Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp122
1 files changed, 61 insertions, 61 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 6c581dae210..48a45c2d1c2 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -1427,8 +1427,8 @@ static unsigned char mathutils_kxgameob_vector_cb_index= -1; /* index for our ca
static int mathutils_kxgameob_generic_check(BaseMathObject *bmo)
{
- KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
- if (self==NULL)
+ KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
+ if (self == NULL)
return -1;
return 0;
@@ -1436,8 +1436,8 @@ static int mathutils_kxgameob_generic_check(BaseMathObject *bmo)
static int mathutils_kxgameob_vector_get(BaseMathObject *bmo, int subtype)
{
- KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
- if (self==NULL)
+ KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
+ if (self == NULL)
return -1;
#define PHYS_ERR(attr) PyErr_SetString(PyExc_AttributeError, "KX_GameObject." attr ", is missing a physics controller")
@@ -1488,8 +1488,8 @@ static int mathutils_kxgameob_vector_get(BaseMathObject *bmo, int subtype)
static int mathutils_kxgameob_vector_set(BaseMathObject *bmo, int subtype)
{
- KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
- if (self==NULL)
+ KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
+ if (self == NULL)
return -1;
switch (subtype) {
@@ -1547,7 +1547,7 @@ static int mathutils_kxgameob_vector_set_index(BaseMathObject *bmo, int subtype,
if (mathutils_kxgameob_vector_get(bmo, subtype) == -1)
return -1;
- bmo->data[index]= f;
+ bmo->data[index] = f;
return mathutils_kxgameob_vector_set(bmo, subtype);
}
@@ -1567,8 +1567,8 @@ static unsigned char mathutils_kxgameob_matrix_cb_index= -1; /* index for our ca
static int mathutils_kxgameob_matrix_get(BaseMathObject *bmo, int subtype)
{
- KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
- if (self==NULL)
+ KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
+ if (self == NULL)
return -1;
switch (subtype) {
@@ -1586,8 +1586,8 @@ static int mathutils_kxgameob_matrix_get(BaseMathObject *bmo, int subtype)
static int mathutils_kxgameob_matrix_set(BaseMathObject *bmo, int subtype)
{
- KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
- if (self==NULL)
+ KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
+ if (self == NULL)
return -1;
MT_Matrix3x3 mat3x3;
@@ -1774,12 +1774,12 @@ PyObject *KX_GameObject::PyReinstancePhysicsMesh(PyObject *args)
static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
{
- KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
const char *attr_str= _PyUnicode_AsString(item);
CValue* resultattr;
PyObject *pyconvert;
- if (self==NULL) {
+ if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "val = gameOb[key]: KX_GameObject, "BGE_PROXY_ERROR_MSG);
return NULL;
}
@@ -1808,12 +1808,12 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
{
- KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
const char *attr_str= _PyUnicode_AsString(key);
if (attr_str==NULL)
PyErr_Clear();
- if (self==NULL) {
+ if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "gameOb[key] = value: KX_GameObject, "BGE_PROXY_ERROR_MSG);
return -1;
}
@@ -1896,9 +1896,9 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
static int Seq_Contains(PyObject *self_v, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
- if (self==NULL) {
+ if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "val in gameOb: KX_GameObject, "BGE_PROXY_ERROR_MSG);
return -1;
}
@@ -1962,13 +1962,13 @@ PyTypeObject KX_GameObject::Type = {
PyObject *KX_GameObject::pyattr_get_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyUnicode_From_STR_String(self->GetName());
}
PyObject *KX_GameObject::pyattr_get_parent(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
KX_GameObject* parent = self->GetParent();
if (parent) {
parent->Release(); /* self->GetParent() AddRef's */
@@ -1979,7 +1979,7 @@ PyObject *KX_GameObject::pyattr_get_parent(void *self_v, const KX_PYATTRIBUTE_DE
PyObject *KX_GameObject::pyattr_get_group_children(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
CListValue* instances = self->GetInstanceObjects();
if (instances) {
return instances->GetProxy();
@@ -2000,7 +2000,7 @@ PyObject* KX_GameObject::pyattr_get_scene(void *self_v, const KX_PYATTRIBUTE_DEF
PyObject *KX_GameObject::pyattr_get_group_parent(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
KX_GameObject* pivot = self->GetDupliGroupObject();
if (pivot) {
return pivot->GetProxy();
@@ -2010,7 +2010,7 @@ PyObject *KX_GameObject::pyattr_get_group_parent(void *self_v, const KX_PYATTRIB
