diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_MouseFocusSensor.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_MouseFocusSensor.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp index 46f27e1a2df..db2cb1fdcfd 100644 --- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp +++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp @@ -144,7 +144,7 @@ bool KX_MouseFocusSensor::Evaluate() return result; } -bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo *client_info, KX_RayCast *result, void * const data) +bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo *client_info, KX_RayCast *result, void *UNUSED(data)) { KX_GameObject* hitKXObj = client_info->m_gameobject; @@ -198,7 +198,7 @@ bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo *client_info, KX_RayCast *r /* this function is used to pre-filter the object before casting the ray on them. * This is useful for "X-Ray" option when we want to see "through" unwanted object. */ -bool KX_MouseFocusSensor::NeedRayCast(KX_ClientObjectInfo* client) +bool KX_MouseFocusSensor::NeedRayCast(KX_ClientObjectInfo *client, void *UNUSED(data)) { KX_GameObject *hitKXObj = client->m_gameobject; @@ -356,7 +356,7 @@ bool KX_MouseFocusSensor::ParentObjectHasFocusCamera(KX_Camera *cam) PHY_IPhysicsEnvironment* physics_environment = m_kxscene->GetPhysicsEnvironment(); // get UV mapping - KX_RayCast::Callback<KX_MouseFocusSensor> callback(this,physics_controller,NULL,false,true); + KX_RayCast::Callback<KX_MouseFocusSensor, void> callback(this,physics_controller,NULL,false,true); KX_RayCast::RayTest(physics_environment, m_prevSourcePoint, m_prevTargetPoint, callback); |