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Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp7
-rw-r--r--source/gameengine/Ketsji/BL_Shader.h2
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp3
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_CDActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_ClientObjectInfo.h16
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintActuator.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintWrapper.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObject.h10
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp20
-rw-r--r--source/gameengine/Ketsji/KX_GameActuator.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp54
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h3
-rw-r--r--source/gameengine/Ketsji/KX_IPO_SGController.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_IpoActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_Light.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.cpp93
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.h12
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.cpp48
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.h27
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_ParentActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_PolyProxy.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_PolygonMaterial.cpp3
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp45
-rw-r--r--source/gameengine/Ketsji/KX_RadarSensor.cpp134
-rw-r--r--source/gameengine/Ketsji/KX_RadarSensor.h28
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.cpp68
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.h8
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp3
-rw-r--r--source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp3
-rw-r--r--source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp3
-rw-r--r--source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp19
-rw-r--r--source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp80
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp49
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h3
-rw-r--r--source/gameengine/Ketsji/KX_SceneActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_StateActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.cpp170
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.h33
-rw-r--r--source/gameengine/Ketsji/KX_TrackToActuator.cpp9
-rw-r--r--source/gameengine/Ketsji/KX_VehicleWrapper.cpp3
-rw-r--r--source/gameengine/Ketsji/KX_VertexProxy.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_VisibilityActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/SConscript17
52 files changed, 644 insertions, 441 deletions
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index 2a4a74d5b90..60cb288436a 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -18,7 +18,7 @@
#define spit(x) std::cout << x << std::endl;
#define SORT_UNIFORMS 1
-#define UNIFORM_MAX_LEN sizeof(float)*16
+#define UNIFORM_MAX_LEN (int)sizeof(float)*16
#define MAX_LOG_LEN 262144 // bounds
BL_Uniform::BL_Uniform(int data_size)
@@ -108,7 +108,7 @@ void BL_Uniform::SetData(int location, int type,bool transpose)
#endif
}
-const bool BL_Shader::Ok()const
+bool BL_Shader::Ok()const
{
return (mShader !=0 && mOk && mUse);
}
@@ -767,6 +767,9 @@ PyMethodDef BL_Shader::Methods[] =
{NULL,NULL} //Sentinel
};
+PyAttributeDef BL_Shader::Attributes[] = {
+ { NULL } //Sentinel
+};
PyTypeObject BL_Shader::Type = {
PyObject_HEAD_INIT(&PyType_Type)
diff --git a/source/gameengine/Ketsji/BL_Shader.h b/source/gameengine/Ketsji/BL_Shader.h
index 52cbd0cda51..76acd5513ef 100644
--- a/source/gameengine/Ketsji/BL_Shader.h
+++ b/source/gameengine/Ketsji/BL_Shader.h
@@ -166,7 +166,7 @@ public:
//const BL_Sampler* GetSampler(int i);
void SetSampler(int loc, int unit);
- const bool Ok()const;
+ bool Ok()const;
unsigned int GetProg();
void SetProg(bool enable);
int GetAttribute(){return mAttr;};
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
index 31f1d2dd3ee..4e5f27df2da 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
@@ -143,6 +143,10 @@ PyMethodDef KX_NetworkMessageActuator::Methods[] = {
{NULL,NULL} // Sentinel
};
+PyAttributeDef KX_NetworkMessageActuator::Attributes[] = {
+ { NULL } //Sentinel
+};
+
PyObject* KX_NetworkMessageActuator::_getattr(const char *attr) {
_getattr_up(SCA_IActuator);
}
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
index cb9956d4616..ac89d8b0716 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
@@ -213,6 +213,10 @@ PyMethodDef KX_NetworkMessageSensor::Methods[] = {
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_NetworkMessageSensor::Attributes[] = {
+ { NULL } //Sentinel
+};
+
PyObject* KX_NetworkMessageSensor::_getattr(const char *attr) {
_getattr_up(SCA_ISensor); // implicit return!
}
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index 5fa19924267..b9bd7647f89 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -748,6 +748,9 @@ PyMethodDef KX_BlenderMaterial::Methods[] =
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_BlenderMaterial::Attributes[] = {
+ { NULL } //Sentinel
+};
PyTypeObject KX_BlenderMaterial::Type = {
PyObject_HEAD_INIT(&PyType_Type)
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
index 534c48661b7..062e9f7df50 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
@@ -384,10 +384,10 @@ SG_Controller* KX_BulletPhysicsController::GetReplica(class SG_Node* destnode)
childit!= destnode->GetSGChildren().end();
++childit
) {
- KX_GameObject *clientgameobj = static_cast<KX_GameObject*>( (*childit)->GetSGClientObject());
- if (clientgameobj)
+ KX_GameObject *clientgameobj_child = static_cast<KX_GameObject*>( (*childit)->GetSGClientObject());
+ if (clientgameobj_child)
{
- parentKxCtrl = (KX_BulletPhysicsController*)clientgameobj->GetPhysicsController();
+ parentKxCtrl = (KX_BulletPhysicsController*)clientgameobj_child->GetPhysicsController();
parentctrl = parentKxCtrl;
ccdParent = parentKxCtrl;
}
diff --git a/source/gameengine/Ketsji/KX_CDActuator.cpp b/source/gameengine/Ketsji/KX_CDActuator.cpp
index 7d238e28add..ef7883910fd 100644
--- a/source/gameengine/Ketsji/KX_CDActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CDActuator.cpp
@@ -197,7 +197,9 @@ PyMethodDef KX_CDActuator::Methods[] = {
{NULL,NULL,NULL,NULL} //Sentinel
};
-
+PyAttributeDef KX_CDActuator::Attributes[] = {
+ { NULL } //Sentinel
+};
PyObject* KX_CDActuator::_getattr(const char *attr)
{
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index 99e2d3b7c06..5caac2fc670 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -483,6 +483,10 @@ PyMethodDef KX_Camera::Methods[] = {
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_Camera::Attributes[] = {
+ { NULL } //Sentinel
+};
+
char KX_Camera::doc[] = "Module KX_Camera\n\n"
"Constants:\n"
"\tINSIDE\n"
diff --git a/source/gameengine/Ketsji/KX_ClientObjectInfo.h b/source/gameengine/Ketsji/KX_ClientObjectInfo.h
index 5e8af0f040c..7345edb054b 100644
--- a/source/gameengine/Ketsji/KX_ClientObjectInfo.h
+++ b/source/gameengine/Ketsji/KX_ClientObjectInfo.h
@@ -29,7 +29,10 @@
#ifndef __KX_CLIENTOBJECT_INFO_H
#define __KX_CLIENTOBJECT_INFO_H
+/* Note, the way this works with/without sumo is a bit odd */
+#ifdef USE_SUMO_SOLID
#include <SM_Object.h>
+#endif //USE_SUMO_SOLID
#include <list>
@@ -38,7 +41,10 @@ class KX_GameObject;
/**
* Client Type and Additional Info. This structure can be use instead of a bare void* pointer, for safeness, and additional info for callbacks
*/
-struct KX_ClientObjectInfo : public SM_ClientObject
+struct KX_ClientObjectInfo
+#ifdef USE_SUMO_SOLID
+ : public SM_ClientObject
+#endif
{
enum clienttype {
STATIC,
@@ -52,14 +58,18 @@ struct KX_ClientObjectInfo : public SM_ClientObject
std::list<SCA_ISensor*> m_sensors;
public:
KX_ClientObjectInfo(KX_GameObject *gameobject, clienttype type = STATIC, void *auxilary_info = NULL) :
+#ifdef USE_SUMO_SOLID
SM_ClientObject(),
+#endif
m_type(type),
m_gameobject(gameobject),
m_auxilary_info(auxilary_info)
{}
- KX_ClientObjectInfo(const KX_ClientObjectInfo &copy)
- : SM_ClientObject(copy),
+ KX_ClientObjectInfo(const KX_ClientObjectInfo &copy) :
+#ifdef USE_SUMO_SOLID
+ SM_ClientObject(copy),
+#endif
m_type(copy.m_type),
m_gameobject(copy.m_gameobject),
m_auxilary_info(copy.m_auxilary_info)
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
index c0d802a9cf9..fba9544d702 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
@@ -56,9 +56,9 @@ KX_ConstraintActuator::KX_ConstraintActuator(SCA_IObject *gameobj,
int option,
char *property,
PyTypeObject* T) :
+ SCA_IActuator(gameobj, T),
m_refDirection(refDir),
- m_currentTime(0),
- SCA_IActuator(gameobj, T)
+ m_currentTime(0)
{
m_posDampTime = posDampTime;
m_rotDampTime = rotDampTime;
@@ -612,6 +612,10 @@ PyMethodDef KX_ConstraintActuator::Methods[] = {
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_ConstraintActuator::Attributes[] = {
+ { NULL } //Sentinel
+};
+
PyObject* KX_ConstraintActuator::_getattr(const char *attr) {
_getattr_up(SCA_IActuator);
}
diff --git a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
index 9ceb4a05b06..f014c1896fe 100644
--- a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
+++ b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
@@ -130,3 +130,7 @@ PyMethodDef KX_ConstraintWrapper::Methods[] = {
{"getConstraintId",(PyCFunction) KX_ConstraintWrapper::sPyGetConstraintId, METH_VARARGS},
{NULL,NULL} //Sentinel
};
+
+PyAttributeDef KX_ConstraintWrapper::Attributes[] = {
+ { NULL } //Sentinel
+};
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
index 53486cecf73..3534500e619 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
@@ -32,7 +32,7 @@
/* These are defined by the build system... */
//but the build system is broken, because it doesn't allow for 2 or more defines at once.
//Please leave Sumo _AND_ Bullet enabled
-#define USE_SUMO_SOLID
+//#define USE_SUMO_SOLID // scons defines this
#define USE_BULLET
//#define USE_ODE
@@ -127,6 +127,14 @@ struct KX_ObjectProperties
/////////////////////////
+ bool m_lockXaxis;
+ bool m_lockYaxis;
+ bool m_lockZaxis;
+ bool m_lockXRotaxis;
+ bool m_lockYRotaxis;
+ bool m_lockZRotaxis;
+
+ /////////////////////////
double m_margin;
KX_BoundBoxClass m_boundclass;
union {
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index 46e46b014b5..602486e0017 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -1101,8 +1101,24 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
{
btRigidBody* rbody = physicscontroller->GetRigidBody();
- if (rbody && objprop->m_disableSleeping)
- rbody->setActivationState(DISABLE_DEACTIVATION);
+ if (rbody)
+ {
+ btVector3 linearFactor(
+ objprop->m_lockXaxis? 0 : 1,
+ objprop->m_lockYaxis? 0 : 1,
+ objprop->m_lockZaxis? 0 : 1);
+ btVector3 angularFactor(
+ objprop->m_lockXRotaxis? 0 : 1,
+ objprop->m_lockYRotaxis? 0 : 1,
+ objprop->m_lockZRotaxis? 0 : 1);
+ rbody->setLinearFactor(linearFactor);
+ rbody->setAngularFactor(angularFactor);
+
+ if (rbody && objprop->m_disableSleeping)
+ {
+ rbody->setActivationState(DISABLE_DEACTIVATION);
+ }
+ }
}
CcdPhysicsController* parentCtrl = objprop->m_dynamic_parent ? (KX_BulletPhysicsController*)objprop->m_dynamic_parent->GetPhysicsController() : 0;
diff --git a/source/gameengine/Ketsji/KX_GameActuator.cpp b/source/gameengine/Ketsji/KX_GameActuator.cpp
index 2387dcdef3a..3c0695b5952 100644
--- a/source/gameengine/Ketsji/KX_GameActuator.cpp
+++ b/source/gameengine/Ketsji/KX_GameActuator.cpp
@@ -132,7 +132,7 @@ bool KX_GameActuator::Update()
{
char mashal_path[512];
char *marshal_buffer = NULL;
- int marshal_length;
+ unsigned int marshal_length;
FILE *fp = NULL;
pathGamePythonConfig(mashal_path);
@@ -246,6 +246,10 @@ PyMethodDef KX_GameActuator::Methods[] =
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_GameActuator::Attributes[] = {
+ { NULL } //Sentinel
+};
+
/* getFile */
const char KX_GameActuator::GetFile_doc[] =
"getFile()\n"
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 82b5fff534c..95df9d51a26 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -690,9 +690,9 @@ void KX_GameObject::AlignAxisToVect(const MT_Vector3& dir, int axis, float fac)
switch (axis)
{
case 0: //x axis
- ori = MT_Vector3(orimat[0][2], orimat[1][2], orimat[2][2]); //pivot axis
+ ori.setValue(orimat[0][2], orimat[1][2], orimat[2][2]); //pivot axis
if (MT_abs(vect.dot(ori)) > 1.0-3.0*MT_EPSILON) //is the vector paralell to the pivot?