PyObject *KX_GameObject::pyattr_get_life(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
CValue *life = self->GetProperty("::timebomb");
if (life)
@@ -2023,14 +2023,14 @@ PyObject *KX_GameObject::pyattr_get_life(void *self_v, const KX_PYATTRIBUTE_DEF
PyObject *KX_GameObject::pyattr_get_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
return PyFloat_FromDouble(spc ? spc->GetMass() : 0.0);
}
int KX_GameObject::pyattr_set_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
MT_Scalar val = PyFloat_AsDouble(value);
if (val < 0.0) { /* also accounts for non float */
@@ -2046,14 +2046,14 @@ int KX_GameObject::pyattr_set_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrd
PyObject *KX_GameObject::pyattr_get_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
return PyFloat_FromDouble(spc ? spc->GetLinVelocityMin() : 0.0f);
}
int KX_GameObject::pyattr_set_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
MT_Scalar val = PyFloat_AsDouble(value);
if (val < 0.0) { /* also accounts for non float */
@@ -2069,14 +2069,14 @@ int KX_GameObject::pyattr_set_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF
PyObject *KX_GameObject::pyattr_get_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
return PyFloat_FromDouble(spc ? spc->GetLinVelocityMax() : 0.0f);
}
int KX_GameObject::pyattr_set_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
MT_Scalar val = PyFloat_AsDouble(value);
if (val < 0.0) { /* also accounts for non float */
@@ -2093,13 +2093,13 @@ int KX_GameObject::pyattr_set_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF
PyObject *KX_GameObject::pyattr_get_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyBool_FromLong(self->GetVisible());
}
int KX_GameObject::pyattr_set_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
int param = PyObject_IsTrue( value );
if (param == -1) {
PyErr_SetString(PyExc_AttributeError, "gameOb.visible = bool: KX_GameObject, expected True or False");
@@ -2116,14 +2116,14 @@ PyObject *KX_GameObject::pyattr_get_worldPosition(void *self_v, const KX_PYATTRI
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_GLOBAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetWorldPosition());
#endif
}
int KX_GameObject::pyattr_set_worldPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
MT_Point3 pos;
if (!PyVecTo(value, pos))
return PY_SET_ATTR_FAIL;
@@ -2138,14 +2138,14 @@ PyObject *KX_GameObject::pyattr_get_localPosition(void *self_v, const KX_PYATTRI
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_LOCAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetLocalPosition());
#endif
}
int KX_GameObject::pyattr_set_localPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
MT_Point3 pos;
if (!PyVecTo(value, pos))
return PY_SET_ATTR_FAIL;
@@ -2160,7 +2160,7 @@ PyObject *KX_GameObject::pyattr_get_localInertia(void *self_v, const KX_PYATTRIB
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_INERTIA_LOCAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
if (self->GetPhysicsController())
return PyObjectFrom(self->GetPhysicsController()->GetLocalInertia());
return Py_BuildValue("fff", 0.0f, 0.0f, 0.0f);
@@ -2172,14 +2172,14 @@ PyObject *KX_GameObject::pyattr_get_worldOrientation(void *self_v, const KX_PYAT
#ifdef USE_MATHUTILS
return Matrix_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_GLOBAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetWorldOrientation());
#endif
}
int KX_GameObject::pyattr_set_worldOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
/* if value is not a sequence PyOrientationTo makes an error */
MT_Matrix3x3 rot;
@@ -2197,14 +2197,14 @@ PyObject *KX_GameObject::pyattr_get_localOrientation(void *self_v, const KX_PYAT
#ifdef USE_MATHUTILS
return Matrix_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_LOCAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetLocalOrientation());
#endif
}
int KX_GameObject::pyattr_set_localOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
/* if value is not a sequence PyOrientationTo makes an error */
MT_Matrix3x3 rot;
@@ -2221,14 +2221,14 @@ PyObject *KX_GameObject::pyattr_get_worldScaling(void *self_v, const KX_PYATTRIB
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_GLOBAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetWorldScaling());
#endif
}
int KX_GameObject::pyattr_set_worldScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
MT_Vector3 scale;
if (!PyVecTo(value, scale))
return PY_SET_ATTR_FAIL;
@@ -2243,14 +2243,14 @@ PyObject *KX_GameObject::pyattr_get_localScaling(void *self_v, const KX_PYATTRIB
