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Diffstat (limited to 'source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp')
-rw-r--r--source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp10
1 files changed, 2 insertions, 8 deletions
diff --git a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp
index 9a489a38553..f6382ec775c 100644
--- a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp
@@ -23,20 +23,14 @@
#include "PHY_IMotionState.h"
#include "OdePhysicsController.h"
-// Ode
-//#include <ode/config.h>
#include <ode/ode.h>
#include <../ode/src/joint.h>
#include <ode/odemath.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
ODEPhysicsEnvironment::ODEPhysicsEnvironment()
{
m_OdeWorld = dWorldCreate();
- m_OdeSpace = dHashSpaceCreate(0);
+ m_OdeSpace = dHashSpaceCreate();
m_OdeContactGroup = dJointGroupCreate (0);
dWorldSetCFM (m_OdeWorld,1e-5f);
@@ -106,7 +100,7 @@ bool ODEPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep1)
//physics integrator + resolver update
//dWorldStep (m_OdeWorld,deltaTime);
- dWorldQuickStep (m_OdeWorld,deltaTime);
+ //dWorldQuickStep (m_OdeWorld,deltaTime);
//dWorldID w, dReal stepsize)
//clear collision points