- ori = MT_Vector3(orimat[0][1], orimat[1][1], orimat[2][1]); //change the pivot!
+ ori.setValue(orimat[0][1], orimat[1][1], orimat[2][1]); //change the pivot!
if (fac == 1.0) {
x = vect;
} else {
@@ -705,9 +705,9 @@ void KX_GameObject::AlignAxisToVect(const MT_Vector3& dir, int axis, float fac)
z = x.cross(y);
break;
case 1: //y axis
- ori = MT_Vector3(orimat[0][0], orimat[1][0], orimat[2][0]);
+ ori.setValue(orimat[0][0], orimat[1][0], orimat[2][0]);
if (MT_abs(vect.dot(ori)) > 1.0-3.0*MT_EPSILON)
- ori = MT_Vector3(orimat[0][2], orimat[1][2], orimat[2][2]);
+ ori.setValue(orimat[0][2], orimat[1][2], orimat[2][2]);
if (fac == 1.0) {
y = vect;
} else {
@@ -720,9 +720,9 @@ void KX_GameObject::AlignAxisToVect(const MT_Vector3& dir, int axis, float fac)
x = y.cross(z);
break;
case 2: //z axis
- ori = MT_Vector3(orimat[0][1], orimat[1][1], orimat[2][1]);
+ ori.setValue(orimat[0][1], orimat[1][1], orimat[2][1]);
if (MT_abs(vect.dot(ori)) > 1.0-3.0*MT_EPSILON)
- ori = MT_Vector3(orimat[0][0], orimat[1][0], orimat[2][0]);
+ ori.setValue(orimat[0][0], orimat[1][0], orimat[2][0]);
if (fac == 1.0) {
z = vect;
} else {
@@ -741,9 +741,9 @@ void KX_GameObject::AlignAxisToVect(const MT_Vector3& dir, int axis, float fac)
x.normalize(); //normalize the vectors
y.normalize();
z.normalize();
- orimat = MT_Matrix3x3( x[0],y[0],z[0],
- x[1],y[1],z[1],
- x[2],y[2],z[2]);
+ orimat.setValue( x[0],y[0],z[0],
+ x[1],y[1],z[1],
+ x[2],y[2],z[2]);
if (GetSGNode()->GetSGParent() != NULL)
{
// the object is a child, adapt its local orientation so that
@@ -945,13 +945,11 @@ const MT_Vector3& KX_GameObject::NodeGetWorldScaling() const
const MT_Point3& KX_GameObject::NodeGetWorldPosition() const
{
- static MT_Point3 defaultPosition = MT_Point3(0.0, 0.0, 0.0);
-
// check on valid node in case a python controller holds a reference to a deleted object
- if (!GetSGNode())
- return defaultPosition;
-
- return GetSGNode()->GetWorldPosition();
+ if (GetSGNode())
+ return GetSGNode()->GetWorldPosition();
+ else
+ return MT_Point3(0.0, 0.0, 0.0);
}
/* Suspend/ resume: for the dynamic behaviour, there is a simple
@@ -1035,6 +1033,9 @@ PyMethodDef KX_GameObject::Methods[] = {
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_GameObject::Attributes[] = {
+ { NULL } //Sentinel
+};
/*
@@ -1172,7 +1173,7 @@ int KX_GameObject::_setattr(const char *attr, PyObject *value) // _setattr metho
{
if (!strcmp(attr, "parent")) {
- PyErr_SetString(PyExc_AttributeError, "attribute \"mass\" is read only\nUse setParent()");
+ PyErr_SetString(PyExc_AttributeError, "attribute \"parent\" is read only\nUse setParent()");
return 1;
}
@@ -1279,8 +1280,14 @@ int KX_GameObject::_setattr(const char *attr, PyObject *value) // _setattr metho
{
if (!strcmp(attr, "name"))
{
+#if 0 // was added in revision 2832, but never took into account Object name mappings from revision 2
+ // unlikely anyone ever used this successfully , removing.
m_name = PyString_AsString(value);
return 0;
+#else
+ PyErr_SetString(PyExc_AttributeError, "object name readonly");
+ return 1;
+#endif
}
}
@@ -1456,11 +1463,9 @@ PyObject* KX_GameObject::PySetState(PyObject* self, PyObject* value)
PyObject* KX_GameObject::PyGetVelocity(PyObject* self, PyObject* args)
{
// only can get the velocity if we have a physics object connected to us...
- MT_Vector3 velocity(0.0,0.0,0.0);
MT_Point3 point(0.0,0.0,0.0);
-
-
PyObject* pypos = NULL;
+
if (PyArg_ParseTuple(args, "|O:getVelocity", &pypos))
{
if (pypos)
@@ -1472,10 +1477,11 @@ PyObject* KX_GameObject::PyGetVelocity(PyObject* self, PyObject* args)
if (m_pPhysicsController1)
{
- velocity = m_pPhysicsController1->GetVelocity(point);
+ return PyObjectFrom(m_pPhysicsController1->GetVelocity(point));
+ }
+ else {
+ return PyObjectFrom(MT_Vector3(0.0,0.0,0.0));
}
-
- return PyObjectFrom(velocity);
}
@@ -2039,8 +2045,8 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
if (callback.m_hitMesh)
{
// if this field is set, then we can trust that m_hitPolygon is a valid polygon
- RAS_Polygon* poly = callback.m_hitMesh->GetPolygon(callback.m_hitPolygon);
- KX_PolyProxy* polyproxy = new KX_PolyProxy(callback.m_hitMesh, poly);
+ RAS_Polygon* polygon = callback.m_hitMesh->GetPolygon(callback.m_hitPolygon);
+ KX_PolyProxy* polyproxy = new KX_PolyProxy(callback.m_hitMesh, polygon);
PyTuple_SET_ITEM(returnValue, 3, polyproxy);
}
else
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index d95e3751d33..211c9b7ca7d 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -758,7 +758,8 @@ public:
virtual PyObject* _getattr(const char *attr);
virtual int _setattr(const char *attr, PyObject *value); // _setattr method
-
+ virtual PyObject* _repr(void) { return PyString_FromString(GetName().ReadPtr()); }
+
KX_PYMETHOD_NOARGS(KX_GameObject,GetPosition);
KX_PYMETHOD_O(KX_GameObject,SetPosition);
KX_PYMETHOD_O(KX_GameObject,SetWorldPosition);
diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.cpp b/source/gameengine/Ketsji/KX_IPO_SGController.cpp
index 67d54cf0b0b..55a7e2ade60 100644
--- a/source/gameengine/Ketsji/KX_IPO_SGController.cpp
+++ b/source/gameengine/Ketsji/KX_IPO_SGController.cpp
@@ -58,8 +58,8 @@ KX_IpoSGController::KX_IpoSGController()
m_ipo_add(false),
m_ipo_local(false),
m_modified(true),
- m_ipo_start_initialized(false),
m_ipotime(1.0),
+ m_ipo_start_initialized(false),
m_ipo_start_euler(0.0,0.0,0.0),
m_ipo_euler_initialized(false)
{
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp b/source/gameengine/Ketsji/KX_IpoActuator.cpp
index ca8419666b5..623a939bf62 100644
--- a/source/gameengine/Ketsji/KX_IpoActuator.cpp
+++ b/source/gameengine/Ketsji/KX_IpoActuator.cpp
@@ -457,6 +457,10 @@ PyMethodDef KX_IpoActuator::Methods[] = {
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_IpoActuator::Attributes[] = {
+ { NULL } //Sentinel
+};
+
PyObject* KX_IpoActuator::_getattr(const char *attr) {
_getattr_up(SCA_IActuator);
}
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index 1271474802c..97b4213b8bd 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -59,7 +59,10 @@
#include "KX_PythonInit.h"
#include "KX_PyConstraintBinding.h"
#include "PHY_IPhysicsEnvironment.h"
+
+#ifdef USE_SUMO_SOLID
#include "SumoPhysicsEnvironment.h"
+#endif
#include "SND_Scene.h"
#include "SND_IAudioDevice.h"
@@ -713,7 +716,7 @@ void KX_KetsjiEngine::Render()
if (!BeginFrame())
return;
- KX_SceneList::iterator sceneit;
+
for (sceneit = m_scenes.begin();sceneit != m_scenes.end(); sceneit++)
// for each scene, call the proceed functions
{
@@ -1109,6 +1112,11 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools);
+ if (scene->GetPhysicsEnvironment())
+ scene->GetPhysicsEnvironment()->debugDrawWorld();
+
+ m_rasterizer->FlushDebugLines();
+
PostRenderFrame();
}
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
index 36700265260..a2e93ecdd36 100644
--- a/source/gameengine/Ketsji/KX_Light.cpp
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -301,6 +301,10 @@ PyMethodDef KX_LightObject::Methods[] = {
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_LightObject::Attributes[] = {
+ { NULL } //Sentinel
+};
+
char KX_LightObject::doc[] = "Module KX_LightObject\n\n"
"Constants:\n"
"\tSPOT\n"
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp
index 4b949903c88..a0c0a496c06 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.cpp
+++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp
@@ -86,6 +86,10 @@ KX_PYMETHODTABLE(KX_MeshProxy, reinstancePhysicsMesh),
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_MeshProxy::Attributes[] = {
+ { NULL } //Sentinel
+};
+
void KX_MeshProxy::SetMeshModified(bool v)
{
m_meshobj->SetMeshModified(v);
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
index bd15d3cffbe..384034485e7 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
@@ -42,6 +42,7 @@
#include "KX_Scene.h"
#include "KX_Camera.h"
#include "KX_MouseFocusSensor.h"
+#include "KX_PyMath.h"
#include "KX_RayCast.h"
#include "KX_IPhysicsController.h"
@@ -320,17 +321,21 @@ PyParentObject KX_MouseFocusSensor::Parents[] = {
};
PyMethodDef KX_MouseFocusSensor::Methods[] = {
- {"getRayTarget", (PyCFunction) KX_MouseFocusSensor::sPyGetRayTarget, METH_VARARGS, (PY_METHODCHAR)GetRayTarget_doc},
- {"getRaySource", (PyCFunction) KX_MouseFocusSensor::sPyGetRaySource, METH_VARARGS, (PY_METHODCHAR)GetRaySource_doc},
- {"getHitObject",(PyCFunction) KX_MouseFocusSensor::sPyGetHitObject,METH_VARARGS, (PY_METHODCHAR)GetHitObject_doc},
- {"getHitPosition",(PyCFunction) KX_MouseFocusSensor::sPyGetHitPosition,METH_VARARGS, (PY_METHODCHAR)GetHitPosition_doc},
- {"getHitNormal",(PyCFunction) KX_MouseFocusSensor::sPyGetHitNormal,METH_VARARGS, (PY_METHODCHAR)GetHitNormal_doc},
