Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Ketsji/KX_NearSensor.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp
index cbb4e77d165..6459f35192d 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.cpp
+++ b/source/gameengine/Ketsji/KX_NearSensor.cpp
@@ -68,7 +68,7 @@ KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr,
if (m_physCtrl)
{
m_physCtrl->SetMargin(m_Margin);
- m_physCtrl->setNewClientInfo(m_client_info);
+ m_physCtrl->SetNewClientInfo(m_client_info);
}
SynchronizeTransform();
}
@@ -84,8 +84,8 @@ void KX_NearSensor::SynchronizeTransform()
const MT_Point3& pos = parent->NodeGetWorldPosition();
float ori[12];
parent->NodeGetWorldOrientation().getValue(ori);
- motionState->setWorldPosition(pos[0], pos[1], pos[2]);
- motionState->setWorldOrientation(ori);
+ motionState->SetWorldPosition(pos[0], pos[1], pos[2]);
+ motionState->SetWorldOrientation(ori);
m_physCtrl->WriteMotionStateToDynamics(true);
}
}
@@ -105,12 +105,12 @@ void KX_NearSensor::ProcessReplica()
if (m_physCtrl)
{
- m_physCtrl = m_physCtrl->GetReplica();
+ m_physCtrl = m_physCtrl->GetReplicaForSensors();
if (m_physCtrl)
{
//static_cast<KX_TouchEventManager*>(m_eventmgr)->GetPhysicsEnvironment()->addSensor(replica->m_physCtrl);
m_physCtrl->SetMargin(m_Margin);
- m_physCtrl->setNewClientInfo(m_client_info);
+ m_physCtrl->SetNewClientInfo(m_client_info);
}
}
@@ -186,7 +186,7 @@ bool KX_NearSensor::BroadPhaseFilterCollision(void*obj1,void*obj2)
// need the mapping from PHY_IPhysicsController to gameobjects now
assert(obj1==m_physCtrl && obj2);
- KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo*>((static_cast<PHY_IPhysicsController*>(obj2))->getNewClientInfo());
+ KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo*>((static_cast<PHY_IPhysicsController*>(obj2))->GetNewClientInfo());
KX_GameObject* gameobj = ( client_info ?
client_info->m_gameobject :
@@ -216,8 +216,8 @@ bool KX_NearSensor::NewHandleCollision(void *obj1, void *obj2, const PHY_CollDat
// need the mapping from PHY_IPhysicsController to gameobjects now
KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo*> (obj1 == m_physCtrl?
- ((PHY_IPhysicsController*)obj2)->getNewClientInfo() :
- ((PHY_IPhysicsController*)obj1)->getNewClientInfo());
+ ((PHY_IPhysicsController*)obj2)->GetNewClientInfo() :
+ ((PHY_IPhysicsController*)obj1)->GetNewClientInfo());
KX_GameObject* gameobj = ( client_info ?
client_info->m_gameobject :