diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index 40af9b4ca39..be0cd8433f7 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -690,13 +690,6 @@ bool KX_KetsjiEngine::NextFrame() // update levels of detail scene->UpdateObjectLods(); - if (!GetRestrictAnimationFPS()) - { - m_logger->StartLog(tc_animations, m_kxsystem->GetTimeInSeconds(), true); - SG_SetActiveStage(SG_STAGE_ANIMATION_UPDATE); - scene->UpdateAnimations(m_frameTime); - } - m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true); SG_SetActiveStage(SG_STAGE_PHYSICS2); scene->GetPhysicsEnvironment()->BeginFrame(); @@ -741,26 +734,6 @@ bool KX_KetsjiEngine::NextFrame() frames--; } - // Handle the animations independently of the logic time step - if (GetRestrictAnimationFPS()) - { - double clocktime = m_kxsystem->GetTimeInSeconds(); - m_logger->StartLog(tc_animations, clocktime, true); - SG_SetActiveStage(SG_STAGE_ANIMATION_UPDATE); - - double anim_timestep = 1.0/KX_GetActiveScene()->GetAnimationFPS(); - if (clocktime - m_previousAnimTime > anim_timestep) - { - // Sanity/debug print to make sure we're actually going at the fps we want (should be close to anim_timestep) - // printf("Anim fps: %f\n", 1.0/(m_clockTime - m_previousAnimTime)); - m_previousAnimTime = clocktime; - for (sceneit = m_scenes.begin();sceneit != m_scenes.end(); ++sceneit) - { - (*sceneit)->UpdateAnimations(clocktime); - } - } - } - // Start logging time spend outside main loop m_logger->StartLog(tc_outside, m_kxsystem->GetTimeInSeconds(), true); @@ -1049,6 +1022,23 @@ void KX_KetsjiEngine::GetSceneViewport(KX_Scene *scene, KX_Camera* cam, RAS_Rect } } +void KX_KetsjiEngine::UpdateAnimations(KX_Scene *scene) +{ + // Handle the animations independently of the logic time step + if (GetRestrictAnimationFPS()) { + double anim_timestep = 1.0 / KX_GetActiveScene()->GetAnimationFPS(); + if (m_frameTime - m_previousAnimTime > anim_timestep || m_frameTime == m_previousAnimTime) { + // Sanity/debug print to make sure we're actually going at the fps we want (should be close to anim_timestep) + // printf("Anim fps: %f\n", 1.0/(m_frameTime - m_previousAnimTime)); + m_previousAnimTime = m_frameTime; + for (KX_SceneList::iterator sceneit = m_scenes.begin(); sceneit != m_scenes.end(); ++sceneit) + (*sceneit)->UpdateAnimations(m_frameTime); + } + } + else + scene->UpdateAnimations(m_frameTime); +} + void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene) { CListValue *lightlist = scene->GetLightList(); @@ -1082,6 +1072,12 @@ void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene) /* update scene */ scene->CalculateVisibleMeshes(m_rasterizer, cam, raslight->GetShadowLayer()); + m_logger->StartLog(tc_animations, m_kxsystem->GetTimeInSeconds(), true); + SG_SetActiveStage(SG_STAGE_ANIMATION_UPDATE); + UpdateAnimations(scene); + m_logger->StartLog(tc_rasterizer, m_kxsystem->GetTimeInSeconds(), true); + SG_SetActiveStage(SG_STAGE_RENDER); + /* render */ m_rasterizer->ClearDepthBuffer(); m_rasterizer->ClearColorBuffer(); @@ -1220,6 +1216,10 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) scene->CalculateVisibleMeshes(m_rasterizer,cam); + m_logger->StartLog(tc_animations, m_kxsystem->GetTimeInSeconds(), true); + SG_SetActiveStage(SG_STAGE_ANIMATION_UPDATE); + UpdateAnimations(scene); + m_logger->StartLog(tc_rasterizer, m_kxsystem->GetTimeInSeconds(), true); SG_SetActiveStage(SG_STAGE_RENDER); |