- {"getRayDirection",(PyCFunction) KX_MouseFocusSensor::sPyGetRayDirection,METH_VARARGS, (PY_METHODCHAR)GetRayDirection_doc},
+ {"getRayTarget", (PyCFunction) KX_MouseFocusSensor::sPyGetRayTarget, METH_NOARGS, (PY_METHODCHAR)GetRayTarget_doc},
+ {"getRaySource", (PyCFunction) KX_MouseFocusSensor::sPyGetRaySource, METH_NOARGS, (PY_METHODCHAR)GetRaySource_doc},
+ {"getHitObject",(PyCFunction) KX_MouseFocusSensor::sPyGetHitObject,METH_NOARGS, (PY_METHODCHAR)GetHitObject_doc},
+ {"getHitPosition",(PyCFunction) KX_MouseFocusSensor::sPyGetHitPosition,METH_NOARGS, (PY_METHODCHAR)GetHitPosition_doc},
+ {"getHitNormal",(PyCFunction) KX_MouseFocusSensor::sPyGetHitNormal,METH_NOARGS, (PY_METHODCHAR)GetHitNormal_doc},
+ {"getRayDirection",(PyCFunction) KX_MouseFocusSensor::sPyGetRayDirection,METH_NOARGS, (PY_METHODCHAR)GetRayDirection_doc},
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_MouseFocusSensor::Attributes[] = {
+ { NULL } //Sentinel
+};
+
PyObject* KX_MouseFocusSensor::_getattr(const char *attr) {
_getattr_up(SCA_MouseSensor);
}
@@ -339,14 +344,11 @@ PyObject* KX_MouseFocusSensor::_getattr(const char *attr) {
const char KX_MouseFocusSensor::GetHitObject_doc[] =
"getHitObject()\n"
"\tReturns the name of the object that was hit by this ray.\n";
-PyObject* KX_MouseFocusSensor::PyGetHitObject(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_MouseFocusSensor::PyGetHitObject(PyObject* self)
{
if (m_hitObject)
- {
return m_hitObject->AddRef();
- }
+
Py_RETURN_NONE;
}
@@ -354,61 +356,28 @@ PyObject* KX_MouseFocusSensor::PyGetHitObject(PyObject* self,
const char KX_MouseFocusSensor::GetHitPosition_doc[] =
"getHitPosition()\n"
"\tReturns the position (in worldcoordinates) where the object was hit by this ray.\n";
-PyObject* KX_MouseFocusSensor::PyGetHitPosition(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_MouseFocusSensor::PyGetHitPosition(PyObject* self)
{
-
- MT_Point3 pos = m_hitPosition;
-
- PyObject* resultlist = PyList_New(3);
- int index;
- for (index=0;index<3;index++)
- {
- PyList_SetItem(resultlist,index,PyFloat_FromDouble(pos[index]));
- }
- return resultlist;
-
+ return PyObjectFrom(m_hitPosition);
}
const char KX_MouseFocusSensor::GetRayDirection_doc[] =
"getRayDirection()\n"
"\tReturns the direction from the ray (in worldcoordinates) .\n";
-PyObject* KX_MouseFocusSensor::PyGetRayDirection(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_MouseFocusSensor::PyGetRayDirection(PyObject* self)
{
MT_Vector3 dir = m_prevTargetPoint - m_prevSourcePoint;
dir.normalize();
-
- PyObject* resultlist = PyList_New(3);
- int index;
- for (index=0;index<3;index++)
- {
- PyList_SetItem(resultlist,index,PyFloat_FromDouble(dir[index]));
- }
- return resultlist;
-
+ return PyObjectFrom(dir);
}
const char KX_MouseFocusSensor::GetHitNormal_doc[] =
"getHitNormal()\n"
"\tReturns the normal (in worldcoordinates) of the object at the location where the object was hit by this ray.\n";
-PyObject* KX_MouseFocusSensor::PyGetHitNormal(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_MouseFocusSensor::PyGetHitNormal(PyObject* self)
{
- MT_Vector3 pos = m_hitNormal;
-
- PyObject* resultlist = PyList_New(3);
- int index;
- for (index=0;index<3;index++)
- {
- PyList_SetItem(resultlist,index,PyFloat_FromDouble(pos[index]));
- }
- return resultlist;
-
+ return PyObjectFrom(m_hitNormal);
}
@@ -417,16 +386,8 @@ const char KX_MouseFocusSensor::GetRayTarget_doc[] =
"getRayTarget()\n"
"\tReturns the target of the ray that seeks the focus object,\n"
"\tin worldcoordinates.";
-PyObject* KX_MouseFocusSensor::PyGetRayTarget(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
- PyObject *retVal = PyList_New(3);
-
- PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_prevTargetPoint[0]));
- PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_prevTargetPoint[1]));
- PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_prevTargetPoint[2]));
-
- return retVal;
+PyObject* KX_MouseFocusSensor::PyGetRayTarget(PyObject* self) {
+ return PyObjectFrom(m_prevTargetPoint);
}
/* getRayTarget */
@@ -434,16 +395,8 @@ const char KX_MouseFocusSensor::GetRaySource_doc[] =
"getRaySource()\n"
"\tReturns the source of the ray that seeks the focus object,\n"
"\tin worldcoordinates.";
-PyObject* KX_MouseFocusSensor::PyGetRaySource(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
- PyObject *retVal = PyList_New(3);
-
- PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_prevSourcePoint[0]));
- PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_prevSourcePoint[1]));
- PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_prevSourcePoint[2]));
-
- return retVal;
+PyObject* KX_MouseFocusSensor::PyGetRaySource(PyObject* self) {
+ return PyObjectFrom(m_prevSourcePoint);
}
/* eof */
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.h b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
index 704198ce5a3..4979783032c 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.h
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
@@ -89,13 +89,13 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
/* --------------------------------------------------------------------- */
virtual PyObject* _getattr(const char *attr);
- KX_PYMETHOD_DOC(KX_MouseFocusSensor,GetRayTarget);
- KX_PYMETHOD_DOC(KX_MouseFocusSensor,GetRaySource);
+ KX_PYMETHOD_DOC_NOARGS(KX_MouseFocusSensor,GetRayTarget);
+ KX_PYMETHOD_DOC_NOARGS(KX_MouseFocusSensor,GetRaySource);
- KX_PYMETHOD_DOC(KX_MouseFocusSensor,GetHitObject);
- KX_PYMETHOD_DOC(KX_MouseFocusSensor,GetHitPosition);
- KX_PYMETHOD_DOC(KX_MouseFocusSensor,GetHitNormal);
- KX_PYMETHOD_DOC(KX_MouseFocusSensor,GetRayDirection);
+ KX_PYMETHOD_DOC_NOARGS(KX_MouseFocusSensor,GetHitObject);
+ KX_PYMETHOD_DOC_NOARGS(KX_MouseFocusSensor,GetHitPosition);
+ KX_PYMETHOD_DOC_NOARGS(KX_MouseFocusSensor,GetHitNormal);
+ KX_PYMETHOD_DOC_NOARGS(KX_MouseFocusSensor,GetRayDirection);
/* --------------------------------------------------------------------- */
SCA_IObject* m_hitObject;
diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp
index 7ef544618f8..993a6b3d86c 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.cpp
+++ b/source/gameengine/Ketsji/KX_NearSensor.cpp
@@ -37,14 +37,13 @@
#include "PHY_IPhysicsEnvironment.h"
#include "PHY_IPhysicsController.h"
-
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr,
KX_GameObject* gameobj,
- double margin,
- double resetmargin,
+ float margin,
+ float resetmargin,
bool bFindMaterial,
const STR_String& touchedpropname,
class KX_Scene* scene,
@@ -53,6 +52,7 @@ KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr,
:KX_TouchSensor(eventmgr,
gameobj,
bFindMaterial,
+ false,
touchedpropname,
/* scene, */
T),
@@ -240,7 +240,7 @@ bool KX_NearSensor::BroadPhaseFilterCollision(void*obj1,void*obj2)
bool KX_NearSensor::NewHandleCollision(void* obj1,void* obj2,const PHY_CollData * coll_data)
{
// KX_TouchEventManager* toucheventmgr = static_cast<KX_TouchEventManager*>(m_eventmgr);
- KX_GameObject* parent = static_cast<KX_GameObject*>(GetParent());
+// KX_GameObject* parent = static_cast<KX_GameObject*>(GetParent());
// need the mapping from PHY_IPhysicsController to gameobjects now
@@ -272,12 +272,20 @@ bool KX_NearSensor::NewHandleCollision(void* obj1,void* obj2,const PHY_CollData
//}
}
- return DT_CONTINUE;
+ return false; // was DT_CONTINUE; but this was defined in Sumo as false
}
+/* ------------------------------------------------------------------------- */
+/* Python Functions */
+/* ------------------------------------------------------------------------- */
+
+//No methods
+
+/* ------------------------------------------------------------------------- */
+/* Python Integration Hooks */
+/* ------------------------------------------------------------------------- */
-// python embedding
PyTypeObject KX_NearSensor::Type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
@@ -311,17 +319,31 @@ PyParentObject KX_NearSensor::Parents[] = {
PyMethodDef KX_NearSensor::Methods[] = {
- {"setProperty", (PyCFunction) KX_NearSensor::sPySetProperty, METH_VARARGS, (PY_METHODCHAR)SetProperty_doc},
- {"getProperty", (PyCFunction) KX_NearSensor::sPyGetProperty, METH_VARARGS, (PY_METHODCHAR)GetProperty_doc},
- {"getHitObject",(PyCFunction) KX_NearSensor::sPyGetHitObject, METH_VARARGS, (PY_METHODCHAR)GetHitObject_doc},
- {"getHitObjectList", (PyCFunction) KX_NearSensor::sPyGetHitObjectList, METH_VARARGS, (PY_METHODCHAR)GetHitObjectList_doc},
+ //No methods
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_NearSensor::Attributes[] = {
