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AgeCommit message (Expand)Author
2009-09-30- rather then passing the python namespace dictionary to the controller funct...Campbell Barton
2009-09-30option to build the BGE without python, uses existing python check (cmake and...Campbell Barton
2009-09-25Merge of itasc branch. Project files, scons and cmake should be working. Make...Benoit Bolsee
2009-08-23deprecated world settings were being used making new world's have zero gravit...Campbell Barton
2009-08-102.5: Sound branch merge!Joerg Mueller
2009-08-01svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22075:22099Campbell Barton
2009-07-31remove more unneeded args, also allow ipo to animate the ref value for KX_Ble...Campbell Barton
2009-07-31svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r21908:22075Campbell Barton
2009-07-31remove some unused function argsCampbell Barton
2009-06-28BGE Fix for no redrawing.Campbell Barton
2009-06-21Spring CleaningCampbell Barton
2009-06-10fix for bug #18898: GE perspective 3D View not working properly (missing LENS)Dalai Felinto
2009-05-23BGE: fix memleaks.Benoit Bolsee
2009-05-23BGE: Random sensor will produce true random sequence of events when seed is s...Benoit Bolsee
2009-05-21BGE: GUI control over frame rate, logic rate, physics rate and physics subrate.Benoit Bolsee
2009-05-18BGE Dome: removing of size option and adding tilt option.Dalai Felinto
2009-05-07BGE performance, 3rd round: culling and rasterizer.Benoit Bolsee
2009-05-01BGE: New function GameLogic.setMaxLogicFrame() to allow better control over t...Benoit Bolsee
2009-04-30BGE 2dFilters: Revert of part of own commit [rev. 19687]Dalai Felinto
2009-04-26BGE: Fix Orthographic mode and viewport scalingBenoit Bolsee
2009-04-23Fix for part of bug #18496: issue with light state switchingBrecht Van Lommel
2009-04-23BGE Dome update:Dalai Felinto
2009-04-23BGE bug #17670: Python controlled mist doesnt work in textured mode.Benoit Bolsee
2009-04-21BGE: show profile in millisecond in addition to percentage.Benoit Bolsee
2009-04-14BGE: Occlusion culling and other performance improvements.Benoit Bolsee
2009-04-122DFilter bugfixes:Dalai Felinto
2009-04-08Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE.Benoit Bolsee
2009-04-08BGE Scenegraph and View frustrum culling improvement.Benoit Bolsee
2009-03-09Fix: The debug lines of Physics Debug Visualization were drawn incorrectly wh...Erwin Coumans
2009-02-25Building the game engine with Solid/Sumo is now optional for scons using WITH...Campbell Barton
2009-02-25remove warnings for the BGECampbell Barton
2009-01-25BGE patch 18211: Bug Fix for: [#18175] error on anaglyph view of a splitted v...Benoit Bolsee
2008-11-01Preparation to VideoTexture: everything but the VideoTexture module itself.Benoit Bolsee
2008-09-25BGE patch: add Debug button next to object state. The object state mask will ...Benoit Bolsee
2008-09-18Fix for bug #3858: the game engine mouse focus sensor did not workBrecht Van Lommel
2008-09-15Fix zoom level and clipping to be consistent with the viewportBrecht Van Lommel
2008-09-14Various game engine fixes:Brecht Van Lommel
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-07-29Game Engine: alpha blending and sortingBrecht Van Lommel
2008-07-14importing the GameLogic module was being done by adding the text "import Game...Campbell Barton
2008-07-10Sync with Apricot Game EngineBrecht Van Lommel
2008-06-17Use the scenes framerate for ipo and action framerate in the game engine, was...Campbell Barton
2008-05-24fix BGE bug #8646: unusable anaglyph settingsBenoit Bolsee
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2008-03-22Correction on BGE fixes:Benoit Bolsee
2008-03-10BGE memleak fixed: mesh/material not deleted when switching sceneBenoit Bolsee
2008-03-01Various mem leaks related to CValue reference count fixedBenoit Bolsee
2008-02-16patch 8235 8218 8211 added: various gameengine improvements, fixed windows pr...Benoit Bolsee
2007-10-232d-Filters feature and actuators.Hamed Zaghaghi
2007-09-29GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.Mal Duffin