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Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp11
-rw-r--r--source/gameengine/Converter/BlenderWorldInfo.cpp75
-rw-r--r--source/gameengine/Converter/BlenderWorldInfo.h78
3 files changed, 51 insertions, 113 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 9998f10e417..9dfad5bc0ed 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -941,15 +941,16 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
// Without checking names, we get some reuse we don't want that can cause
// problems with material LoDs.
- if ((meshobj = converter->FindGameMesh(mesh/*, ob->lay*/)) != NULL) {
- STR_String bge_name = meshobj->GetName();
- STR_String blender_name = ((Mesh*)blenderobj->data)->id.name+2;
- if (bge_name == blender_name)
+ if (blenderobj && ((meshobj = converter->FindGameMesh(mesh/*, ob->lay*/)) != NULL)) {
+ const char *bge_name = meshobj->GetName().ReadPtr();
+ const char *blender_name = ((ID *)blenderobj->data)->name + 2;
+ if (STREQ(bge_name, blender_name)) {
return meshobj;
+ }
}
// Get DerivedMesh data
- DerivedMesh *dm = CDDM_from_mesh(mesh, blenderobj);
+ DerivedMesh *dm = CDDM_from_mesh(mesh);
DM_ensure_tessface(dm);
MVert *mvert = dm->getVertArray(dm);
diff --git a/source/gameengine/Converter/BlenderWorldInfo.cpp b/source/gameengine/Converter/BlenderWorldInfo.cpp
index f1f264b3367..be85d89775f 100644
--- a/source/gameengine/Converter/BlenderWorldInfo.cpp
+++ b/source/gameengine/Converter/BlenderWorldInfo.cpp
@@ -64,22 +64,19 @@
/* end of blender include block */
-BlenderWorldInfo::BlenderWorldInfo(struct Scene *blenderscene, struct World* blenderworld)
+BlenderWorldInfo::BlenderWorldInfo(struct Scene *blenderscene, struct World *blenderworld)
{
- if (blenderworld)
- {
+ if (blenderworld) {
m_hasworld = true;
// do we have mist?
- if ((blenderworld->mode) & WO_MIST)
- {
+ if ((blenderworld->mode) & WO_MIST) {
m_hasmist = true;
m_miststart = blenderworld->miststa;
m_mistdistance = blenderworld->mistdist;
copy_v3_v3(m_mistcolor, &blenderworld->horr);
}
- else
- {
+ else {
m_hasmist = false;
m_miststart = 0.0;
m_mistdistance = 0.0;
@@ -95,53 +92,39 @@ BlenderWorldInfo::BlenderWorldInfo(struct Scene *blenderscene, struct World* ble
linearrgb_to_srgb_v3_v3(m_ambientcolor, m_ambientcolor);
}
}
- else
- {
+ else {
m_hasworld = false;
}
}
-
-
BlenderWorldInfo::~BlenderWorldInfo()
{
-
}
-
bool BlenderWorldInfo::hasWorld()
{
return m_hasworld;
}
-
-
bool BlenderWorldInfo::hasMist()
{
return m_hasmist;
}
-
-
float BlenderWorldInfo::getBackColorRed()
{
return m_backgroundcolor[0];
}
-
-
float BlenderWorldInfo::getBackColorGreen()
{
return m_backgroundcolor[1];
-}
-
-
+}
float BlenderWorldInfo::getBackColorBlue()
{
return m_backgroundcolor[2];
-}
-
+}
float BlenderWorldInfo::getAmbientColorRed()
{
@@ -163,28 +146,20 @@ float BlenderWorldInfo::getMistStart()
return m_miststart;
}
-
-
float BlenderWorldInfo::getMistDistance()
{
return m_mistdistance;
}
-
-
float BlenderWorldInfo::getMistColorRed()
{
return m_mistcolor[0];
}
-
-
float BlenderWorldInfo::getMistColorGreen()
{
return m_mistcolor[1];
-}
-
-
+}
float BlenderWorldInfo::getMistColorBlue()
{
@@ -198,41 +173,27 @@ void BlenderWorldInfo::setBackColor(float r, float g, float b)
m_backgroundcolor[2] = b;
}
- void
-BlenderWorldInfo::setMistStart(
- float d
-) {
+void BlenderWorldInfo::setMistStart(float d)
+{
m_miststart = d;
}
-
- void
-BlenderWorldInfo::setMistDistance(
- float d
-) {
+void BlenderWorldInfo::setMistDistance(float d)
+{
m_mistdistance = d;
}
-
- void
-BlenderWorldInfo::setMistColorRed(
- float d
-) {
+void BlenderWorldInfo::setMistColorRed(float d)
+{
m_mistcolor[0] = d;
}
-
- void
-BlenderWorldInfo::setMistColorGreen(
- float d
-) {
+void BlenderWorldInfo::setMistColorGreen(float d)
+{
m_mistcolor[1] = d;
}
-
- void
-BlenderWorldInfo::setMistColorBlue(
- float d
-) {
+void BlenderWorldInfo::setMistColorBlue(float d)
+{
m_mistcolor[2] = d;
}
diff --git a/source/gameengine/Converter/BlenderWorldInfo.h b/source/gameengine/Converter/BlenderWorldInfo.h
index af535d65d62..2ac2d70b5d1 100644
--- a/source/gameengine/Converter/BlenderWorldInfo.h
+++ b/source/gameengine/Converter/BlenderWorldInfo.h
@@ -36,68 +36,44 @@
class BlenderWorldInfo : public KX_WorldInfo
{
- bool m_hasworld;
- float m_backgroundcolor[3];
+ bool m_hasworld;
+ float m_backgroundcolor[3];
- bool m_hasmist;
- float m_miststart;
- float m_mistdistance;
- float m_mistcolor[3];
+ bool m_hasmist;
+ float m_miststart;
+ float m_mistdistance;
+ float m_mistcolor[3];
- float m_ambientcolor[3];
+ float m_ambientcolor[3];
public:
- BlenderWorldInfo(struct Scene *blenderscene, struct World* blenderworld);
+ BlenderWorldInfo(struct Scene *blenderscene, struct World *blenderworld);
~BlenderWorldInfo();
- bool hasWorld();
- bool hasMist();
- float getBackColorRed();
- float getBackColorGreen();
- float getBackColorBlue();
-
- float getAmbientColorRed();
- float getAmbientColorGreen();
- float getAmbientColorBlue();
+ bool hasWorld();
+ bool hasMist();
+ float getBackColorRed();
+ float getBackColorGreen();
+ float getBackColorBlue();
- float getMistStart();
- float getMistDistance();
- float getMistColorRed();
- float getMistColorGreen();
- float getMistColorBlue();
+ float getAmbientColorRed();
+ float getAmbientColorGreen();
+ float getAmbientColorBlue();
- void
- setBackColor(
- float r,
- float g,
- float b
- );
- void
- setMistStart(
- float d
- );
+ float getMistStart();
+ float getMistDistance();
+ float getMistColorRed();
+ float getMistColorGreen();
+ float getMistColorBlue();
- void
- setMistDistance(
- float d
- );
+ void setBackColor(float r, float g, float b);
+ void setMistStart(float d);
+ void setMistDistance(float d);
+ void setMistColorRed(float d);
+ void setMistColorGreen(float d);
+ void setMistColorBlue(float d);
- void
- setMistColorRed(
- float d
- );
- void
- setMistColorGreen(
- float d
- );
-
- void
- setMistColorBlue(
- float d
- );
-
-
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:BlenderWorldInfo")
#endif