diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConvertPhysicsObject.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObject.h | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h index ca20aa6b618..2bb3534bde7 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h @@ -29,19 +29,6 @@ #ifndef KX_CONVERTPHYSICSOBJECTS #define KX_CONVERTPHYSICSOBJECTS -/* These are defined by the build system... */ -//but the build system is broken, because it doesn't allow for 2 or more defines at once. -//Please leave Sumo _AND_ Bullet enabled -#define USE_BULLET - -//on visual studio 7/8, always enable BULLET for now -//you can have multiple physics engines running anyway, and -//the scons build system doesn't really support this at the moment. -//if you got troubles, just comment out USE_BULLET -#if 1300 <= _MSC_VER -#define USE_BULLET -#endif - class RAS_MeshObject; class KX_Scene; struct DerivedMesh; |