diff options
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_RenderTools.cpp | 3 | ||||
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 22 |
2 files changed, 13 insertions, 12 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp index e02b5fedaf0..a985decabe4 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp @@ -284,8 +284,9 @@ void GPC_RenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode, int width, int height) { + /* STR_String tmpstr(text); - char* s = tmpstr.Ptr(); + char* s = tmpstr.Ptr(); */ // Save and change OpenGL settings int texture2D; diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 9c0b5a24aeb..94142e7a604 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -95,9 +95,9 @@ extern char btempdir[]; /* use this to store a valid temp directory */ #ifdef WIN32 #include <windows.h> -#ifdef NDEBUG +#if !defined(DEBUG) #include <wincon.h> -#endif // NDEBUG +#endif // !defined(DEBUG) #endif // WIN32 const int kMinWindowWidth = 100; @@ -391,7 +391,7 @@ int main(int argc, char** argv) IMB_init(); // Parse command line options -#ifndef NDEBUG +#if defined(DEBUG) printf("argv[0] = '%s'\n", argv[0]); #endif @@ -438,7 +438,7 @@ int main(int argc, char** argv) ;) { -#ifndef NDEBUG +#if defined(DEBUG) printf("argv[%d] = '%s' , %i\n", i, argv[i],argc); #endif if (argv[i][0] == '-') @@ -469,7 +469,7 @@ int main(int argc, char** argv) SYS_WriteCommandLineInt(syshandle, paramname, atoi(argv[i])); SYS_WriteCommandLineFloat(syshandle, paramname, atof(argv[i])); SYS_WriteCommandLineString(syshandle, paramname, argv[i]); -#ifndef NDEBUG +#if defined(DEBUG) printf("%s = '%s'\n", paramname, argv[i]); #endif i++; @@ -542,9 +542,9 @@ int main(int argc, char** argv) printf("error: too few options for parent window argument.\n"); } -#ifndef NDEBUG +#if defined(DEBUG) printf("XWindows ID = %d\n", parentWindow); -#endif //NDEBUG +#endif // defined(DEBUG) #endif // _WIN32 case 'c': @@ -745,12 +745,12 @@ int main(int argc, char** argv) else { #ifdef WIN32 -#ifdef NDEBUG +#if !defined(DEBUG) if (closeConsole) { //::FreeConsole(); // Close a console window } -#endif // NDEBUG +#endif // !defined(DEBUG) #endif // WIN32 Main *maggie = bfd->main; Scene *scene = bfd->curscene; @@ -821,8 +821,8 @@ int main(int argc, char** argv) app.SetGameEngineData(maggie, scene, argc, argv); /* this argc cant be argc_py_clamped, since python uses it */ BLI_strncpy(pathname, maggie->name, sizeof(pathname)); - BLI_strncpy(G.sce, maggie->name, sizeof(G.sce)); - setGamePythonPath(G.sce); + BLI_strncpy(G.main->name, maggie->name, sizeof(G.main->name)); + setGamePythonPath(G.main->name); if (firstTimeRunning) { |