+ KX_PYATTRIBUTE_FLOAT_RW_CHECK("distance", 0, 100, KX_NearSensor, m_Margin, CheckResetDistance),
+ KX_PYATTRIBUTE_FLOAT_RW_CHECK("resetDistance", 0, 100, KX_NearSensor, m_ResetMargin, CheckResetDistance),
+ {NULL} //Sentinel
+};
-PyObject*
-KX_NearSensor::_getattr(const char *attr)
+
+PyObject* KX_NearSensor::_getattr(const char *attr)
{
- _getattr_up(KX_TouchSensor);
+ PyObject* object = _getattr_self(Attributes, this, attr);
+ if (object != NULL)
+ return object;
+
+ _getattr_up(KX_TouchSensor);
}
+int KX_NearSensor::_setattr(const char *attr, PyObject* value)
+{
+ int ret = _setattr_self(Attributes, this, attr, value);
+ if (ret >= 0)
+ return ret;
+
+ return KX_TouchSensor::_setattr(attr, value);
+}
diff --git a/source/gameengine/Ketsji/KX_NearSensor.h b/source/gameengine/Ketsji/KX_NearSensor.h
index 58c7cc7da91..ee03992e734 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.h
+++ b/source/gameengine/Ketsji/KX_NearSensor.h
@@ -42,15 +42,15 @@ class KX_NearSensor : public KX_TouchSensor
{
Py_Header;
protected:
- double m_Margin;
- double m_ResetMargin;
+ float m_Margin;
+ float m_ResetMargin;
KX_Scene* m_scene;
KX_ClientObjectInfo* m_client_info;
public:
KX_NearSensor(class SCA_EventManager* eventmgr,
class KX_GameObject* gameobj,
- double margin,
- double resetmargin,
+ float margin,
+ float resetmargin,
bool bFindMaterial,
const STR_String& touchedpropname,
class KX_Scene* scene,
@@ -78,8 +78,25 @@ public:
virtual bool BroadPhaseFilterCollision(void*obj1,void*obj2);
virtual void RegisterSumo(KX_TouchEventManager *touchman);
virtual void UnregisterSumo(KX_TouchEventManager* touchman);
-
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
virtual PyObject* _getattr(const char *attr);
+ virtual int _setattr(const char *attr, PyObject* value);
+
+ //No methods
+
+ //This method is used to make sure the distance does not exceed the reset distance
+ static int CheckResetDistance(void *self, const PyAttributeDef*)
+ {
+ KX_NearSensor* sensor = reinterpret_cast<KX_NearSensor*>(self);
+
+ if (sensor->m_Margin > sensor->m_ResetMargin)
+ sensor->m_ResetMargin = sensor->m_Margin;
+
+ return 0;
+ }
};
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
index 9a620998538..0666261b470 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
@@ -65,12 +65,12 @@ KX_ObjectActuator(
m_current_linear_factor(0.0),
m_current_angular_factor(0.0),
m_damping(damping),
+ m_previous_error(0.0,0.0,0.0),
+ m_error_accumulator(0.0,0.0,0.0),
m_bitLocalFlag (flag),
m_active_combined_velocity (false),
m_linear_damping_active(false),
- m_angular_damping_active(false),
- m_error_accumulator(0.0,0.0,0.0),
- m_previous_error(0.0,0.0,0.0)
+ m_angular_damping_active(false)
{
if (m_bitLocalFlag.ServoControl)
{
@@ -332,6 +332,10 @@ PyMethodDef KX_ObjectActuator::Methods[] = {
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_ObjectActuator::Attributes[] = {
+ { NULL } //Sentinel
+};
+
PyObject* KX_ObjectActuator::_getattr(const char *attr) {
_getattr_up(SCA_IActuator);
};
diff --git a/source/gameengine/Ketsji/KX_ParentActuator.cpp b/source/gameengine/Ketsji/KX_ParentActuator.cpp
index 5a908186235..84d7ccb9c05 100644
--- a/source/gameengine/Ketsji/KX_ParentActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ParentActuator.cpp
@@ -172,6 +172,10 @@ PyMethodDef KX_ParentActuator::Methods[] = {
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_ParentActuator::Attributes[] = {
+ { NULL } //Sentinel
+};
+
PyObject* KX_ParentActuator::_getattr(const char *attr) {
if (!strcmp(attr, "object")) {
diff --git a/source/gameengine/Ketsji/KX_PolyProxy.cpp b/source/gameengine/Ketsji/KX_PolyProxy.cpp
index 1c9e2a49c11..b4bdd77fb66 100644
--- a/source/gameengine/Ketsji/KX_PolyProxy.cpp
+++ b/source/gameengine/Ketsji/KX_PolyProxy.cpp
@@ -77,6 +77,10 @@ PyMethodDef KX_PolyProxy::Methods[] = {
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_PolyProxy::Attributes[] = {
+ { NULL } //Sentinel
+};
+
PyObject* KX_PolyProxy::_getattr(const char *attr)
{
if (!strcmp(attr, "matname"))
@@ -146,8 +150,8 @@ PyObject* KX_PolyProxy::_getattr(const char *attr)
}
KX_PolyProxy::KX_PolyProxy(const RAS_MeshObject*mesh, RAS_Polygon* polygon)
-: m_mesh((RAS_MeshObject*)mesh),
- m_polygon(polygon)
+: m_polygon(polygon),
+ m_mesh((RAS_MeshObject*)mesh)
{
}
diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
index 52c5b013e65..bbaf697b168 100644
--- a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
@@ -180,6 +180,9 @@ PyMethodDef KX_PolygonMaterial::Methods[] = {
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_PolygonMaterial::Attributes[] = {
+ { NULL } //Sentinel
+};
PyTypeObject KX_PolygonMaterial::Type = {
PyObject_HEAD_INIT(&PyType_Type)
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index c3ae3d0ec52..d974d67bf33 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -47,6 +47,7 @@
#include "KX_PyConstraintBinding.h"
#include "KX_KetsjiEngine.h"
+#include "KX_RadarSensor.h"
#include "SCA_IInputDevice.h"
#include "SCA_PropertySensor.h"
@@ -196,7 +197,7 @@ static PyObject* gPyGetSpectrum(PyObject*)
}
-
+#if 0 // unused
static PyObject* gPyStartDSP(PyObject*, PyObject* args)
{
SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
@@ -213,7 +214,7 @@ static PyObject* gPyStartDSP(PyObject*, PyObject* args)
Py_RETURN_NONE;
}
-
+#endif
static PyObject* gPyStopDSP(PyObject*, PyObject* args)
@@ -257,7 +258,7 @@ static PyObject* gPySetPhysicsTicRate(PyObject*, PyObject* args)
PHY_GetActiveEnvironment()->setFixedTimeStep(true,ticrate);
Py_RETURN_NONE;
}
-
+#if 0 // unused
static PyObject* gPySetPhysicsDebug(PyObject*, PyObject* args)
{
int debugMode;
@@ -267,7 +268,7 @@ static PyObject* gPySetPhysicsDebug(PyObject*, PyObject* args)
PHY_GetActiveEnvironment()->setDebugMode(debugMode);
Py_RETURN_NONE;
}
-
+#endif
static PyObject* gPyGetPhysicsTicRate(PyObject*)
@@ -329,6 +330,32 @@ static PyObject* gPyGetCurrentScene(PyObject* self)
return (PyObject*) gp_KetsjiScene;
}
+static STR_String gPyGetSceneList_doc =
+"getSceneList()\n"
+"Return a list of converted scenes.\n";
+static PyObject* gPyGetSceneList(PyObject* self)
+{
+ KX_KetsjiEngine* m_engine = KX_GetActiveEngine();
+ //CListValue* list = new CListValue();
+ PyObject* list;
+ KX_SceneList* scenes = m_engine->CurrentScenes();
+ int numScenes = scenes->size();
+ int i;
+
+ list = PyList_New(numScenes);
+
+ for (i=0;i<numScenes;i++)
+ {
+ KX_Scene* scene = scenes->at(i);
+ //list->Add(scene);
+ PyList_SET_ITEM(list, i, scene);
+ Py_INCREF(scene);
+
+ }
+
+ return (PyObject*)list;
+}
+
static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
{
#define pprint(x) std::cout << x << std::endl;
@@ -408,6 +435,8 @@ static struct PyMethodDef game_methods[] = {
METH_NOARGS, (PY_METHODCHAR)SCA_PythonController::sPyGetCurrentController__doc__},
{"getCurrentScene", (PyCFunction) gPyGetCurrentScene,
METH_NOARGS, (PY_METHODCHAR)gPyGetCurrentScene_doc.Ptr()},
+ {"getSceneList", (PyCFunction) gPyGetSceneList,
+ METH_NOARGS, (PY_METHODCHAR)gPyGetSceneList_doc.Ptr()},
{"addActiveActuator",(PyCFunction) SCA_PythonController::sPyAddActiveActuator,
METH_VARARGS, (PY_METHODCHAR)SCA_PythonController::sPyAddActiveActuator__doc__},
{"getRandomFloat",(PyCFunction) gPyGetRandomFloat,
@@ -1032,6 +1061,14 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, KX_STATE29, (1<<28));
KX_MACRO_addTypesToDict(d, KX_STATE30, (1<<29));
+ /* Radar Sensor */
+ KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_X, KX_RadarSensor::KX_RADAR_AXIS_POS_X);
+ KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Y, KX_RadarSensor::KX_RADAR_AXIS_POS_Y);
+ KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Z, KX_RadarSensor::KX_RADAR_AXIS_POS_Z);
+ KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_X, KX_RadarSensor::KX_RADAR_AXIS_NEG_Y);
+ KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Y, KX_RadarSensor::KX_RADAR_AXIS_NEG_X);
+ KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Z, KX_RadarSensor::KX_RADAR_AXIS_NEG_Z);
+
// Check for errors
if (PyErr_Occurred())
{
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp
index 1321b862463..fa8998cd81d 100644
--- a/source/gameengine/Ketsji/KX_RadarSensor.cpp
+++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp
@@ -28,6 +28,7 @@
#include "KX_RadarSensor.h"
#include "KX_GameObject.h"
+#include "KX_PyMath.h"
#include "PHY_IPhysicsController.h"
#ifdef HAVE_CONFIG_H
@@ -170,8 +171,18 @@ void KX_RadarSensor::SynchronizeTransform()
{
}
}
- m_cone_origin = trans.getOrigin();
- m_cone_target = trans(MT_Point3(0, -m_coneheight/2.0 ,0));
+
+ //Using a temp variable to translate MT_Point3 to float[3].
+ //float[3] works better for the Python interface.
