Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Ketsji/BL_Texture.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_Texture.cpp51
1 files changed, 37 insertions, 14 deletions
diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp
index 1578c745b9f..8f717c05c0f 100644
--- a/source/gameengine/Ketsji/BL_Texture.cpp
+++ b/source/gameengine/Ketsji/BL_Texture.cpp
@@ -22,7 +22,7 @@
* \ingroup ketsji
*/
-#include "GL/glew.h"
+#include "glew-mx.h"
#include <iostream>
#include <map>
@@ -170,7 +170,7 @@ bool BL_Texture::InitFromImage(int unit, Image *img, bool mipmap)
glGenTextures(1, (GLuint*)&mTexture);
#ifdef WITH_DDS
- if (ibuf->ftype & DDS)
+ if (ibuf->ftype == IMB_FTYPE_DDS)
InitGLCompressedTex(ibuf, mipmap);
else
InitGLTex(ibuf->rect, ibuf->x, ibuf->y, mipmap);
@@ -203,9 +203,21 @@ void BL_Texture::InitGLTex(unsigned int *pix,int x,int y,bool mipmap)
glBindTexture(GL_TEXTURE_2D, mTexture );
if ( mipmap ) {
+ int i;
+ ImBuf *ibuf;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, x, y, GL_RGBA, GL_UNSIGNED_BYTE, pix );
+
+ ibuf = IMB_allocFromBuffer(pix, NULL, x, y);
+
+ IMB_makemipmap(ibuf, true);
+
+ for (i = 0; i < ibuf->miptot; i++) {
+ ImBuf *mip = IMB_getmipmap(ibuf, i);
+
+ glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, mip->x, mip->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, mip->rect);
+ }
+ IMB_freeImBuf(ibuf);
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@@ -239,26 +251,34 @@ void BL_Texture::InitNonPow2Tex(unsigned int *pix,int x,int y,bool mipmap)
int nx= power_of_2_min_i(x);
int ny= power_of_2_min_i(y);
- unsigned int *newPixels = (unsigned int *)malloc(nx*ny*sizeof(unsigned int));
-
- gluScaleImage(GL_RGBA, x, y, GL_UNSIGNED_BYTE, pix, nx,ny, GL_UNSIGNED_BYTE, newPixels);
+ ImBuf *ibuf = IMB_allocFromBuffer(pix, NULL, x, y);
+ IMB_scaleImBuf(ibuf, nx, ny);
+
glBindTexture(GL_TEXTURE_2D, mTexture );
if ( mipmap ) {
+ int i;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, nx, ny, GL_RGBA, GL_UNSIGNED_BYTE, newPixels );
+
+ IMB_makemipmap(ibuf, true);
+
+ for (i = 0; i < ibuf->miptot; i++) {
+ ImBuf *mip = IMB_getmipmap(ibuf, i);
+
+ glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, mip->x, mip->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, mip->rect);
+ }
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nx, ny, 0, GL_RGBA, GL_UNSIGNED_BYTE, newPixels );
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nx, ny, 0, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect );
}
if (GLEW_EXT_texture_filter_anisotropic)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic());
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- free(newPixels);
+ IMB_freeImBuf(ibuf);
}
@@ -400,13 +420,16 @@ unsigned int BL_Texture::GetTextureType() const
int BL_Texture::GetMaxUnits()
{
if (g_max_units < 0) {
- GLint unit;
- if (GLEW_ARB_multitexture) {
+ GLint unit = 0;
+
+ if (GPU_glsl_support()) {
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &unit);
+ }
+ else if (GLEW_ARB_multitexture) {
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &unit);
- g_max_units = (MAXTEX>=unit)?unit:MAXTEX;
- } else {
- g_max_units = 0;
}
+
+ g_max_units = (MAXTEX >= unit) ? unit : MAXTEX;
}
return g_max_units;