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Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp54
1 files changed, 27 insertions, 27 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index 40af9b4ca39..be0cd8433f7 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -690,13 +690,6 @@ bool KX_KetsjiEngine::NextFrame()
// update levels of detail
scene->UpdateObjectLods();
- if (!GetRestrictAnimationFPS())
- {
- m_logger->StartLog(tc_animations, m_kxsystem->GetTimeInSeconds(), true);
- SG_SetActiveStage(SG_STAGE_ANIMATION_UPDATE);
- scene->UpdateAnimations(m_frameTime);
- }
-
m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_PHYSICS2);
scene->GetPhysicsEnvironment()->BeginFrame();
@@ -741,26 +734,6 @@ bool KX_KetsjiEngine::NextFrame()
frames--;
}
- // Handle the animations independently of the logic time step
- if (GetRestrictAnimationFPS())
- {
- double clocktime = m_kxsystem->GetTimeInSeconds();
- m_logger->StartLog(tc_animations, clocktime, true);
- SG_SetActiveStage(SG_STAGE_ANIMATION_UPDATE);
-
- double anim_timestep = 1.0/KX_GetActiveScene()->GetAnimationFPS();
- if (clocktime - m_previousAnimTime > anim_timestep)
- {
- // Sanity/debug print to make sure we're actually going at the fps we want (should be close to anim_timestep)
- // printf("Anim fps: %f\n", 1.0/(m_clockTime - m_previousAnimTime));
- m_previousAnimTime = clocktime;
- for (sceneit = m_scenes.begin();sceneit != m_scenes.end(); ++sceneit)
- {
- (*sceneit)->UpdateAnimations(clocktime);
- }
- }
- }
-
// Start logging time spend outside main loop
m_logger->StartLog(tc_outside, m_kxsystem->GetTimeInSeconds(), true);
@@ -1049,6 +1022,23 @@ void KX_KetsjiEngine::GetSceneViewport(KX_Scene *scene, KX_Camera* cam, RAS_Rect
}
}
+void KX_KetsjiEngine::UpdateAnimations(KX_Scene *scene)
+{
+ // Handle the animations independently of the logic time step
+ if (GetRestrictAnimationFPS()) {
+ double anim_timestep = 1.0 / KX_GetActiveScene()->GetAnimationFPS();
+ if (m_frameTime - m_previousAnimTime > anim_timestep || m_frameTime == m_previousAnimTime) {
+ // Sanity/debug print to make sure we're actually going at the fps we want (should be close to anim_timestep)
+ // printf("Anim fps: %f\n", 1.0/(m_frameTime - m_previousAnimTime));
+ m_previousAnimTime = m_frameTime;
+ for (KX_SceneList::iterator sceneit = m_scenes.begin(); sceneit != m_scenes.end(); ++sceneit)
+ (*sceneit)->UpdateAnimations(m_frameTime);
+ }
+ }
+ else
+ scene->UpdateAnimations(m_frameTime);
+}
+
void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene)
{
CListValue *lightlist = scene->GetLightList();
@@ -1082,6 +1072,12 @@ void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene)
/* update scene */
scene->CalculateVisibleMeshes(m_rasterizer, cam, raslight->GetShadowLayer());
+ m_logger->StartLog(tc_animations, m_kxsystem->GetTimeInSeconds(), true);
+ SG_SetActiveStage(SG_STAGE_ANIMATION_UPDATE);
+ UpdateAnimations(scene);
+ m_logger->StartLog(tc_rasterizer, m_kxsystem->GetTimeInSeconds(), true);
+ SG_SetActiveStage(SG_STAGE_RENDER);
+
/* render */
m_rasterizer->ClearDepthBuffer();
m_rasterizer->ClearColorBuffer();
@@ -1220,6 +1216,10 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
scene->CalculateVisibleMeshes(m_rasterizer,cam);
+ m_logger->StartLog(tc_animations, m_kxsystem->GetTimeInSeconds(), true);
+ SG_SetActiveStage(SG_STAGE_ANIMATION_UPDATE);
+ UpdateAnimations(scene);
+
m_logger->StartLog(tc_rasterizer, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_RENDER);