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Diffstat (limited to 'source/gameengine/GamePlayer/ghost')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp8
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.h4
2 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 52bee8e81dd..b1c4a4d6d25 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -107,9 +107,9 @@ static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time);
static GHOST_ISystem* fSystem = 0;
static const int kTimerFreq = 10;
-GPG_Application::GPG_Application(GHOST_ISystem* system, struct Main *maggie, STR_String startSceneName)
+GPG_Application::GPG_Application(GHOST_ISystem* system, struct Main* maggie, STR_String startSceneName)
: m_startSceneName(startSceneName),
- m_maggie(maggie),
+ m_maggie(maggie),
m_exitRequested(0),
m_system(system),
m_mainWindow(0),
@@ -141,7 +141,7 @@ GPG_Application::~GPG_Application(void)
-bool GPG_Application::SetGameEngineData(struct Main *maggie, STR_String startSceneName)
+bool GPG_Application::SetGameEngineData(struct Main* maggie, STR_String startSceneName)
{
bool result = false;
@@ -598,7 +598,7 @@ bool GPG_Application::startEngine(void)
*/
// create a scene converter, create and convert the stratingscene
- m_sceneconverter = new KX_BlenderSceneConverter(m_maggie, m_ketsjiengine);
+ m_sceneconverter = new KX_BlenderSceneConverter(m_maggie,0, m_ketsjiengine);
if (m_sceneconverter)
{
STR_String startscenename = m_startSceneName.Ptr();
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h
index 183ca4318a9..2724b5ac2e3 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h
@@ -57,10 +57,10 @@ struct Main;
class GPG_Application : public GHOST_IEventConsumer
{
public:
- GPG_Application(GHOST_ISystem* system, struct Main *maggie, STR_String startSceneName);
+ GPG_Application(GHOST_ISystem* system, struct Main* maggie, STR_String startSceneName);
~GPG_Application(void);
- bool SetGameEngineData(struct Main *maggie, STR_String startSceneName);
+ bool SetGameEngineData(struct Main* maggie,STR_String startSceneName);
bool startWindow(STR_String& title, int windowLeft, int windowTop, int windowWidth, int windowHeight,
const bool stereoVisual, const int stereoMode);
bool startFullScreen(int width, int height, int bpp, int frequency, const bool stereoVisual, const int stereoMode);