Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/GamePlayer/ghost')
-rw-r--r--source/gameengine/GamePlayer/ghost/CMakeLists.txt16
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp70
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.h8
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp18
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Canvas.h4
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp62
-rw-r--r--source/gameengine/GamePlayer/ghost/SConscript18
7 files changed, 136 insertions, 60 deletions
diff --git a/source/gameengine/GamePlayer/ghost/CMakeLists.txt b/source/gameengine/GamePlayer/ghost/CMakeLists.txt
index df752799c2c..283f222115c 100644
--- a/source/gameengine/GamePlayer/ghost/CMakeLists.txt
+++ b/source/gameengine/GamePlayer/ghost/CMakeLists.txt
@@ -42,12 +42,14 @@ set(INC
../../../blender/blenkernel
../../../blender/blenlib
../../../blender/blenloader
+ ../../../blender/blentranslation
../../../blender/gpu
../../../blender/imbuf
../../../blender/makesdna
../../../blender/makesrna
../../../../intern/container
../../../../intern/ghost
+ ../../../../intern/glew-mx
../../../../intern/guardedalloc
../../../../intern/string
../../../../intern/memutil
@@ -73,7 +75,7 @@ set(SRC
GPG_System.h
)
-add_definitions(-DGLEW_STATIC)
+add_definitions(${GL_DEFINITIONS})
if(WITH_CODEC_FFMPEG)
add_definitions(-DWITH_FFMPEG)
@@ -84,10 +86,18 @@ if(WITH_INTERNATIONAL)
endif()
if(WITH_AUDASPACE)
+ add_definitions(${AUDASPACE_DEFINITIONS})
+
+ list(APPEND INC_SYS
+ ${AUDASPACE_C_INCLUDE_DIRS}
+ )
+endif()
+
+if(WITH_SDL AND WITH_SDL_DYNLOAD)
list(APPEND INC
- ../../../../intern/audaspace/intern
+ ../../../../extern/sdlew/include
)
- add_definitions(-DWITH_AUDASPACE)
+ add_definitions(-DWITH_SDL_DYNLOAD)
endif()
blender_add_lib_nolist(ge_player_ghost "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index b85d4b40ca8..2b357f43031 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -36,8 +36,9 @@
# include <windows.h>
#endif
-#include "GL/glew.h"
+#include "glew-mx.h"
#include "GPU_extensions.h"
+#include "GPU_init_exit.h"
#include "GPG_Application.h"
#include "BL_BlenderDataConversion.h"
@@ -99,9 +100,7 @@ extern "C"
#include "GHOST_Rect.h"
#ifdef WITH_AUDASPACE
-# include "AUD_C-API.h"
-# include "AUD_I3DDevice.h"
-# include "AUD_IDevice.h"
+# include AUD_DEVICE_H
#endif
static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time);
@@ -113,6 +112,7 @@ GPG_Application::GPG_Application(GHOST_ISystem* system)
: m_startSceneName(""),
m_startScene(0),
m_maggie(0),
+ m_kxStartScene(NULL),
m_exitRequested(0),
m_system(system),
m_mainWindow(0),
@@ -249,9 +249,15 @@ bool GPG_Application::startScreenSaverPreview(
int windowWidth = rc.right - rc.left;
int windowHeight = rc.bottom - rc.top;
STR_String title = "";
-
+ GHOST_GLSettings glSettings = {0};
+
+ if (stereoVisual) {
+ glSettings.flags |= GHOST_glStereoVisual;
+ }
+ glSettings.numOfAASamples = samples;
+
m_mainWindow = fSystem->createWindow(title, 0, 0, windowWidth, windowHeight, GHOST_kWindowStateMinimized,
- GHOST_kDrawingContextTypeOpenGL, stereoVisual, samples);
+ GHOST_kDrawingContextTypeOpenGL, glSettings);
if (!m_mainWindow) {
printf("error: could not create main window\n");
exit(-1);
@@ -322,11 +328,16 @@ bool GPG_Application::startWindow(
const int stereoMode,
const GHOST_TUns16 samples)
{
+ GHOST_GLSettings glSettings = {0};
bool success;
// Create the main window
//STR_String title ("Blender Player - GHOST");
