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Diffstat (limited to 'source/gameengine/Ketsji/KX_GameObject.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp307
1 files changed, 214 insertions, 93 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 8d22c9132fd..e77960b99b1 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -47,6 +47,7 @@
#include "KX_MeshProxy.h"
#include "KX_PolyProxy.h"
#include <stdio.h> // printf
+#include <climits> // USHRT_MAX
#include "SG_Controller.h"
#include "PHY_IGraphicController.h"
#include "SG_Node.h"
@@ -68,6 +69,7 @@
#include "BL_ActionManager.h"
#include "BL_Action.h"
+#include "KX_PythonCallBack.h"
#include "PyObjectPlus.h" /* python stuff */
#include "BLI_utildefines.h"
#include "python_utildefines.h"
@@ -91,9 +93,10 @@ KX_GameObject::KX_GameObject(
: SCA_IObject(),
m_bDyna(false),
m_layer(0),
+ m_currentLodLevel(0),
+ m_previousLodLevel(0),
m_pBlenderObject(NULL),
m_pBlenderGroupObject(NULL),
- m_bSuspendDynamics(false),
m_bUseObjectColor(false),
m_bIsNegativeScaling(false),
m_objectColor(1.0, 1.0, 1.0, 1.0),
@@ -291,6 +294,21 @@ void KX_GameObject::SetDupliGroupObject(KX_GameObject* obj)
m_pDupliGroupObject = obj;
}
+void KX_GameObject::AddConstraint(bRigidBodyJointConstraint *cons)
+{
+ m_constraints.push_back(cons);
+}
+
+std::vector<bRigidBodyJointConstraint*> KX_GameObject::GetConstraints()
+{
+ return m_constraints;
+}
+
+void KX_GameObject::ClearConstraints()
+{
+ m_constraints.clear();
+}
+
KX_GameObject* KX_GameObject::GetParent()
{
KX_GameObject* result = NULL;
@@ -545,13 +563,26 @@ void KX_GameObject::ActivateGraphicController(bool recurse)
}
}
-void KX_GameObject::SetUserCollisionGroup(short group)
+void KX_GameObject::SetUserCollisionGroup(unsigned short group)
{
m_userCollisionGroup = group;
+ if (m_pPhysicsController)
+ m_pPhysicsController->RefreshCollisions();
}
-void KX_GameObject::SetUserCollisionMask(short mask)
+void KX_GameObject::SetUserCollisionMask(unsigned short mask)
{
m_userCollisionMask = mask;
+ if (m_pPhysicsController)
+ m_pPhysicsController->RefreshCollisions();
+}
+
+unsigned short KX_GameObject::GetUserCollisionGroup()
+{
+ return m_userCollisionGroup;
+}
+unsigned short KX_GameObject::GetUserCollisionMask()
+{
+ return m_userCollisionMask;
}
bool KX_GameObject::CheckCollision(KX_GameObject* other)
@@ -569,6 +600,13 @@ CValue* KX_GameObject::GetReplica()
return replica;
}
+bool KX_GameObject::IsDynamicsSuspended() const
+{
+ if (m_pPhysicsController)
+ return m_pPhysicsController->IsSuspended();
+ return false;
+}
+
float KX_GameObject::getLinearDamping() const
{
if (m_pPhysicsController)
@@ -768,35 +806,74 @@ void KX_GameObject::AddLodMesh(RAS_MeshObject* mesh)
m_lodmeshes.push_back(mesh);
}
+
+static float calcHysteresis(KX_Scene *kxscene, LodLevel *lod)
+{
+ float hystvariance = 0.0f;
+
+ if (!kxscene->IsActivedLodHysteresis())
+ return hystvariance;
+
+ short hysteresis = 0;
+ // if exists, LoD level hysteresis will override scene hysteresis
+ if (lod->next->flags & OB_LOD_USE_HYST)
+ hysteresis = lod->next->obhysteresis;
+ else
+ hysteresis = kxscene->GetLodHysteresisValue();
+
+ return hystvariance = MT_abs(lod->next->distance - lod->distance) * hysteresis / 100;
+}
+
void KX_GameObject::UpdateLod(MT_Vector3 &cam_pos)
{
// Handle dupligroups
- if (this->m_pInstanceObjects) {
- KX_GameObject * instob;
- int count = this->m_pInstanceObjects->GetCount();
+ if (m_pInstanceObjects) {
+ KX_GameObject *instob;
+ int count = m_pInstanceObjects->GetCount();
