Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Ketsji/KX_ArmatureSensor.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_ArmatureSensor.cpp208
1 files changed, 208 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ArmatureSensor.cpp b/source/gameengine/Ketsji/KX_ArmatureSensor.cpp
new file mode 100644
index 00000000000..40e16744d71
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ArmatureSensor.cpp
@@ -0,0 +1,208 @@
+/**
+ * Armature sensor
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "DNA_action_types.h"
+#include "DNA_constraint_types.h"
+#include "BKE_constraint.h"
+#include "DNA_sensor_types.h"
+
+#include "BL_ArmatureObject.h"
+#include "KX_ArmatureSensor.h"
+#include "SCA_EventManager.h"
+#include "SCA_LogicManager.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+KX_ArmatureSensor::KX_ArmatureSensor(class SCA_EventManager* eventmgr,
+ SCA_IObject* gameobj,
+ const char *posechannel,
+ const char *constraintname,
+ int type,
+ float value)
+ : SCA_ISensor(gameobj,eventmgr),
+ m_constraint(NULL),
+ m_posechannel(posechannel),
+ m_constraintname(constraintname),
+ m_type(type),
+ m_value(value)
+{
+ FindConstraint();
+}
+
+void KX_ArmatureSensor::Init()
+{
+ m_lastresult = m_invert?true:false;
+ m_result = false;
+ m_reset = true;
+}
+
+void KX_ArmatureSensor::FindConstraint()
+{
+ m_constraint = NULL;
+
+ if (m_gameobj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE) {
+ BL_ArmatureObject* armobj = (BL_ArmatureObject*)m_gameobj;
+ // get the persistent pose structure
+ bPose* pose = armobj->GetOrigPose();
+ bPoseChannel* pchan;
+ bConstraint* pcon;
+ // and locate the constraint
+ for (pchan = (bPoseChannel*)pose->chanbase.first; pchan; pchan=(bPoseChannel*)pchan->next) {
+ if (!strcmp(pchan->name, m_posechannel)) {
+ // now locate the constraint
+ for (pcon = (bConstraint*)pchan->constraints.first; pcon; pcon=(bConstraint*)pcon->next) {
+ if (!strcmp(pcon->name, m_constraintname)) {
+ if (pcon->flag & CONSTRAINT_DISABLE)
+ /* this constraint is not valid, can't use it */
+ break;
+ m_constraint = pcon;
+ break;
+ }
+ }
+ break;
+ }
+ }
+ }
+}
+
+
+CValue* KX_ArmatureSensor::GetReplica()
+{
+ KX_ArmatureSensor* replica = new KX_ArmatureSensor(*this);
+ // m_range_expr must be recalculated on replica!
+ replica->ProcessReplica();
+ return replica;
+}
+
+void KX_ArmatureSensor::ReParent(SCA_IObject* parent)
+{
+ SCA_ISensor::ReParent(parent);
+ // must remap the constraint
+ FindConstraint();
+}
+
+bool KX_ArmatureSensor::IsPositiveTrigger()
+{
+ return (m_invert) ? !m_result : m_result;
+}
+
+
+KX_ArmatureSensor::~KX_ArmatureSensor()
+{
+}
+
+bool KX_ArmatureSensor::Evaluate()
+{
+ bool reset = m_reset && m_level;
+
+ m_reset = false;
+ if (!m_constraint)
+ return false;
+ switch (m_type) {
+ case SENS_ARM_STATE_CHANGED:
+ m_result = !(m_constraint->flag & CONSTRAINT_OFF);
+ break;
+ case SENS_ARM_LIN_ERROR_BELOW:
+ m_result = (m_constraint->lin_error < m_value);
+ break;
+ case SENS_ARM_LIN_ERROR_ABOVE:
+ m_result = (m_constraint->lin_error > m_value);
+ break;
+ case SENS_ARM_ROT_ERROR_BELOW:
+ m_result = (m_constraint->rot_error < m_value);
+ break;
+ case SENS_ARM_ROT_ERROR_ABOVE:
+ m_result = (m_constraint->rot_error > m_value);
+ break;
+ }
+ if (m_lastresult!=m_result)
+ {
+ m_lastresult = m_result;
+ return true;
+ }
+ return (reset) ? true : false;
+}
+
+#ifndef DISABLE_PYTHON
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_ArmatureSensor::Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ "KX_ArmatureSensor",
+ sizeof(PyObjectPlus_Proxy),
+ 0,
+ py_base_dealloc,
+ 0,
+ 0,
+ 0,
+ 0,
+ py_base_repr,
+ 0,0,0,0,0,0,0,0,0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_ISensor::Type,
+ 0,0,0,0,0,0,
+ py_base_new
+};
+
+PyMethodDef KX_ArmatureSensor::Methods[] = {
+ {NULL,NULL} //Sentinel
+};
+
+PyAttributeDef KX_ArmatureSensor::Attributes[] = {
+ KX_PYATTRIBUTE_RO_FUNCTION("constraint", KX_ArmatureSensor, pyattr_get_constraint),
+ KX_PYATTRIBUTE_FLOAT_RW("value",-FLT_MAX,FLT_MAX,KX_ArmatureSensor,m_value),
+ KX_PYATTRIBUTE_INT_RW("type",0,SENS_ARM_MAXTYPE,false,KX_ArmatureSensor,m_type),
+ { NULL } //Sentinel
+};
+
+PyObject* KX_ArmatureSensor::pyattr_get_constraint(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_ArmatureSensor* sensor = static_cast<KX_ArmatureSensor*>(self);
+ if (sensor->m_gameobj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE) {
+ BL_ArmatureObject* armobj = (BL_ArmatureObject*)sensor->m_gameobj;
+ BL_ArmatureConstraint* constraint = armobj->GetConstraint(sensor->m_posechannel, sensor->m_constraintname);
+ if (constraint)
+ return constraint->GetProxy();
+ }
+ Py_RETURN_NONE;
+}
+
+#endif // DISABLE_PYTHON