diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_MotionState.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_MotionState.cpp | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_MotionState.cpp b/source/gameengine/Ketsji/KX_MotionState.cpp index 15f100af915..b4d58dccfdf 100644 --- a/source/gameengine/Ketsji/KX_MotionState.cpp +++ b/source/gameengine/Ketsji/KX_MotionState.cpp @@ -44,7 +44,7 @@ KX_MotionState::~KX_MotionState() void KX_MotionState::getWorldPosition(float& posX,float& posY,float& posZ) { - MT_Point3 pos = m_node->GetWorldPosition(); + const MT_Point3& pos = m_node->GetWorldPosition(); posX = pos[0]; posY = pos[1]; posZ = pos[2]; @@ -52,7 +52,7 @@ void KX_MotionState::getWorldPosition(float& posX,float& posY,float& posZ) void KX_MotionState::getWorldScaling(float& scaleX,float& scaleY,float& scaleZ) { - MT_Vector3 scale = m_node->GetWorldScaling(); + const MT_Vector3& scale = m_node->GetWorldScaling(); scaleX = scale[0]; scaleY = scale[1]; scaleZ = scale[2]; @@ -67,10 +67,16 @@ void KX_MotionState::getWorldOrientation(float& quatIma0,float& quatIma1,float& quatReal = orn[3]; } +void KX_MotionState::getWorldOrientation(float* ori) +{ + const MT_Matrix3x3& mat = m_node->GetWorldOrientation(); + mat.getValue(ori); +} + void KX_MotionState::setWorldPosition(float posX,float posY,float posZ) { m_node->SetLocalPosition(MT_Point3(posX,posY,posZ)); - m_node->SetWorldPosition(MT_Point3(posX,posY,posZ)); + //m_node->SetWorldPosition(MT_Point3(posX,posY,posZ)); } void KX_MotionState::setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal) @@ -82,13 +88,15 @@ void KX_MotionState::setWorldOrientation(float quatIma0,float quatIma1,float qua orn[3] = quatReal; m_node->SetLocalOrientation(orn); - m_node->SetWorldOrientation(orn); + //m_node->SetWorldOrientation(orn); } void KX_MotionState::calculateWorldTransformations() { - m_node->ComputeWorldTransforms(NULL); + //Not needed, will be done in KX_Scene::UpdateParents() after the physics simulation + //bool parentUpdated = false; + //m_node->ComputeWorldTransforms(NULL, parentUpdated); } |