+ if (stereoVisual)
+ glSettings.flags |= GHOST_glStereoVisual;
+ glSettings.numOfAASamples = samples;
+
m_mainWindow = fSystem->createWindow(title, windowLeft, windowTop, windowWidth, windowHeight, GHOST_kWindowStateNormal,
- GHOST_kDrawingContextTypeOpenGL, stereoVisual, false, samples);
+ GHOST_kDrawingContextTypeOpenGL, glSettings);
if (!m_mainWindow) {
printf("error: could not create main window\n");
exit(-1);
@@ -353,10 +364,16 @@ bool GPG_Application::startEmbeddedWindow(
const GHOST_TUns16 samples)
{
GHOST_TWindowState state = GHOST_kWindowStateNormal;
+ GHOST_GLSettings glSettings = {0};
+
+ if (stereoVisual)
+ glSettings.flags |= GHOST_glStereoVisual;
+ glSettings.numOfAASamples = samples;
+
if (parentWindow != 0)
state = GHOST_kWindowStateEmbedded;
m_mainWindow = fSystem->createWindow(title, 0, 0, 0, 0, state,
- GHOST_kDrawingContextTypeOpenGL, stereoVisual, false, samples, parentWindow);
+ GHOST_kDrawingContextTypeOpenGL, glSettings, parentWindow);
if (!m_mainWindow) {
printf("error: could not create main window\n");
@@ -545,7 +562,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
{
if (!m_engineInitialized)
{
- GPU_extensions_init();
+ GPU_init();
bgl::InitExtensions(true);
// get and set the preferences
@@ -566,7 +583,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", gm->flag & GAME_DISPLAY_LISTS) != 0) && GPU_display_list_support();
bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 1) != 0);
- bool restrictAnimFPS = gm->flag & GAME_RESTRICT_ANIM_UPDATES;
+ bool restrictAnimFPS = (gm->flag & GAME_RESTRICT_ANIM_UPDATES) != 0;
if (GLEW_ARB_multitexture && GLEW_VERSION_1_1)
m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", 1) != 0);
@@ -618,7 +635,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
if (!m_networkdevice)
goto initFailed;
- sound_init(m_maggie);
+ BKE_sound_init(m_maggie);
// create a ketsjisystem (only needed for timing and stuff)
m_kxsystem = new GPG_System (m_system);
@@ -654,7 +671,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
return m_engineInitialized;
initFailed:
- sound_exit();
+ BKE_sound_exit();
delete m_kxsystem;
delete m_networkdevice;
delete m_mouse;
@@ -698,7 +715,7 @@ bool GPG_Application::startEngine(void)
m_sceneconverter = new KX_BlenderSceneConverter(m_maggie, m_ketsjiengine);
if (m_sceneconverter)
{
- STR_String startscenename = m_startSceneName.Ptr();
+ STR_String m_kxStartScenename = m_startSceneName.Ptr();
m_ketsjiengine->SetSceneConverter(m_sceneconverter);
// if (always_use_expand_framing)
@@ -710,17 +727,17 @@ bool GPG_Application::startEngine(void)
if (m_startScene->gm.flag & GAME_NO_MATERIAL_CACHING)
m_sceneconverter->SetCacheMaterials(false);
- KX_Scene* startscene = new KX_Scene(m_keyboard,
+ m_kxStartScene = new KX_Scene(m_keyboard,
m_mouse,
m_networkdevice,
- startscenename,
+ m_kxStartScenename,
m_startScene,
m_canvas);
#ifdef WITH_PYTHON
// some python things
PyObject *gameLogic, *gameLogic_keys;
- setupGamePython(m_ketsjiengine, startscene, m_maggie, NULL, &gameLogic, &gameLogic_keys, m_argc, m_argv);
+ setupGamePython(m_ketsjiengine, m_kxStartScene, m_maggie, NULL, &gameLogic, &gameLogic_keys, m_argc, m_argv);
#endif // WITH_PYTHON
//initialize Dome Settings
@@ -728,13 +745,10 @@ bool GPG_Application::startEngine(void)
m_ketsjiengine->InitDome(m_startScene->gm.dome.res, m_startScene->gm.dome.mode, m_startScene->gm.dome.angle, m_startScene->gm.dome.resbuf, m_startScene->gm.dome.tilt, m_startScene->gm.dome.warptext);