for (int i = 0; i < count; i++) {
- instob = (KX_GameObject*)this->m_pInstanceObjects->GetValue(i);
+ instob = (KX_GameObject*)m_pInstanceObjects->GetValue(i);
instob->UpdateLod(cam_pos);
}
}
- if (this->m_lodmeshes.empty()) return;
+ if (m_lodmeshes.empty())
+ return;
- MT_Vector3 delta = this->NodeGetWorldPosition() - cam_pos;
+ MT_Vector3 delta = NodeGetWorldPosition() - cam_pos;
float distance2 = delta.length2();
int level = 0;
- Object *bob = this->GetBlenderObject();
- LodLevel *lod = (LodLevel*) bob->lodlevels.first;
+ float hystvariance = 0.0f;
+ Object *bob = GetBlenderObject();
+ LodLevel *lod = (LodLevel *)bob->lodlevels.first;
+ KX_Scene *kxscene = GetScene();
+
for (; lod; lod = lod->next, level++) {
- if (!lod->source || lod->source->type != OB_MESH) level--;
- if (!lod->next || lod->next->distance * lod->next->distance > distance2) break;
- }
+ if (!lod->source || lod->source->type != OB_MESH)
+ level--;
- RAS_MeshObject *mesh = this->m_lodmeshes[level];
+ if (!lod->next)
+ break;
- if (mesh != this->m_meshes[0]) {
- this->GetScene()->ReplaceMesh(this, mesh, true, false);
+ if (level == m_previousLodLevel || level == (m_previousLodLevel + 1)) {
+ hystvariance = calcHysteresis(kxscene, lod);
+ float newdistance = lod->next->distance + hystvariance;
+ if (newdistance * newdistance > distance2)
+ break;
+ }
+ else if (level == (m_previousLodLevel - 1)) {
+ hystvariance = calcHysteresis(kxscene, lod);
+ float newdistance = lod->next->distance - hystvariance;
+ if (newdistance * newdistance > distance2)
+ break;
+ }
+ }
+
+ RAS_MeshObject *mesh = m_lodmeshes[level];
+ m_currentLodLevel = level;
+ if (mesh != m_meshes[0]) {
+ m_previousLodLevel = level;
+ GetScene()->ReplaceMesh(this, mesh, true, false);
}
}
@@ -1494,70 +1571,17 @@ void KX_GameObject::RegisterCollisionCallbacks()
}
void KX_GameObject::RunCollisionCallbacks(KX_GameObject *collider, const MT_Vector3 &point, const MT_Vector3 &normal)
{
- #ifdef WITH_PYTHON
- Py_ssize_t len;
- PyObject* collision_callbacks = m_collisionCallbacks;
-
- if (collision_callbacks && (len=PyList_GET_SIZE(collision_callbacks)))
- {
- // Argument tuples are created lazily, only when they are needed.
- PyObject *args_3 = NULL;
- PyObject *args_1 = NULL; // Only for compatibility with pre-2.74 callbacks that take 1 argument.
-
- PyObject *func;
- PyObject *ret;
- int co_argcount;
-
- // Iterate the list and run the callbacks
- for (Py_ssize_t pos=0; pos < len; pos++)
- {
- func = PyList_GET_ITEM(collision_callbacks, pos);
-
- // Get the number of arguments, supporting functions, methods and generic callables.
- if (PyMethod_Check(func)) {
- // Take away the 'self' argument for methods.
- co_argcount = ((PyCodeObject *)PyFunction_GET_CODE(PyMethod_GET_FUNCTION(func)))->co_argcount - 1;
- } else if (PyFunction_Check(func)) {
- co_argcount = ((PyCodeObject *)PyFunction_GET_CODE(func))->co_argcount;
- } else {
- // We'll just assume the callable takes the correct number of arguments.
- co_argcount = 3;
- }
+#ifdef WITH_PYTHON
+ if (!m_collisionCallbacks || PyList_GET_SIZE(m_collisionCallbacks) == 0)
+ return;
- // Check whether the function expects the colliding object only,
- // or also the point and normal.
- if (co_argcount <= 1) {
- // One argument, or *args (which gives co_argcount == 0)
- if (args_1 == NULL) {
- args_1 = PyTuple_New(1);
- PyTuple_SET_ITEMS(args_1, collider->GetProxy());
- }
- ret = PyObject_Call(func, args_1, NULL);
- } else {
- // More than one argument, assume we can give point & normal.
