), obj->GetArmatureObject(), &workob, m_pose, m_action, NULL, m_localtime); +// what_does_obaction(obj->GetArmatureObject(), &workob, m_pose, m_action, NULL, m_localtime); } // done getting the pose from the action diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 1d90d97f824..c331b878178 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -145,9 +145,11 @@ extern "C" { #include "BKE_customdata.h" #include "BKE_cdderivedmesh.h" #include "BKE_DerivedMesh.h" +#include "BKE_material.h" /* give_current_material */ + +extern Material defmaterial; /* material.c */ } -#include "BKE_material.h" /* give_current_material */ /* end of blender include block */ #include "KX_BlenderInputDevice.h" @@ -462,7 +464,9 @@ bool ConvertMaterial( } } } - material->flag[i] |= (mat->ipo!=0)?HASIPO:0; +#if 0 /* this flag isnt used anymore */ + material->flag[i] |= (BKE_animdata_from_id(mat->id) != NULL) ? HASIPO : 0; +#endif /// -------------------------------- // mapping methods material->mapping[i].mapping |= ( mttmp->texco & TEXCO_REFL )?USEREFL:0; @@ -837,6 +841,11 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene, else ma = mesh->mat ? mesh->mat[mface->mat_nr]:NULL; + /* ckeck for texface since texface _only_ is used as a fallback */ + if(ma == NULL && tface == NULL) { + ma= &defmaterial; + } + { bool visible = true; bool twoside = false; @@ -1969,8 +1978,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie, frame_type = RAS_FrameSettings::e_frame_scale; } - aspect_width = blenderscene->gm.xsch; - aspect_height = blenderscene->gm.ysch; + aspect_width = blenderscene->r.xsch*blenderscene->r.xasp; + aspect_height = blenderscene->r.ysch*blenderscene->r.yasp; } RAS_FrameSettings frame_settings( @@ -2600,6 +2609,9 @@ void BL_ConvertBlenderObjects(struct Main* maggie, bConstraint *curcon; conlist = get_active_constraints2(blenderobject); + if((gameobj->GetLayer()&activeLayerBitInfo)==0) + continue; + if (conlist) { for (curcon = (bConstraint *)conlist->first; curcon; curcon=(bConstraint *)curcon->next) { if (curcon->type==CONSTRAINT_TYPE_RIGIDBODYJOINT){ @@ -2613,7 +2625,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie, if (dat->tar) { KX_GameObject *gotar=getGameOb(dat->tar->id.name+2,sumolist); - if (gotar && gotar->GetPhysicsController()) + if (gotar && ((gotar->GetLayer()&activeLayerBitInfo)!=0) && gotar->GetPhysicsController()) physctr2 = (PHY_IPhysicsController*) gotar->GetPhysicsController()->GetUserData(); } diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt index bdd0769e0a3..45a7701d404 100644 --- a/source/gameengine/Converter/CMakeLists.txt +++ b/source/gameengine/Converter/CMakeLists.txt @@ -26,37 +26,39 @@ set(INC . - ../../../intern/string - ../../../intern/guardedalloc + ../BlenderRoutines + ../Expressions + ../GameLogic + ../Ketsji + ../Ketsji/KXNetwork + ../Network + ../Network/LoopBackNetwork + ../Physics/Bullet + ../Physics/Dummy + ../Physics/common + ../Rasterizer + ../Rasterizer/RAS_OpenGLRasterizer + ../Rasterizer/RAS_OpenGLRasterizer + ../SceneGraph + ../../blender + ../../blender/blenkernel + ../../blender/blenlib + ../../blender/blenloader + ../../blender/gpu + ../../blender/ikplugin + ../../blender/imbuf + ../../blender/makesdna + ../../blender/makesrna + ../../blender/windowmanager + ../../../extern/bullet2/src ../../../intern/container - ../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer - ../../../intern/audaspace/intern - ../../../source/gameengine/Converter - ../../../source/gameengine/BlenderRoutines - ../../../source/blender/imbuf + ../../../intern/guardedalloc ../../../intern/moto/include - ../../../source/gameengine/Ketsji - ../../../source/gameengine/Ketsji/KXNetwork - ../../../source/blender/blenlib - ../../../source/blender/blenkernel - ../../../source/blender/windowmanager - ../../../source/blender - ../../../source/blender/makesdna - ../../../source/blender/makesrna - ../../../source/gameengine/Rasterizer - ../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer - ../../../source/gameengine/GameLogic - ../../../source/gameengine/Expressions - ../../../source/gameengine/Network - ../../../source/gameengine/SceneGraph - ../../../source/gameengine/Physics/common - ../../../source/gameengine/Physics/Bullet - ../../../source/gameengine/Physics/Dummy - ../../../source/gameengine/Network/LoopBackNetwork - ../../../source/blender/blenloader - ../../../source/blender/gpu - ../../../source/blender/ikplugin - ../../../extern/bullet2/src + ../../../intern/string +) + +set(INC_SYS + ) set(SRC @@ -109,4 +111,11 @@ if(WITH_BULLET) add_definitions(-DUSE_BULLET) endif() -blender_add_lib(ge_converter "${SRC}" "${INC}") +if(WITH_AUDASPACE) + list(APPEND INC + ../../../intern/audaspace/intern + ) + add_definitions(-DWITH_AUDASPACE) +endif() + +blender_add_lib(ge_converter "${SRC}" "${INC}" "${INC_SYS}") diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 684ed0b06f9..58089cc4b2d 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -994,7 +994,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha int i=0; LinkNode *n= names; while(n) { - BLO_library_append_named_part(C, main_tmp, &bpy_openlib, (char *)n->link, idcode, 0); + BLO_library_append_named_part(main_tmp, &bpy_openlib, (char *)n->link, idcode); n= (LinkNode *)n->next; i++; } @@ -1012,7 +1012,7 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha int i=0; LinkNode *n= names; while(n) { - BLO_library_append_named_part(C, main_tmp, &bpy_openlib, (char *)n->link, ID_AC, 0); + BLO_library_append_named_part(main_tmp, &bpy_openlib, (char *)n->link, ID_AC); n= (LinkNode *)n->next; i++; } diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 01516a24182..51e0449a32e 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -43,7 +43,11 @@ #include "KX_BlenderSceneConverter.h" #include "KX_ConvertActuators.h" -#include "AUD_C-API.h" + +#ifdef WITH_AUDASPACE +# include "AUD_C-API.h" +#endif + // Actuators //SCA logiclibrary native logicbricks #include "SCA_PropertyActuator.h" @@ -77,6 +81,7 @@ /* This little block needed for linking to Blender... */ #include "BKE_text.h" #include "BLI_blenlib.h" +#include "BLI_math_base.h" #define FILE_MAX 240 // repeated here to avoid dependency from BKE_utildefines.h @@ -286,7 +291,8 @@ void BL_ConvertActuators(char* maggiename, camact->height, camact->min, camact->max, - camact->axis=='x'); + camact->axis=='x', + camact->damping); baseact = tmpcamact; } break; @@ -397,7 +403,7 @@ void BL_ConvertActuators(char* maggiename, new KX_SoundActuator(gameobj, snd_sound, soundact->volume, - (float)(exp((soundact->pitch / 12.0) * log(2.0))), + (float)(exp((soundact->pitch / 12.0) * M_LN2)), is3d, settings, soundActuatorType); |