diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 48 |
1 files changed, 36 insertions, 12 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index 97b4213b8bd..70ae0e4b937 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -412,7 +412,7 @@ else // Compute the number of logic frames to do each update (fixed tic bricks) - int frames =int(deltatime*m_ticrate); + int frames =int(deltatime*m_ticrate+1e-6); // if (frames>1) // printf("****************************************"); // printf("dt = %f, deltatime = %f, frames = %d\n",dt, deltatime,frames); @@ -465,12 +465,15 @@ else m_logger->StartLog(tc_network, m_kxsystem->GetTimeInSeconds(), true); + SG_SetActiveStage(SG_STAGE_NETWORK); scene->GetNetworkScene()->proceed(m_frameTime); - m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); - scene->UpdateParents(m_frameTime); + //m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); + //SG_SetActiveStage(SG_STAGE_NETWORK_UPDATE); + //scene->UpdateParents(m_frameTime); m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true); + SG_SetActiveStage(SG_STAGE_PHYSICS1); // set Python hooks for each scene PHY_SetActiveEnvironment(scene->GetPhysicsEnvironment()); KX_SetActiveScene(scene); @@ -479,31 +482,37 @@ else // Update scenegraph after physics step. This maps physics calculations // into node positions. - m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); - scene->UpdateParents(m_frameTime); + //m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); + //SG_SetActiveStage(SG_STAGE_PHYSICS1_UPDATE); + //scene->UpdateParents(m_frameTime); // Process sensors, and controllers m_logger->StartLog(tc_logic, m_kxsystem->GetTimeInSeconds(), true); + SG_SetActiveStage(SG_STAGE_CONTROLLER); scene->LogicBeginFrame(m_frameTime); // Scenegraph needs to be updated again, because Logic Controllers // can affect the local matrices. m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); + SG_SetActiveStage(SG_STAGE_CONTROLLER_UPDATE); scene->UpdateParents(m_frameTime); // Process actuators // Do some cleanup work for this logic frame m_logger->StartLog(tc_logic, m_kxsystem->GetTimeInSeconds(), true); + SG_SetActiveStage(SG_STAGE_ACTUATOR); scene->LogicUpdateFrame(m_frameTime, true); scene->LogicEndFrame(); // Actuators can affect the scenegraph m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); + SG_SetActiveStage(SG_STAGE_ACTUATOR_UPDATE); scene->UpdateParents(m_frameTime); m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true); + SG_SetActiveStage(SG_STAGE_PHYSICS2); scene->GetPhysicsEnvironment()->beginFrame(); // Perform physics calculations on the scene. This can involve @@ -511,6 +520,7 @@ else scene->GetPhysicsEnvironment()->proceedDeltaTime(m_frameTime,1.0/m_ticrate);//m_deltatimerealDeltaTime); m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); + SG_SetActiveStage(SG_STAGE_PHYSICS2_UPDATE); scene->UpdateParents(m_frameTime); @@ -574,6 +584,7 @@ else KX_SetActiveScene(scene); m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); + SG_SetActiveStage(SG_STAGE_PHYSICS1); scene->UpdateParents(m_clockTime); // Perform physics calculations on the scene. This can involve @@ -583,6 +594,7 @@ else // Update scenegraph after physics step. This maps physics calculations // into node positions. m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); + SG_SetActiveStage(SG_STAGE_PHYSICS2); scene->UpdateParents(m_clockTime); // Do some cleanup work for this logic frame @@ -591,6 +603,7 @@ else // Actuators can affect the scenegraph m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); + SG_SetActiveStage(SG_STAGE_ACTUATOR); scene->UpdateParents(m_clockTime); scene->setSuspendedTime(0.0); @@ -622,6 +635,7 @@ void KX_KetsjiEngine::Render() const RAS_FrameSettings &framesettings = firstscene->GetFramingType(); m_logger->StartLog(tc_rasterizer, m_kxsystem->GetTimeInSeconds(), true); + SG_SetActiveStage(SG_STAGE_RENDER); // hiding mouse cursor each frame // (came back when going out of focus and then back in again) @@ -1102,14 +1116,22 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) cam->GetCameraLocation(), cam->GetCameraOrientation()); cam->SetModelviewMatrix(viewmat); - scene->UpdateMeshTransformations(); + //redundant, already done in + //scene->UpdateMeshTransformations(); // The following actually reschedules all vertices to be // redrawn. There is a cache between the actual rescheduling // and this call though. Visibility is imparted when this call // runs through the individual objects. + + m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); + SG_SetActiveStage(SG_STAGE_CULLING); + scene->CalculateVisibleMeshes(m_rasterizer,cam); + m_logger->StartLog(tc_rasterizer, m_kxsystem->GetTimeInSeconds(), true); + SG_SetActiveStage(SG_STAGE_RENDER); + scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools); if (scene->GetPhysicsEnvironment()) @@ -1166,15 +1188,17 @@ void KX_KetsjiEngine::AddScene(KX_Scene* scene) void KX_KetsjiEngine::PostProcessScene(KX_Scene* scene) { bool override_camera = (m_overrideCam && (scene->GetName() == m_overrideSceneName)); - - // if there is no activecamera, or the camera is being - // overridden we need to construct a temporarily camera + + SG_SetActiveStage(SG_STAGE_SCENE); + + // if there is no activecamera, or the camera is being + // overridden we need to construct a temporarily camera if (!scene->GetActiveCamera() || override_camera) { KX_Camera* activecam = NULL; RAS_CameraData camdata = RAS_CameraData(); - activecam = new KX_Camera(scene,KX_Scene::m_callbacks,camdata, false); + activecam = new KX_Camera(scene,KX_Scene::m_callbacks,camdata); activecam->SetName("__default__cam__"); // set transformation @@ -1186,11 +1210,11 @@ void KX_KetsjiEngine::PostProcessScene(KX_Scene* scene) activecam->NodeSetLocalPosition(camtrans.getOrigin()); activecam->NodeSetLocalOrientation(camtrans.getBasis()); - activecam->NodeUpdateGS(0,true); + activecam->NodeUpdateGS(0); } else { activecam->NodeSetLocalPosition(MT_Point3(0.0, 0.0, 0.0)); activecam->NodeSetLocalOrientation(MT_Vector3(0.0, 0.0, 0.0)); - activecam->NodeUpdateGS(0,true); + activecam->NodeUpdateGS(0); } scene->AddCamera(activecam); |