// initialize 3D Audio Settings
- AUD_I3DDevice* dev = AUD_get3DDevice();
- if (dev)
- {
- dev->setSpeedOfSound(m_startScene->audio.speed_of_sound);
- dev->setDopplerFactor(m_startScene->audio.doppler_factor);
- dev->setDistanceModel(AUD_DistanceModel(m_startScene->audio.distance_model));
- }
+ AUD_Device* device = BKE_sound_get_device();
+ AUD_Device_setSpeedOfSound(device, m_startScene->audio.speed_of_sound);
+ AUD_Device_setDopplerFactor(device, m_startScene->audio.doppler_factor);
+ AUD_Device_setDistanceModel(device, AUD_DistanceModel(m_startScene->audio.distance_model));
#ifdef WITH_PYTHON
// Set the GameLogic.globalDict from marshal'd data, so we can
@@ -742,10 +756,10 @@ bool GPG_Application::startEngine(void)
loadGamePythonConfig(m_pyGlobalDictString, m_pyGlobalDictString_Length);
#endif
m_sceneconverter->ConvertScene(
- startscene,
+ m_kxStartScene,
m_rasterizer,
m_canvas);
- m_ketsjiengine->AddScene(startscene);
+ m_ketsjiengine->AddScene(m_kxStartScene);
// Create a timer that is used to kick the engine
if (!m_frameTimer) {
@@ -758,7 +772,7 @@ bool GPG_Application::startEngine(void)
// Set the animation playback rate for ipo's and actions
// the framerate below should patch with FPS macro defined in blendef.h
// Could be in StartEngine set the framerate, we need the scene to do this
- Scene *scene= startscene->GetBlenderScene(); // needed for macro
+ Scene *scene= m_kxStartScene->GetBlenderScene(); // needed for macro
m_ketsjiengine->SetAnimFrameRate(FPS);
}
@@ -829,7 +843,7 @@ void GPG_Application::exitEngine()
if (!m_engineInitialized)
return;
- sound_exit();
+ BKE_sound_exit();
if (m_ketsjiengine)
{
stopEngine();
@@ -867,7 +881,7 @@ void GPG_Application::exitEngine()
m_canvas = 0;
}
- GPU_extensions_exit();
+ GPU_exit();
#ifdef WITH_PYTHON
// Call this after we're sure nothing needs Python anymore (e.g., destructors)
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h
index 2d21b50e664..b6f545c2de8 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h
@@ -40,6 +40,7 @@
#include "KX_KetsjiEngine.h"
class KX_KetsjiEngine;
+class KX_Scene;
class KX_ISceneConverter;
class NG_LoopBackNetworkDeviceInterface;
class RAS_IRasterizer;
@@ -83,6 +84,12 @@ public:
int getExitRequested(void);
const STR_String& getExitString(void);
GlobalSettings* getGlobalSettings(void);
+
+ inline KX_Scene *GetStartScene() const
+ {
+ return m_kxStartScene;
+ }
+
bool StartGameEngine(int stereoMode);
void StopGameEngine();
void EngineNextFrame();
@@ -118,6 +125,7 @@ protected:
STR_String m_startSceneName;
struct Scene* m_startScene;
struct Main* m_maggie;
+ KX_Scene *m_kxStartScene;
/* Exit state. */
int m_exitRequested;
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp b/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp
index 35c7c62a67d..09eb1691dae 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp
@@ -113,12 +113,24 @@ void GPG_Canvas::SetSwapInterval(int interval)
m_window->setSwapInterval(interval);
}
-int GPG_Canvas::GetSwapInterval()
+bool GPG_Canvas::GetSwapInterval(int& intervalOut)
{
if (m_window)
- return m_window->getSwapInterval();
+ return (bool)m_window->getSwapInterval(intervalOut);
- return 0;
+ return false;
+}
+
+void GPG_Canvas::GetDisplayDimensions(int &width, int &height)
+ {
+ unsigned int uiwidth;
+ unsigned int uiheight;
+
+ GHOST_ISystem *system = GHOST_ISystem::getSystem();
