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Diffstat (limited to 'source/gameengine/Ketsji/KX_MouseFocusSensor.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
index 46f27e1a2df..db2cb1fdcfd 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
@@ -144,7 +144,7 @@ bool KX_MouseFocusSensor::Evaluate()
return result;
}
-bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo *client_info, KX_RayCast *result, void * const data)
+bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo *client_info, KX_RayCast *result, void *UNUSED(data))
{
KX_GameObject* hitKXObj = client_info->m_gameobject;
@@ -198,7 +198,7 @@ bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo *client_info, KX_RayCast *r
/* this function is used to pre-filter the object before casting the ray on them.
* This is useful for "X-Ray" option when we want to see "through" unwanted object.
*/
-bool KX_MouseFocusSensor::NeedRayCast(KX_ClientObjectInfo* client)
+bool KX_MouseFocusSensor::NeedRayCast(KX_ClientObjectInfo *client, void *UNUSED(data))
{
KX_GameObject *hitKXObj = client->m_gameobject;
@@ -356,7 +356,7 @@ bool KX_MouseFocusSensor::ParentObjectHasFocusCamera(KX_Camera *cam)
PHY_IPhysicsEnvironment* physics_environment = m_kxscene->GetPhysicsEnvironment();
// get UV mapping
- KX_RayCast::Callback<KX_MouseFocusSensor> callback(this,physics_controller,NULL,false,true);
+ KX_RayCast::Callback<KX_MouseFocusSensor, void> callback(this,physics_controller,NULL,false,true);
KX_RayCast::RayTest(physics_environment, m_prevSourcePoint, m_prevTargetPoint, callback);