+ MT_Point3 temp = trans.getOrigin();
+ m_cone_origin[0] = temp[0];
+ m_cone_origin[1] = temp[1];
+ m_cone_origin[2] = temp[2];
+
+ temp = trans(MT_Point3(0, -m_coneheight/2.0 ,0));
+ m_cone_target[0] = temp[0];
+ m_cone_target[1] = temp[1];
+ m_cone_target[2] = temp[2];
if (m_physCtrl)
@@ -186,10 +197,58 @@ void KX_RadarSensor::SynchronizeTransform()
}
/* ------------------------------------------------------------------------- */
-/* Python functions */
+/* Python Functions */
/* ------------------------------------------------------------------------- */
-/* Integration hooks ------------------------------------------------------- */
+//Deprecated ----->
+/* getConeOrigin */
+const char KX_RadarSensor::GetConeOrigin_doc[] =
+"getConeOrigin()\n"
+"\tReturns the origin of the cone with which to test. The origin\n"
+"\tis in the middle of the cone.";
+PyObject* KX_RadarSensor::PyGetConeOrigin(PyObject* self) {
+ ShowDeprecationWarning("getConeOrigin()", "the coneOrigin property");
+
+ PyObject *retVal = PyList_New(3);
+
+ PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_cone_origin[0]));
+ PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_cone_origin[1]));
+ PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_cone_origin[2]));
+
+ return retVal;
+}
+
+/* getConeOrigin */
+const char KX_RadarSensor::GetConeTarget_doc[] =
+"getConeTarget()\n"
+"\tReturns the center of the bottom face of the cone with which to test.\n";
+PyObject* KX_RadarSensor::PyGetConeTarget(PyObject* self) {
+ ShowDeprecationWarning("getConeTarget()", "the coneTarget property");
+
+ PyObject *retVal = PyList_New(3);
+
+ PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_cone_target[0]));
+ PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_cone_target[1]));
+ PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_cone_target[2]));
+
+ return retVal;
+}
+
+/* getConeHeight */
+const char KX_RadarSensor::GetConeHeight_doc[] =
+"getConeHeight()\n"
+"\tReturns the height of the cone with which to test.\n";
+PyObject* KX_RadarSensor::PyGetConeHeight(PyObject* self) {
+
+ ShowDeprecationWarning("getConeHeight()", "the distance property");
+
+ return PyFloat_FromDouble(m_coneheight);
+}
+//<----- Deprecated
+
+/* ------------------------------------------------------------------------- */
+/* Python Integration Hooks */
+/* ------------------------------------------------------------------------- */
PyTypeObject KX_RadarSensor::Type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
@@ -220,60 +279,39 @@ PyParentObject KX_RadarSensor::Parents[] = {
};
PyMethodDef KX_RadarSensor::Methods[] = {
+ //Deprecated ----->
{"getConeOrigin", (PyCFunction) KX_RadarSensor::sPyGetConeOrigin,
METH_VARARGS, (PY_METHODCHAR)GetConeOrigin_doc},
{"getConeTarget", (PyCFunction) KX_RadarSensor::sPyGetConeTarget,
METH_VARARGS, (PY_METHODCHAR)GetConeTarget_doc},
{"getConeHeight", (PyCFunction) KX_RadarSensor::sPyGetConeHeight,
METH_VARARGS, (PY_METHODCHAR)GetConeHeight_doc},
- {NULL,NULL,NULL,NULL} //Sentinel
+ //<-----
+ {NULL} //Sentinel
};
-PyObject* KX_RadarSensor::_getattr(const char *attr) {
- _getattr_up(KX_TouchSensor);
-}
-
-/* getConeOrigin */
-const char KX_RadarSensor::GetConeOrigin_doc[] =
-"getConeOrigin()\n"
-"\tReturns the origin of the cone with which to test. The origin\n"
-"\tis in the middle of the cone.";
-PyObject* KX_RadarSensor::PyGetConeOrigin(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
- PyObject *retVal = PyList_New(3);
-
- PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_cone_origin[0]));
- PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_cone_origin[1]));
- PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_cone_origin[2]));
-
- return retVal;
-}
+PyAttributeDef KX_RadarSensor::Attributes[] = {
+ KX_PYATTRIBUTE_FLOAT_ARRAY_RO("coneOrigin", KX_RadarSensor, m_cone_origin, 3),
+ KX_PYATTRIBUTE_FLOAT_ARRAY_RO("coneTarget", KX_RadarSensor, m_cone_target, 3),
+ KX_PYATTRIBUTE_FLOAT_RW("angle", 0, 360, KX_RadarSensor, m_coneradius),
+ KX_PYATTRIBUTE_INT_RW("axis", 0, 5, true, KX_RadarSensor, m_axis),
+ {NULL} //Sentinel
+};
-/* getConeOrigin */
-const char KX_RadarSensor::GetConeTarget_doc[] =
-"getConeTarget()\n"
-"\tReturns the center of the bottom face of the cone with which to test.\n";
-PyObject* KX_RadarSensor::PyGetConeTarget(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
- PyObject *retVal = PyList_New(3);
-
- PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_cone_target[0]));
- PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_cone_target[1]));
- PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_cone_target[2]));
-
- return retVal;
-}
+PyObject* KX_RadarSensor::_getattr(const char *attr)
+{
+ PyObject* object = _getattr_self(Attributes, this, attr);
+ if (object != NULL)
+ return object;
-/* getConeOrigin */
-const char KX_RadarSensor::GetConeHeight_doc[] =
-"getConeHeight()\n"
-"\tReturns the height of the cone with which to test.\n";
-PyObject* KX_RadarSensor::PyGetConeHeight(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
- return PyFloat_FromDouble(m_coneheight);
+ _getattr_up(KX_NearSensor);
}
+int KX_RadarSensor::_setattr(const char *attr, PyObject* value)
+{
+ int ret = _setattr_self(Attributes, this, attr, value);
+ if (ret >= 0)
+ return ret;
+ return KX_NearSensor::_setattr(attr, value);
+}
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.h b/source/gameengine/Ketsji/KX_RadarSensor.h
index f8f80725145..6dfe0c42f5d 100644
--- a/source/gameengine/Ketsji/KX_RadarSensor.h
+++ b/source/gameengine/Ketsji/KX_RadarSensor.h
@@ -40,23 +40,23 @@ class KX_RadarSensor : public KX_NearSensor
protected:
Py_Header;
- MT_Scalar m_coneradius;
+ float m_coneradius;
/**
* Height of the cone.
*/
- MT_Scalar m_coneheight;
+ float m_coneheight;
int m_axis;
/**
* The previous position of the origin of the cone.
*/
- MT_Point3 m_cone_origin;
+ float m_cone_origin[3];
/**
* The previous direction of the cone (origin to bottom plane).
*/
- MT_Point3 m_cone_target;
+ float m_cone_target[3];
public:
@@ -80,13 +80,23 @@ public:
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
-
- virtual PyObject* _getattr(const char *attr);
+ enum RadarAxis {
+ KX_RADAR_AXIS_POS_X = 0,
+ KX_RADAR_AXIS_POS_Y,
+ KX_RADAR_AXIS_POS_Z,
+ KX_RADAR_AXIS_NEG_X,
+ KX_RADAR_AXIS_NEG_Y,
+ KX_RADAR_AXIS_NEG_Z
+ };
- KX_PYMETHOD_DOC(KX_RadarSensor,GetConeOrigin);
- KX_PYMETHOD_DOC(KX_RadarSensor,GetConeTarget);
- KX_PYMETHOD_DOC(KX_RadarSensor,GetConeHeight);
+ virtual PyObject* _getattr(const char *attr);
+ virtual int _setattr(const char *attr, PyObject* value);
+ //Deprecated ----->
+ KX_PYMETHOD_DOC_NOARGS(KX_RadarSensor,GetConeOrigin);
+ KX_PYMETHOD_DOC_NOARGS(KX_RadarSensor,GetConeTarget);
+ KX_PYMETHOD_DOC_NOARGS(KX_RadarSensor,GetConeHeight);
+ //<-----
};
#endif //__KX_RADAR_SENSOR_H
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp
index b8ebce28814..ce12b983147 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.cpp
+++ b/source/gameengine/Ketsji/KX_RaySensor.cpp
@@ -38,6 +38,7 @@
#include "KX_GameObject.h"
#include "KX_Scene.h"
#include "KX_RayCast.h"
+#include "KX_PyMath.h"
#include "PHY_IPhysicsEnvironment.h"
#include "KX_IPhysicsController.h"
#include "PHY_IPhysicsController.h"
@@ -179,8 +180,8 @@ bool KX_RaySensor::Evaluate(CValue* event)
bool reset = m_reset && m_level;
m_rayHit = false;
m_hitObject = NULL;
- m_hitPosition = MT_Vector3(0,0,0);
- m_hitNormal = MT_Vector3(1,0,0);
+ m_hitPosition.setValue(0,0,0);
+ m_hitNormal.setValue(1,0,0);
KX_GameObject* obj = (KX_GameObject*)GetParent();
MT_Point3 frompoint = obj->NodeGetWorldPosition();
@@ -335,19 +336,21 @@ PyParentObject KX_RaySensor::Parents[] = {
};
PyMethodDef KX_RaySensor::Methods[] = {
- {"getHitObject",(PyCFunction) KX_RaySensor::sPyGetHitObject,METH_VARARGS, (PY_METHODCHAR)GetHitObject_doc},
- {"getHitPosition",(PyCFunction) KX_RaySensor::sPyGetHitPosition,METH_VARARGS, (PY_METHODCHAR)GetHitPosition_doc},
- {"getHitNormal",(PyCFunction) KX_RaySensor::sPyGetHitNormal,METH_VARARGS, (PY_METHODCHAR)GetHitNormal_doc},
- {"getRayDirection",(PyCFunction) KX_RaySensor::sPyGetRayDirection,METH_VARARGS, (PY_METHODCHAR)GetRayDirection_doc},
+ {"getHitObject",(PyCFunction) KX_RaySensor::sPyGetHitObject,METH_NOARGS, (PY_METHODCHAR)GetHitObject_doc},
+ {"getHitPosition",(PyCFunction) KX_RaySensor::sPyGetHitPosition,METH_NOARGS, (PY_METHODCHAR)GetHitPosition_doc},
+ {"getHitNormal",(PyCFunction) KX_RaySensor::sPyGetHitNormal,METH_NOARGS, (PY_METHODCHAR)GetHitNormal_doc},
+ {"getRayDirection",(PyCFunction) KX_RaySensor::sPyGetRayDirection,METH_NOARGS, (PY_METHODCHAR)GetRayDirection_doc},
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_RaySensor::Attributes[] = {
+ { NULL } //Sentinel
+};
+
const char KX_RaySensor::GetHitObject_doc[] =
"getHitObject()\n"
"\tReturns the name of the object that was hit by this ray.\n";
-PyObject* KX_RaySensor::PyGetHitObject(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_RaySensor::PyGetHitObject(PyObject* self)
{
if (m_hitObject)
{
@@ -360,60 +363,25 @@ PyObject* KX_RaySensor::PyGetHitObject(PyObject* self,
const char KX_RaySensor::GetHitPosition_doc[] =
"getHitPosition()\n"
"\tReturns the position (in worldcoordinates) where the object was hit by this ray.\n";
-PyObject* KX_RaySensor::PyGetHitPosition(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_RaySensor::PyGetHitPosition(PyObject* self)
{
-
- MT_Point3 pos = m_hitPosition;
-
- PyObject* resultlist = PyList_New(3);
- int index;
- for (index=0;index<3;index++)
- {
- PyList_SetItem(resultlist,index,PyFloat_FromDouble(pos[index]));
- }
- return resultlist;
-
+ return PyObjectFrom(m_hitPosition);
}
const char KX_RaySensor::GetRayDirection_doc[] =
"getRayDirection()\n"
"\tReturns the direction from the ray (in worldcoordinates) .\n";
-PyObject* KX_RaySensor::PyGetRayDirection(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_RaySensor::PyGetRayDirection(PyObject* self)
{
-
- MT_Vector3 dir = m_rayDirection;
-
- PyObject* resultlist = PyList_New(3);
- int index;
- for (index=0;index<3;index++)
- {
- PyList_SetItem(resultlist,index,PyFloat_FromDouble(dir[index]));
- }
- return resultlist;
-
+ return PyObjectFrom(m_rayDirection);
}
const char KX_RaySensor::GetHitNormal_doc[] =
"getHitNormal()\n"
"\tReturns the normal (in worldcoordinates) of the object at the location where the object was hit by this ray.\n";
-PyObject* KX_RaySensor::PyGetHitNormal(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_RaySensor::PyGetHitNormal(PyObject* self)
{
- MT_Vector3 pos = m_hitNormal;
-
- PyObject* resultlist = PyList_New(3);
- int index;
- for (index=0;index<3;index++)
- {
- PyList_SetItem(resultlist,index,PyFloat_FromDouble(pos[index]));
- }
- return resultlist;
-
+ return PyObjectFrom(m_hitNormal);
}
diff --git a/source/gameengine/Ketsji/KX_RaySensor.h b/source/gameengine/Ketsji/KX_RaySensor.h
index 2baec12f74e..09d8bc1369a 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.h
+++ b/source/gameengine/Ketsji/KX_RaySensor.h
@@ -74,10 +74,10 @@ public:
bool RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data);
bool NeedRayCast(KX_ClientObjectInfo* client);
- KX_PYMETHOD_DOC(KX_RaySensor,GetHitObject);
- KX_PYMETHOD_DOC(KX_RaySensor,GetHitPosition);
- KX_PYMETHOD_DOC(KX_RaySensor,GetHitNormal);
- KX_PYMETHOD_DOC(KX_RaySensor,GetRayDirection);
+ KX_PYMETHOD_DOC_NOARGS(KX_RaySensor,GetHitObject);
+ KX_PYMETHOD_DOC_NOARGS(KX_RaySensor,GetHitPosition);
+ KX_PYMETHOD_DOC_NOARGS(KX_RaySensor,GetHitNormal);
+ KX_PYMETHOD_DOC_NOARGS(KX_RaySensor,GetRayDirection);
virtual PyObject* _getattr(const char *attr);
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
index 017ab5d6c97..68b704f4889 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
@@ -204,6 +204,9 @@ PyMethodDef KX_SCA_AddObjectActuator::Methods[] = {
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_SCA_AddObjectActuator::Attributes[] = {
+ { NULL } //Sentinel
+};
PyObject* KX_SCA_AddObjectActuator::_getattr(const char *attr)
{
diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
index 1aba05c1d83..394bb667728 100644
--- a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
@@ -85,6 +85,9 @@ PyMethodDef KX_SCA_DynamicActuator::Methods[] = {
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_SCA_DynamicActuator::Attributes[] = {
+ { NULL } //Sentinel
+};
PyObject* KX_SCA_DynamicActuator::_getattr(const char *attr)
diff --git a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
index 443921d22b0..9268a1df5f0 100644
--- a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
@@ -127,6 +127,9 @@ PyMethodDef KX_SCA_EndObjectActuator::Methods[] = {
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_SCA_EndObjectActuator::Attributes[] = {
+ { NULL } //Sentinel
+};
PyObject* KX_SCA_EndObjectActuator::_getattr(const char *attr)
{
diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
index ccc3b8fdb18..502990b2b27 100644
--- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
@@ -89,7 +89,9 @@ PyMethodDef KX_SCA_ReplaceMeshActuator::Methods[] = {
{NULL,NULL} //Sentinel
};
-
+PyAttributeDef KX_SCA_ReplaceMeshActuator::Attributes[] = {
+ { NULL } //Sentinel
+};
PyObject* KX_SCA_ReplaceMeshActuator::_getattr(const char *attr)
{
diff --git a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
index d651373869a..151270cbd68 100644
--- a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
+++ b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
@@ -97,11 +97,11 @@ UpdateChildCoordinates(
child_transform = parent_matrix * child_transform;
// Recompute the child transform components from the transform.