+ system->getMainDisplayDimensions(uiwidth, uiheight);
+
+ width = uiwidth;
+ height = uiheight;
}
void GPG_Canvas::ResizeWindow(int width, int height)
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Canvas.h b/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
index 6e1f86cac0e..18afbf6cd9e 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
@@ -56,13 +56,15 @@ public:
virtual void SetMouseState(RAS_MouseState mousestate);
virtual void SwapBuffers();
virtual void SetSwapInterval(int interval);
- virtual int GetSwapInterval();
+ virtual bool GetSwapInterval(int& intervalOut);
virtual int GetMouseX(int x) { return x; }
virtual int GetMouseY(int y) { return y; }
virtual float GetMouseNormalizedX(int x);
virtual float GetMouseNormalizedY(int y);
+ virtual void GetDisplayDimensions(int &width, int &height);
+
virtual void ResizeWindow(int width, int height);
virtual void SetFullScreen(bool enable);
virtual bool GetFullScreen();
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index b6456b105c8..23d5b89f140 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -43,6 +43,7 @@
#include "KX_KetsjiEngine.h"
#include "KX_PythonInit.h"
#include "KX_PythonMain.h"
+#include "KX_PyConstraintBinding.h" // for PHY_SetActiveEnvironment
/**********************************
* Begin Blender include block
@@ -64,6 +65,7 @@ extern "C"
#include "BLO_readfile.h"
#include "BLO_runtime.h"
+#include "BKE_appdir.h"
#include "BKE_blender.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
@@ -73,17 +75,21 @@ extern "C"
#include "BKE_report.h"
#include "BKE_library.h"
#include "BKE_modifier.h"
+#include "BKE_material.h"
#include "BKE_text.h"
#include "BKE_sound.h"
#include "IMB_imbuf.h"
#include "IMB_moviecache.h"
+#ifdef __APPLE__
int GHOST_HACK_getFirstFile(char buf[]);
+#endif
// For BLF
#include "BLF_api.h"
-#include "BLF_translation.h"
+#include "BLT_translation.h"
+#include "BLT_lang.h"
extern int datatoc_bfont_ttf_size;
extern char datatoc_bfont_ttf[];
extern int datatoc_bmonofont_ttf_size;
@@ -116,6 +122,10 @@ extern char datatoc_bmonofont_ttf[];
#endif // !defined(DEBUG)
#endif // WIN32
+#ifdef WITH_SDL_DYNLOAD
+# include "sdlew.h"
+#endif
+
const int kMinWindowWidth = 100;
const int kMinWindowHeight = 100;
@@ -299,7 +309,7 @@ static void get_filename(int argc, char **argv, char *filename)
if (GHOST_HACK_getFirstFile(firstfilebuf)) {
BLI_strncpy(filename, firstfilebuf, FILE_MAX);
}
- }
+ }
}
srclen -= ::strlen("MacOS/blenderplayer");
@@ -429,8 +439,13 @@ int main(int argc, char** argv)
signal (SIGFPE, SIG_IGN);
#endif /* __alpha__ */
#endif /* __linux__ */
- BLI_init_program_path(argv[0]);
- BLI_temp_dir_init(NULL);
+
+#ifdef WITH_SDL_DYNLOAD
+ sdlewInit();
+#endif
+
+ BKE_appdir_program_path_init(argv[0]);
+ BKE_tempdir_init(NULL);
// We don't use threads directly in the BGE, but we need to call this so things like
// freeing up GPU_Textures works correctly.
@@ -459,8 +474,8 @@ int main(int argc, char** argv)
// Setup builtin font for BLF (mostly copied from creator.c, wm_init_exit.c and interface_style.c)
BLF_init(11, U.dpi);
- BLF_lang_init();
- BLF_lang_set("");
+ BLT_lang_init();
+ BLT_lang_set("");
BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
if (blf_mono_font == -1)
@@ -505,9 +520,12 @@ int main(int argc, char** argv)
// enable fast mipmap generation
U.use_gpu_mipmap = 1;
- sound_init_once();
+ BKE_sound_init_once();
+
+ // Initialize a default material for meshes without materials.