- if (args_3 == NULL) {
- args_3 = PyTuple_New(3);
- PyTuple_SET_ITEMS(args_3,
- collider->GetProxy(),
- PyObjectFrom(point),
- PyObjectFrom(normal));
- }
- ret = PyObject_Call(func, args_3, NULL);
- }
+ PyObject *args[] = {collider->GetProxy(), PyObjectFrom(point), PyObjectFrom(normal)};
+ RunPythonCallBackList(m_collisionCallbacks, args, 1, ARRAY_SIZE(args));
- if (ret == NULL) {
- PyErr_Print();
- PyErr_Clear();
- }
- else {
- Py_DECREF(ret);
- }
- }
-
- if (args_3) Py_DECREF(args_3);
- if (args_1) Py_DECREF(args_1);
+ for (unsigned int i = 0; i < ARRAY_SIZE(args); ++i) {
+ Py_DECREF(args[i]);
}
- #endif
+#endif
}
/* Suspend/ resume: for the dynamic behavior, there is a simple
@@ -1889,7 +1913,7 @@ PyMethodDef KX_GameObject::Methods[] = {
{"getReactionForce", (PyCFunction) KX_GameObject::sPyGetReactionForce, METH_NOARGS},
{"alignAxisToVect",(PyCFunction) KX_GameObject::sPyAlignAxisToVect, METH_VARARGS},
{"getAxisVect",(PyCFunction) KX_GameObject::sPyGetAxisVect, METH_O},
- {"suspendDynamics", (PyCFunction)KX_GameObject::sPySuspendDynamics,METH_NOARGS},
+ {"suspendDynamics", (PyCFunction)KX_GameObject::sPySuspendDynamics, METH_VARARGS},
{"restoreDynamics", (PyCFunction)KX_GameObject::sPyRestoreDynamics,METH_NOARGS},
{"enableRigidBody", (PyCFunction)KX_GameObject::sPyEnableRigidBody,METH_NOARGS},
{"disableRigidBody", (PyCFunction)KX_GameObject::sPyDisableRigidBody,METH_NOARGS},
@@ -1927,6 +1951,7 @@ PyMethodDef KX_GameObject::Methods[] = {
};
PyAttributeDef KX_GameObject::Attributes[] = {
+ KX_PYATTRIBUTE_INT_RO("currentLodLevel", KX_GameObject, m_currentLodLevel),
KX_PYATTRIBUTE_RO_FUNCTION("name", KX_GameObject, pyattr_get_name),
KX_PYATTRIBUTE_RO_FUNCTION("parent", KX_GameObject, pyattr_get_parent),
KX_PYATTRIBUTE_RO_FUNCTION("groupMembers", KX_GameObject, pyattr_get_group_members),
@@ -1934,6 +1959,7 @@ PyAttributeDef KX_GameObject::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("scene", KX_GameObject, pyattr_get_scene),
KX_PYATTRIBUTE_RO_FUNCTION("life", KX_GameObject, pyattr_get_life),
KX_PYATTRIBUTE_RW_FUNCTION("mass", KX_GameObject, pyattr_get_mass, pyattr_set_mass),
+ KX_PYATTRIBUTE_RO_FUNCTION("isSuspendDynamics", KX_GameObject, pyattr_get_is_suspend_dynamics),
KX_PYATTRIBUTE_RW_FUNCTION("linVelocityMin", KX_GameObject, pyattr_get_lin_vel_min, pyattr_set_lin_vel_min),
KX_PYATTRIBUTE_RW_FUNCTION("linVelocityMax", KX_GameObject, pyattr_get_lin_vel_max, pyattr_set_lin_vel_max),
KX_PYATTRIBUTE_RW_FUNCTION("visible", KX_GameObject, pyattr_get_visible, pyattr_set_visible),
@@ -1945,6 +1971,8 @@ PyAttributeDef KX_GameObject::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("scaling", KX_GameObject, pyattr_get_worldScaling, pyattr_set_localScaling),
KX_PYATTRIBUTE_RW_FUNCTION("timeOffset",KX_GameObject, pyattr_get_timeOffset,pyattr_set_timeOffset),
KX_PYATTRIBUTE_RW_FUNCTION("collisionCallbacks", KX_GameObject, pyattr_get_collisionCallbacks, pyattr_set_collisionCallbacks),
+ KX_PYATTRIBUTE_RW_FUNCTION("collisionGroup", KX_GameObject, pyattr_get_collisionGroup, pyattr_set_collisionGroup),
+ KX_PYATTRIBUTE_RW_FUNCTION("collisionMask", KX_GameObject, pyattr_get_collisionMask, pyattr_set_collisionMask),
KX_PYATTRIBUTE_RW_FUNCTION("state", KX_GameObject, pyattr_get_state, pyattr_set_state),
KX_PYATTRIBUTE_RO_FUNCTION("meshes", KX_GameObject, pyattr_get_meshes),
KX_PYATTRIBUTE_RW_FUNCTION("localOrientation",KX_GameObject,pyattr_get_localOrientation,pyattr_set_localOrientation),
@@ -2291,6 +2319,56 @@ int KX_GameObject::pyattr_set_collisionCallbacks(void *self_v, const KX_PYATTRIB
return PY_SET_ATTR_SUCCESS;
}
+PyObject *KX_GameObject::pyattr_get_collisionGroup(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ return PyLong_FromLong(self->GetUserCollisionGroup());
+}
+
+int KX_GameObject::pyattr_set_collisionGroup(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ int val = PyLong_AsLong(value);
+
+ if (val == -1 && PyErr_Occurred()) {