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_LOCAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetLocalScaling());
#endif
}
int KX_GameObject::pyattr_set_localScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
MT_Vector3 scale;
if (!PyVecTo(value, scale))
return PY_SET_ATTR_FAIL;
@@ -2345,14 +2345,14 @@ PyObject *KX_GameObject::pyattr_get_worldLinearVelocity(void *self_v, const KX_P
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_GLOBAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(GetLinearVelocity(false));
#endif
}
int KX_GameObject::pyattr_set_worldLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
MT_Vector3 velocity;
if (!PyVecTo(value, velocity))
return PY_SET_ATTR_FAIL;
@@ -2367,14 +2367,14 @@ PyObject *KX_GameObject::pyattr_get_localLinearVelocity(void *self_v, const KX_P
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_LOCAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(GetLinearVelocity(true));
#endif
}
int KX_GameObject::pyattr_set_localLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
MT_Vector3 velocity;
if (!PyVecTo(value, velocity))
return PY_SET_ATTR_FAIL;
@@ -2389,14 +2389,14 @@ PyObject *KX_GameObject::pyattr_get_worldAngularVelocity(void *self_v, const KX_
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_GLOBAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(GetAngularVelocity(false));
#endif
}
int KX_GameObject::pyattr_set_worldAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
MT_Vector3 velocity;
if (!PyVecTo(value, velocity))
return PY_SET_ATTR_FAIL;
@@ -2411,14 +2411,14 @@ PyObject *KX_GameObject::pyattr_get_localAngularVelocity(void *self_v, const KX_
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_LOCAL);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(GetAngularVelocity(true));
#endif
}
int KX_GameObject::pyattr_set_localAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
MT_Vector3 velocity;
if (!PyVecTo(value, velocity))
return PY_SET_ATTR_FAIL;
@@ -2431,7 +2431,7 @@ int KX_GameObject::pyattr_set_localAngularVelocity(void *self_v, const KX_PYATTR
PyObject *KX_GameObject::pyattr_get_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
SG_Node* sg_parent;
if (self->GetSGNode() && (sg_parent = self->GetSGNode()->GetSGParent()) != NULL && sg_parent->IsSlowParent()) {
return PyFloat_FromDouble(static_cast<KX_SlowParentRelation *>(sg_parent->GetParentRelation())->GetTimeOffset());
@@ -2442,7 +2442,7 @@ PyObject *KX_GameObject::pyattr_get_timeOffset(void *self_v, const KX_PYATTRIBUT
int KX_GameObject::pyattr_set_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
if (self->GetSGNode()) {
MT_Scalar val = PyFloat_AsDouble(value);
SG_Node *sg_parent= self->GetSGNode()->GetSGParent();
@@ -2458,7 +2458,7 @@ int KX_GameObject::pyattr_set_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF
PyObject *KX_GameObject::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
int state = 0;
state |= self->GetState();
return PyLong_FromSsize_t(state);
@@ -2466,7 +2466,7 @@ PyObject *KX_GameObject::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF
int KX_GameObject::pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
int state_i = PyLong_AsSsize_t(value);
unsigned int state = 0;
@@ -2486,7 +2486,7 @@ int KX_GameObject::pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attr
PyObject *KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
PyObject *meshes= PyList_New(self->m_meshes.size());
int i;
@@ -2504,14 +2504,14 @@ PyObject *KX_GameObject::pyattr_get_obcolor(void *self_v, const KX_PYATTRIBUTE_D
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 4, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_OBJECT_COLOR);
#else
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->GetObjectColor());
#endif
}
int KX_GameObject::pyattr_set_obcolor(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
MT_Vector4 obcolor;
if (!PyVecTo(value, obcolor))
return PY_SET_ATTR_FAIL;
@@ -2539,19 +2539,19 @@ PyObject *KX_GameObject::pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE
PyObject *KX_GameObject::pyattr_get_children(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return self->GetChildren()->NewProxy(true);
}
PyObject *KX_GameObject::pyattr_get_children_recursive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return self->GetChildrenRecursive()->NewProxy(true);
}
PyObject *KX_GameObject::pyattr_get_attrDict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
if (self->m_attr_dict==NULL)
self->m_attr_dict= PyDict_New();