- child_w_scale = MT_Vector3(
+ child_w_scale.setValue(
MT_Vector3(child_transform[0][0], child_transform[0][1], child_transform[0][2]).length(),
MT_Vector3(child_transform[1][0], child_transform[1][1], child_transform[1][2]).length(),
MT_Vector3(child_transform[2][0], child_transform[2][1], child_transform[2][2]).length());
- child_w_rotation = MT_Matrix3x3(child_transform[0][0], child_transform[0][1], child_transform[0][2],
+ child_w_rotation.setValue(child_transform[0][0], child_transform[0][1], child_transform[0][2],
child_transform[1][0], child_transform[1][1], child_transform[1][2],
child_transform[2][0], child_transform[2][1], child_transform[2][2]);
child_w_rotation.scale(1.0/child_w_scale[0], 1.0/child_w_scale[1], 1.0/child_w_scale[2]);
@@ -113,16 +113,15 @@ UpdateChildCoordinates(
}
}
- if (!valid_parent_transform)
+ if (valid_parent_transform)
{
- child_w_scale = child_scale;
- child_w_pos = child_pos;
- child_w_rotation = child_rotation;
+ child->SetWorldScale(child_w_scale);
+ child->SetWorldPosition(child_w_pos);
+ child->SetWorldOrientation(child_w_rotation);
+ }
+ else {
+ child->SetWorldFromLocalTransform();
}
-
- child->SetWorldScale(child_w_scale);
- child->SetWorldPosition(child_w_pos);
- child->SetWorldOrientation(child_w_rotation);
return valid_parent_transform;
}
diff --git a/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp b/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
index 0c8e7e28771..0729ec8a902 100644
--- a/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
+++ b/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
@@ -55,43 +55,21 @@ UpdateChildCoordinates(
){
MT_assert(child != NULL);
- // This way of accessing child coordinates is a bit cumbersome
- // be nice to have non constant reference access to these values.
-
- const MT_Vector3 & child_scale = child->GetLocalScale();
- const MT_Point3 & child_pos = child->GetLocalPosition();
- const MT_Matrix3x3 & child_rotation = child->GetLocalOrientation();
-
- // the childs world locations which we will update.
-
- MT_Vector3 child_w_scale;
- MT_Point3 child_w_pos;
- MT_Matrix3x3 child_w_rotation;
-
- if (parent) {
-
+ if (parent==NULL) { /* Simple case */
+ child->SetWorldFromLocalTransform();
+ return false;
+ }
+ else {
+ // the childs world locations which we will update.
const MT_Vector3 & p_world_scale = parent->GetWorldScaling();
const MT_Point3 & p_world_pos = parent->GetWorldPosition();
const MT_Matrix3x3 & p_world_rotation = parent->GetWorldOrientation();
- child_w_scale = p_world_scale * child_scale;
- child_w_rotation = p_world_rotation * child_rotation;
-
- child_w_pos = p_world_pos + p_world_scale *
- (p_world_rotation * child_pos);
-
- } else {
-
- child_w_scale = child_scale;
- child_w_pos = child_pos;
- child_w_rotation = child_rotation;
+ child->SetWorldScale(p_world_scale * child->GetLocalScale());
+ child->SetWorldOrientation(p_world_rotation * child->GetLocalOrientation());
+ child->SetWorldPosition(p_world_pos + p_world_scale * (p_world_rotation * child->GetLocalPosition()));
+ return true;
}
-
- child->SetWorldScale(child_w_scale);
- child->SetWorldPosition(child_w_pos);
- child->SetWorldOrientation(child_w_rotation);
-
- return parent != NULL;
}
SG_ParentRelation *
@@ -138,40 +116,14 @@ UpdateChildCoordinates(
){
MT_assert(child != NULL);
-
- const MT_Vector3 & child_scale = child->GetLocalScale();
- const MT_Point3 & child_pos = child->GetLocalPosition();
- const MT_Matrix3x3 & child_rotation = child->GetLocalOrientation();
-
- // the childs world locations which we will update.
+ child->SetWorldScale(child->GetLocalScale());
- MT_Vector3 child_w_scale;
- MT_Point3 child_w_pos;
- MT_Matrix3x3 child_w_rotation;
-
- if (parent) {
-
- // This is a vertex parent so we do not inherit orientation
- // information.
-
- // const MT_Vector3 & p_world_scale = parent->GetWorldScaling(); /*unused*/
- const MT_Point3 & p_world_pos = parent->GetWorldPosition();
- // const MT_Matrix3x3 & p_world_rotation = parent->GetWorldOrientation(); /*unused*/
-
- child_w_scale = child_scale;
- child_w_rotation = child_rotation;
- child_w_pos = p_world_pos + child_pos;
- } else {
-
- child_w_scale = child_scale;
- child_w_pos = child_pos;
- child_w_rotation = child_rotation;
- }
-
- child->SetWorldScale(child_w_scale);
- child->SetWorldPosition(child_w_pos);
- child->SetWorldOrientation(child_w_rotation);
+ if (parent)
+ child->SetWorldPosition(child->GetLocalPosition()+parent->GetWorldPosition());
+ else
+ child->SetWorldPosition(child->GetLocalPosition());
+ child->SetWorldOrientation(child->GetLocalOrientation());
return parent != NULL;
}
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 7fcbf5b54bb..0fded15f1a1 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -1014,6 +1014,12 @@ void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj)
blendmesh->dvert!=NULL; // mesh has vertex group
bool releaseParent = true;
+
+ if (oldblendobj==NULL) {
+ std::cout << "warning: ReplaceMesh() new mesh is not used in an object from the current scene, you will get incorrect behavior" << std::endl;
+ bHasShapeKey= bHasDvert= bHasArmature= false;
+ }
+
if (bHasShapeKey)
{
BL_ShapeDeformer* shapeDeformer;
@@ -1511,14 +1517,6 @@ double KX_Scene::getSuspendedDelta()
//----------------------------------------------------------------------------
//Python
-PyMethodDef KX_Scene::Methods[] = {
- KX_PYMETHODTABLE_NOARGS(KX_Scene, getLightList),
- KX_PYMETHODTABLE_NOARGS(KX_Scene, getObjectList),
- KX_PYMETHODTABLE_NOARGS(KX_Scene, getName),
-
- {NULL,NULL} //Sentinel
-};
-
PyTypeObject KX_Scene::Type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
@@ -1544,6 +1542,19 @@ PyParentObject KX_Scene::Parents[] = {
NULL
};
+PyMethodDef KX_Scene::Methods[] = {
+ KX_PYMETHODTABLE(KX_Scene, getLightList),
+ KX_PYMETHODTABLE(KX_Scene, getObjectList),
+ KX_PYMETHODTABLE(KX_Scene, getName),
+ KX_PYMETHODTABLE(KX_Scene, addObject),
+
+ {NULL,NULL} //Sentinel
+};
+
+PyAttributeDef KX_Scene::Attributes[] = {
+ { NULL } //Sentinel
+};
+
PyObject* KX_Scene::_getattr(const char *attr)
{
if (!strcmp(attr, "name"))
@@ -1612,3 +1623,25 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_Scene, getName,
{
return PyString_FromString(GetName());
}
+
+KX_PYMETHODDEF_DOC(KX_Scene, addObject,
+"addObject(object, other, time=0)\n"
+"Returns the added object.\n")
+{
+ PyObject *pyob, *pyother;
+ KX_GameObject *ob, *other;
+
+ int time = 0;
+
+ if (!PyArg_ParseTuple(args, "OO|i", &pyob, &pyother, &time))
+ return NULL;
+
+ if (!ConvertPythonToGameObject(pyob, &ob, false)
+ || !ConvertPythonToGameObject(pyother, &other, false))
+ return NULL;
+
+
+ SCA_IObject* replica = AddReplicaObject((SCA_IObject*)ob, other, time);
+ replica->AddRef();
+ return replica;
+} \ No newline at end of file
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index e4d4b6fe2cd..962db1a9b96 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -550,6 +550,7 @@ public:
KX_PYMETHOD_DOC_NOARGS(KX_Scene, getLightList);
KX_PYMETHOD_DOC_NOARGS(KX_Scene, getObjectList);
KX_PYMETHOD_DOC_NOARGS(KX_Scene, getName);
+ KX_PYMETHOD_DOC(KX_Scene, addObject);
/*
KX_PYMETHOD_DOC(KX_Scene, getActiveCamera);
KX_PYMETHOD_DOC(KX_Scene, getActiveCamera);
@@ -567,7 +568,9 @@ public:
virtual PyObject* _getattr(const char *attr); /* name, active_camera, gravity, suspended, viewport, framing, activity_culling, activity_culling_radius */
virtual int _setattr(const char *attr, PyObject *pyvalue);
virtual int _delattr(const char *attr);
+ virtual PyObject* _repr(void) { return PyString_FromString(GetName().ReadPtr()); }
+
/**
* Sets the time the scene was suspended
*/
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp
index 8e33177cf3a..1cad4e21352 100644
--- a/source/gameengine/Ketsji/KX_SceneActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp
@@ -268,7 +268,9 @@ PyMethodDef KX_SceneActuator::Methods[] =
{NULL,NULL} //Sentinel
};
-
+PyAttributeDef KX_SceneActuator::Attributes[] = {
+ { NULL } //Sentinel
+};
PyObject* KX_SceneActuator::_getattr(const char *attr)
{
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
index 37604518486..6de1d67bfdb 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -285,7 +285,9 @@ PyMethodDef KX_SoundActuator::Methods[] = {
{NULL,NULL,NULL,NULL} //Sentinel
};
-
+PyAttributeDef KX_SoundActuator::Attributes[] = {
+ { NULL } //Sentinel
+};
PyObject* KX_SoundActuator::_getattr(const char *attr)
{
@@ -444,7 +446,7 @@ PyObject* KX_SoundActuator::PySetLooping(PyObject* self, PyObject* args, PyObjec