+ init_def_material();
- set_free_windowmanager_cb(wm_free);
+ BKE_library_callback_free_window_manager_set(wm_free);
/* if running blenderplayer the last argument can't be parsed since it has to be the filename. else it is bundled */
isBlenderPlayer = !BLO_is_a_runtime(argv[0]);
@@ -583,7 +601,7 @@ int main(int argc, char** argv)
i++;
G.debug |= G_DEBUG;
MEM_set_memory_debug();
-#ifdef DEBUG
+#ifndef NDEBUG
BLI_mempool_set_memory_debug();
#endif
break;
@@ -811,14 +829,6 @@ int main(int argc, char** argv)
if (scr_saver_mode != SCREEN_SAVER_MODE_CONFIGURATION)
#endif
{
-
- if (SYS_GetCommandLineInt(syshandle, "nomipmap", 0)) {
- GPU_set_mipmap(0);
- }
-
- GPU_set_anisotropic(U.anisotropic_filter);
- GPU_set_gpu_mipmapping(U.use_gpu_mipmap);
-
// Create the system
if (GHOST_ISystem::createSystem() == GHOST_kSuccess) {
GHOST_ISystem* system = GHOST_ISystem::getSystem();
@@ -877,7 +887,7 @@ int main(int argc, char** argv)
}
}
else {
- bfd = load_game_data(BLI_program_path(), filename[0]? filename: NULL);
+ bfd = load_game_data(BKE_appdir_program_path(), filename[0]? filename: NULL);
}
#if defined(DEBUG)
@@ -1041,6 +1051,13 @@ int main(int argc, char** argv)
else
app.startWindow(title, windowLeft, windowTop, windowWidth, windowHeight,
stereoWindow, stereomode, aasamples);
+
+ if (SYS_GetCommandLineInt(syshandle, "nomipmap", 0)) {
+ GPU_set_mipmap(0);
+ }
+
+ GPU_set_anisotropic(U.anisotropic_filter);
+ GPU_set_gpu_mipmapping(U.use_gpu_mipmap);
}
}
}
@@ -1064,6 +1081,11 @@ int main(int argc, char** argv)
char *python_code = KX_GetPythonCode(maggie, python_main);
if (python_code) {
#ifdef WITH_PYTHON
+ // Set python environement variable.
+ KX_Scene *startscene = app.GetStartScene();
+ KX_SetActiveScene(startscene);
+ PHY_SetActiveEnvironment(startscene->GetPhysicsEnvironment());
+
gpg_nextframestate.system = system;
gpg_nextframestate.app = &app;
gpg_nextframestate.gs = &gs;
@@ -1125,7 +1147,7 @@ int main(int argc, char** argv)
#ifdef WITH_INTERNATIONAL
BLF_free_unifont();
BLF_free_unifont_mono();
- BLF_lang_free();
+ BLT_lang_free();
#endif
IMB_exit();
@@ -1142,7 +1164,7 @@ int main(int argc, char** argv)
MEM_printmemlist();
}
- BLI_temp_dir_session_purge();
+ BKE_tempdir_session_purge();
return error ? -1 : 0;
}
diff --git a/source/gameengine/GamePlayer/ghost/SConscript b/source/gameengine/GamePlayer/ghost/SConscript
index 3e8ab3d0dd7..be9f50f40fb 100644
--- a/source/gameengine/GamePlayer/ghost/SConscript
+++ b/source/gameengine/GamePlayer/ghost/SConscript
@@ -44,7 +44,6 @@ incs = [
'#intern/memutil',
'#intern/moto/include',
'#intern/container',
- '#intern/audaspace/intern',
'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
'#source/gameengine/BlenderRoutines',
'#source/gameengine/Converter',
@@ -53,6 +52,7 @@ incs = [
'#source/blender/blenfont',
'#source/blender/blenlib',
'#source/blender/blenkernel',
+ '#source/blender/blentranslation',
'#source/blender',
'#source/blender/include',
'#source/blender/makesdna',
@@ -68,24 +68,32 @@ incs = [
'#source/blender/misc',
'#source/blender/blenloader',
'#source/blender/gpu',
- '#extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
]
incs.append(env['BF_PTHREADS_INC'])
incs.append(env['BF_BOOST_INC'])
-defs = [
- 'GLEW_STATIC',
- ]
+defs = []
+defs += env['BF_GL_DEFINITIONS']
if env['WITH_BF_PYTHON']:
incs += Split(env['BF_PYTHON_INC'])
defs.append('WITH_PYTHON')
+if env['WITH_BF_AUDASPACE']:
+ defs += env['BF_AUDASPACE_DEF']
+ incs.append(env['BF_AUDASPACE_C_INC'])
+
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_INTERNATIONAL')
+if env['WITH_BF_SDL'] and env['WITH_BF_SDL_DYNLOAD']:
+ defs.append('WITH_SDL_DYNLOAD')
+ incs += ['#extern/sdlew/include']
+
env.BlenderLib (libname='ge_player_ghost', sources=source_files, includes = incs, defines = defs, libtype=['player'],priority=[0], cxx_compileflags=env['BGE_CXXFLAGS'])