+ PyErr_SetString(PyExc_TypeError, "gameOb.collisionGroup = int: KX_GameObject, expected an int bit field");
+ return PY_SET_ATTR_FAIL;
+ }
+
+ if (val < 0 || val > USHRT_MAX) {
+ PyErr_Format(PyExc_AttributeError, "gameOb.collisionGroup = int: KX_GameObject, expected a int bit field between 0 and %i", USHRT_MAX);
+ return PY_SET_ATTR_FAIL;
+ }
+
+ self->SetUserCollisionGroup(val);
+ return PY_SET_ATTR_SUCCESS;
+}
+
+PyObject *KX_GameObject::pyattr_get_collisionMask(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ return PyLong_FromLong(self->GetUserCollisionMask());
+}
+
+int KX_GameObject::pyattr_set_collisionMask(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ int val = PyLong_AsLong(value);
+
+ if (val == -1 && PyErr_Occurred()) {
+ PyErr_SetString(PyExc_TypeError, "gameOb.collisionMask = int: KX_GameObject, expected an int bit field");
+ return PY_SET_ATTR_FAIL;
+ }
+
+ if (val < 0 || val > USHRT_MAX) {
+ PyErr_Format(PyExc_AttributeError, "gameOb.collisionMask = int: KX_GameObject, expected a int bit field between 0 and %i", USHRT_MAX);
+ return PY_SET_ATTR_FAIL;
+ }
+
+ self->SetUserCollisionMask(val);
+ return PY_SET_ATTR_SUCCESS;
+}
+
PyObject* KX_GameObject::pyattr_get_scene(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject *self = static_cast<KX_GameObject*>(self_v);
@@ -2347,6 +2425,19 @@ int KX_GameObject::pyattr_set_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrd
return PY_SET_ATTR_SUCCESS;
}
+PyObject *KX_GameObject::pyattr_get_is_suspend_dynamics(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+
+ // Only objects with a physics controller can be suspended
+ if (!self->GetPhysicsController()) {
+ PyErr_SetString(PyExc_AttributeError, "This object has not Physics Controller");
+ return NULL;
+ }
+
+ return PyBool_FromLong(self->IsDynamicsSuspended());
+}
+
PyObject *KX_GameObject::pyattr_get_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
@@ -2439,7 +2530,9 @@ int KX_GameObject::pyattr_set_record_animation(void *self_v, const KX_PYATTRIBUT
PyObject *KX_GameObject::pyattr_get_worldPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_GLOBAL);
+ return Vector_CreatePyObject_cb(
+ BGE_PROXY_FROM_REF_BORROW(self_v), 3,
+ mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_GLOBAL);
#else
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetWorldPosition());
@@ -2461,7 +2554,9 @@ int KX_GameObject::pyattr_set_worldPosition(void *self_v, const KX_PYATTRIBUTE_D
PyObject *KX_GameObject::pyattr_get_localPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_LOCAL);
+ return Vector_CreatePyObject_cb(
+ BGE_PROXY_FROM_REF_BORROW(self_v), 3,
+ mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_LOCAL);
#else
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetLocalPosition());
@@ -2483,7 +2578,9 @@ int KX_GameObject::pyattr_set_localPosition(void *self_v, const KX_PYATTRIBUTE_D
PyObject *KX_GameObject::pyattr_get_localInertia(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_INERTIA_LOCAL);
+ return Vector_CreatePyObject_cb(
+ BGE_PROXY_FROM_REF_BORROW(self_v), 3,
+ mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_INERTIA_LOCAL);
#else
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
if (self->GetPhysicsController1())
@@ -2495,7 +2592,9 @@ PyObject *KX_GameObject::pyattr_get_localInertia(void *self_v, const KX_PYATTRIB
PyObject *KX_GameObject::pyattr_get_worldOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return Matrix_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_GLOBAL);
+ return Matrix_CreatePyObject_cb(
+ BGE_PROXY_FROM_REF_BORROW(self_v), 3, 3,
+ mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_GLOBAL);
#else
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetWorldOrientation());
@@ -2520,7 +2619,9 @@ int KX_GameObject::pyattr_set_worldOrientation(void *self_v, const KX_PYATTRIBUT