PyObject* KX_SoundActuator::PyGetLooping(PyObject* self, PyObject* args, PyObject* kwds)
{
- int looping = (m_soundObject) ? m_soundObject->GetLoopMode() : SND_LOOP_OFF;
+ int looping = (m_soundObject) ? m_soundObject->GetLoopMode() : (int)SND_LOOP_OFF;
PyObject* result = PyInt_FromLong(looping);
return result;
diff --git a/source/gameengine/Ketsji/KX_StateActuator.cpp b/source/gameengine/Ketsji/KX_StateActuator.cpp
index cd5c5d29ab1..0de4da79bd8 100644
--- a/source/gameengine/Ketsji/KX_StateActuator.cpp
+++ b/source/gameengine/Ketsji/KX_StateActuator.cpp
@@ -146,6 +146,10 @@ KX_StateActuator::Methods[] = {
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_StateActuator::Attributes[] = {
+ { NULL } //Sentinel
+};
+
PyObject* KX_StateActuator::_getattr(const char *attr)
{
_getattr_up(SCA_IActuator);
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp
index 117adb44742..705b54edd37 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.cpp
+++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp
@@ -34,7 +34,9 @@
#include "SCA_LogicManager.h"
#include "KX_GameObject.h"
#include "KX_TouchEventManager.h"
-#include "KX_SumoPhysicsController.h"
+
+#include "PHY_IPhysicsController.h"
+
#include <iostream>
#include "PHY_IPhysicsEnvironment.h"
@@ -57,6 +59,7 @@ void KX_TouchSensor::EndFrame() {
m_colliders->ReleaseAndRemoveAll();
m_hitObject = NULL;
m_bTriggered = false;
+ m_bColliderHash = 0;
}
void KX_TouchSensor::UnregisterToManager()
@@ -70,7 +73,6 @@ bool KX_TouchSensor::Evaluate(CValue* event)
{
bool result = false;
bool reset = m_reset && m_level;
-
m_reset = false;
if (m_bTriggered != m_bLastTriggered)
{
@@ -82,13 +84,24 @@ bool KX_TouchSensor::Evaluate(CValue* event)
if (reset)
// force an event
result = true;
+
+ if (m_bTouchPulse) { /* pulse on changes to the colliders */
+ int count = m_colliders->GetCount();
+
+ if (m_bLastCount!=count || m_bColliderHash!=m_bLastColliderHash) {
+ m_bLastCount = count;
+ m_bLastColliderHash= m_bColliderHash;
+ result = true;
+ }
+ }
return result;
}
-KX_TouchSensor::KX_TouchSensor(SCA_EventManager* eventmgr,KX_GameObject* gameobj,bool bFindMaterial,const STR_String& touchedpropname,PyTypeObject* T)
+KX_TouchSensor::KX_TouchSensor(SCA_EventManager* eventmgr,KX_GameObject* gameobj,bool bFindMaterial,bool bTouchPulse,const STR_String& touchedpropname,PyTypeObject* T)
:SCA_ISensor(gameobj,eventmgr,T),
m_touchedpropname(touchedpropname),
m_bFindMaterial(bFindMaterial),
+m_bTouchPulse(bTouchPulse),
m_eventmgr(eventmgr)
/*m_sumoObj(sumoObj),*/
{
@@ -114,6 +127,8 @@ void KX_TouchSensor::Init()
m_bCollision = false;
m_bTriggered = false;
m_bLastTriggered = (m_invert)?true:false;
+ m_bLastCount = 0;
+ m_bColliderHash = m_bLastColliderHash = 0;
m_hitObject = NULL;
m_reset = true;
}
@@ -189,8 +204,6 @@ bool KX_TouchSensor::NewHandleCollision(void*object1,void*object2,const PHY_Coll
if (m_links && !m_suspended &&
gameobj && (gameobj != parent) && client_info->isActor())
{
- if (!m_colliders->SearchValue(gameobj))
- m_colliders->Add(gameobj->AddRef());
bool found = m_touchedpropname.IsEmpty();
if (!found)
@@ -208,13 +221,19 @@ bool KX_TouchSensor::NewHandleCollision(void*object1,void*object2,const PHY_Coll
}
if (found)
{
+ if (!m_colliders->SearchValue(gameobj)) {
+ m_colliders->Add(gameobj->AddRef());
+
+ if (m_bTouchPulse)
+ m_bColliderHash += (uint_ptr)(static_cast<void *>(&gameobj));
+ }
m_bTriggered = true;
m_hitObject = gameobj;
//printf("KX_TouchSensor::HandleCollision\n");
}
}
- return DT_CONTINUE;
+ return false; // was DT_CONTINUE but this was defined in sumo as false.
}
@@ -250,21 +269,53 @@ PyParentObject KX_TouchSensor::Parents[] = {
};
PyMethodDef KX_TouchSensor::Methods[] = {
+ //Deprecated ----->
{"setProperty",
- (PyCFunction) KX_TouchSensor::sPySetProperty, METH_VARARGS, (PY_METHODCHAR)SetProperty_doc},
+ (PyCFunction) KX_TouchSensor::sPySetProperty, METH_O, (PY_METHODCHAR)SetProperty_doc},
{"getProperty",
- (PyCFunction) KX_TouchSensor::sPyGetProperty, METH_VARARGS, (PY_METHODCHAR)GetProperty_doc},
+ (PyCFunction) KX_TouchSensor::sPyGetProperty, METH_NOARGS, (PY_METHODCHAR)GetProperty_doc},
{"getHitObject",
- (PyCFunction) KX_TouchSensor::sPyGetHitObject, METH_VARARGS, (PY_METHODCHAR)GetHitObject_doc},
+ (PyCFunction) KX_TouchSensor::sPyGetHitObject, METH_NOARGS, (PY_METHODCHAR)GetHitObject_doc},
{"getHitObjectList",
- (PyCFunction) KX_TouchSensor::sPyGetHitObjectList, METH_VARARGS, (PY_METHODCHAR)GetHitObjectList_doc},
+ (PyCFunction) KX_TouchSensor::sPyGetHitObjectList, METH_NOARGS, (PY_METHODCHAR)GetHitObjectList_doc},
+ //<-----
{NULL,NULL} //Sentinel
};
-PyObject* KX_TouchSensor::_getattr(const char *attr) {
+PyAttributeDef KX_TouchSensor::Attributes[] = {
+ KX_PYATTRIBUTE_STRING_RW("property",0,100,false,KX_TouchSensor,m_touchedpropname),
+ KX_PYATTRIBUTE_BOOL_RW("useMaterial",KX_TouchSensor,m_bFindMaterial),
+ KX_PYATTRIBUTE_BOOL_RW("pulseCollisions",KX_TouchSensor,m_bTouchPulse),
+ KX_PYATTRIBUTE_DUMMY("objectHit"),
+ KX_PYATTRIBUTE_DUMMY("objectHitList"),
+ { NULL } //Sentinel
+};
+
+PyObject* KX_TouchSensor::_getattr(const char *attr)
+{
+ if (!strcmp(attr, "objectHit")) {
+ if (m_hitObject) return m_hitObject->AddRef();
+ else Py_RETURN_NONE;
+ }
+ if (!strcmp(attr, "objectHitList")) {
+ return m_colliders->AddRef();
+ }
+
+ PyObject* object= _getattr_self(Attributes, this, attr);
+ if (object != NULL)
+ return object;
_getattr_up(SCA_ISensor);
}
+int KX_TouchSensor::_setattr(const char *attr, PyObject *value)
+{
+ int ret = _setattr_self(Attributes, this, attr, value);
+ if (ret >= 0)
+ return ret;
+
+ return SCA_ISensor::_setattr(attr, value);
+}
+
/* Python API */
/* 1. setProperty */
@@ -274,23 +325,16 @@ const char KX_TouchSensor::SetProperty_doc[] =
"\tSet the property or material to collide with. Use\n"
"\tsetTouchMaterial() to switch between properties and\n"
"\tmaterials.";
-PyObject* KX_TouchSensor::PySetProperty(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
- char *nameArg;
- if (!PyArg_ParseTuple(args, "s", &nameArg)) {
+PyObject* KX_TouchSensor::PySetProperty(PyObject* self, PyObject* value)
+{
+ ShowDeprecationWarning("setProperty()", "the propertyName property");
+ char *nameArg= PyString_AsString(value);
+ if (nameArg==NULL) {
+ PyErr_SetString(PyExc_ValueError, "expected a ");
return NULL;
}
-
- CValue* prop = GetParent()->FindIdentifier(nameArg);
-
- if (!prop->IsError()) {
- m_touchedpropname = nameArg;
- } else {
- ; /* not found ... */
- }
- prop->Release();
+ m_touchedpropname = nameArg;
Py_RETURN_NONE;
}
/* 2. getProperty */
@@ -299,19 +343,16 @@ const char KX_TouchSensor::GetProperty_doc[] =
"\tReturns the property or material to collide with. Use\n"
"\tgetTouchMaterial() to find out whether this sensor\n"
"\tlooks for properties or materials.";
-PyObject* KX_TouchSensor::PyGetProperty(PyObject* self,
- PyObject* args,
- PyObject* kwds) {
+PyObject* KX_TouchSensor::PyGetProperty(PyObject* self) {
return PyString_FromString(m_touchedpropname);
}
const char KX_TouchSensor::GetHitObject_doc[] =
"getHitObject()\n"
;
-PyObject* KX_TouchSensor::PyGetHitObject(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_TouchSensor::PyGetHitObject(PyObject* self)
{
+ ShowDeprecationWarning("getHitObject()", "the objectHit property");
/* to do: do Py_IncRef if the object is already known in Python */
/* otherwise, this leaks memory */
if (m_hitObject)
@@ -325,78 +366,41 @@ const char KX_TouchSensor::GetHitObjectList_doc[] =
"getHitObjectList()\n"
"\tReturn a list of the objects this object collided with,\n"
"\tbut only those matching the property/material condition.\n";
-PyObject* KX_TouchSensor::PyGetHitObjectList(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_TouchSensor::PyGetHitObjectList(PyObject* self)
{
-
+ ShowDeprecationWarning("getHitObjectList()", "the objectHitList property");
/* to do: do Py_IncRef if the object is already known in Python */
- /* otherwise, this leaks memory */
-
- if ( m_touchedpropname.IsEmpty() ) {
- return m_colliders->AddRef();
- } else {
- CListValue* newList = new CListValue();
- int i = 0;
- while (i < m_colliders->GetCount()) {
- if (m_bFindMaterial) {
- /* need to associate the CValues from the list to material
- * names. The collider list _should_ contains only
- * KX_GameObjects. I am loathe to cast them, though... The
- * material name must be retrieved from Sumo. To a Sumo
- * object, a client-info block is attached. This block
- * contains the material name.
- * - this also doesn't work (obviously) for multi-materials...
- */
- KX_GameObject* gameob = (KX_GameObject*) m_colliders->GetValue(i);
- PHY_IPhysicsController* spc = dynamic_cast<PHY_IPhysicsController*>(gameob->GetPhysicsController());
-
- if (spc) {
- KX_ClientObjectInfo* cl_inf = static_cast<KX_ClientObjectInfo*>(spc->getNewClientInfo());
-
- if (NULL != cl_inf->m_auxilary_info && m_touchedpropname == ((char*)cl_inf->m_auxilary_info)) {
- newList->Add(m_colliders->GetValue(i)->AddRef());
- }
- }
-
- } else {
- CValue* val = m_colliders->GetValue(i)->FindIdentifier(m_touchedpropname);
- if (!val->IsError()) {
- newList->Add(m_colliders->GetValue(i)->AddRef());
- }
- val->Release();
- }
-
- i++;
- }
- return newList->AddRef();
- }
-
+ /* otherwise, this leaks memory */ /* Edit, this seems ok and not to leak memory - Campbell */
+ return m_colliders->AddRef();
}
+/*getTouchMaterial and setTouchMaterial were never added to the api,
+they can probably be removed with out anyone noticing*/
+
/* 5. getTouchMaterial */
const char KX_TouchSensor::GetTouchMaterial_doc[] =
"getTouchMaterial()\n"
"\tReturns KX_TRUE if this sensor looks for a specific material,\n"
"\tKX_FALSE if it looks for a specific property.\n" ;
-PyObject* KX_TouchSensor::PyGetTouchMaterial(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_TouchSensor::PyGetTouchMaterial(PyObject* self)
{
+ ShowDeprecationWarning("getTouchMaterial()", "the materialCheck property");
return PyInt_FromLong(m_bFindMaterial);
}
/* 6. setTouchMaterial */
+#if 0
const char KX_TouchSensor::SetTouchMaterial_doc[] =
"setTouchMaterial(flag)\n"
"\t- flag: KX_TRUE or KX_FALSE.\n"
"\tSet flag to KX_TRUE to switch on positive pulse mode,\n"
"\tKX_FALSE to switch off positive pulse mode.\n" ;
-PyObject* KX_TouchSensor::PySetTouchMaterial(PyObject* self, PyObject* args, PyObject* kwds)
+PyObject* KX_TouchSensor::PySetTouchMaterial(PyObject* self, PyObject *value)
{
- int pulseArg = 0;
+ int pulseArg = PyInt_AsLong(value);
- if(!PyArg_ParseTuple(args, "i", &pulseArg)) {
+ if(pulseArg ==-1 && PyErr_Occurred()) {
+ PyErr_SetString(PyExc_ValueError, "expected a bool");
return NULL;
}
@@ -404,6 +408,6 @@ PyObject* KX_TouchSensor::PySetTouchMaterial(PyObject* self, PyObject* args, PyO
Py_RETURN_NONE;
}
-
+#endif
/* eof */
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.h b/source/gameengine/Ketsji/KX_TouchSensor.h
index e07f89f0a31..18ce9406a9b 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.h
+++ b/source/gameengine/Ketsji/KX_TouchSensor.h
@@ -39,6 +39,12 @@ struct PHY_CollData;
#include "KX_ClientObjectInfo.h"
+#if defined(_WIN64)
+typedef unsigned __int64 uint_ptr;
+#else
+typedef unsigned long uint_ptr;
+#endif
+
class KX_TouchEventManager;
class KX_TouchSensor : public SCA_ISensor
@@ -51,6 +57,7 @@ protected:
*/
STR_String m_touchedpropname;
bool m_bFindMaterial;
+ bool m_bTouchPulse; /* changes in the colliding objects trigger pulses */
class SCA_EventManager* m_eventmgr;
class PHY_IPhysicsController* m_physCtrl;
@@ -58,13 +65,20 @@ protected:
bool m_bCollision;
bool m_bTriggered;
bool m_bLastTriggered;
+
+ // Use with m_bTouchPulse to detect changes
+ int m_bLastCount; /* size of m_colliders last tick */
+ uint_ptr m_bColliderHash; /* hash collision objects pointers to trigger incase one object collides and another takes its place */
+ uint_ptr m_bLastColliderHash;
+
SCA_IObject* m_hitObject;
class CListValue* m_colliders;
public:
KX_TouchSensor(class SCA_EventManager* eventmgr,
class KX_GameObject* gameobj,
- bool fFindMaterial,
+ bool bFindMaterial,
+ bool bTouchPulse,
const STR_String& touchedpropname,
PyTypeObject* T=&Type) ;
virtual ~KX_TouchSensor();
@@ -107,19 +121,24 @@ public:
/* --------------------------------------------------------------------- */
virtual PyObject* _getattr(const char *attr);
+ virtual int _setattr(const char *attr, PyObject *value);
+ //Deprecated ----->
/* 1. setProperty */
- KX_PYMETHOD_DOC(KX_TouchSensor,SetProperty);
+ KX_PYMETHOD_DOC_O(KX_TouchSensor,SetProperty);
/* 2. getProperty */
- KX_PYMETHOD_DOC(KX_TouchSensor,GetProperty);
+ KX_PYMETHOD_DOC_NOARGS(KX_TouchSensor,GetProperty);
/* 3. getHitObject */
- KX_PYMETHOD_DOC(KX_TouchSensor,GetHitObject);
+ KX_PYMETHOD_DOC_NOARGS(KX_TouchSensor,GetHitObject);
/* 4. getHitObject */
- KX_PYMETHOD_DOC(KX_TouchSensor,GetHitObjectList);
+ KX_PYMETHOD_DOC_NOARGS(KX_TouchSensor,GetHitObjectList);
/* 5. getTouchMaterial */
- KX_PYMETHOD_DOC(KX_TouchSensor,GetTouchMaterial);
+ KX_PYMETHOD_DOC_NOARGS(KX_TouchSensor,GetTouchMaterial);
+#if 0
/* 6. setTouchMaterial */
- KX_PYMETHOD_DOC(KX_TouchSensor,SetTouchMaterial);
+ KX_PYMETHOD_DOC_O(KX_TouchSensor,SetTouchMaterial);
+#endif
+ //<-----
};
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.cpp b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
index 89dfc8e57ad..8637bc92d39 100644
--- a/source/gameengine/Ketsji/KX_TrackToActuator.cpp
+++ b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
@@ -258,18 +258,18 @@ bool KX_TrackToActuator::Update(double curtime, bool frame)
{
case 0:
{
- up = MT_Vector3(1.0,0,0);
+ up.setValue(1.0,0,0);
break;
}
case 1:
{
- up = MT_Vector3(0,1.0,0);
+ up.setValue(0,1.0,0);
break;
}
case 2:
default:
{
- up = MT_Vector3(0,0,1.0);
+ up.setValue(0,0,1.0);
}
}
#endif
@@ -468,6 +468,9 @@ PyMethodDef KX_TrackToActuator::Methods[] = {
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_TrackToActuator::Attributes[] = {
+ { NULL } //Sentinel
+};
PyObject* KX_TrackToActuator::_getattr(const char *attr)
diff --git a/source/gameengine/Ketsji/KX_VehicleWrapper.cpp b/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
index 057e10f195a..8d5af1b9216 100644
--- a/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
+++ b/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
@@ -382,3 +382,6 @@ PyMethodDef KX_VehicleWrapper::Methods[] = {
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_VehicleWrapper::Attributes[] = {
+ { NULL } //Sentinel
+};
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.cpp b/source/gameengine/Ketsji/KX_VertexProxy.cpp
index 1c427768b66..da0e3dbdd8d 100644
--- a/source/gameengine/Ketsji/KX_VertexProxy.cpp
+++ b/source/gameengine/Ketsji/KX_VertexProxy.cpp
@@ -78,6 +78,10 @@ PyMethodDef KX_VertexProxy::Methods[] = {
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_VertexProxy::Attributes[] = {
+ { NULL } //Sentinel
+};
+
PyObject*
KX_VertexProxy::_getattr(const char *attr)
{
diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
index ca89a63de62..0ec280080bd 100644
--- a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
+++ b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
@@ -126,6 +126,10 @@ KX_VisibilityActuator::Methods[] = {
{NULL,NULL} //Sentinel
};
+PyAttributeDef KX_VisibilityActuator::Attributes[] = {
+ { NULL } //Sentinel
+};
+
PyObject* KX_VisibilityActuator::_getattr(const char *attr)
{
_getattr_up(SCA_IActuator);
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index e9e68f14df8..5989d9d8b52 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -4,6 +4,7 @@ import sys
Import ('env')
sources = env.Glob('*.cpp')
+defs = ''
# Mathutils C files.
sources.extend([\
@@ -30,21 +31,27 @@ incs += ' #source/blender/makesdna #source/blender/python #source/gameengine/Ras
incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions #source/gameengine/Network'
incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common #source/gameengine/Physics/Bullet'
incs += ' #source/gameengine/Physics/BlOde #source/gameengine/Physics/Dummy'
-incs += ' #source/gameengine/Physics/Sumo #source/gameengine/Physics/Sumo/include'
-incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork'
incs += ' #source/blender/misc #source/blender/blenloader #extern/glew/include #source/blender/gpu'
-incs += ' ' + env['BF_SOLID_INC']
+if env['WITH_BF_SOLID']:
+ incs += ' #source/gameengine/Physics/Sumo #source/gameengine/Physics/Sumo/include'
+ incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork'
+ incs += ' ' + env['BF_SOLID_INC']
+ defs += ' USE_SUMO_SOLID'
+
+
incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
if env['WITH_BF_SDL']:
incs += ' ' + env['BF_SDL_INC']
-
+else:
+ defs += ' DISABLE_SDL'
+
cxxflags = []
if env['OURPLATFORM']=='win32-vc':
cxxflags.append ('/GR')
cxxflags.append ('/O2')
-env.BlenderLib ( 'bf_ketsji', sources, Split(incs), [], libtype=['game','player'], priority=[25, 72], cxx_compileflags = cxxflags )
+env.BlenderLib ( 'bf_ketsji', sources, Split(incs), Split(defs), libtype=['game','player'], priority=[25, 72], cxx_compileflags = cxxflags )