PyObject *KX_GameObject::pyattr_get_localOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return Matrix_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_LOCAL);
+ return Matrix_CreatePyObject_cb(
+ BGE_PROXY_FROM_REF_BORROW(self_v), 3, 3,
+ mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_LOCAL);
#else
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetLocalOrientation());
@@ -2544,7 +2645,9 @@ int KX_GameObject::pyattr_set_localOrientation(void *self_v, const KX_PYATTRIBUT
PyObject *KX_GameObject::pyattr_get_worldScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_GLOBAL);
+ return Vector_CreatePyObject_cb(
+ BGE_PROXY_FROM_REF_BORROW(self_v), 3,
+ mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_GLOBAL);
#else
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetWorldScaling());
@@ -2566,7 +2669,9 @@ int KX_GameObject::pyattr_set_worldScaling(void *self_v, const KX_PYATTRIBUTE_DE
PyObject *KX_GameObject::pyattr_get_localScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_LOCAL);
+ return Vector_CreatePyObject_cb(
+ BGE_PROXY_FROM_REF_BORROW(self_v), 3,
+ mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_LOCAL);
#else
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetLocalScaling());
@@ -2668,7 +2773,9 @@ int KX_GameObject::pyattr_set_worldTransform(void *self_v, const KX_PYATTRIBUTE_
PyObject *KX_GameObject::pyattr_get_worldLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_GLOBAL);
+ return Vector_CreatePyObject_cb(
+ BGE_PROXY_FROM_REF_BORROW(self_v), 3,
+ mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_GLOBAL);
#else
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(GetLinearVelocity(false));
@@ -2690,7 +2797,9 @@ int KX_GameObject::pyattr_set_worldLinearVelocity(void *self_v, const KX_PYATTRI
PyObject *KX_GameObject::pyattr_get_localLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_LOCAL);
+ return Vector_CreatePyObject_cb(
+ BGE_PROXY_FROM_REF_BORROW(self_v), 3,
+ mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_LOCAL);
#else
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(GetLinearVelocity(true));
@@ -2712,7 +2821,9 @@ int KX_GameObject::pyattr_set_localLinearVelocity(void *self_v, const KX_PYATTRI
PyObject *KX_GameObject::pyattr_get_worldAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_GLOBAL);
+ return Vector_CreatePyObject_cb(
+ BGE_PROXY_FROM_REF_BORROW(self_v), 3,
+ mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_GLOBAL);
#else
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(GetAngularVelocity(false));
@@ -2734,7 +2845,9 @@ int KX_GameObject::pyattr_set_worldAngularVelocity(void *self_v, const KX_PYATTR
PyObject *KX_GameObject::pyattr_get_localAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_LOCAL);
+ return Vector_CreatePyObject_cb(
+ BGE_PROXY_FROM_REF_BORROW(self_v), 3,
+ mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_LOCAL);
#else
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(GetAngularVelocity(true));
@@ -2855,7 +2968,9 @@ PyObject *KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DE
PyObject *KX_GameObject::pyattr_get_obcolor(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
- return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 4, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_OBJECT_COLOR);
+ return Vector_CreatePyObject_cb(
+ BGE_PROXY_FROM_REF_BORROW(self_v), 4,
+ mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_OBJECT_COLOR);
#else
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->GetObjectColor());
@@ -3233,10 +3348,16 @@ PyObject *KX_GameObject::PyApplyImpulse(PyObject *args)
-PyObject *KX_GameObject::PySuspendDynamics()
+PyObject *KX_GameObject::PySuspendDynamics(PyObject *args)
{
+ bool ghost = false;
+
+ if (!PyArg_ParseTuple(args, "|b", &ghost))
+ return NULL;
+
if (GetPhysicsController())
- GetPhysicsController()->SuspendDynamics();
+ GetPhysicsController()->SuspendDynamics(ghost);
+
Py_RETURN_NONE;
}